Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.11 @ 13:18:45 Player: Tereza Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (17) 3400 Robots Destroyed (134) 670 Value Destroyed (5239) 5239 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (1245) 1245 TOTAL SCORE: 14574 Bonus ------- High Alert Combat Kills 430 Follower Combat Kills 157 Entered Garrisons 400 Aligned with FarCom 300 Friendly Fire -42 Cogmind --------- Core Integrity 0/1300 Matter 172/300 Energy 99/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (14) ----- ECM Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Linear Accelerator Gamma Bomb Array Gamma Bomb Array Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Advanced Cooling System High-capacity Storage Unit 0b10 Alert Chip Kinecellerator Hacking Suite Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- Heavy Machine Gun Enhanced Gauss Cannon > --- INVENTORY -------- Fission Core Reinforced Fission Core Medium Treads Heavy Treads Medium Matter Pod Improved Sensor Array Advanced Targeting Computer Kinecellerator Improved Hardlight Generator Hacking Suite Variable Charge Gun Plasma Cannon Flak Gun Advanced Assault Cannon Heavy Rocket Launcher Heavy Rocket Launcher Heavy Missile Launcher Heavy Missile Launcher Heavy Missile Launcher [Rating: 69] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Hover Unit Improved Antigrav System Flight Unit VTOL Module Utility Hacking Suite Device Advanced Cooling System Storage High-capacity Storage Unit Processor 0b10 Alert Chip Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Plasma Cannon Energy Gun Particle Gun Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Heavy Missile Launcher Special Weapon Mining Laser Build | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Fac Was Fac Fac Fac Was Fac Res Gar Res Slots Evolved 14 | . . . . . 4 . 2 2 . . 2 2 . . 2 . . Power . | . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . 1 . 1 . . . . . . . . . . Utility 12 | . . . . . 3 . 1 2 . . 2 2 . . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 141 | 6 9 5 1 2 17 21 21 5 4 9 26 9 . 2 . 2 2 Power 15 | 1 1 1 . . 3 2 2 . . 2 3 . . . . . . Engine 7 | 1 1 . . . 1 . 1 . . . 3 . . . . . . Core 8 | . . 1 . . 2 2 1 . . 2 . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . . Propulsion 36 | 2 2 1 . . 4 8 5 1 . 2 7 3 . 1 . . . Treads 29 | 2 2 1 . . 4 8 5 1 . . 6 . . . . . . Leg . | . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . 2 . . . . . Flight 5 | . . . . . . . . . . 2 1 1 . 1 . . . Utility 28 | 1 2 1 1 . 5 5 4 2 . . 5 1 . . . . 1 Device 7 | . . . . . 1 2 2 . . . 1 . . . . . 1 Storage 5 | 1 1 . 1 . . . 1 . . . 1 . . . . . . Processor 1 | . . . . . . . 1 . . . . . . . . . . Hackware 7 | . . . . . 2 . . 2 . . 2 1 . . . . . Protection 8 | . 1 1 . . 2 3 . . . . 1 . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 62 | 2 4 2 . 2 5 6 10 2 4 5 11 5 . 1 . 2 1 Energy Gun 5 | . 3 1 . 1 . . . . . . . . . . . . . Energy Cannon 11 | . . . . . 2 2 . . . . 3 2 . 1 . 1 . Ballistic Gun 15 | 2 1 . . . 3 2 2 1 . . . 3 . . . 1 . Ballistic Cannon 11 | . . . . . . . 3 . . 2 5 . . . . . 1 Launcher 19 | . . . . 1 . 2 5 1 4 3 3 . . . . . . Special Weapon 1 | . . 1 . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . . . . 1 1 . 1 . . . Parts Lost 46 | . 6 1 . . 4 7 2 1 9 2 6 7 . . . . 1 Power 5 | . 1 . . . 1 . . . 1 . 2 . . . . . . Propulsion 18 | . 2 1 . . 2 3 . 1 3 1 . 4 . . . . 1 Utility 12 | . . . . . 1 3 1 . 3 . 2 2 . . . . . Weapon 11 | . 3 . . . . 1 1 . 2 1 2 1 . . . . . Highest Loss Streak 9 | . 2 1 . . 2 6 1 1 9 1 3 5 . . . . 1 To Critical Strikes 1 | . . . . . . . . . 1 . . . . . . . . Average Slot Usage (%) 77 | . 82 99 100 100 91 95 95 98 65 5 43 14 . . 4 5 4 Engine 2 | . 8 1 . . 1 . 1 6 3 . 2 . . . . . . Core 4 | . . 12 14 14 5 8 5 . . . . . . . . . . Treads 22 | . 27 28 28 28 24 24 28 26 15 . 17 . . . . . . Device 5 | . . . . . 4 8 12 13 9 . 2 . . . . . 3 Storage 8 | . 14 14 14 14 9 9 7 6 3 . 2 . . . . . . Processor 1 | . . . . . . . 6 6 4 . . . . . . . . Hackware 9 | . . . . . 11 18 15 24 18 . 4 7 . . . . . Protection 4 | . 2 14 14 14 16 7 . . . . . . . . . . . Energy Gun 3 | . 11 13 14 13 1 . . . . . . . . . . . . Energy Cannon 2 | . . . . . 5 8 1 . . . 3 . . . . 1 . Ballistic Gun 7 | . 16 14 14 14 11 9 2 2 . . . 1 . . . . . Ballistic Cannon 2 | . . . . . . . 10 10 . . 4 . . . . . . Peak Build Rating 69 | 6 9 14 14 15 31 46 62 69 69 14 58 22 3 11 11 19 17 Average Rating 29 | 4 7 12 14 14 26 33 57 67 45 4 37 14 2 4 11 13 6 On Entrance 17 | . 6 9 14 14 15 31 46 62 69 2 4 13 2 3 11 11 11 Naked Turns 276 | . . . . . . . . . 24 43 . 20 52 137 . . . Heaviest Build 81 | 13 28 32 52 52 62 81 71 71 70 12 45 6 . . . 9 2 Greatest Support 124 | 40 40 40 40 40 60 97 124 102 102 5 108 24 3 7 7 7 7 Greatest Overweight (x) 3 | . . . 1 1 1 1 . . 1 3 3 1 . . . 1 . Average Overweight (x) . | . . . . 1 . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 5 10 5 5 5 5 5 5 Average Capacity 15 | 6 14 15 15 20 20 20 20 20 13 5 7 5 5 5 5 5 5 Most Carried 20 | 6 15 15 15 20 20 20 20 20 20 5 10 5 4 5 5 5 5 Average Carried 14 | 3 12 14 14 18 19 19 19 19 13 4 6 4 4 4 5 4 3 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 5 5 5 5 5 5 5 5 5 Final Carried 20 | 4 15 15 15 20 20 20 20 19 5 5 5 4 4 5 5 5 4 Class Distribution -------------------- 44% | Scavenger-Mutant 29% | Hacker-Mutant 23% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Waste Mutant | -6/Factory Mutant | -5/Factory Hacker-Mutant | -4/Factory Mutant | -4/Waste Mutant | -4/Factory Sprinter | -3/Research Sprinter | -3/Garrison Mutant | -3/Research Resources | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -3 ----------- Run | Yrd Mat Min Exi Min Mat Gar Fac Fac Was Fac Fac Fac Was Fac Res Gar Res Matter Collected 3583 | 197 519 48 . 39 440 439 451 97 204 187 710 4 . 147 91 . 10 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 4294 | . 820 197 . 81 567 693 443 198 253 122 908 . . . . . 12 Parts 261 | . 66 10 . 9 39 43 24 12 . 9 46 . . . . . 3 Haulers Intercepted 5 | . 2 . . . 2 . . . . . 1 . . . . . . Recyclers Shooed 3 | . . 1 . . . . . . . . 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Fac Was Fac Fac Fac Was Fac Res Gar Res Combat Hostiles Destroyed 107 | . 18 2 . 2 12 26 18 7 1 5 16 . . . . . . Guns 38 | . 18 2 . 1 9 7 . 1 . . . . . . . . . Cannons 35 | . . . . . 3 12 6 3 . 1 10 . . . . . . AOE 32 | . . . . 1 . 6 12 3 1 4 5 . . . . . . Classes Destroyed 17 | . 6 2 . 1 2 1 4 . 1 . . . . . . . . Worker 7 | . 5 . . . 1 . . . . . 1 . . . . . . Builder 6 | . . . . . . . 1 . . . 4 . . . . . 1 Tunneler 1 | . . 1 . . . . . . . . . . . . . . . Hauler 5 | . 2 . . . 2 . . . . . 1 . . . . . . Recycler 2 | . . 1 . . . . . . . . 1 . . . . . . Operator 2 | . 2 . . . . . . . . . . . . . . . . Watcher 4 | . 2 . . . . . 1 . . . 1 . . . . . . Swarmer 36 | . 6 . . . 2 12 8 3 . 5 . . . . . . . Grunt 41 | . 12 2 . . 6 8 3 3 . . 7 . . . . . . Brawler 3 | . . . . . 1 . 2 . . . . . . . . . . Duelist 3 | . . . . . . . 3 . . . . . . . . . . Protector 1 | . . . . . . . 1 . . . . . . . . . . Sentry 8 | . . . . 2 1 5 . . . . . . . . . . . Hunter 6 | . . . . . 2 . . . . . 4 . . . . . . Programmer 7 | . . . . . . . 1 1 . . 5 . . . . . . Behemoth 1 | . . . . . . 1 . . . . . . . . . . . Compactor 1 | . . . . . . . . . 1 . . . . . . . . Best Kill Streak 14 | . 6 2 . 2 4 5 5 4 1 4 14 . . . . . 1 Combat Bots Only 8 | . 5 2 . 2 3 5 5 4 1 4 8 . . . . . . Max Kills in Single Turn 4 | . 1 1 . 1 1 2 4 3 1 4 3 . . . . . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . 1 . 2 4 3 1 4 2 . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Min Exi Min Mat Gar Fac Fac Was Fac Fac Fac Was Fac Res Gar Res Hostile Shots Fired 932 | . 119 15 . 8 78 172 40 19 7 52 193 94 1 17 3 24 90 Missed 283 | . 35 1 . 4 16 41 7 4 1 25 42 46 1 9 2 14 35 Damage Taken 12167 | . 865 183 . 60 988 2505 961 247 616 341 3006 910 . 128 26 195 1136 Core 3377 | . 92 37 . . 145 218 121 20 174 220 362 560 . 128 26 195 1079 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Reduced by Siege Mode 146 | . . . . . . 146 . . . . . . . . . . . Redirected to Shielding 59 | . . 8 . . 51 . . . . . . . . . . . . Regen/Repaired (Parts) 465 | . . . . . . . 465 . . . . . . . . . . Core Remaining (%) 59 | 100 . . . 48 . 34 82 . . 51 63 . . 40 . . . Volleys Fired 401 | . 108 15 . 3 53 97 20 8 7 5 64 10 . 1 . 8 2 Largest 2 | . 2 2 . 2 2 2 2 2 2 1 2 1 . 1 . 1 1 Hottest 160 | . 85 100 . 85 145 160 105 105 78 80 155 98 . 81 . 81 66 Shots Fired 686 | . 191 29 . 6 106 159 40 16 14 5 99 10 . 1 . 8 2 Gun 371 | . 191 27 . 5 84 47 . 5 . . . 7 . . . 5 . Cannon 261 | . . . . . 22 104 31 10 . 4 81 3 . 1 . 3 2 Launcher 52 | . . . . 1 . 8 9 1 14 1 18 . . . . . . Special 2 | . . 2 . . . . . . . . . . . . . . . Kinetic 404 | . 160 13 . 3 80 47 31 15 . 4 37 7 . . . 5 2 Thermal 226 | . 31 16 . 2 26 104 . . . . 44 3 . . . . . Explosive 51 | . . . . 1 . 8 9 1 14 . 18 . . . . . . Electromagnetic 5 | . . . . . . . . . . 1 . . . 1 . 3 . Robot Hit Streak 20 | . 15 6 . 3 10 20 8 3 9 3 12 . . . . . 2 Robot Miss Streak 7 | . 4 2 . 1 7 7 6 7 1 3 6 1 . . . . . Penetration Max 1 | . . . . . . . 1 . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . Shots Hit Robots 392 | . 122 18 . 4 71 76 21 7 12 4 55 . . . . . 2 Core Hits 243 | . 51 9 . 4 29 46 36 9 3 9 46 . . . . . 1 Critical Kills 3 | . 1 . . . . 1 . . . . 1 . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . Critical Strikes 7 | . 1 . . . . 1 . . . 1 4 . . . . . . Meltdown 2 | . . . . . . 1 . . . . 1 . . . . . . Destroy 1 | . 1 . . . . . . . . . . . . . . . . Blast 4 | . . . . . . . . . . 1 3 . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 14007 | . 1524 198 . 84 1351 2482 2298 487 1360 216 3928 . . . . . 79 Guns 3137 | . 1524 198 . 35 1012 342 . 26 . . . . . . . . . Cannons 4769 | . . . . . 339 1554 586 261 . 82 1868 . . . . . 79 Explosions 6099 | . . . . 49 . 586 1712 200 1360 132 2060 . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Ramming 2 | . . . . . . . . . . 2 . . . . . . . Kinetic 4553 | . 1236 79 . 7 965 342 586 287 . 82 890 . . . . . 79 Thermal 3438 | . 288 119 . 28 386 1554 . 85 . . 978 . . . . . . Explosive 5882 | . . . . 49 . 586 1712 115 1360 . 2060 . . . . . . Electromagnetic 132 | . . . . . . . . . . 132 . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 8 | . 1 1 1 1 . . 1 . 8 8 6 . . . . 1 5 Average Corruption 2 | . 1 1 1 1 . . 1 . 8 8 3 . . . . 1 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 41 | . 8 5 3 1 . . 4 . 4 7 8 . . . . . 1 Message Errors 7 | . 1 2 1 . . . . . 1 1 1 . . . . . . Matter Fused 12 | . 3 1 . 1 . . 2 . . 2 3 . . . . . . Heat Flow Errors 7 | . 3 1 . . . . . . 1 1 . . . . . . 1 Energy Discharges 4 | . 1 . . . . . . . . 3 . . . . . . . Data Loss (minor) 7 | . . . 2 . . . 2 . 2 . 1 . . . . . . Data Loss (major) 2 | . . . . . . . . . . . 2 . . . . . . Misfires 1 | . . 1 . . . . . . . . . . . . . . . Weapon Failures 1 | . . . . . . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 344 | . . . . . . 11 73 25 46 . 189 . . . . . . Projectiles 137 | . . . . . . . 32 . . . 105 . . . . . . Explosions 207 | . . . . . . 11 41 25 46 . 84 . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Knockbacks 23 | . . . . . . . 8 3 . 2 9 . . . . . 1 Impact . | . . . . . . . . . . . . . . . . . . Kinetic 23 | . . . . . . . 8 3 . 2 9 . . . . . 1 Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1115 | . . . . . . 244 366 . 354 1 150 . . . . . . Shots 27 | . . . . . . 6 8 . 8 . 5 . . . . . . Rammed 2 | . . . . . . . . . . 1 1 . . . . . . Targets Rammed 2 | . . . . . . . . . . 1 1 . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 345 | . 250 310 . 97 315 209 . . 188 249 345 24 . . . . 217 Average Temperature 76 | . 39 111 . 41 96 54 . . 105 109 105 13 . . . . 118 Received Heat Transfer 2013 | . 351 102 . 18 432 477 54 27 . 12 351 54 . . . . 135 Effects 1 | . . . . . . . . . . . 1 . . . . . . Shutdowns 1 | . . . . . . . . . . . 1 . . . . . . Siege Activations 1 | . . . . . . 1 . . . . . . . . . . . Total Turns 50 | . . . . . . 50 . . . . . . . . . . . Longest Duration 50 | . . . . . . 50 . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . 1 . . . . 1 . . . . . . Combat Hostiles 2 | . . . . . . 1 . . . . 1 . . . . . . Parts Melted 5 | . . . . . . 3 . . . . 2 . . . . . . Heat Transferred 5976 | . 645 296 . 74 761 2800 . 50 . . 1350 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Fac Was Fac Fac Fac Was Fac Res Gar Res Peak Influence 1232 | . 282 45 . 70 221 1232 646 300 90 177 569 303 127 118 91 308 243 Initial 646 | . . . . . 27 46 646 105 51 2 86 235 97 88 61 78 173 Average 307 | . 107 31 . 54 87 771 412 144 46 111 219 254 117 95 73 162 194 Maximum Alert Level 4 | . 1 . . . 1 4 2 1 . . 2 1 . . . 1 1 Low Security (%) 55 | 100 77 100 . 100 95 15 13 82 100 100 66 . 100 100 100 41 83 Level 1 15 | . 22 . . . 4 1 37 17 . . 6 100 . . . 58 16 Level 2 16 | . . . . . . 25 48 . . . 27 . . . . . . Level 3 5 | . . . . . . 25 . . . . . . . . . . . Level 4 6 | . . . . . . 31 . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 25 | . 5 . . . 2 . 3 2 . 1 7 . . 2 1 . 2 Investigation 7 | . 2 . . . . . . 1 . . . . . 1 1 . 2 Extermination 6 | . . . . . . . 1 1 . 1 3 . . . . . . Reinforcement 8 | . 3 . . . 1 . . . . . 3 . . 1 . . . Assault 3 | . . . . . . . 2 . . . 1 . . . . . . Garrison 1 | . . . . . 1 . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . 2 . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Min Exi Min Mat Gar Fac Fac Was Fac Fac Fac Was Fac Res Gar Res Distress Signals 11 | . 4 . . . 2 . . . . . 1 1 . 2 . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 242 | . 37 2 . 2 20 36 24 8 6 13 29 13 4 13 5 12 18 Peak Tracking Total 15 | . 4 2 . 2 4 5 6 4 5 4 6 7 4 6 8 15 12 Tactical Retreats 13 | . . . . . 1 3 . . . 1 . 2 . 2 . 1 3 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Fac Was Fac Fac Fac Was Fac Res Gar Res Traps Triggered 6 | . . . . . . 4 . 1 . . . 1 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . 1 . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed 3 | . . . . . . 3 . . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . . . . . . . . . Most Traps Carried 3 | . . . . . . 3 . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -3 ---------- Run | Yrd Mat Min Exi Min Mat Gar Fac Fac Was Fac Fac Fac Was Fac Res Gar Res Machines Disabled 25 | . . . . 2 . 8 3 5 . . 4 1 . . . 2 . Max in Single Turn 5 | . . . . 2 . 2 1 5 . . 1 1 . . . 2 . Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . Garrison Relay 2 | . . . . . . 2 . . . . . . . . . . . Phase Generator 2 | . . . . . . 1 . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Min Exi Min Mat Gar Fac Fac Was Fac Fac Fac Was Fac Res Gar Res Machines Accessed 34 | . 3 . 2 . 4 3 5 4 . 1 4 1 . 1 1 1 4 Terminals 24 | . 3 . . . 2 3 2 4 . 1 2 1 . 1 . 1 4 Fabricators 2 | . . . . . . . 1 . . . 1 . . . . . . Repair Stations 1 | . . . . . . . 1 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . . . . Garrison Access 4 | . . . . . 1 . 1 . . . 1 . . . 1 . . Total Hacks 78 | . 10 . 5 . 9 4 10 13 . 2 5 2 . 2 3 3 10 Successful 32 | . 3 . 5 . 7 3 7 3 . 1 1 . . . 1 1 . Failed 45 | . 7 . . . 1 1 3 10 . 1 4 2 . 2 2 2 10 Catastrophic 12 | . 2 . . . . . 2 1 . . 1 . . 2 . . 4 Database Lockouts 1 | . . . . . 1 . . . . . . . . . . . . Manual 44 | . 12 . 1 . 2 . 6 13 . 2 2 2 . . . . 4 Terminals 58 | . 10 . . . 4 4 6 13 . 2 2 2 . 2 . 3 10 Fabricators 2 | . . . . . . . 1 . . . 1 . . . . . . Repair Stations 2 | . . . . . . . 2 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . 4 . . . . . . . . . . . . Garrison Access 7 | . . . . . 1 . 1 . . . 2 . . . 3 . . Terminal Hacks 17 | . 3 . 5 . 2 3 2 1 . . . . . . . 1 . Record 4 | . . . 4 . . . . . . . . . . . . . . Part Schematic 1 | . . . . . . . . 1 . . . . . . . . . Robot Analysis 4 | . 3 . . . 1 . . . . . . . . . . . . Open Door 1 | . . . . . . 1 . . . . . . . . . . . Emergency Access Points 2 | . . . . . . 1 . . . . . . . . . 1 . Unreport Threat 2 | . . . . . . . 2 . . . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . . . . . . Garrison Registry 1 | . . . . . . 1 . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . 1 . . . 1 . . . . . . Load Schematic 1 | . . . . . . . . . . . 1 . . . . . . Build 1 | . . . . . . . 1 . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 . . . . . . . . . . Scan Component 1 | . . . . . . . 1 . . . . . . . . . . Repair 1 | . . . . . . . 1 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . 4 . . . . . . . . . . . . Insert Component 1 | . . . . . 1 . . . . . . . . . . . . Analyze 3 | . . . . . 3 . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 . 1 . . . . . . . 1 . . Unlock Access 2 | . . . . . 1 . . . . . . . . . 1 . . Seal Access 1 | . . . . . . . 1 . . . . . . . . . . Unauthorized Hacks 4 | . . . . . . . 1 2 . 1 . . . . . . . Terminals 4 | . . . . . . . 1 2 . 1 . . . . . . . Botnet 4 | . . . . . . . 1 2 . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 24 | . 2 . . . 1 2 2 4 . 1 4 1 . 1 1 1 4 Full Trace Events 7 | . 2 . . . . . . 1 . . . . . 1 1 . 2 Feedback Events 1 | . 1 . . . . . . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 1 . . 1 . . . . . . . . . Parts Built 2 | . . . . . . . 2 . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 47 | . . . . . . . 47 . . . . . . . . . . Total Part Build Rating 10 | . . . . . . . 10 . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . . . . . . . . . Time 56 | . . . . . . . 56 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -3 ------------ Run | Yrd Mat Min Exi Min Mat Gar Fac Fac Was Fac Fac Fac Was Fac Res Gar Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . 6 . . . . . . . . . . . Machine Destruction 6 | . . . . . . 6 . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . 2 . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Min Exi Min Mat Gar Fac Fac Was Fac Fac Fac Was Fac Res Gar Res Total Allies 3 | . . 1 . . . 2 . . . . . . . . . . . Largest Group 2 | . . 1 1 . . 2 . . . . . . . . . . . Highest-Rated Group 51 | . . 31 31 . . 51 . . . . . . . . . . . Highest-Rated Ally 31 | . . 31 31 . . 31 . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 22 | . . . . . . 22 . . . . . . . . . . . Total Damage 448 | . . . . . . 448 . . . . . . . . . . . Kills 7 | . . . . . . 7 . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Fac Was Fac Fac Fac Was Fac Res Gar Res Robot Analysis Total 4 | . 3 . . . 1 . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -3 ------------- Run | Yrd Mat Min Exi Min Mat Gar Fac Fac Was Fac Fac Fac Was Fac Res Gar Res Turns Passed 10375 | 80 1674 535 430 188 817 2063 1609 526 102 289 1252 229 52 170 41 117 201 Spaces Moved 6961 | 44 832 264 255 71 307 799 821 296 79 632 873 426 100 365 136 201 460 Core 924 | 5 . . . . . . . . 54 84 109 57 100 267 . . 248 Treads 4159 | 39 832 264 255 71 307 799 821 296 25 . 450 . . . . . . Legs . | . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover 9 | . . . . . . . . . . . . 9 . . . . . Flight 1869 | . . . . . . . . . . 548 314 360 . 98 136 201 212 Fastest Speed 30 | 50 160 160 160 240 160 160 165 165 50 35 32 32 50 30 30 30 30 Average Speed 122 | 147 160 160 168 240 190 214 165 165 87 38 116 37 50 44 30 30 40 Slowest Speed 250 | 160 160 160 240 240 240 240 166 165 170 200 250 100 50 50 30 110 50 Overloaded Moves 10 | . . . . . . . . . . . 5 5 . . . . . Propulsion Burnouts 1 | . . . . . . . . . . . . 1 . . . . . Robots Hopped 10 | . . . . . . . . . . 3 1 1 . . 5 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 35 | 4 97 49 60 23 29 73 26 10 78 14 27 10 73 11 6 31 14 Regions Visited 17 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . . . . . . Known Exits Taken 2 | . . . . . 1 . . . . . . . . . 1 . . Unknown Exits Taken 9 | 1 1 1 1 1 . . 1 . . 1 1 . . 1 . . . Scrap Searched . | . . . . . . . . . . . . . . . . . . Spaces Dug 24 | . . . . . . 9 . . . . 4 7 . . . 4 . Terrain Destroyed 604 | . . . . 18 8 118 82 41 87 . 156 8 . . . 86 . Melee . | . . . . . . . . . . . . . . . . . . Projectile 68 | . . . . . 8 1 11 4 . . 27 7 . . . 10 . AOE 535 | . . . . 18 . 117 71 37 87 . 129 . . . . 76 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Min Exi Min Mat Gar Fac Fac Was Fac Fac Fac Was Fac Res Gar Res Total 8127 | 57 1002 354 258 83 442 999 1038 321 92 674 1001 483 102 370 130 248 473 Wait 405 | . 30 54 . 3 33 26 144 7 2 16 20 33 . 1 . 36 . Move 6926 | 43 831 263 254 70 306 797 820 296 78 626 870 424 99 364 125 200 460 Hop 10 | . . . . . . . . . . 3 1 1 . . 5 . . Pick Up 113 | 6 19 7 1 5 17 17 17 3 1 5 8 1 1 1 . . 4 Fast Attach 43 | 6 3 3 . . 3 1 4 1 2 2 11 5 . 1 . . 1 Attach 45 | . 5 1 . . 6 5 6 2 . 7 6 3 . 1 . 2 1 Detach 18 | . 1 . . . . . . . . 6 5 2 . 1 . 2 1 Swap 53 | . 1 1 1 2 8 15 11 2 2 . 9 1 . . . . . Drop 91 | 2 4 10 2 . 16 20 16 2 . 4 6 3 2 . . . 4 Fire 401 | . 108 15 . 3 53 97 20 8 7 5 64 10 . 1 . 8 2 Melee . | . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . 1 . . . . . . Escape Stasis 8 | . . . . . . 8 . . . . . . . . . . . Rewire 10 | . . . . . . 10 . . . . . . . . . . . Trap 3 | . . . . . . 3 . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines (discovered 2 exits: *Exi / [*Sub]) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: Fac / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -6/Waste -6/Factory -5/Factory (discovered 3 exits: *Fac x2 / [*Upp]) -4/Factory -4/Waste -4/Factory -3/Research -3/Garrison -3/Research (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 13) 81 | -11/Scrapyard | Entered Materials 320 | -10/Materials | Build established: Mutant 561 | -10/Materials | Discovered new exit (range 11) 951 | -10/Materials | Discovered new exit (range 12) 997 | -10/Materials | Build established: Scavenger-Mutant 1165 | -10/Materials | Discovered new exit (range 8) 1397 | -10/Materials | Discovered new exit (range 5) 1477 | -10/Materials | Discovered new exit (range 3) 1755 | -10/Materials | Entered Mines 1764 | -10/Mines | Core integrity fell below 50% 1784 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1822 | -10/Mines | Assembled infested the area 1861 | -10/Mines | Learned location of 1 exit from Materials 2069 | -10/Mines | Received a Mining Laser from a helpful Derelict 2260 | -10/Mines | Discovered new exit (range 3) 2284 | -10/Mines | Discovered new exit (range 5) 2290 | -10/Mines | Entered Exiles 2290 | -10/Exiles | Accompanied by 1 ally 2330 | -10/Exiles | Met 8R-AWN 2356 | -10/Exiles | Met EX-HEX 2404 | -10/Exiles | Met EX-BIN 2422 | -10/Exiles | Aligned with FarCom system 2423 | -10/Exiles | Given EX-Vault access code 2460 | -10/Exiles | Opened EX-Vault 2472 | -10/Exiles | Found 0b10 Alert Chip 2508 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2556 | -10/Exiles | Met EX-DEC 2566 | -10/Exiles | Learned location of Zion (-7) 2609 | -10/Exiles | Discovered new exit (range 14) 2720 | -10/Exiles | Left Exiles lab with 0b10 Alert Chip 2720 | -10/Exiles | Entered Mines 2872 | -9/Mines | Discovered new exit (range 14) 2908 | -9/Mines | Entered Materials 2908 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2909 | -8/Materials | Identified exit to Factory 2976 | -8/Materials | Central database locked down 3646 | -8/Materials | Garrison activated, responded to threat 3722 | -8/Materials | Identified exit to Garrison 3725 | -8/Materials | Entered Garrison 3801 | -8/Garrison | Triggered checkpoint 3856 | -8/Garrison | Garrison Relay disabled 4109 | -8/Garrison | Triggered checkpoint 4178 | -8/Garrison | Phase Generator disabled 4569 | -8/Garrison | Discovered exit to Factory (range 10) 4581 | -8/Garrison | Triggered checkpoint 4655 | -8/Garrison | Garrison Relay disabled 4738 | -8/Garrison | Discovered exit to Factory (range 72) 4738 | -8/Garrison | Discovered exit to Factory (range 9) 4738 | -8/Garrison | Discovered exit to Factory (range 54) 4863 | -8/Garrison | Triggered checkpoint 4989 | -8/Garrison | Triggered checkpoint 5342 | -8/Garrison | Spotted B-75 Beast 5366 | -8/Garrison | Core integrity fell below 50% 5417 | -8/Garrison | Destroyed B-75 Beast 5447 | -8/Garrison | Lost 6 parts (3n2u1w) 5618 | -8/Garrison | Build established: Hacker-Mutant 5659 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5788 | -8/Garrison | Entered Factory 5788 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6188 | -7/Factory | First assault squad dispatched 6544 | -7/Factory | Repaired Hvy. Treads 6766 | -7/Factory | Fabricated Imp. Hardlight Generator (x2) 7328 | -7/Factory | Discovered new exit (range 15) 7397 | -7/Factory | Entered another Factory area 7397 | -6/Factory | Evolved 2 slots: Utility x2 7923 | -6/Factory | Sucked down chute 7923 | -6/Factory | Entered Waste 7928 | -6/Waste | Found Gamma Bomb Array 7938 | -6/Waste | EMP discharged 7944 | -6/Waste | Spotted C-40 Crusher 7962 | -6/Waste | Destroyed C-40 Crusher 7962 | -6/Waste | Spotted C-40 Crusher 7969 | -6/Waste | Spotted C-40 Crusher 7970 | -6/Waste | Spotted C-40 Crusher 7975 | -6/Waste | Spotted C-40 Crusher 7980 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7988 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7994 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7998 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7999 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8001 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8010 | -6/Waste | Spotted C-40 Crusher 8015 | -6/Waste | Discovered new exit (range 16) 8025 | -6/Waste | Entered Factory 8032 | -6/Factory | Lost 9 parts (1p3n3u2w) 8303 | -6/Factory | Build established: Mutant 8310 | -6/Factory | Discovered new exit (range 8) 8314 | -6/Factory | Entered another Factory area 8314 | -5/Factory | Evolved 2 slots: Utility x2 8346 | -5/Factory | Discovered new exit (range 14) 8459 | -5/Factory | Discovered new exit (range 15) 9211 | -5/Factory | Destroyed 8 combat bots 9275 | -5/Factory | Lost 3 parts (1p2u) 9514 | -5/Factory | First assault squad dispatched 9560 | -5/Factory | Discovered new exit (range 14) 9566 | -5/Factory | Entered another Factory area 9566 | -4/Factory | Evolved 2 slots: Utility x2 9770 | -4/Factory | Lost 5 parts (3n1u1w) 9780 | -4/Factory | Spotted B-86 Titan 9795 | -4/Factory | Sucked down chute 9795 | -4/Factory | Entered Waste 9806 | -4/Waste | Spotted C-40 Crusher 9809 | -4/Waste | Spotted C-40 Crusher 9814 | -4/Waste | Spotted C-40 Crusher 9816 | -4/Waste | Spotted C-40 Crusher 9827 | -4/Waste | Spotted C-40 Crusher 9827 | -4/Waste | Spotted C-40 Crusher 9842 | -4/Waste | Discovered new exit (range 11) 9847 | -4/Waste | Entered Factory 9900 | -4/Factory | Core integrity fell below 50% 10014 | -4/Factory | Discovered new exit (range 10) 10017 | -4/Factory | Entered Research 10017 | -3/Research | Evolved 2 slots: Utility x2 10058 | -3/Research | Identified exit to Garrison 10058 | -3/Research | Entered Garrison 10070 | -3/Garrison | Triggered checkpoint 10107 | -3/Garrison | Phase Generator disabled 10162 | -3/Garrison | Spotted B-86 Titan 10164 | -3/Garrison | Triggered checkpoint 10165 | -3/Garrison | Triggered checkpoint 10172 | -3/Garrison | Discovered new exit (range 10) 10175 | -3/Garrison | Entered Research 10192 | -3/Research | Found Gamma Bomb Array 10195 | -3/Research | Found Gamma Bomb Array 10282 | -3/Research | Discovered new exit (range 15) 10324 | -3/Research | Core integrity fell below 50% 10340 | -3/Research | Spotted B-86 Titan 10347 | -3/Research | Core integrity fell below 20% 10376 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 10282_ Connecting with Terminal... 10282_ ALERT: Suspicious activity at Terminal R015. Dispatching Investigation squad. 10282_ EXIT=FOUND 10284_ ALERT: All DSF locations entering lockdown mode. 10285_ Penetrated by Slug. 10286_ Terminal disabled. 10287_ Penetrated by Slug. 10295_ Slug penetrates Wall. 10323_ Penetrated by Slug. 10346_ U-05 Engineer destroyed. 10346_ Penetrated by Slug. 10346_ K-01 Serf destroyed. 10348_ K-01 Serf cleans the Fabricator. 10349_ Penetrated by Slug. 10349_ Slug penetrates Fabricator. 10349_ Acquired 4 matter. 10352_ Fabricator disabled. 10353_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????#############????????????????????????? | | ????????????# #????????????????????????? | | ????????????# #????????????????????????? | | ????????????#""" #????????????????????????? | | ????????????#""" ??????????????????????????? | | ????????????#""" ????????????????????????????? | | ??########??# ??????????????????????????????? | | ??# #??# ????????????????????????????????? | | ??# #####+###+##+#??????????????????????????? | | ??# / p p #??????????????????????????? | | ??# ######## #??????????????????????????? | | ??# ????????# #????????????#?????????????? | | ??# ????????# #####?????? #?????????????? | | ######+########## #???? #?????????????? | | k #??" ??????????????? | | k # """ #?????????????? | | ####### ######## @/ G #?????????????? | | ??????# #??????# # """ #?????????????? | | ??????# #??????# !! #??" ??????????????? | | ?????# #??????# !! #???? #?????????????? | | ????? #??????# !t #?????? #?????????????? | | ???#####??????# #????????#?????????????? | | ?????????????# #??????????????????????? | | ????????????+ k #??????????????????????? | | ????????????# ?????????????????????? | | #####???????????# ?????????????????????? | | #????????????#### ####?????????????????????? | | #???????????????# #????????????????????????? | | " ????????????????# #????????????????????????? | | " *#???????????????# ?????????????????????????? | | " #???????????????# ?????????????????????????? | | " #????????????????? ?????????????????????????? | | " ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | ####?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #####????????????????????????????????????????????? | | #????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 19 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 300 Core Shielding 20 Propulsion Shielding 33 Evasion (%) 64 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- Hvy. Missile Launcher | -8/Materials | Scanalyzed Hvy. Treads | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Hardlight Generator | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Below Challenges ------------ None Game ------ Seed BehemothBombGenerator Manual? 0 Play Time 01:14:26 Cumulative 138.2 hours Start 2024.12.11 @ 11:49:24 End 2024.12.11 @ 13:18:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 168 Rogue 168 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 67 Gallery% 57 Achievement% 48 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0f12868c-480e-476d-b3c5-c42b32969ea3