Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.23 @ 17:50:43 Player: CONM Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (91) 455 Value Destroyed (2531) 2531 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (139) 139 TOTAL SCORE: 7225 Bonus ------- Entered Garrisons 200 Friendly Fire -61 Cogmind --------- Core Integrity 0/850 Matter 255/300 Energy 99/100 System Corruption 3% Temperature Cool (12) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Improved Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Cryofiber Web High-capacity Matter Pod (200) Cloaking Device Thermal Defense Suite Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Armored Scrap Engine Experimental Heat Sink High-capacity Storage Unit Improved Targeting Computer Thermal Shield Thermal Defense Suite Force Field > --- WEAPON ----------- Advanced Beam Cannon Burst Kinetic HMG Construct/G Heavy Flail > --- INVENTORY -------- Improved Deuterium Engine Light Treads Wheel Cryofiber Web Large Storage Unit Huge Storage Unit High-capacity Matter Pod Improved Trap Scanner Improved Sensor Array ECM Suite Improved Light Armor Plating Thermal Defense Suite High-powered Tractor Beam Field Recycling Unit Pulse Rifle Advanced Beam Cannon Heavy Particle Cannon Heavy Particle Cannon Improved Grenade Launcher Improved Datajack [Rating: 69] Favorites ----------- Power Enhanced Nuclear Core Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Large Storage Unit Device Armored Scrap Engine Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Constructs Launcher Grenade Launcher Impact Weapon Heavy Flail Slashing Weapon Mining Claw Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Gar Slots Evolved 8 | . . . 2 . 2 . . 4 . Power . | . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . Utility 6 | . . . 1 . 1 . . 4 . Weapon 1 | . . . 1 . . . . . . Parts Attached 70 | 7 1 4 6 2 13 13 4 19 1 Power 7 | 1 . . 1 . 1 2 1 1 . Engine 3 | 1 . . . . 1 . 1 . . Core 4 | . . . 1 . . 2 . 1 . Reactor . | . . . . . . . . . . Propulsion 15 | 2 . . . 1 4 3 . 4 1 Treads 12 | 2 . . . 1 4 3 . 2 . Leg . | . . . . . . . . . . Wheel 3 | . . . . . . . . 2 1 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 28 | 2 . 2 2 1 4 3 2 12 . Device 15 | 1 . . . 1 2 2 2 7 . Storage 5 | 1 . 2 . . . . . 2 . Processor 3 | . . . . . 1 . . 2 . Hackware 2 | . . . 2 . . . . . . Protection 3 | . . . . . 1 1 . 1 . Artifact . | . . . . . . . . . . Weapon 20 | 2 1 2 3 . 4 5 1 2 . Energy Gun 4 | . . . 2 . 1 1 . . . Energy Cannon 5 | . . . . . 1 3 . 1 . Ballistic Gun 4 | 2 . . 1 . 1 . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 3 | . . 2 . . . 1 . . . Special Weapon . | . . . . . . . . . . Impact Weapon 2 | . . . . . 1 . 1 . . Slashing Weapon 1 | . 1 . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 . Unidentified Prototypes 9 | . . . 2 . 1 2 1 3 . Parts Lost 33 | . . . 5 . 2 4 1 7 14 Power 5 | . . . 1 . . 2 . 1 1 Propulsion 8 | . . . . . 1 1 . 4 2 Utility 12 | . . . 1 . 1 1 . 2 7 Weapon 8 | . . . 3 . . . 1 . 4 Highest Loss Streak 11 | . . . 3 . 2 2 1 5 11 To Critical Strikes . | . . . . . . . . . . Average Backups 14 | 3 6 9 13 15 14 14 14 18 10 Power 1 | . 1 1 1 3 3 1 . . . Propulsion 1 | 1 2 2 2 2 1 2 1 1 . Utility 6 | . . . 3 4 4 4 6 11 8 Weapon 4 | . 3 6 6 6 6 5 4 3 . Tool/Special . | . . . . . . . . . . Unused Backups 19 | . . . 2 1 1 4 1 2 8 Power 3 | . . . 1 . . 1 . . 1 Propulsion 2 | . . . 1 . . . 1 . . Utility 10 | . . . . 1 . . . 2 7 Weapon 4 | . . . . . 1 3 . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 88 | . 100 100 81 100 93 94 97 83 39 Engine 3 | . 14 14 7 . 2 4 1 . . Core 4 | . . . . 11 6 4 7 5 2 Treads 19 | . 28 28 22 22 27 24 27 12 . Device 16 | . 14 14 5 5 9 14 11 25 15 Storage 8 | . 14 14 11 11 9 9 9 6 2 Processor 4 | . . . . . 2 9 7 7 6 Hackware 2 | . . . 7 16 6 . . . . Protection 2 | . . . . . 2 . 6 3 1 Energy Gun 5 | . . . 7 22 15 3 . 2 . Energy Cannon 6 | . . . . . . 19 25 3 1 Ballistic Gun 5 | . 22 14 13 11 4 . . 3 1 Launcher 1 | . . 9 1 . . 1 . . . Impact Weapon 3 | . . . . . 6 2 1 5 1 Slashing Weapon 1 | . 5 4 5 . . . . . . Peak Build Rating 69 | 9 9 11 21 22 25 28 42 69 64 Average Rating 35 | 6 9 9 12 21 23 25 30 63 38 On Entrance 22 | . 9 9 10 21 22 21 26 42 64 Avg Prop Armor Cover (%) 8 | . . . . . . . . 8 . Naked Turns . | . . . . . . . . . . Heaviest Build 91 | 14 15 91 32 33 42 44 41 79 69 Greatest Support 63 | 40 40 40 40 43 63 60 60 60 16 Greatest Overweight (x) 4 | . . 2 . . . . . 4 4 Average Overweight (x) . | . . . . . . . . 1 . Largest Inventory Capacity 25 | 8 8 25 15 15 15 15 15 25 20 Average Capacity 16 | 7 8 19 15 15 15 15 15 19 11 Most Carried 20 | 4 8 12 15 15 15 15 15 20 18 Average Carried 14 | 3 6 9 13 15 14 14 14 18 9 Final Capacity 20 | 8 8 15 15 15 15 15 15 20 5 Final Carried 18 | 4 8 12 15 15 15 15 13 18 5 Scrap Engine Consumption 18 | . . . . . . . 3 15 . Constructs Created 2 | . . . . . . . . 2 . Constructs Modified 4 | . . . . . . . . 4 . Class Distribution -------------------- 41% | Mutant 24% | Scavenger-Mutant 11% | Scavenger-Tank 7% | Scavenger-Skirmisher 5% | Skirmisher 4% | Gunner 4% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Skirmisher | -9/Mines Mutant | -8/Materials Scavenger-Skirmisher | -8/Storage Scavenger-Tank | -8/Recycling Scavenger-Mutant | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 ----------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Gar Matter Collected 1756 | 227 . 211 217 245 184 337 126 209 . Remotely 451 | . . . . . 114 337 . . . Salvage Created 3205 | 26 60 39 538 27 360 762 267 1098 28 Parts 200 | 4 2 4 52 3 29 43 12 50 1 Haulers Intercepted 6 | . 1 . 1 . 2 1 . 1 . Recyclers Shooed 1 | 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Gar Combat Hostiles Destroyed 70 | . . 3 18 . 8 17 3 20 1 Melee 3 | . . . . . . . 1 2 . Guns 36 | . . 1 12 . 8 1 . 14 . Cannons 14 | . . . . . . 10 2 2 . AOE 13 | . . 2 6 . . 4 . . 1 Classes Destroyed 13 | 1 1 2 5 . . . 2 2 . Worker 2 | . . 1 . . . 1 . . . Builder 5 | . . . 3 . 1 . . 1 . Tunneler 4 | 2 . . 1 1 . . . . . Hauler 6 | . 1 . 1 . 2 1 . 1 . Recycler 2 | . . . 1 . . . . 1 . Operator 2 | . . . 2 . . . . . . Swarmer 30 | . . 3 11 . 5 4 . 7 . Grunt 21 | . . . 4 . 1 10 . 5 1 Sentry 11 | . . . 3 . 2 3 . 3 . Hunter 1 | . . . . . . . . 1 . Programmer 4 | . . . . . . . . 4 . Scientist 2 | . . . . . . . 2 . . Scrapper 3 | . . . . . . . 3 . . Best Kill Streak 7 | 2 1 3 7 1 3 4 4 5 1 Combat Bots Only 6 | . . 3 6 . 3 4 2 5 1 Max Kills in Single Turn 3 | 1 1 1 3 1 2 3 1 2 1 Gunslinging 1 | . . . 1 . 1 . . . . Exploded 3 | . . 1 2 . . 3 . . 1 Melee 1 | . . . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Gar Hostile Shots Fired 692 | . . 8 64 . 55 56 23 205 281 Missed 222 | . . 2 22 . 19 9 5 60 105 Hits 470 | . . 6 42 . 36 47 18 145 176 Melee 1 | . . . . . . . . . 1 Projectile 469 | . . 6 42 . 36 47 18 145 175 Critical Strikes 14 | . . . 3 . . 4 1 1 5 Part Disruptions 1 | . . . . . . . . 1 . Damage Taken 5832 | . . 98 585 . 431 706 532 1410 2070 Core 1244 | . . 18 92 . 55 49 151 145 734 Absorbed by Shields 593 | . . . . . . . . 338 255 Ignored by Resistances 89 | . . . . . . . . 89 . Regen/Repaired (Parts) 191 | . . . . . . . . 91 100 Core Remaining (%) 80 | 100 . 92 . 77 . . 53 . . Volleys Fired 181 | 7 6 3 36 1 21 32 9 54 12 Largest 3 | 2 2 2 3 3 3 3 3 2 2 Hottest 204 | 40 40 50 132 132 175 204 204 163 138 Shots Fired 333 | 14 9 6 70 3 45 78 27 66 15 Gun 207 | 14 9 3 59 3 43 16 . 54 6 Cannon 106 | . . . . . 2 60 27 12 5 Launcher 20 | . . 3 11 . . 2 . . 4 Special . | . . . . . . . . . . Kinetic 117 | 14 9 3 45 1 14 . . 28 3 Thermal 196 | . . . 14 2 31 76 27 38 8 Explosive 20 | . . 3 11 . . 2 . . 4 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 17 | 3 4 3 11 6 15 17 7 16 14 Robot Miss Streak 7 | 2 7 1 3 . 1 3 2 5 1 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . . . 1 . 1 . . . . Max Gunslinging Chain 1 | . . . 1 . 1 . . . . Shots Hit Robots 258 | 7 4 5 47 1 35 49 18 75 17 Core Hits 157 | 2 1 4 43 1 14 27 8 51 6 Critical Kills 4 | . . . . . . 2 . 2 . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 10 | . . . 1 . 2 5 . 2 . Burn 6 | . . . 1 . 2 3 . . . Meltdown 3 | . . . . . . 2 . 1 . Smash 1 | . . . . . . . . 1 . Melee Attacks 55 | . 2 2 4 . 17 . 2 25 3 Impact 46 | . . . . . 17 . 2 24 3 Slashing 8 | . 2 2 4 . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 7 | . 2 1 1 . 1 . . 2 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7218 | 82 120 163 1205 17 613 1210 447 2574 787 Guns 3165 | 82 29 24 496 17 444 168 . 1759 146 Cannons 1516 | . . . . . 25 832 327 207 125 Explosions 1307 | . . 94 647 . . 201 . . 365 Melee 1187 | . 91 45 62 . 141 . 120 590 138 Ramming 43 | . . . . . 3 9 . 18 13 Kinetic 1478 | 82 29 24 345 . 70 . . 817 111 Thermal 3203 | . . . 151 17 399 1000 327 1149 160 Explosive 1307 | . . 94 647 . . 201 . . 365 Electromagnetic . | . . . . . . . . . . Impact 989 | . . . . . 141 . 120 590 138 Slashing 198 | . 91 45 62 . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 3 | . 3 3 . . . . . 2 3 Average Corruption 2 | . 2 3 . . . . . 1 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 37 | . . 12 . . . . . 24 1 Message Errors 9 | . . 3 . . . . . 6 . Matter Fused 9 | . . 6 . . . . . 3 . Heat Flow Errors 2 | . . . . . . . . 2 . Energy Discharges 3 | . . . . . . . . 3 . Parts Rejected 2 | . . . . . . . . 1 1 Parts Fused 1 | . . . . . . . . 1 . Data Loss (minor) 6 | . . 2 . . . . . 4 . Data Loss (major) 3 | . . 1 . . . . . 2 . Alerts 2 | . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . Overflow Damage 315 | . 7 . 11 . 66 5 58 148 20 Projectiles 5 | . . . . . . 5 . . . Explosions 24 | . . . 11 . . . . . 13 Melee 286 | . 7 . . . 66 . 58 148 7 Knockbacks 7 | . . . . . 1 . 1 4 1 Impact 7 | . . . . . 1 . 1 4 1 Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 370 | . . 47 109 . . . . . 214 Shots 10 | . . 2 4 . . . . . 4 Rammed 8 | . . . . . 1 2 . 4 1 Targets Rammed 9 | . . . . . 1 3 . 4 1 Kicked . | . . . . . . . . . . Crushed 1 | . . . . . . 1 . . . Highest Temperature 556 | . . . 96 69 324 514 556 155 6 Average Temperature 137 | . . . 28 37 78 169 254 52 3 Received Heat Transfer 1638 | . . . 153 . 99 423 253 156 554 Effects 6 | . . . . . . 3 3 . . Shutdowns 1 | . . . . . . . 1 . . Matter Decay 4 | . . . . . . 3 1 . . Short Circuit 1 | . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 2 | . . . . . 1 . . 1 . Combat Hostiles 1 | . . . . . . . . 1 . Parts Fried 3 | . . . . . 2 . . 1 . Impact Corruptions 9 | . . . . . 2 . 1 5 1 Robots Melted 4 | . . . . . . 2 . 2 . Combat Hostiles 3 | . . . . . . 2 . 1 . Parts Melted 16 | . . . . . 1 5 4 6 . Heat Transferred 6530 | . . . 407 37 999 1998 424 2445 220 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Gar Maximum Alert Level 1 | . . . 1 . . 1 . . 1 Low Security (%) 93 | 100 100 100 53 100 100 90 100 100 96 Level 1 6 | . . . 46 . . 9 . . 3 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 390 | 5 7 97 390 139 142 216 70 101 225 Initial 139 | . . . . 139 . 23 70 50 67 Average 52 | . . 19 162 72 58 122 7 19 82 Influence Increases 2447 | 10 9 103 605 20 288 460 19 620 313 Destroy 0b10 Robot/C 1340 | . . 60 360 . 160 340 . 400 20 Destroy 0b10 Robot/NC 105 | 10 5 5 40 5 15 10 . 15 . Destroy Leader 312 | . 2 10 82 . 44 72 . 102 . Successful Hack 54 | . 2 . 16 . 17 . 19 . . Disable Machine 75 | . . . 30 . 15 15 . 15 . Destroy Structure 166 | . . 28 77 . 7 23 . 8 23 Advance Influence 50 | . . . . . . . . 50 . Lose Combat Pursuer 345 | . . . . 15 30 . . 30 270 Influence Decreases 2207 | 10 9 103 246 379 232 336 199 523 170 Entered New Map 393 | . . . . 220 . 33 110 . 30 Time Decay 1504 | 10 9 103 196 159 212 263 89 463 . Lost Part 310 | . . . 50 . 20 40 . 60 140 Squads Dispatched 12 | . . . 3 . 3 1 . 5 . Investigation 1 | . . . . . 1 . . . . Extermination 4 | . . . . . . . . 4 . Reinforcement 7 | . . . 3 . 2 1 . 1 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . 1 . 1 . . . . Haulers Reinforced 1 | . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Gar Distress Signals 10 | . . . 2 1 . . . 7 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 123 | . 2 3 27 1 14 19 3 35 19 Peak Tracking Total 13 | . 2 3 6 1 5 5 4 5 13 Tactical Retreats 11 | . . . . 1 2 . . 1 7 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Gar Traps Triggered 7 | . 2 . . . 1 . . 1 3 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 ---------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Gar Machines Disabled 6 | . . . 2 . 1 1 1 1 . Max in Single Turn 1 | . . . 1 . 1 1 1 1 . Garrison Access 1 | . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Gar Machines Accessed 27 | . 4 . 4 . 4 1 8 6 . Terminals 18 | . 3 . 4 . 4 . 4 3 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 4 | . 1 . . . . . 2 1 . Scanalyzers 1 | . . . . . . . . 1 . Garrison Access 2 | . . . . . . 1 . 1 . Total Hacks 69 | . 11 . 15 . 10 1 23 9 . Successful 46 | . 7 . 11 . 5 1 20 2 . Failed 23 | . 4 . 4 . 5 . 3 7 . Catastrophic 5 | . 1 . 1 . . . 1 2 . Database Lockouts . | . . . . . . . . . . Manual 27 | . 5 . 11 . 8 . 2 1 . Terminals 44 | . 7 . 15 . 10 . 7 5 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 8 | . 4 . . . . . 2 2 . Scanalyzers 1 | . . . . . . . . 1 . Garrison Access 2 | . . . . . . 1 . 1 . Terminal Hacks 26 | . 3 . 4 . 2 . 17 . . Record 13 | . 1 . . . . . 12 . . Prototype ID Bank 2 | . 1 . 1 . . . . . . Branch Access Points 3 | . . . 1 . 1 . 1 . . Terminal Index 3 | . 1 . 1 . 1 . . . . Registered Components 2 | . . . 1 . . . 1 . . Zone Layout 1 | . . . . . . . 1 . . Release Object 2 | . . . . . . . 2 . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 6 | . 3 . . . . . 2 1 . Process 1 | . 1 . . . . . . . . Report Inventory 4 | . 1 . . . . . 2 1 . Retrieve Matter 1 | . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . 1 . Unlock Access 1 | . . . . . . . . 1 . Seal Access 1 | . . . . . . 1 . . . Unauthorized Hacks 12 | . 1 . 7 . 3 . 1 . . Terminals 12 | . 1 . 7 . 3 . 1 . . Track 1 | . . . 1 . . . . . . Assimilate 1 | . . . 1 . . . . . . Botnet 7 | . 1 . 3 . 3 . . . . Skim 2 | . . . 2 . . . . . . Search 1 | . . . . . . . 1 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . Used . | . . . . . . . . . . Hacking Detections 17 | . 4 . 3 . 3 . 2 5 . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 25 | . 25 . . . . . . . . Retrieved Matter 25 | . 25 . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 ------------ Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Gar Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Gar Active Infowar (turns) 3724 | 55 209 513 430 175 578 608 621 535 . Sensors 535 | . . . . . . . . 535 . Terrain 1735 | 55 209 513 430 175 353 . . . . Machine Analysis 1454 | . . . . . 225 608 621 . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 ------------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Gar Turns Passed 6920 | 159 209 513 886 339 732 608 798 2498 178 Spaces Moved 3085 | 82 115 200 327 209 359 262 459 891 181 Core 168 | 6 . . . . . . . . 162 Treads 2826 | 76 115 200 327 209 359 262 459 819 . Legs . | . . . . . . . . . . Wheels 91 | . . . . . . . . 72 19 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 115 50 Average Speed 180 | 151 160 210 160 160 160 160 160 241 61 Slowest Speed 400 | 160 160 320 160 160 160 160 160 400 160 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins 2 | . . . . . . . . . 2 Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 36 | 4 32 51 29 54 26 38 80 23 31 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 2 | . . . . 2 . . . . . Known Exits Taken 3 | . . . 1 . 1 . . 1 . Unknown Exits Taken 6 | 1 1 1 . 1 . 1 1 . . Scrap Searched 3 | . . 2 . 1 . . . . . Spaces Dug 14 | . . 1 1 . 6 . . 6 . Terrain Destroyed 182 | . . 29 83 . 7 18 . 6 39 Melee 14 | . . 1 1 . 6 . . 6 . Projectile 4 | . . . . . 1 3 . . . AOE 164 | . . 28 82 . . 15 . . 39 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Gar Total 4023 | 100 127 281 623 214 452 383 501 1115 227 Wait 500 | 1 . 68 237 . 23 52 17 96 6 Move 3077 | 81 114 199 326 208 359 261 458 890 181 Hop . | . . . . . . . . . . Pick Up 54 | 4 4 3 8 1 6 11 4 13 . Fast Attach 24 | 7 . . 5 . 3 3 1 5 . Attach 22 | . . . 2 . 3 3 2 8 4 Detach 2 | . . . . . . . . 2 . Swap 41 | . 1 5 2 2 10 8 2 9 2 Drop 40 | . . 1 3 2 10 10 6 7 1 Fire 181 | 7 6 3 36 1 21 32 9 54 12 Melee 55 | . 2 2 4 . 17 . 2 25 3 Ram 1 | . . . . . . . . . 1 Kick . | . . . . . . . . . . Crush 7 | . . . . . . 3 . 4 . Escape Stasis 13 | . . . . . . . . 2 11 Rewire 6 | . . . . . . . . . 6 Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat / [*Sub]) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -8/Recycling -6/Factory (discovered 3 exits: *Fac / [*Low] / Gar) -6/Garrison History --------- Turn | Location | Event 45 | -11/Scrapyard | Discovered new exit (range 16) 160 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 335 | -10/Materials | Discovered new exit (range 16) 369 | -10/Materials | Entered Mines 467 | -10/Mines | Discovered new exit (range 3) 700 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 854 | -10/Mines | Discovered new exit (range 16) 882 | -10/Mines | Entered Materials 882 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1304 | -9/Materials | Discovered new exit (range 11) 1486 | -9/Materials | Lost 3 parts (1p2w) 1662 | -9/Materials | Identified exit to Mines 1768 | -9/Materials | Entered Mines 1769 | -9/Mines | Learned location of Storage (-8) 1797 | -9/Mines | Assembled infested the area 1802 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2068 | -9/Mines | Discovered new exit (range 13) 2097 | -9/Mines | Learned location of Zion (-6) 2107 | -9/Mines | Entered Materials 2107 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2152 | -8/Materials | Identified exit to Storage 2217 | -8/Materials | Build established: Skirmisher 2839 | -8/Materials | Entered Storage 3283 | -8/Storage | Met 01-MTF 3429 | -8/Storage | Discovered new exit (range 9) 3447 | -8/Storage | Entered Recycling 3447 | -8/Recycling | Accompanied by 1 ally (01-MTF) 3726 | -8/Recycling | Build established: Scavenger-Tank 3959 | -8/Recycling | Scanned before Scraplab entrance 3993 | -8/Recycling | Angered Scraplab inhabitants 4016 | -8/Recycling | Found Prototype Device 4016 | -8/Recycling | Identified Scrap Engine 4215 | -8/Recycling | Discovered new exit (range 13) 4245 | -8/Recycling | Entered Factory 4245 | -6/Factory | Evolved 4 slots: Utility x4 4345 | -6/Factory | Build established: Mutant 4444 | -6/Factory | Discovered new exit (range 16) 4647 | -6/Factory | Build established: Scavenger-Mutant 6236 | -6/Factory | Discovered new exit (range 7) 6264 | -6/Factory | Identified exit to Factory 6499 | -6/Factory | Build established: Mutant 6719 | -6/Factory | Lost 5 parts (1p2n2u) 6728 | -6/Factory | Identified exit to Garrison 6743 | -6/Factory | Entered Garrison 6777 | -6/Garrison | Triggered checkpoint 6846 | -6/Garrison | Core integrity fell below 50% 6848 | -6/Garrison | Lost 11 parts (1p2n4u4w) 6869 | -6/Garrison | Triggered checkpoint 6899 | -6/Garrison | Spotted B-75 Beast 6899 | -6/Garrison | Spotted B-75 Beast 6906 | -6/Garrison | Core integrity fell below 20% 6921 | -6/Garrison | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- 06879_ Field strength at 94. 06880_ Field strength at 88. 06881_ Field strength at 78. 06882_ Field strength at 72. 06883_ Field strength at 66. 06884_ Field strength at 55. 06885_ Field strength at 49. 06886_ Field strength at 38. 06887_ Field strength at 24. 06888_ Field strength at 18. 06889_ Field strength at 12. 06890_ Field strength at 6. 06890_ Stasis field depleted. 06895_ P-60 Hacker resets G-50 Soldier, system corruption cleaned. [Achievement: Let Me Out Of Here] 06902_ Attempting to rewire B-75 Beast. 06902_ B-75 Beast is dormant, system inaccessible. 06905_ B-75 Beast springs to life. 06908_ Scrap Engine destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????###############????????? | | ???????????????????????#### #????????? | | ???????????????????????# # #????????? | | ???????????????????????#% # #????????? | | ???????????????????????# @# #????????? | | ???????????????????????# ; #????????? | | ???????????????????????# ;BB #????????? | | ???????????????????????# l;BB #????????? | | ???????????????????????# g #????????? | | ???????????????????????# # g #????????? | | ???????????????????????#### p #????????? | | ??????????????????????????###++#####;+###????????? | | ????????????????????????????# #???# #??????????? | | ????????????????????????????# #???# #??????????? | | ????????????????????????????# #???# #??????????? | | ????????????????????????????# #???# #??????????? | | ????????????????????????????# #???# #??????????? | | ????????????????????????????# #???# #??????????? | | ??????????????????????????### ##### #######????? | | ??????????????????????????# #????? | | ??????????????????????????# #????? | | ??????????????????????????# ################????? | | ??????????????????????????# #???????????????????? | | ??????????????????????????# #???????????????????? | | ??????????????????????????# #???????????????????? | | ??????????????????????????# #???????????????????? | | ??????????????????????????# #######+#???????????? | | ??????????????????????????# ????? | | ??????????????????????????# #######+#???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 150 Resistance: TH 20 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Frienemies Let Me Out Of Here Not So Scrappy Scrappetite Challenges ------------ None Game ------ Seed CatalystMiningReplicator Manual? 0 Play Time 01:30:06 Cumulative 177.7 hours Start 2026.08.19 @ 22:00:57 End 2026.08.23 @ 17:50:43 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 191 Rogue 191 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 59 Gallery% 46 Achievement% 35 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Zoom Use 9% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9d264008-acf2-4162-8cbb-444d4099801e