Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.07 @ 23:09:31 Player: Err. String Expected Got Nil Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (142) 710 Value Destroyed (3477) 3477 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (236) 236 TOTAL SCORE: 7823 Bonus ------- High Alert Combat Kills 89 Follower Combat Kills 147 Cogmind --------- Core Integrity 0/700 Matter 240/300 Energy 100/100 System Corruption 22% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Signal Interpreter ECM Suite Layered Light Armor Plating Layered Light Armor Plating Hardlight Generator Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Wheel Wheel Compact Wheel > --- UTILITY ---------- High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Improved Shield Generator Hacking Suite > --- WEAPON ----------- Gauss Rifle Coil Gun Coil Gun > --- INVENTORY -------- Improved Deuterium Engine Enhanced Nuclear Core Improved Heat Sink High-capacity Matter Pod Machine Analyzer Sensor Array Improved Signal Interpreter Recoil Stabilizer Kinecellerator Weapon Cycler ECM Suite Layered Light Armor Plating Layered Light Armor Plating Hardlight Generator Heavy Plasma Cannon Gauss Rifle Gauss Rifle Gauss Rifle Heavy Rocket Launcher Power Maul [Rating: 45] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Enhanced Nuclear Core Propulsion Wheel Treads Light Treads Wheel Wheel Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Reflective Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Beam Cannon Ballistic Gun Coil Gun Launcher Heavy Rocket Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Slots Evolved 6 | . . . 2 . . . 2 2 . Power . | . . . . . . . . . . Propulsion 1 | . . . . . . . . 1 . Utility 4 | . . . 2 . . . 1 1 . Weapon 1 | . . . . . . . 1 . . Parts Attached 91 | 7 17 2 7 4 1 . 21 32 . Power 14 | 1 2 2 2 1 . . 3 3 . Engine 12 | 1 2 2 2 1 . . 2 2 . Core 2 | . . . . . . . 1 1 . Reactor . | . . . . . . . . . . Propulsion 23 | 2 6 . . 2 . . 2 11 . Treads 2 | 2 . . . . . . . . . Leg . | . . . . . . . . . . Wheel 21 | . 6 . . 2 . . 2 11 . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 26 | 2 4 . 5 . 1 . 7 7 . Device 10 | 1 2 . 2 . . . 2 3 . Storage 6 | 1 2 . . . 1 . 1 1 . Processor 3 | . . . 1 . . . 1 1 . Hackware 1 | . . . 1 . . . . . . Protection 6 | . . . 1 . . . 3 2 . Artifact . | . . . . . . . . . . Weapon 28 | 2 5 . . 1 . . 9 11 . Energy Gun 6 | . 2 . . 1 . . 3 . . Energy Cannon 2 | . 2 . . . . . . . . Ballistic Gun 17 | 2 . . . . . . 6 9 . Ballistic Cannon . | . . . . . . . . . . Launcher 1 | . . . . . . . . 1 . Special Weapon 1 | . 1 . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . . . 3 1 . Parts Lost 25 | . 3 . 1 2 . . 3 9 7 Power 4 | . 2 . . . . . . 1 1 Propulsion 10 | . 1 . . 1 . . 2 4 2 Utility 5 | . . . 1 . . . 1 1 2 Weapon 6 | . . . . 1 . . . 3 2 Highest Loss Streak 7 | . 2 . 1 2 . . 1 2 7 To Critical Strikes . | . . . . . . . . . . Average Backups 18 | 2 14 19 19 19 19 19 19 19 17 Power 1 | . . . 1 1 2 2 1 1 1 Propulsion 1 | . 1 2 2 1 2 2 . . . Utility 10 | . 5 10 10 13 12 12 12 12 10 Weapon 5 | . 6 7 5 3 3 3 4 5 4 Tool/Special . | . . . . . . . . . . Unused Backups 45 | . 6 2 3 . . . 6 12 16 Power 4 | . . . . . . . 2 1 1 Propulsion 2 | . 2 . . . . . . . . Utility 22 | . 2 . . . . . 3 6 11 Weapon 17 | . 2 2 3 . . . 1 5 4 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 97 | . 99 100 99 99 100 100 98 95 82 Engine 7 | . 13 14 11 11 11 11 8 2 . Core 1 | . . . . . . . . 4 4 Treads 2 | . 9 . . . . . . . . Wheel 19 | . 18 28 22 21 22 22 17 19 17 Device 14 | . 13 14 16 11 11 11 14 14 11 Storage 9 | . 14 14 11 11 11 11 9 7 5 Processor 9 | . . . 10 11 11 11 9 15 13 Hackware 5 | . . . . 11 11 11 9 7 6 Protection 1 | . . . 4 . . . 3 . . Energy Gun 11 | . 14 28 22 22 22 22 18 . . Energy Cannon 1 | . 9 . . . . . . . . Ballistic Gun 10 | . 3 . . . . . 8 22 20 Peak Build Rating 45 | 7 12 12 17 17 17 17 37 45 45 Average Rating 26 | 5 9 11 15 16 16 16 30 42 36 On Entrance 17 | . 7 12 12 17 17 16 17 36 44 Naked Turns 6 | . . . . . . . . . 6 Heaviest Build 69 | 13 50 52 56 52 52 52 65 69 66 Greatest Support 40 | 40 40 20 20 20 20 20 20 36 30 Greatest Overweight (x) 6 | . 2 2 2 5 2 2 6 6 5 Average Overweight (x) 1 | . 1 2 2 2 2 2 2 1 2 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 19 20 20 20 20 20 20 20 17 Most Carried 20 | 4 20 20 20 20 20 19 20 20 20 Average Carried 18 | 2 14 19 19 19 19 18 19 19 17 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 5 Final Carried 20 | 4 20 19 20 20 19 19 20 20 5 Class Distribution -------------------- 38% | Mutant 23% | Scavenger-Skirmisher 22% | Skirmisher 9% | Scavenger-Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Waste Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Matter Collected 3601 | 210 356 10 103 103 7 38 506 2268 . Remotely . | . . . . . . . . . . Salvage Created 5026 | 81 892 75 305 156 . 20 1220 2277 . Parts 290 | 5 55 7 31 11 . 8 65 108 . Haulers Intercepted 9 | . 2 . 1 . . . 3 3 . Recyclers Shooed 4 | . 3 . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Combat Hostiles Destroyed 80 | . 12 4 8 4 . 1 21 30 . Guns 73 | . 9 4 8 4 . 1 20 27 . Cannons 3 | . 3 . . . . . . . . AOE 3 | . . . . . . . . 3 . Classes Destroyed 14 | 2 8 . 1 . . . 2 1 . Worker 14 | . 2 1 . 1 . . 4 6 . Builder 5 | . 1 . . 1 . . . 3 . Tunneler 8 | 1 2 . . . . 1 1 3 . Hauler 9 | . 2 . 1 . . . 3 3 . Recycler 15 | 1 4 . 1 1 . . 1 7 . Mechanic 1 | . 1 . . . . . . . . Operator 4 | . 3 . . . . . 1 . . Watcher 6 | . 1 . 1 . . . 2 2 . Swarmer 23 | . 2 3 4 4 . 1 3 6 . Grunt 43 | . 10 1 2 . . . 13 17 . Duelist 2 | . . . . . . . 1 1 . Sentry 6 | . . . 2 . . . 3 1 . Hunter 2 | . . . . . . . 1 1 . Programmer 4 | . . . . . . . . 4 . Best Kill Streak 8 | 1 8 3 4 4 . 1 8 7 . Combat Bots Only 6 | . 2 3 4 4 . 1 6 4 . Max Kills in Single Turn 3 | 1 1 2 2 2 . 1 2 3 . Gunslinging 1 | . . 1 . 1 . . . . . Exploded 2 | . . . . . . . . 2 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Hostile Shots Fired 448 | . 55 10 26 19 . . 108 222 8 Missed 127 | . 16 1 11 2 . . 29 67 1 Hits 321 | . 39 9 15 17 . . 79 155 7 Melee 11 | . . . . . . . . 4 7 Projectile 310 | . 39 9 15 17 . . 79 151 . AOE 2 | . 2 . . . . . . . . Critical Strikes 12 | . . 1 . . . . 1 6 4 Damage Taken 4490 | . 614 71 172 151 . 8 1041 2089 344 Core 992 | . 69 16 20 41 . 8 132 443 263 Absorbed by Shields 386 | . . . . . . . . 386 . Ignored by Resistances 64 | . . . 6 . . . 56 2 . Regen/Repaired (Parts) 153 | . . . . . . . . 153 . Core Remaining (%) 81 | 100 . 66 . . . 82 76 . . Volleys Fired 325 | 4 73 7 20 11 . 3 70 137 . Largest 3 | 2 2 2 2 2 . 2 3 3 . Hottest 195 | 40 130 130 130 130 . 130 195 88 . Shots Fired 801 | 8 138 14 40 21 . 6 210 364 . Gun 748 | 8 87 14 40 21 . 6 210 362 . Cannon 50 | . 50 . . . . . . . . Launcher 2 | . . . . . . . . 2 . Special 1 | . 1 . . . . . . . . Kinetic 457 | 8 9 . . . . . 78 362 . Thermal 342 | . 129 14 40 21 . 6 132 . . Explosive 2 | . . . . . . . . 2 . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 15 | 6 14 10 13 9 . 2 14 15 . Robot Miss Streak 11 | . 11 2 9 7 . 11 6 5 . Penetration Max 1 | . . . . . . . . 1 . Secondary Targets 9 | . . 1 . 1 . . 3 4 . Max Gunslinging Chain 1 | . . 1 . 1 . . 1 1 . Shots Hit Robots 536 | 6 95 13 32 17 . 4 142 227 . Core Hits 383 | 3 93 18 40 28 . 8 104 89 . Critical Kills 4 | . . . . . . . 1 3 . Critical Parts Destroyed 6 | . . . . . . . . 6 . Critical Strikes 13 | . . . . . . . 4 9 . Burn 3 | . . . . . . . 3 . . Destroy 10 | . . . . . . . 1 9 . Melee Attacks 1 | . . . . . . . . 1 . Impact 1 | . . . . . . . . 1 . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10013 | 68 1274 176 376 200 . 46 2498 5375 . Guns 9248 | 68 824 176 376 200 . 46 2498 5060 . Cannons 450 | . 450 . . . . . . . . Explosions 307 | . . . . . . . . 307 . Melee . | . . . . . . . . . . Ramming 8 | . . . . . . . . 8 . Kinetic 6114 | 68 76 . . . . . 910 5060 . Thermal 3584 | . 1198 176 376 200 . 46 1588 . . Explosive 307 | . . . . . . . . 307 . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 22 | . . . 6 6 6 6 . 7 22 Average Corruption 5 | . . . 5 6 6 6 . 4 12 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 70 | . . . 15 5 7 3 . 36 4 Message Errors 29 | . . . 8 2 2 . . 15 2 Matter Fused 11 | . . . 3 1 2 2 . 3 . Heat Flow Errors 2 | . . . . . 2 . . . . Energy Discharges 6 | . . . 1 . . 1 . 4 . Parts Rejected 1 | . . . . . . . . . 1 Parts Fused 2 | . . . . . . . . 2 . Data Loss (minor) 9 | . . . 2 . . . . 6 1 Data Loss (major) 1 | . . . . . 1 . . . . Misfires 1 | . . . . . . . . 1 . Alerts 2 | . . . 1 1 . . . . . Weapon Failures 6 | . . . . 1 . . . 5 . Overload Shots . | . . . . . . . . . . Overflow Damage 13 | . 13 . . . . . . . . Projectiles 13 | . 13 . . . . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 4 | . . . . . . . . 4 . Shots . | . . . . . . . . . . Rammed 1 | . . . . . . . . 1 . Targets Rammed 1 | . . . . . . . . 1 . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 441 | . 316 144 216 120 258 60 441 178 . Average Temperature 67 | . 76 64 65 43 130 29 112 23 . Received Heat Transfer 1162 | . 168 27 39 36 . . 432 460 . Effects 6 | . 4 . . . . . 2 . . Energy Bleed 1 | . . . . . . . 1 . . Interference 4 | . 4 . . . . . . . . Matter Decay 1 | . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . 1 . . Parts Melted 5 | . 1 . . . . . 4 . . Heat Transferred 5692 | . 1877 230 480 240 . 60 2805 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Maximum Alert Level 2 | . . . . . . . 1 2 1 Low Security (%) 73 | 100 100 100 100 100 . 100 83 39 83 Level 1 18 | . . . . . . . 16 40 16 Level 2 7 | . . . . . . . . 20 . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 599 | 5 125 104 90 109 . 100 227 599 206 Initial 206 | . . 34 22 6 . . 31 100 206 Average 132 | . 34 73 25 78 . 21 106 249 153 Influence Increases 2828 | 10 425 105 219 183 . 105 647 1134 . Destroy 0b10 Robot/C 1740 | . 240 80 160 140 . 80 440 600 . Destroy 0b10 Robot/NC 310 | 10 80 5 15 15 . 5 60 120 . Destroy Leader 410 | . 66 20 44 20 . 10 110 140 . Allied During Kill 20 | . . . . 8 . 10 2 . . Successful Hack 62 | . 8 . . . . . . 54 . Disable Machine 165 | . 15 . . . . . . 150 . Destroy Structure 31 | . 1 . . . . . 5 25 . Partial Spotted 30 | . . . . . . . . 30 . Lose Combat Pursuer 60 | . 15 . . . . . 30 15 . Influence Decreases 2762 | 10 336 135 261 121 79 25 507 763 525 Entered New Map 736 | . . 55 37 11 79 . 49 120 385 Time Decay 1748 | 10 306 80 224 90 . 25 410 553 50 Lost Part 240 | . 30 . . 20 . . 30 90 70 Lost Ally 38 | . . . . . . . 18 . 20 Squads Dispatched 20 | . 5 . 4 . . . 3 8 . Investigation 10 | . 2 . 3 . . . 2 3 . Extermination 4 | . . . . . . . . 4 . Reinforcement 6 | . 3 . 1 . . . 1 1 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Distress Signals 10 | . 4 . 1 . . . 2 3 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 132 | . 26 3 10 7 . 4 30 48 4 Peak Tracking Total 8 | . 4 2 4 4 . 4 8 5 5 Tactical Retreats 4 | . 1 . . . . . 2 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Traps Triggered 6 | . 2 . . . . . 1 3 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Machines Disabled 11 | . 1 . . . . . . 10 . Max in Single Turn 2 | . 1 . . . . . . 2 . Garrison Access 2 | . . . . . . . 1 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Machines Accessed 26 | . 4 . 5 . 1 . 5 11 . Terminals 12 | . 3 . 3 . . . 3 3 . Fabricators 3 | . . . . . . . . 3 . Repair Stations 1 | . . . . . . . . 1 . Recycling Units 6 | . 1 . 1 . . . 1 3 . Scanalyzers 1 | . . . 1 . . . . . . Garrison Access 2 | . . . . . . . 1 1 . Total Hacks 71 | . 10 . 16 . 1 . 17 27 . Successful 30 | . 3 . 4 . 1 . 6 16 . Failed 40 | . 7 . 12 . . . 10 11 . Catastrophic 6 | . 3 . 2 . . . 1 . . Database Lockouts 1 | . . . . . . . 1 . . Manual 21 | . 5 . 11 . . . 4 1 . Terminals 36 | . 6 . 11 . . . 11 8 . Fabricators 8 | . . . . . . . . 8 . Repair Stations 4 | . . . . . . . . 4 . Recycling Units 14 | . 4 . 2 . . . 3 5 . Scanalyzers 3 | . . . 3 . . . . . . Garrison Access 5 | . . . . . . . 3 2 . Terminal Hacks 9 | . 2 . . . 1 . 4 2 . Record 1 | . . . . . 1 . . . . Part Schematic 1 | . . . . . . . . 1 . Robot Analysis 1 | . . . . . . . 1 . . Branch Access Points 1 | . 1 . . . . . . . . Transport Status 1 | . . . . . . . 1 . . Hauler Manifests 1 | . . . . . . . 1 . . Registered Components 2 | . . . . . . . 1 1 . Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks 5 | . . . . . . . . 5 . Network Status 1 | . . . . . . . . 1 . Load Schematic 2 | . . . . . . . . 2 . Build 2 | . . . . . . . . 2 . Repair Station Hacks 4 | . . . . . . . . 4 . Scan Component 2 | . . . . . . . . 2 . Repair 2 | . . . . . . . . 2 . Recycling Unit Hacks 6 | . 1 . 1 . . . 1 3 . Retrieve Components 6 | . 1 . 1 . . . 1 3 . Scanalyzer 2 | . . . 2 . . . . . . Insert Component 1 | . . . 1 . . . . . . Analyze 1 | . . . 1 . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 1 . Seal Access 2 | . . . . . . . 1 1 . Unauthorized Hacks 2 | . . . 1 . . . . 1 . Terminals 2 | . . . 1 . . . . 1 . Botnet 1 | . . . . . . . . 1 . Operators 1 | . . . 1 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 21 | . 4 . 3 . . . 5 9 . Full Trace Events 10 | . 3 . 3 . . . 1 3 . Feedback Events 2 | . . . 1 . . . . 1 . Corruption 2 | . . . 1 . . . . 1 . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . 1 . . . . 1 . Parts Built 4 | . . . . . . . . 4 . Authchips . | . . . . . . . . . . Time 142 | . . . . . . . . 142 . Total Part Build Rating 20 | . . . . . . . . 20 . Parts Repaired 2 | . . . . . . . . 2 . Time 96 | . . . . . . . . 96 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 31 | . 2 . 10 . . . . 19 . Parts Scanalyzed 1 | . . . 1 . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Total Allies 4 | . . . . 3 . . . . 1 Largest Group 3 | . . . . 3 2 2 2 . 1 Highest-Rated Group 40 | . . . . 40 32 32 32 . 31 Highest-Rated Ally 31 | . . . . 16 16 16 16 . 31 Total Orders . | . . . . . . . . . . Ally Attacks 37 | . . . . 11 . 6 8 . 12 Total Damage 490 | . . . . 123 . 77 107 . 183 Kills 8 | . . . . 4 . 3 1 . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Active Infowar (turns) 3701 | 7 350 . 472 . . . 638 2135 99 Sensors 3343 | . . . 471 . . . 638 2135 99 Seismic 358 | 7 350 . 1 . . . . . . Robot Analysis Total 1 | . . . . . . . 1 . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Turns Passed 6143 | 97 1282 169 595 186 269 169 995 2263 118 Spaces Moved 3793 | 46 698 131 381 135 239 127 565 1378 93 Core 20 | 2 . . . . . . . . 18 Treads 197 | 44 153 . . . . . . . . Legs . | . . . . . . . . . . Wheels 3576 | . 545 131 381 135 239 127 565 1378 75 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 110 110 110 110 110 110 110 95 50 Average Speed 117 | 155 136 110 110 110 110 110 119 110 112 Slowest Speed 240 | 160 240 110 110 155 110 110 170 170 200 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 39 | 5 90 36 29 32 59 32 43 30 37 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . . Known Exits Taken 6 | . 1 . 1 1 1 1 1 . . Unknown Exits Taken 2 | 1 . 1 . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 1 | . . . . . . . . 1 . Terrain Destroyed 27 | . . . . . . . . 27 . Melee 1 | . . . . . . . . 1 . Projectile 5 | . . . . . . . . 5 . AOE 20 | . . . . . . . . 20 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Total 4855 | 60 883 143 520 149 246 150 750 1847 107 Wait 431 | . 46 . 89 . 3 19 46 217 11 Move 3785 | 45 697 130 380 134 238 126 564 1378 93 Hop . | . . . . . . . . . . Pick Up 92 | 4 27 . 11 . 1 1 18 29 1 Fast Attach 34 | 7 5 . 1 . . . 7 13 1 Attach 20 | . 2 . 4 2 . . 5 7 . Detach 6 | . . . 2 . . . 3 1 . Swap 68 | . 19 3 4 2 1 . 14 25 . Drop 92 | . 14 3 9 . 3 1 23 38 1 Fire 325 | 4 73 7 20 11 . 3 70 137 . Melee 1 | . . . . . . . . 1 . Ram 1 | . . . . . . . . 1 . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sub]) -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 98 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 544 | -10/Materials | Discovered new exit (range 13) 644 | -10/Materials | Discovered new exit (range 10) 804 | -10/Materials | Discovered new exit (range 16) 1235 | -10/Materials | Discovered new exit (range 5) 1251 | -10/Materials | Identified exit to Mines 1380 | -10/Materials | Entered Mines 1504 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1538 | -10/Mines | Discovered new exit (range 8) 1549 | -10/Mines | Entered Materials 1549 | -9/Materials | Evolved 2 slots: Utility x2 2051 | -9/Materials | Discovered new exit (range 8) 2135 | -9/Materials | Identified exit to Mines 2144 | -9/Materials | Entered Mines 2192 | -9/Mines | Assembled infested the area 2192 | -9/Mines | Found a hidden stash of uninstalled traps 2217 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2231 | -9/Mines | Discovered new exit (range 12) 2244 | -9/Mines | Identified exit to Materials 2325 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2326 | -9/Mines | Discovered new exit (range 5) 2329 | -9/Mines | Identified exit to Exiles 2330 | -9/Mines | Entered Exiles 2330 | -9/Exiles | Accompanied by 2 allies 2357 | -9/Exiles | Met 8R-AWN 2376 | -9/Exiles | Met EX-HEX 2417 | -9/Exiles | Met EX-DEC 2428 | -9/Exiles | Learned location of Zion (-6) 2565 | -9/Exiles | Build established: Scavenger-Mutant 2587 | -9/Exiles | Discovered new exit (range 10) 2595 | -9/Exiles | Identified exit to Mines 2599 | -9/Exiles | Entered Mines 2599 | -8/Mines | Accompanied by 2 allies 2751 | -8/Mines | Discovered exit to Materials (range 12) 2768 | -8/Mines | Entered Materials 2768 | -8/Materials | Accompanied by 2 allies 2768 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3378 | -8/Materials | Discovered new exit (range 16) 3399 | -8/Materials | Central database locked down 3453 | -8/Materials | Build established: Skirmisher 3762 | -8/Materials | Identified exit to Factory 3763 | -8/Materials | Entered Factory 3763 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3857 | -7/Factory | Repaired Prc. Assault Rifle 3884 | -7/Factory | Repaired Sensor Array 4322 | -7/Factory | Build established: Scavenger-Skirmisher 4560 | -7/Factory | Fabricated Coil Gun? 5052 | -7/Factory | Discovered new exit (range 7) 5057 | -7/Factory | Identified exit to Factory 5300 | -7/Factory | Fabricated Coil Gun? 5443 | -7/Factory | Build established: Skirmisher 5621 | -7/Factory | Core integrity fell below 50% 6026 | -7/Factory | Sucked down chute 6026 | -7/Factory | Entered Waste 6027 | -7/Waste | Met a frightened Derelict 6041 | -7/Waste | EMP discharged 6041 | -7/Waste | System corruption reached 10% 6042 | -7/Waste | Spotted C-40 Crusher 6065 | -7/Waste | Spotted C-40 Crusher 6095 | -7/Waste | Spotted C-40 Crusher 6103 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6113 | -7/Waste | Spotted C-40 Crusher 6122 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6125 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6135 | -7/Waste | Spotted C-40 Crusher 6135 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6138 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6139 | -7/Waste | Core integrity fell below 20% 6141 | -7/Waste | EMP discharged 6144 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 06125_ Kinecellerator crushed. 06125_ Gauss Rifle crushed. 06125_ Power Maul crushed. 06125_ Coil Gun crushed. 06125_ Imp. Sensor Array crushed. 06125_ Recoil Stabilizer crushed. 06125_ Imp. Deuterium Engine crushed. 06128_ Imp. Sensor Array crushed. 06129_ Hyp. Coil Gun crushed. 06129_ Gauss Rifle crushed. 06129_ Weapon Cycler crushed. 06131_ ALERT: Foreign system detected. Charging EMP. 06131_ Imp. Sensor Array crushed. 06135_ Gauss Rifle crushed. 06135_ Hacking Suite crushed. 06138_ Adv. Targeting Computer crushed. 06138_ Imp. Signal Interpreter crushed. 06141_ System corrupted (+9). 06141_ Wheel fried beyond repair. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????######???????????#???????? | | ????????????????????????# #?????????? #???????? | | ????????????????????????# #????????? #???????? | | ????????????????????????# #???????? #???????? | | ????????????????????????# #??????? #???????? | | ??????????????????????### ######## #???????? | | ??????????????????????# #???????? | | ??????????????????????# #???????? | | ??????????????????????# C #???????? | | ??????????????????????# C #???????? | | ??????????????????????### ######## #???????? | | ????????????????????????# #???????? #???????? | | ????????????????????????# #????????? #???????? | | ????????????????????????# #???????? #???????? | | ??????????????????????### ######## #???????? | | ??????????????????????# #???????? | | ??????????????????????# #???????? | | ??????????????????????# #???????? | | ??????????????????????# #???????? | | ??????????????????????###@ ######## #???????? | | ??????????############??# CC #???????? #???????? | | ??????????# #??#!CC #????????? #???????? | | ??????????# / *#??# #?????????? #???????? | | ??????????# = #### CC######## #???????? | | ??????????# CC ???? | | ??????????# = ???? | | ??????????# * = ???? | | ??????????# ! ????? | | ??????????# #### ######## ####????? | | ??????????# #??# #???????? #???????? | | ??????????# #??# #?????????? #???????? | | ??????????############??# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????######???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Resistance: TH 10 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Reflective Plating | -9/Materials | Scanalyzed Coil Gun | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Coil Gun | x2 | -7/Factory Coil Gun | x2 | -7/Factory Repaired ---------- Prc. Assault Rifle | 11% | -7/Factory Sensor Array | 40% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpreadReflectiveLattice Manual? 0 Play Time 00:59:02 Cumulative 93.0 hours Start 2025.07.07 @ 22:11:10 End 2025.07.07 @ 23:09:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 75 Rogue 75 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 41 Achievement% 44 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 033f7965-fe49-47ab-9e14-154e7b9e6840