Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.07 @ 17:46:49 Player: Michael Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (18) 90 Value Destroyed (382) 382 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (32) 32 TOTAL SCORE: 6224 Bonus ------- Follower Combat Kills 32 Cogmind --------- Core Integrity 69/1300 Matter 277/300 Energy 100/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -3/Armory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (16) ----- Melee Analysis Suite Advanced Hacking Suite Advanced Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Centrium Wheel Medium Storage Unit Advanced Sensor Array Linear Accelerator Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Matter Compressor Advanced Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Improved Targeting Computer Melee Analysis Suite Advanced Melee Analysis Suite System Shield > --- WEAPON ----------- Katana Spear > --- INVENTORY -------- Light Nuclear Core Cold Fusion Reactor Armored Wheel Long-range Terrain Scanner Advanced Hacking Suite Coil Gun [Rating: 61] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Leg Aluminum Leg Wheel Armored Wheel Utility Signal Interpreter Device Advanced Heat Sink Storage Medium Storage Unit Processor Signal Interpreter Hackware System Shield Protection Medium Armor Plating Weapon Light Assault Rifle Energy Gun Makeshift Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Linear Accelerator Launcher Rocket Launcher Slashing Weapon Katana Piercing Weapon Spear Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Arm Slots Evolved 14 | . . . . . 4 2 2 2 2 2 . Power . | . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . Utility 14 | . . . . . 4 2 2 2 2 2 . Weapon . | . . . . . . . . . . . . Parts Attached 84 | 5 2 5 2 5 14 19 11 4 10 6 1 Power 8 | 1 . . . 1 . 2 . 2 2 . . Engine 2 | 1 . . . 1 . . . . . . . Core 6 | . . . . . . 2 . 2 2 . . Reactor . | . . . . . . . . . . . . Propulsion 13 | 2 . 2 . 1 1 3 . 1 3 . . Treads . | . . . . . . . . . . . . Leg 2 | 2 . . . . . . . . . . . Wheel 11 | . . 2 . 1 1 3 . 1 3 . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 43 | 1 2 1 . 1 8 10 10 1 4 5 . Device 18 | . . . . . 3 5 5 1 2 2 . Storage 11 | 1 1 1 . 1 2 3 1 . 1 . . Processor 9 | . 1 . . . 3 1 3 . 1 . . Hackware 4 | . . . . . . . 1 . . 3 . Protection 1 | . . . . . . 1 . . . . . Artifact . | . . . . . . . . . . . . Weapon 20 | 1 . 2 2 2 5 4 1 . 1 1 1 Energy Gun 1 | . . . 1 . . . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 7 | 1 . 1 1 1 3 . . . . . . Ballistic Cannon 2 | . . . . . . . . . . 1 1 Launcher 4 | . . 1 . 1 2 . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . 1 . 1 . . Piercing Weapon 4 | . . . . . . 4 . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . . . . Parts Lost 30 | . . . . 2 9 4 . 2 6 6 1 Power 4 | . . . . 1 . . . 1 2 . . Propulsion 7 | . . . . . 3 1 . 1 2 . . Utility 13 | . . . . . 3 3 . . . 6 1 Weapon 6 | . . . . 1 3 . . . 2 . . Highest Loss Streak 5 | . . . . 2 4 3 . 2 5 3 1 Average Slot Usage (%) 76 | . 75 98 100 95 53 54 89 84 65 36 17 Engine 5 | . 14 14 14 12 . . . . . . . Core 1 | . . . . . . 3 6 5 3 . . Leg 5 | . 28 25 . . . . . . . . . Wheel 9 | . . 2 28 28 7 6 13 8 4 2 . Device 6 | . . . . . 7 4 17 16 11 6 . Storage 9 | . 14 14 14 14 4 5 11 11 7 . . Processor 18 | . 3 14 14 14 24 18 25 23 24 19 4 Hackware 2 | . . . . . . . 3 5 5 5 12 Ballistic Gun 10 | . 14 23 28 24 11 . . . . . . Slashing Weapon 1 | . . . . . . . 3 5 3 . . Piercing Weapon 2 | . . . . . . 11 6 5 2 . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 35 | 10 14 23 23 26 19 33 26 35 35 14 . Greatest Support 28 | 20 20 20 20 20 20 24 24 28 28 16 3 Greatest Overweight (x) 2 | . . 1 1 1 . 2 1 2 1 . . Average Overweight (x) . | . . . 1 . . . . . . . . Largest Inventory Capacity 12 | 6 10 10 10 10 10 10 8 8 12 4 4 Average Capacity 7 | 4 7 8 10 9 6 8 8 8 7 4 4 Most Carried 10 | 2 7 8 9 10 7 10 8 8 8 4 4 Average Carried 6 | 1 5 7 7 8 4 6 7 7 5 3 3 Final Capacity 10 | 6 8 10 10 8 4 8 8 8 4 4 4 Final Carried 9 | 2 7 7 9 7 4 7 8 6 3 4 4 Class Distribution -------------------- 71% | Mutant 24% | Assassin 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Assassin | -6/Factory Assassin | -5/Factory Assassin | -4/Factory Mutant | -3/Research Hacker-Mutant | -3/Armory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Arm Matter Collected 1116 | 209 61 109 . 60 153 82 187 192 . 63 . Remotely . | . . . . . . . . . . . . Salvage Created 513 | . . 187 . 12 72 55 187 . . . . Parts 43 | . . 17 . 7 7 5 7 . . . . Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Arm Combat Hostiles Destroyed 13 | . . 6 . 3 2 1 1 . . . . Melee 2 | . . . . . . 1 1 . . . . Guns 3 | . . 2 . . 1 . . . . . . AOE 8 | . . 4 . 3 1 . . . . . . Classes Destroyed 7 | . . 4 . . 1 . 2 . . . . Worker 3 | . . 2 . . . 1 . . . . . Tunneler 1 | . . 1 . . . . . . . . . Recycler 1 | . . . . . . . 1 . . . . Swarmer 7 | . . 3 . 3 1 . . . . . . Grunt 4 | . . 3 . . . 1 . . . . . Duelist 1 | . . . . . 1 . . . . . . Programmer 1 | . . . . . . . 1 . . . . Best Kill Streak 3 | . . 3 . 3 1 1 1 . . . . Combat Bots Only 3 | . . 3 . 3 1 1 1 . . . . Max Kills in Single Turn 3 | . . 3 . 2 1 1 1 . . . . Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . 3 . 2 1 . . . . . . Melee 1 | . . . . . . 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Arm Damage Taken 6025 | . 33 184 . 408 928 943 118 620 1412 1286 93 Core 3137 | . . 41 . 129 465 408 14 170 679 1154 77 Absorbed by Shields 12 | . . . . . . 12 . . . . . Core Remaining (%) 58 | 100 . . . 32 15 41 98 83 40 . . Volleys Fired 40 | . . 22 . 6 10 . . . . 1 1 Largest 2 | . . 2 . 2 2 . . . . 1 1 Hottest 66 | . . 53 . 40 40 . . . . 66 66 Shots Fired 68 | . . 37 . 10 19 . . . . 1 1 Gun 59 | . . 33 . 8 18 . . . . . . Cannon 2 | . . . . . . . . . . 1 1 Launcher 7 | . . 4 . 2 1 . . . . . . Special . | . . . . . . . . . . . . Kinetic 61 | . . 33 . 8 18 . . . . 1 1 Thermal . | . . . . . . . . . . . . Explosive 6 | . . 4 . 2 . . . . . . . Electromagnetic 1 | . . . . . 1 . . . . . . Robot Hit Streak 7 | . . 7 . 2 7 . . . . 2 . Robot Miss Streak 4 | . . 4 . 2 3 . . . . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 53 | . . 23 . 4 14 3 5 3 . 1 . Core Hits 30 | . . 13 . 4 7 2 2 1 . 1 . Critical Hits . | . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Melee Attacks 52 | . . . . . . 12 20 16 4 . . Impact . | . . . . . . . . . . . . Slashing 27 | . . . . . . . 10 13 4 . . Piercing 25 | . . . . . . 12 10 3 . . . Sneak Attacks 4 | . . . . . . 2 2 . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . 1 . . . Damage Inflicted 1704 | . . 569 . 230 264 204 286 90 . 61 . Guns 303 | . . 170 . 31 102 . . . . . . Cannons 51 | . . . . . . . . . . 51 . Explosions 744 | . . 399 . 199 146 . . . . . . Melee 580 | . . . . . . 204 286 90 . . . Ramming 26 | . . . . . 16 . . . . 10 . Kinetic 354 | . . 170 . 31 102 . . . . 51 . Thermal . | . . . . . . . . . . . . Explosive 598 | . . 399 . 199 . . . . . . . Electromagnetic 146 | . . . . . 146 . . . . . . Impact . | . . . . . . . . . . . . Slashing 352 | . . . . . . . 286 66 . . . Piercing 228 | . . . . . . 204 . 24 . . . Highest Corruption 10 | . . . . . . 1 . 10 1 8 8 Average Corruption 4 | . . . . . . 1 . 9 1 2 8 Corruption Purged . | . . . . . . . . . . . . Effects 11 | . . . . . . . . 5 . 4 2 Message Errors 5 | . . . . . . . . 1 . 2 2 Matter Fused 3 | . . . . . . . . 2 . 1 . Heat Flow Errors 2 | . . . . . . . . 1 . 1 . Misdirections 1 | . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 167 | . . 28 . 31 6 50 52 . . . . Projectiles . | . . . . . . . . . . . . Explosions 65 | . . 28 . 31 6 . . . . . . Melee 102 | . . . . . . 50 52 . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 73 | . . 31 . 15 23 . . . . 4 . Shots 4 | . . 2 . 1 1 . . . . . . Rammed 6 | . . . . . 4 . . . . 2 . Targets Rammed 6 | . . . . . 4 . . . . 2 . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 120 | . . 34 . . . 17 . 88 . 120 . Average Temperature 24 | . . 15 . . . 6 . 62 . 74 . Received Heat Transfer 1001 | . . 81 . 80 171 423 . 27 27 141 51 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Arm Peak Influence 271 | . 30 136 . 104 193 271 101 67 32 119 126 Initial 87 | . . 11 . . 9 87 42 23 15 7 49 Average 53 | . 18 65 . 31 56 143 38 41 14 25 76 Maximum Alert Level 1 | . . . . . . 1 . . . . . Low Security (%) 97 | 100 100 100 . 100 100 79 100 100 100 100 100 Level 1 2 | . . . . . . 20 . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 5 | . . . . . . . 2 . 1 2 . Investigation . | . . . . . . . . . . . . Extermination 3 | . . . . . . . 2 . . 1 . Reinforcement 2 | . . . . . . . . . 1 1 . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Arm Distress Signals 3 | . . . . . . 1 1 . . 1 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 108 | . 6 8 . 19 23 12 3 3 6 24 4 Peak Tracking Total 17 | . 5 3 . 17 13 8 3 2 5 15 4 Tactical Retreats 17 | . . . . 4 3 4 . 1 . 5 . Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Arm Traps Triggered 6 | . . . . . . 2 . 2 1 1 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Arm Machines Disabled 1 | . . . . . . . . . . . 1 Max in Single Turn 1 | . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Arm Machines Accessed 25 | . 2 . . . 2 4 4 4 1 5 3 Terminals 19 | . 2 . . . 2 2 4 4 1 2 2 Fabricators 2 | . . . . . . . . . . 1 1 Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . . . . . . 1 . . . 1 . Scanalyzers 2 | . . . . . . 1 . . . 1 . Garrison Access . | . . . . . . . . . . . . Total Hacks 74 | . 8 . . . 5 11 14 15 2 11 8 Successful 34 | . 2 . . . 2 8 7 4 1 4 6 Failed 40 | . 6 . . . 3 3 7 11 1 7 2 Catastrophic 6 | . 1 . . . . . . 2 . 3 . Database Lockouts . | . . . . . . . . . . . . Manual 25 | . 5 . . . 5 4 6 2 1 1 1 Terminals 60 | . 8 . . . 5 8 14 15 2 2 6 Fabricators 5 | . . . . . . . . . . 3 2 Repair Stations . | . . . . . . . . . . . . Recycling Units 4 | . . . . . . 1 . . . 3 . Scanalyzers 5 | . . . . . . 2 . . . 3 . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 18 | . 1 . . . 1 4 4 3 1 . 4 Part Schematic 1 | . . . . . . . 1 . . . . Level Access Points 2 | . . . . . 1 . . . . . 1 Branch Access Points 1 | . . . . . . . . . . . 1 Machine Index 1 | . . . . . . . 1 . . . . Terminal Index 3 | . . . . . . 1 . 1 . . 1 Unreport Threat 1 | . . . . . . . 1 . . . . Locate Traps 6 | . 1 . . . . 2 1 1 1 . . Patrol Status 1 | . . . . . . . . 1 . . . Registered Components 1 | . . . . . . 1 . . . . . Zone Layout 1 | . . . . . . . . . . . 1 Fabricator Hacks 4 | . . . . . . . . . . 2 2 Load Schematic 2 | . . . . . . . . . . 1 1 Build 2 | . . . . . . . . . . 1 1 Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . . . . Retrieve Components 1 | . . . . . . 1 . . . . . Scanalyzer 4 | . . . . . . 2 . . . 2 . Insert Component 2 | . . . . . . 1 . . . 1 . Analyze 2 | . . . . . . 1 . . . 1 . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 7 | . 1 . . . 1 1 3 1 . . . Terminals 7 | . 1 . . . 1 1 3 1 . . . Assimilate 2 | . . . . . . . 2 . . . . Botnet 5 | . 1 . . . 1 1 1 1 . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 24 | . 2 . . . 2 4 4 3 1 5 3 Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . 1 1 . . 1 . Parts Built . | . . . . . . . . . . . . Matter 424 | . . . . . . . . . . 212 212 Time 212 | . . . . . . . . . . 106 106 Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 3 | . . . . . . 3 . . . . . Parts Scanalyzed 2 | . . . . . . 1 . . . 1 . Part Schematics Acquired 2 | . . . . . . 1 . . . 1 . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Arm Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired 3 | . . . 3 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Arm Total Allies 6 | . . 1 3 . . . 2 . . . . Largest Group 3 | . . 1 3 3 . . 1 2 . . . Highest-Rated Group 37 | . . 31 37 37 . . 10 36 . . . Highest-Rated Ally 31 | . . 31 21 21 . . 10 26 . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 20 | . . 9 . 11 . . . . . . . Total Damage 276 | . . 106 . 170 . . . . . . . Kills 8 | . . 1 . 7 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Arm Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Arm Turns Passed 4383 | 64 172 802 599 159 180 471 561 481 292 517 85 Spaces Moved 4045 | 50 137 507 615 156 211 469 487 389 229 688 107 Core 812 | 7 . . . . 167 177 . . 10 344 107 Treads . | . . . . . . . . . . . . Legs 677 | 43 137 497 . . . . . . . . . Wheels 2556 | . . 10 615 156 44 292 487 389 219 344 . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 90 90 80 50 50 90 100 50 50 50 Average Speed 90 | 110 120 119 90 85 56 83 95 103 101 70 50 Slowest Speed 120 | 120 120 120 90 90 80 110 100 110 110 90 50 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . . . . Exploration Rate (%) 30 | 3 28 82 88 42 33 17 12 15 10 24 7 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . . . . . Known Exits Taken 9 | . 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 2 | 1 . . . . . . . . . 1 . Scrap Searched 3 | . . 2 . 1 . . . . . . . Spaces Dug 28 | . . . . . . 6 11 7 4 . . Terrain Destroyed 86 | . . 44 . 14 . 6 11 7 4 . . Melee 28 | . . . . . . 6 11 7 4 . . Projectile . | . . . . . . . . . . . . AOE 58 | . . 44 . 14 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Arm Total 4642 | 56 144 677 659 173 255 531 553 448 287 722 137 Wait 293 | . . 126 19 . 10 . 25 35 32 19 27 Move 4034 | 49 136 506 614 155 210 468 486 388 228 687 107 Hop . | . . . . . . . . . . . . Pick Up 40 | 2 5 9 1 2 1 11 5 2 . 2 . Fast Attach 42 | 5 2 1 1 . 5 12 7 1 4 4 . Attach 22 | . . . . . 6 3 2 3 5 2 1 Detach 23 | . . . 1 . 4 3 2 3 6 3 1 Swap 20 | . . 4 1 5 3 4 2 . 1 . . Drop 44 | . 1 9 . 5 2 11 4 3 7 2 . Fire 40 | . . 22 . 6 10 . . . . 1 1 Melee 48 | . . . . . . 11 20 13 4 . . Ram 6 | . . . . . 4 . . . . 2 . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 8 | . . . . . . 8 . . . . . Rewire 22 | . . . 22 . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 3 exits: *Fac / *Low x2) -5/Factory (discovered 2 exits: *Fac x2) -4/Factory -3/Research -3/Armory (discovered 2 exits: Res x2) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 172 | -10/Materials | Discovered new exit (range 5) 222 | -10/Materials | Discovered new exit (range 8) 236 | -10/Materials | Identified exit to Mines 237 | -10/Materials | Entered Mines 313 | -10/Mines | Build established: Mutant 321 | -10/Mines | Discovered new exit (range 5) 327 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 422 | -10/Mines | Discovered new exit (range 4) 479 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 485 | -10/Mines | Learned Materials emergency access door positions 637 | -10/Mines | Learned location of 1 exit from Materials 686 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 686 | -10/Mines | Discovered new exit (range 5) 706 | -10/Mines | Received a Mining Laser from a helpful Derelict 974 | -10/Mines | Identified exit to Exiles 1039 | -10/Mines | Entered Exiles 1039 | -10/Exiles | Found Exiles lab destroyed 1051 | -10/Exiles | Discovered new exit (range 15) 1063 | -10/Exiles | Identified exit to Mines 1208 | -10/Exiles | Discovered exit to Mines (range 12) 1638 | -10/Exiles | Entered Mines 1638 | -9/Mines | Accompanied by 3 allies 1642 | -9/Mines | Met a Derelict bent on vengeance 1712 | -9/Mines | Assembled infested the area 1717 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1746 | -9/Mines | Core integrity fell below 50% 1791 | -9/Mines | Discovered new exit (range 9) 1792 | -9/Mines | Learned location of Storage (-9) 1796 | -9/Mines | Identified exit to Materials 1797 | -9/Mines | Entered Materials 1797 | -8/Materials | Evolved 4 slots: Utility x4 1798 | -8/Materials | Identified exit to Factory 1901 | -8/Materials | Lost 4 parts (3n1w) 1942 | -8/Materials | Lost 3 parts (1u2w) 1954 | -8/Materials | Core integrity fell below 50% 1977 | -8/Materials | Core integrity fell below 20% 1977 | -8/Materials | Entered Factory 1977 | -7/Factory | Evolved 2 slots: Utility x2 2326 | -7/Factory | Crushed by falling debris 2340 | -7/Factory | Core integrity fell below 50% 2364 | -7/Factory | Lost 3 parts (1n2u) 2445 | -7/Factory | Discovered new exit (range 3) 2447 | -7/Factory | Identified exit to Factory 2448 | -7/Factory | Entered another Factory area 2448 | -6/Factory | Evolved 2 slots: Utility x2 2492 | -6/Factory | Discovered new exit (range 9) 2497 | -6/Factory | Identified exit to Lower Caves 2690 | -6/Factory | Discovered new exit (range 22) 2775 | -6/Factory | Build established: Assassin 2889 | -6/Factory | Discovered exit to Lower Caves (range 17) 2982 | -6/Factory | Identified exit to Factory 3009 | -6/Factory | Entered another Factory area 3009 | -5/Factory | Accompanied by 2 allies 3009 | -5/Factory | Evolved 2 slots: Utility x2 3157 | -5/Factory | Discovered new exit (range 14) 3169 | -5/Factory | Identified exit to Factory 3337 | -5/Factory | System corruption reached 10% 3471 | -5/Factory | Discovered exit to Factory (range 8) 3490 | -5/Factory | Entered another Factory area 3490 | -4/Factory | Evolved 2 slots: Utility x2 3754 | -4/Factory | Lost 5 parts (2p2n1w) 3765 | -4/Factory | Spotted B-86 Titan 3770 | -4/Factory | Discovered new exit (range 15) 3773 | -4/Factory | Core integrity fell below 50% 3781 | -4/Factory | Identified exit to Research 3782 | -4/Factory | Entered Research 3782 | -3/Research | Evolved 2 slots: Utility x2 3974 | -3/Research | Build established: Mutant 4161 | -3/Research | Spotted B-86 Titan 4207 | -3/Research | Core integrity fell below 50% 4253 | -3/Research | Spotted B-86 Titan 4281 | -3/Research | Discovered new exit (range 13) 4290 | -3/Research | Lost 3 parts (3u) 4296 | -3/Research | Core integrity fell below 20% 4299 | -3/Research | Entered Armory 4360 | -3/Armory | Identified exit to Research 4384 | -3/Armory | Self-destructed Last Messages --------------- ETC: 106 04343_ Connecting with Terminal... >>Index(Terminals) Found 13 terminals. Downloaded coordinate data. >>Access(Branch) No branch access points found. 04349_ RNI/JHVU=JX0P<7 04360_ Connecting with Terminal... >>Access(Main) Found 2 level access points to Research: (94,40) (18,62) Map updated. >>Layout(Zone) Retrieving Zone 6L layout... Downloaded map data. 04366_ System Shield destroyed. 04375_ Reinforced Shell breached. 04380_ 2/LRCKS%|X#IJUWDQ YC Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????######??????????????????????? | | ?????????????????????? #??????????????????????? | | ???????????????????""""" ###+##?????????????????? | | ????????????????# "|||" # #????????# #??????? | | ????????????????# "|"" @g #?????####?###????? | | ????????????????# "|""" # #?????# ????? | | ????????????????# "|||" # #?????# ????? | | ????????????????# """"" ## ##?????# ????? | | ????????????????# g ## #??????# ????? | | ????????????????########/### #??????# ????? | | ???????????????????????# #?# #??????# ????? | | ???????????????????????# #?# #??????# ????? | | ???????????????????????# #?# #??????# ????? | | ???????????????????????# #?# #??????# ????? | | ????????????????########+### #??????# ????? | | ????????????????# ! ## #??????# ????? | | ????????????????# ## ##?????# ????? | | ????????????????# # ##############+#### | | ????????????????# + "T | | ????????????????# """ # "" | | ????????????????# """ [[ # ####+#########+#### | | ????????????????# """ [! #######] # | | ????????????????# [ #?????# """ # " | | ????????????????###########?????# """ # F | | ????????????????????????????????#= """ # """ | | ????????????????????????????????# # """ " | | ????????????????????????????????# """ # """ | | ????????????????????????????????# """ # | | ????????????????????????????????# """ # """ "" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 19 Energy Capacity 315 Matter Stores 457 Matter Capacity 550 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 210 Armor Coverage 225 Evasion (%) 50 Targeting Accuracy 6 Melee Accuracy 13 Offensive Hacking 28 Defensive Hacking 10 Item Schematics ----------------- Adv. EMP Blaster | -7/Factory | Scanalyzed Hcp. Storage Unit | -6/Factory | Hacked Adv. Hacking Suite | -3/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LaserAssembledReconstructor Manual? 0 Play Time 01:22:48 Cumulative 315.9 hours Start 2020.12.07 @ 13:30:17 End 2020.12.07 @ 17:46:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 130 Rogue 94 Adventurer 36 Explorer 0 Win Type - Total 11 Types 11/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 57 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 0b99ef94-c05e-44fa-ab16-e00b847b2ee8