Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.02 @ 13:50:15 Player: MolePlayingNice Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (282) 1410 Value Destroyed (13438) 13438 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (3535) 3535 TOTAL SCORE: 26383 Bonus ------- High Alert Combat Kills 2505 Follower Combat Kills 30 Entered DSFs 1000 Cogmind --------- Core Integrity 0/1600 Matter 183/300 Energy 100/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- Improved Salvage Targeting Computer > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Advanced Force Field Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor Quantum Reactor > --- PROPULSION ------- Advanced Heavy Siege Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Advanced Cooling System Advanced Cooling System Advanced Coolant Injector Huge Storage Unit Advanced Signal Interpreter Improved Salvage Targeting Computer Advanced Weapon Cycler Layered Heavy Armor Plating Advanced Force Field > --- WEAPON ----------- Quantum Rifle Quantum Rifle Quantum Rifle Nova Cannon Coil Gun Heavy Machine Gun > --- INVENTORY -------- Quantum Reactor Quantum Reactor Advanced Heavy Siege Treads Advanced Heavy Siege Treads Matter Compressor Long-range Sensor Array Long-range Terrain Scanner Hardened Heavy Armor Plating Hardened Heavy Armor Plating Advanced Force Field Advanced Force Field Advanced Point Defense System Advanced Hacking Suite Long-range Tractor Beam Variable Charge Gun Phase Gun Compact HERF Cannon Cooled Plasma Cannon Cooled Plasma Cannon Nova Cannon Enhanced Hardcell Cannon [Rating: 197] Favorites ----------- Power Quantum Reactor Engine Ion Engine Power Core Reinforced Fission Core Reactor Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Huge Storage Unit Device Advanced Cooling System Storage Huge Storage Unit Processor Improved Salvage Targeting Computer Hackware Advanced Hacking Suite Protection Improved Medium Armor Plating Weapon Coil Gun Energy Gun Precision Beam Rifle Energy Cannon Cooled Plasma Cannon Ballistic Gun Coil Gun Ballistic Cannon Enhanced Hardcell Cannon Launcher Heavy Missile Launcher Impact Weapon Heavy Flail Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac DSF Fac Was Fac Res Res DSF Acc Slots Evolved 18 | . . 2 2 2 2 . . 2 . 2 . . 2 2 . 2 Power 2 | . . . . . . . . . . . . . 2 . . . Propulsion 4 | . . 1 . 1 . . . . . 1 . . . 1 . . Utility 8 | . . 1 1 1 1 . . 2 . . . . . 1 . 1 Weapon 4 | . . . 1 . 1 . . . . 1 . . . . . 1 Parts Attached 230 | . 10 10 34 15 2 4 9 1 10 20 1 14 34 2 15 49 Power 28 | . . 1 4 3 1 . 1 . . 2 1 1 6 . 3 5 Engine 7 | . . 1 3 2 1 . . . . . . . . . . . Core 4 | . . . 1 1 . . . . . . . . 2 . . . Reactor 17 | . . . . . . . 1 . . 2 1 1 4 . 3 5 Propulsion 46 | . 2 3 8 5 . . 2 . 6 2 . 1 4 1 5 7 Treads 40 | . 2 3 8 5 . . . . 4 1 . 1 3 1 5 7 Leg . | . . . . . . . . . . . . . . . . . Wheel 6 | . . . . . . . 2 . 2 1 . . 1 . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 89 | . 2 5 9 4 1 3 2 1 4 9 . 9 16 1 5 18 Device 50 | . 1 3 5 2 1 3 . . 2 5 . 5 11 . 3 9 Storage 3 | . 1 1 . . . . 1 . . . . . . . . . Processor 10 | . . 1 1 1 . . 1 . . 3 . 1 . 1 . 1 Hackware 6 | . . . . . . . . . . . . . . . . 6 Protection 20 | . . . 3 1 . . . 1 2 1 . 3 5 . 2 2 Artifact . | . . . . . . . . . . . . . . . . . Weapon 67 | . 6 1 13 3 . 1 4 . . 7 . 3 8 . 2 19 Energy Gun 22 | . 3 . 5 . . 1 1 . . 1 . . 2 . 2 7 Energy Cannon 14 | . 2 1 3 . . . 1 . . 3 . 1 1 . . 2 Ballistic Gun 26 | . 1 . 3 2 . . 2 . . 2 . 2 5 . . 9 Ballistic Cannon 1 | . . . . . . . . . . . . . . . . 1 Launcher 2 | . . . 1 . . . . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . 1 1 . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . . 6 . . . 1 . . 2 . 1 1 . . 4 Parts Lost 57 | . . 3 3 7 . . . . 1 5 4 2 1 . 3 28 Power 7 | . . . 1 1 . . . . . 1 . 1 . . . 3 Propulsion 16 | . . 2 1 3 . . . . . 3 1 1 . . . 5 Utility 22 | . . 1 1 1 . . . . 1 . 2 . . . 2 14 Weapon 12 | . . . . 2 . . . . . 1 1 . 1 . 1 6 Highest Loss Streak 10 | . . 3 1 7 . . . . 1 3 2 2 1 . 3 10 To Critical Strikes 2 | . . . . . . . . . . . . . . . . 2 Average Backups 20 | . 8 14 19 19 17 18 20 22 23 23 21 23 23 20 21 18 Power 1 | . 1 2 . 1 1 2 1 1 1 . . 1 . 1 1 1 Propulsion 2 | . 4 3 4 2 2 2 2 5 5 3 2 . 2 3 2 2 Utility 9 | . . 3 7 7 9 9 9 9 10 12 12 13 11 10 10 8 Weapon 6 | . 2 5 7 7 5 5 6 7 7 6 6 7 8 6 6 6 Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 89 | . 13 10 8 7 . . 2 . . 4 . 12 14 . 6 13 Power 4 | . . . . . . . 1 . . . . 1 2 . . . Propulsion 15 | . 9 3 . . . . . . . . . . . . 2 1 Utility 40 | . 2 1 4 5 . . 1 . . 3 . 8 5 . 4 7 Weapon 30 | . 2 6 4 2 . . . . . 1 . 3 7 . . 5 Tool/Special . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 97 97 99 99 99 99 99 94 93 96 92 92 94 84 81 76 Engine 3 | . 14 11 7 6 6 6 1 . . . . . . . . . Core 1 | . . . 1 . . . . . . . . . 5 4 1 . Reactor 4 | . . . . . . . 4 5 5 5 4 5 7 8 10 10 Treads 17 | . 27 31 27 29 26 26 22 11 9 12 3 9 5 12 12 11 Wheel 5 | . . . . . . . 3 11 12 12 17 13 12 . . . Device 16 | . 11 21 19 20 20 24 21 17 17 11 12 11 15 15 15 16 Storage 6 | . 14 11 9 7 6 6 6 5 5 5 5 5 4 4 4 3 Processor 8 | . . . 1 . 6 6 11 11 8 16 17 15 14 16 9 8 Protection 3 | . . . 5 8 6 1 . 5 6 5 3 5 2 1 3 3 Energy Gun 6 | . 10 . 8 8 5 23 8 5 4 3 7 1 . . 7 8 Energy Cannon 4 | . 10 22 11 . . . 3 . . 5 3 3 2 4 . 1 Ballistic Gun 12 | . 7 . 5 11 20 . 10 17 17 15 13 20 20 17 12 11 Peak Build Rating 197 | . 8 14 36 46 49 55 62 69 86 99 93 116 136 156 180 197 Average Rating 87 | . 7 11 26 43 48 50 57 69 76 93 87 103 123 154 166 174 On Entrance 68 | 6 6 8 13 33 45 49 55 62 69 79 93 74 107 127 156 179 Avg Prop Armor Cover (%) 14 | . . . . . . . 14 9 9 10 4 10 11 . . 45 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 223 | 13 32 58 75 73 79 75 116 136 138 148 132 156 198 192 212 223 Greatest Support 240 | 20 40 60 62 82 80 80 80 24 48 48 48 36 40 205 240 240 Greatest Overweight (x) 15 | . . 1 1 1 . . 6 5 5 6 3 12 15 . 1 . Average Overweight (x) 1 | . . . . . . . 1 5 4 4 2 3 4 . . . Largest Inventory Capacity 25 | . 15 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 Average Capacity 21 | . 9 16 20 20 20 20 21 25 25 25 25 25 25 25 25 22 Most Carried 25 | . 12 20 20 20 19 20 25 23 25 25 24 25 25 25 25 25 Average Carried 21 | . 8 14 19 19 18 19 20 23 24 24 23 24 24 22 23 21 Final Capacity 25 | 8 15 20 20 20 20 20 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 6 12 20 20 20 19 20 25 23 25 24 22 25 25 23 25 1 Class Distribution -------------------- 27% | Scavenger-Tank 20% | Scavenger-Gunner 19% | Scavenger-Skirmisher 11% | Scavenger-Executioner 6% | Scavenger-Mutant 6% | Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Waste Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Gunner | -5/DSF Scavenger-Gunner | -4/Factory Skirmisher | -4/Waste Scavenger-Skirmisher | -4/Factory Scavenger-Tank | -3/Research Scavenger-Skirmisher | -2/Research Scavenger-Tank | -2/DSF Scavenger-Executioner | -1/Access Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac DSF Fac Was Fac Res Res DSF Acc Matter Collected 12353 | 179 190 175 612 707 . 296 51 . 634 1107 250 1746 2828 . 483 3095 Remotely 1301 | . . . . . . . . . . . . . 589 . . 712 Salvage Created 17622 | . 242 544 1135 603 . 1229 51 . 868 1358 . 2029 3109 . 813 5641 Parts 863 | . 18 30 69 43 . 11 1 . 24 73 . 110 192 . 41 251 Haulers Intercepted 8 | . . . 2 . . . . . . 1 . 2 . . . 3 Recyclers Shooed 9 | . . . 1 . . . . . . 2 . . 1 . . 5 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac DSF Fac Was Fac Res Res DSF Acc Combat Hostiles Destroyed 216 | . 6 13 22 9 . 5 1 . 9 28 . 25 36 . 8 54 Guns 151 | . 3 . 8 9 . 4 1 . 9 9 . 14 36 . 8 50 Cannons 31 | . 3 13 5 . . . . . . 5 . 4 . . . 1 AOE 27 | . . . 7 . . . . . . 14 . 6 . . . . Classes Destroyed 18 | . 2 3 4 3 . 1 . . 1 1 . 2 . . . 1 Worker 21 | . . 1 1 . . . 1 . . 1 . 5 7 . . 5 Builder 16 | . . 1 2 1 . . . . . 5 . 2 3 . . 2 Tunneler 1 | . . . . 1 . . . . . . . . . . . . Hauler 8 | . . . 2 . . . . . . 1 . 2 . . . 3 Recycler 15 | . . . 4 1 . . . . . 1 . 3 1 . . 5 Operator 3 | . . . 1 . . . . . . 1 . . 1 . . . Watcher 2 | . . . . . . . . . . . . 1 . . . 1 Swarmer 47 | . 1 4 11 . . . . . . 14 . 5 4 . . 8 Grunt 73 | . 5 3 5 4 . . . . 5 7 . 5 10 . 3 26 Brawler 2 | . . . . . . . . . . . . 1 1 . . . Duelist 5 | . . . . . . . . . . 1 . . . . . 4 Protector 1 | . . . . . . . . . . . . . . . . 1 Sentry 19 | . . 6 5 2 . . . . . 1 . 2 2 . . 1 Specialist 8 | . . . . . . . . . 3 . . . 3 . 2 . Hunter 13 | . . . 1 1 . . . . . 1 . . 6 . . 4 Programmer 40 | . . . . 1 . . 1 . . 4 . 12 10 . 2 10 Heavy 3 | . . . . 1 . . . . 1 . . . . . 1 . Compactor 5 | . . . . . . 5 . . . . . . . . . . Best Kill Streak 11 | . 2 4 6 4 . 1 1 . 5 11 . 6 10 . 4 11 Combat Bots Only 11 | . 2 3 5 3 . 1 1 . 5 11 . 5 6 . 4 9 Max Kills in Single Turn 4 | . 1 2 2 2 . 1 1 . 2 2 . 4 3 . 1 3 Gunslinging 2 | . . . 1 . . . . . 1 . . 1 1 . . 2 Exploded 3 | . . . 2 . . . . . . 2 . 3 . . . . Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac DSF Fac Was Fac Res Res DSF Acc Hostile Shots Fired 1916 | . 22 54 77 112 . . 6 . 70 128 1 112 234 . 111 989 Missed 504 | . 3 22 15 37 . . . . 14 37 . 30 70 . 52 224 Hits 1412 | . 19 32 62 75 . . 6 . 56 91 1 82 164 . 59 765 Melee 40 | . . . . 3 . . . . . 6 1 . . . . 30 Projectile 1372 | . 19 32 62 72 . . 6 . 56 85 . 82 164 . 59 735 AOE 2 | . . 1 . . . . . . . . . . . . . 1 Critical Strikes 74 | . 1 1 5 4 . . . . 2 5 . 3 14 . 4 35 Part Disruptions 1 | . . . . . . . . . . . . . 1 . . . Damage Taken 24778 | . 210 548 963 1550 . . 88 . 1249 1965 217 1610 2037 . 1054 13287 Core 2354 | . 45 52 82 91 . . 29 . 143 81 . 96 130 . 4 1601 Absorbed by Shields 4930 | . . . . . . . . . . . . . 1476 . 326 3128 Reduced by Siege Mode 1522 | . . . . . . . . . . . . . 46 . 216 1260 Regen/Repaired (Parts) 211 | . . . . . 77 . . . . . . 134 . . . . Core Remaining (%) 89 | 100 82 87 85 87 . . 96 . 85 . . 84 90 . 99 . Volleys Fired 726 | . 23 33 54 46 . 45 9 . 20 61 31 84 127 2 19 172 Largest 6 | . 2 2 3 3 . 4 4 . 4 5 5 5 5 1 5 6 Hottest 430 | . 120 135 225 147 . 263 149 . 149 211 210 179 214 113 278 430 Shots Fired 2298 | . 46 66 142 133 . 140 22 . 80 207 63 254 382 2 82 679 Gun 1875 | . 32 . 67 133 . 140 17 . 80 143 49 192 318 . 80 624 Cannon 400 | . 14 66 70 . . . 5 . . 53 14 55 64 2 2 55 Launcher 23 | . . . 5 . . . . . . 11 . 7 . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 1302 | . 15 . 27 105 . . 13 . 60 114 15 181 309 . 52 411 Thermal 970 | . 30 66 110 28 . 140 9 . 20 82 48 66 73 2 30 266 Explosive 23 | . . . 5 . . . . . . 11 . 7 . . . . Electromagnetic 3 | . 1 . . . . . . . . . . . . . . 2 Robot Hit Streak 59 | . 7 9 16 14 . 24 8 . 22 14 11 12 27 . 38 59 Robot Miss Streak 10 | . 2 2 3 3 . 3 2 . 2 3 2 10 4 . 2 6 Penetration Max 2 | . . . . . . . . . 1 2 . 1 2 . 2 1 Secondary Targets 47 | . . . 1 3 . . . . 2 1 . 2 12 . 3 23 Max Gunslinging Chain 2 | . . . 1 1 . . . . 1 1 . 1 1 . 1 2 Shots Hit Robots 1457 | . 28 39 84 94 . 124 11 . 62 115 40 125 208 . 63 464 Core Hits 657 | . 12 22 39 26 . 26 2 . 32 73 4 77 121 . 28 195 Critical Kills 15 | . . . 2 1 . . . . . 1 . 5 5 . . 1 Critical Parts Destroyed 19 | . . . . . . . . . . 2 . 6 4 . 3 4 Critical Strikes 61 | . 2 . 5 3 . 8 . . 2 3 3 12 10 . 3 10 Burn 24 | . 2 . 3 2 . 8 . . 2 . 2 . . . . 5 Meltdown 3 | . . . 2 . . . . . . . . 1 . . . . Destroy 34 | . . . . 1 . . . . . 3 1 11 10 . 3 5 Melee Attacks 42 | . . . 12 10 . 4 6 . 10 . . . . . . . Impact 42 | . . . 12 10 . 4 6 . 10 . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 39863 | . 354 737 2335 1756 . 2249 327 . 1380 5471 736 5038 5244 . 1743 12493 Guns 31370 | . 244 . 719 1751 . 2249 237 . 1380 2381 736 2611 5144 . 1743 12175 Cannons 4364 | . 104 733 1125 . . . . . . 1081 . 917 100 . . 304 Explosions 3955 | . . . 436 . . . . . . 2009 . 1510 . . . . Melee 90 | . . . . . . . 90 . . . . . . . . . Ramming 84 | . 6 4 55 5 . . . . . . . . . . . 14 Kinetic 20940 | . 91 . 219 1372 . . 172 . 1061 1927 245 2456 4960 . 1022 7415 Thermal 14947 | . 241 733 1625 379 . 2249 65 . 319 1630 491 1146 284 . 721 5064 Explosive 3778 | . . . 436 . . . . . . 1914 . 1428 . . . . Electromagnetic 24 | . 16 . . . . . . . . . . 8 . . . . Impact 90 | . . . . . . . 90 . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 85 | . . . . . . 76 85 . . 4 46 46 8 . 2 11 Average Corruption 26 | . . . . . . 41 77 . . 3 28 41 7 . 1 4 Corruption Purged 24 | . . . . . . . . . . 4 . 15 . . . 5 Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 375 | . . . . . . 60 43 . . 9 27 139 47 . 2 48 Message Errors 66 | . . . . . . 12 10 . . 2 3 20 9 . . 10 Matter Fused 82 | . . . . . . 14 7 . . 2 7 31 13 . 1 7 Heat Flow Errors 42 | . . . . . . 3 7 . . 2 3 18 3 . 1 5 Energy Discharges 39 | . . . . . . 9 6 . . . 1 14 7 . . 2 Parts Rejected 8 | . . . . . . 2 . . . . 1 4 . . . 1 Parts Fused 3 | . . . . . . . 1 . . . . 1 1 . . . Data Loss (minor) 31 | . . . . . . 5 4 . . 1 2 10 3 . . 6 Data Loss (major) 17 | . . . . . . 1 . . . 1 1 6 3 . . 5 Misfires 16 | . . . . . . 1 2 . . 1 1 5 3 . . 3 Alerts 5 | . . . . . . 1 . . . . . 3 . . . 1 Misdirections 19 | . . . . . . 4 5 . . . 4 6 . . . . Weapon Failures 47 | . . . . . . 8 1 . . . 4 21 5 . . 8 Overload Shots 1 | . . . . . . . . . . . . . 1 . . . Overflow Damage 154 | . . . . . . . 50 . . 19 . 34 3 . . 48 Projectiles 60 | . . . . . . . . . . 9 . . 3 . . 48 Explosions 44 | . . . . . . . . . . 10 . 34 . . . . Melee 50 | . . . . . . . 50 . . . . . . . . . Knockbacks 1 | . . . . . . . 1 . . . . . . . . . Impact 1 | . . . . . . . 1 . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 184 | . . . 23 . . . . . . 161 . . . . . . Shots 5 | . . . 2 . . . . . . 3 . . . . . . Rammed 16 | . 2 1 5 1 . . . . . . . . . . . 7 Targets Rammed 16 | . 2 1 5 1 . . . . . . . . . . . 7 Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 364 | . 244 90 248 360 . 355 211 . 66 238 320 360 364 88 153 350 Average Temperature 81 | . 82 21 77 81 . 95 71 . 28 60 88 98 72 40 50 103 Received Heat Transfer 2923 | . 120 174 324 321 . . . . 346 204 . 144 151 . 80 1059 Effects 5 | . . . . . . . . . . . . 1 2 . . 2 Shutdowns 2 | . . . . . . . . . . . . . 1 . . 1 Energy Bleed 1 | . . . . . . . . . . . . . . . . 1 Interference 1 | . . . . . . . . . . . . 1 . . . . Short Circuit 1 | . . . . . . . . . . . . . 1 . . . Siege Activations 21 | . . . . . . . . . . . . . 4 . 2 15 Total Turns 394 | . . . . . . . . . . . . . 87 . 60 247 Longest Duration 61 | . . . . . . . . . . . . . 41 . 55 61 Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions 2 | . . . . . . . 2 . . . . . . . . . Robots Melted 7 | . . . 2 . . 1 . . . . . 1 . . . 3 Combat Hostiles 7 | . . . 2 . . 1 . . . . . 1 . . . 3 Parts Melted 41 | . . 6 4 1 . 1 . . . 4 . 2 . . . 23 Heat Transferred 26170 | . 777 1554 2960 962 . 5497 111 . 851 2379 1221 1633 409 . 888 6928 Parts Sabotaged 3 | . . . . . . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac DSF Fac Was Fac Res Res DSF Acc Maximum Alert Level 4 | . . . 2 1 . . . . 1 4 1 2 3 2 2 4 Low Security (%) 48 | . 100 100 50 93 100 100 100 100 73 17 10 54 5 . . . Level 1 18 | . . . 16 6 . . . . 26 . 89 15 53 . 26 22 Level 2 23 | . . . 32 . . . . . . 55 . 29 29 100 73 36 Level 3 6 | . . . . . . . . . . 19 . . 11 . . 27 Level 4 2 | . . . . . . . . . . 7 . . . . . 13 Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Sterilizations 2 | . . . . . . . . . 1 . . . . . 1 . Peak Influence 1453 | . 87 170 503 228 38 2 30 . 270 1134 394 679 851 474 534 1453 Initial 474 | . . 33 53 221 38 . . . . 141 390 119 353 474 333 320 Average 291 | . 13 98 212 77 7 . 3 . 120 617 293 209 405 457 457 698 Influence Increases 8010 | . 192 435 888 298 . 3 71 . 280 1444 10 1106 1086 11 231 1955 Destroy 0b10 Robot/C 4200 | . 120 260 440 180 . . 20 . 180 560 . 500 720 . 160 1060 Destroy 0b10 Robot/NC 340 | . . 10 50 15 . . 5 . 5 45 . 65 60 . . 85 Destroy Leader 890 | . 40 90 94 60 . . 10 . 20 102 . 116 140 . 20 198 Successful Hack 72 | . . . . 7 . . . . . 22 . 11 27 5 . . Disable Machine 870 | . . 30 75 15 . . 30 . 15 435 . 195 . . 15 60 Destroy Structure 738 | . 2 . 49 6 . 3 6 . . 280 10 174 94 6 6 102 Partial Spotted 15 | . . . . . . . . . . . . . . . . 15 Lose Combat Pursuer 885 | . 30 45 180 15 . . . . 60 . . 45 45 . 30 435 Influence Decreases 6633 | . 113 387 526 708 79 3 71 . 10 599 955 603 916 409 142 1112 Entered New Map 2349 | . . 46 74 268 41 . . . . 129 725 51 320 369 112 214 Time Decay 3752 | . 113 311 422 418 38 3 71 . . 410 190 532 586 40 . 618 Lost Part 522 | . . 30 30 22 . . . . 10 50 40 20 10 . 30 280 Lost Ally 10 | . . . . . . . . . . 10 . . . . . . Squads Dispatched 56 | . 2 1 1 6 1 . 1 . 1 6 . 7 10 . 1 19 Investigation 6 | . 1 . . 1 1 . . . . . . . 1 . . 2 Extermination 18 | . . . . 1 . . 1 . . 2 . 6 3 . . 5 Reinforcement 19 | . 1 1 1 3 . . . . 1 2 . 1 5 . 1 3 Assault 9 | . . . . . . . . . . 2 . . 1 . . 6 Garrison 4 | . . . . 1 . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . 1 . . . Haulers Reinforced 4 | . . . . . . . . . . 2 . 1 . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac DSF Fac Was Fac Res Res DSF Acc Distress Signals 13 | . . 2 4 2 . . . . . . . 1 1 . . 3 Communications Jammed 87 | . . . . 3 . . . . 2 6 . 19 57 . . . Distress Signals 82 | . . . . . . . . . . 6 . 19 57 . . . Times Spotted 385 | . 11 26 53 16 . 6 6 . 13 35 12 37 52 . 9 109 Peak Tracking Total 14 | . 2 6 6 5 . 3 2 . 5 7 6 6 4 . 5 14 Tactical Retreats 37 | . 1 1 12 1 . . . . 2 . 2 2 1 . 2 13 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac DSF Fac Was Fac Res Res DSF Acc Traps Triggered 14 | . 1 . . . 1 . 3 . 1 2 . 2 1 . . 3 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac DSF Fac Was Fac Res Res DSF Acc Machines Disabled 58 | . . 2 5 1 . . 2 . 1 29 . 13 . . 1 4 Max in Single Turn 17 | . . 1 1 1 . . 1 . 1 17 . 7 . . 1 1 Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac DSF Fac Was Fac Res Res DSF Acc Machines Accessed 25 | . . . 1 3 1 . 3 1 . 4 . 5 2 2 . 3 Terminals 14 | . . . 1 1 . . 2 1 . 2 . 1 1 2 . 3 Fabricators 3 | . . . . 2 . . . . . 1 . . . . . . Repair Stations 2 | . . . . . 1 . . . . . . 1 . . . . Recycling Units 1 | . . . . . . . . . . . . 1 . . . . Scanalyzers 4 | . . . . . . . 1 . . 1 . 1 1 . . . Garrison Access 1 | . . . . . . . . . . . . 1 . . . . Total Hacks 54 | . . . 2 8 1 . 4 1 . 7 . 12 5 5 . 9 Successful 18 | . . . 1 5 1 . . 1 . 3 . 4 1 2 . . Failed 36 | . . . 1 3 . . 4 . . 4 . 8 4 3 . 9 Catastrophic 9 | . . . . . . . 3 . . . . 2 1 1 . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 12 | . . . 2 1 2 . 1 . . 3 . . 1 2 . . Terminals 31 | . . . 2 3 . . 3 1 . 3 . 2 3 5 . 9 Fabricators 7 | . . . . 5 . . . . . 2 . . . . . . Repair Stations 6 | . . . . . 1 . . . . . . 5 . . . . Recycling Units 1 | . . . . . . . . . . . . 1 . . . . Scanalyzers 8 | . . . . . . . 1 . . 2 . 3 2 . . . Garrison Access 1 | . . . . . . . . . . . . 1 . . . . Terminal Hacks 9 | . . . 1 2 . . . 1 . 1 . 1 1 2 . . Part Schematic 1 | . . . 1 . . . . . . . . . . . . . Open DSF 3 | . . . . . . . . 1 . 1 . . . 1 . . Branch Access Points 2 | . . . . 1 . . . . . . . . 1 . . . Alert Level 3 | . . . . 1 . . . . . . . 1 . 1 . . Fabricator Hacks 4 | . . . . 3 . . . . . 1 . . . . . . Load Schematic 1 | . . . . 1 . . . . . . . . . . . . Build 3 | . . . . 2 . . . . . 1 . . . . . . Repair Station Hacks 3 | . . . . . . . . . . . . 3 . . . . Scan Component 2 | . . . . . . . . . . . . 2 . . . . Repair 1 | . . . . . . . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . 1 . . . . . . Retrieve Study 1 | . . . . . . . . . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . 1 . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . . . . . . . Patch 1 | . . . . . 1 . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 19 | . . . . 3 . . 3 . . 2 . 5 2 1 . 3 Full Trace Events 4 | . . . . 1 . . . . . . . . 1 . . 2 Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built 2 | . . . . . . . . . . 2 . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time 81 | . . . . . . . . . . 81 . . . . . . Total Robot Build Rating 2 | . . . . . . . . . . 2 . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . . Parts Built 3 | . . . . 3 . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time 78 | . . . . 78 . . . . . . . . . . . . Total Part Build Rating 13 | . . . . 13 . . . . . . . . . . . . Part Studies Acquired 1 | . . . . . . . . . . 1 . . . . . . Parts Repaired 1 | . . . . . . . . . . . . 1 . . . . Time 50 | . . . . . . . . . . . . 50 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac DSF Fac Was Fac Res Res DSF Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . 3 Programmers 3 | . . . . . . . . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac DSF Fac Was Fac Res Res DSF Acc Total Allies 3 | . . . . . . 1 . . . 2 . . . . . . Largest Group 2 | . . . . . . 1 . . . 2 . . . . . . Highest-Rated Group 31 | . . . . . . 31 . . . 20 . . . . . . Highest-Rated Ally 31 | . . . . . . 31 . . . 10 . . . . . . Initial Warlord ECA Mod 16 | . . . . . . . . . . 9 9 9 8 7 7 16 Total Orders 5 | . . . . . . . . . . 5 . . . . . . FOLLOW 1 | . . . . . . . . . . 1 . . . . . . TUNNEL 4 | . . . . . . . . . . 4 . . . . . . Ally Attacks 14 | . . . . . . 14 . . . . . . . . . . Total Damage 272 | . . . . . . 272 . . . . . . . . . . Kills 1 | . . . . . . 1 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac DSF Fac Was Fac Res Res DSF Acc Active Infowar (turns) 10645 | . . . 191 1186 237 937 628 8 309 982 380 2102 1825 93 288 1479 Optics 3289 | . . . . . . . . . . 957 380 1952 . . . . Sensors 7941 | . . . 133 801 236 937 628 8 47 359 380 1498 1176 85 251 1402 Terrain 1960 | . . . . . . . . . . . . 192 522 81 1 1164 Jamming 6657 | . . . 58 947 77 . . . 309 982 313 2016 1825 93 37 . Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac DSF Fac Was Fac Res Res DSF Acc Turns Passed 14037 | . 690 706 1527 1186 237 937 628 8 309 982 380 2102 1825 93 361 2066 Spaces Moved 6153 | 1 366 343 570 570 141 285 354 5 114 431 123 1029 750 27 123 921 Core 291 | . . . . . . . . . . . . . . . . 291 Treads 3314 | . 366 343 570 570 141 285 259 . . . . . . 27 123 630 Legs 1 | 1 . . . . . . . . . . . . . . . . Wheels 2547 | . . . . . . . 95 5 114 431 123 1029 750 . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 160 160 155 156 162 162 150 165 120 120 120 135 153 165 160 50 Average Speed 157 | 120 160 160 209 157 162 162 158 165 151 157 129 148 163 165 173 125 Slowest Speed 315 | 120 160 240 240 240 162 162 180 165 165 180 135 270 315 165 248 160 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Potential Cave-ins 2 | . . . . . . . . . . . 2 . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . 1 . . . . . Exploration Rate (%) 37 | 2 60 33 48 22 5 85 12 . 70 14 81 32 24 1 88 22 Regions Visited 16 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . . . . . . Known Exits Taken 6 | . . 1 . . . . 1 1 . . . 1 1 1 . . Unknown Exits Taken 4 | 1 1 . 1 1 . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . . . Spaces Dug 96 | . . . 8 6 . 4 5 . . 2 8 14 25 2 2 20 Terrain Destroyed 444 | . . . 47 6 . 4 5 . 1 151 15 99 68 2 2 44 Melee 23 | . . . 8 6 . 4 5 . . . . . . . . . Projectile 212 | . . . 15 . . . . . 1 20 15 50 63 2 2 44 AOE 204 | . . . 24 . . . . . . 131 . 49 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac DSF Fac Was Fac Res Res DSF Acc Total 9148 | . 433 441 784 786 148 673 399 5 199 618 295 1429 1115 74 230 1519 Wait 1216 | . 1 18 37 88 2 323 . . 29 51 133 201 70 34 23 206 Move 6139 | . 365 342 569 569 141 284 353 4 113 431 122 1028 749 26 122 921 Hop . | . . . . . . . . . . . . . . . . . Pick Up 245 | . 17 22 21 21 1 3 8 . 4 16 1 30 36 3 18 44 Fast Attach 93 | . 3 2 9 2 . 2 4 . 1 12 1 14 17 . 7 19 Attach 95 | . . 3 8 9 2 . 1 1 1 11 2 8 7 3 6 33 Detach 19 | . . . 2 . . . 1 . . 3 . 1 1 1 3 7 Swap 281 | . 7 6 35 22 2 8 9 . 15 16 4 36 50 3 9 59 Drop 276 | . 15 14 32 18 . 4 8 . 6 17 1 27 58 2 23 51 Fire 726 | . 23 33 54 46 . 45 9 . 20 61 31 84 127 2 19 172 Melee 42 | . . . 12 10 . 4 6 . 10 . . . . . . . Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush 16 | . 2 1 5 1 . . . . . . . . . . . 7 Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -9/Materials -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory -6/Waste -6/Factory -5/Factory -5/DSF -4/Factory -4/Waste -4/Factory -3/Research (discovered 4 exits: *Res / Arm / Qua x2) -2/Research -2/DSF -1/Access (discovered 1 exit: [Com]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 209 | -10/Materials | Discovered new exit (range 15) 303 | -10/Materials | Build established: Mutant 321 | -10/Materials | Discovered new exit (range 9) 577 | -10/Materials | Discovered new exit (range 12) 691 | -10/Materials | Entered another Materials area 691 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1097 | -9/Materials | Build established: Scavenger-Mutant 1256 | -9/Materials | Lost 3 parts (2n1u) 1327 | -9/Materials | Discovered new exit (range 15) 1397 | -9/Materials | Identified exit to Materials 1397 | -9/Materials | Entered another Materials area 1397 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1836 | -8/Materials | Build established: Scavenger-Gunner 2546 | -8/Materials | Discovered new exit (range 8) 2556 | -8/Materials | Identified exit to Storage 2918 | -8/Materials | Discovered new exit (range 3) 2924 | -8/Materials | Entered Factory 2924 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2940 | -7/Factory | Identified exit to Lower Caves 3222 | -7/Factory | Build established: Scavenger-Tank 3241 | -7/Factory | Fabricated Imp. Weapon Cycler (x2) 3818 | -7/Factory | Fabricated Huge Storage Unit (x1) 3946 | -7/Factory | Discovered new exit (range 13) 4017 | -7/Factory | Garrison activated, responded to threat 4027 | -7/Factory | Lost 7 parts (1p3n1u2w) 4110 | -7/Factory | Entered another Factory area 4110 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4233 | -6/Factory | Build established: Scavenger-Gunner 4347 | -6/Factory | Manually triggered Chute Trap 4347 | -6/Factory | Sucked down chute 4347 | -6/Factory | Entered Waste 4348 | -6/Waste | Met a frightened Derelict 4362 | -6/Waste | EMP discharged 4362 | -6/Waste | System corruption reached 10% 4389 | -6/Waste | Spotted C-40 Crusher 4401 | -6/Waste | Allies destroyed C-40 Crusher 4416 | -6/Waste | Spotted C-40 Crusher 4462 | -6/Waste | EMP discharged 4511 | -6/Waste | Destroyed C-40 Crusher 4535 | -6/Waste | Spotted C-40 Crusher 4542 | -6/Waste | Spotted C-40 Crusher 4562 | -6/Waste | EMP discharged 4658 | -6/Waste | Spotted C-40 Crusher 4662 | -6/Waste | EMP discharged 4662 | -6/Waste | System corruption reached 30% 4693 | -6/Waste | Destroyed C-40 Crusher 4735 | -6/Waste | Destroyed C-40 Crusher 4762 | -6/Waste | EMP discharged 4848 | -6/Waste | Destroyed C-40 Crusher 4862 | -6/Waste | EMP discharged 4932 | -6/Waste | Spotted C-40 Crusher 4962 | -6/Waste | EMP discharged 5062 | -6/Waste | EMP discharged 5149 | -6/Waste | Destroyed C-40 Crusher 5162 | -6/Waste | EMP discharged 5262 | -6/Waste | EMP discharged 5268 | -6/Waste | Discovered new exit (range 11) 5284 | -6/Waste | Entered Factory 5686 | -6/Factory | Build established: Scavenger-Skirmisher 5904 | -6/Factory | Discovered new exit (range 5) 5910 | -6/Factory | Identified exit to Factory 5912 | -6/Factory | Entered another Factory area 5912 | -5/Factory | Evolved 2 slots: Utility x2 5920 | -5/Factory | Identified exit to DSF 5920 | -5/Factory | Entered DSF 6014 | -5/DSF | Additional patrols routed to DSF 6104 | -5/DSF | Discovered new exit (range 15) 6185 | -5/DSF | Sterilization system engaged 6205 | -5/DSF | Ambient heat levels rising (+10) 6220 | -5/DSF | Ambient heat levels rising (+10) 6229 | -5/DSF | Entered Factory 6229 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6535 | -4/Factory | Build established: Scavenger-Gunner 6729 | -4/Factory | First assault squad dispatched 6889 | -4/Factory | Fabricated T-07 Excavator? 7065 | -4/Factory | Lost 3 parts (1p2n) 7156 | -4/Factory | Destroyed 11 combat bots 7211 | -4/Factory | Sucked down chute 7211 | -4/Factory | Entered Waste 7226 | -4/Waste | EMP discharged 7226 | -4/Waste | System corruption reached 10% 7303 | -4/Waste | Spotted C-40 Crusher 7304 | -4/Waste | Spotted C-40 Crusher 7305 | -4/Waste | Spotted C-40 Crusher 7308 | -4/Waste | Spotted C-40 Crusher 7326 | -4/Waste | EMP discharged 7336 | -4/Waste | Spotted C-40 Crusher 7384 | -4/Waste | Crushed by falling debris 7384 | -4/Waste | System corruption reached 30% 7419 | -4/Waste | Spotted C-40 Crusher 7426 | -4/Waste | EMP discharged 7516 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7526 | -4/Waste | EMP discharged 7560 | -4/Waste | Discovered new exit (range 22) 7590 | -4/Waste | Identified exit to Factory 7591 | -4/Waste | Entered Factory 7898 | -4/Factory | Build established: Scavenger-Skirmisher 8456 | -4/Factory | Found Hvy. Insulated Plating 8485 | -4/Factory | Found Unknown Device 8485 | -4/Factory | Identified Quantum Capacitor 8894 | -4/Factory | Build established: Scavenger-Tank 9608 | -4/Factory | Repaired Coil Gun+ 9624 | -4/Factory | Discovered new exit (range 16) 9687 | -4/Factory | Identified exit to Research 9693 | -4/Factory | Entered Research 9693 | -3/Research | Evolved 2 slots: Power x2 10580 | -3/Research | Identified exit to Armory 10580 | -3/Research | Identified exit to Quarantine 11141 | -3/Research | Build established: Scavenger-Skirmisher 11409 | -3/Research | Discovered new exit (range 9) 11443 | -3/Research | First assault squad dispatched 11481 | -3/Research | Identified exit to Research 11510 | -3/Research | Build established: Scavenger-Tank 11518 | -3/Research | Entered another Research area 11518 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 11611 | -2/Research | Identified exit to DSF 11611 | -2/Research | Entered DSF 11666 | -2/DSF | Additional patrols routed to DSF 11711 | -2/DSF | Lost 3 parts (2u1w) 11747 | -2/DSF | Discovered new exit (range 14) 11905 | -2/DSF | Sterilization system engaged 11925 | -2/DSF | Ambient heat levels rising (+10) 11940 | -2/DSF | Ambient heat levels rising (+10) 11955 | -2/DSF | Ambient heat levels rising (+10) 11964 | -2/DSF | Identified exit to Access 11970 | -2/DSF | Ambient heat levels rising (+10) 11972 | -2/DSF | Entered Access 11972 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 12233 | -1/Access | Build established: Scavenger-Executioner 12480 | -1/Access | Destroyed 9 combat bots 12853 | -1/Access | Found Prototype Processor 12853 | -1/Access | Identified Spectral Analyzer 12856 | -1/Access | Found Prototype Device 12856 | -1/Access | Identified Exp. Actuator Array 12972 | -1/Access | First assault squad dispatched 13314 | -1/Access | Destroyed 8 combat bots 13581 | -1/Access | Lost 10 parts (1p1n5u3w) 13698 | -1/Access | Garrison activated, responded to threat 13737 | -1/Access | Discovered new exit (range 12) 13809 | -1/Access | Specialist reinforcements revealed to be Infiltrators 13981 | -1/Access | Spotted B-99 Colossus 13982 | -1/Access | Spotted B-99 Colossus 14007 | -1/Access | Core integrity fell below 50% 14030 | -1/Access | System corruption reached 10% 14033 | -1/Access | Core integrity fell below 20% 14038 | -1/Access | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 14025_ Penetrated by Slug. 14026_ Slug penetrates Sealed Heavy Doors. 14026_ Adv. Signal Interpreter destroyed. 14026_ Slug penetrates Sealed Heavy Doors. 14027_ Slug penetrates P-80 Master. 14028_ Slug penetrates Sealed Heavy Doors. 14028_ Penetrated by Slug. 14028_ Slug penetrates Sealed Heavy Doors. 14028_ Penetrated by Slug. 14028_ Slug penetrates P-80 Master. 14029_ Slug penetrates Sealed Heavy Doors. 14031_ Quantum Reactor destroyed. 14031_ Slug penetrates Sealed Heavy Doors. 14032_ Penetrated by Slug. 14032_ Slug penetrates Sealed Heavy Doors. 14032_ Penetrated by Slug. 14032_ Slug penetrates P-80 Master. 14032_ Slug penetrates Sealed Heavy Doors. 14035_ Penetrated by Slug. 14035_ Slug penetrates Sealed Heavy Doors. 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