Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.23 @ 02:38:59 Player: Runagate Result: Destroyed by H-88 Terminator with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (19) 3800 Robots Destroyed (268) 1340 Value Destroyed (10737) 10737 Prototype IDs (32) 640 Alien Tech Used (1) 200 Bonus (4104) 4104 TOTAL SCORE: 24821 Bonus ------- High Alert Combat Kills 1239 Follower Combat Kills 2139 Entered Garrisons 200 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -374 Cogmind --------- Core Integrity 0/1450 Matter 184/300 Energy 62/100 System Corruption 25% Temperature Cool (9) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Myomer Leg Biometal Leg Advanced Heat Sink Plasma Rifle KE Penetrator Peak State ------------ > --- POWER ------------ Reinforced Antimatter Reactor Particle Reactor > --- PROPULSION ------- Medium Armored Exoskeleton Advanced Myomer Leg Advanced Myomer Leg Centrium Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Improved Cooling System Large Storage Unit Zionite Biocell Advanced Signal Interpreter Improved Medium Armor Plating Graphene Brace Improved Force Field > --- WEAPON ----------- Enhanced Quantum Rifle KE Penetrator Railgun Railgun > --- INVENTORY -------- Zionite Light DM Reactor Advanced Myomer Leg Advanced Myomer Leg Biometal Leg Advanced Power Amplifier Advanced Heat Sink Advanced Heat Sink Experimental Matter Compressor Advanced Sensor Array Phase Shifter Plasma Rifle Phase Gun Quantum Rifle Enhanced Quantum Rifle KE Penetrator [Rating: 151] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Reinforced Fission Core Reactor Zionite Heavy DM Reactor Propulsion Light Treads Treads Light Treads Leg Zionite Composite Leg I Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Makeshift Hacking Suite Protection Improved Light Armor Plating Weapon Minigun Energy Gun Plasma Rifle Energy Cannon Proton Cannon Ballistic Gun Minigun Ballistic Cannon Heavy Assault Cannon Launcher Heavy Missile Launcher Special Weapon Plasma Flamer Slashing Weapon Makeshift Axe Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Gar Fac Low Zio Pro Fac Upp Upp Fac Res Res Slots Evolved 16 | . . 2 2 2 . . . 2 . . . . . 2 . . 2 2 2 Power 1 | . . . . . . . . . . . . . . . . . 1 . . Propulsion 4 | . . 1 . 1 . . . . . . . . . . . . 1 1 . Utility 9 | . . . 2 1 . . . 2 . . . . . 1 . . . 1 2 Weapon 2 | . . 1 . . . . . . . . . . . 1 . . . . . Parts Attached 235 | 9 16 22 20 5 . . 6 7 10 4 . . 20 10 26 . 43 19 18 Power 24 | 1 3 2 1 . . . . . . . . . 2 1 3 . 7 1 3 Engine 8 | 1 3 1 1 . . . . . . . . . 2 . . . . . . Core 6 | . . 1 . . . . . . . . . . . . . . 5 . . Reactor 10 | . . . . . . . . . . . . . . 1 3 . 2 1 3 Propulsion 52 | 2 2 7 4 1 . . 2 1 1 . . . 6 1 3 . 14 4 4 Treads 21 | 2 2 7 4 1 . . 2 1 1 . . . 1 . . . . . . Leg 31 | . . . . . . . . . . . . . 5 1 3 . 14 4 4 Wheel . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Utility 89 | 4 6 3 11 4 . . 2 3 3 3 . . 6 7 12 . 12 9 4 Device 48 | 3 2 . 5 2 . . . 2 . 3 . . 4 4 6 . 8 7 2 Storage 13 | 1 2 . 1 . . . . 1 . . . . . 2 2 . 1 2 1 Processor 4 | . . . 1 . . . . . . . . . 1 . . . 2 . . Hackware 1 | . . . . . . . . . . . . . 1 . . . . . . Protection 23 | . 2 3 4 2 . . 2 . 3 . . . . 1 4 . 1 . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 70 | 2 5 10 4 . . . 2 3 6 1 . . 6 1 8 . 10 5 7 Energy Gun 24 | 1 1 . . . . . . . . . . . 3 . 7 . 6 3 3 Energy Cannon 3 | . . . . . . . . 2 . . . . . . . . 1 . . Ballistic Gun 31 | 1 4 9 3 . . . . 1 4 . . . . 1 . . 3 2 3 Ballistic Cannon 8 | . . 1 1 . . . 1 . 2 1 . . 1 . 1 . . . . Launcher 1 | . . . . . . . 1 . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . 1 . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . 1 . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 20 | . 1 1 1 . . . . . . 1 . . . 1 10 . 2 3 . Corrupted Parts 2 | . . . . . . . . . . . . . . . . . 2 . . System Corruption 10 | . . . . . . . . . . . . . . . . . 10 . . Parts Lost 69 | . 1 . 2 . . . 3 2 4 5 . . 1 2 7 1 13 3 25 Power 4 | . 1 . . . . . . . . . . . . . . . . . 3 Propulsion 17 | . . . . . . . 2 1 1 3 . . . 1 3 . 2 . 4 Utility 25 | . . . 2 . . . . . 1 2 . . . . 2 1 5 2 10 Weapon 23 | . . . . . . . 1 1 2 . . . 1 1 2 . 6 1 8 Highest Loss Streak 21 | . 1 . 1 . . . 1 1 3 5 . . 1 2 7 1 7 1 21 To Critical Strikes 1 | . . . . . . . . . 1 . . . . . . . . . . Average Backups 12 | 2 11 14 14 13 14 14 12 10 12 14 5 5 4 5 13 14 14 14 14 Power 1 | . . 1 1 1 1 1 1 1 1 . . . . . 1 2 1 2 1 Propulsion 1 | . 1 1 2 2 2 2 1 . . . . . . . . . 1 1 2 Utility 5 | . 3 4 4 4 5 5 5 4 6 7 2 2 1 1 9 9 9 8 6 Weapon 4 | . 5 7 6 6 6 6 5 5 4 6 3 3 3 2 2 3 1 2 3 Tool/Special . | . . . . . . . . . . . . . . . . . . . . Unused Backups 39 | . . 10 11 2 . . . . . 4 . . 1 . . 1 1 . 9 Power 4 | . . 2 1 . . . . . . 1 . . . . . . . . . Propulsion 10 | . . . 4 . . . . . . . . . 1 . . . 1 . 4 Utility 12 | . . 4 1 1 . . . . . 2 . . . . . 1 . . 3 Weapon 13 | . . 4 5 1 . . . . . 1 . . . . . . . . 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 100 99 95 91 92 92 90 91 95 99 . . 45 96 97 99 94 88 84 Engine 5 | . 14 6 6 7 7 7 7 6 6 6 . . 4 . . . . . . Core 2 | . . 4 2 . . . . . . . . . . . . . 6 8 3 Treads 18 | . 28 32 27 30 30 30 28 25 23 25 . . 4 . . . . . . Leg 5 | . . . . . . . . . . . . . 3 21 21 23 21 18 16 Device 15 | . 7 . 15 22 23 23 18 21 14 19 . . 11 28 30 28 23 24 30 Storage 8 | . 14 11 9 7 7 7 7 7 13 6 . . . 6 10 11 6 8 6 Processor 3 | . . . 1 7 7 7 7 6 6 6 . . . 5 . . 8 6 3 Protection 5 | . 6 11 9 . . . 4 10 11 12 . . . . 3 5 2 . 1 Energy Gun 3 | . 1 . . . . . . . . . . . 1 6 18 23 16 8 3 Ballistic Gun 11 | . 26 29 10 7 7 7 5 3 13 5 . . . 3 . . 3 9 12 Ballistic Cannon 4 | . . 3 12 7 7 7 7 6 3 13 . . . 5 . . . . . Peak Build Rating 151 | 7 12 20 37 44 44 44 48 54 58 63 2 2 53 76 105 104 118 142 151 Average Rating 53 | 5 10 19 30 42 44 44 43 50 51 60 2 2 27 70 95 103 111 129 139 On Entrance 47 | . 7 12 19 37 44 44 44 41 52 58 2 2 2 53 76 104 104 114 140 Avg Prop Armor Cover (%) 11 | . . . . . . . . . . . . . 16 . . . 8 . 10 Naked Turns 500 | . . . . . . . . . . 9 3 472 8 . . . . . 8 Heaviest Build 112 | 12 37 43 61 61 54 54 66 78 75 75 . . 24 65 72 68 92 101 112 Greatest Support 140 | 40 40 60 76 88 88 88 96 104 104 96 3 3 70 70 96 96 130 140 140 Greatest Overweight (x) 2 | . . . . . . . . . 1 . . . 1 . 2 . 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 5 5 5 15 15 15 15 15 15 Average Capacity 13 | 5 13 15 15 15 15 15 15 15 15 14 5 5 5 10 15 15 15 15 14 Most Carried 15 | 4 15 15 15 15 15 15 15 13 15 15 5 5 5 8 15 15 15 15 15 Average Carried 12 | 2 11 14 14 14 15 15 13 10 12 14 5 5 4 5 13 14 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 5 5 5 5 15 15 15 15 15 5 Final Carried 15 | 3 15 15 15 15 15 15 12 12 15 5 5 5 5 8 15 14 15 15 5 Class Distribution -------------------- 33% | Tank 17% | Mutant 13% | Gunner 12% | Scavenger-Tank 8% | Scavenger-Skirmisher 4% | Messiah-Tank 4% | Messiah-Gunner 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Data Miner Gunner | -6/Proximity Caves Tank | -6/Factory Tank | -6/Garrison Tank | -6/Factory Tank | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Scavenger-Gunner | -5/Factory Messiah-Tank | -5/Upper Caves Messiah-Tank | -5/Upper Caves Messiah-Gunner | -4/Factory Scavenger-Skirmisher | -3/Research Scavenger-Tank | -2/Research Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 ----------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Gar Fac Low Zio Pro Fac Upp Upp Fac Res Res Matter Collected 10823 | 359 618 1410 1336 357 92 . 541 508 1115 105 . 35 475 283 383 . 856 712 1638 Remotely 598 | . 148 . 450 . . . . . . . . . . . . . . . . Salvage Created 12960 | 309 771 2176 1200 308 157 . 446 599 968 98 . . . 294 611 164 2789 848 1222 Parts 643 | 32 42 130 77 10 12 . 11 26 45 1 . . . 13 18 10 113 44 59 Haulers Intercepted 11 | . 2 6 1 . . . . . . 1 . . . . . . . . 1 Recyclers Shooed 11 | . 1 3 . . . . . . . 1 . . . . . . 1 2 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 68 | . . . . . 10 . 11 . . . . . 6 . 28 13 . . . Prevented 9 | . . . . . . . . . . . . . 8 . 1 . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Gar Fac Low Zio Pro Fac Upp Upp Fac Res Res Combat Hostiles Destroyed 188 | . 10 34 28 4 1 . 12 8 22 . . . . 5 8 4 31 8 13 Guns 133 | . 10 32 13 2 . . . . 15 . . . . 3 4 4 29 8 13 Cannons 43 | . . 1 14 2 1 . 7 8 5 . . . . 2 3 . . . . AOE 9 | . . 1 1 . . . 5 . 2 . . . . . . . . . . Classes Destroyed 18 | 3 5 2 1 1 . . 2 2 1 . . . . . 1 . . . . Worker 13 | 2 1 4 . . . . . 2 . 1 . . . . . . 1 1 1 Builder 8 | . 1 . 2 . . . . 2 . . . . . . . . 1 . 2 Tunneler 12 | 9 . 1 1 . . . . . . . . . . . . . . . 1 Hauler 11 | . 2 6 1 . . . . . . 1 . . . . . . . . 1 Recycler 22 | 1 3 7 1 2 . . . 1 . . . . . . . . 5 2 . Minesweeper 1 | . . . . . . . . . . . . . . . 1 . . . . Mechanic 1 | . . . . . . . . 1 . . . . . . . . . . . Operator 2 | . . 1 1 . . . . . . . . . . . . . . . . Watcher 8 | . 2 3 2 . . . . . . . . . . . . . 1 . . Swarmer 32 | . 3 9 4 . . . 2 . 4 . . . . . . 2 8 . . Cutter 3 | . . . . . . . . . 3 . . . . . . . . . . Grunt 72 | . 7 15 15 . . . 5 4 5 . . . . 3 4 . 10 . 4 Brawler 7 | . . . . . . . 1 . 1 . . . . . 1 . 3 . 1 Duelist 4 | . . . 1 . . . 1 . . . . . . . 2 . . . . Sentry 35 | . . 10 8 2 . . 1 1 6 . . . . . 1 . 4 1 1 Hunter 9 | . . . . . . . . 2 1 . . . . 2 . . . . 4 Programmer 26 | . . . . 2 1 . 1 1 2 . . . . . . 2 7 7 3 Behemoth 1 | . . . . . . . 1 . . . . . . . . . . . . Enhanced Grunt 1 | . . . . . . . . . . . . . . . . . 1 . . Best Kill Streak 13 | 4 5 7 7 3 1 . 4 3 10 2 . . . 3 5 2 13 4 4 Combat Bots Only 12 | . 5 3 6 1 1 . 4 2 10 . . . . 3 5 2 12 3 3 Max Kills in Single Turn 2 | 2 1 2 2 2 1 . 2 2 1 1 . . . 1 1 1 2 2 2 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . 1 . 1 Exploded 2 | . . 1 1 . . . 2 . 1 . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Gar Fac Low Zio Pro Fac Upp Upp Fac Res Res Hostile Shots Fired 1589 | . 84 84 116 46 2 . 86 75 215 41 . . 3 45 36 31 201 69 455 Missed 493 | . 22 20 40 18 . . 35 37 83 13 . . 1 17 15 10 59 19 104 Deflected 11 | . . . . . . . . . . . . . . . . . . . 11 Hits 1096 | . 62 64 76 28 2 . 51 38 132 28 . . 2 28 21 21 142 50 351 Melee 17 | . . . . . . . . . 11 . . . . . 4 . 1 . 1 Projectile 1079 | . 62 64 76 28 2 . 51 38 121 28 . . 2 28 17 21 141 50 350 AOE 6 | . . . . . . . . . 2 3 . . . . . . . . 1 Critical Strikes 58 | . 1 3 2 . . . 3 3 9 1 . . . 2 1 . 8 5 20 Actively Blocked 22 | . . . . . . . . . . . . . . . . . . 5 17 Part Disruptions 2 | . . . . . . . . . . . . . . . . . 1 . 1 Damage Taken 17771 | . 646 884 1141 319 29 . 1071 418 1137 631 . . 69 500 552 390 3081 906 5997 Core 2489 | . 76 62 91 23 . . 70 14 131 57 . . . 22 53 44 311 85 1450 Absorbed by Shields 2755 | . . . . . . . . 52 768 111 . . . . . . . 290 1534 Redirected to Shielding 97 | . . . . . . . . . . . . . . . . 97 . . . Ignored by Resistances 40 | . . . . . . . . . . 40 . . . . . . . . . Regen/Repaired (Parts) 174 | . . 174 . . . . . . . . . . . . . . . . . Core Remaining (%) 83 | 100 69 84 83 . . . 86 . . . . . 76 . . 88 72 93 . Volleys Fired 691 | 23 53 101 86 19 4 . 36 34 99 5 . . 4 20 24 9 74 28 72 Largest 4 | 2 2 3 3 2 2 . 2 2 3 3 . . 1 4 4 4 4 4 4 Hottest 283 | 60 63 86 83 75 75 . 89 125 123 119 . . 100 230 270 240 283 245 199 Shots Fired 1919 | 43 106 303 229 38 8 . 71 62 251 16 . . 4 60 87 36 257 103 245 Gun 1572 | 43 106 280 114 19 4 . 29 16 215 6 . . . 33 66 36 257 103 245 Cannon 329 | . . 23 115 19 4 . 35 46 29 10 . . . 27 21 . . . . Launcher 14 | . . . . . . . 7 . 7 . . . . . . . . . . Special 4 | . . . . . . . . . . . . . 4 . . . . . . Kinetic 1417 | 23 103 302 229 38 8 . 64 51 236 16 . . . 24 10 . 62 58 193 Thermal 335 | 20 . . . . . . . . . . . . 4 19 40 9 161 38 44 Explosive 14 | . . . . . . . 7 . 7 . . . . . . . . . . Electromagnetic 73 | . 3 1 . . . . . 11 8 . . . . 17 13 . 5 7 8 Phasic 80 | . . . . . . . . . . . . . . . 24 27 29 . . Robot Hit Streak 27 | 8 10 22 16 10 8 . 16 15 27 11 . . 3 6 11 5 9 15 10 Robot Miss Streak 7 | 1 3 5 4 3 . . 2 3 3 1 . . . 4 2 7 4 4 5 Penetration Max 1 | . . . . . . . . 1 . . . . . . . . 1 1 1 Secondary Targets 35 | . 4 6 . . . . . . 4 . . . . . 1 1 13 2 4 Max Gunslinging Chain 2 | . 1 1 . . . . . . 1 . . . . . 1 1 2 1 1 Shots Hit Robots 1131 | 28 59 180 146 22 7 . 56 40 136 11 . . 3 34 52 14 148 65 130 Core Hits 506 | 13 26 73 58 9 4 . 26 15 77 7 . . 1 17 19 6 77 26 52 Critical Kills 3 | . . . 1 . . . . . . . . . . . . . 2 . . Critical Parts Destroyed 7 | . . 3 . . . . 2 . . . . . . . . . 1 . 1 Critical Strikes 39 | . . 3 4 4 1 . 7 4 1 . . . . 2 2 1 9 . 1 Burn 7 | . . . . . . . . . . . . . . 1 1 . 5 . . Destroy 10 | . . 3 1 . . . 2 . . . . . . . . . 3 . 1 Blast 19 | . . . 3 4 1 . 5 4 1 . . . . 1 . . . . . Intensify 3 | . . . . . . . . . . . . . . . 1 1 1 . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 29997 | 352 951 3074 3221 922 265 . 2411 1591 3288 575 . . 39 867 1558 464 4301 2170 3948 Guns 20446 | 352 930 2756 1320 184 79 . 448 167 1856 84 . . . 409 1137 464 4233 2080 3947 Cannons 7472 | . . 203 1827 738 186 . 1383 1405 690 184 . . . 435 421 . . . . Explosions 1738 | . . 88 65 . . . 580 . 742 263 . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . Ramming 302 | . 21 27 9 . . . . 19 . 44 . . . 23 . . 68 90 1 Kinetic 20472 | 174 890 2941 3147 922 265 . 1831 1385 2546 268 . . . 374 232 . 1071 1337 3089 Thermal 5556 | 178 . . 65 . . . . . . 263 . . 39 220 760 134 2514 574 809 Explosive 1410 | . . 88 . . . . 580 . 742 . . . . . . . . . . Electromagnetic 1003 | . 40 18 . . . . . 187 . . . . . 250 236 . 54 169 49 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Phasic 1254 | . . . . . . . . . . . . . . . 330 330 594 . . Highest Corruption 25 | . 2 . . . 1 1 2 . 2 5 5 5 . . 9 12 16 12 25 Average Corruption 4 | . 2 . . . 1 1 1 . 1 2 5 5 . . 8 9 10 6 11 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 142 | . 7 . . . 1 1 7 . 19 14 . 3 . . 17 4 41 20 8 Message Errors 38 | . 1 . . . . 1 1 . 5 4 . 1 . . 6 2 8 9 . Matter Fused 32 | . 3 . . . 1 . 2 . 6 3 . 2 . . 2 . 9 3 1 Heat Flow Errors 14 | . . . . . . . 1 . 3 1 . . . . . . 7 1 1 Energy Discharges 19 | . 1 . . . . . 2 . 2 3 . . . . 3 2 4 1 1 Parts Rejected 3 | . . . . . . . . . . . . . . . . . 2 1 . Data Loss (minor) 12 | . 1 . . . . . 1 . 1 2 . . . . 1 . 4 2 . Data Loss (major) 3 | . 1 . . . . . . . . . . . . . 2 . . . . Misfires 9 | . . . . . . . . . 1 1 . . . . 3 . 1 1 2 Alerts 3 | . . . . . . . . . 1 . . . . . . . 1 1 . Misdirections 4 | . . . . . . . . . . . . . . . . . 3 . 1 Weapon Failures 5 | . . . . . . . . . . . . . . . . . 2 1 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 751 | . . 18 48 126 52 . 72 200 198 . . . . 17 . . 20 . . Projectiles 711 | . . . 48 126 52 . 70 200 198 . . . . 17 . . . . . Explosions 20 | . . 18 . . . . 2 . . . . . . . . . . . . Melee 20 | . . . . . . . . . . . . . . . . . 20 . . Knockbacks 47 | . . 1 16 4 . . 6 8 7 2 . . . 3 . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic 44 | . . 1 16 4 . . 5 7 6 2 . . . 3 . . . . . Secondary 3 | . . . . . . . 1 1 1 . . . . . . . . . . Self-Inflicted Damage 129 | . . 84 . . . . 23 . 22 . . . . . . . . . . Shots 3 | . . 1 . . . . 1 . 1 . . . . . . . . . . Rammed 17 | . 2 7 2 . . . . . . 5 . . . . . . . . 1 Targets Rammed 31 | . 2 8 2 . . . . 1 . 5 . . . 1 . . 4 7 1 Kicked 12 | . . . . . . . . . . . . . . 1 . . 4 7 . Crushed 2 | . . 1 . . . . . 1 . . . . . . . . . . . Highest Temperature 384 | . 339 228 222 18 . . 92 . 149 249 . . 52 103 101 . 384 42 194 Average Temperature 59 | . 60 51 44 10 . . 32 . 38 123 . . 25 32 46 . 86 42 46 Received Heat Transfer 2994 | . 273 330 531 42 . . 396 54 226 90 . . 30 138 108 . 559 18 199 Effects 5 | . . . . . . . . . . . . . . . . . 5 . . Energy Bleed 2 | . . . . . . . . . . . . . . . . . 2 . . Interference 3 | . . . . . . . . . . . . . . . . . 3 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . Shielding Activations 1 | . . . . . . . . . . . . . . . . . . . 1 Total Turns 51 | . . . . . . . . . . . . . . . . . . . 51 Longest Duration 51 | . . . . . . . . . . . . . . . . . . . 51 Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . 1 . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried 10 | . . . . . . . . 3 . 1 . . . 1 1 . 2 1 1 Impact Corruptions 2 | . . . . . . . . 1 . . . . . . . . 1 . . Robots Melted 2 | . . . . . . . . . . . . . . . . . 2 . . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . 2 . . Parts Melted 29 | . . . 2 . . . . . . . . . . . 3 . 23 . 1 Heat Transferred 9796 | 400 . . 50 . . . . . . 200 . . 240 600 1316 148 5156 779 907 Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . . . 1 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Gar Fac Low Zio Pro Fac Upp Upp Fac Res Res Maximum Alert Level 3 | . . 2 2 1 . . . . 3 2 . . . . . . 3 2 2 Low Security (%) 40 | 100 100 47 . 85 . . . 100 23 . . . . 100 . . 31 . . Level 1 21 | . . 16 66 14 . . . . 6 78 . . . . . . 7 28 9 Level 2 30 | . . 35 33 . . . . . 40 21 . . . . . . 27 71 90 Level 3 7 | . . . . . . . . . 30 . . . . . . . 34 . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Peak Influence 960 | 20 135 597 613 266 . . . 70 941 493 . . . 171 . . 960 624 526 Initial 493 | . . 17 250 266 . . . 17 2 493 . . . 18 . . 50 491 321 Average 301 | 2 45 281 367 125 . . . 15 478 324 . . . 36 . . 489 440 453 Influence Increases 8579 | 60 321 1230 954 151 40 . 285 261 979 273 . . 199 413 359 181 1571 651 651 Destroy 0b10 Robot/C 4880 | . 200 680 560 80 20 . 240 160 480 120 . . 140 200 280 140 780 380 420 Destroy 0b10 Robot/NC 455 | 60 45 110 40 10 10 . 5 30 5 10 . . . 5 10 . 65 20 30 Destroy Leader 942 | . 48 208 146 40 10 . 40 30 30 32 . . 10 40 10 20 134 72 72 Allied During Kill 509 | . . . . . . . . . 8 26 . . 34 70 59 21 162 81 48 Successful Hack 96 | . 12 22 8 12 . . . 12 14 16 . . . . . . . . . Disable Machine 540 | . 15 105 75 . . . . 15 30 60 . . . 30 . . 165 45 . Anti-Garrison Action 350 | . . . . . . . . . 350 . . . . . . . . . . Destroy Structure 522 | . 1 45 35 9 . . . 14 47 9 . . . 38 . . 220 38 66 Lose Combat Pursuer 285 | . . 60 90 . . . . . 15 . . . 15 30 . . 45 15 15 Influence Decreases 8267 | 60 279 677 963 724 53 . 257 286 41 936 104 174 169 278 524 100 715 1016 911 Entered New Map 2235 | . . 25 345 320 5 . . 11 1 448 104 174 . 12 62 . 31 446 251 Time Decay 4950 | 60 269 652 598 404 48 . 237 275 . 398 . . 119 226 272 70 502 470 350 Lost Part 652 | . 10 . 20 . . . 20 . 40 50 . . 10 20 70 10 122 30 250 Lost Ally 430 | . . . . . . . . . . 40 . . 40 20 120 20 60 70 60 Squads Dispatched 42 | . 2 3 2 1 . . . 1 . 2 . . . 3 . . 13 8 7 Investigation 9 | . . 3 . . . . . . . . . . . 1 . . . 3 2 Extermination 11 | . . . . 1 . . . 1 . 1 . . . . . . 4 3 1 Reinforcement 14 | . 2 . 2 . . . . . . 1 . . . 2 . . 2 1 4 Assault 5 | . . . . . . . . . . . . . . . . . 4 1 . Garrison 3 | . . . . . . . . . . . . . . . . . 3 . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 8 | . . . . . . . . . . . . . . 1 . . 2 1 4 Construction Impeded 3 | . . . 1 . . . . . . . . . . . . . . 1 1 Haulers Reinforced 5 | . . . . . . . . . . 1 . . . . . . 2 . 2 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . . . . 1 . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Gar Fac Low Zio Pro Fac Upp Upp Fac Res Res Distress Signals 15 | . 1 4 2 . . . . 1 . . . . . . . . 3 2 2 Communications Jammed 1 | . . . . . . . . 1 . . . . . . . . . . . Distress Signals 1 | . . . . . . . . 1 . . . . . . . . . . . Times Spotted 344 | . 15 59 42 4 1 . 12 9 25 8 . . 8 18 14 7 50 26 46 Peak Tracking Total 14 | . 5 6 7 1 . . 4 3 5 6 . . 4 4 9 5 8 4 14 Tactical Retreats 15 | . . 3 4 . . . . . 1 . . . 1 1 . . 3 1 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Gar Fac Low Zio Pro Fac Upp Upp Fac Res Res Traps Triggered 13 | . 1 2 1 1 . . . . . 2 . . . . . . 1 4 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 ---------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Gar Fac Low Zio Pro Fac Upp Upp Fac Res Res Machines Disabled 41 | . 1 7 5 . . . . 1 5 4 . . . 2 2 . 11 3 . Max in Single Turn 3 | . 1 2 3 . . . . 1 1 3 . . . 1 1 . 1 1 . Garrison Access 1 | . . . . . . . . . . . . . . . . . 1 . . Garrison Relay 3 | . . . . . . . . . 3 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Gar Fac Low Zio Pro Fac Upp Upp Fac Res Res Machines Accessed 38 | . 6 9 5 1 . 4 . 4 2 3 . . . . . . 1 2 1 Terminals 20 | . 6 5 4 . . . . . 2 2 . . . . . . 1 . . Fabricators 1 | . . . . . . . . . . . . . . . . . . 1 . Repair Stations 2 | . . 2 . . . . . . . . . . . . . . . . . Recycling Units 2 | . . 1 . . . . . 1 . . . . . . . . . . . Scanalyzers 7 | . . 1 1 1 . . . 2 . . . . . . . . . 1 1 Garrison Access 2 | . . . . . . . . 1 . 1 . . . . . . . . . Total Hacks 122 | . 21 28 17 2 . 31 . 8 3 5 . . . . . . 1 4 2 Successful 80 | . 12 21 8 1 . 31 . 4 1 1 . . . . . . 1 . . Failed 39 | . 9 6 8 1 . . . 3 2 4 . . . . . . . 4 2 Catastrophic 4 | . . . 2 . . . . . . 1 . . . . . . . . 1 Database Lockouts 3 | . . 1 1 . . . . 1 . . . . . . . . . . . Manual 65 | . 19 15 12 . . . . . . . . . . 6 . . 4 7 2 Terminals 55 | . 21 15 12 . . . . . 3 3 . . . . . . 1 . . Fabricators 1 | . . . . . . . . . . . . . . . . . . 1 . Repair Stations 8 | . . 8 . . . . . . . . . . . . . . . . . Recycling Units 6 | . . 2 . . . . . 4 . . . . . . . . . . . Scanalyzers 18 | . . 3 5 2 . . . 3 . . . . . . . . . 3 2 Garrison Access 3 | . . . . . . . . 1 . 2 . . . . . . . . . Terminal Hacks 37 | . 3 . . . . 31 . . 1 1 . . . . . . 1 . . Record 11 | . . . . . . 11 . . . . . . . . . . . . . Part Schematic 10 | . . . . . . 10 . . . . . . . . . . . . . Robot Schematic 7 | . . . . . . 7 . . . . . . . . . . . . . Prototype ID Bank 5 | . 2 . . . . 3 . . . . . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . . . . . 1 . . Terminal Index 1 | . 1 . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . . 1 . . . . . . . . . Garrison Registry 1 | . . . . . . . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 8 | . . 8 . . . . . . . . . . . . . . . . . Scan Component 4 | . . 4 . . . . . . . . . . . . . . . . . Repair 4 | . . 4 . . . . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . . 2 . . . . . 2 . . . . . . . . . . . Process 1 | . . . . . . . . 1 . . . . . . . . . . . Retrieve Matter 1 | . . . . . . . . 1 . . . . . . . . . . . Retrieve Components 2 | . . 2 . . . . . . . . . . . . . . . . . Scanalyzer 8 | . . 2 4 1 . . . 1 . . . . . . . . . . . Retrieve Study 8 | . . 2 4 1 . . . 1 . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . . . . . . . . . Unlock Access 1 | . . . . . . . . 1 . . . . . . . . . . . Unauthorized Hacks 22 | . 9 9 4 . . . . . . . . . . . . . . . . Terminals 22 | . 9 9 4 . . . . . . . . . . . . . . . . Botnet 7 | . 3 3 1 . . . . . . . . . . . . . . . . Operators 2 | . 1 1 . . . . . . . . . . . . . . . . . Skim 13 | . 5 5 3 . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 25 | . 4 7 4 1 . . . 2 1 3 . . . . . . . 2 1 Full Trace Events 3 | . . 1 . . . . . . . . . . . . . . . 1 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . 7 . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . 10 . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 6 | . . . 4 1 . . . 1 . . . . . . . . . . . Parts Repaired 4 | . . 4 . . . . . . . . . . . . . . . . . Time 122 | . . 122 . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter 124 | . . . . . . . . 124 . . . . . . . . . . . Retrieved Matter 124 | . . . . . . . . 124 . . . . . . . . . . . Retrieved Components 10 | . . 10 . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 ------------ Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Gar Fac Low Zio Pro Fac Upp Upp Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 20 | . . . . . . . . . 18 . . . . . . . 2 . . Machine Destruction 16 | . . . . . . . . . 14 . . . . . . . 2 . . Programmers 4 | . . . . . . . . . 4 . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . . 2 . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Gar Fac Low Zio Pro Fac Upp Upp Fac Res Res Total Allies 29 | . . . . . . . . . 4 . . 4 . 7 2 . 4 6 2 Largest Group 7 | . . . . . . . . . 4 4 . 4 4 7 6 2 4 4 3 Highest-Rated Group 550 | . . . . . . . . . 208 208 . 151 151 550 465 59 386 316 258 Highest-Rated Ally 103 | . . . . . . . . . 62 62 . 39 39 85 85 30 103 103 96 Zionite Dispatches 8 | . . . . . . . . . . . . . . 3 . . 1 3 1 Heavy 4 | . . . . . . . . . . . . . . 2 . . 1 1 . Light 2 | . . . . . . . . . . . . . . 1 . . . 1 . Hacker 1 | . . . . . . . . . . . . . . . . . . . 1 Explosive Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . Initial Warlord ECA Mod 7 | . . . . . . . . . . 7 7 7 . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 206 | . . . . . . . . . 6 17 . . 15 39 28 10 35 38 18 Total Damage 8339 | . . . . . . . . . 224 700 . . 738 638 831 158 2440 1729 881 Kills 66 | . . . . . . . . . 2 6 . . 7 7 6 3 13 13 9 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . 1 . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Gar Fac Low Zio Pro Fac Upp Upp Fac Res Res Active Infowar (turns) 7841 | 188 619 . 757 977 264 129 785 826 461 824 . . . . . . 436 1036 539 Sensors 5402 | . . . 756 935 264 129 483 . . 824 . . . . . . 436 1036 539 Seismic 4874 | 188 619 . 669 933 264 129 785 826 461 . . . . . . . . . . Jamming 681 | . . . . 41 . . . 640 . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . 1 . 1 . . . . 2 1 . 2 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 ------------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Gar Fac Low Zio Pro Fac Upp Upp Fac Res Res Turns Passed 18870 | 297 1473 2678 1914 978 264 129 905 826 1926 948 3 472 1058 552 763 147 1553 1197 787 Spaces Moved 10107 | 136 589 1319 903 524 150 78 459 351 906 563 2 544 505 372 509 87 933 815 362 Core 772 | 8 . . . . . . . . . 18 2 544 196 . . . . . 4 Treads 6175 | 128 589 1319 903 524 150 78 459 351 906 545 . . 223 . . . . . . Legs 3160 | . . . . . . . . . . . . . 86 372 509 87 933 815 358 Wheels . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 167 167 167 163 162 162 50 50 50 50 117 110 110 112 125 50 Average Speed 142 | 153 160 160 163 167 167 167 165 164 162 158 50 50 132 119 113 110 122 125 128 Slowest Speed 310 | 160 160 160 166 167 167 167 167 165 240 162 50 50 170 120 310 110 220 126 223 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 40 | 6 96 97 65 13 19 69 64 9 72 19 2 53 75 7 61 18 26 29 8 Regions Visited 19 Branch Regions 8 Pre-discovered Areas 4 | . . 2 . . . 1 . . . . . . . . 1 . . . . Known Exits Taken 5 | . 1 . . . . . . 1 . . . . 1 . . . 1 1 . Unknown Exits Taken 13 | 1 . 1 1 1 1 1 1 . . 1 1 1 . 1 1 1 . . . Scrap Searched 9 | . . . . . 2 . 1 . . . . 1 1 . 4 . . . . Spaces Dug 7 | . . . . 1 . . . 2 2 . . . . 2 . . . . . Terrain Destroyed 311 | . . 42 26 8 1 . 76 14 23 8 . . . 10 15 18 51 . 19 Melee . | . . . . . . . . . . . . . . . . . . . . Projectile 136 | . . 2 16 8 1 . 9 14 5 . . . . 10 15 18 20 . 18 AOE 174 | . . 40 10 . . . 67 . 18 8 . . . . . . 31 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Gar Fac Low Zio Pro Fac Upp Upp Fac Res Res Total 13210 | 178 1031 1713 1173 588 155 77 520 522 1190 604 3 743 886 438 637 116 1192 921 523 Wait 1772 | 7 342 213 96 22 1 . 8 119 153 20 2 200 347 27 41 18 85 31 40 Move 10082 | 135 588 1318 902 523 149 77 458 350 899 562 1 543 504 371 508 86 932 814 362 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 102 | 2 14 16 18 5 . . . 4 7 2 . . 3 4 7 1 9 3 7 Fast Attach 72 | 8 . 3 5 . . . . 1 5 . . . 14 2 10 . 11 9 4 Attach 43 | . 1 2 3 2 . . 3 4 3 . . . 3 3 1 1 7 3 7 Detach 3 | 1 . . . . . . . . . . . . 1 . 1 . . . . Swap 238 | 1 22 23 28 12 . . 15 8 12 7 . . 4 9 23 . 40 17 17 Drop 154 | 1 9 29 33 5 . . . 1 5 3 . . 6 1 9 1 30 9 12 Fire 691 | 23 53 101 86 19 4 . 36 34 99 5 . . 4 20 24 9 74 28 72 Melee . | . . . . . . . . . . . . . . . . . . . . Ram 2 | . . . . . . . . . . . . . . . . . . . 2 Kick 12 | . . . . . . . . . . . . . . 1 . . 4 7 . Crush 18 | . 2 8 2 . . . . 1 . 5 . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . Rewire 21 | . . . . . 1 . . . 7 . . . . . 13 . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / Sub) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials -7/Factory (discovered 2 exits: Sto / [*Low]) -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / Gar) -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 2 exits: *Res / Ext) -3/Research -2/Research History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 298 | -11/Scrapyard | Entered Materials 299 | -10/Materials | Met a group of wandering Federalists 309 | -10/Materials | Build established: Mutant 329 | -10/Materials | Discovered new exit (range 12) 616 | -10/Materials | Discovered new exit (range 3) 829 | -10/Materials | Discovered new exit (range 5) 1308 | -10/Materials | Discovered new exit (range 10) 1555 | -10/Materials | Learned Storage stockpile data 1602 | -10/Materials | Loaded intel: 8 terminal locations 1663 | -10/Materials | Identified exit to Materials 1663 | -10/Materials | Identified exit to Subcaves 1663 | -10/Materials | Identified exit to Mines 1700 | -10/Materials | Learned 4 Subcaves zone layouts 1771 | -10/Materials | Entered another Materials area 1771 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1772 | -9/Materials | Identified exit to Mines 2365 | -9/Materials | Discovered new exit (range 4) 2396 | -9/Materials | Build established: Tank 2659 | -9/Materials | Discovered new exit (range 15) 2694 | -9/Materials | Learned location of Zion (-6) 2707 | -9/Materials | Central database locked down 2734 | -9/Materials | Learned 4 Recycling zone layouts 2780 | -9/Materials | Learned location of 1 exit from Storage 2786 | -9/Materials | Learned Storage stockpile data 2787 | -9/Materials | Learned Storage garrison access intel 2788 | -9/Materials | Loaded intel: 12 terminal locations 2815 | -9/Materials | Learned 2 Storage zone layouts 3623 | -9/Materials | Build established: Scavenger-Tank 3823 | -9/Materials | Repaired Hrd. Light Armor Plating 3850 | -9/Materials | Repaired Lgt. Treads 3930 | -9/Materials | Repaired Lgt. Nuclear Core 4332 | -9/Materials | Repaired Lgt. Treads 4368 | -9/Materials | Discovered new exit (range 8) 4449 | -9/Materials | Entered another Materials area 4449 | -8/Materials | Evolved 2 slots: Utility x2 4727 | -8/Materials | Central database locked down 4884 | -8/Materials | Build established: Tank 5978 | -8/Materials | Discovered new exit (range 9) 6288 | -8/Materials | Build established: Gunner 6363 | -8/Materials | Entered Factory 6363 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6364 | -7/Factory | Identified exit to Storage 7329 | -7/Factory | Discovered new exit (range 8) 7341 | -7/Factory | Entered Lower Caves 7515 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 7524 | -7/Lower Caves | Learned Factory stockpile data 7605 | -7/Lower Caves | Entered Data Miner 7605 | -7/Data Miner | Discovered new exit (range 6) 7637 | -7/Data Miner | Met Data Miner 7682 | -7/Data Miner | Learned location of Section 7 (-2) 7682 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7696 | -7/Data Miner | Received God Mode back door access code from Data Miner 7734 | -7/Data Miner | Entered Proximity Caves 7937 | -6/Proximity Caves | Spotted B-75 Beast 7973 | -6/Proximity Caves | Destroyed B-75 Beast 8536 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8569 | -6/Proximity Caves | Discovered new exit (range 16) 8598 | -6/Proximity Caves | Learned location of 1 exit from Factory 8639 | -6/Proximity Caves | Entered Factory 8639 | -6/Factory | Evolved 2 slots: Utility x2 8640 | -6/Factory | Identified exit to Factory 9279 | -6/Factory | Build established: Tank 9420 | -6/Factory | Central database locked down 9459 | -6/Factory | Identified exit to Garrison 9465 | -6/Factory | Entered Garrison 9469 | -6/Garrison | Triggered checkpoint 9517 | -6/Garrison | Triggered checkpoint 9562 | -6/Garrison | Garrison Relay disabled 9749 | -6/Garrison | Triggered checkpoint 9906 | -6/Garrison | Triggered checkpoint 9918 | -6/Garrison | Triggered checkpoint 9973 | -6/Garrison | Lost 3 parts (1n1u1w) 9979 | -6/Garrison | Destroyed 10 combat bots 10139 | -6/Garrison | Spotted B-86 Titan 10591 | -6/Garrison | Discovered new exit (range 15) 10680 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 10804 | -6/Garrison | Garrison Relay disabled 10822 | -6/Garrison | Rescued a captive Derelict 10832 | -6/Garrison | Rescued a captive Derelict 10947 | -6/Garrison | Triggered checkpoint 11013 | -6/Garrison | Garrison Relay disabled 11023 | -6/Garrison | Discovered new exit (range 7) 11023 | -6/Garrison | Discovered new exit (range 57) 11023 | -6/Garrison | Discovered new exit (range 63) 11363 | -6/Garrison | Found embedded Infiltrators 11391 | -6/Garrison | Entered Factory 11391 | -6/Factory | Accompanied by 4 allies 12248 | -6/Factory | Cargo convoy interrupted 12252 | -6/Factory | Discovered new exit (range 13) 12330 | -6/Factory | Released all parts (10) 12339 | -6/Factory | Entered Lower Caves 12340 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 12342 | -6/Lower Caves | Entered Zion 12361 | -6/Zion | Lost 5 parts (3n2u) 12398 | -6/Zion | Given A8's code to call for help 12413 | -6/Zion | Discovered new exit (range 16) 12434 | -6/Zion | System corruption cleaned by Quarantine Array 12515 | -6/Zion | Met Imprinter 12524 | -6/Zion | Imprinted 12526 | -6/Zion | Declared Zion's savior 12615 | -6/Zion | Build established: Mutant 12814 | -6/Zion | Entered Proximity Caves 12814 | -5/Proximity Caves | Accompanied by 4 allies 12881 | -5/Proximity Caves | Learned Factory terminal intel 13005 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13370 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 13843 | -5/Proximity Caves | Discovered exit to Factory (range 13) 13872 | -5/Proximity Caves | Entered Factory 13872 | -5/Factory | Accompanied by 1 ally 13872 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 13873 | -5/Factory | Loaded intel: 26 terminal locations 14028 | -5/Factory | Zion Heavy squad teleported in 14058 | -5/Factory | Zion Light squad teleported in 14181 | -5/Factory | Build established: Scavenger-Gunner 14186 | -5/Factory | Discovered new exit (range 9) 14283 | -5/Factory | Incoming investigation squad redirected 14296 | -5/Factory | Zion Heavy squad teleported in 14424 | -5/Factory | Entered Upper Caves 14424 | -5/Upper Caves | Accompanied by 6 allies 14426 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 14446 | -5/Upper Caves | Found Prototype Protection 14446 | -5/Upper Caves | Identified Zio. Weapon Casing 14456 | -5/Upper Caves | Lost 3 allies 14579 | -5/Upper Caves | Found Alien Artifact 14579 | -5/Upper Caves | Identified Dimensional Node Initializer 14579 | -5/Upper Caves | Initialized slip node 14654 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 14696 | -5/Upper Caves | Lost 4 allies 14720 | -5/Upper Caves | Lost 7 parts (3n2u2w) 14721 | -5/Upper Caves | Found Zio. Weapon Casing 14731 | -5/Upper Caves | Learned location of Warlord (-4) 14756 | -5/Upper Caves | Found Prototype Protection 14756 | -5/Upper Caves | Identified Zio. Heavy Carapace 14768 | -5/Upper Caves | Learned 4 Factory zone layouts 14839 | -5/Upper Caves | Build established: Messiah-Tank 15156 | -5/Upper Caves | Discovered new exit (range 15) 15187 | -5/Upper Caves | Entered another Upper Caves area 15187 | -5/Upper Caves | Accompanied by 2 allies 15291 | -5/Upper Caves | System corruption reached 10% 15320 | -5/Upper Caves | Discovered new exit (range 8) 15334 | -5/Upper Caves | Entered Factory 15334 | -4/Factory | Accompanied by 1 ally 15334 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 15335 | -4/Factory | Identified exit to Extension 15378 | -4/Factory | Zion Heavy squad teleported in 15630 | -4/Factory | Build established: Messiah-Gunner 15899 | -4/Factory | Enhanced Grunt warped into view, answering call for help 15901 | -4/Factory | Enhanced Grunt warped into view, answering call for help 15979 | -4/Factory | Lost 4 allies 15997 | -4/Factory | Destroyed 12 combat bots 16005 | -4/Factory | Lost 7 parts (2n2u3w) 16011 | -4/Factory | System corruption reached 10% 16283 | -4/Factory | Garrison activated, responded to threat 16584 | -4/Factory | First assault squad dispatched 16604 | -4/Factory | Incoming assault squad redirected 16606 | -4/Factory | Terminal network hard line cut 16652 | -4/Factory | Spotted B-86 Titan 16669 | -4/Factory | Incoming assault squad redirected 16850 | -4/Factory | Discovered new exit (range 10) 16878 | -4/Factory | Identified exit to Research 16887 | -4/Factory | Entered Research 16887 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 16956 | -3/Research | Build established: Scavenger-Skirmisher 17357 | -3/Research | Zion Heavy squad teleported in 17673 | -3/Research | System corruption reached 10% 17826 | -3/Research | Zion Light squad teleported in 17871 | -3/Research | Incoming investigation squad redirected 17887 | -3/Research | First assault squad dispatched 17918 | -3/Research | Zion Explosive Resupply teleported in 18059 | -3/Research | Discovered new exit (range 16) 18077 | -3/Research | Identified exit to Research 18084 | -3/Research | Entered another Research area 18084 | -2/Research | Accompanied by 1 ally 18084 | -2/Research | Evolved 2 slots: Utility x2 18099 | -2/Research | Zion Hacker squad teleported in 18107 | -2/Research | Lost 3 allies 18148 | -2/Research | Incoming investigation squad redirected 18203 | -2/Research | Lost 3 allies 18469 | -2/Research | Incoming investigation squad redirected 18774 | -2/Research | System corruption reached 10% 18800 | -2/Research | Build established: Scavenger-Tank 18820 | -2/Research | Cargo convoy interrupted 18829 | -2/Research | Spotted Striker 18834 | -2/Research | Incoming assault squad redirected 18847 | -2/Research | Incoming assault squad redirected 18863 | -2/Research | Released all parts (3) 18866 | -2/Research | Core integrity fell below 50% 18869 | -2/Research | Core integrity fell below 20% 18871 | -2/Research | Destroyed by H-88 Terminator with Heavy Machine Gun Last Messages --------------- 18863_ Slug penetrates G-73 Enforcer. 18865_ R-10 Processor collects Imp. Ion Engine. 18865_ Slammed into H-81 Overseer. 18865_ Penetrated by Slug. 18866_ Acquired 6 matter. 18866_ U-05 Engineer builds a Wall. 18866_ H-81 Overseer calls for reinforcements. 18866_ ALERT: Hostile activity reported, dispatching reinforcements to area. 18866_ U-05 Engineer builds a Wall. 18867_ Acquired 9 matter. 18868_ Slug penetrates Striker. 18868_ Penetrated by Slug. 18868_ Critical hit (Burn: +37). 18869_ Penetrated by Slug. 18869_ H-88 Terminator knocked back. 18870_ P-80 Master resets H-88 Terminator, system corruption cleaned. 18871_ Penetrated by Slug. 18871_ Slug penetrates P-80 Master. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??##########?????????????????????????????????????? | | ??# #?????????????????????????????????????? | | ??# = * #????##???????????????##+###??????????? | | ??# ###################### #####??????? | | ### */# u = muKu| h% R R ????? | | + % %/%;! !!H pp%@gp %i % ????? | | ### =* "# !!!!!h pp[=g% g ????? | | ??# ## ################### ###+???????? | | ??# * ## #?????????# #??????? ##??????????? | | ??# ## #????????# ##?????????#???????????? | | ??########### #????????###???????????????????????? | | ????######### #??????????????????????????????????? | | ????# # #??????????????????????????????????? | | ????# # #??????????????????????????????????? | | ????#] + #??????????????????????????????????? | | ????# * # #??????????????????????????????????? | | ????# =# #??????????????????????????????????? | | ????#########+######?????????????????????????????? | | ????????????# #?????????????????????????????? | | ????????????# #?????????????????????????????? | | ????????????# ! #?????????????????????????????? | | ????????????# #?????????????????????????????? | | ????????????# #?????????????????????????????? | | ????????????# #?????????????????????????????? | | ????????????########?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 152 Energy Generation 62 Energy Capacity 1165 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Power Amplification 30 Armor Coverage 675 Resistance: KI 20 Weapon Shielding 100 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 70 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 4 Salvage Targeting 1 Offensive Hacking 11 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Shock Maul | -7/Data Miner | Free Thunder Leg | -7/Data Miner | Free Adv. Recoil Stabilizer | -7/Data Miner | Free Imp. Remote Datajack | -7/Data Miner | Free Imp. Hardlight Generator | -7/Data Miner | Free Imp. Shock Absorption System | -7/Data Miner | Free Robot Schematics ------------------ A-15 Conveyor | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free C-35 Carver | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Hrd. Light Armor Plating | 66% | -9/Materials Lgt. Treads | 62% | -9/Materials Lgt. Nuclear Core | 68% | -9/Materials Lgt. Treads | 67% | -9/Materials Studied --------- Lgt. Treads | -8/Materials | Hacked Deuterium Engine | -8/Materials | Hacked Minigun | -8/Materials | Hacked Imp. Light Cannon | -8/Materials | Hacked Hvy. Assault Cannon | -7/Factory | Hacked Rnf. Deuterium Engine | -6/Factory | Hacked Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- Ghost 'Em Help From High Places Jackpot Ooh, Shiny! Physics Protects Challenges ------------ None Game ------ Seed ActiveLightningRailgun Manual? 0 Play Time 01:54:37 Cumulative 213.7 hours Start 2025.10.23 @ 00:45:12 End 2025.10.23 @ 02:38:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 347 Rogue 345 Adventurer 0 Explorer 2 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0/0 Lore% 53 Gallery% 60 Achievement% 35 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x49 Zoom Use 4% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 36cb611e-4fe1-4c47-9117-04b838466ba3