Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.18 @ 22:12:29

Player: Thaleia

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (35)      175
Value Destroyed (1121)     1121
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2916

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             141/550
Matter                     280/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (4) ------
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
  Enhanced Nuclear Core
     Large Storage Unit
           ECM Suite
  Advanced ECM Suite
      Mini Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
  Enhanced Nuclear Core
>          --- PROPULSION -------
     Light Treads
     Light Treads
     Light Treads
>          --- UTILITY ----------
     Large Storage Unit
  Advanced ECM Suite
     Light Armor Plating
  Hardened Light Armor Plating
>          --- WEAPON -----------
     Light Assault Rifle
     Heavy Assault Rifle
  Improved Light Cannon
>          --- INVENTORY --------
  Enhanced Nuclear Core
  Enhanced Nuclear Core
     Large Storage Unit
  Improved Terrain Scan Processor
  Improved Melee Analysis Suite
  Improved Melee Analysis Suite
           ECM Suite
  Advanced ECM Suite
  Advanced ECM Suite
     Light Armor Plating
  Hardened Light Armor Plating
     Light Assault Rifle
     Heavy Assault Rifle
           Grenade Launcher
      Mini Grenade Launcher
[Rating: 25]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Enhanced Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Large Storage Unit
  Device                   Advanced ECM Suite
  Storage                  Large Storage Unit
  Protection               Core Shielding
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   1   .   
  Utility                  2    | .   .   1   1   
  Weapon                   1    | .   .   .   1   
Parts Attached             31   | 6   2   9   14  
  Power                    4    | 1   .   2   1   
    Engine                 3    | 1   .   2   .   
    Core                   1    | .   .   .   1   
    Reactor                .    | .   .   .   .   
  Propulsion               7    | 2   .   1   4   
    Treads                 7    | 2   .   1   4   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  9    | 1   2   2   4   
    Device                 2    | .   .   .   2   
    Storage                2    | 1   1   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             5    | .   1   2   2   
    Artifact               .    | .   .   .   .   
  Weapon                   11   | 2   .   4   5   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          5    | 2   .   2   1   
    Ballistic Cannon       4    | .   .   1   3   
    Launcher               2    | .   .   1   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   
Parts Lost                 10   | .   .   .   10  
  Power                    .    | .   .   .   .   
  Propulsion               4    | .   .   .   4   
  Utility                  2    | .   .   .   2   
  Weapon                   4    | .   .   .   4   
  Highest Loss Streak      5    | .   .   .   5   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     93   | .   91  96  90  
  Engine                   8    | .   14  11  2   
  Core                     2    | .   .   .   6   
  Treads                   28   | .   28  31  25  
  Device                   2    | .   .   .   8   
  Storage                  10   | .   14  11  8   
  Protection               15   | .   6   20  16  
  Ballistic Gun            18   | .   28  16  15  
  Ballistic Cannon         4    | .   .   5   7   
Naked Turns                8    | .   .   .   8   
Heaviest Build             47   | 12  32  38  47  
  Greatest Support         60   | 40  40  60  60  
  Greatest Overweight (x)  10   | .   .   .   10  
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         14   | 7   13  15  14  
  Most Carried             15   | 3   7   15  15  
  Average Carried          9    | 2   5   10  14  
  Final Capacity           15   | 8   15  15  5   
  Final Carried            15   | 3   7   15  5   

 Class Distribution 
--------------------
 76% | Mutant
 22% | Scavenger-Tank

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -9/Materials
 Scavenger-Tank | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           856  | 195 132 188 341 
  Remotely                 .    | .   .   .   .   
Salvage Created            1069 | .   295 281 493 
  Parts                    76   | .   21  22  33  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  29   | .   9   8   12  
  Guns                     17   | .   9   4   4   
  Cannons                  5    | .   .   2   3   
  AOE                      7    | .   .   2   5   
Classes Destroyed          6    | .   3   1   2   
  Worker                   4    | .   .   .   4   
  Watcher                  2    | .   1   1   .   
  Swarmer                  5    | .   5   .   .   
  Grunt                    17   | .   4   6   7   
  Duelist                  1    | .   .   .   1   
  Sentry                   6    | .   .   2   4   
Best Kill Streak           9    | .   5   4   9   
  Combat Bots Only         7    | .   4   3   7   
Max Kills in Single Turn   2    | .   1   2   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   .   1   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        208  | .    36   30   142  
  Missed                   58   | .    13   6    39   
Damage Taken               2341 | .    263  339  1739 
  Core                     454  | .    18   27   409  
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Shielding  8    | .    4    4    .    
Core Remaining (%)         95   | 100  92   93   .    
Volleys Fired              79   | .    26   19   34   
  Largest                  3    | .    2    2    3    
  Hottest                  82   | .    40   62   82   
Shots Fired                157  | .    52   34   71   
  Gun                      117  | .    52   21   44   
  Cannon                   24   | .    .    9    15   
  Launcher                 16   | .    .    4    12   
  Special                  .    | .    .    .    .    
  Kinetic                  141  | .    52   30   59   
  Thermal                  .    | .    .    .    .    
  Explosive                16   | .    .    4    12   
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         21   | .    10   8    21   
  Robot Miss Streak        3    | .    3    1    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    1    .    1    
    Max Gunslinging Chain  1    | .    1    .    1    
Shots Hit Robots           107  | .    42   24   41   
  Core Hits                74   | .    21   15   38   
  Critical Kills           1    | .    1    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    
  Critical Strikes         5    | .    1    2    2    
    Destroy                2    | .    1    1    .    
    Blast                  3    | .    .    1    2    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2018 | .    356  500  1162 
  Guns                     901  | .    338  215  348  
  Cannons                  271  | .    .    85   186  
  Explosions               799  | .    .    200  599  
  Melee                    .    | .    .    .    .    
  Ramming                  47   | .    18   .    29   
  Kinetic                  1172 | .    338  300  534  
  Thermal                  .    | .    .    .    .    
  Explosive                799  | .    .    200  599  
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         2    | .    2    .    .    
  Average Corruption       2    | .    2    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            25   | .    .    .    25   
  Projectiles              .    | .    .    .    .    
  Explosions               25   | .    .    .    25   
  Melee                    .    | .    .    .    .    
Knockbacks                 4    | .    .    1    3    
  Impact                   .    | .    .    .    .    
  Kinetic                  3    | .    .    1    2    
  Secondary                1    | .    .    .    1    
Self-Inflicted Damage      123  | .    .    13   110  
  Shots                    5    | .    .    1    4    
  Rammed                   9    | .    3    .    6    
Targets Rammed             10   | .    3    .    7    
  Kicked                   .    | .    .    .    .    
  Crushed                  1    | .    .    .    1    
Highest Temperature        344  | .    18   75   344  
  Average Temperature      94   | .    8    30   129  
  Received Heat Transfer   1059 | .    102  174  783  
  Effects                  2    | .    .    .    2    
    Shutdowns              1    | .    .    .    1    
    Damage (minor)         1    | .    .    .    1    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         .    | .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             317  | .   317 224 225 
  Initial                  69   | .   .   69  .   
  Average                  70   | .   81  69  76  
Maximum Alert Level        1    | .   1   1   1   
  Low Security (%)         93   | 100 87  96  93  
  Level 1                  6    | .   12  3   6   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          7    | .   2   1   4   
  Investigation            2    | .   1   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   1   1   1   
  Assault                  .    | .   .   .   .   
  Garrison                 2    | .   .   .   2   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       1    | .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           8    | .   2   1   5   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              68   | .   19  16  33  
  Peak Tracking Total      16   | .   11  6   16  
  Tactical Retreats        4    | .   3   .   1   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            3    | .   2   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          1    | .   .   .   1   
  Max in Single Turn       1    | .   .   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          5    | .   3   1   1   
  Terminals                5    | .   3   1   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                8    | .   4   1   3   
  Successful               5    | .   2   1   2   
  Failed                   3    | .   2   .   1   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   2    | .   1   1   .   
  Terminals                8    | .   4   1   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             5    | .   2   1   2   
  Alert Level              2    | .   1   .   1   
  Unreport Threat          1    | .   .   1   .   
  Locate Traps             1    | .   1   .   .   
  Zone Layout              1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         3    | .   2   .   1   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Yrd Mat Mat Mat 
Turns Passed               2244 | 144 492 909 699 
Spaces Moved               1133 | 86  241 494 312 
  Core                     19   | 4   .   .   15  
  Treads                   1114 | 82  241 494 297 
  Legs                     .    | .   .   .   .   
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  160 160 50  
  Average Speed            159  | 154 160 160 160 
  Slowest Speed            550  | 160 160 160 550 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       29   | 6   44  36  33  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 6    | .   .   .   6   
Terrain Destroyed          90   | .   .   23  67  
  Melee                    .    | .   .   .   .   
  Projectile               1    | .   .   .   1   
  AOE                      89   | .   .   23  66  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      1433 | 94  304 578 457 
  Wait                     132  | .   29  47  56  
  Move                     1130 | 85  240 493 312 
  Hop                      .    | .   .   .   .   
  Pick Up                  27   | 3   3   7   14  
  Fast Attach              13   | 6   2   2   3   
  Attach                   3    | .   .   .   3   
  Detach                   1    | .   1   .   .   
  Swap                     15   | .   .   7   8   
  Drop                     23   | .   .   3   20  
  Fire                     79   | .   26  19  34  
  Melee                    .    | .   .   .   .   
  Ram                      1    | .   .   .   1   
  Kick                     .    | .   .   .   .   
  Crush                    9    | .   3   .   6   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
   37 | -11/Scrapyard | Discovered new exit (range 16)
  145 | -11/Scrapyard | Entered Materials
  314 | -10/Materials | Build established: Mutant
  605 | -10/Materials | Discovered new exit (range 16)
  637 | -10/Materials | Entered another Materials area
  637 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1499 | -9/Materials  | Discovered new exit (range 15)
 1546 | -9/Materials  | Entered another Materials area
 1546 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1889 | -8/Materials  | Build established: Scavenger-Tank
 2132 | -8/Materials  | Garrison activated, responded to threat
 2182 | -8/Materials  | Destroyed 7 combat bots
 2182 | -8/Materials  | Lost 5 parts (1n1u3w)
 2237 | -8/Materials  | Released all parts (2)
 2241 | -8/Materials  | Core integrity fell below 50%
 2245 | -8/Materials  | Self-destructed

 Last Messages 
---------------
02189_ The unstable cave ceiling collapses.
02191_ U-05 Engineer lays Concrete.
02192_ Lgt. Treads destroyed.
02192_ U-05 Engineer lays Concrete.
02193_ The unstable cave ceiling collapses.
02193_ Hrd. Light Armor Plating destroyed.
02194_ U-05 Engineer lays Concrete. <x8>
02199_ R-06 Scavenger collects Wheel.
02200_ U-05 Engineer lays Concrete.
02203_ R-06 Scavenger collects Wheel.
02211_ Imp. Light Cannon destroyed.
02229_ Lgt. Treads destroyed.
02236_ Enh. Nuclear Core severed.
02237_ Released Lrg. Storage Unit.
02237_ Released Adv. ECM Suite.
02239_ U-05 Engineer builds a Wall.
02239_ Slammed into G-47 Trooper.
02240_ W-25 Informer sends out distress signal.
02243_ Atomic Centrifuge disabled.
02244_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          17
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             300
Core Shielding             20
Evasion (%)                40
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ZioniteInsulationNeutralizer
  Manual?         0
Play Time         00:15:32
  Cumulative      10.8 hours
  Start           2024.04.18 @ 21:56:54
  End             2024.04.18 @ 22:12:29
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          30
  Rogue           30
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          15
Achievement%      15
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              32/Tamsyn
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a0c55068-b584-46f6-9c0a-84f0da9031a3