Cogmind - Beta 14 *** ADVENTURER MODE // 2025.02.17 @ 09:19:06 Player: Olexender Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (124) 620 Value Destroyed (4464) 4464 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (574) 574 TOTAL SCORE: 10378 Bonus ------- High Alert Combat Kills 74 Entered DSFs 500 Cogmind --------- Core Integrity 0/1150 Matter 41/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (700) Ox13 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit > --- WEAPON (3) ------- Mini Grenade Launcher > --- INVENTORY (20) --- Advanced Heat Sink Large Battery (200) Advanced Matter Compressor (45) Advanced Matter Compressor (0) Enhanced Optical Array Improved Transmission Jammer Advanced ECM Suite System Restoration Module System Restoration Module Peak State ------------ > --- POWER ------------ Fission Core Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Improved Transmission Jammer Improved Heavy Armor Plating Graphene Brace Advanced System Shield > --- WEAPON ----------- Magnetic Acceleration Cannon Mass Driver Enhanced Gauss Cannon > --- INVENTORY -------- Carbon-fiber Leg Advanced Heat Sink Advanced Heat Sink Large Battery Advanced Matter Compressor Advanced Matter Compressor Enhanced Optical Array Improved Transmission Jammer Advanced ECM Suite System Restoration Module System Restoration Module Magnetic Acceleration Cannon Mini Grenade Launcher Katana Scythe [Rating: 104] Favorites ----------- Power Enhanced Nuclear Core Engine Reinforced Ion Engine Power Core Enhanced Nuclear Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Large Storage Unit Device Graphene Brace Storage Large Storage Unit Processor Enhanced Optical Array Hackware Advanced System Shield Protection Medium Armor Plating Weapon Coil Gun Energy Gun Particle Gun Ballistic Gun Coil Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Mini Grenade Launcher Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Slots Evolved 12 | . . 2 2 2 2 . 2 2 Power 1 | . . . . 1 . . . . Propulsion 5 | . . 1 1 . 1 . 1 1 Utility 5 | . . 1 1 . 1 . 1 1 Weapon 1 | . . . . 1 . . . . Parts Attached 121 | 5 4 8 15 20 1 19 17 32 Power 25 | 1 . 2 1 9 . 1 4 7 Engine 12 | 1 . 2 1 7 . . . 1 Core 12 | . . . . 2 . 1 4 5 Reactor 1 | . . . . . . . . 1 Propulsion 32 | 2 . 4 5 6 1 3 3 8 Treads . | . . . . . . . . . Leg 32 | 2 . 4 5 6 1 3 3 8 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 32 | . 2 1 5 3 . 8 7 6 Device 17 | . . 1 2 . . 5 5 4 Storage 4 | . 1 . 1 . . . 1 1 Processor 3 | . 1 . . . . 2 . . Hackware 2 | . . . . . . 1 1 . Protection 6 | . . . 2 3 . . . 1 Artifact . | . . . . . . . . . Weapon 32 | 2 2 1 4 2 . 7 3 11 Energy Gun 6 | 1 1 . 2 1 . 1 . . Energy Cannon . | . . . . . . . . . Ballistic Gun 13 | 1 . 1 2 1 . 5 2 1 Ballistic Cannon 10 | . 1 . . . . 1 1 7 Launcher 1 | . . . . . . . . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 2 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . . 1 3 . . . 2 Parts Lost 50 | . . 3 1 2 . 6 9 29 Power 9 | . . 1 . 1 . 1 1 5 Propulsion 17 | . . 1 . 1 . 2 3 10 Utility 10 | . . . . . . 2 3 5 Weapon 14 | . . 1 1 . . 1 2 9 Highest Loss Streak 25 | . . 2 1 1 . 2 4 25 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 91 | . 95 83 98 99 93 96 88 75 Engine 6 | . 14 9 9 11 . . . . Core 4 | . . . . 3 13 12 10 8 Leg 29 | . 28 25 35 30 33 32 27 25 Device 12 | . . 4 17 15 13 11 17 13 Storage 7 | . 10 11 9 7 6 6 5 5 Processor 4 | . 12 11 2 . . 4 5 1 Protection 3 | . . . 6 7 6 6 1 3 Energy Gun 5 | . 14 11 9 7 6 2 . . Ballistic Gun 9 | . 3 3 9 14 13 13 10 4 Ballistic Cannon 3 | . 10 7 . . . 3 5 7 Peak Build Rating 104 | 5 8 12 30 46 48 66 83 104 Average Rating 43 | 3 7 9 26 41 48 56 72 77 On Entrance 32 | . 5 8 12 30 45 48 65 78 Naked Turns . | . . . . . . . . . Heaviest Build 105 | 7 21 26 50 62 59 66 85 105 Greatest Support 140 | 20 20 30 57 62 77 85 95 140 Greatest Overweight (x) 2 | . 1 1 . 1 . 1 1 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 20 | 5 10 10 15 15 15 15 20 20 Average Capacity 15 | 5 8 10 14 15 15 15 20 20 Most Carried 20 | 5 8 10 15 15 14 15 20 20 Average Carried 12 | 1 6 8 13 14 14 13 15 15 Final Capacity 20 | 5 10 10 15 15 15 15 20 20 Final Carried 19 | 1 8 8 15 15 14 12 19 9 Class Distribution -------------------- 43% | Scavenger-Tank 22% | Scavenger-Mutant 22% | Mutant 9% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -6/DSF Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Matter Collected 3810 | 227 22 319 646 600 . 614 743 639 Remotely . | . . . . . . . . . Salvage Created 4873 | . 38 425 912 1055 . 853 827 763 Parts 233 | . 6 27 57 45 . 28 46 24 Haulers Intercepted 1 | . . . . 1 . . . . Recyclers Shooed 5 | . . . . . . . . 5 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Combat Hostiles Destroyed 87 | . 6 12 17 18 . 10 14 10 Melee 3 | . . . . . . . . 3 Guns 52 | . 1 3 17 18 . 6 7 . Cannons 30 | . 5 9 . . . 4 6 6 AOE 2 | . . . . . . . 1 1 Classes Destroyed 15 | . 1 5 3 4 . 1 1 . Worker 15 | . . 2 2 4 . . 4 3 Builder 6 | . . . . 1 . . 3 2 Hauler 1 | . . . . 1 . . . . Recycler 3 | . . . . 1 . . 1 1 Operator 4 | . . . 2 1 . . 1 . Watcher 8 | . . 2 3 1 . . 1 1 Swarmer 16 | . 6 . 3 3 . . 4 . Grunt 44 | . . 9 6 12 . 5 5 7 Brawler 2 | . . 1 . . . 1 . . Duelist 1 | . . . 1 . . . . . Sentry 10 | . . 2 4 2 . . 2 . Hunter 8 | . . . 3 . . 2 . 3 Programmer 4 | . . . . 1 . 1 2 . Heavy 1 | . . . . . . 1 . . Behemoth 1 | . . . . . . . 1 . Best Kill Streak 12 | . 3 8 5 12 . 4 7 7 Combat Bots Only 6 | . 3 5 4 6 . 4 4 2 Max Kills in Single Turn 5 | . 1 2 2 5 . 2 4 4 Gunslinging 1 | . . . 1 . . 1 . . Exploded 1 | . . . . . . . 1 1 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Hostile Shots Fired 955 | . 52 67 95 95 . 81 134 431 Missed 314 | . 14 16 25 35 . 19 47 158 Damage Taken 8735 | . 269 450 679 583 . 1052 1332 4370 Core 1708 | . 64 87 114 64 . 50 179 1150 Absorbed by Shields 316 | . . . 72 236 . 8 . . Ignored by Resistances 2587 | . 84 142 220 234 . 291 369 1247 Regen/Repaired (Parts) 146 | . . 30 116 . . . . . Core Remaining (%) 85 | 100 74 78 79 90 . 94 82 . Volleys Fired 321 | . 16 45 77 48 . 38 49 48 Largest 3 | . 2 2 2 3 . 3 3 3 Hottest 167 | . 89 89 90 118 . 148 113 167 Shots Fired 741 | . 32 80 152 141 . 100 147 89 Gun 544 | . 16 46 152 141 . 75 98 16 Cannon 188 | . 16 34 . . . 25 49 64 Launcher 9 | . . . . . . . . 9 Special . | . . . . . . . . . Kinetic 557 | . 16 45 77 96 . 96 147 80 Thermal 175 | . 16 35 75 45 . 4 . . Explosive 9 | . . . . . . . . 9 Electromagnetic . | . . . . . . . . . Robot Hit Streak 19 | . 6 14 19 14 . 12 17 16 Robot Miss Streak 4 | . 3 2 2 3 . 2 4 2 Penetration Max 1 | . . . 1 1 . 1 1 . Secondary Targets 9 | . . . 2 5 . 2 . . Max Gunslinging Chain 2 | . . . 1 1 . 2 . . Shots Hit Robots 574 | . 21 65 123 101 . 74 105 85 Core Hits 249 | . 6 24 48 49 . 34 45 43 Critical Kills 5 | . . . . 1 . 1 3 . Critical Parts Destroyed 6 | . . . 1 2 . . 2 1 Critical Strikes 34 | . . 4 7 3 . 1 7 12 Burn 9 | . . 3 6 . . . . . Destroy 12 | . . . 1 3 . 1 6 1 Blast 8 | . . 1 . . . . 1 6 Sever 5 | . . . . . . . . 5 Melee Attacks 19 | . . . . . . . . 19 Impact . | . . . . . . . . . Slashing 19 | . . . . . . . . 19 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . 1 Damage Inflicted 14153 | . 372 1165 2091 2200 . 1723 3272 3330 Guns 7768 | . 138 508 2091 1681 . 1235 1829 286 Cannons 3899 | . 234 657 . . . 488 992 1528 Explosions 1974 | . . . . 519 . . 451 1004 Melee 512 | . . . . . . . . 512 Ramming . | . . . . . . . . . Kinetic 9722 | . 234 808 1164 1210 . 1671 2821 1814 Thermal 2775 | . 138 357 927 990 . 52 311 . Explosive 1144 | . . . . . . . 140 1004 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing 512 | . . . . . . . . 512 Piercing . | . . . . . . . . . Highest Corruption 3 | . . . . . . . . 3 Average Corruption 2 | . . . . . . . . 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 3 | . . . . . . . . 3 Matter Fused 1 | . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 360 | . 4 . . 180 . . 67 109 Projectiles 67 | . 4 . . . . . 6 57 Explosions 291 | . . . . 180 . . 61 50 Melee 2 | . . . . . . . . 2 Knockbacks 32 | . 2 3 . . . 5 2 20 Impact . | . . . . . . . . . Kinetic 31 | . 2 3 . . . 4 2 20 Secondary 1 | . . . . . . 1 . . Self-Inflicted Damage 197 | . . . . 134 . . 12 51 Shots 5 | . . . . 2 . . 1 2 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 330 | . 243 330 142 301 . . 51 54 Average Temperature 78 | . 112 100 44 91 . . 15 21 Received Heat Transfer 1925 | . . 336 264 233 . 180 159 753 Effects 1 | . 1 . . . . . . . Energy Bleed 1 | . 1 . . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 11 | . 1 1 5 4 . . . . Heat Transferred 6161 | . 407 1295 2738 1410 . 111 200 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Peak Influence 545 | . 158 346 417 545 145 288 433 345 Initial 182 | . . . 59 83 145 89 130 182 Average 193 | . 17 169 263 249 145 174 206 182 Maximum Alert Level 2 | . . 1 2 2 . 1 2 1 Low Security (%) 56 | 100 100 66 20 41 100 71 61 64 Level 1 33 | . . 33 68 34 . 28 20 35 Level 2 10 | . . . 10 24 . . 17 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 16 | . . 3 3 4 . 1 1 4 Investigation 5 | . . 2 1 . . . . 2 Extermination 2 | . . . . 1 . . 1 . Reinforcement 8 | . . 1 2 2 . 1 . 2 Assault . | . . . . . . . . . Garrison 1 | . . . . 1 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Distress Signals 4 | . . 1 2 . . . 1 . Communications Jammed 55 | . . . . . . . . 55 Distress Signals 54 | . . . . . . . . 54 Times Spotted 130 | . 7 16 32 21 . 10 22 22 Peak Tracking Total 7 | . 3 5 5 4 . 3 6 7 Tactical Retreats 3 | . . 1 . . . . 2 . Traps | -11 -10 -9 -8 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Traps Triggered 10 | . 1 . 1 1 . 2 2 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 10 | . . 4 . 6 . . . . Reused 2 | . . 1 . 1 . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . 1 . 1 . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Machines Disabled 12 | . . . . 4 . 1 7 . Max in Single Turn 4 | . . . . 3 . 1 4 . Garrison Access 2 | . . . 1 . . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Machines Accessed 30 | . 3 5 7 5 1 . 6 3 Terminals 15 | . 2 2 4 3 1 . 2 1 Fabricators 2 | . . . . . . . 2 . Repair Stations 3 | . . 1 1 . . . 1 . Recycling Units 4 | . 1 1 1 1 . . . . Scanalyzers 3 | . . 1 . 1 . . . 1 Garrison Access 3 | . . . 1 . . . 1 1 Total Hacks 88 | . 7 24 19 15 2 . 15 6 Successful 55 | . 4 17 11 11 1 . 8 3 Failed 33 | . 3 7 8 4 1 . 7 3 Catastrophic 6 | . . 1 1 . . . 1 3 Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 50 | . 6 9 15 11 2 . 5 2 Fabricators 5 | . . . . . . . 5 . Repair Stations 7 | . . 2 2 . . . 3 . Recycling Units 4 | . 1 1 1 1 . . . . Scanalyzers 17 | . . 12 . 3 . . . 2 Garrison Access 5 | . . . 1 . . . 2 2 Terminal Hacks 28 | . 3 4 7 9 1 . 3 1 Record 13 | . 3 3 3 4 . . . . Robot Analysis 4 | . . . 1 1 . . 1 1 Open DSF 2 | . . . . . 1 . 1 . Emergency Access Points 2 | . . . 1 . . . 1 . Reprogram Traps 2 | . . 1 . 1 . . . . Maintenance Status 1 | . . . 1 . . . . . Hauler Manifests 1 | . . . . 1 . . . . Registered Components 1 | . . . . 1 . . . . Zone Layout 2 | . . . 1 1 . . . . Fabricator Hacks 3 | . . . . . . . 3 . Network Status 2 | . . . . . . . 2 . Build 1 | . . . . . . . 1 . Repair Station Hacks 5 | . . 2 2 . . . 1 . Scan Component 3 | . . 1 1 . . . 1 . Repair 2 | . . 1 1 . . . . . Recycling Unit Hacks 4 | . 1 1 1 1 . . . . Report Inventory 4 | . 1 1 1 1 . . . . Scanalyzer 13 | . . 10 . 1 . . . 2 Insert Component 7 | . . 5 . 1 . . . 1 Analyze 6 | . . 5 . . . . . 1 Garrison Access Hacks 2 | . . . 1 . . . 1 . Seal Access 2 | . . . 1 . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . 1 . Used . | . . . . . . . . . Hacking Detections 24 | . 2 3 5 4 1 . 6 3 Full Trace Events 5 | . . 2 1 . . . . 2 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built 1 | . . . . . . . 1 . Authchips . | . . . . . . . . . Time 76 | . . . . . . . 76 . Total Robot Build Rating 5 | . . . . . . . 5 . Part Schematics Acquired 6 | . . 5 . . . . . 1 Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . 1 1 . . . . . Time 58 | . . 26 32 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 7 | . . 5 . 1 . . . 1 Part Schematics Acquired 6 | . . 5 . . . . . 1 Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Total Allies 1 | . . . . . . . 1 . Largest Group 1 | . . . . . . . 1 . Highest-Rated Group 23 | . . . . . . . 23 . Highest-Rated Ally 23 | . . . . . . . 23 . Total Orders 2 | . . . . . . 2 . . EXPLORE 2 | . . . . . . 2 . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Robot Analysis Total 4 | . . . 1 1 . . 1 1 Derelict Logs Recovered . | . . . . . . . . . Drone Launches 3 | . . . . . . 3 . . Drone Recoveries 3 | . . . . . . 3 . . Exploration | -11 -10 -9 -8 -7 -6 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Turns Passed 4787 | 39 538 448 963 810 8 367 1076 538 Spaces Moved 2466 | 32 292 180 520 482 6 151 589 214 Core 13 | 13 . . . . . . . . Treads . | . . . . . . . . . Legs 2453 | 19 292 180 520 482 6 151 589 214 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 122 122 120 120 120 Average Speed 136 | 91 162 153 121 127 122 125 143 140 Slowest Speed 260 | 120 190 190 122 192 122 192 190 260 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 34 | 3 54 21 54 16 . 96 21 8 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 153 | . 1 1 . 35 . . 66 50 Melee . | . . . . . . . . . Projectile 28 | . 1 1 . . . . 9 17 AOE 125 | . . . . 35 . . 57 33 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Total 3255 | 41 323 273 718 590 6 253 710 341 Wait 173 | . . 30 73 13 . 19 29 9 Move 2458 | 31 291 179 519 481 5 150 588 214 Hop . | . . . . . . . . . Pick Up 104 | 5 10 8 20 12 . 15 22 12 Fast Attach 6 | 1 1 . 2 . . 2 . . Attach 62 | 4 1 6 2 4 1 9 14 21 Detach 3 | . . . . . . . 1 2 Swap 55 | . 2 2 11 17 . 8 3 12 Drop 55 | . 2 3 14 15 . 12 4 5 Fire 321 | . 16 45 77 48 . 38 49 48 Melee 18 | . . . . . . . . 18 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -6/DSF -5/Factory -4/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 40 | -11/Scrapyard | Entered Materials 129 | -10/Materials | Discovered new exit (range 9) 306 | -10/Materials | Build established: Mutant 542 | -10/Materials | Discovered new exit (range 8) 578 | -10/Materials | Entered another Materials area 578 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 980 | -9/Materials | Repaired Aluminum Leg 996 | -9/Materials | Discovered new exit (range 8) 1026 | -9/Materials | Entered another Materials area 1026 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1281 | -8/Materials | Build established: Scavenger-Mutant 1578 | -8/Materials | Discovered new exit (range 8) 1750 | -8/Materials | Discovered new exit (range 16) 1981 | -8/Materials | Repaired Med. Armor Plating 1989 | -8/Materials | Entered Factory 1989 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2144 | -7/Factory | Discovered new exit (range 9) 2214 | -7/Factory | Garrison activated, responded to threat 2294 | -7/Factory | Build established: Scavenger-Tank 2778 | -7/Factory | Discovered new exit (range 15) 2799 | -7/Factory | Entered another Factory area 2799 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2805 | -6/Factory | Identified exit to DSF 2807 | -6/Factory | Entered DSF 2839 | -6/DSF | Additional patrols routed to DSF 2915 | -6/DSF | Discovered new exit (range 17) 3174 | -6/DSF | Entered Factory 3174 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3410 | -5/Factory | Spotted B-75 Beast 3488 | -5/Factory | Destroyed B-75 Beast 3511 | -5/Factory | Lost 4 parts (1p1n1u1w) 3645 | -5/Factory | Fabricated A-15 Conveyor? 3738 | -5/Factory | P-70 Sage assimilated allied Conveyor 6a 4166 | -5/Factory | Build established: Scavenger-Skirmisher 4186 | -5/Factory | Discovered new exit (range 17) 4250 | -5/Factory | Entered another Factory area 4250 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4751 | -4/Factory | Core integrity fell below 50% 4780 | -4/Factory | Core integrity fell below 20% 4788 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 04779_ Slug penetrates Earth. 04779_ Slug penetrates Subcomponent Replicator. 04779_ Subcomponent Replicator disabled. 04779_ Penetrated by Slug. 04782_ The unstable cave ceiling collapses. 04782_ U-05 Engineer lays Concrete. 04782_ Slug penetrates Subcomponent Replicator. 04782_ Penetrated by Slug. 04782_ Slug penetrates A-15 Conveyor. 04783_ Destroyed Imp. Ion Engine. 04783_ U-05 Engineer lays Concrete. 04784_ U-05 Engineer builds a Wall. 04784_ Slug penetrates Subcomponent Replicator. 04785_ Slug penetrates Wall. 04785_ U-05 Engineer lays Concrete. 04785_ U-05 Engineer destroyed. 04786_ U-05 Engineer lays Concrete. 04786_ Knocked back. 04787_ U-05 Engineer lays Concrete. 04788_ Penetrated by Slug. 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"" ????????????? | | ??????? + h % %=@" """ ????????????? | | ????????# # [A ????????????? | | ???????????# #% *| % " ???????????? | | ??????????????#/#### !! ???????????? | | ???????????????????# %* ????????????? | | ???????????????????##+####+#####+##+?????????????? | | ???????????????????? ??? ?????????????????????? | | ???????????????????? ???? ????????????????????? | | ???????????????????# ???? ???????????????????? | | ???????????????????# ????? ??????????????????? | | ???????????????????# ????? ?????????????????? | | ???????????????????# ?????? ?????????????????? | | ???????????????????# ??????????????????????????? | | ???????????????????####??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 ECM Strength 2 Jamming Range 14 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 5 Core Analysis 6 Offensive Hacking 10 Defensive Hacking 14 Item Schematics ----------------- Ion Engine | -9/Materials | Scanalyzed Med. Laser | -9/Materials | Scanalyzed Hcp. Matter Pod | -9/Materials | Scanalyzed Mining Claw | -9/Materials | Scanalyzed Lrg. Storage Unit | -9/Materials | Scanalyzed Adv. Matter Compressor | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ A-15 Conveyor | x1 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HackingRagnarokWheel Manual? 0 Play Time 01:12:32 Cumulative 275.9 hours Start 2025.02.13 @ 22:26:08 End 2025.02.17 @ 09:19:06 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 215 Rogue 0 Adventurer 152 Explorer 63 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 62 Achievement% 51 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 02af2c4e-43c1-4a96-831f-5069c48a263f