Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.22 @ 12:13:49

Player: DaddyWalrus

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (80)      400
Value Destroyed (2053)     2053
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (276)                276
              TOTAL SCORE: 4809

 Bonus
-------
High Alert Combat Kills    276

 Cogmind 
---------
Core Integrity             0/550
Matter                     271/300
Energy                     265/265
System Corruption          0%
Temperature                Cool (23)
Movement                   Treading (810) Ox8
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
       Improved Ion Engine
>               --- PROPULSION (3) ---
        Armored Treads
                Wheel
                Wheel
>               --- UTILITY (5) ------
                Cargo Storage Unit
                Core Shielding
       Hardened Heavy Armor Plating
>               --- WEAPON (2) -------
                Particle Gun
          Heavy Assault Rifle
>               --- INVENTORY (30) ---
          Light Nuclear Core
        Armored Treads
                Wheel
                Wheel
       Improved Heat Sink
                Cargo Storage Unit
  High-capacity Matter Pod (200)
   Experimental Sensor Array
       Improved Signal Interpreter
       Advanced Targeting Computer
       Advanced Targeting Computer
       Improved Propulsion Shielding
       Improved Propulsion Shielding
       Improved Propulsion Shielding
       Improved Light Armor Plating
       Improved Light Armor Plating
       Improved Light Armor Plating
                Bomb Drone Bay (16/16)
                Arc Projector
                Particle Gun
                Grenade Launcher
                Katana

 Peak State 
------------
>               --- POWER ------------
          Light Angular Momentum Engine
>               --- PROPULSION -------
        Armored Treads
                Wheel
                Wheel
>               --- UTILITY ----------
       Improved Heat Sink
                Cargo Storage Unit
       Hardened Heavy Armor Plating
>               --- WEAPON -----------
          Heavy Assault Rifle
                Gauss Rifle
>               --- INVENTORY --------
                Wheel
                Wheel
                Wheel
                Wheel
                Wheel
                Wheel
       Improved Heat Sink
  High-capacity Matter Pod
   Experimental Sensor Array
       Improved Signal Interpreter
       Advanced Targeting Computer
       Advanced Targeting Computer
       Advanced Targeting Computer
       Improved Propulsion Shielding
       Improved Propulsion Shielding
       Improved Propulsion Shielding
       Hardened Heavy Armor Plating
       Improved Light Armor Plating
       Improved Light Armor Plating
       Improved Light Armor Plating
                Bomb Drone Bay
                Arc Projector
                Arc Projector
          Heavy Assault Rifle
                Grenade Launcher
                Rocket Launcher
                Katana
[Rating: 37]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Treads                   Armored Treads
  Wheel                    Wheel
Utility                    Cargo Storage Unit
  Device                   Improved Heat Sink
  Storage                  Cargo Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Hardened Heavy Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  3    | .   .   .   .   .   3   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             105  | 8   7   8   .   16  66  
  Power                    8    | 1   1   .   .   1   5   
    Engine                 7    | 1   1   .   .   1   4   
    Core                   1    | .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               42   | 3   1   5   .   6   27  
    Treads                 15   | 1   .   2   .   3   9   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  27   | 2   1   3   .   3   18  
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  18   | 2   1   .   .   .   15  
    Device                 8    | 1   .   .   .   .   7   
    Storage                2    | 1   1   .   .   .   .   
    Processor              1    | .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             7    | .   .   .   .   .   7   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   37   | 2   4   3   .   9   19  
    Energy Gun             13   | 1   1   1   .   3   7   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          14   | 1   1   1   .   3   8   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               10   | .   2   1   .   3   4   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   2   
Parts Lost                 28   | .   .   1   .   9   18  
  Power                    3    | .   .   .   .   1   2   
  Propulsion               12   | .   .   1   .   4   7   
  Utility                  3    | .   .   .   .   .   3   
  Weapon                   10   | .   .   .   .   4   6   
  Highest Loss Streak      10   | .   .   1   .   8   10  
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     83   | .   93  85  85  83  79  
  Engine                   11   | .   14  14  14  14  7   
  Treads                   1    | .   8   .   .   .   2   
  Wheel                    25   | .   19  27  28  27  23  
  Device                   2    | .   7   .   .   .   7   
  Storage                  12   | .   14  14  14  14  9   
  Protection               3    | .   .   .   .   .   9   
  Energy Gun               9    | .   14  13  14  .   4   
  Ballistic Gun            13   | .   14  13  14  13  12  
  Launcher                 1    | .   .   .   .   12  .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             177  | 13  152 152 150 152 177 
  Greatest Support         30   | 20  20  20  20  26  30  
  Greatest Overweight (x)  14   | 1   14  7   7   7   8   
  Average Overweight (x)   5    | .   2   7   7   6   5   
Largest Inventory Capacity 30   | 8   30  30  30  30  30  
  Average Capacity         28   | 7   17  30  30  30  30  
  Most Carried             30   | 7   16  28  30  30  30  
  Average Carried          24   | 3   9   23  28  25  27  
  Final Capacity           30   | 8   30  30  30  30  30  
  Final Carried            29   | 7   16  28  29  27  24  

 Class Distribution 
--------------------
 94% | Hauler-Mutant
  5% | Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
 Hauler-Mutant | -10/Mines
 Hauler-Mutant | -10/Exiles
 Hauler-Mutant | -9/Mines
 Hauler-Mutant | -8/Materials

 Resources                      | -11  -10  -10  -10  -9   -8   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  
Matter Collected           2386 | 252  112  220  .    167  1635 
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            2667 | 24   30   384  .    90   2139 
  Parts                    149  | 3    4    28   .    6    108  
Haulers Intercepted        2    | .    .    .    .    .    2    
Recyclers Shooed           4    | .    .    1    .    .    3    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Combat Hostiles Destroyed  59   | .   3   8   .   6   42  
  Guns                     34   | .   1   5   .   .   28  
  AOE                      25   | .   2   3   .   6   14  
Classes Destroyed          13   | 1   1   3   .   2   6   
  Worker                   6    | .   .   3   .   .   3   
  Builder                  3    | .   .   2   .   .   1   
  Tunneler                 5    | 1   .   2   .   .   2   
  Hauler                   2    | .   .   .   .   .   2   
  Recycler                 5    | .   .   2   .   .   3   
  Watcher                  5    | .   .   .   .   .   5   
  Swarmer                  20   | .   3   8   .   .   9   
  Grunt                    29   | .   .   .   .   3   26  
  Duelist                  1    | .   .   .   .   .   1   
  Sentry                   4    | .   .   .   .   .   4   
  Hunter                   1    | .   .   .   .   .   1   
  Heavy                    1    | .   .   .   .   .   1   
  Assembled                3    | .   .   .   .   3   .   
Best Kill Streak           16   | 1   2   5   .   3   16  
  Combat Bots Only         13   | .   2   3   .   3   13  
Max Kills in Single Turn   4    | 1   2   1   .   2   4   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   2   1   .   2   3   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  
Damage Taken               5647 | .    103  290  .    771  4483 
  Core                     767  | .    9    94   .    108  556  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  3    | .    .    .    .    .    3    
Core Remaining (%)         57   | 100  .    .    .    15   .    
Volleys Fired              200  | 1    7    31   .    11   150  
  Largest                  2    | 2    2    2    .    2    2    
  Hottest                  88   | 60   60   60   .    60   88   
Shots Fired                373  | 2    13   57   .    17   284  
  Gun                      347  | 2    12   52   .    13   268  
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 26   | .    1    5    .    4    16   
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  242  | 1    6    26   .    8    201  
  Thermal                  87   | .    6    26   .    2    53   
  Explosive                26   | .    1    5    .    4    16   
  Electromagnetic          18   | 1    .    .    .    3    14   
  Robot Hit Streak         11   | 1    1    7    .    7    11   
  Robot Miss Streak        4    | 1    4    3    .    1    4    
  Penetration Max          1    | .    .    .    .    .    1    
  Secondary Targets        9    | .    .    .    .    .    9    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    
Shots Hit Robots           236  | 1    4    30   .    12   189  
  Core Hits                150  | 1    2    18   .    16   113  
  Critical Kills           1    | .    .    .    .    .    1    
  Critical Parts Destroyed 2    | .    1    .    .    .    1    
  Critical Strikes         5    | .    1    .    .    .    4    
    Burn                   2    | .    .    .    .    .    2    
    Destroy                3    | .    1    .    .    .    2    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           5913 | 27   148  701  .    383  4654 
  Guns                     3578 | 27   42   348  .    98   3063 
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               2335 | .    106  353  .    285  1591 
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  2651 | 15   32   172  .    51   2381 
  Thermal                  962  | .    10   176  .    21   755  
  Explosive                2121 | .    106  353  .    285  1377 
  Electromagnetic          179  | 12   .    .    .    26   141  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            57   | .    20   25   .    .    12   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               57   | .    20   25   .    .    12   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      192  | .    .    54   .    .    138  
  Shots                    8    | .    .    3    .    .    5    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        114  | .    20   15   .    44   114  
  Average Temperature      23   | .    20   4    .    11   30   
  Received Heat Transfer   2025 | .    .    .    .    36   1989 
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    .    2    
  Heat Transferred         2156 | .    25   400  .    50   1681 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    1    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Peak Influence             877  | 5   167 332 .   96  877 
  Initial                  64   | .   3   64  .   .   .   
  Average                  193  | .   124 134 .   39  319 
Maximum Alert Level        3    | .   .   1   .   .   3   
  Low Security (%)         69   | 100 100 74  .   100 45  
  Level 1                  17   | .   .   25  .   .   21  
  Level 2                  6    | .   .   .   .   .   14  
  Level 3                  7    | .   .   .   .   .   17  
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          7    | .   .   .   .   .   7   
  Investigation            2    | .   .   .   .   .   2   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   .   .   2   
  Assault                  1    | .   .   .   .   .   1   
  Garrison                 2    | .   .   .   .   .   2   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Distress Signals           8    | .   1   .   .   .   7   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              88   | .   7   9   .   7   65  
  Peak Tracking Total      10   | .   4   3   .   3   10  
  Tactical Retreats        4    | .   1   .   .   .   3   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Traps Triggered            6    | .   1   .   .   .   5   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Scr Mat Min Exi Min Mat 
Machines Disabled          4    | .   .   .   .   .   4   
  Max in Single Turn       1    | .   .   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Machines Accessed          6    | .   2   1   1   .   2   
  Terminals                3    | .   2   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   
Total Hacks                13   | .   6   1   1   .   5   
  Successful               7    | .   3   1   1   .   2   
  Failed                   6    | .   3   .   .   .   3   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   9    | .   6   .   .   .   3   
  Terminals                9    | .   6   .   .   .   3   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   2   
Terminal Hacks             5    | .   2   1   1   .   1   
  Record                   1    | .   .   .   1   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   1   
  Locate Traps             1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   
  Seal Access              1    | .   .   .   .   .   1   
Unauthorized Hacks         1    | .   1   .   .   .   .   
  Terminals                1    | .   1   .   .   .   .   
    Operators              1    | .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         4    | .   2   .   .   .   2   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Scr Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Exi Min Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  
Turns Passed               4238 | 61   297  1143 884  486  1367 
Spaces Moved               1991 | 49   197  557  477  234  477  
  Core                     1    | 1    .    .    .    .    .    
  Treads                   1    | 1    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   1989 | 47   197  557  477  234  477  
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   95   185  185  165  140  
  Average Speed            169  | 81   124  185  185  181  158  
  Slowest Speed            290  | 160  290  185  185  185  200  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       55   | 4    31   94   91   65   46   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             1    | .    .    1    .    .    .    
Spaces Dug                 28   | .    .    17   .    .    11   
Terrain Destroyed          167  | .    13   46   .    29   79   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      167  | .    13   46   .    29   79   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Total                      2495 | 64  238 609 479 278 827 
  Wait                     77   | .   7   2   .   9   59  
  Move                     1986 | 48  196 556 476 233 477 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  78   | 7   14  12  2   8   35  
  Fast Attach              17   | 7   2   .   .   .   8   
  Attach                   37   | .   .   1   .   9   27  
  Detach                   9    | .   1   .   .   .   8   
  Swap                     51   | 1   5   7   .   7   31  
  Drop                     40   | .   6   .   1   1   32  
  Fire                     200  | 1   7   31  .   11  150 
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials (discovered 2 exits: [*Fac] / [*Sto])

 History 
---------
 Turn | Location      | Event
   19 | -11/Scrapyard | Discovered new exit (range 15)
   62 | -11/Scrapyard | Entered Materials
  200 | -10/Materials | Discovered new exit (range 15)
  359 | -10/Materials | Entered Mines
  388 | -10/Mines     | Met a Derelict bent on vengeance
  519 | -10/Mines     | Build established: Hauler-Mutant
  872 | -10/Mines     | Learned Materials terminal intel
  916 | -10/Mines     | Learned Materials garrison access intel
 1204 | -10/Mines     | Discovered new exit (range 8)
 1360 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1362 | -10/Mines     | Discovered new exit (range 5)
 1410 | -10/Mines     | Discovered new exit (range 7)
 1416 | -10/Mines     | Found the Drone Emporium
 1425 | -10/Mines     | Found Prototype Device
 1502 | -10/Mines     | Entered Exiles
 1502 | -10/Exiles    | Found Exiles lab abandoned
 1527 | -10/Exiles    | Discovered new exit (range 15)
 2371 | -10/Exiles    | Discovered new exit (range 10)
 2386 | -10/Exiles    | Entered Mines
 2387 | -9/Mines      | Assembled infested the area
 2392 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 2518 | -9/Mines      | Core integrity fell below 50%
 2532 | -9/Mines      | Core integrity fell below 20%
 2560 | -9/Mines      | Lost 8 parts (1p3n4w)
 2765 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 2768 | -9/Mines      | Found Prototype Device
 2770 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 2841 | -9/Mines      | Discovered new exit (range 6)
 2857 | -9/Mines      | Learned Materials garrison access intel
 2872 | -9/Mines      | Entered Materials
 2872 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
 2873 | -8/Materials  | Loaded intel: 12 terminal locations
 2874 | -8/Materials  | Loaded intel: 1 garrison access location
 2877 | -8/Materials  | Identified Exp. Sensor Array
 2878 | -8/Materials  | Identified Bomb Drone Bay
 3516 | -8/Materials  | Discovered new exit (range 15)
 3622 | -8/Materials  | Core integrity fell below 50%
 3653 | -8/Materials  | Lost 4 parts (1n1u2w)
 3692 | -8/Materials  | Destroyed 13 combat bots
 3877 | -8/Materials  | Garrison activated, responded to threat
 3957 | -8/Materials  | Core integrity fell below 20%
 3995 | -8/Materials  | Lost 10 parts (2p3n2u3w)
 4072 | -8/Materials  | First assault squad dispatched
 4196 | -8/Materials  | Discovered new exit (range 16)
 4239 | -8/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
04157_ K-01 Serf collects debris.
04158_ G-47 Trooper destroyed.
04160_ K-01 Serf collects debris.
04163_ Acquired 60 matter.
04164_ K-01 Serf collects debris. <x2>
04169_ Acquired Core Shielding.
04172_ K-01 Serf collects debris.
04174_ Acquired Imp. Ion Engine.
04176_ K-01 Serf collects debris. <x2>
04181_ Acquired 59 matter.
04182_ Acquired 22 matter.
04185_ K-01 Serf collects debris.
04185_ Acquired Arm. Treads.
04188_ K-01 Serf collects debris. <x2>
04196_ EXIT=FOUND
04197_ Connecting with Terminal...
>>Alert(Purge)
Purged threat record, alert level lowered.
04198_ K-01 Serf collects debris.
04205_ Terminal disabled.

 Map 
-----
+----------------------------------------------------+
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|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
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|   ??????????????????#???       #?????????????????? |
|   ???????????????????    [ """ #?????????????????? |
|   ???????????????????#     "Y" +?????????????????? |
|   ???????????????????# """ " " #?????????????????? |
|   ???????????????????# """     #?????????????????? |
|   ???????????????????# """     +?????????????????? |
|   ????????????????????         ??????????????????? |
|   ??????????????????????     ???????#######??????? |
|   ????????????????????####Y##########     #??????? |
|   ????????????????????#  @                #??????? |
|   ????????????????????# <                 #??????? |
|   ????????????????????#                   #??????? |
|   ????????????????????###############     #??????? |
|   ??????????????????????????????????##   ###+##+## |
|   ???????????????????????????????????#   #[        |
|   ???????????????????????????????????#  =#!!   "T" |
|   ???????????????????????????????????# % +! |      |
|   ???????????????????????????????????#  %#==       |
|   ???????????????????????????????????#! !######+## |
|   ??????????????????????????????????##   #####? #? |
|   ??????????????????????????????????#     ##### ## |
|   ??????????????????????????????????#            # |
|   ??????????????????????????????????#            + |
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|   ??????????????????????????????????#  %  ####   # |
|   ??????????????????????????????????###+#### #   # |
|   ??????????????????????????????????#  *   # #   # |
|   ??????????????????????????????????# "   !# #   # |
|   ??????????????????????????????????# "T   # #   # |
|   ??????????????????????????????????# ""   #?#   # |
|   ??????????????????????????????????#      ###   # |
|   ??????????????????????????????????# """  ##   =  |
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|   ??????????????????????????????????# """  +       |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          18
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             600
Core Shielding             20
Propulsion Shielding       33
Evasion (%)                44
Targeting Accuracy         8
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ArcMasterPit
  Manual?         0
Play Time         00:50:14
  Cumulative      231.1 hours
  Start           2022.04.21 @ 14:25:31
  End             2022.04.22 @ 12:13:49
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          88
  Rogue           88
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           1/0/1/0/0/0/0/0/0
Lore%             63
Gallery%          74
Achievement%      56
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              36/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0b78012f-4422-462a-966e-9391a22e8761