Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.25 @ 15:12:37

Player: canerib

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (20)      100
Value Destroyed (678)      678
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1678

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (2) ------
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Aluminum Leg
           Aluminum Leg
  Improved Hover Unit
    Medium Laser
           Autogun

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
    Medium Storage Unit
  Improved Terrain Scanner
>          --- WEAPON -----------
     Heavy Assault Rifle
           Autogun
>          --- INVENTORY --------
           Ion Engine
           Aluminum Leg
           Aluminum Leg
  Improved Aluminum Leg
  Improved Hover Unit
           Autogun
           Mining Laser
[Rating: 16]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Improved Terrain Scanner
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               2    | .   .   2   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             24   | 7   9   8   
  Power                    4    | 1   1   2   
    Engine                 3    | 1   1   1   
    Core                   1    | .   .   1   
    Reactor                .    | .   .   .   
  Propulsion               9    | 2   4   3   
    Treads                 .    | .   .   .   
    Leg                    9    | 2   4   3   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  3    | 2   1   .   
    Device                 1    | 1   .   .   
    Storage                2    | 1   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   8    | 2   3   3   
    Energy Gun             3    | .   2   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          5    | 2   1   2   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 13   | .   7   6   
  Power                    2    | .   1   1   
  Propulsion               6    | .   3   3   
  Utility                  .    | .   .   .   
  Weapon                   5    | .   3   2   
  Highest Loss Streak      4    | .   3   4   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     93   | .   93  93  
  Engine                   11   | .   13  6   
  Core                     1    | .   .   2   
  Leg                      31   | .   26  40  
  Device                   12   | .   14  10  
  Storage                  12   | .   14  10  
  Energy Gun               9    | .   8   12  
  Ballistic Gun            13   | .   15  9   
Peak Build Rating          16   | 9   11  16  
  Average Rating           10   | 5   9   13  
  On Entrance              6    | .   9   11  
Naked Turns                11   | .   .   11  
Heaviest Build             23   | 14  21  23  
  Greatest Support         40   | 20  20  40  
  Greatest Overweight (x)  1    | .   1   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 10   | 8   10  10  
  Average Capacity         8    | 7   8   9   
  Most Carried             10   | 5   9   10  
  Average Carried          6    | 2   6   8   
  Final Capacity           10   | 8   10  5   
  Final Carried            9    | 3   9   5   

 Class Distribution 
--------------------
 59% | Mutant
 40% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           674  | 316 219 139 
  Remotely                 .    | .   .   .   
Salvage Created            899  | 94  517 288 
  Parts                    42   | 5   23  14  
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           1    | .   .   1   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  17   | .   11  6   
  Guns                     17   | .   11  6   
Classes Destroyed          6    | 2   2   2   
  Tunneler                 1    | 1   .   .   
  Hauler                   1    | .   1   .   
  Recycler                 1    | 1   .   .   
  Grunt                    13   | .   11  2   
  Duelist                  1    | .   .   1   
  Sentry                   3    | .   .   3   
Best Kill Streak           3    | 2   2   3   
  Combat Bots Only         3    | .   2   3   
Max Kills in Single Turn   2    | 1   1   2   
  Gunslinging              1    | .   .   1   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        210  | .    96   114  
  Missed                   57   | .    20   37   
Damage Taken               1976 | .    946  1030 
  Core                     567  | .    156  411  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         68   | 100  37   .    
Volleys Fired              100  | 14   61   25   
  Largest                  2    | 2    2    2    
  Hottest                  115  | 40   115  106  
Shots Fired                186  | 28   109  49   
  Gun                      186  | 28   109  49   
  Cannon                   .    | .    .    .    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  117  | 28   71   18   
  Thermal                  69   | .    38   31   
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         14   | 9    11   14   
  Robot Miss Streak        5    | 5    2    4    
  Penetration Max          .    | .    .    .    
  Secondary Targets        3    | .    2    1    
    Max Gunslinging Chain  1    | .    1    1    
Shots Hit Robots           127  | 15   75   37   
  Core Hits                44   | 5    27   12   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         3    | .    .    3    
    Burn                   3    | .    .    3    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1578 | 160  889  529  
  Guns                     1557 | 160  889  508  
  Cannons                  .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  21   | .    .    21   
  Kinetic                  946  | 160  599  187  
  Thermal                  611  | .    290  321  
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   .    | .    .    .    
Targets Rammed             2    | .    .    2    
  Kicked                   2    | .    .    2    
  Crushed                  .    | .    .    .    
Highest Temperature        236  | .    234  236  
  Average Temperature      80   | .    69   99   
  Received Heat Transfer   813  | .    549  264  
  Effects                  2    | .    1    1    
    Energy Bleed           1    | .    .    1    
    Interference           1    | .    1    .    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             2    | .    1    1    
  Heat Transferred         1924 | .    814  1110 
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             241  | 10  241 219 
  Initial                  37   | .   6   37  
  Average                  95   | 2   99  126 
Maximum Alert Level        1    | .   1   1   
  Low Security (%)         90   | 100 88  92  
  Level 1                  9    | .   11  8   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          4    | .   3   1   
  Investigation            3    | .   2   1   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           3    | .   1   2   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              36   | .   20  16  
  Peak Tracking Total      7    | .   5   7   
  Tactical Retreats        2    | .   1   1   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            2    | .   1   1   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 1    | .   .   1   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          5    | .   3   2   
  Terminals                5    | .   3   2   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                18   | .   9   9   
  Successful               11   | .   4   7   
  Failed                   7    | .   5   2   
    Catastrophic           2    | .   1   1   
  Database Lockouts        .    | .   .   .   
  Manual                   7    | .   4   3   
  Terminals                18   | .   9   9   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             9    | .   3   6   
  Robot Analysis           1    | .   .   1   
  Branch Access Points     1    | .   1   .   
  Terminal Index           1    | .   .   1   
  Alert Level              1    | .   1   .   
  Disarm Traps             1    | .   .   1   
  Surveillance Status      1    | .   .   1   
  Recall Investigation     1    | .   .   1   
  Hauler Manifests         1    | .   .   1   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         2    | .   1   1   
  Terminals                2    | .   1   1   
    Botnet                 2    | .   1   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         4    | .   3   1   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       1    | .   .   1   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               965  | 120 545 300 
Spaces Moved               471  | 60  261 150 
  Core                     12   | 12  .   .   
  Treads                   .    | .   .   .   
  Legs                     459  | 48  261 150 
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 120 
  Average Speed            125  | 106 131 122 
  Slowest Speed            190  | 120 190 190 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       22   | 4   43  20  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      679  | 91  370 218 
  Wait                     38   | 1   13  24  
  Move                     469  | 59  260 150 
  Hop                      .    | .   .   .   
  Pick Up                  38   | 10  20  8   
  Fast Attach              .    | .   .   .   
  Attach                   20   | 7   7   6   
  Detach                   .    | .   .   .   
  Swap                     4    | .   2   2   
  Drop                     8    | .   7   1   
  Fire                     100  | 14  61  25  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     2    | .   .   2   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / Min)
-9/Materials

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 15)
  121 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Lost 3 parts (1p1n1w)
  332 | -10/Materials | Build established: Mutant
  395 | -10/Materials | Core integrity fell below 50%
  468 | -10/Materials | Discovered new exit (range 11)
  496 | -10/Materials | Identified exit to Mines
  666 | -10/Materials | Entered another Materials area
  666 | -9/Materials  | Evolved 2 slots: Propulsion x2
  897 | -9/Materials  | Lost 4 parts (1p1n2w)
  955 | -9/Materials  | Released all parts (7)
  958 | -9/Materials  | Core integrity fell below 50%
  963 | -9/Materials  | Core integrity fell below 20%
  966 | -9/Materials  | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
      1x Imp. EM Shotgun
      2x Imp. Assault Rifle
    A-02 Transporter
      3x Sml. Matter Pod
      3x Sml. Storage Unit
00942_ K-01 Serf collects debris.
00942_ Aluminum Leg destroyed.
00945_ K-01 Serf collects debris. <x2>
00950_ C-30 ARC bursts open, deploying its payload.
00950_ S-10 Pest unfolds itself. <x3>
00954_ K-01 Serf collects debris.
00954_ K-01 Serf destroyed.
00955_ Released Imp. Terrain Scanner.
00955_ Released Aluminum Leg.
00955_ Released Med. Storage Unit.
00955_ Released Lgt. Nuclear Core.
00955_ Released Aluminum Leg.
00955_ Released Hvy. Assault Rifle.
00955_ Released Autogun.
00957_ Critical hit (Burn: +37).

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ScrapColdScythe
  Manual?         0
Play Time         00:13:25
  Cumulative      42.3 hours
  Start           2024.10.25 @ 15:02:23
  End             2024.10.25 @ 15:12:37
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          56
  Rogue           56
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             23
Gallery%          37
Achievement%      34
Wizard Run        0

 Options 
---------
Layout            1
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              48/Smallcaps
Map View          76x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 958a8585-9bf6-41a6-aea7-d8703747ee8c