Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.29 @ 11:58:49 Player: Bity Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (58) 290 Value Destroyed (1230) 1230 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (1000) 1000 TOTAL SCORE: 6620 Bonus ------- Entered Garrisons 200 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/850 Matter 226/300 Energy 22/100 System Corruption 14% Temperature Cool (77) Movement Core (100) Ox1 Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- Compact Ion Cannon > --- INVENTORY (5) ---- Large Storage Unit Improved Light Armor Plating EM Shield Remote Datajack Peak State ------------ > --- POWER ------------ Nuclear Core Light Nuclear Core > --- PROPULSION ------- Airjet Airjet Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY ---------- Large Storage Unit Advanced Weight Redist. System Visual Processing Unit Active Sensor Suite > --- WEAPON ----------- Compact Ion Cannon Katana > --- INVENTORY -------- Heavy Ion Engine Airjet Scrap Suit Core Analyzer Hardened Light Armor Plating Improved Medium Armor Plating EM Shield Lightning Gun Lightning Gun Phase Cannon Heavy Missile Launcher Remote Datajack [Rating: 71] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit VTOL Module Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Signal Interpreter Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Energy Cannon Compact Ion Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Gar Slots Evolved 8 | . . . 2 2 . . . 4 . Power 1 | . . . . . . . . 1 . Propulsion 3 | . . . 1 1 . . . 1 . Utility 4 | . . . 1 1 . . . 2 . Weapon . | . . . . . . . . . . Parts Attached 66 | 2 10 5 15 15 2 . 3 1 13 Power 12 | . 1 1 5 2 . . 1 . 2 Engine 8 | . 1 1 5 1 . . . . . Core 4 | . . . . 1 . . 1 . 2 Reactor . | . . . . . . . . . . Propulsion 19 | . 2 . 8 8 . . . . 1 Treads 1 | . . . 1 . . . . . . Leg 3 | . 2 . . . . . . . 1 Wheel . | . . . . . . . . . . Hover 12 | . . . 4 8 . . . . . Flight 3 | . . . 3 . . . . . . Utility 14 | 1 1 1 1 2 . . 2 1 5 Device 5 | 1 . . 1 1 . . . 1 1 Storage 3 | . 1 . . . . . 2 . . Processor 3 | . . 1 . 1 . . . . 1 Hackware . | . . . . . . . . . . Protection 3 | . . . . . . . . . 3 Artifact . | . . . . . . . . . . Weapon 21 | 1 6 3 1 3 2 . . . 5 Energy Gun 4 | . 1 . . . . . . . 3 Energy Cannon 2 | . . . . . 1 . . . 1 Ballistic Gun 8 | 1 3 2 1 . . . . . 1 Ballistic Cannon . | . . . . . . . . . . Launcher 3 | . . 1 . 2 . . . . . Special Weapon 2 | . 1 . . . 1 . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . . . Unidentified Prototypes 3 | . . . . 2 1 . . . . Corrupted Parts 1 | . . . . . . . . . 1 System Corruption 3 | . . . . . . . . . 3 Parts Lost 28 | . . . 4 2 . . . . 22 Power 5 | . . . 1 . . . . . 4 Propulsion 10 | . . . 2 1 . . . . 7 Utility 4 | . . . . . . . . . 4 Weapon 9 | . . . 1 1 . . . . 7 Highest Loss Streak 8 | . . . 2 1 . . . . 8 To Critical Strikes . | . . . . . . . . . . Average Backups 9 | 7 8 10 9 9 9 10 11 11 6 Power 1 | 1 1 1 1 1 2 2 2 1 . Propulsion 2 | 5 4 3 3 4 2 2 2 1 . Utility 2 | . 1 4 2 . 1 1 2 4 3 Weapon 2 | 1 1 1 1 2 3 4 4 3 1 Tool/Special . | . . . . . . . . . . Unused Backups 27 | 8 5 . 6 3 . 1 2 . 2 Power 1 | 1 . . . . . . . . . Propulsion 14 | 4 4 . 4 2 . . . . . Utility 7 | 1 1 . 2 . . 1 . . 2 Weapon 5 | 2 . . . 1 . . 2 . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 90 | . 100 100 93 98 100 100 100 83 53 Engine 8 | . 14 14 9 5 9 9 7 . 1 Core 1 | . . . . 3 . . 1 9 5 Leg 11 | . 28 28 8 . . . . . . Hover 14 | . . . 7 35 36 36 36 33 14 Flight 1 | . . . 13 . . . . . . Device 10 | . 14 9 10 9 9 9 9 9 9 Storage 10 | . 14 14 11 9 9 9 9 6 3 Processor 8 | . . 4 11 17 18 18 18 9 5 Energy Cannon 2 | . . . . . 8 9 9 6 3 Ballistic Gun 12 | . 21 21 17 14 . . . . 2 Slashing Weapon 2 | . . . . 3 8 9 9 6 . Peak Build Rating 71 | 7 8 9 19 35 38 37 40 71 71 Average Rating 24 | 6 7 8 12 26 37 37 38 67 52 On Entrance 26 | 6 7 8 9 18 35 37 37 40 71 Avg Prop Armor Cover (%) 8 | . . . 10 . . . 6 . . Naked Turns 10 | . . . . . . . . . 10 Heaviest Build 48 | 13 18 20 22 27 27 24 34 42 48 Greatest Support 49 | 20 20 20 30 41 41 41 41 49 49 Greatest Overweight (x) 8 | . . . 1 . . . . . 8 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 10 10 15 15 15 Average Capacity 10 | 8 9 10 10 10 10 10 14 15 10 Most Carried 15 | 8 10 10 10 10 10 10 15 15 14 Average Carried 9 | 7 8 9 9 9 9 10 13 12 7 Final Capacity 15 | 8 10 10 10 10 10 10 15 15 5 Final Carried 15 | 8 10 10 7 10 10 10 15 14 4 Scrap Suit Usage (%) 1 | . . . . . . . . . 7 Class Distribution -------------------- 69% | Mutant 15% | Scavenger-Mutant 6% | Scout 4% | Sprinter 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Mutant | -8/Scraptown Scout | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Gar Matter Collected 1553 | 220 141 86 435 116 98 63 104 70 220 Remotely . | . . . . . . . . . . Salvage Created 1715 | 201 357 61 430 116 95 63 . . 392 Parts 130 | 19 27 17 38 9 6 3 . . 11 Haulers Intercepted 2 | . 2 . . . . . . . . Recyclers Shooed 2 | . . . 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Gar Combat Hostiles Destroyed 41 | . 7 9 13 3 1 . . . 8 Melee 2 | . . . . 1 1 . . . . Guns 31 | . 7 4 13 2 . . . . 5 Cannons 2 | . . . . . . . . . 2 AOE 5 | . . 5 . . . . . . . Classes Destroyed 10 | 2 5 . 1 1 1 . . . . Worker 2 | . . . . . 2 . . . . Builder 1 | . 1 . . . . . . . . Tunneler 6 | 5 . . 1 . . . . . . Hauler 2 | . 2 . . . . . . . . Recycler 2 | 1 . . . . . 1 . . . Operator 1 | . . . 1 . . . . . . Watcher 3 | . 1 . 2 . . . . . . Swarmer 21 | . 3 9 6 1 . . . . 2 Grunt 14 | . 4 . 7 . . . . . 3 Sentry 6 | . . . . 2 1 . . . 3 Best Kill Streak 7 | 6 3 4 7 1 3 1 . . 2 Combat Bots Only 6 | . 3 3 6 1 1 . . . 2 Max Kills in Single Turn 2 | 1 1 2 1 1 1 1 . . 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . . 2 . . . . . . . Melee 1 | . . . . 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Gar Hostile Shots Fired 453 | . 30 26 64 46 6 . . 12 269 Missed 128 | . 9 6 14 22 1 . . 6 70 Hits 325 | . 21 20 50 24 5 . . 6 199 Melee 4 | . . . . 4 . . . . . Projectile 321 | . 21 20 50 20 5 . . 6 199 AOE 3 | . . . . 3 . . . . . Critical Strikes 6 | . 1 . . 2 . . . . 3 Damage Taken 4659 | . 251 206 540 409 76 . . 96 3081 Core 1141 | . 58 29 104 75 15 . . 21 839 Absorbed by Shields 80 | . . . . . . . . . 80 Core Remaining (%) 80 | 100 . 65 74 . . . 83 . . Volleys Fired 185 | 12 37 10 46 15 5 . . . 60 Largest 2 | 2 2 2 2 2 1 . . . 2 Hottest 175 | 100 100 53 53 40 5 . . . 175 Shots Fired 309 | 24 69 20 82 28 5 . . . 81 Gun 265 | 24 67 16 80 28 . . . . 50 Cannon 31 | . . . . . . . . . 31 Launcher 6 | . . 4 2 . . . . . . Special 7 | . 2 . . . 5 . . . . Kinetic 205 | . 60 16 80 28 . . . . 21 Thermal 65 | 24 9 . . . . . . . 32 Explosive 6 | . . 4 2 . . . . . . Electromagnetic 28 | . . . . . . . . . 28 Robot Hit Streak 16 | 7 16 3 10 8 6 . . . 16 Robot Miss Streak 6 | 1 2 3 2 4 . . . . 6 Penetration Max . | . . . . . . . . . . Secondary Targets 6 | . 1 2 2 . . . . . 1 Max Gunslinging Chain 1 | . 1 1 1 . . . . . 1 Shots Hit Robots 219 | 16 54 9 57 17 11 1 . . 54 Core Hits 119 | 7 20 8 32 8 2 . . . 42 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . Critical Strikes 5 | 2 . . 1 . 1 . . . 1 Burn 2 | 2 . . . . . . . . . Destroy 1 | . . . 1 . . . . . . Corrupt 1 | . . . . . . . . . 1 Sever 1 | . . . . . 1 . . . . Melee Attacks 31 | . 6 . 1 8 7 4 . . 5 Impact . | . . . . . . . . . . Slashing 24 | . . . . 8 7 4 . . 5 Piercing . | . . . . . . . . . . Sneak Attacks 11 | . 6 . 1 . 3 1 . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3529 | 198 585 350 615 215 305 60 . . 1201 Guns 2323 | 198 585 80 566 182 . . . . 712 Cannons 489 | . . . . . . . . . 489 Explosions 319 | . . 270 49 . . . . . . Melee 398 | . . . . 33 305 60 . . . Ramming . | . . . . . . . . . . Kinetic 1803 | . 548 80 566 182 . . . . 427 Thermal 724 | 198 37 . . . . . . . 489 Explosive 319 | . . 270 49 . . . . . . Electromagnetic 285 | . . . . . . . . . 285 Impact . | . . . . . . . . . . Slashing 398 | . . . . 33 305 60 . . . Piercing . | . . . . . . . . . . Highest Corruption 14 | . . . . . . . . . 14 Average Corruption 12 | . . . . . . . . . 12 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 20 | . . . . . . . . . 20 Message Errors 7 | . . . . . . . . . 7 Matter Fused 4 | . . . . . . . . . 4 Energy Discharges 3 | . . . . . . . . . 3 Data Loss (minor) 2 | . . . . . . . . . 2 Data Loss (major) 1 | . . . . . . . . . 1 Misfires 1 | . . . . . . . . . 1 Weapon Failures 2 | . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 179 | . . 60 . . 86 30 . . 3 Projectiles 3 | . . . . . . . . . 3 Explosions 60 | . . 60 . . . . . . . Melee 116 | . . . . . 86 30 . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 79 | . . 48 31 . . . . . . Shots 3 | . . 2 1 . . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 483 | 195 36 . 32 14 . . . . 483 Average Temperature 120 | 93 13 . 6 9 . . . . 183 Received Heat Transfer 1383 | . 141 . 168 81 9 . . . 984 Effects 15 | . . . . . . . . . 15 Shutdowns 4 | . . . . . . . . . 4 Energy Bleed 2 | . . . . . . . . . 2 Interference 7 | . . . . . . . . . 7 Short Circuit 1 | . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Fried 1 | . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 6 | . . . . . . . . . 6 Heat Transferred 1480 | 740 111 . . . . . . . 629 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Gar Maximum Alert Level 1 | . . . 1 . . . . . . Low Security (%) 99 | 100 100 100 96 100 100 100 . 100 100 Level 1 . | . . . 3 . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 262 | 10 76 151 262 176 84 33 . 12 60 Initial 110 | . . 2 39 110 59 28 . . 8 Average 52 | 2 20 62 106 136 67 8 . 2 30 Influence Increases 1471 | 30 221 251 487 211 55 22 . 12 182 Destroy 0b10 Robot/C 820 | . 140 180 260 60 20 . . . 160 Destroy 0b10 Robot/NC 85 | 30 20 . 20 . 10 5 . . . Destroy Leader 130 | . 36 30 34 20 10 . . . . Successful Hack 61 | . 10 . 5 20 . 14 . 12 . Select Force Hacks 30 | . . . 30 . . . . . . Disable Machine 15 | . 15 . . . . . . . . Destroy Structure 75 | . . 41 18 6 . 3 . . 7 Partial Spotted 60 | . . . 30 . 15 . . . 15 Lose Combat Pursuer 195 | . . . 90 105 . . . . . Influence Decreases 1471 | 30 214 157 326 332 122 96 . . 194 Entered New Map 351 | . . 5 62 152 82 46 . . 4 Time Decay 821 | 30 185 152 214 150 40 50 . . . Lost Part 250 | . . . 40 20 . . . . 190 Lost Ally 20 | . . . 10 10 . . . . . Purge Threat 29 | . 29 . . . . . . . . Squads Dispatched 6 | . 2 . 2 1 . . . 1 . Investigation 4 | . 2 . 1 . . . . 1 . Extermination . | . . . . . . . . . . Reinforcement 2 | . . . 1 1 . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses 1 | . . . . . . . . . 1 Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Gar Distress Signals 4 | . . . 1 3 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 87 | . 9 8 26 25 2 . 2 2 13 Peak Tracking Total 11 | . 3 3 5 11 1 . 3 1 4 Tactical Retreats 6 | . . . 3 3 . . . . . Traps | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Gar Traps Triggered 4 | . 2 . . . . . . . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Gar Machines Disabled 3 | . 1 . . . . . . . 2 Max in Single Turn 1 | . 1 . . . . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Gar Machines Accessed 36 | . 5 . 3 7 4 11 3 3 . Terminals 23 | . 5 . 2 6 4 5 . 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 9 | . . . 1 1 . 6 . 1 . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 110 | . 15 . 9 20 10 24 25 7 . Successful 79 | . 10 . 4 13 4 18 25 5 . Failed 31 | . 5 . 5 7 6 6 . 2 . Catastrophic 3 | . . . . 1 2 . . . . Database Lockouts . | . . . . . . . . . . Manual 51 | . 8 . 8 13 6 12 . 4 . Terminals 74 | . 15 . 8 19 10 17 . 5 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 10 | . . . 1 1 . 7 . 1 . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Terminal Hacks 47 | . 4 . 1 5 3 7 25 2 . Record 28 | . . . . . . 2 25 1 . Part Schematic 1 | . . . . . . 1 . . . Prototype ID Bank 3 | . . . 1 1 . . . 1 . Open Door 2 | . . . . . 2 . . . . Branch Access Points 1 | . . . . 1 . . . . . Emergency Access Points 1 | . . . . 1 . . . . . Terminal Index 2 | . . . . 1 . 1 . . . Alert Level 1 | . . . . . . 1 . . . Unreport Threat 1 | . 1 . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . Investigation Status 1 | . 1 . . . . . . . . Recall Investigation 1 | . . . . . 1 . . . . Zone Layout 3 | . . . . 1 . 2 . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 8 | . . . . 1 . 7 . . . Report Inventory 7 | . . . . 1 . 6 . . . Retrieve Components 1 | . . . . . . 1 . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . 1 . Unauthorized Hacks 23 | . 6 . 3 7 1 4 . 2 . Terminals 21 | . 6 . 2 7 1 4 . 1 . Track 1 | . 1 . . . . . . . . Assimilate 2 | . . . 1 1 . . . . . Botnet 15 | . 4 . 1 4 1 4 . 1 . Operators 3 | . 1 . . 2 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . . 1 . . . . 1 . Tunnel 1 | . . . 1 . . . . . . Fedlink 1 | . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 28 | . 5 . 2 7 4 8 . 2 . Full Trace Events 1 | . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 1 | . . . . . . 1 . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked 6 | . 2 . 1 . 3 . . . . Non-combat 6 | . 2 . 1 . 3 . . . . Combat . | . . . . . . . . . . Robot Hacks Applied 9 | . 4 . 1 . 4 . . . . parse_system 2 | . 1 . 1 . . . . . . no_distress 5 | . 3 . . . 2 . . . . find_recycling 1 | . . . . . 1 . . . . find_station 1 | . . . . . 1 . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Gar Total Allies 2 | . . . 1 1 . . . . . Largest Group 1 | . . . 1 1 . . . . . Highest-Rated Group 10 | . . . 10 10 . . . . . Highest-Rated Ally 10 | . . . 10 10 . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Gar Active Infowar (turns) 2291 | 40 830 220 . 299 81 198 328 79 216 Optics 1131 | . . . . 299 81 198 328 79 146 A.S.S. 293 | . . . . . . . . 77 216 Seismic 1090 | 40 830 220 . . . . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Gar Turns Passed 3265 | 117 830 340 456 319 81 198 328 79 517 Spaces Moved 3129 | 45 416 240 439 392 125 434 719 163 156 Core 32 | . . . . . . . . . 32 Treads . | . . . . . . . . . . Legs 768 | 45 416 240 57 . . . . . 10 Wheels . | . . . . . . . . . . Hover 2010 | . . . 63 392 125 434 719 163 114 Flight 319 | . . . 319 . . . . . . Fastest Speed 30 | 120 120 120 30 40 40 40 40 38 38 Average Speed 62 | 120 120 120 48 44 40 40 40 38 91 Slowest Speed 450 | 120 120 120 140 52 40 40 45 38 450 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 7 | . . . 7 . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 Exploration Rate (%) 40 | 3 72 56 34 43 23 84 70 5 12 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . 1 . . . . . . Known Exits Taken 7 | . . 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . Scrap Searched 3 | . . 1 . . . . 2 . . Spaces Dug 20 | . . . 9 6 . 3 . . 2 Terrain Destroyed 83 | . . 50 22 6 . 3 . . 2 Melee 11 | . . . . 6 . 3 . . 2 Projectile . | . . . . . . . . . . AOE 72 | . . 50 22 . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Gar Total 4120 | 86 673 273 608 505 141 452 756 180 446 Wait 568 | 20 186 13 83 44 . 11 27 8 176 Move 3107 | 44 415 239 425 391 124 433 718 162 156 Hop 6 | . . . 6 . . . . . . Pick Up 48 | 5 6 1 10 14 1 2 4 4 1 Fast Attach 18 | 1 . . 2 3 . . . . 12 Attach 26 | . . . 7 3 . . . 4 12 Detach 13 | . . . 3 . . . . 2 8 Swap 51 | 1 13 6 12 10 3 . 3 . 3 Drop 65 | 3 10 4 13 17 1 2 4 . 11 Fire 185 | 12 37 10 46 15 5 . . . 60 Melee 31 | . 6 . 1 8 7 4 . . 5 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . 2 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -8/Storage -8/Recycling -8/Scraptown -6/Factory -6/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 118 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 487 | -10/Materials | Discovered new exit (range 16) 668 | -10/Materials | Discovered new exit (range 10) 948 | -10/Materials | Entered Mines 1008 | -10/Mines | Learned 4 Materials zone layouts 1118 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1152 | -10/Mines | Discovered new exit (range 9) 1165 | -10/Mines | Build established: Scavenger-Mutant 1170 | -10/Mines | Identified exit to Materials 1193 | -10/Mines | Discovered exit to Materials (range 6) 1288 | -10/Mines | Entered Materials 1288 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1289 | -9/Materials | Identified exit to Materials 1549 | -9/Materials | Discovered new exit (range 12) 1744 | -9/Materials | Entered another Materials area 1744 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1958 | -8/Materials | Build established: Mutant 1982 | -8/Materials | Identified exit to Storage 2063 | -8/Materials | Entered Storage 2135 | -8/Storage | Used back door to open Recycling access 2135 | -8/Storage | Discovered new exit (range 5) 2136 | -8/Storage | Identified exit to Recycling 2144 | -8/Storage | Entered Recycling 2145 | -8/Recycling | Met a Zionite searching for Scraptown 2331 | -8/Recycling | Scanned before Scraplab entrance 2341 | -8/Recycling | Discovered new exit (range 3) 2341 | -8/Recycling | Identified exit to Scraptown 2342 | -8/Recycling | Entered Scraptown 2436 | -8/Scraptown | Visited Spacefarers 2447 | -8/Scraptown | Visited Awakened 2454 | -8/Scraptown | Visited UFD Registry 2454 | -8/Scraptown | Registered with UFD as "Flexisplitter" 2468 | -8/Scraptown | Visited Chapter 10 2474 | -8/Scraptown | Visited Scrapoid Pod Storage 2485 | -8/Scraptown | Visited Junk Repository 2505 | -8/Scraptown | Visited Infowarlord's Domain 2511 | -8/Scraptown | Found Active Sensor Suite 2560 | -8/Scraptown | Visited Scrap Suit Storage 2562 | -8/Scraptown | Found Scrap Suit 2574 | -8/Scraptown | Visited Curators Association 2580 | -8/Scraptown | Visited Abandonware Association 2628 | -8/Scraptown | Met Optimus 2628 | -8/Scraptown | Accepted into 0bPrime 2668 | -8/Scraptown | Discovered new exit (range 5) 2669 | -8/Scraptown | Civil war broke out across Scraptown 2670 | -8/Scraptown | Identified exit to Factory 2670 | -8/Scraptown | Entered Factory 2670 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 2732 | -6/Factory | Identified exit to Garrison 2733 | -6/Factory | Loaded intel: 8 recycling unit locations 2749 | -6/Factory | Entered Garrison 2801 | -6/Garrison | Crushed by falling debris 2801 | -6/Garrison | System corruption reached 10% 2822 | -6/Garrison | Spotted Striker 2822 | -6/Garrison | Spotted Striker 2832 | -6/Garrison | Lost 4 parts (1p1n2w) 3003 | -6/Garrison | Lost 8 parts (2p4n2w) 3177 | -6/Garrison | Core integrity fell below 50% 3254 | -6/Garrison | Core integrity fell below 20% 3266 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03179_ Critical hit (Burn: +37). 03180_ Acquired Flexi-carbon Leg. 03183_ Acquired Hrd. Light Armor Plating. 03185_ System corrupted: Energy discharge (-10). 03186_ Acquired Phase Cannon. 03193_ Acquired Hvy. Ion Engine. 03194_ Hvy. Ion Engine destroyed. 03204_ System corrupted: Phase Cannon failed to cycle. 03210_ G-50 Soldier destroyed. 03219_ OGT5|0S>A,BF5=,1#AA 03230_ Scrap Suit destroyed. 03232_ Active Sensor Suite destroyed. 03235_ Acquired Hvy. Laser. 03241_ 2LDJRFV MTOBCQXFS<9VWWXEHT2 T:GDESP,B= 03243_ Flexi-carbon Leg destroyed. 03249_ Hrd. Light Armor Plating destroyed. 03250_ Hvy. Laser destroyed. 03251_ Phase Cannon destroyed. 03257_ F