Cogmind - Beta 12 X2 @@@ ROGUE MODE // 2022.09.10 @ 20:12:10 Player: btmk16 Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (9) 4500 Regions Visited (26) 5200 Robots Destroyed (242) 1210 Value Destroyed (7672) 7672 Prototype IDs (93) 1860 Alien Tech Used (15) 3000 Bonus (7168) 7168 TOTAL SCORE: 30610 Bonus ------- High Alert Combat Kills 904 Follower Combat Kills 371 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Met Warlord at Research 2000 Invited to Help at Command 2000 Scanned by Researcher 500 Friendly Fire -207 Cogmind --------- Core Integrity 0/1850 Matter 300/300 Energy 600/600 System Corruption 0% Temperature Cool (2) Movement Flying (40) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- Improved Antigrav System Xenon Bombardment Thruster > --- UTILITY (12) ----- Advanced Energy Well > --- WEAPON (3) ------- (None) > --- INVENTORY (7) ---- Vortex Chain Reactor Quantum Capacitor Enhanced Quantum Rifle Core Cannon Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Electron Diverter Electron Diverter Improved Diametric Drive Cooled Impulse Thruster Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Large Storage Unit Advanced Weight Redist. System Machine Analyzer Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Transmission Jammer Advanced Phase Shifter Advanced Hacking Suite Advanced System Shield > --- WEAPON ----------- Core Cannon Plasma Lance > --- INVENTORY -------- Cooled Field Propulsion Drive Q-thruster Advanced Energy Well Layered Light Armor Plating Graphene Brace Energy Mantle Advanced System Restoration Module Mapping Drone Bay Phasing AFG Transdimensional Reconstructor Hardcell Cannon Gamma Bomb Array Smartbomb Launcher Advanced Micro-nuke Launcher [Rating: 183] Favorites ----------- Power Micro Fission Core Engine Heavy Ion Engine Power Core Micro Fission Core Reactor Vortex Chain Reactor Propulsion Light Treads Treads Light Treads Leg Armored Leg Wheel Wheel Hover Unit Improved Antigrav System Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Machine Analyzer Hackware Advanced System Shield Protection Light Armor Plating Artifact Phase Redirector Weapon Phasing Sabre Energy Gun Improved EM Shotgun Energy Cannon Cooled Particle Cannon Ballistic Gun Autogun Ballistic Cannon Antimatter Cannon Launcher Smartbomb Launcher Special Weapon Advanced Remote Datajack Impact Weapon Shock Maul Slashing Weapon Phasing Sabre Piercing Weapon Lance Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Slots Evolved 18 | . . 2 . 2 2 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 Power 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Propulsion 6 | . . 1 . . 1 . . . . . 2 . . . . . . . . . 2 . . . . . Utility 10 | . . 1 . 1 1 1 . . . . . . . . . 2 . . . . . . 2 . . 2 Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Parts Attached 398 | 8 4 9 25 21 54 26 10 15 3 1 21 3 3 6 3 4 2 . 8 3 18 34 53 13 32 19 Power 42 | 2 . 2 1 . 3 5 . 2 . . 2 . . 2 . . 1 . 2 . 5 2 6 . 5 2 Engine 16 | 2 . 2 1 . 1 3 . . . . . . . . . . 1 . 2 . 3 . . . 1 . Core 9 | . . . . . 2 2 . 2 . . 2 . . 1 . . . . . . . . . . . . Reactor 17 | . . . . . . . . . . . . . . 1 . . . . . . 2 2 6 . 4 2 Propulsion 109 | 2 . 2 11 5 16 4 4 6 . . 7 . 1 . . 2 1 . 2 . 5 5 14 2 10 10 Treads 30 | 2 . 2 11 5 9 1 . . . . . . . . . . . . . . . . . . . . Leg 5 | . . . . . 2 . 2 1 . . . . . . . . . . . . . . . . . . Wheel 7 | . . . . . 3 3 1 . . . . . . . . . . . . . . . . . . . Hover 6 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 4 Flight 61 | . . . . . 2 . 1 5 . . 7 . 1 . . 2 1 . 2 . 4 5 13 2 10 6 Utility 133 | 2 2 3 4 5 18 12 3 6 2 1 11 2 2 4 . 2 . . 2 1 3 19 19 4 3 3 Device 72 | 1 . 2 . 3 6 4 1 1 2 1 7 2 2 2 . . . . 2 1 1 14 15 2 1 2 Storage 14 | 1 2 . 1 . 2 1 . 1 . . 1 . . 1 . . . . . . 1 2 . . . 1 Processor 22 | . . . . . 7 2 2 3 . . 1 . . . . 1 . . . . 1 3 2 . . . Hackware 4 | . . . . . . 1 . . . . 2 . . . . 1 . . . . . . . . . . Protection 20 | . . 1 3 2 3 4 . 1 . . . . . 1 . . . . . . . . 2 1 2 . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Weapon 114 | 2 2 2 9 11 17 5 3 1 1 . 1 1 . . 3 . . . 2 2 5 8 14 7 14 4 Energy Gun 26 | 1 . 2 3 10 6 2 . . . . . . . . . . . . 1 . . . . . . 1 Energy Cannon 11 | . . . 1 . 1 1 . . . . . . . . . . . . . . . . . 1 4 3 Ballistic Gun 12 | 1 2 . 3 1 5 . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 14 | . . . . . . 1 1 1 . . . . . . 2 . . . . . 1 2 2 . 4 . Launcher 7 | . . . . . 1 . . . . . . 1 . . 1 . . . . . . . 3 1 . . Special Weapon 3 | . . . . . . . . . . . . . . . . . . . . 1 . 2 . . . . Impact Weapon 9 | . . . 2 . 4 . . . . . 1 . . . . . . . 1 . 1 . . . . . Slashing Weapon 28 | . . . . . . 1 2 . 1 . . . . . . . . . . . 2 4 9 4 5 . Piercing Weapon 4 | . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 52 | . . . 2 2 3 1 . . 2 . . 1 . 4 . . . . 3 1 3 6 9 5 10 . Corrupted Parts 6 | . . 2 2 . 2 . . . . . . . . . . . . . . . . . . . . . System Corruption 25 | . . 4 12 . 9 . . . . . . . . . . . . . . . . . . . . . Parts Lost 115 | . . . 7 7 40 6 8 1 . . 2 . 1 . . 2 . . . 3 . 10 1 1 15 11 Power 10 | . . . . . 4 2 1 . . . . . . . . . . . . 1 . 2 . . . . Propulsion 50 | . . . 2 2 12 1 4 1 . . 1 . 1 . . 2 . . . 1 . 4 1 . 9 9 Utility 37 | . . . 2 2 16 1 2 . . . 1 . . . . . . . . 1 . 4 . 1 5 2 Weapon 18 | . . . 3 3 8 2 1 . . . . . . . . . . . . . . . . . 1 . Highest Loss Streak 29 | . . . 4 4 29 2 5 1 . . 2 . 1 . . 2 . . . 1 . 5 1 1 7 8 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 84 | . 100 100 98 98 95 73 25 56 75 77 84 88 88 88 88 88 82 84 88 86 83 86 82 85 71 19 Engine 4 | . 14 11 11 9 6 4 . . . . . . . . . . 4 5 8 7 4 3 . . . . Core 2 | . . . . . . 4 . 4 6 6 10 11 11 11 11 10 5 5 1 . . . . . . . Treads 11 | . 28 33 32 26 24 4 . . . . . . . . . . . . . . . . . . . . Wheel 1 | . . . . . 2 13 . . . . . . . . . . . . . . . . . . . . Flight 13 | . . . . . . . 1 18 26 26 28 29 29 29 29 25 25 26 26 25 26 27 26 26 22 5 Device 6 | . 14 11 4 17 3 9 1 . . 4 5 5 5 4 5 5 5 5 5 5 4 3 12 16 9 . Storage 7 | . 14 11 19 9 6 5 . 1 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 Processor 13 | . . . . . 22 9 8 16 26 26 17 17 17 17 17 20 21 21 21 21 19 17 13 13 12 5 Hackware 3 | . . . . . . 1 . . . . 3 5 5 5 5 9 10 10 10 10 9 9 8 8 5 2 Protection 2 | . . 11 7 9 2 4 . 3 1 . . . . . . . . . . . . . 2 . 2 . Energy Gun 4 | . 4 10 4 25 8 5 . . . . . . . . . . . . 3 . . . . . . . Energy Cannon 1 | . . . 3 . 2 5 . . . . . . . . . . . . . . . . . . . . Ballistic Gun 3 | . 23 11 6 . 7 . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . 7 . 2 . . . . . 3 5 5 5 5 5 . . . . 2 3 . . . . Slashing Weapon 3 | . . . . . . . 5 6 6 6 5 5 5 5 5 5 5 5 5 5 3 3 9 7 6 . Naked Turns 10 | . . . . . 2 5 2 . . . . . . . . . . . . . . . . . . 1 Heaviest Build 121 | 14 32 35 44 48 121 70 12 23 16 11 37 37 37 37 37 37 33 33 40 40 52 70 71 71 79 48 Greatest Support 92 | 40 40 60 60 69 92 48 16 16 16 16 38 38 38 37 37 38 40 40 41 40 57 58 72 71 82 38 Greatest Overweight (x) 12 | . . . . 1 12 2 2 1 . . . . . . . . . . . . 1 1 . 1 2 4 Average Overweight (x) . | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 15 25 15 15 5 5 5 15 15 15 15 15 15 15 15 15 15 15 15 15 15 17 17 Average Capacity 15 | 7 11 15 15 15 22 14 5 5 5 5 13 15 15 15 15 15 15 15 15 15 15 15 15 15 15 13 Most Carried 25 | 5 10 15 15 15 25 15 14 5 5 5 15 15 15 15 15 15 15 15 15 15 15 15 15 15 17 17 Average Carried 13 | 2 8 12 14 14 20 10 5 4 4 5 12 14 14 14 14 14 15 15 14 13 14 14 14 14 14 12 Final Capacity 17 | 8 15 15 15 15 5 15 5 5 5 5 15 15 15 15 15 15 15 15 15 15 15 15 15 15 17 7 Final Carried 16 | 5 10 15 15 15 5 14 5 5 5 5 15 15 15 15 15 15 15 15 15 14 15 15 15 15 16 7 Class Distribution -------------------- 28% | Mutant 13% | Hacker-Scout 12% | Scavenger-Mutant 12% | Hacker-Ninja 7% | Scout 6% | Scavenger-Sprinter 4% | Tank 3% | Hacker-Sprinter 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Tank | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -6/Factory Mutant | -6/Lower Caves Scavenger-Sprinter | -6/Lower Caves Scavenger-Sprinter | -6/Zion Scavenger-Sprinter | -5/Proximity Caves Scout | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Scout | -5/Zhirov Scout | -4/Proximity Caves Hacker-Scout | -4/Factory Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Warlord Hacker-Sprinter | -3/Proximity Caves Hacker-Scout | -3/Research Hacker-Scout | -3/Testing Hacker-Ninja | -2/Research Hacker-Ninja | -2/Quarantine Hacker-Ninja | -2/Section 7 Mutant | -1/Access Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Matter Collected 6087 | 290 144 232 355 253 1099 433 342 364 30 10 214 10 25 90 43 30 121 . 80 . 216 229 709 31 317 420 Remotely 126 | . . . . . 126 . . . . . . . . . . . . . . . . . . . . . Salvage Created 11059 | 44 273 425 1598 1923 2383 519 35 159 51 62 253 . . 374 . 167 417 . . . 321 216 862 69 458 450 Parts 522 | 6 14 25 73 100 106 30 2 8 2 2 14 . . 3 . 9 7 . . . 15 7 57 3 23 16 Haulers Intercepted 23 | . 2 . 4 4 3 1 . . . . 2 . . . . 1 . . . . 1 1 3 . 1 . Recyclers Shooed 8 | . 2 . 1 . 2 1 . . . . . . . . . . 1 . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . . 1 2 . 4 . . . 2 . . 4 . . 2 . . . . . . Prevented 5 | . . . . . . . . . . 4 . . . . . . . 1 . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Combat Hostiles Destroyed 141 | . . 9 30 30 42 10 4 4 . 1 . . . . . . . . . . . . 5 . 3 3 Melee 24 | . . . 8 . 3 . . 4 . 1 . . . . . . . . . . . . 5 . 3 . Guns 68 | . . 9 13 20 24 2 . . . . . . . . . . . . . . . . . . . . Cannons 25 | . . . 2 . 8 8 4 . . . . . . . . . . . . . . . . . . 3 AOE 11 | . . . 1 6 4 . . . . . . . . . . . . . . . . . . . . . Classes Destroyed 20 | 1 3 2 6 2 2 . . . . . . . . . . . 1 . . . . . 1 . 2 . Worker 21 | . . . 4 5 4 1 . . . . . . . . . 2 . . . . . . 1 . 1 3 Builder 9 | . . . 1 1 4 1 . . . . 1 . . . . . . . . . 1 . . . . . Tunneler 3 | 2 . . . . . . . . . . 1 . . . . . . . . . . . . . . . Hauler 23 | . 2 . 4 4 3 1 . . . . 2 . . . . 1 . . . . 1 1 3 . 1 . Recycler 14 | . 2 . 3 . 5 . . . . . . . . . . . . . . . 1 . . . . 3 Minesweeper 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Mechanic 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Operator 9 | . 2 . . . . . . . . . 1 . . . . . . . . . 1 . 2 1 2 . Watcher 18 | . . . 1 1 2 . . . . . . . . . . 1 . . . . 1 3 6 1 2 . Swarmer 36 | . . . 8 4 9 . 4 4 . . . . . . . . . . . . . . 4 . 1 2 Cutter 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Grunt 58 | . . 6 11 17 19 4 . . . 1 . . . . . . . . . . . . . . . . Brawler 3 | . . . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . Duelist 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Sentry 24 | . . 3 9 6 4 1 . . . . . . . . . . . . . . . . . . 1 . Hunter 5 | . . . . 1 2 2 . . . . . . . . . . . . . . . . . . . . Programmer 10 | . . . . . 7 1 . . . . . . . . . . . . . . . . 1 . . 1 Heavy 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Packrat 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Samaritan 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Wasp 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Best Kill Streak 12 | 2 1 3 12 10 7 4 4 3 . 1 1 . . . . 2 1 . . . 2 1 4 1 3 4 Combat Bots Only 8 | . . 3 8 7 7 3 4 3 . 1 . . . . . . . . . . . . 4 . 2 3 Max Kills in Single Turn 5 | 1 1 1 2 2 5 2 1 1 1 1 1 . . . . 1 1 . . . 1 1 1 1 1 3 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . 1 2 3 . . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . 1 . 1 . . 1 . 1 . . . . . . . . . . . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Damage Taken 17877 | . 20 427 1298 1452 3833 1404 814 368 . 31 298 . 147 . . 185 21 . 23 230 234 894 337 407 2623 2831 Core 4991 | . 10 10 197 158 579 109 404 150 . . 110 . 18 . . 61 . . . 41 46 274 50 77 920 1777 Absorbed by Shields 22 | . . . . . . . . . . . . . . . . . . . 22 . . . . . . . Regen/Repaired (Parts) 485 | . . . . . . . . . 119 . . . . . . . . . 5 . . . . . 361 . Core Remaining (%) 64 | 100 96 . 48 71 17 . . . . 22 . . . . 87 . . . . 91 . 75 . . 42 . Volleys Fired 426 | 7 23 26 44 63 130 42 22 4 . . . . . . 17 . . . . . 3 5 4 2 16 18 Largest 3 | 2 2 2 2 3 3 3 2 1 . . . . . . 1 . . . . . 1 1 1 1 1 1 Hottest 300 | 60 60 90 90 150 160 180 125 40 . . . . . . 65 . . . . . 65 10 65 46 300 300 Shots Fired 838 | 14 42 52 72 178 304 84 23 4 . . . . . . 17 . . . . . 3 5 4 2 16 18 Gun 615 | 14 42 52 64 178 237 23 . . . . . . . . . . . . . . . . . . . 5 Cannon 213 | . . . 8 . 65 61 23 4 . . . . . . 17 . . . . . 3 . 3 . 16 13 Launcher 5 | . . . . . 2 . . . . . . . . . . . . . . . . . 1 2 . . Special 5 | . . . . . . . . . . . . . . . . . . . . . . 5 . . . . Kinetic 289 | 7 31 34 6 . 119 31 22 4 . . . . . . 17 . . . . . 3 . 3 . 12 . Thermal 230 | 7 11 . 8 . 151 30 1 . . . . . . . . . . . . . . . . . 4 18 Explosive 5 | . . . . . 2 . . . . . . . . . . . . . . . . . 1 2 . . Electromagnetic 309 | . . 18 58 178 32 23 . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 20 | 6 8 19 16 12 18 20 2 . . . . . . . . . . . . . . 6 . . . 9 Robot Miss Streak 7 | 2 2 2 5 4 7 2 3 . . . . . . . . . . . . . . . . . . 2 Penetration Max 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Secondary Targets 7 | . . 1 . 4 2 . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 754 | 9 26 40 99 128 244 59 5 6 2 2 5 . . 9 . 10 10 . . . 8 16 35 6 22 13 Core Hits 401 | 3 12 20 43 73 154 24 4 4 . 1 4 . . 3 . 4 6 . . . 3 4 19 2 13 5 Critical Kills 6 | . . . 2 . . . . . . . . . . . . . . . . . . . . . 1 3 Critical Parts Destroyed 21 | . . . 11 . 3 . . . . . . . . . . . . . . . . 1 . . 1 5 Critical Strikes 44 | . . . 16 . 5 1 . . . . . . . 1 . 1 . . . . 1 2 2 1 6 8 Burn 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Meltdown 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Destroy 10 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 8 Blast 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Smash 20 | . . . 15 . 3 . . . . . . . . 1 . . . . . . . 1 . . . . Sever 8 | . . . . . . . . . . . . . . . . 1 . . . . . 1 2 . 4 . Impale 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Melee Attacks 518 | . . . 48 . 20 1 2 8 4 4 56 . . 9 6 20 13 2 4 11 55 35 105 45 70 . Impact 88 | . . . 48 . 20 . . . . . 7 . . 2 . 4 . . . 1 2 4 . . . . Slashing 400 | . . . . . . 1 2 8 4 4 49 . . 7 6 16 13 2 4 8 46 27 105 30 68 . Piercing 30 | . . . . . . . . . . . . . . . . . . . . 2 7 4 . 15 2 . Sneak Attacks 41 | . . . 7 . . . . . 1 . 4 . . . . 6 2 . . . 6 3 8 1 3 . Combat Hostiles 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . Follow-up Attacks 18 | . . . . . . . . . . . . . . 2 . 2 . . . . 1 3 3 3 4 . Damage Inflicted 27504 | 102 323 595 3293 3206 5707 2306 267 339 194 94 452 . . 714 . 626 734 . . . 775 661 2632 397 2098 1989 Guns 7870 | 102 323 595 698 2239 3408 383 . . . . . . . . . . . . . . . . . . . 122 Cannons 5258 | . . . 126 . 1210 1438 267 . . . . . . . . . . . . . . . . . 350 1867 Explosions 2527 | . . . 189 956 775 456 . . . . . . . . . . . . . . . . 93 . 58 . Melee 11738 | . . . 2279 . 244 . . 339 194 94 452 . . 714 . 626 734 . . . 775 661 2539 397 1690 . Ramming 111 | . . . 1 11 70 29 . . . . . . . . . . . . . . . . . . . . Kinetic 3166 | 47 260 378 44 . 1453 747 237 . . . . . . . . . . . . . . . . . . . Thermal 8069 | 55 63 . 315 956 3164 1147 30 . . . . . . . . . . . . . . . . . 350 1989 Explosive 558 | . . . . . 407 . . . . . . . . . . . . . . . . . 93 . 58 . Electromagnetic 3862 | . . 217 654 2239 369 383 . . . . . . . . . . . . . . . . . . . . Impact 2731 | . . . 2279 . 244 . . . . . . . . 108 . 79 . . . . . 21 . . . . Slashing 8726 | . . . . . . . . 339 194 94 452 . . 606 . 547 734 . . . 695 605 2539 231 1690 . Piercing 281 | . . . . . . . . . . . . . . . . . . . . . 80 35 . 166 . . Highest Corruption 21 | . . 4 21 . 8 . . . . . 8 . . . . 1 1 1 1 3 2 10 1 2 2 . Average Corruption 5 | . . 2 11 . 5 . . . . . 5 . . . . 1 1 1 1 1 1 4 1 2 2 . Corruption Purged 14 | . . . . . 5 . . . . . 8 . . . . . . . . . . . 1 . . . Corruption Blocked 100 | . . . . . . . . . . . . . . . . . . . 29 . . 62 9 . . . Effects 141 | . . 1 57 . 41 . . . . . 13 . . . . . 3 1 . . . 8 3 . 14 . Message Errors 39 | . . 1 17 . 8 . . . . . 3 . . . . . 1 1 . . . 2 . . 6 . Matter Fused 33 | . . . 15 . 13 . . . . . 2 . . . . . . . . . . . 1 . 2 . Heat Flow Errors 17 | . . . 9 . 5 . . . . . 1 . . . . . 1 . . . . . 1 . . . Energy Discharges 14 | . . . 5 . 3 . . . . . 3 . . . . . . . . . . 1 . . 2 . Parts Rejected 5 | . . . 2 . . . . . . . . . . . . . . . . . . 2 . . 1 . Data Loss (minor) 17 | . . . 3 . 4 . . . . . 4 . . . . . 1 . . . . 1 1 . 3 . Data Loss (major) 4 | . . . 1 . 2 . . . . . . . . . . . . . . . . 1 . . . . Misfires 5 | . . . 3 . 2 . . . . . . . . . . . . . . . . . . . . . Alerts 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Weapon Failures 4 | . . . 1 . 3 . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3901 | . . . 973 20 326 77 . 86 166 . 56 . . 255 . 116 196 . . . 265 21 236 . 388 720 Projectiles 942 | . . . . . 52 20 . . . . . . . . . . . . . . . . . . 150 720 Explosions 198 | . . . . 20 116 57 . . . . . . . . . . . . . . . . . . 5 . Melee 2761 | . . . 973 . 158 . . 86 166 . 56 . . 255 . 116 196 . . . 265 21 236 . 233 . Knockbacks 19 | . . . 6 . 3 7 1 . . . . . . . . 2 . . . . . . . . . . Impact 7 | . . . 4 . 2 . . . . . . . . . . 1 . . . . . . . . . . Kinetic 8 | . . . . . . 7 1 . . . . . . . . . . . . . . . . . . . Secondary 4 | . . . 2 . 1 . . . . . . . . . . 1 . . . . . . . . . . Self-Inflicted Damage 301 | . . . 87 59 53 102 . . . . . . . . . . . . . . . . . . . . Shots 6 | . . . 2 2 1 1 . . . . . . . . . . . . . . . . . . . . Rammed 15 | . . . 1 2 8 3 . . . . . . . . . 1 . . . . . . . . . . Targets Rammed 17 | . . . 1 3 9 3 . . . . . . . . . 1 . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Highest Temperature 459 | . 12 29 276 425 459 216 42 1 . . 296 296 212 62 . 15 133 . . . 6 9 222 . 230 178 Average Temperature 88 | . 6 10 90 60 137 70 24 1 . . 77 130 92 32 . 15 73 . . . 3 3 34 . 80 104 Received Heat Transfer 2899 | . . 183 375 621 987 369 24 9 . 9 9 . 18 . . 37 . . . 21 18 57 18 18 63 63 Effects 16 | . . . . 1 11 . . . . . 1 . 2 . . . . . . . . . . . 1 . Shutdowns 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Energy Bleed 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Interference 5 | . . . . . 1 . . . . . 1 . 2 . . . . . . . . . . . 1 . Matter Decay 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Short Circuit 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Damage (major) 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . 4 1 . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 5 | . . . . 4 1 . . . . . . . . . . . . . . . . . . . . . Parts Fried 46 | . . . 17 17 6 3 . . . . . . . . . . . . . . . 3 . . . . Impact Corruptions 35 | . . . 24 . 6 . . . . . . . . 3 . 1 . . . . . 1 . . . . Robots Melted 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 10 | . . . 1 . 8 . . . . . . . . . . . . . . . . . . . 1 . Heat Transferred 7151 | 125 150 . 472 950 3920 1164 37 . . . . . . . . . . . . . . . . . . 333 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 12 | . . . 2 9 1 . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Peak Influence 1080 | 10 95 177 472 796 1080 716 . . . . 273 . . . . 206 . . . . 463 458 884 853 681 395 Initial 497 | . 6 1 61 63 329 413 . . . . 44 . . . . 18 . . . . 87 260 243 497 267 170 Average 339 | 3 29 100 246 459 359 524 . . . . 147 . . . . 53 . . . . 243 321 557 663 468 279 Maximum Alert Level 3 | . . . 2 3 3 3 . . . . 1 . . . . 1 . . . . 2 2 3 3 2 1 Low Security (%) 34 | 100 100 100 37 16 37 . . . . . 80 . . . . 98 . . . . 30 12 . . . 14 Level 1 31 | . . . 36 30 39 4 . . . . 19 . . . . 1 . . . . 64 78 38 . 37 85 Level 2 22 | . . . 26 33 7 82 . . . . . . . . . . . . . . 4 8 23 46 62 . Level 3 11 | . . . . 20 15 12 . . . . . . . . . . . . . . . . 37 53 . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 53 | . . 1 2 4 15 4 . . . . 3 . . . . . . . . . 6 7 1 3 5 2 Investigation 12 | . . 1 . 2 . . . . . . 2 . . . . . . . . . 3 2 1 1 . . Extermination 13 | . . . . . 4 1 . . . . 1 . . . . . . . . . 2 1 . 1 2 1 Reinforcement 21 | . . . . 2 7 3 . . . . . . . . . . . . . . 1 4 . 1 3 . Assault 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Garrison 5 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 4 | . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . Construction Impeded 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . 2 . . . . . . . . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Distress Signals 24 | . . . 3 8 . . . . . . 1 . . . . 2 . . 1 . 2 . 5 . 2 . Communications Jammed 41 | . . . . . . . . . . . . . . . . . . . . . . . 4 25 12 . Distress Signals 41 | . . . . . . . . . . . . . . . . . . . . . . . 4 25 12 . Times Spotted 454 | . 7 11 41 45 58 23 7 9 . 12 11 . 5 . 2 17 2 . 11 11 24 20 30 18 54 36 Peak Tracking Total 14 | . 2 4 9 8 5 6 4 4 . 7 6 . 6 . 2 14 2 . 4 9 7 11 10 10 14 11 Tactical Retreats 65 | . . 1 1 2 3 3 2 3 . 2 4 . 3 . 1 1 1 . . 3 7 . 10 1 10 7 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Traps Triggered 10 | . 1 . 1 1 1 1 . . . . . . . . . 1 . . . . . . . 1 3 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 2 | . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . Triggered 19 | . . . . . . . . 1 . 1 . . . . . . . 2 15 . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Machines Disabled 35 | . . . 2 2 9 9 . . . . . . . . . . . . . 1 . . . 4 8 . Max in Single Turn 5 | . . . 1 1 5 3 . . . . . . . . . . . . . 1 . . . 1 3 . Garrison Access 2 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Machines Accessed 92 | . 5 5 10 3 1 3 . 1 . . 14 . . 4 . 5 . . 1 . 9 6 3 9 7 6 Terminals 70 | . 5 5 10 3 1 2 . . . . 9 . . . . 4 . . . . 8 5 1 8 7 2 Fabricators 9 | . . . . . . . . . . . 5 . . . . . . . . . 1 . 1 . . 2 Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Garrison Access 4 | . . . . . . 1 . . . . . . . . . 1 . . . . . . 1 . . 1 Total Hacks 239 | . 11 12 21 9 1 6 . 1 . . 33 . . 17 . 15 . . 1 . 26 17 7 33 20 9 Successful 134 | . 5 6 14 4 . 3 . 1 . . 16 . . 17 . 10 . . 1 . 11 7 4 18 13 4 Failed 105 | . 6 6 7 5 1 3 . . . . 17 . . . . 5 . . . . 15 10 3 15 7 5 Catastrophic 23 | . 1 1 . 3 1 1 . . . . 3 . . . . 1 . . . . 1 2 2 3 3 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 48 | . 5 6 3 4 . 1 . . . . 7 . . . . 2 . . . 1 5 2 1 7 4 . Terminals 183 | . 11 12 21 9 1 3 . . . . 20 . . . . 13 . . . . 22 16 3 29 20 3 Fabricators 23 | . . . . . . . . . . . 13 . . . . . . . . . 4 . 3 . . 3 Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . . . . . . . . . . . . . . . . . . 1 . 4 . . Garrison Access 8 | . . . . . . 3 . . . . . . . . . 2 . . . . . . 1 . . 2 Terminal Hacks 107 | . 5 6 13 4 . 2 . 1 . . 6 . . 17 . 8 . . 1 . 8 6 2 15 11 2 Record 9 | . 1 . . . . . . . . . . . . 5 . . . . . . . . . 3 . . Part Schematic 8 | . . . 2 . . . . . . . . . . 4 . . . . . . 1 . . 1 . . Robot Analysis 7 | . . 2 . . . . . . . . . . . 4 . . . . . . . . . 1 . . Prototype ID Bank 20 | . 2 2 . 1 . . . . . . 4 . . 4 . 2 . . . . 1 1 . 2 1 . Open Door 10 | . . . 3 . . . . 1 . . . . . . . 1 . . 1 . . . . . 3 1 Open DSF 3 | . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . Level Access Points 4 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 . 1 Branch Access Points 5 | . . 1 . . . 1 . . . . 1 . . . . . . . . . 1 . . 1 . . Emergency Access Points 2 | . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . Machine Index 2 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Terminal Index 4 | . 1 . . . . . . . . . . . . . . . . . . . 1 1 . . 1 . Alert Level 9 | . . 1 2 . . . . . . . . . . . . . . . . . . 1 . 1 4 . Unreport Threat 6 | . . . 3 . . . . . . . . . . . . . . . . . . 1 . . 2 . Locate Traps 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Transport Status 3 | . . . . 1 . . . . . . . . . . . 1 . . . . . . . 1 . . Recall Investigation 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hauler Manifests 5 | . 1 . 1 1 . . . . . . 1 . . . . . . . . . . . . 1 . . Registered Prototypes 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Zone Layout 7 | . . . 2 1 . . . . . . . . . . . 2 . . . . . . . 2 . . Fabricator Hacks 13 | . . . . . . . . . . . 7 . . . . . . . . . 2 . 2 . . 2 Network Status 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 Load Schematic 6 | . . . . . . . . . . . 3 . . . . . . . . . 1 . 1 . . 1 Build 5 | . . . . . . . . . . . 3 . . . . . . . . . 1 . 1 . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . 3 . . Insert Component 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . 3 . . Garrison Access Hacks 2 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . Seal Access 2 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . Unauthorized Hacks 8 | . . . 1 . . . . . . . 3 . . . . 1 . . . . 1 . . . 2 . Terminals 5 | . . . 1 . . . . . . . 1 . . . . 1 . . . . . . . . 2 . Track 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Botnet 4 | . . . 1 . . . . . . . 1 . . . . 1 . . . . . . . . 1 . Fabricators 3 | . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . . Prioritize 3 | . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 7 | . 2 . . . . . . . . . 1 . . . . . . . . . 1 . . 1 2 . Used 4 | . 1 . . . . . . . . . . . . . . . . . . . . . . 1 2 . Hacking Detections 61 | . 2 4 7 2 1 1 . . . . 13 . . . . 2 . . . . 5 5 3 6 5 5 Full Trace Events 12 | . 1 1 . 1 . . . . . . 2 . . . . . . . . . 3 2 1 1 . . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 3 . . . . . . . . . . . . . . . 2 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 30 | . . . 2 . . . . . 14 . . . . 4 . . . . . . 1 5 . 1 3 . Parts Built 8 | . . . . . . . . . . . 6 . . . . . . . . . 1 . 1 . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 303 | . . . . . . . . . . . 195 . . . . . . . . . 46 . 62 . . . Total Part Build Rating 46 | . . . . . . . . . . . 32 . . . . . . . . . 7 . 7 . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . parse_system 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Relay Couplers Released 7 | . . . . . . . . . . . . . . . . . . . . . . . 7 . . . Programmers 7 | . . . . . . . . . . . . . . . . . . . . . . . 7 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . . . 1 . . 4 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Total Allies 11 | . . . 2 . . . . . 4 . . . . . . 1 . . 4 . . . . . . . Largest Group 4 | . . . 2 . . . . . 4 3 . . . . . 1 . . 4 3 . . . . . . Highest-Rated Group 239 | . . . 62 . . . . . 110 96 . . . . . 47 . . 239 171 . . . . . . Highest-Rated Ally 68 | . . . 31 . . . . . 51 51 . . . . . 47 . . 68 65 . . . . . . Total Orders 4 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . 1 STAY 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . AID 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . RETURN 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Ally Attacks 57 | . . . 6 . . . . . . 10 . . . . . 3 . . 31 7 . . . . . . Total Damage 1941 | . . . 105 . . . . . . 332 . . . . . 97 . . 1208 199 . . . . . . Kills 11 | . . . 1 . . . . . . 2 . . . . . 2 . . 5 1 . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Allies Melted 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Robot Analysis Total 7 | . . 2 . . . . . . . . . . . 4 . . . . . . . . . 1 . . Derelict Logs Recovered 14 | . . . . . . . 2 1 2 2 . 1 1 . 3 . 1 1 . . . . . . . . Drone Launches 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Drone Recoveries 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Decoded 0b10 Intel 79 | . . . . . . . . . . . . . . . . 11 . . . . 45 23 . . . . Items 79 | . . . . . . . . . . . . . . . . 11 . . . . 45 23 . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Turns Passed 16806 | 118 872 544 1511 930 2696 916 422 255 490 262 1004 131 113 83 399 175 280 157 834 192 671 390 1358 556 937 510 Spaces Moved 23508 | 53 496 267 676 405 1043 731 666 607 945 818 2008 404 350 175 576 322 509 278 736 505 1494 930 4146 1421 1965 982 Core 727 | 2 . . . . 22 55 432 109 . . . . . . . . . . . . . . . . 2 105 Treads 2641 | 51 496 267 676 405 746 . . . . . . . . . . . . . . . . . . . . . Legs 43 | . . . . . . . 43 . . . . . . . . . . . . . . . . . . . Wheels 940 | . . . . . 264 676 . . . . . . . . . . . . . . . . . . . . Hover 61 | . . . . . . . . . . . . . . . . . . . . . . . . . . 61 Flight 19096 | . . . . . 11 . 191 498 945 818 2008 404 350 175 576 322 509 278 736 505 1494 930 4146 1421 1963 816 Fastest Speed 17 | 50 160 160 160 160 32 50 35 26 26 26 24 29 28 28 28 28 31 31 24 24 19 17 18 21 17 31 Average Speed 46 | 155 160 160 160 160 197 96 51 30 26 26 27 29 28 28 28 28 31 31 25 24 21 19 21 21 24 44 Slowest Speed 330 | 160 160 160 160 240 330 150 195 106 26 26 29 29 29 28 28 31 31 31 31 26 101 95 27 92 155 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 113 | . . . . . 1 . . . . 1 5 . 1 . . 7 . . 2 . 8 15 19 13 11 30 Cave-ins Triggered 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Exploration Rate (%) 58 | 4 82 23 79 48 25 16 63 76 86 92 60 64 56 61 60 11 67 49 77 75 43 85 84 87 82 18 Regions Visited 26 Branch Regions 16 Pre-discovered Areas 7 | . . . . . . . . . 1 1 . . . 3 2 . . . . . . . . . . . Known Exits Taken 20 | . . 1 . . . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 . 1 1 1 . 1 . . . . . . . . . . . . . . . . . . . Scrap Searched 23 | . . . . . . . 2 6 . 1 . 2 3 . 4 . 3 . . 2 . . . . . . Spaces Dug 316 | . . . . . 11 . 2 3 1 2 42 . . . 8 7 2 2 1 7 38 15 46 39 90 . Terrain Destroyed 592 | . . . 11 47 61 65 18 5 1 2 42 . . . 23 7 2 2 1 7 40 15 59 60 106 18 Melee 231 | . . . . . 11 . 2 1 1 2 42 . . . 6 7 2 2 1 7 37 15 43 18 34 . Projectile 126 | . . . . . 10 7 16 4 . . . . . . 17 . . . . . 3 . 3 . 48 18 AOE 235 | . . . 11 47 40 58 . . . . . . . . . . . . . . . . 13 42 24 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Total 27702 | 71 541 338 953 554 1375 853 713 655 1184 859 2379 416 362 198 787 374 610 345 1377 562 1755 1070 4457 1608 2302 1004 Wait 2494 | . . 30 105 36 55 25 5 14 223 38 271 9 8 . 181 10 86 66 599 43 180 53 125 130 196 6 Move 23276 | 52 495 266 675 405 1040 730 665 606 944 815 1997 403 347 174 575 309 508 277 731 504 1478 901 4115 1397 1941 926 Hop 94 | . . . . . 1 . . . . 1 5 . 1 . . 6 . . 2 . 7 13 11 10 11 26 Pick Up 174 | 4 10 5 24 11 34 17 4 2 3 . 18 . 2 2 1 . . . 2 . 8 6 10 5 5 1 Fast Attach 224 | 7 1 . 7 5 28 17 8 12 2 1 10 . . 7 . . 2 . 6 1 7 13 36 11 30 13 Attach 82 | . . 2 6 7 13 6 1 2 . . 2 1 1 . 2 3 . . . 2 6 6 4 2 9 7 Detach 57 | . . . . . 10 1 1 1 . . 2 1 . . 2 2 . . . 2 4 6 7 3 9 6 Swap 108 | 1 3 7 12 9 13 3 1 1 1 . 9 2 2 . 1 1 . . 2 . 5 16 14 1 4 . Drop 247 | . 9 2 31 16 22 8 4 5 7 . 16 . 1 8 1 . . . 12 2 11 11 43 16 21 1 Fire 426 | 7 23 26 44 63 130 42 22 4 . . . . . . 17 . . . . . 3 5 4 2 16 18 Melee 443 | . . . 48 . 20 1 2 8 4 4 49 . . 7 6 16 13 2 4 8 46 27 88 31 59 . Ram 4 | . . . . . 1 3 . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 11 | . . . 1 2 8 . . . . . . . . . . . . . . . . . . . . . Escape Stasis 14 | . . . . . . . . . . . . . . . . . . . . . . 13 . . 1 . Rewire 46 | . . . . . . . . . . . . . . . . 27 . . 19 . . . . . . . Trap 2 | . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 3 exits: Min x2 / *Sto) -9/Storage -8/Materials -7/Factory -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 6 exits: Res x4 / *Upp / *Ext) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 6 exits: Res x3 / *Arm / *Tes x2) -3/Testing -2/Research (discovered 5 exits: *Acc x3 / *Qua x2) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access (discovered 1 exit: Sur) History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 15) 119 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 457 | -10/Materials | Discovered new exit (range 10) 727 | -10/Materials | Discovered new exit (range 16) 942 | -10/Materials | Discovered new exit (range 15) 942 | -10/Materials | Discovered new exit (range 7) 991 | -10/Materials | Entered another Materials area 991 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1005 | -9/Materials | Identified exit to Mines 1005 | -9/Materials | Identified exit to Storage 1535 | -9/Materials | Entered Storage 1732 | -9/Storage | System corruption reached 10% 1745 | -9/Storage | Destroyed 8 combat bots 1748 | -9/Storage | Lost 4 parts (1n1u2w) 1752 | -9/Storage | Build established: Scavenger-Mutant 2302 | -9/Storage | Build established: Mutant 2663 | -9/Storage | Build established: Scavenger-Mutant 2687 | -9/Storage | Core integrity fell below 50% 2901 | -9/Storage | Met a pair of Derelict thieves 3002 | -9/Storage | Destroyed 7 combat bots 3022 | -9/Storage | Discovered new exit (range 15) 3046 | -9/Storage | Entered Materials 3046 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3397 | -8/Materials | Destroyed 7 combat bots 3565 | -8/Materials | Build established: Tank 3932 | -8/Materials | Discovered new exit (range 10) 3976 | -8/Materials | Entered Factory 3976 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4005 | -7/Factory | Lost 4 parts (2n2w) 4267 | -7/Factory | Build established: Mutant 5036 | -7/Factory | Lost 3 parts (2n1w) 5792 | -7/Factory | Build established: Scavenger-Gunner 6214 | -7/Factory | Discovered new exit (range 13) 6264 | -7/Factory | Garrison activated, responded to threat 6288 | -7/Factory | Build established: Scavenger-Tank 6342 | -7/Factory | Destroyed 7 combat bots 6500 | -7/Factory | Core integrity fell below 50% 6638 | -7/Factory | Garrison activated, responded to threat 6650 | -7/Factory | Released all parts (9) 6672 | -7/Factory | Core integrity fell below 20% 6672 | -7/Factory | Entered another Factory area 6672 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6702 | -6/Factory | Lost 29 parts (2p6n15u6w) 6896 | -6/Factory | Spotted B-75 Beast 6967 | -6/Factory | Identified exit to Lower Caves 7222 | -6/Factory | Build established: Scavenger-Mutant 7304 | -6/Factory | Discovered new exit (range 7) 7310 | -6/Factory | Identified exit to Factory 7588 | -6/Factory | Entered Lower Caves 7609 | -6/Lower Caves | Released all parts (6) 7627 | -6/Lower Caves | Lost 5 parts (1p2n1u1w) 7628 | -6/Lower Caves | Spotted B-75 Beast 7757 | -6/Lower Caves | Core integrity fell below 50% 7781 | -6/Lower Caves | Build established: Mutant 7791 | -6/Lower Caves | Lost 3 parts (2n1u) 7820 | -6/Lower Caves | Encountered a Warlord checkpoint 7881 | -6/Lower Caves | Learned Factory trap positions 7886 | -6/Lower Caves | Discovered new exit (range 21) 7966 | -6/Lower Caves | Learned Factory interactive machine intel 8010 | -6/Lower Caves | Entered another Lower Caves area 8252 | -6/Lower Caves | Discovered new exit (range 12) 8254 | -6/Lower Caves | Learned Factory stockpile data 8265 | -6/Lower Caves | Identified exit to Zion 8265 | -6/Lower Caves | Entered Zion 8290 | -6/Zion | Discovered new exit (range 17) 8300 | -6/Zion | Learned Factory stockpile data 8312 | -6/Zion | Gained Derelict followers 8337 | -6/Zion | Visited the Megawrench Repair Shop 8338 | -6/Zion | Megawrench repaired 11 parts 8350 | -6/Zion | Learned Factory non-interactive machine intel 8383 | -6/Zion | Build established: Scavenger-Sprinter 8402 | -6/Zion | Found Prototype Device 8402 | -6/Zion | Identified Phasing AFG 8463 | -6/Zion | Found Prototype Device 8463 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 8531 | -6/Zion | Identified exit to Proximity Caves 8755 | -6/Zion | Entered Proximity Caves 8755 | -5/Proximity Caves | Accompanied by 3 allies 8918 | -5/Proximity Caves | Learned location of Warlord (-4) 8991 | -5/Proximity Caves | Discovered exit to Factory (range 19) 9017 | -5/Proximity Caves | Entered Factory 9017 | -5/Factory | Evolved 2 slots: Propulsion x2 9018 | -5/Factory | Loaded intel: 74 trap records 9020 | -5/Factory | Loaded intel: 325 non-interactive machine locations 9021 | -5/Factory | Loaded intel: 52 interactive machine locations 9148 | -5/Factory | Fabricated Mic. Fission Core (x2) 9238 | -5/Factory | Crushed by falling debris 9351 | -5/Factory | Spotted B-75 Beast 9393 | -5/Factory | Discovered new exit (range 4) 9394 | -5/Factory | Identified exit to Factory 9763 | -5/Factory | Identified exit to Upper Caves 9795 | -5/Factory | Fabricated 0b10 Decoder Chip [Looter]? 10007 | -5/Factory | Fabricated 0b10 Decoder Chip [Looter] (x2) 10021 | -5/Factory | Entered Upper Caves 10026 | -5/Upper Caves | Encountered a Warlord checkpoint 10089 | -5/Upper Caves | Discovered new exit (range 21) 10095 | -5/Upper Caves | Identified exit to Upper Caves 10152 | -5/Upper Caves | Entered another Upper Caves area 10154 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10245 | -5/Upper Caves | Build established: Scout 10253 | -5/Upper Caves | Discovered new exit (range 20) 10264 | -5/Upper Caves | Identified exit to Zhirov 10265 | -5/Upper Caves | Entered Zhirov 10265 | -5/Zhirov | Discovered new exit (range 3) 10271 | -5/Zhirov | Met Zhirov 10276 | -5/Zhirov | Learned location of Quarantine (-2) 10276 | -5/Zhirov | Learned location of Testing (-3) 10276 | -5/Zhirov | Learned location of Command (-1) 10279 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 10283 | -5/Zhirov | Found Alien Artifact 10283 | -5/Zhirov | Identified Integrated Dissipator 10283 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 10290 | -5/Zhirov | Found Alien Artifact 10348 | -5/Zhirov | Identified exit to Proximity Caves 10348 | -5/Zhirov | Entered Proximity Caves 10364 | -4/Proximity Caves | Learned Research emergency access door positions 10365 | -4/Proximity Caves | Learned location of Armory (-3) 10373 | -4/Proximity Caves | Spotted B-86 Titan 10694 | -4/Proximity Caves | Discovered exit to Factory (range 8) 10747 | -4/Proximity Caves | Entered Factory 10747 | -4/Factory | Evolved 2 slots: Utility x2 10748 | -4/Factory | Identified exit to Upper Caves 10750 | -4/Factory | Identified exit to DSF 10796 | -4/Factory | Discovered new exit (range 9) 10797 | -4/Factory | Identified exit to Extension 10809 | -4/Factory | Identified exit to Research 10922 | -4/Factory | Entered Upper Caves 10957 | -4/Upper Caves | Learned Research emergency access door positions 10986 | -4/Upper Caves | Spotted B-86 Titan 11067 | -4/Upper Caves | Discovered new exit (range 15) 11164 | -4/Upper Caves | Build established: Hacker-Scout 11202 | -4/Upper Caves | Identified exit to Upper Caves 11202 | -4/Upper Caves | Entered another Upper Caves area 11203 | -4/Upper Caves | Identified exit to Warlord 11357 | -4/Upper Caves | Learned Research garrison access intel 11359 | -4/Upper Caves | Entered Warlord 11370 | -4/Warlord | System corruption cleaned by Quarantine Array 11396 | -4/Warlord | Met Warlord 11421 | -4/Warlord | Warlord's base attacked by MAIN.C 11424 | -4/Warlord | Found Prototype Reactor 11470 | -4/Warlord | Found Prototype Energy Gun 11470 | -4/Warlord | Identified Vortex Rifle 11651 | -4/Warlord | Warlord forces counterattacked 11940 | -4/Warlord | Spotted Striker 11966 | -4/Warlord | Spotted B-90 Cyclops 11966 | -4/Warlord | Spotted B-86 Titan 12096 | -4/Warlord | Warlord base infiltrated, sounded retreat 12160 | -4/Warlord | Spotted Striker 12174 | -4/Warlord | Discovered new exit (range 20) 12179 | -4/Warlord | Identified exit to Proximity Caves 12193 | -4/Warlord | Entered Proximity Caves 12193 | -3/Proximity Caves | Accompanied by 3 allies 12196 | -3/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 12201 | -3/Proximity Caves | Found Prototype Special Weapon 12201 | -3/Proximity Caves | Identified Molecular Deconstructor 12289 | -3/Proximity Caves | Spotted B-86 Titan 12304 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12314 | -3/Proximity Caves | Caught by Unaware searching for contraband prototypes 12336 | -3/Proximity Caves | Discovered exit to Research (range 9) 12385 | -3/Proximity Caves | Entered Research 12385 | -3/Research | Evolved 2 slots: Propulsion x2 12386 | -3/Research | Identified exit to Armory 12388 | -3/Research | Loaded intel: 4 garrison access locations 12457 | -3/Research | Identified exit to Research 12471 | -3/Research | Identified exit to DSF 12507 | -3/Research | Identified Vortex Chain Reactor 12559 | -3/Research | Fabricated Exp. Optical Array? 12562 | -3/Research | Build established: Hacker-Sprinter 12761 | -3/Research | Identified exit to DSF 12846 | -3/Research | Identified exit to Testing 12872 | -3/Research | Build established: Hacker-Scout 13056 | -3/Research | Entered Testing 13178 | -3/Testing | Found Prototype Processor 13178 | -3/Testing | Identified Exp. Signal Interpreter 13208 | -3/Testing | Spotted PH-SCG4E6PJYF 13269 | -3/Testing | Spotted Striker 13269 | -3/Testing | Spotted Striker 13296 | -3/Testing | Found Prototype Processor 13296 | -3/Testing | Identified Exp. Target Analyzer 13320 | -3/Testing | Spotted Alpha 7 13347 | -3/Testing | Scanned by Researcher 13373 | -3/Testing | Spotted Alpha 7 13387 | -3/Testing | System corruption reached 10% 13417 | -3/Testing | Lost 5 parts (1p1n3u) 13427 | -3/Testing | Found Prototype Device 13427 | -3/Testing | Identified Exp. EM Disruption Field 13443 | -3/Testing | Spotted PP-TJ6G5AQQ47 13445 | -3/Testing | Discovered exit to Research (range 5) 13446 | -3/Testing | Entered Research 13446 | -2/Research | Warlord forces began assault on 0b10 13446 | -2/Research | Evolved 2 slots: Utility x2 13467 | -2/Research | Spotted B-90 Cyclops 13473 | -2/Research | Lost 4 parts (1p3n) 13556 | -2/Research | Research machine network offline 13577 | -2/Research | Met up with Warlord 13580 | -2/Research | Discovered new exit (range 19) 13585 | -2/Research | Identified exit to Quarantine 13612 | -2/Research | Fabricated Exp. Optical Array? 13664 | -2/Research | Discovered new exit (range 19) 13916 | -2/Research | Found Prototype Slashing Weapon 13916 | -2/Research | Identified Particle Cleaver 13967 | -2/Research | Spotted Executioner 13970 | -2/Research | Discovered exit to Quarantine (range 17) 13988 | -2/Research | Spotted Striker 14001 | -2/Research | Build established: Hacker-Ninja 14031 | -2/Research | Found Prototype Slashing Weapon 14031 | -2/Research | Identified Vibroblade 14065 | -2/Research | Found Gamma Bomb Array 14095 | -2/Research | Found Prototype Launcher 14095 | -2/Research | Identified Adv. Micro-nuke Launcher 14136 | -2/Research | Spotted Executioner 14193 | -2/Research | Borebot progress halted 14206 | -2/Research | Discovered new exit (range 17) 14223 | -2/Research | Found Prototype Slashing Weapon 14223 | -2/Research | Identified Molecular Scythe 14251 | -2/Research | Borebot progress halted 14255 | -2/Research | Spotted Executioner 14286 | -2/Research | Identified exit to Access 14292 | -2/Research | Spotted Striker 14327 | -2/Research | Spotted Striker 14497 | -2/Research | Warlord invited to help at Command 14574 | -2/Research | Discovered exit to Access (range 16) 14639 | -2/Research | Spotted B-90 Cyclops 14804 | -2/Research | Entered Quarantine 14873 | -2/Quarantine | Found Alien Artifact 14873 | -2/Quarantine | Identified Subatomic Replicator 14915 | -2/Quarantine | Found Alien Energy Cannon 14915 | -2/Quarantine | Identified Core Cannon 14999 | -2/Quarantine | Found Alien Artifact 14999 | -2/Quarantine | Identified Phase Redirector 15026 | -2/Quarantine | Spotted Alpha 7 15044 | -2/Quarantine | Found Alien Artifact 15054 | -2/Quarantine | Search patrols dispatched 15057 | -2/Quarantine | Identified Transdimensional Reconstructor 15057 | -2/Quarantine | Identified Hpw. Transdimensional Reconstructor 15069 | -2/Quarantine | Found Alien Artifact 15077 | -2/Quarantine | Identified Dimensional Node Initializer 15332 | -2/Quarantine | Search patrols dispatched 15333 | -2/Quarantine | Spotted Fortress 15359 | -2/Quarantine | Discovered new exit (range 5) 15359 | -2/Quarantine | Identified exit to Section 7 15360 | -2/Quarantine | Entered Section 7 15418 | -2/Section 7 | Spotted B-90 Cyclops 15459 | -2/Section 7 | Found Alien Artifact 15459 | -2/Section 7 | Identified Integrity Redistributor 15459 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-63) 15469 | -2/Section 7 | Found Quantum Capacitor 15610 | -2/Section 7 | Search patrols dispatched 15668 | -2/Section 7 | Discovered exit to Access (range 17) 15672 | -2/Section 7 | Spotted S7 Guard 15677 | -2/Section 7 | Found Alien Artifact 15677 | -2/Section 7 | Identified Core Membrane 15677 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 15811 | -2/Section 7 | Crushed by falling debris 15873 | -2/Section 7 | Spotted S7 Guard 15876 | -2/Section 7 | Found Alien Artifact 15876 | -2/Section 7 | Identified Integrated Thermoelectric Network 15876 | -2/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 15881 | -2/Section 7 | Spotted S7 Guard 15897 | -2/Section 7 | Found Alien Artifact 15897 | -2/Section 7 | Identified Core Regenerator 15897 | -2/Section 7 | Used Core Regenerator, restored core integrity (+345) 15915 | -2/Section 7 | Spotted Executioner 15915 | -2/Section 7 | Spotted Executioner 15925 | -2/Section 7 | Found Alien Artifact 15925 | -2/Section 7 | Identified Terrabomb 15925 | -2/Section 7 | Used Terrabomb 15930 | -2/Section 7 | Found Alien Reactor 15930 | -2/Section 7 | Identified Matter Drive 15937 | -2/Section 7 | Found Transdimensional Reconstructor 15939 | -2/Section 7 | Found Transdimensional Reconstructor 15939 | -2/Section 7 | Warped through subspace 15967 | -2/Section 7 | Lost 4 parts (3n1u) 16108 | -2/Section 7 | Spotted B-99 Colossus 16126 | -2/Section 7 | Found Alien Artifact 16126 | -2/Section 7 | Identified LRC Armor 16126 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 16129 | -2/Section 7 | Found Alien Artifact 16129 | -2/Section 7 | Identified LRC Storage 16129 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 16143 | -2/Section 7 | Found Alien Artifact 16143 | -2/Section 7 | Identified Integrated Reactor 16143 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 16145 | -2/Section 7 | Found Integrated Reactor 16145 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 16157 | -2/Section 7 | Search patrols dispatched 16249 | -2/Section 7 | Warped through subspace 16265 | -2/Section 7 | Core integrity fell below 50% 16292 | -2/Section 7 | Lost 7 parts (4n2u1w) 16297 | -2/Section 7 | Entered Access 16297 | -1/Access | Evolved 2 slots: Utility x2 16413 | -1/Access | Identified exit to Surface 16510 | -1/Access | Build established: Mutant 16516 | -1/Access | Garrison activated, responded to threat 16616 | -1/Access | Initialized slip node 16617 | -1/Access | Released all parts (3) 16634 | -1/Access | Core integrity fell below 50% 16646 | -1/Access | Spotted B-99 Colossus 16648 | -1/Access | Lost 8 parts (6n2u) 16662 | -1/Access | Core integrity fell below 20% 16807 | -1/Access | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 16745_ Beam penetrates R-10 Processor. 16745_ R-10 Processor suffers critical hit (Destroy). 16745_ Destroyed Com. Wheel. 16745_ R-10 Processor destroyed. 16745_ Beam penetrates K-01 Serf. 16745_ K-01 Serf suffers critical hit (Destroy). 16745_ Destroyed Unknown Wheel. 16745_ K-01 Serf destroyed. 16751_ Acquired 12 matter. 16751_ Acquired 17 matter. 16752_ Acquired 123 matter. 16753_ Acquired 85 matter. 16754_ Acquired Xenon Bombardment Thruster. 16755_ Acquired 10 matter. 16764_ T-07 Excavator destroyed. 16768_ K-01 Serf collects debris. 16769_ Slug penetrates Wall. 16771_ R-10 Processor collects Lgt. Antimatter Reactor. 16771_ K-01 Serf collects debris. 16805_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????