Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.17 @ 20:56:00

Player: Lyft

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (145)     725
Value Destroyed (4239)     4239
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (7)                  7
              TOTAL SCORE: 8231

 Bonus
-------
High Alert Combat Kills    22
Friendly Fire              -15

 Cogmind 
---------
Core Integrity             0/700
Matter                     153/300
Energy                     100/100
System Corruption          15%
Temperature                Cool (9)
Movement                   Core (1600) Ox31
Location                   -7/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (7) ------
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (28) ---
       Improved Deuterium Engine
          Micro Nuclear Core
       Improved Heat Sink
       Advanced Heat Sink
         Medium Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
     Long-range Sensor Array
       Improved Signal Interpreter
       Advanced Terrain Scanner
       Advanced Terrain Scan Processor
         Medium Armor Plating
         Medium Armor Plating
                Hacking Suite
                Shock Bomb Launcher
                Proton Missile Launcher
           Mini Grenade Launcher
                Remote Datajack
                Great Axe

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
>               --- PROPULSION -------
          Light Treads
       Advanced Treads
         Medium Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
       Advanced Sensor Array
                Terrain Scan Processor
                Hacking Suite
                Hacking Suite
>               --- WEAPON -----------
   High-powered Electrolaser
                Gauss Cannon
>               --- INVENTORY --------
       Improved Deuterium Engine
          Micro Nuclear Core
          Light Treads
       Improved Heat Sink
       Advanced Heat Sink
         Medium Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
     Long-range Sensor Array
       Improved Signal Interpreter
       Advanced Terrain Scanner
       Advanced Terrain Scan Processor
         Medium Armor Plating
         Medium Armor Plating
                Hacking Suite
   High-powered Shotgun
                Shock Bomb Launcher
                Proton Missile Launcher
           Mini Grenade Launcher
                Remote Datajack
                Great Axe
[Rating: 41]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Cooled Pulse Rifle
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Rocket Launcher
  Slashing Weapon          Axe

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac 
Slots Evolved              6    | .   .   .   2   .   .   .   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   .   .   
  Utility                  5    | .   .   .   1   .   .   .   2   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             147  | 2   13  4   25  2   .   9   53  39  
  Power                    22   | .   1   1   5   1   .   1   6   7   
    Engine                 21   | .   1   1   5   1   .   1   5   7   
    Core                   1    | .   .   .   .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               30   | 2   4   1   4   .   .   3   10  6   
    Treads                 22   | 1   2   1   2   .   .   2   8   6   
    Leg                    .    | .   .   .   .   .   .   .   .   .   
    Wheel                  8    | 1   2   .   2   .   .   1   2   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  25   | .   4   .   4   .   .   .   11  6   
    Device                 9    | .   .   .   .   .   .   .   6   3   
    Storage                8    | .   2   .   3   .   .   .   3   .   
    Processor              1    | .   .   .   .   .   .   .   .   1   
    Hackware               3    | .   .   .   1   .   .   .   .   2   
    Protection             4    | .   2   .   .   .   .   .   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   70   | .   4   2   12  1   .   5   26  20  
    Energy Gun             33   | .   3   1   8   .   .   1   9   11  
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          16   | .   1   .   1   1   .   3   9   1   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   2   
    Launcher               5    | .   .   1   3   .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        14   | .   .   .   .   .   .   .   8   6   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   1   .   2   .   .   .   3   2   
Parts Lost                 49   | .   2   .   4   .   .   8   14  21  
  Power                    9    | .   1   .   .   .   .   1   4   3   
  Propulsion               15   | .   .   .   2   .   .   3   4   6   
  Utility                  7    | .   .   .   .   .   .   .   2   5   
  Weapon                   18   | .   1   .   2   .   .   4   4   7   
  Highest Loss Streak      12   | .   1   .   1   .   .   4   4   12  
Average Slot Usage (%)     96   | .   96  100 98  100 100 97  95  93  
  Engine                   9    | .   11  14  10  11  11  10  8   6   
  Treads                   19   | .   14  24  21  22  22  14  18  16  
  Wheel                    8    | .   13  3   11  11  11  16  8   4   
  Device                   4    | .   .   .   .   .   .   .   12  3   
  Storage                  20   | .   14  14  20  22  22  22  18  23  
  Processor                1    | .   .   .   .   .   .   .   .   6   
  Hackware                 10   | .   .   .   11  11  11  11  9   17  
  Protection               2    | .   13  14  1   .   .   .   2   .   
  Energy Gun               9    | .   13  13  11  11  11  4   6   8   
  Ballistic Gun            8    | .   14  14  9   11  11  17  9   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             118  | 13  43  43  78  77  77  77  115 118 
  Greatest Support         70   | 10  40  46  12  12  12  24  40  70  
  Greatest Overweight (x)  37   | 1   3   3   6   6   6   6   25  37  
  Average Overweight (x)   5    | 1   1   1   5   6   6   3   6   4   
Largest Inventory Capacity 28   | 6   12  12  20  20  20  20  28  28  
  Average Capacity         20   | 6   8   12  19  20  20  20  20  28  
  Most Carried             28   | 6   11  12  20  20  20  20  21  28  
  Average Carried          18   | 4   6   11  18  19  20  14  19  22  
  Final Capacity           28   | 6   12  12  20  20  20  20  28  28  
  Final Carried            21   | 4   10  12  20  20  20  12  21  19  

 Class Distribution 
--------------------
 77% | Hauler-Mutant
 13% | Mutant
  7% | Hacker-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
 Hauler-Mutant | -9/Materials
 Hauler-Mutant | -9/Mines
 Hauler-Mutant | -9/Exiles
 Hauler-Mutant | -8/Mines
 Hauler-Mutant | -8/Materials
 Hauler-Mutant | -7/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  
Matter Collected           2863 | 229  190  45   707  86   .    205  1064 337  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            5708 | 53   629  48   1365 254  .    371  2321 667  
  Parts                    306  | 1    38   7    106  17   .    8    110  19   
Haulers Intercepted        9    | .    1    .    4    .    .    .    4    .    
Recyclers Shooed           7    | 1    3    1    .    .    .    .    2    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac 
Combat Hostiles Destroyed  99   | .   9   2   28  5   .   8   38  9   
  Guns                     81   | .   9   .   19  5   .   6   38  4   
  Cannons                  5    | .   .   .   .   .   .   .   .   5   
  AOE                      13   | .   .   2   9   .   .   2   .   .   
Classes Destroyed          14   | 1   6   1   4   .   .   1   .   1   
  Worker                   7    | .   .   2   2   1   .   .   2   .   
  Builder                  4    | .   3   1   .   .   .   .   .   .   
  Tunneler                 3    | .   .   .   1   .   .   1   1   .   
  Hauler                   9    | .   1   .   4   .   .   .   4   .   
  Recycler                 10   | 1   2   .   .   1   .   .   1   5   
  Operator                 7    | .   1   .   3   .   .   .   3   .   
  Watcher                  6    | .   1   .   3   .   .   .   2   .   
  Swarmer                  18   | .   3   .   7   3   .   .   3   2   
  Grunt                    51   | .   6   2   12  .   .   6   24  1   
  Brawler                  1    | .   .   .   1   .   .   .   .   .   
  Duelist                  2    | .   .   .   1   .   .   1   .   .   
  Sentry                   22   | .   .   .   7   2   .   .   10  3   
  Hunter                   3    | .   .   .   .   .   .   1   1   1   
  Programmer               2    | .   .   .   .   .   .   .   .   2   
Best Kill Streak           9    | 1   5   5   6   3   .   4   9   4   
  Combat Bots Only         5    | .   3   2   5   3   .   4   4   2   
Max Kills in Single Turn   3    | 1   1   2   3   2   .   1   2   2   
  Gunslinging              1    | .   .   .   1   1   .   .   1   1   
  Exploded                 3    | .   .   1   3   .   .   1   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  
Damage Taken               9237  | .    394  136  1126 228  .    1165 2875 3313 
  Core                     1521  | .    38   .    131  24   .    240  386  702  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    
Core Remaining (%)         53    | 100  .    84   .    .    .    1    29   .    
Volleys Fired              416   | 3    46   8    91   17   .    35   161  55   
  Largest                  2     | 2    2    1    2    2    .    2    2    2    
  Hottest                  118   | 70   70   33   101  78   .    78   46   118  
Shots Fired                773   | 6    87   8    166  32   .    62   313  99   
  Gun                      733   | 6    87   .    158  32   .    59   313  78   
  Cannon                   21    | .    .    .    .    .    .    .    .    21   
  Launcher                 19    | .    .    8    8    .    .    3    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  396   | 3    46   .    74   15   .    42   192  24   
  Thermal                  336   | 3    41   .    71   17   .    8    121  75   
  Explosive                19    | .    .    8    8    .    .    3    .    .    
  Electromagnetic          22    | .    .    .    13   .    .    9    .    .    
  Robot Hit Streak         20    | 5    20   7    11   4    .    13   15   16   
  Robot Miss Streak        6     | .    6    2    3    2    .    3    3    6    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    
  Secondary Targets        15    | .    2    .    2    2    .    1    7    1    
    Max Gunslinging Chain  1     | .    1    .    1    1    .    1    1    1    
Shots Hit Robots           539   | 5    60   5    108  20   .    42   233  66   
  Core Hits                248   | 2    29   9    61   9    .    21   93   24   
  Critical Hits            7     | .    .    .    .    .    .    .    1    6    
  Critical Kills           3     | .    .    .    .    .    .    .    1    2    
  Critical Parts Destroyed 3     | .    .    .    .    .    .    .    .    3    
Melee Attacks              60    | .    .    .    .    .    .    .    37   23   
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 60    | .    .    .    .    .    .    .    37   23   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           10563 | 61   745  558  2291 310  .    1116 3968 1514 
  Guns                     8483  | 61   745  .    1697 305  .    627  3932 1116 
  Cannons                  398   | .    .    .    .    .    .    .    .    398  
  Explosions               1641  | .    .    558  594  .    .    489  .    .    
  Melee                    36    | .    .    .    .    .    .    .    36   .    
  Ramming                  5     | .    .    .    .    5    .    .    .    .    
  Kinetic                  4066  | 23   355  .    627  119  .    389  2128 425  
  Thermal                  4590  | 38   390  .    944  186  .    139  1804 1089 
  Explosive                1602  | .    .    558  555  .    .    489  .    .    
  Electromagnetic          264   | .    .    .    165  .    .    99   .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 36    | .    .    .    .    .    .    .    36   .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         15    | .    4    4    1    1    1    1    4    15   
  Average Corruption       2     | .    4    4    1    1    1    1    2    4    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    
  Effects                  68    | .    5    7    3    3    .    1    24   25   
    Message Errors         21    | .    1    .    2    3    .    .    12   3    
    Matter Fused           14    | .    1    4    .    .    .    .    2    7    
    Heat Flow Errors       5     | .    1    1    .    .    .    .    1    2    
    Energy Discharges      9     | .    2    .    1    .    .    1    1    4    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      5     | .    .    1    .    .    .    .    3    1    
    Targeting Errors       12    | .    .    1    .    .    .    .    4    7    
    Weapon Failures        1     | .    .    .    .    .    .    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            42    | .    .    30   3    .    .    9    .    .    
  Projectiles              .     | .    .    .    .    .    .    .    .    .    
  Explosions               42    | .    .    30   3    .    .    9    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    
Knockbacks                 1     | .    .    .    .    .    .    .    .    1    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  1     | .    .    .    .    .    .    .    .    1    
  Secondary                .     | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      41    | .    .    19   20   2    .    .    .    .    
  Shots                    2     | .    .    1    1    .    .    .    .    .    
  Rammed                   1     | .    .    .    .    1    .    .    .    .    
Targets Rammed             1     | .    .    .    .    1    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    
Highest Temperature        297   | 47   225  297  168  153  .    105  246  288  
  Average Temperature      66    | 28   82   148  50   58   .    30   110  77   
  Received Heat Transfer   3453  | .    168  69   441  63   .    414  1386 912  
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Melted             17    | .    1    .    .    .    .    .    10   6    
  Heat Transferred         9131  | 111  1147 .    1805 370  .    259  3515 1924 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    1    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac 
Peak Influence             471  | 5   334 117 471 137 .   137 381 176 
  Average Influence        143  | 2   161 95  224 55  .   103 165 75  
Maximum Alert Level        2    | .   1   .   2   .   .   .   1   .   
  Low Security (%)         74   | 100 70  100 42  100 .   100 66  100 
  Level 1                  23   | .   29  .   49  .   .   .   33  .   
  Level 2                  1    | .   .   .   8   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          17   | .   1   .   5   .   .   1   5   5   
  Investigation            4    | .   .   .   2   .   .   .   1   1   
  Extermination            2    | .   .   .   .   .   .   .   .   2   
  Reinforcement            11   | .   1   .   3   .   .   1   4   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   .   1   1   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac 
Distress Signals           8    | .   2   .   1   .   .   .   4   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              163  | .   17  2   39  5   .   16  64  20  
  Peak Tracking Total      7    | .   5   2   5   3   .   5   5   7   
  Tactical Retreats        7    | .   1   .   2   .   .   2   2   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac 
Traps Triggered            8    | .   .   .   3   .   .   .   2   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac 
Machines Disabled          8    | .   1   .   3   2   .   .   2   .   
  Max in Single Turn       1    | .   1   .   1   1   .   .   1   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac 
Machines Accessed          31   | .   5   .   8   .   1   .   11  6   
  Terminals                18   | .   3   .   5   .   .   .   7   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   1   .   .   .   .   .   2   1   
  Recycling Units          3    | .   1   .   1   .   .   .   1   .   
  Scanalyzers              4    | .   .   .   2   .   .   .   1   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   
Total Hacks                93   | .   19  .   29  .   1   .   33  11  
  Successful               67   | .   14  .   25  .   1   .   21  6   
  Failed                   26   | .   5   .   4   .   .   .   12  5   
    Catastrophic           4    | .   .   .   .   .   .   .   2   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   36   | .   10  .   10  .   .   .   13  3   
  Terminals                51   | .   15  .   13  .   .   .   18  5   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          11   | .   2   .   .   .   .   .   7   2   
  Recycling Units          8    | .   2   .   2   .   .   .   4   .   
  Scanalyzers              21   | .   .   .   14  .   .   .   4   3   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   
Terminal Hacks             14   | .   4   .   6   .   1   .   3   .   
  Record                   1    | .   .   .   .   .   1   .   .   .   
  Branch Access Points     2    | .   1   .   1   .   .   .   .   .   
  Alert Level              2    | .   1   .   .   .   .   .   1   .   
  Unreport Threat          3    | .   .   .   1   .   .   .   2   .   
  Locate Traps             3    | .   2   .   1   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   1   .   .   .   .   .   
  Zone Layout              2    | .   .   .   2   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       10   | .   2   .   .   .   .   .   6   2   
  Scan Component           5    | .   1   .   .   .   .   .   3   1   
  Repair                   5    | .   1   .   .   .   .   .   3   1   
Recycling Unit Hacks       8    | .   2   .   2   .   .   .   4   .   
  Report Inventory         4    | .   1   .   1   .   .   .   2   .   
  Retrieve Components      4    | .   1   .   1   .   .   .   2   .   
Scanalyzer                 21   | .   .   .   14  .   .   .   4   3   
  Insert Component         11   | .   .   .   7   .   .   .   2   2   
  Analyze                  10   | .   .   .   7   .   .   .   2   1   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   1   
  Seal Access              1    | .   .   .   .   .   .   .   .   1   
Unauthorized Hacks         13   | .   6   .   3   .   .   .   4   .   
  Terminals                13   | .   6   .   3   .   .   .   4   .   
    Track                  4    | .   2   .   1   .   .   .   1   .   
    Assimilate             1    | .   .   .   1   .   .   .   .   .   
    Botnet                 6    | .   3   .   1   .   .   .   2   .   
    Operators              2    | .   1   .   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         25   | .   4   .   7   .   .   .   9   5   
  Full Trace Events        3    | .   1   .   .   .   .   .   1   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   9    | .   .   .   6   .   .   .   2   1   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             5    | .   1   .   .   .   .   .   3   1   
  Time                     195  | .   38  .   .   .   .   .   134 23  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     22   | .   1   .   5   .   .   .   16  .   
Parts Scanalyzed           9    | .   .   .   6   .   .   .   2   1   
  Part Schematics Acquired 9    | .   .   .   6   .   .   .   2   1   
  Parts Damaged            1    | .   .   .   1   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Fac 
Total Allies               2    | .   .   .   1   1   .   .   .   .   
  Largest Group            2    | .   .   .   1   2   .   .   .   .   
  Highest-Rated Group      40   | .   .   .   10  40  .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   10  31  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   2   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  
Turns Passed               9535 | 18   602  399  2047 927  431  269  2912 1930 
Spaces Moved               4782 | 7    358  260  1140 561  288  127  1208 833  
  Core                     18   | .    .    .    .    .    .    .    17   1    
  Treads                   883  | .    77   163  .    .    .    .    152  491  
  Legs                     .    | .    .    .    .    .    .    .    .    .    
  Wheels                   3881 | 7    281  97   1140 561  288  127  1039 341  
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            90   | 90   90   120  120  150  150  120  120  175  
  Average Speed            158  | 90   110  145  146  150  150  125  176  190  
  Slowest Speed            1900 | 90   180  160  150  150  150  150  1300 1900 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       55   | 2    66   34   75   99   69   38   86   26   
  Regions Visited          8
    Branch Regions         4
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    1    .    1    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    .    1    .    1    1    1    1    .    
Scrap Searched             4    | .    .    1    .    3    .    .    .    .    
Spaces Dug                 72   | .    .    .    13   .    .    .    36   23   
Terrain Destroyed          187  | .    .    45   52   .    .    27   36   27   
  Melee                    59   | .    .    .    .    .    .    .    36   23   
  Projectile               4    | .    .    .    .    .    .    .    .    4    
  AOE                      124  | .    .    45   52   .    .    27   .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  
Total                      5853 | 13   480  273  1358 616  287  174  1617 1035 
  Wait                     286  | .    38   .    58   32   .    4    103  51   
  Move                     4774 | 6    357  259  1139 560  287  126  1207 833  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  95   | .    15   1    25   1    .    .    32   21   
  Fast Attach              14   | .    2    .    3    .    .    .    9    .    
  Attach                   75   | 2    5    1    13   .    .    8    19   27   
  Detach                   10   | .    .    1    2    .    .    .    2    5    
  Swap                     58   | .    6    3    9    2    .    1    25   12   
  Drop                     64   | 2    11   .    18   3    .    .    22   8    
  Fire                     416  | 3    46   8    91   17   .    35   161  55   
  Melee                    60   | .    .    .    .    .    .    .    37   23   
  Ram                      1    | .    .    .    .    1    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-10/Mines
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 3 exits: [*Fac x2] / [*Low])

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 2)
   19 | -11/Scrapyard | Entered Materials
   96 | -10/Materials | Identified exit to Mines
  141 | -10/Materials | Discovered new exit (range 6)
  302 | -10/Materials | Build established: Mutant
  367 | -10/Materials | Discovered new exit (range 9)
  495 | -10/Materials | Repaired Hacking Suite
  621 | -10/Materials | Entered Mines
  630 | -10/Mines     | Learned Materials emergency access door positions
  834 | -10/Mines     | Discovered new exit (range 5)
  935 | -10/Mines     | Assembled infested the area
 1020 | -10/Mines     | Entered Materials
 1020 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1577 | -9/Materials  | Build established: Hauler-Mutant
 1587 | -9/Materials  | Discovered new exit (range 7)
 2492 | -9/Materials  | Discovered new exit (range 15)
 2885 | -9/Materials  | Identified exit to Mines
 3067 | -9/Materials  | Entered Mines
 3067 | -9/Mines      | Accompanied by 1 ally
 3070 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 3147 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 3148 | -9/Mines      | Discovered new exit (range 5)
 3307 | -9/Mines      | Learned location of 1 exit from Lower Caves
 3436 | -9/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
 3555 | -9/Mines      | Discovered new exit (range 12)
 3662 | -9/Mines      | Discovered new exit (range 11)
 3762 | -9/Mines      | Learned location of 1 exit from Lower Caves
 3994 | -9/Mines      | Entered Exiles
 3994 | -9/Exiles     | Found Exiles lab abandoned
 4407 | -9/Exiles     | Discovered new exit (range 11)
 4425 | -9/Exiles     | Entered Mines
 4478 | -8/Mines      | Core integrity fell below 50%
 4514 | -8/Mines      | Lost 4 parts (1n3w)
 4551 | -8/Mines      | Core integrity fell below 20%
 4578 | -8/Mines      | Lost 4 parts (1p2n1w)
 4676 | -8/Mines      | Discovered new exit (range 15)
 4694 | -8/Mines      | Entered Materials
 4694 | -8/Materials  | Evolved 2 slots: Utility x2
 4816 | -8/Materials  | Repaired Arm. Wheel
 5783 | -8/Materials  | Discovered new exit (range 15)
 5800 | -8/Materials  | Lost 4 parts (1n3w)
 6674 | -8/Materials  | Core integrity fell below 50%
 6722 | -8/Materials  | Lost 4 parts (1p1n1u1w)
 7328 | -8/Materials  | Repaired Arm. Wheel
 7399 | -8/Materials  | Repaired Cld. Pulse Rifle?
 7552 | -8/Materials  | Discovered new exit (range 15)
 7606 | -8/Materials  | Entered Factory
 7606 | -7/Factory    | Evolved 2 slots: Utility x2
 8114 | -7/Factory    | Build established: Hacker-Mutant
 8125 | -7/Factory    | Discovered new exit (range 8)
 8277 | -7/Factory    | Discovered new exit (range 10)
 8838 | -7/Factory    | Lost 4 parts (2p1n1w)
 8864 | -7/Factory    | Build established: Hauler-Mutant
 9357 | -7/Factory    | Repaired Hpw. Electrolaser
 9463 | -7/Factory    | Discovered new exit (range 14)
 9508 | -7/Factory    | Core integrity fell below 50%
 9518 | -7/Factory    | System corruption reached 10%
 9531 | -7/Factory    | Core integrity fell below 20%
 9536 | -7/Factory    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
09481_ System corrupted: Hpw. Shotgun targeting data glitched.
09486_ Lgt. Treads destroyed.
09489_ U-05 Engineer builds a Wall.
09490_ Adv. Treads destroyed.
09490_ U-05 Engineer builds a Wall.
09490_ Acquired 11 matter.
09500_ Hpw. Electrolaser destroyed.
09500_ U-05 Engineer lays Concrete.
09502_ Imp. Deuterium Engine destroyed.
09502_ U-05 Engineer builds a Wall.
09504_ U-05 Engineer lays Concrete.
09506_ Hpw. Shotgun destroyed.
09511_ Adv. Sensor Array destroyed.
09514_ Hacking Suite destroyed.
09514_ System corrupted by crushing effect (+3).
09517_ Terrain Scan Processor destroyed.
09517_ System corrupted by crushing effect (+2).
09527_ Hacking Suite destroyed.
09527_ System corrupted by crushing effect (+5).
09536_ System corrupted: Matter fused (-10).

 Map 
-----
+----------------------------------------------------+
|     ??????????????#       #????#            ##     |
|     ??????????????+^^  ^  #????#       """  ##     |
|     ??????????????#    ^  #????#     """""  ##     |
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|     ??????????????#  #?????????#            #      |
|     ??????????????   #???????###            #      |
|     ??????????????## #??????## ##############      |
|     ???????????????# #??????#            #??# ! "  |
|     ?????????????### ###????#            #??#   "T |
|     ?????????????#     #????#            #??#      |
|     ?????????????#     ######     ""     #??#      |
|     ?????????????#          +     ""     #??#      |
|     ?????????????#     ######     """    #??#      |
|     ?????????????#     #????# ""  """    #??###    |
|     ??????????######+########"""  """    #????#    |
|     ??????????#            ##"R       !! #????#    |
|     ??????????#    !       ##"""      !! #????#    |
|     ??????????#    !!    ! ##"""         #????#    |
|     ??????????#  ] [       ##            #????#    |
|     ??????????#            ########+###########    |
|     ?????????###############????#                  |
|     ?????????#            #?????#     #########    |
|     ?????????#            #?????#     #???????#    |
|     ?????????#            #######     #???????#    |
|     ?????????#           |b     %=    #???????#    |
|     ?????????#         u!@#######     #???????#    |
|     ?????????#         gg=###???#     #???????#    |
|     ?????????#          gs#?????#     #???????#    |
|     ?????????#            #?????#     #???????#    |
|     ?????????#            #?????#     #???????#    |
|     ?????????#            #?????#     #???????#    |
|     ?????????#        u   #?????#     #???????#    |
|     ?????????#            #?????#     #???????#    |
|     ?????????#######+######?????#     #???????#    |
|     ?????????#?????  ???????????      #???????#    |
|     ??????????????  ????????????      #???????#    |
|     ?????????????  <????????????      #?????????   |
|     ?????????????  ?????????????      #??????????? |
|     ????????????????????????????      #??????????? |
|     ????????????????????????????     ????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           67
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       85
Armor Coverage             225
Evasion (%)                42
Recoil Reduction           3
Offensive Hacking          30

 Item Schematics 
-----------------
      Med. Armor Plating | -9/Materials | Scanalyzed
   Mni. Grenade Launcher | -9/Materials | Scanalyzed
           Hacking Suite | -9/Materials | Scanalyzed
       Med. Storage Unit | -9/Materials | Scanalyzed
       Imp. Sensor Array | -9/Materials | Scanalyzed
 Imp. Signal Interpreter | -9/Materials | Scanalyzed
        Cld. Pulse Rifle | -8/Materials | Scanalyzed
   Imp. Deuterium Engine | -8/Materials | Scanalyzed
       Lrn. Sensor Array | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PlasmaMatterFrame
  Manual?         0
Play Time         01:20:12
  Cumulative      25.2 hours
  Start           2020.07.17 @ 17:58:11
  End             2020.07.17 @ 20:56:00
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          43
  Rogue           41
  Adventurer      1
  Explorer        1
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             26
Gallery%          33
Achievement%      23
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c5e2627b-0b02-426d-8288-eee844077897