Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 21:50:08 Player: gucciCucci Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (55) 275 Value Destroyed (1626) 1626 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (52) 52 TOTAL SCORE: 2873 Bonus ------- High Alert Combat Kills 52 Cogmind --------- Core Integrity 0/400 Matter 219/300 Energy 186/265 System Corruption 4% Temperature Critical (512) Movement Flying (107) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (2) --- Improved Flight Unit Improved Flight Unit > --- UTILITY (4) ------ Salvage Targeting Computer Salvage Targeting Computer Targeting Computer > --- WEAPON (2) ------- Beam Rifle Maul > --- INVENTORY (5) ---- Improved Ion Engine Light Treads Light Treads Ion Cannon Ion Cannon Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Salvage Targeting Computer Salvage Targeting Computer Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Ion Cannon Ion Cannon > --- INVENTORY -------- Improved Ion Engine Light Treads Light Treads Beam Rifle Maul [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Targeting Computer Device Sensor Array Storage Large Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Beam Cannon Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Shotgun Ballistic Cannon Light Cannon Launcher Rocket Launcher Impact Weapon Maul Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 2 | . . 2 Weapon . | . . . Parts Attached 106 | 6 31 69 Power 14 | 2 5 7 Engine 13 | 2 4 7 Core 1 | . 1 . Reactor . | . . . Propulsion 26 | 2 8 16 Treads 7 | . . 7 Leg 3 | 2 1 . Wheel 4 | . 1 3 Hover 3 | . 3 . Flight 9 | . 3 6 Utility 25 | . 8 17 Device 16 | . 6 10 Storage 1 | . 1 . Processor 3 | . 1 2 Hackware . | . . . Protection 5 | . . 5 Artifact . | . . . Weapon 41 | 2 10 29 Energy Gun 15 | 1 1 13 Energy Cannon 8 | . 3 5 Ballistic Gun 7 | 1 . 6 Ballistic Cannon 3 | . 2 1 Launcher 7 | . 4 3 Special Weapon . | . . . Impact Weapon 1 | . . 1 Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 1 | . . 1 Parts Lost 16 | . 2 14 Power 2 | . 1 1 Propulsion 5 | . 1 4 Utility 4 | . . 4 Weapon 5 | . . 5 Highest Loss Streak 4 | . 1 4 To Critical Strikes . | . . . Average Slot Usage (%) 93 | . 91 95 Engine 11 | . 11 10 Core 1 | . 1 . Treads 2 | . . 5 Leg 3 | . 6 . Wheel 2 | . . 4 Hover 2 | . 4 . Flight 10 | . 11 9 Device 16 | . 19 12 Processor 14 | . 5 26 Protection 1 | . . 4 Energy Gun 4 | . 2 8 Energy Cannon 8 | . 11 4 Ballistic Gun 3 | . 2 4 Ballistic Cannon 6 | . 10 2 Launcher 1 | . 1 . Naked Turns . | . . . Heaviest Build 30 | 8 29 30 Greatest Support 40 | 20 20 40 Greatest Overweight (x) 7 | . 4 7 Average Overweight (x) . | . 1 . Largest Inventory Capacity 15 | 5 15 5 Average Capacity 5 | 5 5 5 Most Carried 5 | 3 5 5 Average Carried 4 | 1 4 4 Final Capacity 5 | 5 5 5 Final Carried 5 | 3 5 5 Class Distribution -------------------- 91% | Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 1697 | 264 428 1005 Remotely . | . . . Salvage Created 1780 | 44 461 1275 Parts 114 | 4 30 80 Haulers Intercepted . | . . . Recyclers Shooed 2 | . 1 1 Parts Field Recycled 31 | . 20 11 Retrieved Matter 258 | . 219 39 Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 42 | 1 12 29 Guns 17 | 1 2 14 Cannons 19 | . 9 10 AOE 6 | . 1 5 Classes Destroyed 9 | 1 3 5 Worker 1 | . . 1 Builder 5 | . 2 3 Tunneler 1 | . . 1 Recycler 1 | . . 1 Watcher 5 | . 2 3 Swarmer 3 | . 3 . Grunt 30 | 1 9 20 Brawler 3 | . . 3 Sentry 6 | . . 6 Best Kill Streak 7 | 1 3 7 Combat Bots Only 3 | 1 3 3 Max Kills in Single Turn 2 | 1 1 2 Gunslinging . | . . . Exploded 2 | . 1 2 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 244 | 5 56 183 Missed 67 | 1 18 48 Damage Taken 2425 | 46 508 1871 Core 590 | . 189 401 Absorbed by Shields 105 | . 6 99 Regen/Repaired (Parts) 69 | . 48 21 Core Remaining (%) 62 | 100 24 . Volleys Fired 176 | 4 61 111 Largest 2 | 2 2 2 Hottest 125 | 70 95 125 Shots Fired 317 | 8 110 199 Gun 159 | 8 26 125 Cannon 136 | . 80 56 Launcher 22 | . 4 18 Special . | . . . Kinetic 104 | 4 50 50 Thermal 175 | 4 56 115 Explosive 22 | . 4 18 Electromagnetic 16 | . . 16 Robot Hit Streak 11 | 3 7 11 Robot Miss Streak 12 | 1 4 12 Penetration Max . | . . . Secondary Targets 2 | . . 2 Max Gunslinging Chain 1 | . . 1 Shots Hit Robots 190 | 5 52 133 Core Hits 104 | 2 21 81 Critical Kills . | . . . Critical Parts Destroyed 1 | . 1 . Critical Strikes 3 | 1 2 . Burn 2 | 1 1 . Destroy 1 | . 1 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 3787 | 66 832 2889 Guns 1393 | 66 163 1164 Cannons 1393 | . 609 784 Explosions 1001 | . 60 941 Melee . | . . . Ramming . | . . . Kinetic 982 | 17 390 575 Thermal 1700 | 49 382 1269 Explosive 963 | . 60 903 Electromagnetic 142 | . . 142 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 4 | . . 4 Average Corruption 4 | . . 4 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 55 | . . 55 Message Errors 13 | . . 13 Matter Fused 14 | . . 14 Heat Flow Errors 6 | . . 6 Energy Discharges 3 | . . 3 Data Loss (minor) 6 | . . 6 Data Loss (major) 3 | . . 3 Misfires 3 | . . 3 Alerts 5 | . . 5 Weapon Failures 2 | . . 2 Overload Shots . | . . . Overflow Damage 51 | . 10 41 Projectiles 3 | . 3 . Explosions 48 | . 7 41 Melee . | . . . Knockbacks 5 | . 4 1 Impact . | . . . Kinetic 5 | . 4 1 Secondary . | . . . Self-Inflicted Damage 105 | . 40 65 Shots 4 | . 1 3 Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 596 | 98 596 588 Average Temperature 131 | 45 141 128 Received Heat Transfer 1044 | 24 194 826 Effects 36 | . 15 21 Shutdowns 5 | . 3 2 Energy Bleed 7 | . 3 4 Interference 12 | . 2 10 Matter Decay 4 | . 3 1 Short Circuit 1 | . 1 . Damage (minor) 2 | . 1 1 Damage (major) 2 | . . 2 Damage (core) 3 | . 2 1 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 3328 | 222 962 2144 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 1 | . . 1 Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Peak Influence 548 | 20 106 548 Initial 14 | . 13 14 Average 118 | 7 38 226 Maximum Alert Level 2 | . . 2 Low Security (%) 79 | 100 100 53 Level 1 14 | . . 34 Level 2 5 | . . 11 Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 13 | . 3 10 Investigation 11 | . 3 8 Extermination . | . . . Reinforcement 1 | . . 1 Assault 1 | . . 1 Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 6 | . 2 4 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 76 | 1 22 53 Peak Tracking Total 5 | 1 4 5 Tactical Retreats 6 | . 3 3 Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 4 | . 3 1 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered 1 | . . 1 Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 4 | . . 4 Max in Single Turn 1 | . . 1 Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 19 | . 7 12 Terminals 11 | . 4 7 Fabricators . | . . . Repair Stations 2 | . 1 1 Recycling Units 4 | . 2 2 Scanalyzers 2 | . . 2 Garrison Access . | . . . Total Hacks 95 | . 39 56 Successful 73 | . 28 45 Failed 19 | . 8 11 Catastrophic . | . . . Database Lockouts 3 | . 3 . Manual . | . . . Terminals 49 | . 27 22 Fabricators . | . . . Repair Stations 11 | . 6 5 Recycling Units 10 | . 6 4 Scanalyzers 25 | . . 25 Garrison Access . | . . . Terminal Hacks 36 | . 17 19 Record 17 | . 7 10 Branch Access Points 1 | . . 1 Alert Level 6 | . 3 3 Locate Traps 1 | . 1 . Dispatch Records 3 | . 1 2 Maintenance Status 1 | . 1 . Transport Status 3 | . 2 1 Reinforcement Status 1 | . 1 . Recall Reinforcements 1 | . . 1 Hauler Manifests 1 | . 1 . Zone Layout 1 | . . 1 Fabricator Hacks . | . . . Repair Station Hacks 7 | . 5 2 Scan Component 4 | . 3 1 Repair 3 | . 2 1 Recycling Unit Hacks 8 | . 6 2 Recycle Component 3 | . 3 . Process 2 | . 2 . Report Inventory 1 | . 1 . Retrieve Matter 1 | . . 1 Retrieve Components 1 | . . 1 Scanalyzer 22 | . . 22 Insert Component 11 | . . 11 Analyze 11 | . . 11 Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 16 | . 6 10 Full Trace Events 11 | . 4 7 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired 9 | . . 9 Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 3 | . 2 1 Time 84 | . 52 32 Parts Recycled 3 | . 3 . Recycled Matter 576 | . 576 . Retrieved Matter . | . . . Retrieved Components 8 | . . 8 Parts Scanalyzed 9 | . . 9 Part Schematics Acquired 9 | . . 9 Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 5739 | 195 3080 2464 Spaces Moved 3605 | 164 1992 1449 Core 136 | 35 90 11 Treads 332 | . . 332 Legs 588 | 129 459 . Wheels 692 | . 146 546 Hover 393 | . 393 . Flight 1464 | . 904 560 Fastest Speed 50 | 50 100 85 Average Speed 139 | 105 141 139 Slowest Speed 440 | 120 280 440 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 57 | 8 99 64 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug 6 | . 6 . Terrain Destroyed 223 | . 38 185 Melee . | . . . Projectile . | . . . AOE 223 | . 38 185 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 4007 | 176 2151 1680 Wait 17 | . 13 4 Move 3603 | 163 1991 1449 Hop . | . . . Pick Up 49 | 3 23 23 Fast Attach 30 | 5 14 11 Attach 20 | . 3 17 Detach 10 | . 6 4 Swap 56 | 1 14 41 Drop 46 | . 26 20 Fire 176 | 4 61 111 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 4 exits: [*Mat x2] / *Min x2) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 107 | -11/Scrapyard | Discovered new exit (range 8) 196 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 386 | -10/Materials | Repaired Ion Engine 578 | -10/Materials | Repaired Med. Laser 673 | -10/Materials | Discovered new exit (range 16) 722 | -10/Materials | Central database locked down 1390 | -10/Materials | Discovered new exit (range 14) 1462 | -10/Materials | Core integrity fell below 50% 2146 | -10/Materials | Central database locked down 2146 | -10/Materials | Central database locked down 2357 | -10/Materials | Build established: Scavenger-Mutant 2483 | -10/Materials | Discovered new exit (range 11) 2776 | -10/Materials | Build established: Mutant 2793 | -10/Materials | Discovered new exit (range 11) 3076 | -10/Materials | Discovered new exit (range 16) 3276 | -10/Materials | Entered another Materials area 3276 | -9/Materials | Evolved 2 slots: Utility x2 3846 | -9/Materials | Lost 3 parts (1n1u1w) 4236 | -9/Materials | Discovered new exit (range 12) 4510 | -9/Materials | Lost 4 parts (1p2u1w) 4674 | -9/Materials | Discovered new exit (range 15) 4770 | -9/Materials | Identified exit to Mines 5143 | -9/Materials | Repaired Imp. Ion Engine 5210 | -9/Materials | Core integrity fell below 50% 5343 | -9/Materials | Discovered new exit (range 11) 5676 | -9/Materials | First assault squad dispatched 5722 | -9/Materials | Core integrity fell below 20% 5740 | -9/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 05721_ Overheating: System interference. 05721_ Salvage Targeting Computer temporarily disabled. 05722_ Overheating: Core damaged (-56). 05723_ Overheating: Ion Cannon damaged (-46). 05723_ Overheating: Imp. Flight Unit damaged (-1). 05727_ Power failure, Rnf. Ion Engine shutdown. 05729_ Overheating: Energy bleed (-31). 05732_ Overheating: Energy bleed (-30). Bump into an enemy to attack with the active melee weapon. Even while active, melee weapons do not fire together with ranged weapons in the same volley. 05734_ 5S7IIIYLVW22WC|5DDWMOS6U 05736_ Power failure, Rnf. Ion Engine shutdown. 05736_ Overheating: Maul damaged (-79). 05738_ Hrd. Medium Armor Plating destroyed. 05739_ Overheating: Matter decay (-41). [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ???????????????###??????????????????????????? | | ??????????????##%#######?#####??????????????? | | ??????????????#[!* ###"""##?????????????? | | ??????????????# = """ ##"!!!"##????????????? | | ??????????????# """"" #"" ""#????????????? | | ??????????????# """"" # #????????????? | | ??????????????# """"" # @ > #????????????? | | ??????????????# """ # #????????????? | | ??????????????# # #????????????? | | ??????????????# ## ##????????????? | | ############??# [ ###!g ###########????? | | #######+#######g==# ! #????? | | %=* + #????? | | " # #????? | | ###### # #????? | | # * ##+####### ###### #????? | | ## %## ## #????# """"" #????? | | """" ## ## ## #????# """"" #????? | | """" ## =## + #????# """"" #????? | | """" +[ * %+ ## #????###########????? | | %! ## =## ## #???????????????????? | | ! ####### ## #???????????????????? | | #?????# [ ## ???????????????????? | | #?????# ## ???????????????????? | | " = #?????# ## ??????????????????? | | =% #?????# ### ###??????????????????? | | ## ###?????# #?# #????????????????????? | | ?###???????#########?? ?????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Salvage Targeting 2 Item Schematics ----------------- Field Recycling Unit | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Scanalyzed Shield Generator | -9/Materials | Scanalyzed Flight Unit | -9/Materials | Scanalyzed Rocket Launcher | -9/Materials | Scanalyzed Beam Cannon | -9/Materials | Scanalyzed Ion Engine | -9/Materials | Scanalyzed Seismic Detector | -9/Materials | Scanalyzed Lgt. Cannon | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- First Step to Greatness Librarian Maybe Next Time I'll Detach My Launcher Oops Shopping List Significant Disruption Storm Trooper Universal Adapter Challenges ------------ None Game ------ Seed HybridRecoilFlightbrick Manual? 0 Play Time 01:52:14 Cumulative 1.8 hours Start 2024.03.15 @ 18:58:05 End 2024.04.03 @ 21:50:08 Sessions 10 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 1 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 7 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 972ac8f4-5d47-429e-964a-fb332389b7db