Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.12 @ 17:39:08 Player: OBLIQUE Result: Destroyed by Tracker with Linked Autogun Performance ------------- Evolutions (9) 4500 Regions Visited (25) 5000 Robots Destroyed (39) 195 Value Destroyed (744) 744 Prototype IDs (240) 4800 Alien Tech Used (3) 600 Bonus (10205) 10205 TOTAL SCORE: 26044 Bonus ------- Triggered Max Security 1000 Follower Combat Kills 1105 Entered DSFs 500 Aligned with FarCom 300 Met Data Miner 300 Used Data Conduit 3000 Used Core Reset Matrix 3000 Pursued by Intercept 1000 Cogmind --------- Core Integrity 0/1600 Matter 185/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (16) ----- 0b10 Decoder Chip [Scout] Advanced Hacking Suite Advanced Corruption Screen Advanced Corruption Screen Advanced Corruption Screen > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Quantum Reactor Improved Trap Scanner Authchip [R/Combat] Advanced Trap Extractor (0/8) Power Sword Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Impulse Thruster Impulse Thruster Impulse Thruster Impulse Thruster Field Propulsion Array > --- UTILITY ---------- Energy Well Structural Scanner Improved Trap Scanner Improved Trap Scanner Enhanced Optical Array Advanced Signal Interpreter Advanced Terrain Scanner 0b10 Decoder Chip [Scout] Improved Targeting Computer Advanced Hacking Suite Advanced Corruption Screen Advanced Corruption Screen Advanced Corruption Screen > --- WEAPON ----------- Power Sword > --- INVENTORY -------- Quantum Reactor Impulse Thruster Authchip [R/Combat] Authchip [R/Combat] Advanced Trap Extractor [Rating: 127] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Hover Unit Improved Gyrokinetic Inverter Flight Unit Improved VTOL Module Utility Improved Trap Scanner Device Improved Trap Scanner Storage Medium Storage Unit Processor Enhanced Optical Array Hackware Advanced Hacking Suite Protection Improved Light Armor Plating Weapon Power Sword Energy Gun Particle Gun Ballistic Gun Assault Rifle Launcher Grenade Launcher Slashing Weapon Power Sword Piercing Weapon Spear Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac DSF Res Qua Res Acc Slots Evolved 18 | . . . . . 4 . . 4 . . . . 2 . . . . . . 2 . 2 . 2 2 Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . . 2 . . . . . . . 1 . . . . . . . . . . . 1 Utility 14 | . . . . . 2 . . 4 . . . . 1 . . . . . . 2 . 2 . 2 1 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 101 | 7 10 2 3 3 6 4 1 4 5 3 1 1 1 3 5 3 1 2 1 1 4 7 1 11 11 Power 16 | 2 2 . . 2 . 1 . . 1 2 . . . 1 . 1 . . . . . 1 . 3 . Engine 7 | 2 1 . . 2 . 1 . . . . . . . . . . . . . . . . . 1 . Core 4 | . 1 . . . . . . . 1 2 . . . . . . . . . . . . . . . Reactor 5 | . . . . . . . . . . . . . . 1 . 1 . . . . . 1 . 2 . Propulsion 29 | 2 1 . 2 . 1 . . . 4 1 . . . 1 3 . . 1 . . 3 . . 4 6 Treads 6 | 2 1 . 2 . . . . . . . . . . 1 . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hover 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . Flight 19 | . . . . . 1 . . . 4 1 . . . . 3 . . 1 . . 3 . . . 6 Utility 44 | 1 5 1 1 . 3 . 1 4 . . 1 1 1 1 1 2 1 1 1 1 1 6 1 4 5 Device 18 | . 3 1 . . 2 . . 1 . . 1 1 . 1 . 1 . . . 1 . 3 . 2 1 Storage 7 | 1 1 . 1 . . . . . . . . . 1 . . . . . . . . 1 . 1 1 Processor 11 | . . . . . . . . 3 . . . . . . . 1 1 . . . 1 2 1 . 2 Hackware 4 | . . . . . . . 1 . . . . . . . 1 . . 1 . . . . . . 1 Protection 4 | . 1 . . . 1 . . . . . . . . . . . . . 1 . . . . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 12 | 2 2 1 . 1 2 3 . . . . . . . . 1 . . . . . . . . . . Energy Gun 5 | 1 1 . . . 2 1 . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Piercing Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . . 1 . . 1 . . . . . . . . 1 . . . . 1 . 1 Parts Lost 33 | . . 1 . 4 . 1 . . 1 . 2 3 . . . . . . 1 . . 6 1 . 13 Power 4 | . . . . 1 . . . . . . 1 1 . . . . . . . . . 1 . . . Propulsion 9 | . . . . 1 . . . . 1 . . . . . . . . . . . . . 1 . 6 Utility 17 | . . 1 . 1 . . . . . . 1 1 . . . . . . 1 . . 5 . . 7 Weapon 3 | . . . . 1 . 1 . . . . . 1 . . . . . . . . . . . . . Highest Loss Streak 12 | . . 1 . 4 . 1 . . 1 . 2 2 . . . . . . 1 . . 6 1 . 12 To Critical Strikes 3 | . . . . 1 . . . . 1 . . . . . . . . . . . . 1 . . . Average Backups 6 | 1 8 9 7 6 9 9 9 9 5 4 4 4 5 4 5 5 5 4 4 4 4 4 3 4 5 Power . | . . . . . 1 1 1 1 . . 1 . . . 1 1 1 1 1 1 1 . . 1 1 Propulsion 1 | . 2 3 2 1 1 3 4 4 . . . . . . . 1 1 . . . . . . . . Utility 3 | . 3 4 3 3 4 4 4 4 3 3 2 2 3 3 3 3 3 3 2 2 2 3 3 3 3 Weapon . | . 1 1 1 . . . . . . 1 1 1 2 . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 16 | . 3 1 . . 3 . . 1 . 1 . . . 2 2 . . 1 . . . . . . 2 Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . Utility 10 | . 2 . . . 2 . . . . 1 . . . . 2 . . 1 . . . . . . 2 Weapon 4 | . 1 . . . . . . 1 . . . . . 2 . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 84 | . 99 100 100 82 68 71 70 60 80 82 86 89 68 97 89 88 88 88 88 80 86 79 60 65 55 Engine 3 | . 9 . . 13 9 9 9 6 1 . . . . . . . . . . . . . . . . Core 3 | . 4 14 14 . . . . . 1 6 6 4 . . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . 4 5 5 5 5 5 5 5 3 . . 1 Treads 10 | . 28 28 28 20 . . . . . . . . . 4 . . . . . . . . . . . Flight 9 | . . . . . 8 9 9 6 18 22 26 26 23 23 23 23 23 23 23 21 18 14 9 4 9 Device 15 | . 9 13 14 5 17 18 18 13 20 20 20 25 17 22 23 23 23 23 22 17 21 20 14 16 10 Storage 8 | . 14 14 14 14 9 9 9 6 1 . . . 3 5 5 5 5 5 5 5 5 7 4 4 2 Processor 8 | . . . . . . . . 6 20 20 20 20 17 17 17 17 21 19 17 15 21 19 21 21 22 Hackware 2 | . . . . . . . 8 6 6 6 6 6 5 5 5 5 . 2 5 5 5 4 4 4 4 Protection 1 | . 3 . . . 5 9 . . . . . . . . . . . . . 5 5 3 . . . Energy Gun 7 | . 14 14 14 14 13 6 7 6 4 . . . . 10 3 . . . . . . . . . . Ballistic Gun 3 | . 10 7 14 . . . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . 6 . 13 4 . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . 2 5 5 5 5 5 5 4 4 4 2 Piercing Weapon 1 | . . . . . . 8 9 6 6 6 6 5 . . . . . . . . . . . . . Peak Build Rating 127 | 6 11 12 14 14 50 55 55 71 71 46 51 55 42 69 73 75 77 79 84 85 91 108 81 105 127 Average Rating 46 | 4 8 11 12 11 46 54 54 57 46 44 46 52 41 66 71 74 76 78 79 84 88 97 76 92 88 On Entrance 53 | . 6 11 11 14 14 50 51 55 71 44 46 43 39 42 69 73 75 77 79 84 85 91 81 77 101 Avg Prop Armor Cover (%) 11 | . . . . . . . . . . . . . . 14 14 . . . . . 21 14 28 6 9 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 35 | 14 23 24 21 20 25 29 26 29 29 13 14 14 7 30 30 29 24 24 24 25 25 35 15 16 31 Greatest Support 50 | 40 40 40 40 40 50 50 50 50 50 19 19 19 19 19 32 32 32 32 32 32 33 37 37 22 45 Greatest Overweight (x) 10 | . . . . . . . . . . . . . . 1 1 . . . . . 8 10 4 5 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 10 10 10 10 10 10 10 10 10 5 5 5 5 5 5 5 5 5 5 5 5 5 5 25 5 Average Capacity 7 | 6 9 10 10 10 10 10 10 10 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 10 | 2 10 10 10 10 10 10 10 10 10 5 5 5 5 5 5 5 5 5 5 4 5 5 3 5 5 Average Carried 7 | 1 8 9 9 9 9 9 9 9 5 4 4 4 5 4 4 5 4 4 4 4 4 4 3 4 4 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 10 | 2 10 8 10 10 10 10 10 10 4 5 4 5 5 5 5 5 5 5 4 4 5 3 3 5 5 Class Distribution -------------------- 40% | Scout 21% | Scavenger-Mutant 21% | Mutant 5% | Sprinter 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scout | -8/Storage Scout | -8/Recycling Scout | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Sprinter | -6/Data Miner Scout | -5/Proximity Caves Scout | -5/Factory Skirmisher | -5/Waste Scout | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Scout | -5/Zhirov Scout | -4/Proximity Caves Scout | -4/Factory Scout | -4/DSF Derelict-Scout | -3/Research Scout | -3/Quarantine Scout | -2/Research Scout | -1/Access Resources | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac DSF Res Qua Res Acc Matter Collected 1758 | 270 612 131 . 101 113 40 20 . 75 50 . 20 . 40 50 30 10 . 40 20 . 12 . 117 7 Remotely 236 | . 236 . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 1194 | . 617 105 . 7 42 79 164 . . . . . . . . . . . 24 27 . 12 . 117 . Parts 78 | . 34 6 . 3 4 10 4 . . . . . . . . . . . 2 4 . 4 . 7 . Haulers Intercepted 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 46 | . . . . . . . . . 2 6 . . . . . 15 18 . 5 . . . . . . Prevented 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac DSF Res Qua Res Acc Combat Hostiles Destroyed 28 | . 12 6 . 4 1 4 . . . . . . . . . . . . 1 . . . . . . Melee 5 | . . . . . . 4 . . . . . . . . . . . . 1 . . . . . . Guns 18 | . 12 5 . . 1 . . . . . . . . . . . . . . . . . . . . AOE 5 | . . 1 . 4 . . . . . . . . . . . . . . . . . . . . . Classes Destroyed 9 | . 5 1 . . 1 . . . . . . . . . . . . . . 1 . 1 . . . Builder 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Tunneler 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hauler 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . Recycler 4 | . 1 . . . . . 2 . . . . . . . . . . . . . . . . 1 . Watcher 4 | . 3 . . . . 1 . . . . . . . . . . . . . . . . . . . Swarmer 17 | . 5 3 . 4 . 4 . . . . . . . . . . . . 1 . . . . . . Grunt 9 | . 7 2 . . . . . . . . . . . . . . . . . . . . . . . Hunter 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Assembled 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 4 | . 4 3 . 4 1 4 1 . . . . . . . . . . . 1 1 . 1 . 1 . Combat Bots Only 4 | . 3 3 . 4 1 4 . . . . . . . . . . . . 1 . . . . . . Max Kills in Single Turn 2 | . 1 2 . 2 1 1 1 . . . . . . . . . . . 1 1 . 1 . 1 . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac DSF Res Qua Res Acc Hostile Shots Fired 514 | . 60 21 . 43 16 70 . 17 16 11 5 26 . . 2 . 5 . 8 . 1 64 12 2 135 Missed 155 | . 19 5 . 2 4 29 . 10 6 5 3 11 . . 1 . 2 . 2 . . 20 6 2 28 Hits 359 | . 41 16 . 41 12 41 . 7 10 6 2 15 . . 1 . 3 . 6 . 1 44 6 . 107 Melee 2 | . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . Projectile 357 | . 41 15 . 41 12 40 . 7 10 6 2 15 . . 1 . 3 . 6 . 1 44 6 . 107 Critical Strikes 12 | . . 1 . 1 . 1 . . 1 2 . . . . . . . . . . 1 5 . . . Actively Blocked 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Damage Taken 6064 | . 399 199 . 431 220 514 . 76 188 77 92 260 . . 13 . 43 . 135 . 83 948 159 . 2227 Core 2611 | . 27 16 . 86 31 36 . . 82 47 45 76 . . . . 12 . 36 . . 429 76 . 1612 Absorbed by Shields 10 | . . . . . . 10 . . . . . . . . . . . . . . . . . . . Redirected to Shielding 159 | . . . . . . . . . . . . . . . . . . . 22 . 74 63 . . . Regen/Repaired (Parts) 307 | . 45 . . . 72 . . . . . . . . 48 . . 3 . . . . . . 139 . Core Remaining (%) 81 | 100 . . . 48 . . 87 . . . . 70 . . . . . . 95 . 100 . 55 100 . Volleys Fired 88 | . 52 15 . 8 12 . . 1 . . . . . . . . . . . . . . . . . Largest 2 | . 2 2 . 2 2 . . 1 . . . . . . . . . . . . . . . . . Hottest 128 | . 85 95 . 95 128 . . 55 . . . . . . . . . . . . . . . . . Shots Fired 170 | . 104 26 . 15 24 . . 1 . . . . . . . . . . . . . . . . . Gun 164 | . 104 24 . 11 24 . . 1 . . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 6 | . . 2 . 4 . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 68 | . 52 13 . 3 . . . . . . . . . . . . . . . . . . . . . Thermal 96 | . 52 11 . 8 24 . . 1 . . . . . . . . . . . . . . . . . Explosive 6 | . . 2 . 4 . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 10 | . 10 8 . 3 6 . . . . . . . . . . . . . . . . . . . . Robot Miss Streak 6 | . 6 2 . 5 1 . . 1 . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 115 | . 68 19 . 3 8 7 2 . . . 1 . . . . . 1 . 1 1 . 2 . 2 . Core Hits 51 | . 29 9 . 3 2 3 1 . . . . . . . . . . . 1 1 . 1 . 1 . Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 3 | . 2 . . . . . . . . . 1 . . . . . . . . . . . . . . Burn 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . Impale 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Melee Attacks 58 | . 3 . . . . 23 2 4 . . 1 . . . 1 . 2 . 1 2 . 8 2 3 6 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 25 | . . . . . . . . . . . . . . . 1 . 2 . 1 2 . 8 2 3 6 Piercing 30 | . . . . . . 23 2 4 . . 1 . . . . . . . . . . . . . . Sneak Attacks 11 | . 3 . . . . 1 2 . . . 1 . . . . . . . . 1 . 1 . 2 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 2635 | . 846 386 . 327 135 253 128 . . . 52 . . . . . 35 . 48 103 . 145 . 161 16 Guns 1308 | . 841 288 . 44 135 . . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 370 | . . 88 . 282 . . . . . . . . . . . . . . . . . . . . . Melee 923 | . . . . . . 253 128 . . . 52 . . . . . 35 . 48 103 . 143 . 161 . Ramming 34 | . 5 10 . 1 . . . . . . . . . . . . . . . . . 2 . . 16 Kinetic 522 | . 399 111 . 12 . . . . . . . . . . . . . . . . . . . . . Thermal 786 | . 442 177 . 32 135 . . . . . . . . . . . . . . . . . . . . Explosive 370 | . . 88 . 282 . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 490 | . . . . . . . . . . . . . . . . . 35 . 48 103 . 143 . 161 . Piercing 433 | . . . . . . 253 128 . . . 52 . . . . . . . . . . . . . . Highest Corruption 2 | . . . . . . . . . . . . . . . . . . . . . . 2 2 . . Average Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . 1 2 . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 11 | . . . . . . . . . . . . . . . . . . . . . . 4 . . 7 Effects 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Heat Flow Errors 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 208 | . . . . 70 . 47 47 . . . . . . . . . . . . . . . . 44 . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 70 | . . . . 70 . . . . . . . . . . . . . . . . . . . . . Melee 138 | . . . . . . 47 47 . . . . . . . . . . . . . . . . 44 . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 102 | . . . . 94 . . . . . . . . . . . . . . . . . 1 . . 7 Shots 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . Rammed 11 | . 2 1 . 1 . . . . . . . . . . . . . . . . . 1 . . 6 Targets Rammed 11 | . 2 1 . 1 . . . . . . . . . . . . . . . . . 1 . . 6 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 369 | . 132 306 . 129 196 4 . 6 369 . . 13 . . . . . . . . . . 86 . . Average Temperature 68 | . 43 114 . 75 86 4 . 4 176 . . 7 . . . . . . . . . . 86 . . Received Heat Transfer 543 | . 141 90 . . 18 129 . 6 18 . . 48 . . . . . . 18 . . 48 18 . 9 Effects 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . Interference 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 2183 | . 1406 407 . 74 296 . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac DSF Res Qua Res Acc Maximum Alert Level 5 | . . . . . . 1 . . . . . . . . 2 . . . . . . . 5 4 2 Low Security (%) 84 | 100 100 100 . 100 100 91 100 100 . . . . 100 100 26 . . . . 100 100 100 . . . Level 1 3 | . . . . . . 8 . . . . . . . . 35 . . . . . . . . . 23 Level 2 4 | . . . . . . . . . . . . . . . 37 . . . . . . . . . 76 Level 3 4 | . . . . . . . . . . . . . . . . . . . . . . . . 93 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . 6 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security 2 | . . . . . . . . . . . . . . . . . . . . . . . 99 . . Peak Influence 1654 | . 114 112 . 84 31 311 172 34 . . . . 57 14 557 . . . . 5 17 59 1654 1100 580 Initial 1100 | . . 30 . . . . 117 34 . . . . 46 14 . . . . . . 2 9 . 1100 580 Average 153 | . 41 16 . 13 5 74 136 3 . . . . 43 . 342 . . . . . 6 9 1619 1039 486 Influence Increases 3754 | . 402 132 . 114 49 495 85 18 165 15 . 135 26 . 797 360 565 . 93 10 15 104 64 17 93 Destroy 0b10 Robot/C 1280 | . 240 100 . 80 20 80 . . . . . . . . 220 160 300 . 80 . . . . . . Destroy 0b10 Robot/NC 65 | . 30 . . . . 5 10 . . . . . . . 5 . . . . 5 . 5 . 5 . Destroy Leader 182 | . 60 20 . 10 10 12 . . . . . . . . 30 20 10 . 10 . . . . . . Allied During Kill 693 | . . . . . . . . . . . . . . . 255 180 255 . 3 . . . . . . Trap Triggered on 0b10 10 | . 10 . . . . . . . . . . . . . . . . . . . . . . . . Successful Hack 251 | . 31 . . . 3 . 75 . . . . . 11 . 38 . . . . 3 . 78 . 12 . Disable Machine 60 | . . . . . 15 45 . . . . . . . . . . . . . . . . . . . Anti-Garrison Action 200 | . . . . . . . . . . . . . . . 200 . . . . . . . . . . Destroy Structure 83 | . 1 12 . 24 1 8 . 3 . . . . . . 4 . . . . 2 . 6 4 . 18 Partial Spotted 105 | . 15 . . . . 45 . 15 . . . . 15 . . . . . . . . . . . 15 Lose Combat Pursuer 825 | . 15 . . . . 300 . . 165 15 . 135 . . 45 . . . . . 15 15 60 . 60 Influence Decreases 5231 | . 325 209 . 114 49 194 304 100 40 105 35 60 59 42 300 375 373 674 93 7 1 121 10 874 767 Entered New Map 2468 | . . 47 . . . . 184 48 . 25 35 . 29 28 . 185 93 674 . . 1 8 . 724 387 Time Decay 2078 | . 325 152 . 94 49 184 120 52 40 80 . 30 30 14 180 170 140 . 49 7 . 82 . 150 130 Lost Part 235 | . . 10 . 20 . 10 . . . . . 30 . . . . . . 4 . . 21 10 . 130 Lost Ally 450 | . . . . . . . . . . . . . . . 120 20 140 . 40 . . 10 . . 120 Squads Dispatched 25 | . 1 . . . 3 1 . 3 . . . . 1 . 2 . . . . . 1 4 6 . 3 Investigation 6 | . 1 . . . 1 . . 1 . . . . . . 1 . . . . . . 2 . . . Extermination 3 | . . . . . . . . 1 . . . . . . . . . . . . . 1 . . 1 Reinforcement 7 | . . . . . 2 1 . 1 . . . . 1 . 1 . . . . . 1 . . . . Assault 6 | . . . . . . . . . . . . . . . . . . . . . . . 6 . . Garrison 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Intercept 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac DSF Res Qua Res Acc Distress Signals 9 | . 2 1 . . 1 1 . . . . . 1 . . . . . . . . . 2 . 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 178 | . 22 6 . 5 11 30 . 2 15 2 4 20 3 . 6 7 4 . 2 . 1 17 9 3 9 Peak Tracking Total 15 | . 4 2 . 4 7 11 . 2 9 1 4 15 2 . 4 2 3 . 1 . 1 10 4 3 7 Tactical Retreats 24 | . 1 . . . . 9 . . 4 1 . 2 . . 1 . . . . . 1 1 1 . 3 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac DSF Res Qua Res Acc Traps Triggered 6 | . . . . . . 3 . . . . . . 1 . . . . . . . . . . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 140 | . 122 . . . 17 1 . . . . . . . . . . . . . . . . . . . Triggered 3 | . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . Disarmed 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 8 | . 7 . . . . 1 . . . . . . . . . . . . . . . . . . . Reused 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Most Traps Carried 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac DSF Res Qua Res Acc Machines Disabled 9 | . . . . . 1 3 . . . . . . . . . . 5 . . . . . . . . Max in Single Turn 1 | . . . . . 1 1 . . . . . . . . . . 1 . . . . . . . . Garrison Access 2 | . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac DSF Res Qua Res Acc Machines Accessed 57 | . 9 . 2 . 4 6 6 1 . . 3 1 1 . 4 . 1 4 1 2 . 6 . 4 2 Terminals 36 | . 8 . . . 3 5 6 . . . . 1 1 . 2 . . . 1 2 . 4 . 2 1 Fabricators 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Repair Stations 4 | . 1 . . . 1 . . 1 . . . . . . . . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Garrison Access 4 | . . . . . . 1 . . . . . . . . 1 . . . . . . 1 . . 1 Total Hacks 185 | . 26 . 5 . 12 15 31 3 . . 22 1 3 . 16 . 1 13 1 4 . 17 . 11 4 Successful 106 | . 9 . 5 . 3 4 17 1 . . 22 1 2 . 9 . 1 13 1 1 . 10 . 6 1 Failed 78 | . 17 . . . 9 11 13 2 . . . . 1 . 7 . . . . 3 . 7 . 5 3 Catastrophic 14 | . . . . . 2 6 2 . . . . . . . . . . . . 1 . 2 . . 1 Database Lockouts 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Manual 73 | . 9 . 1 . 9 12 20 3 . . . . 1 . 10 . 1 . . . . 6 . 1 . Terminals 112 | . 23 . . . 9 14 31 . . . . 1 3 . 10 . . . 1 4 . 9 . 5 2 Fabricators 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . Repair Stations 12 | . 3 . . . 3 . . 3 . . . . . . . . . . . . . . . 3 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 9 | . . . . . . . . . . . . . . . . . . . . . . 6 . 3 . Garrison Access 7 | . . . . . . 1 . . . . . . . . 2 . . . . . . 2 . . 2 Terminal Hacks 71 | . 6 . 5 . . 2 13 . . . 22 1 1 . 3 . 1 13 1 1 . 1 . . 1 Record 15 | . 1 . 4 . . . . . . . 3 . . . . . . 5 1 . . . . . 1 Part Schematic 16 | . . . . . . . 2 . . . 10 . . . . . . 4 . . . . . . . Robot Schematic 7 | . . . . . . . 1 . . . 6 . . . . . . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 14 | . 1 . . . . . 6 . . . 3 . . . . . . 4 . . . . . . . Open Door 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Branch Access Points 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Terminal Index 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Alert Level 2 | . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . Locate Traps 4 | . 2 . . . . 1 . . . . . . . . . . . . . . . 1 . . . Reprogram Traps 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Zone Layout 4 | . . . . . . . 3 . . . . . 1 . . . . . . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Build 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Repair Station Hacks 6 | . 2 . . . 2 . . . . . . . . . . . . . . . . . . 2 . Scan Component 3 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . 1 . Repair 3 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 8 | . . . . . . . . . . . . . . . . . . . . . . 5 . 3 . Insert Component 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Retrieve Study 7 | . . . . . . . . . . . . . . . . . . . . . . 4 . 3 . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 18 | . 1 . . . 1 1 4 1 . . . . 1 . 4 . . . . . . 4 . 1 . Terminals 16 | . 1 . . . 1 1 4 . . . . . 1 . 3 . . . . . . 4 . 1 . Track 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Assimilate 4 | . . . . . 1 . . . . . . . 1 . 1 . . . . . . 1 . . . Botnet 11 | . 1 . . . . 1 3 . . . . . . . 2 . . . . . . 3 . 1 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Patch 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Jam 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Used 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Hacking Detections 39 | . 9 . . . 2 5 6 1 . . . . 1 . 4 . . . . 1 . 6 . 2 2 Full Trace Events 3 | . . . . . 1 . . . . . . . . . . . . . . . . 2 . . . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . 1 . . . 6 . . . . . . . . . . . . . . Robots Built 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time 169 | . . . . . . . . . . . . . . . 169 . . . . . . . . . . Total Robot Build Rating 6 | . . . . . . . . . . . . . . . 6 . . . . . . . . . . Part Schematics Acquired 16 | . . . . . . . 2 . . . 10 . . . . . . 4 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 7 | . . . . . . . . . . . . . . . . . . . . . . 4 . 3 . Parts Repaired 3 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . 1 . Time 113 | . 13 . . . 38 . . . . . . . . . . . . . . . . . . 62 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac DSF Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac DSF Res Qua Res Acc Total Allies 29 | . . . . . . . . . . . . . . 20 1 . . . . . . 1 . . 7 Largest Group 20 | . . . . . . . . . . . . . . 20 20 15 14 6 6 . . 1 . . 5 Highest-Rated Group 716 | . . . . . . . . . . . . . . 716 716 609 563 219 219 . . 26 . . 69 Highest-Rated Ally 49 | . . . . . . . . . . . . . . 46 49 49 49 46 46 . . 26 . . 15 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 166 | . . . . . . . . . . . . . . . 65 16 66 . 6 . . . . . 13 Total Damage 4190 | . . . . . . . . . . . . . . . 1125 594 1943 . 130 . . . . . 398 Kills 39 | . . . . . . . . . . . . . . . 12 8 15 . 3 . . . . . 1 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac DSF Res Qua Res Acc Active Infowar (turns) 7416 | . 573 874 375 23 391 519 240 500 114 171 122 166 70 380 360 346 293 82 465 164 41 371 198 305 273 Optics 4343 | . . . . . . . . 478 114 171 122 166 70 380 360 346 293 82 465 164 41 371 198 305 217 Sensors 3622 | . 573 874 375 23 . . . . . . . 133 . . . 329 293 80 465 164 41 272 . . . Terrain 364 | . . . . . . . . . . . . . . . . . . . . . . 141 . 116 107 Structural 4578 | . . . . . 391 519 240 500 99 171 122 132 . 33 360 346 293 82 431 70 41 371 94 107 176 Traps 4077 | . . . . . 61 519 240 500 62 . . . . 352 360 346 293 82 465 164 41 371 94 11 116 Decoding 2149 | . . . . . . . . . . . . . . . . . 250 82 465 164 41 371 198 305 273 Triangulation 80 | . . . . . . . . . . . . . . . . . . . . . . 80 . . . Robot Analysis Total 154 | . 1 . . . . . . . . . 153 . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . 1 . . . . 1 2 . . . . . 1 1 . 2 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 25 | . . . . . . . . . . . . . . . . . . . . 3 1 4 6 5 6 Traps 19 | . . . . . . . . . . . . . . . . . . . . 3 1 4 4 4 3 Emergency Access 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exits 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac DSF Res Qua Res Acc Turns Passed 9079 | 76 1547 925 375 582 394 519 240 500 114 171 122 166 70 380 360 346 293 82 465 164 41 371 198 305 273 Spaces Moved 9026 | 43 668 472 231 335 369 669 462 346 208 394 109 323 127 324 346 473 528 132 470 44 72 765 212 298 606 Core 228 | 3 . . . . . . . . . . . . . . . . . . . . 1 3 8 26 187 Treads 1746 | 40 668 472 231 335 . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 7052 | . . . . . 369 669 462 346 208 394 109 323 127 324 346 473 528 132 470 44 71 762 204 272 419 Fastest Speed 26 | 50 160 160 160 160 50 50 50 50 29 26 26 26 26 26 27 32 32 32 32 32 32 32 32 34 28 Average Speed 64 | 152 160 160 160 160 50 50 50 50 30 28 26 26 26 104 39 32 32 32 32 32 37 35 42 59 37 Slowest Speed 550 | 160 160 160 160 160 50 50 50 50 50 29 26 26 26 118 118 32 32 32 32 32 450 550 250 300 150 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 57 | . . . . . 3 28 . 2 . . 2 3 2 1 . . . . . . . 13 . 1 2 Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 50 | 3 97 90 60 80 43 86 70 7 38 68 83 49 6 96 8 67 72 61 70 2 80 23 32 8 20 Regions Visited 25 Branch Regions 14 Pre-discovered Areas 34 | . . 1 1 . . . . . . 1 26 . . . . 1 . 3 1 . . . . . . Known Exits Taken 15 | . . . . . 1 . . 1 1 1 1 1 . . 1 1 1 1 1 1 . 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 . 1 1 . . . . . . . . . . . . . . . . . . Scrap Searched 13 | . . 1 . 2 . . . . . 1 . 2 . . . 2 4 . 1 . . . . . . Spaces Dug 23 | . . . . . . 8 . 3 . . . . . . . . . . . 1 . 3 2 . 6 Terrain Destroyed 67 | . . 12 . 32 . 8 . 3 . . . . . . . . . . . 1 . 3 2 . 6 Melee 23 | . . . . . . 8 . 3 . . . . . . . . . . . 1 . 3 2 . 6 Projectile . | . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 44 | . . 12 . 32 . . . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac DSF Res Qua Res Acc Total 11947 | 50 1039 615 237 365 556 791 466 662 262 453 197 401 161 364 572 666 648 171 782 190 86 838 316 417 642 Wait 2398 | . 153 110 . 13 128 110 . 306 41 53 89 77 30 34 209 189 115 30 311 143 5 65 101 83 3 Move 8892 | 42 667 471 230 334 362 613 461 341 207 393 104 316 123 321 345 472 527 131 469 44 71 740 211 295 602 Hop 55 | . . . . . 3 27 . 2 . . 2 3 2 1 . . . . . . . 12 . 1 2 Pick Up 58 | 1 12 4 1 2 13 3 1 3 1 1 . 3 . 3 3 . 1 2 . . 2 1 . . 1 Fast Attach 57 | 6 2 . . 1 2 1 . 2 . 2 . . 1 2 2 2 1 3 . 1 2 4 2 12 9 Attach 26 | . . 1 . 3 2 . 1 2 5 . 1 2 . 1 1 . . . 1 . 1 2 . . 3 Detach 10 | . . . . . . . . . 2 . . . . . 1 . 1 1 . . . 1 . 2 2 Swap 46 | 1 16 5 3 2 6 3 1 . . 2 . . . . 2 1 . 1 . . 1 2 . . . Drop 81 | . 10 5 3 1 11 5 . 1 6 2 . . . 2 8 2 1 3 . . 4 3 . 6 8 Fire 88 | . 52 15 . 8 12 . . 1 . . . . . . . . . . . . . . . . . Melee 58 | . 3 . . . . 23 2 4 . . 1 . . . 1 . 2 . 1 2 . 8 2 3 6 Ram 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 6 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 4 | . 2 1 . 1 . . . . . . . . . . . . . . . . . . . . . Escape Stasis 20 | . . . . . . 5 . . . . . . . . . . . . . . . . . 15 . Rewire 5 | . . . . . . . . . . . . . 5 . . . . . . . . . . . . Trap 143 | . 122 3 . . 17 1 . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / [*Sub]) -10/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Sub]) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Sto x2) -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling (discovered 2 exits: *Fac / [Scr]) -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -5/Waste -5/Factory (discovered 4 exits: *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -4/DSF -3/Research -3/Quarantine -2/Research -1/Access History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 433 | -10/Materials | Discovered new exit (range 9) 740 | -10/Materials | Discovered new exit (range 4) 865 | -10/Materials | Discovered new exit (range 5) 947 | -10/Materials | Repaired Lgt. Treads 991 | -10/Materials | Discovered new exit (range 7) 1141 | -10/Materials | Discovered new exit (range 8) 1477 | -10/Materials | Discovered new exit (range 15) 1532 | -10/Materials | Build established: Scavenger-Mutant 1624 | -10/Materials | Entered Mines 1625 | -10/Mines | Assembled infested the area 1829 | -10/Mines | Discovered new exit (range 10) 1830 | -10/Mines | Discovered new exit (range 10) 1997 | -10/Mines | Discovered new exit (range 9) 2319 | -10/Mines | Found a hidden stash of uninstalled traps 2483 | -10/Mines | Learned location of Recycling (-8) 2542 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2542 | -10/Mines | Discovered new exit (range 5) 2549 | -10/Mines | Entered Exiles 2586 | -10/Exiles | Met 8R-AWN 2617 | -10/Exiles | Met EX-HEX 2660 | -10/Exiles | Met EX-BIN 2677 | -10/Exiles | Aligned with FarCom system 2679 | -10/Exiles | Given EX-Vault access code 2716 | -10/Exiles | Opened EX-Vault 2729 | -10/Exiles | Found Flying Fortress v7 2761 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2810 | -10/Exiles | Met EX-DEC 2818 | -10/Exiles | Learned location of Zion (-7) 2908 | -10/Exiles | Discovered new exit (range 12) 2924 | -10/Exiles | Left Exiles lab with Flying Fortress v7 2924 | -10/Exiles | Entered Mines 2948 | -9/Mines | Core integrity fell below 50% 2978 | -9/Mines | Lost 4 parts (1p1n1u1w) 3164 | -9/Mines | Discovered new exit (range 7) 3234 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 3257 | -9/Mines | Build established: Mutant 3262 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3266 | -9/Mines | Found Prototype Device 3328 | -9/Mines | Learned location of 1 exit from Materials 3506 | -9/Mines | Entered Materials 3506 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3507 | -8/Materials | Identified exit to Storage 3670 | -8/Materials | Repaired Imp. Light Armor Plating 3756 | -8/Materials | Discovered exit to Storage (range 7) 3900 | -8/Materials | Entered Storage 4134 | -8/Storage | Build established: Scout 4300 | -8/Storage | Discovered new exit (range 16) 4417 | -8/Storage | Used back door to open Recycling access 4417 | -8/Storage | Discovered new exit (range 5) 4419 | -8/Storage | Entered Recycling 4525 | -8/Recycling | Discovered new exit (range 8) 4596 | -8/Recycling | Scanned before Scraplab entrance 4602 | -8/Recycling | Discovered new exit (range 11) 4603 | -8/Recycling | Entered Scraplab 4659 | -8/Recycling | Entered Factory 4659 | -6/Factory | Evolved 4 slots: Utility x4 5087 | -6/Factory | Spotted B-75 Beast 5117 | -6/Factory | Discovered new exit (range 10) 5122 | -6/Factory | Identified exit to Lower Caves 5159 | -6/Factory | Entered Lower Caves 5160 | -6/Lower Caves | Encountered a Warlord checkpoint 5168 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 5260 | -6/Lower Caves | Ambushed by research squad 5263 | -6/Lower Caves | Identified exit to Lower Caves 5273 | -6/Lower Caves | Entered another Lower Caves area 5292 | -6/Lower Caves | Discovered new exit (range 16) 5299 | -6/Lower Caves | Identified exit to Factory 5360 | -6/Lower Caves | Discovered new exit (range 12) 5363 | -6/Lower Caves | Identified exit to Data Miner 5373 | -6/Lower Caves | Encountered a Warlord checkpoint 5379 | -6/Lower Caves | Spotted B-75 Beast 5382 | -6/Lower Caves | Learned 8 Factory zone layouts 5409 | -6/Lower Caves | Build established: Sprinter 5444 | -6/Lower Caves | Entered Data Miner 5444 | -6/Data Miner | Discovered new exit (range 6) 5448 | -6/Data Miner | Met Data Miner 5455 | -6/Data Miner | Learned location of Section 7 (-3) 5455 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5460 | -6/Data Miner | Received God Mode back door access code from Data Miner 5473 | -6/Data Miner | Interfaced with the Data Conduit 5473 | -6/Data Miner | Identified Exp. Sensor Array 5566 | -6/Data Miner | Identified exit to Proximity Caves 5566 | -6/Data Miner | Entered Proximity Caves 5722 | -5/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 5732 | -5/Proximity Caves | Discovered exit to Factory (range 3) 5732 | -5/Proximity Caves | Entered Factory 5732 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5734 | -5/Factory | Loaded intel: 234 machine locations 5802 | -5/Factory | Manually triggered Chute Trap 5802 | -5/Factory | Sucked down chute 5802 | -5/Factory | Entered Waste 5803 | -5/Waste | Joined by Warlord forces that had cleared the area 6061 | -5/Waste | Discovered new exit (range 13) 6100 | -5/Waste | Build established: Skirmisher 6147 | -5/Waste | Identified exit to Factory 6182 | -5/Waste | Entered Factory 6182 | -5/Factory | Accompanied by 20 allies 6183 | -5/Factory | Loaded intel: 257 machine locations 6232 | -5/Factory | Identified exit to Upper Caves 6232 | -5/Factory | Identified exit to Extension 6349 | -5/Factory | Lost 5 allies 6519 | -5/Factory | Build established: Scout 6527 | -5/Factory | Fabricated D-63 Destroyer? 6542 | -5/Factory | Entered Upper Caves 6542 | -5/Upper Caves | Accompanied by 15 allies 6559 | -5/Upper Caves | Entered a destroyed Warlord outpost 6843 | -5/Upper Caves | Discovered new exit (range 5) 6844 | -5/Upper Caves | Identified exit to Upper Caves 6888 | -5/Upper Caves | Entered another Upper Caves area 6888 | -5/Upper Caves | Accompanied by 14 allies 6890 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6893 | -5/Upper Caves | Discovered new exit (range 12) 6986 | -5/Upper Caves | Lost 7 allies 7024 | -5/Upper Caves | Discovered new exit (range 22) 7031 | -5/Upper Caves | Identified exit to Zhirov 7043 | -5/Upper Caves | Spotted B-75 Beast 7086 | -5/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 7181 | -5/Upper Caves | Entered Zhirov 7181 | -5/Zhirov | Accompanied by 6 allies 7181 | -5/Zhirov | Discovered new exit (range 4) 7202 | -5/Zhirov | Found Alien Artifact 7202 | -5/Zhirov | Identified Integrated Dissipator 7202 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 7220 | -5/Zhirov | Found Alien Artifact 7233 | -5/Zhirov | Identified exit to Proximity Caves 7263 | -5/Zhirov | Entered Proximity Caves 7263 | -4/Proximity Caves | Accompanied by 6 allies 7449 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 7654 | -4/Proximity Caves | Learned 4 Research zone layouts 7692 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7723 | -4/Proximity Caves | Discovered new exit (range 16) 7728 | -4/Proximity Caves | Identified exit to Factory 7728 | -4/Proximity Caves | Entered Factory 7728 | -4/Factory | Evolved 2 slots: Utility x2 7729 | -4/Factory | Loaded intel: 294 machine locations 7892 | -4/Factory | Identified exit to DSF 7892 | -4/Factory | Entered DSF 7893 | -4/DSF | Loaded intel: 3 machine locations 7913 | -4/DSF | Additional patrols routed to DSF 7916 | -4/DSF | Discovered new exit (range 20) 7933 | -4/DSF | Identified exit to Research 7933 | -4/DSF | Entered Research 7933 | -3/Research | Evolved 2 slots: Utility x2 7935 | -3/Research | Loaded intel: 116 machine locations 8093 | -3/Research | Identified Transdimensional Reconstructor 8205 | -3/Research | Intercept squad dispatched 8225 | -3/Research | Spotted Tracker 8230 | -3/Research | Warped through subspace 8273 | -3/Research | Spotted Combat Programmer 8299 | -3/Research | Discovered new exit (range 14) 8303 | -3/Research | Identified exit to Quarantine 8304 | -3/Research | Entered Quarantine 8305 | -3/Quarantine | Maximum security lockdown engaged 8305 | -3/Quarantine | Loaded intel: 83 machine locations 8320 | -3/Quarantine | Lost 6 parts (1p5u) 8326 | -3/Quarantine | Found Alien Artifact 8326 | -3/Quarantine | Identified Core Reset Matrix 8326 | -3/Quarantine | Used Core Reset Matrix 8330 | -3/Quarantine | Detected hypermatrix surge 8330 | -3/Quarantine | Sensed 5 artifacts in vicinity 8387 | -3/Quarantine | Identified exit to Research 8502 | -3/Quarantine | Entered Research 8502 | -2/Research | Evolved 2 slots: Utility x2 8769 | -2/Research | Identified exit to Access 8773 | -2/Research | Repaired Field Propulsion Array+ 8807 | -2/Research | Entered Access 8807 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 8835 | -1/Access | Spotted B-99 Colossus 8883 | -1/Access | Spotted B-99 Colossus 8930 | -1/Access | Intercept squad dispatched 8967 | -1/Access | Spotted Tracker 8968 | -1/Access | Spotted Tracker 9028 | -1/Access | Core integrity fell below 50% 9030 | -1/Access | Lost 12 parts (6n6u) 9040 | -1/Access | Spotted Combat Programmer 9048 | -1/Access | Emitted hypermatrix ping 9053 | -1/Access | Assembled emerged from beneath the floor 9053 | -1/Access | Garrison activated, responded to threat 9064 | -1/Access | Core integrity fell below 20% 9080 | -1/Access | Destroyed by Tracker with Linked Autogun Last Messages --------------- 09045_ Penetrated by EMDS Slug. 09045_ Adv. Corruption Screen intercepted 1% system corruption. 09048_ Emitted hypermatrix ping. 09050_ EMDS Slug penetrates Wall. 09051_ >> DECODED: Hellfire Trap location. 09053_ ALERT: Activating Garrison Access A001. 09055_ Triggered Hellfire Trap. 09055_ An explosion rips through the floor. 09055_ K-01 Serf destroyed. 09055_ Longscan Aggregator disabled. 09057_ Detected hypermatrix ping. 09058_ K-01 Serf cleans the Scanalyzer. 09060_ U-05 Engineer lays Concrete. 09061_ Broken Enh. Optical Array destroyed. 09062_ U-05 Engineer lays Concrete. 09065_ Penetrated by EMDS Slug. 09065_ Adv. Corruption Screen intercepted 1% system corruption. 09069_ EMDS Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????##### ???????????????????????? | | ??????????????????? ???????????????????????? | | ?????????????????? ???????????????????????? | | ?????????????????? ???????????????????????? | | ??????????????????? #??????????????????????? | | ?????????????????? #??????????????????????? | | ?????????????????? #??????????????????????? | | ??????????????????? #??????????????????????? | | ???????????????????? #??????????????????????? | | ?????????????????????""" #??????????????????????? | | ??????????????????????"" R#??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# @#??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????#A #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????+ #?????######???????????# | | ???????????????????????# s#######% ############# | | ???????????????????????# s " p | | ???????????????????????# s s ############# | | ???????????????????????######+### #???????????# | | ????????????????????????Y???????## ##???????????# | | ?????????????????????????????????# #????????????# | | ?????????????????????????????????# #????????????# | | ?????????????????????????????????# #????????????# | | ?????????????????????????????????# #????????????? | | ?????????????????????????????????# #???????????#? | | ?????????????????????????????????# #???????#????? | | ????????????????????????????????? ????????????? | | ????????????????????????????????? "T ?????????#### | | ????????????????????????????????? "" ?????????#### | | ????????????????????????????????# ???????? | | ????????????????????????????????##??##??????????## | | ????????????????????????????????????????????????## | | ????????????????????????????????????????????????## | | ????????????????????????????????????????????????## | | ????????????????????????????????????????????????## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 26 Energy Capacity 875 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 210 Corruption Block 56 Armor Coverage 150 Propulsion Shielding 90 Phase Shifting 5 Evasion (%) 64 Targeting Accuracy 6 Recoil Reduction 2 Offensive Hacking 14 Defensive Hacking 10 Authchip Count 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ D-63 Destroyer | x1 | -5/Factory | Preloaded Repaired ---------- Lgt. Treads | 67% | -10/Materials Imp. Light Armor Plating | 60% | -8/Materials Field Propulsion Array | 1% | -2/Research Studied --------- Field Propulsion Array | -2/Research | Hacked Power Sword | -2/Research | Hacked Lgt. Quantum Reactor | -2/Research | Hacked Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Core Reset Matrix Achievements -------------- Unlimited Data Challenges ------------ None Game ------ Seed InterdictionMetaBeam Manual? 0 Play Time 02:20:38 Cumulative 239.5 hours Start 2026.08.12 @ 10:27:10 End 2026.08.12 @ 17:39:08 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 138 Rogue 138 Adventurer 0 Explorer 0 Win Type - Total 5 Types 5/0/0/0/0/0/0/0/0/0 Lore% 80 Gallery% 68 Achievement% 60 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4db6e2d5-7c03-49e2-8ec1-24541a6c72f5