Cogmind - Beta 11 *** ADVENTURER MODE // 2022.04.09 @ 23:06:21 // Winter2019/RPGLIKE

Player: LILY

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (15)      75
Value Destroyed (261)      261
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1476

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             600/600
Matter                     200/300
Energy                     125/125
System Corruption          0%
Temperature                Cool (0)
Movement                   Flying (37)
Location                   -9/Mines

 Parts 
-------
>          --- POWER (1) --------
     Light Ion Engine
>          --- PROPULSION (2) ---
           Flight Unit
           Flight Unit
>          --- UTILITY (4) ------
  Improved Terrain Scanner
>          --- WEAPON (2) -------
     Light EM Pulse Cannon
           Great Maul
>          --- INVENTORY (2) ----
           Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
           Flight Unit
           Flight Unit
>          --- UTILITY ----------
  Improved Terrain Scanner
>          --- WEAPON -----------
     Light EM Pulse Cannon
           Great Maul
>          --- INVENTORY --------
           Protomatter
           Grenade Launcher
[Rating: 11]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Flight Unit
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    Improved Terrain Scanner
  Device                   Improved Terrain Scanner
Weapon                     Light EM Pulse Cannon
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Impact Weapon            Mace

 Build                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Slots Evolved              5    | 3   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               1    | 1   .   .   .   
  Utility                  3    | 1   .   2   .   
  Weapon                   1    | 1   .   .   .   
Parts Attached             19   | 4   6   9   .   
  Power                    1    | 1   .   .   .   
    Engine                 1    | 1   .   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               6    | .   3   3   .   
    Treads                 .    | .   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  3    | .   3   .   .   
    Flight                 3    | .   .   3   .   
  Utility                  3    | 1   1   1   .   
    Device                 3    | 1   1   1   .   
    Storage                .    | .   .   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   9    | 2   2   5   .   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          2    | .   1   1   .   
    Ballistic Gun          2    | 2   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               2    | .   .   2   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          3    | .   1   2   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     62   | .   60  65  .   
  Engine                   13   | .   14  11  .   
  Hover                    3    | .   3   4   .   
  Flight                   5    | .   .   16  .   
  Device                   13   | .   14  11  .   
  Energy Cannon            12   | .   12  11  .   
  Ballistic Gun            1    | .   2   .   .   
  Impact Weapon            11   | .   12  8   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             12   | 8   10  12  .   
  Greatest Support         22   | 13  22  22  .   
  Greatest Overweight (x)  .    | .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 2    | 2   2   2   .   
  Average Capacity         1    | 1   2   2   .   
  Most Carried             2    | .   2   2   .   
  Average Carried          1    | .   1   1   .   
  Final Capacity           2    | 2   2   2   2   
  Final Carried            2    | .   2   1   1   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Scr Mat Mat Min 
Matter Collected           326  | 213 93  20  .   
  Remotely                 .    | .   .   .   .   
Salvage Created            197  | 10  138 49  .   
  Parts                    26   | 4   6   16  .   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Combat Hostiles Destroyed  11   | .   2   9   .   
  Melee                    2    | .   2   .   .   
  Cannons                  2    | .   .   2   .   
  AOE                      6    | .   .   6   .   
Classes Destroyed          5    | 1   2   2   .   
  Tunneler                 1    | 1   .   .   .   
  Watcher                  3    | .   3   .   .   
  Swarmer                  8    | .   .   8   .   
  Grunt                    2    | .   2   .   .   
  Sentry                   1    | .   .   1   .   
Best Kill Streak           4    | 1   2   4   .   
  Combat Bots Only         4    | .   2   4   .   
Max Kills in Single Turn   3    | 1   1   3   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   .   3   .   
  Melee                    1    | .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -9  -9  
--------                   Run  | Scr Mat Mat Min 
Damage Taken               166  | .   42  124 .   
  Core                     133  | .   34  99  .   
  Absorbed by Shields      .    | .   .   .   .   
  Redirected to Core       97   | .   25  72  .   
Core Remaining (%)         100  | 100 100 .   .   
Volleys Fired              18   | 1   3   14  .   
  Largest                  2    | 2   1   1   .   
  Hottest                  56   | 40  56  56  .   
Shots Fired                19   | 2   3   14  .   
  Gun                      2    | 2   .   .   .   
  Cannon                   14   | .   3   11  .   
  Launcher                 3    | .   .   3   .   
  Special                  .    | .   .   .   .   
  Kinetic                  2    | 2   .   .   .   
  Thermal                  .    | .   .   .   .   
  Explosive                3    | .   .   3   .   
  Electromagnetic          14   | .   3   11  .   
  Robot Hit Streak         7    | 1   4   7   .   
  Robot Miss Streak        1    | .   .   1   .   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        .    | .   .   .   .   
Shots Hit Robots           19   | 1   8   10  .   
  Core Hits                15   | 1   3   11  .   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed 1    | .   1   .   .   
  Critical Strikes         1    | .   1   .   .   
    Smash                  1    | .   1   .   .   
Melee Attacks              10   | .   8   2   .   
  Impact                   10   | .   8   2   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           811  | 13  295 503 .   
  Guns                     13   | 13  .   .   .   
  Cannons                  287  | .   114 173 .   
  Explosions               330  | .   .   330 .   
  Melee                    181  | .   181 .   .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  13   | 13  .   .   .   
  Thermal                  .    | .   .   .   .   
  Explosive                330  | .   .   330 .   
  Electromagnetic          287  | .   114 173 .   
  Impact                   181  | .   181 .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            70   | .   67  3   .   
  Projectiles              8    | .   8   .   .   
  Explosions               3    | .   .   3   .   
  Melee                    59   | .   59  .   .   
Knockbacks                 1    | .   1   .   .   
  Impact                   1    | .   1   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      14   | .   .   14  .   
  Shots                    1    | .   .   1   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        13   | .   12  13  .   
  Average Temperature      12   | .   12  13  .   
  Received Heat Transfer   84   | .   30  54  .   
Siege Activations          .    | .   .   .   .   
Robots Corrupted           1    | .   .   1   .   
  Combat Hostiles          1    | .   .   1   .   
  Parts Fried              9    | .   7   2   .   
  Impact Corruptions       2    | .   2   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         .    | .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Peak Influence             400  | 5   218 400 .   
  Initial                  132  | .   2   6   132 
  Average                  143  | 1   129 196 .   
Maximum Alert Level        2    | .   1   2   .   
  Low Security (%)         65   | 100 66  58  .   
  Level 1                  32   | .   33  35  .   
  Level 2                  1    | .   .   5   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          .    | .   .   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Min 
Distress Signals           1    | .   .   1   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              20   | .   9   11  .   
  Peak Tracking Total      5    | .   2   5   .   
  Tactical Retreats        3    | .   2   1   .   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Traps Triggered            2    | .   1   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 4    | .   4   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                1    | .   .   1   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Scr Mat Mat Min 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Min 
Machines Accessed          5    | .   4   1   .   
  Terminals                5    | .   4   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                13   | .   11  2   .   
  Successful               10   | .   9   1   .   
  Failed                   3    | .   2   1   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   8    | .   6   2   .   
  Terminals                13   | .   11  2   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             7    | .   7   .   .   
  Prototype ID Bank        1    | .   1   .   .   
  Branch Access Points     1    | .   1   .   .   
  Terminal Index           1    | .   1   .   .   
  Disarm Traps             1    | .   1   .   .   
  Registered Components    1    | .   1   .   .   
  Zone Layout              2    | .   2   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         3    | .   2   1   .   
  Terminals                3    | .   2   1   .   
    Botnet                 3    | .   2   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         3    | .   2   1   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Scr Mat Mat Min 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Scr Mat Mat Min 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -9  
-------------              Run  | Scr Mat Mat Min 
Turns Passed               618  | 29  402 187 .   
Spaces Moved               751  | 41  497 213 .   
  Core                     482  | 41  441 .   .   
  Treads                   .    | .   .   .   .   
  Legs                     .    | .   .   .   .   
  Wheels                   .    | .   .   .   .   
  Hover                    101  | .   56  45  .   
  Flight                   168  | .   .   168 .   
  Fastest Speed            37   | 50  50  37  .   
  Average Speed            47   | 50  50  41  .   
  Slowest Speed            60   | 50  60  56  .   
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       22   | 3   66  21  1   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 5    | .   3   2   .   
Terrain Destroyed          30   | .   3   27  .   
  Melee                    5    | .   3   2   .   
  Projectile               .    | .   .   .   .   
  AOE                      25   | .   .   25  .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Min 
Total                      965  | 45  628 292 .   
  Wait                     141  | .   105 36  .   
  Move                     748  | 40  496 212 .   
  Hop                      .    | .   .   .   .   
  Pick Up                  6    | .   3   3   .   
  Fast Attach              15   | 4   6   5   .   
  Attach                   .    | .   .   .   .   
  Detach                   .    | .   .   .   .   
  Swap                     4    | .   .   4   .   
  Drop                     9    | .   3   6   .   
  Fire                     18   | 1   3   14  .   
  Melee                    10   | .   8   2   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            14   | .   4   10  .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Materials
-9/Mines

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 16)
    5 | -11/Scrapyard | Upgraded with Propulsion slot (x1)
    5 | -11/Scrapyard | Upgraded with Utility slot (x1)
    5 | -11/Scrapyard | Upgraded with Weapon slot (x1)
   30 | -11/Scrapyard | Entered Materials
   59 | -10/Materials | Identified exit to Mines
  152 | -10/Materials | Discovered new exit (range 11)
  315 | -10/Materials | Build established: Mutant
  378 | -10/Materials | Discovered new exit (range 11)
  432 | -10/Materials | Entered another Materials area
  434 | -9/Materials  | Reached level 2
  434 | -9/Materials  | Reached level 3
  436 | -9/Materials  | Upgraded with Utility slot (x2)
  555 | -9/Materials  | Reached level 4
  614 | -9/Materials  | Discovered new exit (range 6)
  619 | -9/Materials  | Entered Mines
  619 | -9/Mines      | Self-destructed

 Last Messages 
---------------
00555_ Heat Sink fried.
00557_ Acquired Protomatter-48.
00559_ K-01 Serf collects debris. <x2>
00562_ Acquired 6 matter.
00566_ Dropped Protomatter-48.
00569_ Used Protomatter to restore core integrity (+50)
00572_ Used Protomatter to restore part integrity (+42)
00573_ Acquired Protomatter-14.
00578_ S-10 Pest destroyed. <x3>
00579_ Acquired 3 matter.
00582_ S-10 Pest destroyed.
00586_ Used Protomatter to restore core integrity (+15, depleted)
00587_ Dropped Protomatter-14.
00587_ Used Protomatter to restore core integrity (+14)
00588_ Used Protomatter to restore part integrity (+9)
00595_ U-05 Engineer lays Concrete.
00608_ W-16 Scout distress signal alerts nearby ally.
00614_ EXIT=FOUND
LOCATION=UNKNOWN
GOAL=ESCAPE

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           49
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                17
Terrain Scan Range         16
Terrain Scan Density       210
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                62
Offensive Hacking          15

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                        | -11  -10  -9   -9   
---------                  Run  | Scr  Mat  Mat  Min  
Levels Raised              3    | .    .    3    .    
  XP Earned                8971 | 4000 390  4581 .    
  XP Spent                 5810 | 3910 .    1900 .    
Upgrades                   18   | 16   .    2    .    
  Propulsion Slot          1    | 1    .    .    .    
  Utility Slot             3    | 1    .    2    .    
  Weapon Slot              1    | 1    .    .    .    
  Heat Dissipation         4    | 4    .    .    .    
  Mass Support             2    | 2    .    .    .    
  Inventory Capacity       2    | 2    .    .    .    
  Sight Range              1    | 1    .    .    .    
  Terrain Scan Density     2    | 2    .    .    .    
  Melee Accuracy           1    | 1    .    .    .    
  Hack Attack %            1    | 1    .    .    .    
Protomatter Created        95   | .    39   56   .    
  Integrity Restored       200  | .    50   150  .    
    Core                   133  | .    34   99   .    
    Parts                  67   | .    16   51   .    
Protomatter Decayed        19   | .    .    19   .    

 Game 
------
Seed              CouplerSalvageUnit
  Manual?         0
Play Time         00:08:58
  Cumulative      124.9 hours
  Start           2022.04.09 @ 22:57:25
  End             2022.04.09 @ 23:06:21
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      Winter2019/RPGLIKE
Game No.          22
  Rogue           6
  Adventurer      12
  Explorer        4
Win Type          -
  Total           12
  Types           5/0/2/4/0/1/0/0/0
Lore%             55
Gallery%          58
Achievement%      64
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7ebb48c9-c999-4815-9689-5fba48986f6f