Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.03 @ 17:34:31

Player: zazuza

Result: Smashed by cave-in

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (16)      80
Value Destroyed (218)      218
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 698

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     125/125
System Corruption          9%
Temperature                Cool (0)
Movement                   Walking (150) Ox1
Location                   -10/Mines

 Parts 
-------
>        --- POWER (1) --------
   Light Ion Engine
>        --- PROPULSION (2) ---
         Aluminum Leg
>        --- UTILITY (2) ------
  Medium Storage Unit
>        --- WEAPON (2) -------
   Heavy Hammer
>        --- INVENTORY (8) ----
   Light Nuclear Core
         Aluminum Leg
         Wheel
         Wheel
         Wheel
         Weight Redist. System
         Visual Processing Unit
         Signal Interpreter

 Peak State 
------------
>        --- POWER ------------
   Light Ion Engine
>        --- PROPULSION -------
         Wheel
         Wheel
>        --- UTILITY ----------
  Medium Storage Unit
         Structural Scanner
>        --- WEAPON -----------
   Heavy Hammer
   Heavy Hammer
>        --- INVENTORY --------
         Aluminum Leg
         Aluminum Leg
         Wheel
         Weight Redist. System
         Visual Processing Unit
         Signal Interpreter
         EM Pulse Gun
         EM Pulse Gun
[Rating: 10]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Wheel
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Medium Storage Unit
  Device                   Structural Scanner
  Storage                  Medium Storage Unit
  Processor                Transport Network Coupler
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Impact Weapon            Heavy Hammer

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             33   | 6   21  6   
  Power                    4    | 1   2   1   
    Engine                 4    | 1   2   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               11   | 2   6   3   
    Treads                 .    | .   .   .   
    Leg                    4    | .   2   2   
    Wheel                  7    | 2   4   1   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  4    | 1   3   .   
    Device                 1    | .   1   .   
    Storage                2    | 1   1   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   14   | 2   10  2   
    Energy Gun             8    | 2   6   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          1    | .   1   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          5    | .   3   2   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 12   | .   5   7   
  Power                    3    | .   2   1   
  Propulsion               3    | .   1   2   
  Utility                  1    | .   .   1   
  Weapon                   5    | .   2   3   
  Highest Loss Streak      4    | .   3   4   
Average Slot Usage (%)     94   | .   95  90  
  Engine                   13   | .   14  11  
  Leg                      3    | .   .   24  
  Wheel                    24   | .   28  3   
  Device                   8    | .   7   14  
  Storage                  14   | .   14  14  
  Processor                3    | .   3   .   
  Energy Gun               19   | .   22  4   
  Ballistic Gun            1    | .   2   .   
  Impact Weapon            4    | .   1   17  
Naked Turns                .    | .   .   .   
Heaviest Build             18   | 11  18  18  
  Greatest Support         26   | 26  26  20  
  Greatest Overweight (x)  2    | 2   .   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 6   8   8   
  Average Capacity         7    | 5   7   8   
  Most Carried             8    | 6   8   8   
  Average Carried          6    | 5   6   7   
  Final Capacity           8    | 6   8   8   
  Final Carried            8    | 6   8   8   

 Class Distribution 
--------------------
 94% | Mutant
  5% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           514  | 260 133 121 
  Remotely                 .    | .   .   .   
Salvage Created            446  | 23  271 152 
  Parts                    28   | 3   15  10  
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           2    | .   2   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  10   | .   5   5   
  Melee                    2    | .   1   1   
  Guns                     6    | .   4   2   
  AOE                      1    | .   .   1   
Classes Destroyed          5    | 1   4   .   
  Worker                   3    | 1   2   .   
  Hauler                   2    | .   2   .   
  Watcher                  1    | .   1   .   
  Swarmer                  7    | .   4   3   
  Grunt                    3    | .   1   2   
Best Kill Streak           3    | 1   2   3   
  Combat Bots Only         3    | .   2   3   
Max Kills in Single Turn   1    | 1   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | .   .   1   
  Melee                    1    | .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Damage Taken               1368 | .   465 903 
  Core                     255  | .   79  176 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              83   | 16  52  15  
  Largest                  2    | 2   2   2   
  Hottest                  100  | 100 100 80  
Shots Fired                134  | 32  83  19  
  Gun                      134  | 32  83  19  
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  24   | .   24  .   
  Thermal                  69   | 32  37  .   
  Explosive                .    | .   .   .   
  Electromagnetic          41   | .   22  19  
  Robot Hit Streak         12   | 1   12  6   
  Robot Miss Streak        7    | .   7   2   
  Penetration Max          .    | .   .   .   
  Secondary Targets        1    | .   1   .   
    Max Gunslinging Chain  1    | .   1   .   
Shots Hit Robots           70   | 1   48  21  
  Core Hits                24   | 1   16  7   
  Critical Hits            1    | .   1   .   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed 1    | .   1   .   
Melee Attacks              22   | .   8   14  
  Impact                   22   | .   8   14  
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            1    | .   1   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        1    | .   .   1   
Damage Inflicted           1097 | 12  677 408 
  Guns                     709  | 12  521 176 
  Cannons                  .    | .   .   .   
  Explosions               72   | .   25  47  
  Melee                    316  | .   131 185 
  Ramming                  .    | .   .   .   
  Kinetic                  148  | .   148 .   
  Thermal                  290  | 12  231 47  
  Explosive                .    | .   .   .   
  Electromagnetic          343  | .   167 176 
  Impact                   316  | .   131 185 
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            4    | .   .   4   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    4    | .   .   4   
Knockbacks                 1    | .   .   1   
  Impact                   1    | .   .   1   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      12   | .   .   12  
  Shots                    1    | .   .   1   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        245  | 215 245 127 
  Average Temperature      65   | 92  49  63  
  Received Heat Transfer   237  | .   108 129 
  Effects                  1    | 1   .   .   
    Interference           1    | 1   .   .   
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              1    | .   1   .   
  Impact Corruptions       1    | .   .   1   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             2    | .   2   .   
  Heat Transferred         730  | 37  643 50  
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      1    | .   1   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             142  | 5   142 125 
  Initial                  3    | .   3   .   
  Average                  34   | .   33  71  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   2   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   2   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              35   | .   27  8   
  Peak Tracking Total      6    | .   6   3   
  Tactical Retreats        5    | .   4   1   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          1    | .   .   1   
  Max in Single Turn       1    | .   .   1   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          6    | .   6   .   
  Terminals                6    | .   6   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                23   | .   23  .   
  Successful               12   | .   12  .   
  Failed                   11   | .   11  .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   21   | .   21  .   
  Terminals                23   | .   23  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             6    | .   6   .   
  Robot Analysis           1    | .   1   .   
  Branch Access Points     1    | .   1   .   
  Emergency Access Points  1    | .   1   .   
  Alert Level              1    | .   1   .   
  Unreport Threat          2    | .   2   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         6    | .   6   .   
  Terminals                6    | .   6   .   
    Botnet                 6    | .   6   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         6    | .   6   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       1    | .   1   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Scr Mat Min 
Turns Passed               1121 | 138 824 159 
Spaces Moved               794  | 46  692 56  
  Core                     9    | 9   .   .   
  Treads                   .    | .   .   .   
  Legs                     42   | .   1   41  
  Wheels                   743  | 37  691 15  
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  80  90  
  Average Speed            85   | 85  83  113 
  Slowest Speed            150  | 150 120 150 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       1    | .   .   1   
Exploration Rate (%)       37   | 4   99  9   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        1    | .   1   .   
  Unknown Exits Taken      1    | 1   .   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 4    | .   4   .   
Terrain Destroyed          20   | .   7   13  
  Melee                    4    | .   4   .   
  Projectile               .    | .   .   .   
  AOE                      16   | .   3   13  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Total                      1059 | 111 841 107 
  Wait                     88   | 34  42  12  
  Move                     792  | 45  691 56  
  Hop                      .    | .   .   .   
  Pick Up                  31   | 9   18  4   
  Fast Attach              5    | 4   1   .   
  Attach                   13   | 2   7   4   
  Detach                   .    | .   .   .   
  Swap                     15   | .   13  2   
  Drop                     11   | 1   9   1   
  Fire                     83   | 16  52  15  
  Melee                    21   | .   8   13  
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / *Min x2)
-10/Mines

 History 
---------
 Turn | Location      | Event
   27 | -11/Scrapyard | Discovered new exit (range 14)
  139 | -11/Scrapyard | Entered Materials
  284 | -10/Materials | Discovered new exit (range 16)
  314 | -10/Materials | Build established: Mutant
  440 | -10/Materials | Lost 3 parts (1p2w)
  640 | -10/Materials | Discovered new exit (range 16)
  656 | -10/Materials | Identified exit to Mines
  687 | -10/Materials | Discovered new exit (range 15)
  963 | -10/Materials | Entered Mines
 1011 | -10/Mines     | Core integrity fell below 50%
 1054 | -10/Mines     | Lost 4 parts (1p1n2w)
 1123 | -10/Mines     | Crushed by falling debris
 1123 | -10/Mines     | Smashed by cave-in

 Last Messages 
---------------
01095_ U-05 Engineer builds a Wall.
01099_ U-05 Engineer lays Concrete. <x5>
01106_ U-05 Engineer builds a Wall.
01109_ U-05 Engineer lays Concrete. <x2>
01112_ Hvy. Hammer follow-up attack on G-47 Trooper.
01112_ U-05 Engineer lays Concrete.
01112_ R-06 Scavenger collects Flight Unit.
01113_ U-05 Engineer lays Concrete. <x9>
01118_ G-47 Trooper knocked back.
01118_ U-05 Engineer builds a Wall.
01118_ R-06 Scavenger collects Aluminum Leg.
01119_ U-05 Engineer builds a Wall.
01123_ The unstable cave ceiling collapses.
01123_ Crushed by falling debris.
01123_ Hvy. Hammer destroyed.
01123_ System corrupted by crushing effect (+3).
01123_ Aluminum Leg destroyed.
01123_ System corrupted by crushing effect (+2).
01123_ Structural Scanner destroyed.
01123_ System corrupted by crushing effect (+4).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MiningDeuteriumShielding
  Manual?         0
Play Time         00:56:47
  Cumulative      28.5 hours
  Start           2021.12.03 @ 15:50:42
  End             2021.12.03 @ 17:34:31
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          3
  Rogue           3
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          23
Achievement%      21
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0a5de8e1-2eba-4d2a-b772-d6eec1090abb