Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.07.08 @ 17:47:41

Player: Terminus

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (29)       5800
Robots Destroyed (547)     2735
Value Destroyed (20208)    20208
Prototype IDs (56)         1120
Alien Tech Used (2)        400
Bonus (2963)               2963
              TOTAL SCORE: 36726

 Bonus
-------
High Alert Combat Kills    1574
Follower Combat Kills      951
Network Hubs Disabled      400
Met Data Miner             300
Met Imprinter              300
Met Zhirov                 300
Met R17 at Cetus           500
Friendly Fire              -1362

 Cogmind 
---------
Core Integrity             0/1300
Matter                     94/300
Energy                     54/100
System Corruption          32%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (4) ---
                   (None)
>              --- UTILITY (12) -----
      Advanced Signal Interpreter
  Experimental Targeting Computer
  Experimental Targeting Computer
      Improved Target Analyzer
      Improved Hacking Suite
>              --- WEAPON (4) -------
               CR-A16's Behemoth Slayer
>              --- INVENTORY (5) ----
      Improved Cooling System
      Advanced Matter Compressor (400)
      Improved Targeting Computer
      Improved Remote Datajack
      Improved Plasma Cutter

 Peak State 
------------
>              --- POWER ------------
         Heavy Antimatter Reactor
>              --- PROPULSION -------
               Centrium Heavy Treads
               Centrium Heavy Treads
>              --- UTILITY ----------
               Huge Storage Unit
    Long-range Sensor Array
      Advanced Signal Interpreter
  Experimental Targeting Computer
  Experimental Targeting Computer
      Improved Target Analyzer
       Layered Medium Armor Plating
               Centrium Medium Armor Plating
      Improved Hacking Suite
      Improved Hacking Suite
      Advanced Hacking Suite
      Advanced System Shield
>              --- WEAPON -----------
      Enhanced Coil Gun
      Enhanced Coil Gun
      Improved KE Penetrator
      Improved KE Penetrator
>              --- INVENTORY --------
               Quantum Reactor
               Quantum Reactor
               Centrium Heavy Treads
               Centrium Heavy Treads
      Improved Cooling System
      Advanced Matter Compressor
      Improved Targeting Computer
               Centrium Medium Armor Plating
    Long-range Tractor Beam
               Transdimensional Reconstructor
      Advanced Variable Charge Gun
      Improved KE Penetrator
      Improved KE Penetrator
      Improved KE Penetrator
    Long-range Missile Launcher
      Improved Remote Datajack
      Improved Plasma Cutter
               CR-A16's Behemoth Slayer
[Rating: 155]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Reactor                  Quantum Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Enhanced Biometal Leg
Utility                    Hacking Suite
  Device                   Advanced Sensor Array
  Storage                  Huge Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               Small Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Gauss Rifle
  Launcher                 Long-range Missile Launcher
  Piercing Weapon          Heavy Pick

 Build                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res 
Slots Evolved              14   | .   .   .   2   .   2   .   2   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  10   | .   .   .   1   .   1   .   2   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   2   
  Weapon                   2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Parts Attached             436  | 6   11  6   37  5   23  16  34  14  19  6   6   3   12  59  2   5   4   8   19  31  27  8   11  16  3   2   10  4   29  
  Power                    23   | 1   1   1   2   1   1   2   2   1   .   1   1   .   1   2   .   .   .   .   .   .   2   .   .   .   .   .   1   .   3   
    Engine                 17   | 1   1   1   2   1   1   2   2   1   .   1   1   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   3   
  Propulsion               62   | 2   3   .   8   1   5   6   4   4   3   1   .   .   1   9   .   .   .   .   1   3   3   .   1   .   .   .   .   .   7   
    Treads                 61   | 2   3   .   8   1   5   6   4   4   3   1   .   .   1   9   .   .   .   .   1   3   3   .   1   .   .   .   .   .   6   
    Leg                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  175  | 1   4   3   8   .   5   2   17  5   5   3   1   .   4   28  .   2   2   3   8   14  13  8   7   15  1   2   5   1   8   
    Device                 88   | .   2   .   3   .   2   1   10  2   .   2   1   .   3   12  .   1   1   2   4   4   8   5   7   10  1   1   2   .   4   
    Storage                7    | 1   1   .   .   .   1   .   .   1   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Processor              10   | .   .   .   .   .   .   .   1   1   1   1   .   .   .   1   .   .   .   .   .   1   .   1   .   2   .   .   .   .   1   
    Hackware               13   | .   .   .   .   .   1   .   1   .   1   .   .   .   .   2   .   .   .   .   2   1   .   2   .   2   .   .   .   .   1   
    Protection             57   | .   1   3   5   .   1   1   5   1   2   .   .   .   1   12  .   1   1   1   2   7   5   .   .   1   .   1   3   1   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   176  | 2   3   2   19  3   12  6   11  4   11  1   4   3   6   20  2   3   2   5   10  14  9   .   3   1   2   .   4   3   11  
    Energy Gun             8    | 1   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   
    Energy Cannon          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          117  | 1   2   1   12  2   10  3   9   3   6   1   2   3   3   14  .   2   1   2   7   8   8   .   2   1   1   .   4   2   7   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               18   | .   .   1   3   1   .   1   1   .   1   .   1   .   2   .   .   .   .   1   1   2   .   .   1   .   1   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        32   | .   .   .   .   .   2   2   1   1   4   .   1   .   1   6   2   1   1   2   2   4   .   .   .   .   .   .   .   .   2   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  20   | .   .   .   2   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   2   2   4   .   .   1   .   .   4   .   2   
Parts Lost                 74   | .   .   .   2   .   .   3   6   1   1   2   1   .   2   7   .   .   .   .   2   9   1   .   2   2   .   .   .   3   30  
  Power                    8    | .   .   .   1   .   .   .   1   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Propulsion               13   | .   .   .   .   .   .   2   2   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   5   
  Utility                  31   | .   .   .   .   .   .   1   2   .   1   .   1   .   1   5   .   .   .   .   1   6   1   .   .   2   .   .   .   1   9   
  Weapon                   22   | .   .   .   1   .   .   .   1   .   .   1   .   .   .   2   .   .   .   .   1   1   .   .   1   .   .   .   .   2   12  
  Highest Loss Streak      27   | .   .   .   1   .   .   2   2   1   1   2   1   .   2   4   .   .   .   .   2   5   1   .   2   2   .   .   .   2   27  
Average Slot Usage (%)     93   | .   97  100 99  100 99  99  99  63  98  99  100 95  100 89  86  86  86  86  87  87  87  87  88  88  89  88  68  88  81  
  Engine                   6    | .   14  14  11  11  9   9   6   6   7   6   7   7   7   6   6   6   6   6   5   5   .   .   .   .   .   .   .   .   .   
  Treads                   19   | .   27  28  21  22  26  26  23  19  23  23  23  23  23  16  13  13  13  13  11  10  11  11  11  10  10  10  10  10  8   
  Device                   7    | .   6   .   10  11  8   9   7   2   9   7   7   7   7   5   6   5   4   5   4   4   7   5   7   8   10  10  10  9   3   
  Storage                  7    | .   14  14  11  11  9   9   7   6   7   7   7   7   7   6   6   6   6   6   5   5   5   5   5   5   5   5   5   5   3   
  Processor                8    | .   .   .   .   .   .   .   7   1   12  15  15  15  15  13  13  13  13  13  11  10  7   10  11  14  15  15  15  15  18  
  Hackware                 10   | .   .   .   .   .   9   9   15  2   5   7   7   7   7   12  13  13  13  13  23  21  17  17  17  18  15  15  15  15  14  
  Protection               7    | .   5   14  11  11  9   9   6   5   6   7   7   7   7   6   6   6   7   6   5   6   10  11  9   4   5   4   4   5   7   
  Ballistic Gun            21   | .   19  28  29  32  26  26  21  18  22  23  21  19  22  17  13  14  18  15  14  16  17  17  16  21  20  21  .   20  16  
Naked Turns                75   | .   .   .   .   .   .   .   .   75  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             138  | 13  32  32  41  43  105 105 110 111 112 116 116 111 113 120 112 114 114 112 114 122 136 136 134 132 135 132 131 131 138 
  Greatest Support         160  | 40  40  40  43  43  65  65  64  64  68  68  68  68  70  140 140 140 140 140 140 140 150 150 160 160 160 160 160 160 160 
  Greatest Overweight (x)  37   | 2   .   .   .   .   1   1   1   4   1   1   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   37  
  Average Overweight (x)   .    | .   .   .   .   .   1   1   1   .   1   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   15  15  15  15  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         23   | 7   14  15  15  15  24  25  25  22  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  24  
  Most Carried             25   | 1   15  15  15  15  25  25  25  25  25  25  25  24  25  25  25  25  25  25  25  25  25  25  25  24  24  24  25  25  22  
  Average Carried          21   | .   10  14  14  14  22  24  22  11  21  24  23  23  24  23  25  25  23  25  24  23  24  24  24  22  23  24  24  23  18  
  Final Capacity           25   | 8   15  15  15  15  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  5   
  Final Carried            25   | 1   15  15  15  15  25  25  25  9   25  25  20  24  25  25  25  25  25  25  23  24  25  24  22  24  24  24  25  23  5   

 Class Distribution 
--------------------
 20% | Scavenger-Skirmisher
 13% | Scavenger-Tank
 11% | Tank
  8% | Hacker-Mutant
  8% | Scavenger-Mutant
  7% | Mutant
  7% | Hacker-Skirmisher
  7% | Scavenger-Gunner
  5% | Wizard-Skirmisher
  3% | Hacker-Tank

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
       Scavenger-Tank | -9/Materials
                 Tank | -9/Mines
                 Tank | -8/Materials
       Scavenger-Tank | -8/Storage
 Scavenger-Skirmisher | -7/Factory
       Scavenger-Tank | -7/Waste
 Scavenger-Skirmisher | -7/Factory
 Scavenger-Skirmisher | -7/Lower Caves
 Scavenger-Skirmisher | -7/Lower Caves
 Scavenger-Skirmisher | -7/Zion
 Scavenger-Skirmisher | -6/Proximity Caves
    Hacker-Skirmisher | -6/Factory
        Hacker-Mutant | -6/Lower Caves
        Hacker-Mutant | -6/Lower Caves
    Hacker-Skirmisher | -6/Data Miner
        Hacker-Mutant | -5/Proximity Caves
    Wizard-Skirmisher | -5/Factory
    Wizard-Skirmisher | -5/Extension
          Hacker-Tank | -5/Cetus
          Hacker-Tank | -5/Archives
       Scavenger-Tank | -5/Hub_04(d)
    Hacker-Skirmisher | -4/Factory
     Scavenger-Gunner | -4/Upper Caves
     Scavenger-Mutant | -4/Upper Caves
     Scavenger-Mutant | -4/Zhirov
     Scavenger-Mutant | -3/Proximity Caves
     Scavenger-Gunner | -3/Research

 Resources                       | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   
-----------                Run   | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Zhi  Pro  Res  
Matter Collected           17565 | 246  310  213  1132 302  1651 1152 1131 127  819  257  266  193  383  1675 .    138  148  53   850  1289 965  555  597  675  166  76   159  142  1895 
  Remotely                 1817  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    32   113  251  450  .    .    447  .    .    .    .    524  
Salvage Created            26371 | .    921  196  1386 377  2026 2524 1510 173  990  230  120  .    524  2862 .    75   107  144  1000 1859 1715 660  1504 844  100  .    .    155  4369 
  Parts                    1394  | .    60   15   102  25   113  117  95   1    51   8    6    .    15   124  .    5    8    2    60   86   106  47   77   46   8    .    .    8    209  
Haulers Intercepted        32    | .    2    .    5    .    6    6    2    .    2    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
Recyclers Shooed           20    | .    1    .    2    2    4    1    .    .    1    .    .    .    .    2    .    .    .    .    1    1    .    .    1    .    .    .    .    .    4    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      56    | .    .    .    .    .    .    .    .    .    .    7    7    5    12   .    .    5    .    2    .    .    .    .    .    .    10   .    .    8    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res 
Combat Hostiles Destroyed  345  | .   17  7   28  11  26  33  23  1   13  3   4   .   9   25  .   1   1   4   14  26  23  4   17  10  4   .   .   2   39  
  Melee                    5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Guns                     278  | .   11  3   19  8   26  30  20  1   13  3   1   .   4   22  .   1   1   1   8   22  23  4   11  10  2   .   .   2   32  
  Cannons                  6    | .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      52   | .   .   4   9   3   .   3   3   .   .   .   3   .   5   .   .   .   .   3   5   3   .   .   5   .   2   .   .   .   4   
Classes Destroyed          24   | .   6   .   3   2   1   .   2   1   1   1   1   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   3   
  Worker                   40   | .   .   .   3   1   8   1   2   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   4   2   .   .   .   .   15  
  Builder                  20   | .   .   .   3   .   1   2   2   .   2   .   .   .   .   2   .   .   .   .   1   .   .   .   3   .   .   .   .   .   4   
  Tunneler                 6    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   2   .   .   .   .   .   1   
  Hauler                   32   | .   2   .   5   .   6   6   2   .   2   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Recycler                 38   | .   3   .   4   1   3   8   3   .   2   .   .   .   .   5   .   .   .   .   2   2   .   .   .   .   .   .   .   .   5   
  Carrier                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Minesweeper              4    | .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   
  Operator                 18   | .   2   .   .   .   3   3   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   6   1   .   .   .   .   .   .   
  Watcher                  35   | .   2   .   4   .   5   2   4   .   1   .   .   .   .   4   .   .   .   .   2   2   2   .   4   1   .   .   .   .   2   
  Swarmer                  65   | .   6   4   15  4   .   4   7   .   1   .   3   .   .   .   .   .   .   .   5   7   4   .   2   .   3   .   .   .   .   
  Grunt                    143  | .   11  4   5   6   14  18  10  .   5   2   .   .   8   9   .   .   .   4   4   9   8   .   9   4   .   .   .   1   12  
  Brawler                  9    | .   .   .   .   1   .   1   .   .   2   1   .   .   .   1   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Protector                3    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   57   | .   .   .   8   .   10  10  2   .   2   .   .   .   .   6   .   .   .   .   .   5   .   4   4   2   .   .   .   .   4   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Hunter                   15   | .   .   .   .   .   2   .   1   .   .   .   1   .   1   1   .   .   .   .   .   2   2   .   1   .   .   .   .   .   4   
  Programmer               36   | .   .   .   .   .   .   .   2   .   1   .   .   .   .   7   .   1   .   .   4   .   1   .   .   4   1   .   .   1   14  
  Behemoth                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Compactor                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cetus Guard              8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   
  Enhanced Grunt           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Striker                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Executioner              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Packrat                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Savage                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Best Kill Streak           19   | .   3   4   5   5   6   7   6   1   5   3   3   .   3   5   .   1   1   4   6   5   12  3   19  7   2   .   .   1   18  
  Combat Bots Only         14   | .   3   4   4   4   3   4   6   1   4   3   3   .   3   4   .   1   1   4   5   4   12  2   8   6   2   .   .   1   14  
Max Kills in Single Turn   7    | .   1   5   3   4   2   2   3   1   2   1   2   .   2   2   .   1   1   1   7   2   2   1   6   1   2   .   .   1   3   
  Gunslinging              1    | .   .   .   1   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   1   
  Exploded                 5    | .   .   4   3   3   .   2   2   .   .   .   2   .   2   .   .   .   .   1   5   2   .   .   2   .   2   .   .   .   2   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Data Miner (-6/Data Miner)
  Revision 17 (-5/Cetus)

 Combat                          | -11   -10   -10   -9    -9    -8    -8    -7    -7    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -5    -4    -4    -4    -4    -3    -3    
--------                   Run   | Scr   Mat   Min   Mat   Min   Mat   Sto   Fac   Was   Fac   Low   Low   Zio   Pro   Fac   Low   Low   Dat   Pro   Fac   Ext   Cet   Arc   Hub   Fac   Upp   Upp   Zhi   Pro   Res   
Damage Taken               28792 | .     618   132   876   115   1418  878   1571  67    711   169   180   .     748   3753  .     15    414   76    670   2448  1832  447   1182  867   53    .     .     321   9231  
  Core                     2741  | .     83    .     117   .     156   46    179   35    75    .     14    .     104   149   .     .     .     .     23    147   150   .     115   73    .     .     .     24    1251  
  Absorbed by Shields      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Reduced by Siege Mode    1574  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     201   .     .     .     5     11    120   151   35    116   97    .     .     .     4     834   
Core Remaining (%)         71    | 100   .     66    .     70    .     63    .     .     .     .     .     .     41    .     .     .     .     82    .     .     .     .     56    .     .     .     .     91    .     
Volleys Fired              1090  | .     80    12    82    21    118   105   77    3     46    15    8     .     22    100   .     4     9     5     28    80    47    35    36    31    8     5     .     17    96    
  Largest                  4     | .     2     2     3     3     3     3     3     2     3     3     3     .     3     3     .     3     3     3     3     3     3     3     3     4     4     1     .     4     4     
  Hottest                  275   | .     80    40    102   69    73    73    84    56    84    84    84    .     84    84    .     84    84    84    84    93    105   105   105   130   130   30    .     130   275   
Shots Fired                3065  | .     160   23    228   59    354   307   222   6     137   45    19    .     58    286   .     12    27    9     82    201   139   103   104   98    17    5     .     37    327   
  Gun                      2979  | .     119   22    220   57    354   305   218   6     137   45    16    .     54    286   .     12    27    6     81    196   139   103   102   98    16    5     .     37    318   
  Cannon                   41    | .     41    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Launcher                 45    | .     .     1     8     2     .     2     4     .     .     .     3     .     4     .     .     .     .     3     1     5     .     .     2     .     1     .     .     .     9     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  2922  | .     100   22    188   57    354   305   218   6     137   45    16    .     54    286   .     12    27    6     81    196   139   103   102   98    16    5     .     37    312   
  Thermal                  98    | .     60    .     32    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     
  Explosive                45    | .     .     1     8     2     .     2     4     .     .     .     3     .     4     .     .     .     .     3     1     5     .     .     2     .     1     .     .     .     9     
  Electromagnetic          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Robot Hit Streak         59    | .     10    8     11    7     18    16    10    6     11    26    6     .     29    17    .     2     11    14    28    49    14    37    14    28    19    .     .     12    59    
  Robot Miss Streak        8     | .     3     2     6     8     6     4     5     1     4     1     1     .     1     4     .     4     3     1     3     5     2     3     3     1     1     .     .     2     2     
  Penetration Max          3     | .     .     .     .     .     .     .     1     .     1     1     .     .     .     1     .     .     .     .     1     2     2     1     3     1     .     .     .     .     1     
  Secondary Targets        54    | .     2     1     3     1     2     3     5     .     3     1     .     .     .     2     .     .     .     .     .     4     8     .     3     3     .     .     .     .     13    
    Max Gunslinging Chain  1     | .     1     1     1     1     1     1     1     .     1     1     .     .     .     1     .     .     .     .     .     1     1     .     1     1     .     .     .     .     1     
Shots Hit Robots           2112  | .     97    15    137   40    244   197   126   3     93    35    11    .     47    211   .     8     20    6     67    141   96    82    76    69    9     .     .     19    263   
  Core Hits                1054  | .     41    13    79    24    109   91    66    2     36    12    7     .     23    96    .     3     7     5     40    68    65    28    66    27    5     .     .     6     135   
  Critical Kills           93    | .     1     .     .     .     .     1     1     .     2     .     .     .     .     2     .     1     .     .     .     5     22    10    11    7     .     .     .     .     30    
  Critical Parts Destroyed 149   | .     .     .     .     .     4     .     2     .     2     .     .     .     .     3     .     .     .     .     2     6     16    14    25    18    2     .     .     3     52    
  Critical Strikes         273   | .     1     .     3     .     5     1     3     .     4     .     .     .     .     5     .     1     .     .     3     14    42    32    39    25    2     .     .     3     90    
    Burn                   3     | .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Destroy                265   | .     1     .     .     .     5     1     3     .     4     .     .     .     .     5     .     1     .     .     2     13    42    32    39    25    2     .     .     3     87    
    Puncture               5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     3     
Melee Attacks              159   | .     .     .     .     .     5     2     1     3     25    .     4     .     4     46    9     14    1     14    12    7     .     .     .     .     .     .     .     .     12    
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 159   | .     .     .     .     .     5     2     1     3     25    .     4     .     4     46    9     14    1     14    12    7     .     .     .     .     .     .     .     .     12    
  Sneak Attacks            9     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     1     1     .     3     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           53253 | .     1411  538   2846  951   3793  3604  3331  51    2187  787   574   .     1407  5780  .     305   481   588   3303  4277  944   682   2701  1425  335   .     .     440   10512 
  Guns                     41440 | .     973   188   2003  525   3657  3237  2663  51    2175  787   153   .     784   4813  .     190   400   63    1715  3379  944   682   995   1425  140   .     .     440   9058  
  Cannons                  402   | .     402   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosions               9118  | .     .     337   837   400   83    356   635   .     .     .     421   .     623   .     .     .     .     525   1183  662   .     .     1687  .     195   .     .     .     1174  
  Melee                    1858  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     942   .     115   81    .     394   73    .     .     .     .     .     .     .     .     253   
  Ramming                  435   | .     36    13    6     26    53    11    33    .     12    .     .     .     .     25    .     .     .     .     11    163   .     .     19    .     .     .     .     .     27    
  Kinetic                  40737 | .     841   188   1660  525   3657  3237  2663  51    2175  787   153   .     784   4813  .     190   400   63    1715  3379  944   682   995   1425  140   .     .     440   8830  
  Thermal                  2638  | .     534   51    449   .     .     .     371   .     .     .     .     .     .     .     .     .     .     .     973   .     .     .     32    .     .     .     .     .     228   
  Explosive                6244  | .     .     286   731   400   83    356   264   .     .     .     421   .     623   .     .     .     .     525   210   662   .     .     314   .     195   .     .     .     1174  
  Electromagnetic          1341  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1341  .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 1858  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     942   .     115   81    .     394   73    .     .     .     .     .     .     .     .     253   
Highest Corruption         32    | .     4     4     1     1     3     3     2     2     3     8     8     8     .     2     2     2     2     2     5     5     6     6     2     5     6     6     6     7     32    
  Average Corruption       3     | .     2     4     1     1     2     3     1     2     2     7     8     8     .     1     2     2     2     2     3     5     5     5     2     3     5     6     6     6     10    
  Corruption Purged        6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     .     .     .     .     .     .     .     
  Effects                  477   | .     20    22    3     4     7     36    5     8     26    33    46    5     .     14    10    7     1     6     13    46    16    14    .     16    15    16    11    22    55    
    Message Errors         131   | .     4     6     1     2     1     13    2     4     8     12    12    1     .     5     5     .     1     4     3     11    6     5     .     4     3     .     3     5     10    
    Matter Fused           107   | .     1     5     .     .     2     11    .     .     11    4     13    .     .     .     .     .     .     .     6     11    1     2     .     2     8     7     3     7     13    
    Heat Flow Errors       57    | .     6     .     .     .     3     2     1     1     .     5     9     2     .     .     1     3     .     1     2     6     .     .     .     .     2     5     1     1     6     
    Energy Discharges      63    | .     4     7     1     1     .     4     2     2     3     3     3     1     .     7     1     1     .     1     1     5     2     2     .     4     .     1     1     3     3     
    Parts Rejected         4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     1     2     
    Data Loss (minor)      69    | .     5     4     1     1     1     5     .     1     3     7     5     1     .     2     3     3     .     .     1     7     4     1     .     2     1     3     2     1     5     
    Data Loss (major)      17    | .     .     .     .     .     .     .     .     .     .     2     3     .     .     .     .     .     .     .     .     2     1     2     .     2     1     .     1     1     2     
    Misfires               7     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     1     3     
    Alerts                 1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Misdirections          4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     
    Weapon Failures        17    | .     .     .     .     .     .     1     .     .     1     .     .     .     .     .     .     .     .     .     .     1     2     2     .     2     .     .     .     2     6     
Overload Shots             3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
  Effects                  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Heat Surge             1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Overflow Damage            929   | .     19    27    32    62    .     .     116   .     .     .     20    .     .     12    .     .     .     18    330   70    .     .     169   .     .     .     .     .     54    
  Projectiles              19    | .     19    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosions               804   | .     .     27    32    62    .     .     116   .     .     .     20    .     .     .     .     .     .     18    264   42    .     .     169   .     .     .     .     .     54    
  Melee                    106   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     12    .     .     .     .     66    28    .     .     .     .     .     .     .     .     .     
Knockbacks                 6     | .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     
  Impact                   6     | .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     
  Kinetic                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      525   | .     .     12    29    .     70    .     .     .     69    .     22    .     .     .     .     .     .     .     54    9     .     .     138   .     .     .     .     .     122   
  Shots                    12    | .     .     1     1     .     1     .     .     .     1     .     1     .     .     .     .     .     .     .     1     1     .     .     2     .     .     .     .     .     3     
  Rammed                   56    | .     9     10    2     3     5     2     8     .     2     .     .     .     .     2     .     .     .     .     1     7     .     .     2     .     .     .     .     .     3     
Targets Rammed             59    | .     9     10    2     3     6     2     8     .     3     .     .     .     .     2     .     .     .     .     1     7     .     .     2     .     .     .     .     .     4     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  3     | .     .     .     .     .     1     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Highest Temperature        547   | .     258   2     27    .     230   231   390   121   154   280   279   107   57    150   253   190   139   208   258   270   110   54    55    142   176   209   220   66    547   
  Average Temperature      58    | .     63    2     12    .     47    24    57    60    42    81    100   53    19    40    138   63    64    56    76    59    42    21    21    31    61    92    118   25    113   
  Received Heat Transfer   5842  | .     231   60    219   60    594   360   516   .     255   36    .     .     129   681   .     .     54    36    51    642   327   90    405   216   .     .     .     57    823   
  Effects                  10    | .     .     .     .     .     .     .     1     .     .     .     3     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     5     
    Shutdowns              1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Energy Bleed           3     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Interference           4     | .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Matter Decay           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Damage (minor)         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Siege Activations          46    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     1     1     5     6     6     4     5     4     1     .     .     2     9     
  Total Turns              886   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     90    .     .     13    11    97    120   130   56    70    48    2     .     .     20    229   
  Longest Duration         68    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     68    .     .     13    11    49    47    43    32    35    35    2     .     .     14    66    
Robots Corrupted           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
  Combat Hostiles          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
  Parts Fried              7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     6     .     .     .     .     .     .     
  Impact Corruptions       4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     
Robots Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             9     | .     1     .     2     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     2     
  Heat Transferred         3460  | .     1151  100   1248  .     .     .     200   .     .     .     .     .     .     .     .     .     .     .     550   .     .     .     .     .     .     .     .     .     211   
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   
-------                    Run  | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Zhi  Pro  Res  
Peak Influence             1189 | .    233  168  402  313  325  604  1189 463  725  .    .    .    .    293  .    .    .    .    576  295  599  387  831  865  .    .    .    .    869  
  Initial                  416  | .    .    57   65   143  22   68   246  416  135  .    .    .    .    2    .    .    .    .    .    257  141  192  135  406  .    .    .    .    20   
  Average                  256  | .    118  31   200  174  133  387  727  330  352  .    .    .    .    129  .    .    .    .    249  152  373  326  194  605  .    .    .    .    196  
Maximum Alert Level        4    | .    1    .    2    1    1    2    4    2    3    .    .    .    .    1    .    .    .    .    2    1    2    1    3    3    .    .    .    .    3    
  Low Security (%)         49   | 100  82   100  42   51   76   9    .    36   11   .    .    .    .    70   .    .    .    .    50   63   7    8    84   .    .    .    .    .    67   
  Level 1                  32   | .    17   .    56   48   23   41   15   33   66   .    .    .    .    29   .    .    .    .    24   36   63   91   8    8    .    .    .    .    17   
  Level 2                  13   | .    .    .    .    .    .    48   38   30   19   .    .    .    .    .    .    .    .    .    25   .    29   .    1    64   .    .    .    .    5    
  Level 3                  3    | .    .    .    .    .    .    .    23   .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    5    27   .    .    .    .    9    
  Level 4                  1    | .    .    .    .    .    .    .    22   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          68   | .    5    .    2    1    1    5    9    .    10   .    .    .    .    12   .    .    .    .    3    4    .    .    1    7    .    .    .    .    8    
  Investigation            11   | .    2    .    1    1    .    .    .    .    3    .    .    .    .    2    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    
  Extermination            17   | .    .    .    .    .    .    .    2    .    1    .    .    .    .    5    .    .    .    .    3    .    .    .    .    3    .    .    .    .    3    
  Reinforcement            25   | .    3    .    1    .    1    5    3    .    1    .    .    .    .    2    .    .    .    .    .    3    .    .    1    1    .    .    .    .    4    
  Assault                  5    | .    .    .    .    .    .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  Garrison                 10   | .    .    .    .    .    .    .    3    .    3    .    .    .    .    3    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       6    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    2    .    .    1    .    .    .    .    .    1    
Haulers Reinforced         3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Cargo Convoy Interrupts    2    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  
---------                  Run  | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res 
Distress Signals           25   | .   .   .   3   .   5   2   1   .   2   .   .   .   .   1   .   .   .   .   .   1   2   .   4   .   .   .   .   .   4   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              536  | .   39  10  42  12  44  48  31  6   25  4   4   .   9   45  .   1   1   3   20  40  24  17  25  13  2   .   .   4   67  
  Peak Tracking Total      15   | .   5   5   4   4   5   4   5   6   6   4   3   .   4   4   .   1   1   4   5   5   8   2   10  5   1   .   .   2   15  
  Tactical Retreats        19   | .   2   .   1   .   1   1   2   .   .   1   .   .   .   1   .   .   .   .   1   6   .   .   1   .   1   .   .   .   1   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res 
Traps Triggered            19   | .   3   .   2   .   2   1   2   .   1   .   .   .   .   7   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Indirectly               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   .   .   .   2   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  
----------                 Run  | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res 
Machines Disabled          84   | .   .   1   2   .   1   3   27  .   8   .   .   .   .   7   .   .   .   .   5   5   1   3   13  6   .   .   .   .   2   
  Max in Single Turn       24   | .   .   1   2   .   1   1   24  .   5   .   .   .   .   2   .   .   .   .   5   1   1   1   7   4   .   .   .   .   1   
  Garrison Access          8    | .   .   .   .   .   1   1   1   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Network Hub              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Energy Cycler            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  
---------                  Run  | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res 
Machines Accessed          115  | .   8   1   13  1   14  5   6   .   8   .   .   .   .   22  .   .   4   .   5   6   1   .   4   5   .   2   4   1   5   
  Terminals                69   | .   5   .   10  .   11  3   4   .   5   .   .   .   .   11  .   .   .   .   3   6   1   .   3   2   .   .   .   1   4   
  Fabricators              8    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   5   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          12   | .   1   .   2   .   2   1   1   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Garrison Access          8    | .   .   .   .   .   1   1   1   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
Total Hacks                451  | .   21  1   54  1   67  11  16  .   20  .   .   .   .   54  .   .   28  .   26  26  3   .   17  35  .   11  17  1   42  
  Successful               318  | .   13  1   36  1   48  9   13  .   7   .   .   .   .   39  .   .   28  .   21  21  1   .   14  21  .   11  17  1   16  
  Failed                   131  | .   8   .   18  .   19  2   3   .   13  .   .   .   .   14  .   .   .   .   5   4   2   .   3   14  .   .   .   .   26  
    Catastrophic           16   | .   3   .   1   .   1   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   1   .   .   1   .   .   .   .   5   
  Database Lockouts        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Manual                   220  | .   11  .   36  .   49  3   5   .   8   .   .   .   .   26  .   .   .   .   13  17  .   .   10  13  .   .   .   .   29  
  Terminals                271  | .   13  .   41  .   53  6   8   .   14  .   .   .   .   29  .   .   .   .   12  26  3   .   15  12  .   .   .   1   38  
  Fabricators              36   | .   .   .   .   .   .   .   .   .   3   .   .   .   .   12  .   .   .   .   6   .   .   .   .   15  .   .   .   .   .   
  Repair Stations          56   | .   6   .   8   .   13  4   7   .   .   .   .   .   .   6   .   .   .   .   8   .   .   .   .   .   .   .   .   .   4   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              17   | .   .   .   5   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   
  Garrison Access          11   | .   .   .   .   .   1   1   1   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   2   2   .   .   .   .   .   
Terminal Hacks             164  | .   2   1   12  1   27  2   2   .   2   .   .   .   .   10  .   .   28  .   7   16  1   .   10  5   .   11  17  1   9   
  Record                   27   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   10  5   1   .   
  Part Schematic           18   | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   7   .   3   1   .   .   .   .   .   .   4   .   1   
  Robot Schematic          7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Prototype ID Bank        17   | .   .   .   1   .   8   .   .   .   .   .   .   .   .   .   .   .   3   .   .   1   .   .   .   .   .   .   4   .   .   
  Open Door                6    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   1   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Branch Access Points     5    | .   .   .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Terminal Index           10   | .   .   .   1   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   1   .   .   .   .   2   
  Fabricator Index         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   
  Repair Station Index     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Alert Level              17   | .   .   .   3   .   7   .   .   .   .   .   .   .   .   2   .   .   .   .   .   3   .   .   2   .   .   .   .   .   .   
  Unreport Threat          15   | .   .   .   1   .   3   1   1   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   2   2   .   .   .   .   2   
  Locate Traps             2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarm Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         9    | .   1   .   2   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   1   .   .   .   .   .   1   
  Registered Components    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              15   | .   1   .   3   .   3   .   .   .   .   .   .   .   .   1   .   .   .   .   .   4   .   .   3   .   .   .   .   .   .   
Fabricator Hacks           22   | .   .   .   .   .   .   .   .   .   2   .   .   .   .   9   .   .   .   .   3   .   .   .   .   8   .   .   .   .   .   
  Load Schematic           10   | .   .   .   .   .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   1   .   .   .   .   4   .   .   .   .   .   
  Build                    12   | .   .   .   .   .   .   .   .   .   1   .   .   .   .   5   .   .   .   .   2   .   .   .   .   4   .   .   .   .   .   
Repair Station Hacks       51   | .   6   .   8   .   11  4   7   .   .   .   .   .   .   5   .   .   .   .   6   .   .   .   .   .   .   .   .   .   4   
  Scan Component           27   | .   3   .   4   .   6   2   4   .   .   .   .   .   .   3   .   .   .   .   3   .   .   .   .   .   .   .   .   .   2   
  Repair                   24   | .   3   .   4   .   5   2   3   .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   .   .   .   .   2   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 14   | .   .   .   5   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Insert Component         6    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Analyze                  8    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Garrison Access Hacks      7    | .   .   .   .   .   1   1   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Seal Access              7    | .   .   .   .   .   1   1   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
Unauthorized Hacks         60   | .   5   .   11  .   9   2   3   .   2   .   .   .   .   9   .   .   .   .   5   5   .   .   3   3   .   .   .   .   3   
  Terminals                50   | .   3   .   11  .   9   2   3   .   2   .   .   .   .   7   .   .   .   .   2   5   .   .   3   .   .   .   .   .   3   
    Assimilate             7    | .   1   .   1   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
    Botnet                 41   | .   2   .   9   .   9   2   2   .   2   .   .   .   .   5   .   .   .   .   1   3   .   .   3   .   .   .   .   .   3   
    Operators              2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Fabricators              8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   3   .   .   .   .   .   
    Prioritize             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
    Siphon                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
    Haulers                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         84   | .   6   .   12  .   13  4   5   .   7   .   .   .   .   19  .   .   .   .   4   3   .   .   3   4   .   .   .   .   4   
  Full Trace Events        7    | .   .   .   1   .   .   1   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   23   | .   .   .   2   .   1   .   .   .   .   .   .   .   .   2   .   .   7   .   3   1   .   .   .   2   .   .   4   .   1   
  Parts Built              13   | .   .   .   .   .   .   .   .   .   1   .   .   .   .   7   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   
    Matter                 2270 | .   .   .   .   .   .   .   .   .   146 .   .   .   .   782 .   .   .   .   556 .   .   .   .   786 .   .   .   .   .   
    Time                   675  | .   .   .   .   .   .   .   .   .   36  .   .   .   .   221 .   .   .   .   253 .   .   .   .   165 .   .   .   .   .   
  Total Part Build Rating  72   | .   .   .   .   .   .   .   .   .   3   .   .   .   .   39  .   .   .   .   12  .   .   .   .   18  .   .   .   .   .   
Parts Repaired             24   | .   3   .   4   .   5   2   3   .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   .   .   .   .   2   
  Time                     931  | .   78  .   128 .   166 76  132 .   .   .   .   .   .   66  .   .   .   .   69  .   .   .   .   .   .   .   .   .   216 
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           6    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Part Schematics Acquired 5    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  
------------               Run  | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   
--------                   Run  | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Zhi  Pro  Res  
Total Allies               62   | .    .    3    .    .    .    .    19   19   3    .    .    .    .    2    .    .    .    .    1    15   .    .    .    .    .    .    .    .    .    
  Largest Group            19   | .    .    3    1    .    .    .    18   19   8    .    .    .    .    1    .    .    .    .    1    7    .    .    .    .    .    .    .    .    .    
  Highest-Rated Group      746  | .    .    40   16   .    .    .    746  487  235  .    .    .    .    26   .    .    .    .    26   180  .    .    .    .    .    .    .    .    .    
  Highest-Rated Ally       74   | .    .    16   16   .    .    .    74   35   31   .    .    .    .    26   .    .    .    .    26   31   .    .    .    .    .    .    .    .    .    
Total Orders               2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  STAY                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  FOLLOW                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               352  | .    .    7    7    .    .    .    15   90   152  .    .    .    .    .    .    .    .    .    .    81   .    .    .    .    .    .    .    .    .    
  Total Damage             9037 | .    .    84   46   .    .    .    215  5026 2175 .    .    .    .    .    .    .    .    .    .    1491 .    .    .    .    .    .    .    .    .    
  Kills                    43   | .    .    3    1    .    .    .    3    13   18   .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
Derelict Logs Recovered    15   | .   .   1   .   3   .   .   .   .   .   2   2   1   2   .   1   2   .   1   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   
-------------              Run   | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Zhi  Pro  Res  
Turns Passed               39902 | 64   1728 1036 2232 922  3983 2336 1926 628  2098 957  1461 2605 1124 3907 625  916  267  806  1752 2078 643  399  627  1300 538  468  269  683  1524 
Spaces Moved               16140 | 42   798  519  1064 521  1265 759  581  338  661  336  529  988  386  1694 372  470  134  377  694  856  230  105  292  643  294  285  153  336  418  
  Core                     167   | 15   .    .    .    .    .    .    .    148  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Treads                   15967 | 27   798  519  1064 521  1265 759  581  190  661  336  529  988  386  1694 372  470  134  377  694  856  230  105  292  643  294  285  153  336  408  
  Legs                     6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  160  258  250  250  50   260  263  263  263  258  160  160  160  160  160  160  160  160  160  160  160  160  160  160  160  50   
  Average Speed            196   | 130  160  160  160  160  260  250  250  172  261  263  263  263  259  181  160  160  160  160  160  160  160  160  160  160  160  160  160  160  172  
  Slowest Speed            1900  | 160  160  160  160  160  263  258  250  560  263  263  263  263  263  258  160  160  160  160  160  160  160  160  160  160  160  160  160  160  1900 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       57    | 4    98   89   93   95   97   96   14   89   19   43   58   84   58   44   49   58   76   52   13   88   62   73   41   12   47   46   60   47   11   
  Regions Visited          29
    Branch Regions         19
  Pre-discovered Areas     14    | .    2    .    .    1    .    .    .    .    .    .    1    2    2    .    .    .    1    .    .    .    .    .    .    .    .    2    3    .    .    
  Known Exits Taken        23    | .    .    .    1    .    1    1    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      4     | 1    1    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             20    | .    .    1    .    1    .    .    .    .    .    3    1    3    4    .    .    2    .    1    .    .    .    .    .    .    2    2    .    .    .    
Spaces Dug                 203   | .    .    .    23   10   4    2    1    3    19   .    14   .    1    12   9    13   .    7    6    44   .    .    .    3    9    10   .    11   2    
Terrain Destroyed          1266  | .    .    17   100  21   18   24   80   4    66   2    19   .    33   35   9    13   3    43   28   102  5    5    396  69   28   10   .    41   95   
  Melee                    83    | .    .    .    .    .    4    2    1    3    19   .    1    .    1    12   9    13   .    7    6    3    .    .    .    .    .    .    .    .    2    
  Projectile               191   | .    .    .    .    .    .    .    2    1    .    2    1    .    3    13   .    .    3    1    2    42   .    .    3    39   14   10   .    41   14   
  AOE                      974   | .    .    17   100  21   14   22   76   .    47   .    17   .    29   9    .    .    .    35   19   57   .    .    389  30   14   .    .    .    78   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   
---------                  Run   | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Zhi  Pro  Res  
Total                      21858 | 48   1082 696  1422 563  1725 1042 886  371  895  378  582  997  456  2210 383  597  165  547  1253 1386 406  256  390  862  353  294  178  460  975  
  Wait                     3519  | .    160  142  195  9    268  140  174  7    116  12   30   .    22   256  1    97   6    144  487  315  60   103  47   166  47   1    1    104  409  
  Move                     16112 | 41   797  518  1063 520  1264 758  581  337  660  335  528  987  385  1693 371  469  133  376  693  855  229  104  291  642  293  284  152  335  418  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  198   | 1    17   3    18   1    22   9    6    7    18   5    .    4    6    18   .    4    4    .    7    15   17   1    2    5    1    .    3    .    4    
  Fast Attach              103   | 6    6    .    5    2    8    2    6    10   2    1    1    .    .    13   .    .    .    .    4    5    6    4    .    2    .    2    10   1    7    
  Attach                   88    | .    .    1    6    .    3    4    8    3    .    2    1    3    2    9    .    .    .    .    4    9    3    1    2    4    1    .    1    2    19   
  Detach                   8     | .    1    .    1    .    1    .    .    .    .    .    .    3    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Swap                     247   | .    5    5    26   3    12   10   20   1    17   3    4    .    10   37   2    5    4    8    11   17   18   3    9    10   2    .    .    1    4    
  Drop                     194   | .    7    5    24   4    18   9    5    .    7    5    6    .    5    28   .    4    4    .    6    7    26   5    1    2    1    2    11   .    2    
  Fire                     1090  | .    80   12   82   21   118  105  77   3    46   15   8    .    22   100  .    4    9    5    28   80   47   35   36   31   8    5    .    17   96   
  Melee                    159   | .    .    .    .    .    5    2    1    3    25   .    4    .    4    46   9    14   1    14   12   7    .    .    .    .    .    .    .    .    12   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    59    | .    9    10   2    3    6    2    8    .    3    .    .    .    .    2    .    .    .    .    1    7    .    .    2    .    .    .    .    .    4    
  Escape Stasis            4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   71    | .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    69   .    .    .    .    .    .    .    .    .    
  Trap                     6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Mines (discovered 3 exits: *Mat x2 / *Zio)
-8/Materials (discovered 5 exits: *Fac x3 / *Sto x2)
-8/Storage
-7/Factory
-7/Waste
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Ext x2)
-5/Extension (discovered 3 exits: *Fac x2 / *Cet)
-5/Cetus (discovered 2 exits: *Fac / *Arc)
-5/Archives (discovered 2 exits: *Hub x2)
-5/Hub_04(d) (discovered 4 exits: *Fac x4)
-4/Factory (discovered 3 exits: *Res / *Upp x2)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *Zhi)
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 3 exits: Arm / Tes x2)

 History 
---------
  Turn | Location           | Event
    11 | -11/Scrapyard      | Discovered new exit (range 16)
    65 | -11/Scrapyard      | Entered Materials
   206 | -10/Materials      | Discovered new exit (range 11)
   311 | -10/Materials      | Build established: Mutant
   741 | -10/Materials      | Repaired Lgt. Treads
   769 | -10/Materials      | Repaired Assault Rifle
   796 | -10/Materials      | Repaired Lgt. Treads
  1196 | -10/Materials      | Discovered new exit (range 10)
  1473 | -10/Materials      | Discovered new exit (range 12)
  1517 | -10/Materials      | Discovered new exit (range 16)
  1793 | -10/Materials      | Entered Mines
  1904 | -10/Mines          | Excavation squad dispatched
  1904 | -10/Mines          | A large section of the Mines collapsed
  2060 | -10/Mines          | Discovered new exit (range 15)
  2170 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  2198 | -10/Mines          | Learned 2 Materials zone layouts
  2273 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  2545 | -10/Mines          | Found the Drone Emporium
  2554 | -10/Mines          | Found Prototype Device
  2602 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  2829 | -10/Mines          | Entered Materials
  2829 | -9/Materials       | Accompanied by 1 ally
  2829 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  2831 | -9/Materials       | Identified Bomb Drone Bay
  3076 | -9/Materials       | Discovered new exit (range 16)
  3154 | -9/Materials       | Build established: Scavenger-Tank
  3399 | -9/Materials       | Discovered new exit (range 16)
  3617 | -9/Materials       | Repaired Rocket Launcher
  3653 | -9/Materials       | Repaired Hvy. Assault Rifle
  3747 | -9/Materials       | Identified exit to Mines
  3856 | -9/Materials       | Discovered new exit (range 14)
  4468 | -9/Materials       | Discovered new exit (range 16)
  4640 | -9/Materials       | Repaired Shotgun
  4674 | -9/Materials       | Repaired Imp. Treads
  5061 | -9/Materials       | Entered Mines
  5067 | -9/Mines           | Met a Derelict shopkeep closing up shop
  5102 | -9/Mines           | Met a Derelict bent on vengeance
  5155 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  5155 | -9/Mines           | Learned 2 Materials zone layouts
  5287 | -9/Mines           | Build established: Tank
  5380 | -9/Mines           | Discovered new exit (range 5)
  5652 | -9/Mines           | Discovered new exit (range 6)
  5786 | -9/Mines           | Learned location of 1 exit from Materials
  5983 | -9/Mines           | Entered Materials
  5983 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  5984 | -8/Materials       | Identified exit to Factory
  6124 | -8/Materials       | Repaired Shotgun
  6157 | -8/Materials       | Repaired Shotgun
  6191 | -8/Materials       | Repaired Shotgun
  6224 | -8/Materials       | Repaired Imp. Treads
  6264 | -8/Materials       | Repaired Imp. Heat Sink
  6378 | -8/Materials       | Discovered new exit (range 11)
  7330 | -8/Materials       | Discovered new exit (range 14)
  8198 | -8/Materials       | Discovered exit to Factory (range 7)
  9156 | -8/Materials       | Identified exit to Storage
  9286 | -8/Materials       | Discovered exit to Factory (range 10)
  9966 | -8/Materials       | Entered Storage
 10515 | -8/Storage         | Build established: Scavenger-Tank
 11015 | -8/Storage         | Discovered exit to Factory (range 12)
 11935 | -8/Storage         | Repaired Adv. Treads
 11975 | -8/Storage         | Repaired Adv. Treads
 12302 | -8/Storage         | Entered Factory
 12302 | -7/Factory         | Evolved 2 slots: Utility x2
 12608 | -7/Factory         | Garrison activated, responded to threat
 13019 | -7/Factory         | Build established: Scavenger-Skirmisher
 13692 | -7/Factory         | Cargo convoy interrupted
 13712 | -7/Factory         | Repaired Gauss Rifle
 13758 | -7/Factory         | Repaired Gauss Rifle
 13902 | -7/Factory         | First assault squad dispatched
 13929 | -7/Factory         | Repaired Gauss Rifle
 14057 | -7/Factory         | Discovered new exit (range 9)
 14080 | -7/Factory         | Identified exit to Factory
 14228 | -7/Factory         | Sucked down chute
 14228 | -7/Factory         | Entered Waste
 14290 | -7/Waste           | Spotted C-40 Crusher
 14293 | -7/Waste           | Spotted C-40 Crusher
 14310 | -7/Waste           | Released all parts (13)
 14310 | -7/Waste           | Spotted C-40 Crusher
 14317 | -7/Waste           | Spotted C-40 Crusher
 14317 | -7/Waste           | Spotted C-40 Crusher
 14320 | -7/Waste           | Spotted C-40 Crusher
 14376 | -7/Waste           | Warlord forces began an assault
 14385 | -7/Waste           | Allies destroyed C-40 Crusher
 14395 | -7/Waste           | Allies destroyed C-40 Crusher
 14400 | -7/Waste           | Allies destroyed C-40 Crusher
 14403 | -7/Waste           | Allies destroyed C-40 Crusher
 14416 | -7/Waste           | Allies destroyed C-40 Crusher
 14419 | -7/Waste           | Destroyed C-40 Crusher
 14773 | -7/Waste           | Discovered new exit (range 13)
 14789 | -7/Waste           | Build established: Scavenger-Tank
 14856 | -7/Waste           | Entered Factory
 14856 | -7/Factory         | Accompanied by 8 allies
 15096 | -7/Factory         | Build established: Scavenger-Gunner
 15156 | -7/Factory         | Garrison activated, responded to threat
 15169 | -7/Factory         | Fabricated Hacking Suite (x1)
 15834 | -7/Factory         | Build established: Scavenger-Skirmisher
 15850 | -7/Factory         | Identified exit to Lower Caves
 16489 | -7/Factory         | Garrison activated, responded to threat
 16570 | -7/Factory         | Allied Derelicts emerged from ambush trap array
 16856 | -7/Factory         | First assault squad dispatched
 16954 | -7/Factory         | Entered Lower Caves
 17678 | -7/Lower Caves     | Learned Factory stockpile data
 17683 | -7/Lower Caves     | Discovered new exit (range 8)
 17766 | -7/Lower Caves     | Identified exit to Lower Caves
 17769 | -7/Lower Caves     | Learned location of 1 exit from Lower Caves
 17911 | -7/Lower Caves     | Entered another Lower Caves area
 17912 | -7/Lower Caves     | Identified exit to Zion
 18390 | -7/Lower Caves     | Learned location of Zion (-7)
 18720 | -7/Lower Caves     | Encountered a Warlord checkpoint
 19023 | -7/Lower Caves     | Learned Factory stockpile data
 19370 | -7/Lower Caves     | Build established: Scavenger-Mutant
 19372 | -7/Lower Caves     | Entered Zion
 19508 | -7/Zion            | System corruption cleaned by Quarantine Array
 19697 | -7/Zion            | Discovered new exit (range 13)
 19729 | -7/Zion            | Identified exit to Proximity Caves
 20100 | -7/Zion            | Build established: Scavenger-Skirmisher
 20282 | -7/Zion            | Learned Factory terminal intel
 20671 | -7/Zion            | Found CR-A16's Pointy Stick
 20701 | -7/Zion            | Learned location of Quarantine (-2)
 20751 | -7/Zion            | Learned Factory emergency access door positions
 21977 | -7/Zion            | Entered Proximity Caves
 21995 | -6/Proximity Caves | Core integrity fell below 50%
 22936 | -6/Proximity Caves | Discovered exit to Factory (range 6)
 23101 | -6/Proximity Caves | Entered Factory
 23101 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 23104 | -6/Factory         | Loaded intel: 20 terminal locations
 23348 | -6/Factory         | Repaired Med. Treads?
 23434 | -6/Factory         | Discovered new exit (range 10)
 23565 | -6/Factory         | Identified exit to Lower Caves
 23880 | -6/Factory         | Repaired Gauss Rifle
 23897 | -6/Factory         | Discovered new exit (range 12)
 23958 | -6/Factory         | Identified exit to Factory
 24186 | -6/Factory         | Build established: Hacker-Skirmisher
 24261 | -6/Factory         | Fabricated Hvy. Treads?
 24265 | -6/Factory         | Fabricated Hvy. Treads?
 24678 | -6/Factory         | Discovered exit to Lower Caves (range 12)
 24822 | -6/Factory         | Build established: Hacker-Mutant
 24957 | -6/Factory         | Central database locked down
 25077 | -6/Factory         | Found Powered Armor
 25081 | -6/Factory         | Found Powered Armor
 25084 | -6/Factory         | Found Powered Armor
 25143 | -6/Factory         | Found Powered Armor
 25666 | -6/Factory         | Fabricated Hacking Suite (x1)
 25837 | -6/Factory         | Spotted B-75 Beast
 25896 | -6/Factory         | Revealed the true nature of CR-A16's Pointy Stick
 25899 | -6/Factory         | Destroyed B-75 Beast
 25920 | -6/Factory         | Lost 4 parts (4u)
 26075 | -6/Factory         | Garrison activated, responded to threat
 26753 | -6/Factory         | Build established: Hacker-Skirmisher
 26766 | -6/Factory         | Fabricated Hvy. Treads (x2)
 27008 | -6/Factory         | Entered Lower Caves
 27302 | -6/Lower Caves     | Discovered new exit (range 4)
 27305 | -6/Lower Caves     | Identified exit to Lower Caves
 27393 | -6/Lower Caves     | Build established: Hacker-Mutant
 27572 | -6/Lower Caves     | Learned Factory stockpile data
 27633 | -6/Lower Caves     | Entered another Lower Caves area
 27807 | -6/Lower Caves     | Discovered exit to Factory (range 16)
 28524 | -6/Lower Caves     | Discovered new exit (range 14)
 28548 | -6/Lower Caves     | Identified exit to Data Miner
 28549 | -6/Lower Caves     | Entered Data Miner
 28549 | -6/Data Miner      | Discovered new exit (range 6)
 28580 | -6/Data Miner      | Met Data Miner
 28612 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 28612 | -6/Data Miner      | Learned location of Section 7 (-2)
 28634 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 28722 | -6/Data Miner      | Destroyed Data Miner
 28726 | -6/Data Miner      | Found Prototype Hackware
 28728 | -6/Data Miner      | Found Prototype Hackware
 28729 | -6/Data Miner      | Data Conduit disabled
 28731 | -6/Data Miner      | Found Prototype Hackware
 28814 | -6/Data Miner      | Identified exit to Proximity Caves
 28816 | -6/Data Miner      | Entered Proximity Caves
 29622 | -5/Proximity Caves | Entered Factory
 29622 | -5/Factory         | Evolved 2 slots: Utility x2
 29622 | -5/Factory         | Identified Quantum Router
 29623 | -5/Factory         | Identified exit to Extension
 29623 | -5/Factory         | Identified Deep Network Scanner
 29848 | -5/Factory         | Repaired Adv. Sensor Array
 29885 | -5/Factory         | Repaired Gauss Rifle
 29908 | -5/Factory         | Repaired Gauss Rifle
 30214 | -5/Factory         | Build established: Wizard-Skirmisher
 30678 | -5/Factory         | Spotted B-75 Beast
 30687 | -5/Factory         | Destroyed B-75 Beast
 30868 | -5/Factory         | Fabricated Enh. Coil Gun (x1)
 30911 | -5/Factory         | Build established: Wizard-Mutant
 30928 | -5/Factory         | Local fabrication network quarantined
 30955 | -5/Factory         | Fabricated Enh. Coil Gun?
 31374 | -5/Factory         | Entered Extension
 31417 | -5/Extension       | Rescued a captive Derelict
 31457 | -5/Extension       | Central database locked down
 31492 | -5/Extension       | Build established: Wizard-Skirmisher
 31551 | -5/Extension       | Energy Cycler disabled
 31551 | -5/Extension       | Rescued a captive Derelict
 31552 | -5/Extension       | Rescued a captive Derelict
 31553 | -5/Extension       | Rescued a captive Derelict
 31554 | -5/Extension       | Rescued a captive Derelict
 31555 | -5/Extension       | Rescued a captive Derelict
 31754 | -5/Extension       | Spotted B-75 Beast
 32424 | -5/Extension       | Disrupted transfer network
 32432 | -5/Extension       | Identified Ghost Barrier
 32709 | -5/Extension       | Discovered new exit (range 13)
 32718 | -5/Extension       | Destroyed B-75 Beast
 32829 | -5/Extension       | Extracted ID and sensor layout for unrecognized location from A7's data core
 32831 | -5/Extension       | Lost 5 parts (2n3u)
 33435 | -5/Extension       | Discovered new exit (range 10)
 33436 | -5/Extension       | Discovered new exit (range 6)
 33444 | -5/Extension       | Identified exit to Cetus
 33452 | -5/Extension       | Entered Cetus
 33482 | -5/Cetus           | Destroyed Cetus Guard
 33500 | -5/Cetus           | Destroyed Cetus Guard
 33500 | -5/Cetus           | Destroyed Cetus Guard
 33503 | -5/Cetus           | Destroyed Cetus Guard
 33628 | -5/Cetus           | Build established: Hacker-Tank
 33717 | -5/Cetus           | Discovered new exit (range 16)
 33744 | -5/Cetus           | Spotted Cetus Guard
 33745 | -5/Cetus           | Spotted Cetus Guard
 33746 | -5/Cetus           | Destroyed Cetus Guard
 33748 | -5/Cetus           | Spotted Cetus Guard
 33750 | -5/Cetus           | Destroyed Cetus Guard
 33750 | -5/Cetus           | Destroyed Cetus Guard
 33750 | -5/Cetus           | Spotted Cetus Guard
 33753 | -5/Cetus           | Destroyed Cetus Guard
 33810 | -5/Cetus           | Destroyed 12 combat bots
 33830 | -5/Cetus           | Discovered new exit (range 15)
 33838 | -5/Cetus           | Met Revision 17
 33848 | -5/Cetus           | Destroyed Revision 17
 34089 | -5/Cetus           | Identified exit to Archives
 34095 | -5/Cetus           | Entered Archives
 34352 | -5/Archives        | Discovered new exit (range 16)
 34462 | -5/Archives        | Discovered new exit (range 15)
 34488 | -5/Archives        | Identified exit to Hub_04(d)
 34494 | -5/Archives        | Entered Hub_04(d)
 34495 | -5/Hub_04(d)       | Discovered new exit (range 10)
 34510 | -5/Hub_04(d)       | Identified exit to Factory
 34685 | -5/Hub_04(d)       | Build established: Scavenger-Tank
 35079 | -5/Hub_04(d)       | Network Hub disabled
 35087 | -5/Hub_04(d)       | Network Hub disabled
 35111 | -5/Hub_04(d)       | Destroyed 8 combat bots
 35121 | -5/Hub_04(d)       | Entered Factory
 35121 | -4/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 35264 | -4/Factory         | Garrison activated, responded to threat
 35387 | -4/Factory         | Fabricated Exp. Targeting Computer (x1)
 35441 | -4/Factory         | Fabricated Centrium Heavy Treads?
 35554 | -4/Factory         | Fabricated Exp. Targeting Computer?
 35628 | -4/Factory         | Local fabrication network quarantined
 35643 | -4/Factory         | Build established: Hacker-Skirmisher
 35840 | -4/Factory         | Discovered new exit (range 10)
 35858 | -4/Factory         | Identified exit to Research
 36181 | -4/Factory         | Identified exit to Upper Caves
 36371 | -4/Factory         | First assault squad dispatched
 36421 | -4/Factory         | Entered Upper Caves
 36876 | -4/Upper Caves     | Discovered new exit (range 9)
 36956 | -4/Upper Caves     | Identified exit to Upper Caves
 36959 | -4/Upper Caves     | Entered another Upper Caves area
 36960 | -4/Upper Caves     | Discovered exit to Research (range 10)
 37010 | -4/Upper Caves     | Build established: Scavenger-Gunner
 37029 | -4/Upper Caves     | Learned Factory stockpile data
 37029 | -4/Upper Caves     | Learned Factory security intel
 37353 | -4/Upper Caves     | Discovered new exit (range 9)
 37364 | -4/Upper Caves     | Identified exit to Zhirov
 37414 | -4/Upper Caves     | Build established: Scavenger-Mutant
 37427 | -4/Upper Caves     | Entered Zhirov
 37429 | -4/Zhirov          | Discovered new exit (range 3)
 37458 | -4/Zhirov          | Met Zhirov
 37487 | -4/Zhirov          | Learned location of Testing (-3)
 37487 | -4/Zhirov          | Learned location of Command (-1)
 37501 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 37526 | -4/Zhirov          | Found Alien Artifact
 37526 | -4/Zhirov          | Identified Integrated Dissipator
 37526 | -4/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 37548 | -4/Zhirov          | Found Alien Artifact
 37692 | -4/Zhirov          | Identified exit to Proximity Caves
 37696 | -4/Zhirov          | Entered Proximity Caves
 38227 | -3/Proximity Caves | Discovered exit to Research (range 12)
 38379 | -3/Proximity Caves | Entered Research
 38379 | -3/Research        | Evolved 2 slots: Utility x2
 38536 | -3/Research        | Repaired Centrium Heavy Treads
 38646 | -3/Research        | Repaired Centrium Heavy Treads
 38834 | -3/Research        | Build established: Scavenger-Gunner
 39076 | -3/Research        | Identified exit to Armory
 39076 | -3/Research        | Identified exit to Testing
 39349 | -3/Research        | System corruption reached 10%
 39680 | -3/Research        | Cargo convoy interrupted
 39681 | -3/Research        | Spotted Executioner
 39681 | -3/Research        | Spotted Striker
 39681 | -3/Research        | Identified Transdimensional Reconstructor
 39681 | -3/Research        | Warped through subspace
 39707 | -3/Research        | Destroyed Striker
 39712 | -3/Research        | Destroyed Executioner
 39756 | -3/Research        | Destroyed 14 combat bots
 39800 | -3/Research        | Core integrity fell below 50%
 39872 | -3/Research        | Core integrity fell below 20%
 39895 | -3/Research        | System corruption reached 30%
 39903 | -3/Research        | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
39879_ U-05 Engineer lays Concrete. <x2>
39880_ K-01 Serf collects debris.
39880_ U-05 Engineer builds a Wall.
39880_ U-05 Engineer lays Concrete.
39881_ H-77 Assassin destroyed.
39881_ U-05 Engineer lays Concrete.
39882_ System corrupted: Component data lost.
39882_ U-05 Engineer builds a Wall.
39883_ U-05 Engineer lays Concrete. <x3>
39884_ K-01 Serf collects debris.
39885_ Enh. Biometal Leg destroyed.
39885_ U-05 Engineer lays Concrete. <x5>
39888_ Dropped Huge Storage Unit.
39888_ Acquired 17 matter.
39891_ Lgt. Particle Reactor destroyed.
39891_ U-05 Engineer builds a Wall. <x3>
39895_ P-80 Master suffers critical hit (Puncture).
39896_ U-05 Engineer builds a Wall.
39901_ U-05 Engineer lays Concrete. <x2>
39902_ U-05 Engineer builds a Wall.

 Map 
-----
+----------------------------------------------------+
| ??#    ######+###????????????????????????????????? |
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| %=#   ^#        #????????????????????????????????? |
| !=#    #        #??????###???????????????????????? |
| !%#   !#        #??????# ############????????????? |
|   #   %#   !    #??????# #          #????????????? |
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| ???????????????????#  %#%   #        #???????????? |
| ???????????????????##  #**  #        #???????????? |
| ????????????????????#  #*   u =      #???????????? |
| ???????????????????#   #%!  #        #???????????? |
| ???????????????????#   #*   #  !|]   #???????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           92
Energy Generation          25
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           18
Terrain Scan Density       10
Armor Coverage             1600
Weapon Cycling             20
Evasion (%)                50
Targeting Accuracy         24
Target Analysis            6
Recoil Reduction           4
Offensive Hacking          45
Defensive Hacking          45

 Item Schematics 
-----------------
                 Hacking Suite | -9/Materials  | Scanalyzed
             Huge Storage Unit | -9/Materials  | Scanalyzed
       Adv. Targeting Computer | -8/Materials  | Hacked
                   Hvy. Treads | -6/Factory    | Hacked
                   Gauss Rifle | -6/Factory    | Scanalyzed
              Combat Drone Bay | -6/Data Miner | Free
     Lgt. Regenerative Plating | -6/Data Miner | Free
         Exp. Flexi-carbon Leg | -6/Data Miner | Free
           Cmb. Gravmag System | -6/Data Miner | Free
                  Triangulator | -6/Data Miner | Free
       Exp. Targeting Computer | -6/Data Miner | Free
      Exp. Transmission Jammer | -6/Data Miner | Free
             Lrn. Sensor Array | -5/Factory    | Hacked
                 Enh. Coil Gun | -5/Factory    | Hacked
            Imp. Weapon Cycler | -5/Factory    | Hacked
       Adv. Signal Interpreter | -5/Extension  | Hacked
         Centrium Heavy Treads | -4/Factory    | Scanalyzed
 Centrium Medium Armor Plating | -4/Factory    | Scanalyzed
             Assault Drone Bay | -4/Zhirov     | Free
                Exp. Heat Sink | -4/Zhirov     | Free
            Exp. Optical Array | -4/Zhirov     | Free
              Imp. Arc Thrower | -4/Zhirov     | Free
         Biometal Heavy Treads | -3/Research   | Hacked

 Robot Schematics 
------------------
   S-27 Virus | -6/Data Miner | Free
 G-50 Soldier | -6/Data Miner | Free
 G-67 Veteran | -6/Data Miner | Free
 L-41 Fighter | -6/Data Miner | Free
  H-66 Slayer | -6/Data Miner | Free
    P-70 Sage | -6/Data Miner | Free
   I-36 Angel | -6/Data Miner | Free

 Fabricated
------------
           Hacking Suite | x1 | -7/Factory 
             Hvy. Treads | x2 | -6/Factory 
             Hvy. Treads | x2 | -6/Factory 
           Hacking Suite | x1 | -6/Factory 
             Hvy. Treads | x2 | -6/Factory 
           Enh. Coil Gun | x1 | -5/Factory 
           Enh. Coil Gun | x1 | -5/Factory 
 Exp. Targeting Computer | x1 | -4/Factory 
   Centrium Heavy Treads | x1 | -4/Factory 
 Exp. Targeting Computer | x1 | -4/Factory 

 Alien Tech Used 
-----------------
Integrated Dissipator
Transdimensional Reconstructor

 Achievements 
--------------
Left-hand Path

 Challenges 
------------
None

 Game 
------
Seed              HeartElectronBooster
  Manual?         0
Play Time         03:15:06
  Cumulative      1311.9 hours
  Start           2021.07.08 @ 13:22:08
  End             2021.07.08 @ 17:47:41
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          446
  Rogue           446
  Adventurer      0
  Explorer        0
Win Type          -
  Total           94
  Types           20/12/37/5/1/2/15/1/1
Lore%             97
Gallery%          96
Achievement%      86
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5f1a973c-13a0-4613-857f-0843100f5f30