Cogmind - Beta 14 *** ADVENTURER MODE // 2025.01.06 @ 09:15:10 Player: DX20 Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (47) 235 Value Destroyed (1315) 1315 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (-20) -20 TOTAL SCORE: 4110 Bonus ------- Friendly Fire -20 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Aluminum Leg Targeting Computer Hardened Light Armor Plating EM Pulse Cannon Assault Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine Fusion Compressor > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Weight Redist. System Improved Weapon Shielding Hardened Light Armor Plating > --- WEAPON ----------- Spread Laser EM Pulse Cannon > --- INVENTORY -------- Improved Ion Engine Light Treads Aluminum Leg Aluminum Leg Large Matter Pod Targeting Computer Hardened Light Armor Plating Assault Rifle Assault Rifle Grenade Launcher Grenade Launcher [Rating: 25] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fusion Compressor Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Protection Hardened Light Armor Plating Weapon Beam Cannon Energy Gun Spread Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power 1 | . . 1 . . . Propulsion 2 | . . . . 2 . Utility 3 | . . 1 2 . . Weapon . | . . . . . . Parts Attached 30 | 4 10 4 9 . 3 Power 6 | 1 1 2 1 . 1 Engine 5 | 1 1 2 1 . . Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 4 | . 2 1 1 . . Treads 4 | . 2 1 1 . . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 10 | 1 3 1 5 . . Device 4 | . . 1 3 . . Storage 3 | 1 2 . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 3 | . 1 . 2 . . Artifact . | . . . . . . Weapon 10 | 2 4 . 2 . 2 Energy Gun 1 | . . . 1 . . Energy Cannon 3 | . 2 . 1 . . Ballistic Gun 2 | 2 . . . . . Ballistic Cannon . | . . . . . . Launcher 4 | . 2 . . . 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 11 | . . . 4 . 7 Power 1 | . . . 1 . . Propulsion 3 | . . . 1 . 2 Utility 5 | . . . 1 . 4 Weapon 2 | . . . 1 . 1 Highest Loss Streak 7 | . . . 3 . 7 To Critical Strikes 1 | . . . 1 . . Average Slot Usage (%) 92 | . 85 99 98 84 55 Engine 17 | . 14 21 17 15 5 Treads 18 | . 16 22 17 15 9 Device 10 | . . 11 20 15 10 Storage 13 | . 23 11 9 7 4 Protection 9 | . 1 11 14 15 9 Energy Gun 1 | . . . 6 7 2 Energy Cannon 14 | . 9 22 11 7 2 Ballistic Gun 3 | . 12 . . . . Launcher 2 | . 6 . . . 5 Peak Build Rating 25 | 4 10 12 22 22 25 Average Rating 12 | 3 6 11 19 22 15 On Entrance 11 | . 4 10 12 22 22 Naked Turns 51 | . . . . . 51 Heaviest Build 47 | 12 38 44 47 47 47 Greatest Support 46 | 3 40 40 46 46 46 Greatest Overweight (x) 5 | 3 5 1 1 1 1 Average Overweight (x) . | 1 1 . . 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 13 | 7 11 15 15 15 11 Most Carried 15 | 7 15 15 15 10 11 Average Carried 11 | 5 9 14 12 10 9 Final Capacity 15 | 8 15 15 15 15 5 Final Carried 15 | 7 15 15 10 10 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Matter Collected 1012 | 240 262 193 128 . 189 Remotely . | . . . . . . Salvage Created 1781 | . 236 495 650 . 400 Parts 93 | . 21 32 40 . . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Combat Hostiles Destroyed 37 | . 8 11 16 . 2 Guns 7 | . 2 . 5 . . Cannons 22 | . 2 11 9 . . AOE 6 | . 2 . 2 . 2 Classes Destroyed 10 | . 4 2 3 . 1 Worker 3 | . 2 . 1 . . Builder 2 | . 2 . . . . Tunneler 1 | . . . 1 . . Operator 1 | . . . 1 . . Watcher 3 | . . 2 1 . . Swarmer 12 | . 2 3 7 . . Grunt 14 | . 6 2 6 . . Sentry 8 | . . 6 2 . . Hunter 1 | . . . 1 . . Compactor 2 | . . . . . 2 Best Kill Streak 4 | . 3 3 4 . 1 Combat Bots Only 4 | . 2 3 4 . 1 Max Kills in Single Turn 2 | . 2 1 2 . 1 Gunslinging 1 | . 1 . . . . Exploded 2 | . 1 . 2 . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Hostile Shots Fired 197 | . 40 41 96 . 20 Missed 45 | . 5 13 25 . 2 Damage Taken 2265 | . 309 297 735 . 924 Core 1000 | . 101 46 153 . 700 Absorbed by Shields . | . . . . . . Redirected to Shielding 103 | . . . 30 . 73 Ignored by Resistances 611 | . 97 85 199 . 230 Regen/Repaired (Parts) 230 | . 29 44 157 . . Core Remaining (%) 79 | 100 59 88 72 . . Volleys Fired 100 | . 23 23 42 . 12 Largest 2 | . 2 2 2 . 2 Hottest 128 | . 120 120 128 . 60 Shots Fired 189 | . 45 46 76 . 22 Gun 30 | . 12 . 18 . . Cannon 125 | . 21 46 58 . . Launcher 34 | . 12 . . . 22 Special . | . . . . . . Kinetic 12 | . 12 . . . . Thermal 122 | . 21 46 55 . . Explosive 34 | . 12 . . . 22 Electromagnetic 21 | . . . 21 . . Robot Hit Streak 18 | . 12 18 15 . 10 Robot Miss Streak 6 | . 1 2 6 . 2 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 145 | . 37 34 57 . 17 Core Hits 98 | . 15 20 43 . 20 Critical Kills 1 | . 1 . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . 1 . . . . Meltdown 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4785 | . 1163 604 1248 . 1770 Guns 300 | . 61 . 239 . . Cannons 1786 | . 298 600 888 . . Explosions 2595 | . 797 . 102 . 1696 Melee . | . . . . . . Ramming 104 | . 7 4 19 . 74 Kinetic 61 | . 61 . . . . Thermal 1712 | . 298 600 814 . . Explosive 2493 | . 797 . . . 1696 Electromagnetic 415 | . . . 415 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . 2 . . . 3 Average Corruption 1 | . 1 . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 4 | . 3 . . . 1 Message Errors 1 | . 1 . . . . Energy Discharges 2 | . 1 . . . 1 Data Loss (minor) 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 98 | . 73 . 20 . 5 Projectiles 30 | . 10 . 20 . . Explosions 68 | . 63 . . . 5 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 267 | . 37 . . . 230 Shots 13 | . 4 . . . 9 Rammed 29 | . 2 1 4 . 22 Targets Rammed 29 | . 2 1 4 . 22 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 675 | . 458 288 675 . . Average Temperature 167 | . 161 120 220 . . Received Heat Transfer 588 | . 165 108 306 . 9 Effects 28 | . 5 4 19 . . Shutdowns 9 | . 1 . 8 . . Energy Bleed 2 | . . 1 1 . . Interference 6 | . 2 3 1 . . Matter Decay 2 | . 1 . 1 . . Short Circuit 3 | . . . 3 . . Damage (minor) 4 | . 1 . 3 . . Damage (major) 1 | . . . 1 . . Damage (core) 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . 1 . . Impact Corruptions . | . . . . . . Robots Melted 2 | . 2 . . . . Combat Hostiles 2 | . 2 . . . . Parts Melted 9 | . 1 3 5 . . Heat Transferred 3181 | . 629 1258 1294 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . 1 . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Peak Influence 271 | . 223 228 271 105 81 Initial 105 | . . 79 18 105 30 Average 104 | . 83 106 157 105 32 Maximum Alert Level 1 | . 1 1 1 . . Low Security (%) 78 | 100 94 81 50 100 100 Level 1 21 | . 5 18 49 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 2 1 5 . . Investigation 4 | . 2 1 1 . . Extermination . | . . . . . . Reinforcement 3 | . . . 3 . . Assault . | . . . . . . Garrison 1 | . . . 1 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Distress Signals 2 | . . 1 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 55 | . 14 14 21 . 6 Peak Tracking Total 5 | . 4 3 5 . 4 Tactical Retreats 2 | . 1 . 1 . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Traps Triggered 5 | . 2 2 . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Machines Disabled 4 | . 2 . 2 . . Max in Single Turn 2 | . 2 . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Machines Accessed 11 | . 3 6 2 . . Terminals 7 | . 2 4 1 . . Fabricators . | . . . . . . Repair Stations 3 | . 1 1 1 . . Recycling Units 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 34 | . 11 16 7 . . Successful 25 | . 9 11 5 . . Failed 9 | . 2 5 2 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 21 | . 6 10 5 . . Fabricators . | . . . . . . Repair Stations 12 | . 5 5 2 . . Recycling Units 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 17 | . 6 8 3 . . Record 9 | . 2 6 1 . . Robot Analysis 1 | . . . 1 . . Prototype ID Bank 2 | . 1 1 . . . Alert Level 2 | . 1 1 . . . Patrol Status 1 | . . . 1 . . Transport Status 1 | . 1 . . . . Registered Components 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 7 | . 3 2 2 . . Scan Component 4 | . 2 1 1 . . Repair 3 | . 1 1 1 . . Recycling Unit Hacks 1 | . . 1 . . . Report Inventory 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 2 5 1 . . Full Trace Events 3 | . 1 1 1 . . Feedback Events 1 | . 1 . . . . Corruption 1 | . 1 . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . 1 1 1 . . Time 74 | . 26 16 32 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Total Allies 1 | . . . . . 1 Largest Group 1 | . . . . . 1 Highest-Rated Group 31 | . . . . . 31 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 10 | . . . . . 10 Total Damage 163 | . . . . . 163 Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Robot Analysis Total 1 | . . . 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Turns Passed 2930 | 125 735 1063 760 41 206 Spaces Moved 1301 | 78 347 413 298 18 147 Core 286 | 78 124 . . . 84 Treads 1015 | . 223 413 298 18 63 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 240 50 Average Speed 195 | 144 184 237 207 240 98 Slowest Speed 300 | 200 300 240 240 240 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 5 59 34 32 1 34 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 112 | . 33 . 3 . 76 Melee . | . . . . . . Projectile . | . . . . . . AOE 112 | . 33 . 3 . 76 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Total 1496 | 90 393 450 360 18 185 Wait . | . . . . . . Move 1297 | 77 346 412 297 18 147 Hop . | . . . . . . Pick Up 33 | 9 12 6 5 . 1 Fast Attach 2 | 2 . . . . . Attach 17 | 2 3 3 9 . . Detach . | . . . . . . Swap 11 | . 7 1 . . 3 Drop 7 | . . 4 3 . . Fire 100 | . 23 23 42 . 12 Melee . | . . . . . . Ram 22 | . . . . . 22 Kick . | . . . . . . Crush 7 | . 2 1 4 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 126 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 647 | -10/Materials | Discovered new exit (range 14) 695 | -10/Materials | Repaired Grenade Launcher 861 | -10/Materials | Entered another Materials area 861 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1046 | -9/Materials | Repaired Imp. Ion Engine 1769 | -9/Materials | Discovered new exit (range 14) 1924 | -9/Materials | Entered another Materials area 1924 | -8/Materials | Evolved 2 slots: Utility x2 2112 | -8/Materials | Garrison activated, responded to threat 2192 | -8/Materials | Lost 3 parts (1p1u1w) 2357 | -8/Materials | Repaired Hrd. Light Armor Plating 2648 | -8/Materials | Discovered new exit (range 10) 2684 | -8/Materials | Entered Factory 2684 | -7/Factory | Evolved 2 slots: Propulsion x2 2725 | -7/Factory | Sucked down chute 2725 | -7/Factory | Entered Waste 2726 | -7/Waste | Met a frightened Derelict 2783 | -7/Waste | Spotted C-40 Crusher 2797 | -7/Waste | Destroyed C-40 Crusher 2827 | -7/Waste | Spotted C-40 Crusher 2837 | -7/Waste | Spotted C-40 Crusher 2859 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2860 | -7/Waste | Spotted C-40 Crusher 2862 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2864 | -7/Waste | Destroyed C-40 Crusher 2868 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2880 | -7/Waste | Crushed by Compactor (1 part destroyed) 2880 | -7/Waste | Spotted C-40 Crusher 2885 | -7/Waste | Spotted C-40 Crusher 2891 | -7/Waste | Core integrity fell below 50% 2911 | -7/Waste | Lost 7 parts (2n4u1w) 2923 | -7/Waste | Core integrity fell below 20% 2931 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 02906_ Acquired 99 matter. 02908_ Assault Rifle crushed. 02910_ Aluminum Leg crushed. 02911_ The unstable cave ceiling collapses. 02914_ Lrg. Storage Unit crushed. 02915_ Lrg. Matter Pod crushed. 02923_ System corrupted: Energy discharge (-32). 02924_ Slammed into C-40 Crusher. 02924_ Destabilizing: Core damaged (-28). 02925_ Slammed into C-40 Crusher. 02925_ 2 Matter crushed. 02926_ Slammed into C-40 Crusher. 02928_ The unstable cave ceiling collapses. 02928_ Slammed into C-40 Crusher. 02928_ 2 Matter crushed. 02929_ Slammed into C-40 Crusher. 02929_ Destabilizing: System corrupted (+2). 02930_ Slammed into C-40 Crusher. 02931_ 5 Matter crushed. 02931_ 2 Matter crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????##########??????????????????????? | | ?????????????????# #??????????????????????? | | ?????????????????# #??????????????????????? | | ?????????????????# #??????????????????????? | | ?????????????????# #??????????????????????? | | ?????????????????# #??????????????????????? | | ?????????????????# #??????????????????????? | | ?????????????????# #??????????????????????? | | ?????????????????# #??????????????????????? | | ?????????????????### ###??????????????????????? | | ???????????????????# #????????????????????????? | | ???????????????????# #????????????????????????? | | ???????????????????# #????????????????????????? | | ????????????????#### ###??????????????????????? | | ????????????????## # #??????????????????????? | | ????????????????# #??????????????????????? | | ????????????????# ##??????????????????????? | | ????????????????# % ###??????????????????????? | | ????????????????# # #??????????????????????? | | ?????############## ###??????????????????????? | | ?????# ## # CC@#??????????????????????? | | ?????# ## CCCC##??????????????????????? | | ?????# ## CCCC#???????????????????????? | | ?????# CCC #???????????????????????? | | ?????# CC ###??????????????????????? | | ?????# #??????????????????????? | | ?????# [ #??????????????????????? | | ?????# ## ##??????????????????????? | | ?????# # ## #??????????????????????? | | ?????# # ##??????????????????????? | | ?????############# # #?????? #????????????? | | ?????????????????## ####### ###??????????? | | ?????????????????# % ?????????? | | ?????????????????# ?????????? | | ?????????????????# ?????????? | | ?????????????????# ?????????? | | ????????????????## ####### ###??????????? | | ????????????????# ####????? #????????????? | | ????????????????## # #??????? #????????????? | | ????????????????# #?????????#????????????? | | ????????????????# #??????????????????????? | | ????????????????## #??????????????????????? | | ?????????????????# #??????????????????????? | | ?????????????????# #??????????????????????? | | ?????????????????# #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 17 Energy Capacity 415 Matter Stores 311 Matter Capacity 450 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 66 Evasion (%) 50 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It's Just You Challenges ------------ None Game ------ Seed SpliceProjectionScreen Manual? 0 Play Time 00:32:38 Cumulative 4.7 hours Start 2025.01.06 @ 08:44:10 End 2025.01.06 @ 09:15:10 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 9 Rogue 0 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 10 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: accdb1b4-329d-4cfb-b758-9b957af6622c