Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.10 @ 22:08:48 Player: GayPredator Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (95) 475 Value Destroyed (3192) 3192 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (932) 932 TOTAL SCORE: 6879 Bonus ------- High Alert Combat Kills 429 Follower Combat Kills 155 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -352 Cogmind --------- Core Integrity 365/550 Matter 300/300 Energy 208/265 System Corruption 1% Temperature Cool (89) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (4) ------ High-capacity Storage Unit Hacking Suite Relay Coupler [NC] (22) Relay Coupler [Grunt] (11) > --- WEAPON (3) ------- Pulse Rifle Pulse Rifle Pulse Rifle > --- INVENTORY (20) --- Aluminum Leg Improved Heat Sink Cooling System Trap Scanner Machine Analyzer Improved Signal Interpreter Improved Terrain Scan Processor Advanced Targeting Computer Particle Charger ECM Suite Improved Propulsion Shielding Relay Coupler [NC] (24) Relay Coupler [Grunt] (26) Relay Coupler [Duelist] (31) Long-range Tractor Beam Heavy Missile Launcher Heavy Missile Launcher Datajack Hammer Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Wheel > --- UTILITY ---------- High-capacity Storage Unit Recoil Stabilizer Hacking Suite Long-range Tractor Beam > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle Heavy Missile Launcher > --- INVENTORY -------- Improved Ion Engine Improved Heat Sink Cooling System Trap Scanner Machine Analyzer Improved Signal Interpreter Improved Terrain Scan Processor Targeting Computer ECM Suite Improved Propulsion Shielding Improved Weapon Shielding Medium Armor Plating Medium Armor Plating High-powered Tractor Beam Pulse Rifle Pulse Rifle Improved Assault Rifle Heavy Missile Launcher Heavy Missile Launcher Datajack [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Hackware Hacking Suite Protection Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Missile Launcher Impact Weapon Hammer Special Melee Weapon Datajack Build | -11 -10 -10 -10 -8 -8 -8 ------- Run | Yrd Mat Min Sub Mat Gar Mat Slots Evolved 4 | . . . . 4 . . Power . | . . . . . . . Propulsion 1 | . . . . 1 . . Utility 2 | . . . . 2 . . Weapon 1 | . . . . 1 . . Parts Attached 118 | 7 6 3 7 58 31 6 Power 9 | 1 2 . 1 4 1 . Engine 7 | 1 2 . 1 2 1 . Core 2 | . . . . 2 . . Reactor . | . . . . . . . Propulsion 17 | 2 . . 2 7 5 1 Treads 10 | 2 . . 2 1 4 1 Leg 1 | . . . . . 1 . Wheel 6 | . . . . 6 . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 36 | 2 2 2 2 19 7 2 Device 16 | 1 . 1 1 10 3 . Storage 3 | 1 1 . . 1 . . Processor . | . . . . . . . Hackware 4 | . . . . 1 1 2 Protection 13 | . 1 1 1 7 3 . Artifact . | . . . . . . . Weapon 56 | 2 2 1 2 28 18 3 Energy Gun 12 | 2 1 . . 5 2 2 Energy Cannon 8 | . . . 2 6 . . Ballistic Gun 11 | . . . . 7 4 . Ballistic Cannon 4 | . . . . 4 . . Launcher 6 | . 1 . . 3 2 . Special Weapon . | . . . . . . . Impact Weapon 6 | . . 1 . 1 4 . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 9 | . . . . 2 6 1 Unidentified Prototypes 2 | . . . . 2 . . Parts Lost 16 | . . . 1 8 7 . Power 2 | . . . 1 . 1 . Propulsion 4 | . . . . 2 2 . Utility 6 | . . . . 4 2 . Weapon 4 | . . . . 2 2 . Highest Loss Streak 3 | . . . 1 3 3 . To Critical Strikes 1 | . . . . 1 . . Average Slot Usage (%) 97 | . 100 100 100 94 97 98 Engine 9 | . 14 14 14 5 8 9 Core 1 | . . . . 3 . . Treads 18 | . 28 28 28 3 20 27 Wheel 7 | . . . . 20 4 . Device 5 | . 12 8 . 9 2 . Storage 10 | . 14 14 14 9 9 9 Hackware 4 | . . . . 1 9 24 Protection 11 | . 1 6 13 13 14 1 Energy Gun 6 | . 27 24 . 3 1 18 Energy Cannon 5 | . . . 26 7 . . Ballistic Gun 10 | . . . . 10 19 . Launcher 1 | . . . . 2 1 . Special Melee Weapon 1 | . . . . . 3 7 Naked Turns . | . . . . . . . Heaviest Build 70 | 15 34 35 38 67 70 57 Greatest Support 60 | 40 40 40 40 42 60 60 Greatest Overweight (x) 6 | . . . . 2 6 . Average Overweight (x) . | . . . . . 1 . Largest Inventory Capacity 20 | 8 15 15 15 20 20 20 Average Capacity 16 | 7 11 15 15 16 20 20 Most Carried 20 | 5 15 15 15 20 20 19 Average Carried 15 | 3 10 15 14 15 18 18 Final Capacity 20 | 8 15 15 15 20 20 20 Final Carried 20 | 4 15 15 15 20 19 19 Class Distribution -------------------- 32% | Mutant 28% | Scavenger-Tank 16% | Scavenger-Mutant 11% | Tank 4% | Gunner 4% | Bothacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Tank | -8/Materials Scavenger-Tank | -8/Garrison Bothacker-Mutant | -8/Materials Resources | -11 -10 -10 -10 -8 -8 -8 ----------- Run | Yrd Mat Min Sub Mat Gar Mat Matter Collected 2128 | 270 76 . 100 787 702 193 Remotely 401 | . . . . 273 128 . Salvage Created 3006 | 81 343 . 270 1380 735 197 Parts 201 | 4 36 . 13 97 45 6 Haulers Intercepted 4 | . . . . 4 . . Recyclers Shooed 2 | . 1 . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 12 | . . . 12 . . . Prevented 1 | . . . 1 . . . Kills | -11 -10 -10 -10 -8 -8 -8 ------- Run | Yrd Mat Min Sub Mat Gar Mat Combat Hostiles Destroyed 71 | . 12 . 6 25 25 3 Melee 3 | . . . . 3 . . Guns 37 | . 10 . . 9 15 3 Cannons 13 | . . . 2 11 . . AOE 13 | . 2 . . 1 10 . Classes Destroyed 14 | 2 3 . 1 6 2 . Worker 3 | . . . . 3 . . Builder 1 | . . . . 1 . . Tunneler 1 | 1 . . . . . . Hauler 4 | . . . . 4 . . Recycler 5 | 1 . . . 3 . 1 Operator 2 | . . . . 2 . . Watcher 6 | . 2 . . 4 . . Swarmer 26 | . 6 . 1 8 11 . Grunt 25 | . 6 . . 6 11 2 Brawler 2 | . . . . . 2 . Duelist 1 | . . . . . 1 . Sentry 9 | . . . . 9 . . Hunter 3 | . . . . 2 . 1 Subdweller 5 | . . . 5 . . . Thug 1 | . . . . . 1 . Savage 1 | . . . . . 1 . Best Kill Streak 5 | 2 3 . 1 5 5 3 Combat Bots Only 5 | . 3 . 1 4 5 3 Max Kills in Single Turn 2 | 1 2 . 1 2 2 1 Gunslinging 1 | . 1 . . . . . Exploded 2 | . 1 . . 1 2 . Melee 1 | . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -8 -8 -8 -------- Run | Yrd Mat Min Sub Mat Gar Mat Hostile Shots Fired 364 | . 41 . 31 167 115 10 Missed 117 | . 12 . 5 65 35 . Damage Taken 3587 | . 289 . 606 1395 1132 165 Core 348 | . 67 . 96 119 32 34 Absorbed by Shields 4 | . . . . . 4 . Redirected to Shielding 178 | . . . . 62 94 22 Regen/Repaired (Parts) 68 | . . . . 68 . . Core Remaining (%) 67 | 100 . . 34 . . . Volleys Fired 197 | 5 25 . 20 89 53 5 Largest 3 | 2 2 . 2 3 3 3 Hottest 195 | 100 100 . 112 195 109 189 Shots Fired 470 | 10 49 . 39 229 129 14 Gun 301 | 10 47 . . 117 113 14 Cannon 145 | . . . 39 106 . . Launcher 24 | . 2 . . 6 16 . Special . | . . . . . . . Kinetic 161 | . . . . 60 101 . Thermal 238 | 10 47 . . 155 12 14 Explosive 23 | . 2 . . 5 16 . Electromagnetic 48 | . . . 39 9 . . Robot Hit Streak 23 | 4 6 . 13 13 23 13 Robot Miss Streak 5 | 1 3 . 1 5 5 1 Penetration Max . | . . . . . . . Secondary Targets 5 | . 1 . . 1 2 1 Max Gunslinging Chain 1 | . 1 . . 1 1 1 Shots Hit Robots 293 | 7 28 . 32 125 83 18 Core Hits 137 | 3 18 . 5 62 42 7 Critical Kills 2 | . . . . 2 . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 8 | 1 . . . 6 . 1 Burn 6 | 1 . . . 4 . 1 Meltdown 1 | . . . . 1 . . Destroy 1 | . . . . 1 . . Melee Attacks 29 | . . 4 . 3 16 6 Impact 18 | . . 4 . 3 11 . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 6 | . . . . . 3 3 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7213 | 87 592 . 612 3135 2566 221 Guns 3021 | 87 348 . . 1247 1118 221 Cannons 1952 | . . . 612 1340 . . Explosions 2152 | . 235 . . 469 1448 . Melee 41 | . . . . 41 . . Ramming 47 | . 9 . . 38 . . Kinetic 1541 | . . . . 554 987 . Thermal 2699 | 87 348 . . 1912 131 221 Explosive 2105 | . 235 . . 422 1448 . Electromagnetic 780 | . . . 612 168 . . Impact 41 | . . . . 41 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . 1 1 1 Average Corruption 1 | . . . . 1 1 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 23 | . . . . 2 19 2 Message Errors 4 | . . . . . 3 1 Matter Fused 3 | . . . . . 3 . Heat Flow Errors 2 | . . . . . 2 . Energy Discharges 6 | . . . . 1 4 1 Data Loss (minor) 4 | . . . . . 4 . Data Loss (major) 1 | . . . . . 1 . Misfires 1 | . . . . . 1 . Weapon Failures 2 | . . . . 1 1 . Overload Shots . | . . . . . . . Overflow Damage 137 | . . . . 69 68 . Projectiles 68 | . . . . 68 . . Explosions 69 | . . . . 1 68 . Melee . | . . . . . . . Knockbacks 1 | . . . . 1 . . Impact . | . . . . . . . Kinetic 1 | . . . . 1 . . Secondary . | . . . . . . . Self-Inflicted Damage 178 | . . . . 80 98 . Shots 5 | . . . . 3 2 . Rammed 10 | . 2 . . 8 . . Targets Rammed 13 | . 2 . . 11 . . Kicked . | . . . . . . . Crushed 3 | . . . . 3 . . Highest Temperature 506 | 117 325 . 54 506 438 237 Average Temperature 110 | 44 112 . 13 131 114 88 Received Heat Transfer 1065 | . 93 . 45 405 468 54 Effects 12 | . 1 . . 7 4 . Shutdowns 2 | . 1 . . . 1 . Energy Bleed 3 | . . . . 1 2 . Interference 1 | . . . . 1 . . Short Circuit 1 | . . . . 1 . . Damage (minor) 2 | . . . . 1 1 . Damage (major) 3 | . . . . 3 . . Siege Activations . | . . . . . . . Robots Corrupted 4 | . . . 4 . . . Combat Hostiles 4 | . . . 4 . . . Parts Fried 13 | . . . 12 1 . . Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . . 2 . . Combat Hostiles 1 | . . . . 1 . . Parts Melted 9 | 2 4 . . 2 1 . Heat Transferred 5748 | 333 1036 . . 3528 296 555 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . 1 . . Alert | -11 -10 -10 -10 -8 -8 -8 ------- Run | Yrd Mat Min Sub Mat Gar Mat Peak Influence 1683 | 10 347 35 . 503 1683 937 Initial 820 | . 6 35 . . 300 820 Average 611 | 2 193 35 . 322 1008 873 Maximum Alert Level 5 | . 1 . . 2 5 3 Low Security (%) 17 | 100 42 100 . 19 . . Level 1 28 | . 57 . . 49 7 . Level 2 15 | . . . . 30 13 . Level 3 18 | . . . . . 32 100 Level 4 19 | . . . . . 45 . Level 5 . | . . . . . 1 . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . . . . 3 . . Investigation 2 | . . . . 2 . . Extermination . | . . . . . . . Reinforcement 1 | . . . . 1 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -8 -8 -8 --------- Run | Yrd Mat Min Sub Mat Gar Mat Distress Signals 6 | . 1 . . 2 . 3 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 110 | . 16 . 6 45 35 8 Peak Tracking Total 7 | . 3 . 2 7 5 4 Tactical Retreats 4 | . 1 . 1 2 . . Traps | -11 -10 -10 -10 -8 -8 -8 ------- Run | Yrd Mat Min Sub Mat Gar Mat Traps Triggered 5 | . . . 1 1 3 . Indirectly . | . . . . . . . Trap Hack Attempts 57 | . . . . 19 34 4 Triggered . | . . . . . . . Disarmed 1 | . . . . . 1 . Reprogrammed 14 | . . . . 5 8 1 Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -8 -8 -8 ---------- Run | Yrd Mat Min Sub Mat Gar Mat Machines Disabled 15 | . 3 . . 4 7 1 Max in Single Turn 3 | . 3 . . 1 1 . Garrison Relay 3 | . . . . . 3 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -8 -8 -8 --------- Run | Yrd Mat Min Sub Mat Gar Mat Machines Accessed 27 | . 6 . . 16 4 1 Terminals 20 | . 6 . . 10 4 . Fabricators . | . . . . . . . Repair Stations 2 | . . . . 2 . . Recycling Units 1 | . . . . 1 . . Scanalyzers 3 | . . . . 2 . 1 Garrison Access 1 | . . . . 1 . . Total Hacks 80 | . 21 . . 46 7 6 Successful 58 | . 13 . . 35 4 6 Failed 22 | . 8 . . 11 3 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 27 | . 13 . . 14 . . Terminals 56 | . 21 . . 28 7 . Fabricators . | . . . . . . . Repair Stations 4 | . . . . 4 . . Recycling Units 1 | . . . . 1 . . Scanalyzers 18 | . . . . 12 . 6 Garrison Access 1 | . . . . 1 . . Terminal Hacks 23 | . 9 . . 10 4 . Record 1 | . . . . 1 . . Part Schematic 5 | . 5 . . . . . Prototype ID Bank 1 | . 1 . . . . . Open Door 1 | . . . . . 1 . Branch Access Points 1 | . . . . 1 . . Emergency Access Points 1 | . . . . . 1 . Terminal Index 1 | . . . . 1 . . Alert Level 4 | . 1 . . 3 . . Locate Traps 2 | . 1 . . 1 . . Surveillance Status 1 | . 1 . . . . . Recall Investigation 1 | . . . . 1 . . Zone Layout 2 | . . . . 2 . . Garrison Registry 1 | . . . . . 1 . Patrol Navigation 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . 2 . . Scan Component 1 | . . . . 1 . . Repair 1 | . . . . 1 . . Recycling Unit Hacks 1 | . . . . 1 . . Report Inventory 1 | . . . . 1 . . Scanalyzer 16 | . . . . 10 . 6 Insert Component 7 | . . . . 4 . 3 Analyze 9 | . . . . 6 . 3 Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks 15 | . 4 . . 11 . . Terminals 15 | . 4 . . 11 . . Assimilate 2 | . . . . 2 . . Botnet 12 | . 4 . . 8 . . Disrupt 1 | . . . . 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used . | . . . . . . . Hacking Detections 20 | . 6 . . 11 2 1 Full Trace Events 2 | . 1 . . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 12 | . 5 . . 4 . 3 Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . 1 . . Time 44 | . . . . 44 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 7 | . . . . 4 . 3 Part Schematics Acquired 7 | . . . . 4 . 3 Parts Damaged 1 | . . . . 1 . . Bothacking | -11 -10 -10 -10 -8 -8 -8 ------------ Run | Yrd Mat Min Sub Mat Gar Mat Used RIF Installer 1 | . . . . . 1 . Robots Hacked 4 | . . . . . 1 3 Non-combat 2 | . . . . . . 2 Combat 2 | . . . . . 1 1 Robot Hacks Applied 4 | . . . . . 1 3 map_walls 1 | . . . . . . 1 ignore_parts 1 | . . . . . . 1 formatsys_high 2 | . . . . . 1 1 Relay Couplers Released 13 | . . . . . 13 . Machine Destruction 13 | . . . . . 13 . Attached 3 | . . . . . 1 2 Fabnet Peak Effective % . | . . . . . . . Robots Rewired 3 | . . . . . 3 . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -8 -8 -8 -------- Run | Yrd Mat Min Sub Mat Gar Mat Total Allies 6 | . . . . 1 4 1 Largest Group 4 | . . . . 1 4 3 Highest-Rated Group 86 | . . . . 10 86 41 Highest-Rated Ally 31 | . . . . 10 31 16 Total Orders 27 | . . . . 4 18 5 STAY 14 | . . . . 2 9 3 FOLLOW 13 | . . . . 2 9 2 Ally Attacks 31 | . . . . . 19 12 Total Damage 608 | . . . . . 424 184 Kills 7 | . . . . . 5 2 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -8 -8 -8 ------- Run | Yrd Mat Min Sub Mat Gar Mat Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -8 -8 -8 ------------- Run | Yrd Mat Min Sub Mat Gar Mat Turns Passed 6143 | 148 860 62 857 1684 2289 243 Spaces Moved 3101 | 74 457 29 461 949 1010 121 Core 3 | 3 . . . . . . Treads 1871 | 71 457 29 461 101 631 121 Legs . | . . . . . . . Wheels 1227 | . . . . 848 379 . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 93 108 160 Average Speed 157 | 155 160 160 160 119 190 160 Slowest Speed 360 | 160 160 160 160 360 240 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 39 | 6 70 10 30 66 78 13 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched 8 | . . . 8 . . . Spaces Dug . | . . . . . . . Terrain Destroyed 160 | . 33 . . 58 69 . Melee . | . . . . . . . Projectile 43 | . . . . 43 . . AOE 117 | . 33 . . 15 69 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -8 -8 -8 --------- Run | Yrd Mat Min Sub Mat Gar Mat Total 3923 | 94 538 36 539 1313 1248 155 Wait 239 | 3 25 1 43 111 48 8 Move 3095 | 73 456 28 460 948 1009 121 Hop . | . . . . . . . Pick Up 65 | 5 15 . 4 24 15 2 Fast Attach 47 | 7 2 . 1 29 7 1 Attach 20 | . . . 1 11 6 2 Detach 14 | . 1 . . 11 1 1 Swap 51 | . 4 3 5 18 18 3 Drop 72 | 1 8 . 5 39 17 2 Fire 197 | 5 25 . 20 89 53 5 Melee 29 | . . 4 . 3 16 6 Ram . | . . . . . . . Kick . | . . . . . . . Crush 13 | . 2 . . 11 . . Escape Stasis 24 | . . . . . 24 . Rewire . | . . . . . . . Trap 57 | . . . . 19 34 4 Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -10/Mines -10/Subcaves -8/Materials (discovered 3 exits: [*Fac x2] / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 33 | -11/Scrapyard | Discovered new exit (range 16) 149 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 506 | -10/Materials | Discovered new exit (range 4) 741 | -10/Materials | Discovered new exit (range 16) 988 | -10/Materials | Discovered new exit (range 13) 1009 | -10/Materials | Entered Mines 1066 | -10/Mines | Discovered new exit (range 3) 1071 | -10/Mines | Entered Subcaves 1623 | -10/Subcaves | Discovered new exit (range 16) 1788 | -10/Subcaves | Core integrity fell below 50% 1799 | -10/Subcaves | Disturbed a concealed Subdweller 1928 | -10/Subcaves | Entered Materials 1928 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2083 | -8/Materials | Lost 3 parts (1u2w) 2902 | -8/Materials | Build established: Scavenger-Tank 2930 | -8/Materials | Discovered new exit (range 15) 3180 | -8/Materials | Discovered new exit (range 11) 3217 | -8/Materials | Build established: Tank 3232 | -8/Materials | Repaired Mak. Hammer 3611 | -8/Materials | Identified exit to Garrison 3612 | -8/Materials | Entered Garrison 3612 | -8/Garrison | Accompanied by 1 ally 3766 | -8/Garrison | Triggered checkpoint 3890 | -8/Garrison | Triggered checkpoint 3973 | -8/Garrison | Triggered checkpoint 3973 | -8/Garrison | Triggered checkpoint 3977 | -8/Garrison | Lost 3 allies 4101 | -8/Garrison | Triggered checkpoint 4113 | -8/Garrison | Triggered checkpoint 4412 | -8/Garrison | Discovered new exit (range 9) 4492 | -8/Garrison | Build established: Scavenger-Tank 4524 | -8/Garrison | Triggered checkpoint 4818 | -8/Garrison | Triggered checkpoint 4874 | -8/Garrison | Discovered new exit (range 59) 4874 | -8/Garrison | Discovered new exit (range 18) 4874 | -8/Garrison | Discovered new exit (range 44) 5468 | -8/Garrison | Installed Relay Interface Framework 5472 | -8/Garrison | Build established: Scavenger-Mutant 5492 | -8/Garrison | Triggered checkpoint 5557 | -8/Garrison | Lost 3 parts (1n1u1w) 5561 | -8/Garrison | Garrison Relay disabled 5639 | -8/Garrison | Garrison Relay disabled 5846 | -8/Garrison | Garrison Relay disabled 5901 | -8/Garrison | Entered Materials 5901 | -8/Materials | Accompanied by 2 allies 6144 | -8/Materials | Self-destructed Last Messages --------------- 05989_ R-06 Scavenger destroyed. 05994_ Acquired 22 matter. 05997_ Dropped Lgt. Treads. 05998_ Acquired Lgt. Treads. 06002_ Attempting to reprogram Blade Trap. 06005_ Blade Trap reprogrammed. 06014_ 03LDLMI H<7=L<4PVP>I OQOWZKM 06049_ Dropped Cooling System. 06054_ Acquired Cooling System. 06108_ G-50 Soldier destroyed. 06108_ Switching to secondary target: G-47 Trooper. 06111_ G-47 Trooper suffers critical hit (Burn). 06111_ G-47 Trooper destroyed. 06122_ Slug penetrates Wall. 06127_ Acquired 20 matter. 06128_ Penetrated by Slug. 06129_ H-55 Commando destroyed. 06139_ W-25 Informer sends out distress signal. 06142_ System corrupted: Energy discharge (-51). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ??????????????????????????/????#?#???????????????? | | ?????????????????????????# #???#?#???????????????? | | ?????????????????????????# #???#?#???????????????? | | ?????????????????????????# #???#?#???????????????? | | ?????????????????????????# #####/##??????????????? | | ?????????????????????????# #??????#??????????????? | | ?????????????????????????# #??????#??????????????? | | ?????????????????????????# #??????#??????????????? | | ???????????????########### #??????#??????????????? | | ???????????????# !!! + +??????#??????????????? | | ???????????????# !!! # #??????#???????###????? | | ????????# ?????# !! @ ######+######### ###### | | ????????# ????# = # #????# # = # | | ????????? ???########### ###### # "S ""[!""" # | | ?????????? ???????????#= # """ """%="" # | | ??????#+####+############%[ # "" """ """ # | | ???? =%! # """!""" # | | ???????????# %= # ^ = # | | ???????????# *%! #######+####### | | ???????????# ##### ###### | | ????????#### | | ????????+ | | ????????######+####+############ | | ?????????# ! # ! ####?#####+##### ###+## | | ?????????# # ##?????????????####### | | ?????????#/ * # ##?????????????#?????# | | ?????????# [# ##?????????????#?????# """ | | ?????????# "T" # ##?????????????#?????# """ | | ?????????# """ # ##?????????????#?????# """ | | ?????????################?????????????#?????# | | ????????????????????????###############?????###### | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Propulsion Shielding 66 Weapon Shielding 66 Evasion (%) 41 Recoil Reduction 4 Particle Charging 15 Offensive Hacking 10 Relay Coupler Types 2 Relay Coupler Value 33 Item Schematics ----------------- Propulsion Shielding | -10/Materials | Hacked Lrg. Storage Unit | -10/Materials | Hacked Hcp. Storage Unit | -10/Materials | Hacked Grenade Launcher | -10/Materials | Hacked Structural Scanner | -10/Materials | Hacked Particle Charger | -8/Materials | Scanalyzed Lgt. Armor Plating | -8/Materials | Scanalyzed Mak. System Restoration Module | -8/Materials | Scanalyzed Targeting Computer | -8/Materials | Scanalyzed Cooling System | -8/Materials | Scanalyzed Imp. Signal Interpreter | -8/Materials | Scanalyzed Trap Scanner | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoolantCannonShearcannon Manual? 0 Play Time 01:10:46 Cumulative 96.6 hours Start 2024.05.10 @ 20:52:33 End 2024.05.10 @ 22:08:48 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 75 Rogue 36 Adventurer 32 Explorer 7 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 59 Achievement% 45 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 51cf2d77-9e78-4526-b7fb-b0880c3e35a7