Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.02 @ 22:42:51 Player: AnotherZach Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (91) 455 Value Destroyed (2388) 2388 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (5728) 5728 TOTAL SCORE: 16351 Bonus ------- High Alert Combat Kills 473 Follower Combat Kills 679 Registered with UFD 300 Win 3000 Win Speed 2440 Friendly Fire -1164 Cogmind --------- Core Integrity 266/1600 Matter 260/300 Energy 92/100 System Corruption 21% Temperature Cool (8) Movement Hovering (66) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (9) --- Backup Propulsion VII Combat Linear Gravjet > --- UTILITY (12) ----- (None) > --- WEAPON (2) ------- Backup Laser VII > --- INVENTORY (5) ---- Quantum Reactor Advanced Heat Sink Stasis Canceller Advanced Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Quantum Reactor > --- PROPULSION ------- Improved Flight Unit Nuclear Pulse Thruster Nuclear Pulse Array Impulse Thruster Diametric Drive Q-thruster Q-thruster Q-thruster > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Advanced Signal Interpreter Advanced Melee Analysis Suite Improved Reaction Control System Improved Phase Shifter Hacking Suite Hacking Suite Improved Hacking Suite > --- WEAPON ----------- Fusion Bomb Launcher Companion Sword > --- INVENTORY -------- Light Antimatter Reactor Nuclear Pulse Thruster Structural Scanner Nanoactuators Stasis Canceller Advanced Transmission Jammer Improved Cloaking Device Centrium Light Armor Plating Long-range Tractor Beam [Rating: 139] Favorites ----------- Power Antimatter Reactor Engine Ion Engine Power Core Neutrino Core Reactor Antimatter Reactor Propulsion Nuclear Pulse Thruster Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag Array Flight Unit Nuclear Pulse Thruster Utility Advanced Melee Analysis Suite Device Advanced Heat Sink Storage Small Storage Unit Processor Advanced Melee Analysis Suite Hackware Improved Hacking Suite Protection Improved Utility Shielding Weapon Companion Sword Energy Gun Backup Laser III Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Special Weapon CPS Tube Slashing Weapon Companion Sword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Fac Was Fac Fac Res Res Acc Slots Evolved 18 | . . 2 . . . 6 . . 2 . . 2 2 2 2 Power 1 | . . . . . . 1 . . . . . . . . . Propulsion 7 | . . 1 . . . 3 . . 1 . . . 1 1 . Utility 10 | . . 1 . . . 2 . . 1 . . 2 1 1 2 Weapon . | . . . . . . . . . . . . . . . . Parts Attached 196 | 4 3 4 19 . 5 16 17 19 6 1 8 22 25 9 38 Power 21 | . . . 3 . . 3 2 1 . . 2 2 1 1 6 Engine 7 | . . . 3 . . 3 . . . . . . . . 1 Core 3 | . . . . . . . . 1 . . 2 . . . . Reactor 11 | . . . . . . . 2 . . . . 2 1 1 5 Propulsion 56 | 2 . 1 6 . . 5 8 6 1 . 3 4 3 3 14 Treads 3 | 2 . . 1 . . . . . . . . . . . . Leg 1 | . . 1 . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover 8 | . . . 1 . . 3 . . . . . . . . 4 Flight 44 | . . . 4 . . 2 8 6 1 . 3 4 3 3 10 Utility 86 | 1 2 1 6 . . 7 5 9 5 1 3 11 19 4 12 Device 52 | 1 1 1 3 . . 2 3 5 2 1 3 9 11 2 8 Storage 6 | . . . 1 . . 2 1 . . . . . 2 . . Processor 11 | . 1 . 2 . . 2 . 1 3 . . . 1 . 1 Hackware 8 | . . . . . . . . 1 . . . 1 3 2 1 Protection 9 | . . . . . . 1 1 2 . . . 1 2 . 2 Artifact . | . . . . . . . . . . . . . . . . Weapon 33 | 1 1 2 4 . 5 1 2 3 . . . 5 2 1 6 Energy Gun 2 | . . 1 1 . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 1 | 1 . . . . . . . . . . . . . . . Ballistic Cannon 1 | . 1 . . . . . . . . . . . . . . Launcher 16 | . . 1 3 . 1 . 1 1 . . . 2 2 1 4 Special Weapon 3 | . . . . . 2 . 1 . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 8 | . . . . . 2 1 . 1 . . . 2 . . 2 Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . 1 . . . 1 . . . Unidentified Prototypes 7 | . . 1 1 . 1 . . . . . . 1 2 1 . Corrupted Parts 1 | . . . 1 . . . . . . . . . . . . System Corruption 3 | . . . 3 . . . . . . . . . . . . Parts Lost 49 | . . . 6 . . 3 . 4 . . 1 1 . 2 32 Power 4 | . . . . . . 1 . 1 . . . . . . 2 Propulsion 24 | . . . 4 . . . . 1 . . . 1 . 1 17 Utility 18 | . . . 1 . . 2 . 1 . . 1 . . 1 12 Weapon 3 | . . . 1 . . . . 1 . . . . . . 1 Highest Loss Streak 15 | . . . 3 . . 2 . 3 . . 1 1 . 2 15 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 83 | . 64 74 69 95 94 73 89 97 95 100 97 90 92 95 60 Engine 2 | . . . 6 11 11 8 6 1 . . . . . . . Core 1 | . . . . . . . . 2 5 5 5 5 1 . 1 Reactor 3 | . . . . . . . 6 6 5 5 5 4 7 8 3 Treads 1 | . 28 22 2 . . . . . . . . . . . . Hover 1 | . . . 1 . . 8 7 . . . . . . . 3 Flight 26 | . . . 21 33 33 18 23 40 41 41 38 30 30 34 16 Device 15 | . 14 15 12 11 11 10 14 19 12 11 17 22 16 13 16 Storage 2 | . . . 6 11 11 6 3 . . . . . 2 4 . Processor 8 | . 3 11 7 11 11 7 6 8 17 23 16 10 9 8 4 Hackware 3 | . . . . . . . . 1 . . . 3 8 16 11 Protection 1 | . . . . . . 3 5 3 . . . 1 2 . . Launcher 2 | . . 4 8 17 10 . 1 2 . . . . 1 4 . Slashing Weapon 3 | . . . . . . 6 6 6 5 5 5 4 4 4 3 Special Melee Weapon 1 | . . . . . . . . 2 5 5 5 5 2 . . Peak Build Rating 139 | 4 5 9 18 18 22 52 62 65 80 84 88 112 127 139 129 Average Rating 65 | 2 4 7 12 17 17 37 57 60 73 82 84 97 115 134 84 On Entrance 53 | . 4 5 9 18 14 19 52 57 64 80 84 88 112 127 115 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 60 | 3 6 5 14 13 13 54 54 32 32 31 41 43 52 60 45 Greatest Support 62 | 3 3 3 20 14 14 60 60 34 40 40 41 52 61 62 57 Greatest Overweight (x) 2 | . 1 1 2 . . 1 1 . . . . 1 . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 5 5 5 8 8 8 20 20 5 5 5 5 5 10 10 10 Average Capacity 6 | 5 5 5 6 8 8 9 8 5 5 5 5 5 8 10 5 Most Carried 11 | 5 5 5 8 8 8 11 11 5 5 5 5 5 10 10 9 Average Carried 6 | 3 4 4 6 8 7 8 6 4 4 5 4 4 7 9 4 Final Capacity 20 | 5 5 5 8 8 8 20 5 5 5 5 5 5 10 10 5 Final Carried 11 | 5 5 5 8 8 8 11 5 5 5 5 5 5 10 10 4 Class Distribution -------------------- 22% | Scavenger-Sprinter 20% | Sprinter 20% | Mutant 14% | Hacker-Sprinter 10% | Scavenger-Mutant 3% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Sprinter | -9/Recycling Sprinter | -9/Scraptown Sprinter | -6/Factory Scavenger-Mutant | -6/Waste Scavenger-Sprinter | -6/Factory Scavenger-Sprinter | -5/Factory Scavenger-Sprinter | -5/Waste Scavenger-Sprinter | -5/Factory Scavenger-Mutant | -4/Factory Hacker-Sprinter | -3/Research Hacker-Sprinter | -2/Research Mutant | -1/Access Resources | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Fac Was Fac Fac Res Res Acc Matter Collected 2795 | 288 34 . 550 79 10 81 274 251 19 56 29 317 169 134 504 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 3422 | 160 33 58 190 . . 194 385 344 19 . 282 300 373 283 801 Parts 176 | 17 . 2 11 . . 10 12 24 4 . 7 9 19 22 39 Haulers Intercepted 6 | . . 1 1 . . . . 1 . . 2 1 . . . Recyclers Shooed 8 | 1 . . . . . 2 . 3 . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Fac Was Fac Fac Res Res Acc Combat Hostiles Destroyed 37 | . 1 1 5 . . 2 . 4 . . 1 . 1 9 13 Melee 7 | . . . . . . 2 . . . . 1 . 1 . 3 Guns 1 | . 1 . . . . . . . . . . . . . . AOE 29 | . . 1 5 . . . . 4 . . . . . 9 10 Classes Destroyed 13 | 2 1 1 4 . . 2 1 1 . . 1 . . . . Worker 12 | . . . 3 . . 2 . 1 . . . 2 2 1 1 Builder 10 | . . . . . . 1 . 4 1 . 1 . 3 . . Tunneler 3 | 3 . . . . . . . . . . . . . . . Hauler 6 | . . 1 1 . . . . 1 . . 2 1 . . . Recycler 8 | 1 . . . . . . . . . . . 1 2 1 3 Mechanic 1 | . . . . . . . . 1 . . . . . . . Operator 5 | . . . 1 . . . . 1 . . . . . 3 . Watcher 5 | . . . . . . 1 . 1 . . . . 1 . 2 Swarmer 23 | . . . . . . . . 4 . . . . . 9 10 Grunt 7 | . 1 1 3 . . 2 . . . . . . . . . Duelist 1 | . . . 1 . . . . . . . . . . . . Sentry 1 | . . . 1 . . . . . . . . . . . . Programmer 5 | . . . . . . . . . . . 1 . 1 . 3 Wasp 4 | . . . . . . . 4 . . . . . . . . Best Kill Streak 8 | 3 1 2 5 . . 2 . 5 1 . 2 3 4 8 7 Combat Bots Only 6 | . 1 1 3 . . 2 . 4 . . 1 . 1 5 6 Max Kills in Single Turn 4 | 1 1 1 2 . . 1 1 2 1 . 1 1 2 4 4 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 4 | . . 1 1 . . . . 2 . . . . . 4 3 Melee 1 | . . . . . . 1 . . . . 1 . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Fac Was Fac Fac Res Res Acc Hostile Shots Fired 713 | . 6 49 78 . . 61 . 67 2 . 13 30 30 34 343 Missed 359 | . 3 26 32 . . 31 . 33 . . 9 21 20 19 165 Damage Taken 6743 | . 34 310 786 . . 446 . 544 49 . 119 113 275 413 3654 Core 1929 | . . 70 271 . . 86 . 65 . . 24 . 36 43 1334 Absorbed by Shields . | . . . . . . . . . . . . . . . . Redirected to Shielding 101 | . . . . . . . . 70 . . . 13 18 . . Regen/Repaired (Parts) 327 | . . . . . . . 86 32 . 78 . 75 . . 56 Core Remaining (%) 78 | 100 100 . . . 14 . . 82 . . 97 100 97 97 16 Volleys Fired 77 | 16 5 4 23 . . . 1 7 . . . 4 4 7 6 Largest 2 | 1 2 2 2 . . . 1 1 . . . 1 1 1 1 Hottest 60 | 20 55 50 60 . . . . 39 . . . 39 52 52 30 Shots Fired 89 | 16 10 8 26 . . . 1 7 . . . 4 4 7 6 Gun 29 | 16 5 4 4 . . . . . . . . . . . . Cannon 5 | . 5 . . . . . . . . . . . . . . Launcher 54 | . . 4 22 . . . . 7 . . . 4 4 7 6 Special 1 | . . . . . . . 1 . . . . . . . . Kinetic 30 | 16 10 4 . . . . . . . . . . . . . Thermal 4 | . . . 4 . . . . . . . . . . . . Explosive 54 | . . 4 22 . . . . 7 . . . 4 4 7 6 Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 13 | 5 9 3 13 . . . . 1 . . . . 2 4 4 Robot Miss Streak 4 | 2 2 1 3 . . . 4 1 . . . . . 2 1 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . Shots Hit Robots 159 | 11 7 6 13 . . 22 20 14 1 . 13 8 13 9 22 Core Hits 130 | 5 2 6 25 . . 6 6 21 . . 4 4 8 18 25 Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes 7 | . 1 . . . . 4 . . . . . . . . 2 Blast 1 | . 1 . . . . . . . . . . . . . . Melee Attacks 209 | . . . . . . 29 23 20 1 . 17 21 29 13 56 Impact . | . . . . . . . . . . . . . . . . Slashing 208 | . . . . . . 29 23 19 1 . 17 21 29 13 56 Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 41 | . . . . . . 5 8 6 1 . 3 4 8 3 3 Combat Hostiles 1 | . . . . . . . . . . . . . 1 . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 11716 | 135 100 248 867 . . 1071 1045 1382 79 . 820 558 1241 1809 2361 Guns 215 | 135 47 22 11 . . . . . . . . . . . . Cannons 53 | . 53 . . . . . . . . . . . . . . Explosions 4550 | . . 226 856 . . . . 616 . . . 5 307 1230 1310 Melee 6837 | . . . . . . 1071 1045 766 79 . 820 553 934 519 1050 Ramming 61 | . . . . . . . . . . . . . . 60 1 Kinetic 257 | 135 100 22 . . . . . . . . . . . . . Thermal 11 | . . . 11 . . . . . . . . . . . . Explosive 4348 | . . 226 856 . . . . 424 . . . 5 307 1230 1300 Electromagnetic 202 | . . . . . . . . 192 . . . . . . 10 Impact . | . . . . . . . . . . . . . . . . Slashing 6837 | . . . . . . 1071 1045 766 79 . 820 553 934 519 1050 Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 21 | . . . 11 11 . . . 1 . . . . . . 21 Average Corruption 5 | . . . 10 11 . . . 1 . . . . . . 5 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 28 | . . . 12 2 . . . 4 . . . . . . 10 Message Errors 9 | . . . 2 1 . . . 3 . . . . . . 3 Matter Fused 5 | . . . 3 . . . . . . . . . . . 2 Heat Flow Errors 3 | . . . 1 . . . . 1 . . . . . . 1 Energy Discharges 2 | . . . 1 1 . . . . . . . . . . . Data Loss (minor) 1 | . . . . . . . . . . . . . . . 1 Data Loss (major) 2 | . . . 1 . . . . . . . . . . . 1 Misfires 1 | . . . 1 . . . . . . . . . . . . Alerts 2 | . . . 1 . . . . . . . . . . . 1 Misdirections 3 | . . . 2 . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 1280 | . . . 15 . . 203 6 199 49 . 54 161 204 225 164 Projectiles . | . . . . . . . . . . . . . . . . Explosions 227 | . . . 15 . . . . 20 . . . . 43 87 62 Melee 1053 | . . . . . . 203 6 179 49 . 54 161 161 138 102 Knockbacks 1 | . 1 . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic 1 | . 1 . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 248 | . . . 98 . . . . 27 . . . . 38 85 . Shots 7 | . . . 3 . . . . 1 . . . . 2 1 . Rammed 2 | . . . . . . . . . . . . . . 1 1 Targets Rammed 3 | . . . 1 . . . . . . . . . . 1 1 Kicked . | . . . . . . . . . . . . . . . . Crushed 1 | . . . 1 . . . . . . . . . . . . Highest Temperature 215 | . . 4 118 . . 4 6 215 . . . . 133 14 69 Average Temperature 38 | . . 2 48 . . 1 6 104 . . . . 36 6 31 Received Heat Transfer 873 | . 18 108 243 . . 186 . 63 9 . 9 . 36 45 156 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . Heat Transferred 25 | . . . 25 . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Fac Was Fac Fac Res Res Acc Peak Influence 1130 | 20 58 146 827 322 . 181 63 945 418 249 683 385 602 914 1130 Initial 536 | . 13 24 61 322 . . 63 44 359 146 174 307 181 338 536 Average 385 | 5 44 76 364 322 . 101 63 648 383 219 335 311 269 596 829 Maximum Alert Level 4 | . . . 3 1 . . . 3 2 1 2 2 2 3 4 Low Security (%) 30 | 100 100 100 20 . . 100 100 6 . 28 24 . 25 . . Level 1 37 | . . . 43 100 . . . 21 89 71 53 99 69 10 . Level 2 13 | . . . 27 . . . . 18 10 . 21 . 5 76 24 Level 3 18 | . . . 8 . . . . 54 . . . . . 13 73 Level 4 . | . . . . . . . . . . . . . . . 1 Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 40 | . . 1 5 . . 2 . 11 1 . 4 5 5 . 6 Investigation 17 | . . 1 3 . . . . 4 . . 1 3 2 . 3 Extermination 1 | . . . . . . . . . . . . . . . 1 Reinforcement 18 | . . . 2 . . 2 . 5 1 . 2 2 3 . 1 Assault 2 | . . . . . . . . 1 . . . . . . 1 Garrison 2 | . . . . . . . . 1 . . 1 . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 7 | . . . 1 . . 1 . 1 . . 1 1 2 . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Fac Was Fac Fac Res Res Acc Distress Signals 12 | . . 1 1 . . . . 3 . . 3 . 1 2 1 Communications Jammed 14 | . . . . . . . . . . . . . . . 14 Distress Signals 14 | . . . . . . . . . . . . . . . 14 Times Spotted 226 | . 2 7 40 . . 8 . 31 2 5 17 18 23 36 37 Peak Tracking Total 22 | . 2 7 9 . . 5 . 10 2 5 11 8 7 22 13 Tactical Retreats 35 | . . . 6 . . 4 . 4 . 1 1 4 6 3 6 Traps | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Fac Was Fac Fac Res Res Acc Traps Triggered 10 | . . . . . . 2 . 3 1 . 1 2 . . 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts 9 | . . . . . . . . 9 . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed 1 | . . . 1 . . . . . . . . . . . . Reprogrammed 16 | . . . 3 . . . . 1 . . . . . 6 6 Reused 4 | . . . . . . . . . . . . . . . 4 Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . . . . . . . . . 4 Machines | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Fac Was Fac Fac Res Res Acc Machines Disabled 15 | . . 1 2 . . . . 7 . . . . . 3 2 Max in Single Turn 4 | . . 1 1 . . . . 4 . . . . . 1 1 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Fac Was Fac Fac Res Res Acc Machines Accessed 64 | . 3 1 8 1 2 1 . 10 1 . 6 7 11 4 9 Terminals 44 | . 2 1 8 . . . . 7 . . 3 5 8 4 6 Fabricators 4 | . . . . . . . . . . . 2 1 1 . . Repair Stations 4 | . . . . . . . . 1 . . . 1 . . 2 Recycling Units 5 | . 1 . . 1 . . . 1 . . . . 1 . 1 Scanalyzers 3 | . . . . . . 1 . 1 1 . . . . . . Garrison Access 2 | . . . . . . . . . . . 1 . 1 . . Total Hacks 158 | . 6 5 15 1 9 2 . 21 2 . 14 19 28 16 20 Successful 80 | . 3 1 6 1 9 . . 8 2 . 6 11 12 10 11 Failed 78 | . 3 4 9 . . 2 . 13 . . 8 8 16 6 9 Catastrophic 17 | . . 1 2 . . 1 . 4 . . 3 1 2 2 1 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 61 | . 5 5 3 . . . . 12 . . 7 10 10 6 3 Terminals 110 | . 5 5 15 . . . . 17 . . 5 10 23 16 14 Fabricators 12 | . . . . . . . . . . . 6 4 2 . . Repair Stations 12 | . . . . . . . . 2 . . . 5 . . 5 Recycling Units 6 | . 1 . . 1 . . . 1 . . . . 2 . 1 Scanalyzers 5 | . . . . . . 2 . 1 2 . . . . . . Garrison Access 4 | . . . . . . . . . . . 3 . 1 . . Terminal Hacks 47 | . 1 . 6 . 9 . . 4 . . 1 3 8 9 6 Record 3 | . . . . . 1 . . . . . . . . 1 1 Robot Analysis 8 | . . . . . 7 . . . . . . . . 1 . Prototype ID Bank 2 | . . . . . . . . . . . . . 1 1 . Open Door 4 | . . . 3 . 1 . . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . 1 . . Level Access Points 5 | . 1 . . . . . . . . . . 1 1 1 1 Branch Access Points 4 | . . . . . . . . 1 . . . 1 1 . 1 Terminal Index 1 | . . . . . . . . . . . 1 . . . . Repair Station Index 1 | . . . . . . . . . . . . . . . 1 Alert Level 2 | . . . . . . . . 1 . . . . . 1 . Unreport Threat 6 | . . . 1 . . . . 1 . . . . 2 2 . Locate Traps 2 | . . . . . . . . . . . . . 1 1 . Disarm Traps 1 | . . . 1 . . . . . . . . . . . . Reprogram Traps 3 | . . . 1 . . . . . . . . . . 1 1 Zone Layout 4 | . . . . . . . . 1 . . . 1 1 . 1 Fabricator Hacks 2 | . . . . . . . . . . . 1 1 . . . Network Status 1 | . . . . . . . . . . . 1 . . . . Build 1 | . . . . . . . . . . . . 1 . . . Repair Station Hacks 6 | . . . . . . . . . . . . 3 . . 3 Scan Component 3 | . . . . . . . . . . . . 2 . . 1 Repair 2 | . . . . . . . . . . . . 1 . . 1 Refit 1 | . . . . . . . . . . . . . . . 1 Recycling Unit Hacks 4 | . 1 . . 1 . . . . . . . . 1 . 1 Retrieve Components 4 | . 1 . . 1 . . . . . . . . 1 . 1 Scanalyzer 2 | . . . . . . . . . 2 . . . . . . Insert Component 1 | . . . . . . . . . 1 . . . . . . Analyze 1 | . . . . . . . . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 19 | . 1 1 . . . . . 4 . . 4 4 3 1 1 Terminals 11 | . 1 1 . . . . . 3 . . 1 1 3 1 . Assimilate 2 | . . . . . . . . 1 . . . . 1 . . Botnet 9 | . 1 1 . . . . . 2 . . 1 1 2 1 . Fabricators 5 | . . . . . . . . . . . 3 2 . . . Report 2 | . . . . . . . . . . . 1 1 . . . Liberate 3 | . . . . . . . . . . . 2 1 . . . Repair Stations 3 | . . . . . . . . 1 . . . 1 . . 1 Patch 3 | . . . . . . . . 1 . . . 1 . . 1 Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . 1 . . . . . . . . . . 2 . Used 1 | . . . . . . . . . . . . . . 1 . Hacking Detections 53 | . 2 1 6 . . 1 . 10 1 . 6 6 9 4 7 Full Trace Events 14 | . . 1 4 . . . . 3 . . 1 1 2 . 2 Feedback Events 1 | . . . . . . . . 1 . . . . . . . Corruption 1 | . . . . . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built 3 | . . . . . . . . . . . . 3 . . . Authchips . | . . . . . . . . . . . . . . . . Time 187 | . . . . . . . . . . . . 187 . . . Total Robot Build Rating 21 | . . . . . . . . . . . . 21 . . . Part Schematics Acquired 1 | . . . . . . . . . 1 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . . . . 1 . . 1 Time 111 | . . . . . . . . . . . . 86 . . 25 Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 7 | . 2 . . 2 . . . . . . . . . . 3 Parts Scanalyzed 1 | . . . . . . . . . 1 . . . . . . Part Schematics Acquired 1 | . . . . . . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Fac Was Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . . 1 Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Fac Was Fac Fac Res Res Acc Total Allies 54 | . . . 10 . . . 20 . . 19 . 3 1 . 1 Largest Group 20 | . . . 10 . . . 20 16 . 19 18 3 1 . 1 Highest-Rated Group 794 | . . . 88 . . . 794 693 . 669 637 144 41 . 58 Highest-Rated Ally 58 | . . . 16 . . . 50 50 . 50 50 48 41 . 58 Total Orders 2 | . . . . . . . . . . . . 2 . . . ROAM 2 | . . . . . . . . . . . . 2 . . . Ally Attacks 385 | . . . 73 . . . . 108 . 116 74 13 . . 1 Total Damage 10798 | . . . 724 . . . . 3297 . 3828 2381 523 . . 45 Kills 63 | . . . 12 . . . . 24 . 5 18 4 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Fac Was Fac Fac Res Res Acc Robot Analysis Total 8 | . . . . . 7 . . . . . . . . 1 . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Fac Was Fac Fac Res Res Acc Turns Passed 4031 | 65 120 95 387 45 249 335 252 407 47 77 209 616 390 159 578 Spaces Moved 8078 | 44 168 131 631 133 741 511 236 1043 140 149 646 778 1098 519 1110 Core 633 | 44 168 131 127 . . . . . . . . . . . 163 Treads 1 | . . . 1 . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover 349 | . . . . . . 192 78 . . . . . . . 79 Flight 7095 | . . . 503 133 741 319 158 1043 140 149 646 778 1098 519 868 Fastest Speed 14 | 50 50 50 32 32 32 26 21 21 22 22 22 23 20 17 14 Average Speed 28 | 50 50 58 39 32 32 37 34 23 22 22 23 29 21 17 30 Slowest Speed 160 | 50 100 100 160 32 32 100 90 25 22 22 25 104 23 17 116 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 34 | . . . 4 1 . . 1 2 . . 3 . 2 1 20 Cave-ins Triggered 2 | . . . 1 . . . . . . . . . . . 1 Exploration Rate (%) 36 | 3 42 11 85 33 74 12 71 38 5 82 23 23 30 23 34 Regions Visited 15 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 6 | . 1 . . . . . . 1 . . 1 1 1 1 . Unknown Exits Taken 5 | 1 . 1 1 1 1 . . . . . . . . . . Scrap Searched 1 | . . . . . 1 . . . . . . . . . . Spaces Dug 202 | . . . 37 . . 4 . 16 . . 3 47 59 6 30 Terrain Destroyed 590 | . . 14 179 . . 4 . 62 . . 3 72 86 118 52 Melee 63 | . . . . . . 4 . 2 . . 3 9 15 6 24 Projectile . | . . . . . . . . . . . . . . . . AOE 527 | . . 14 179 . . . . 60 . . . 63 71 112 28 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Fac Was Fac Fac Res Res Acc Total 9355 | 68 193 142 738 135 751 613 377 1171 153 192 676 1119 1218 561 1248 Wait 615 | . 11 . 45 . . 40 85 36 4 42 1 283 35 6 27 Move 8005 | 43 167 130 622 130 740 511 233 1038 140 148 639 777 1093 517 1077 Hop 26 | . . . 4 1 . . 1 2 . . 3 . 2 1 12 Pick Up 64 | 5 3 3 12 1 3 6 3 5 . . 2 3 11 4 3 Fast Attach 90 | 4 2 1 9 . 2 8 7 9 4 1 4 7 9 1 22 Attach 47 | . . 3 5 . 1 5 6 6 1 . 2 1 2 3 12 Detach 22 | . . . 1 . . 4 . 3 1 . 1 1 2 . 9 Swap 59 | . 1 . 5 . 2 3 4 4 1 . 2 14 14 5 4 Drop 112 | . 4 1 11 3 3 7 17 14 1 1 5 8 17 4 16 Fire 77 | 16 5 4 23 . . . 1 7 . . . 4 4 7 6 Melee 206 | . . . . . . 29 20 20 1 . 17 21 29 13 56 Ram 2 | . . . . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . . . Crush 1 | . . . 1 . . . . . . . . . . . . Escape Stasis 18 | . . . . . . . . 18 . . . . . . . Rewire 2 | . . . . . . . . . . . . . . . 2 Trap 9 | . . . . . . . . 9 . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -6/Waste -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory -5/Waste -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory (discovered 9 exits: *Res x4 / *Upp x2 / Ext x2 / Arm) -3/Research (discovered 5 exits: *Res x3 / Qua x2) -2/Research (discovered 3 exits: *Acc x3) -1/Access (discovered 2 exits: *Sur / Com) To Epsilon Eridani History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 118 | -10/Materials | Identified exit to Materials 186 | -10/Materials | Entered another Materials area 186 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 259 | -9/Materials | Discovered new exit (range 13) 281 | -9/Materials | Entered Storage 289 | -9/Storage | Met 01-MTF 318 | -9/Storage | Build established: Mutant 358 | -9/Storage | Lost 3 parts (3n) 375 | -9/Storage | Crushed by falling debris 461 | -9/Storage | System corruption reached 10% 471 | -9/Storage | Core integrity fell below 50% 506 | -9/Storage | Discovered new exit (range 16) 511 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 659 | -9/Storage | Core integrity fell below 20% 667 | -9/Storage | Used back door to open Recycling access 667 | -9/Storage | Discovered new exit (range 4) 668 | -9/Storage | Entered Recycling 703 | -9/Recycling | Scanned before Scraplab entrance 712 | -9/Recycling | Discovered new exit (range 3) 713 | -9/Recycling | Entered Scraptown 713 | -9/Scraptown | System corruption cleaned by C-Scrubber 770 | -9/Scraptown | Discovered new exit (range 13) 790 | -9/Scraptown | Visited Spacefarers 797 | -9/Scraptown | Visited Awakened 816 | -9/Scraptown | Visited CPS Storage 825 | -9/Scraptown | Visited UFD Registry 825 | -9/Scraptown | Registered with UFD as "Pyroforce" 839 | -9/Scraptown | Visited Sword Containment 861 | -9/Scraptown | Visited Supply Room 868 | -9/Scraptown | Visited Curators Association 887 | -9/Scraptown | Visited Analyses Database 894 | -9/Scraptown | Visited Chapter 10 936 | -9/Scraptown | Visited Modified Component R&D 944 | -9/Scraptown | Build established: Sprinter 946 | -9/Scraptown | Visited Science Testing Area 960 | -9/Scraptown | Discovered new exit (range 5) 962 | -9/Scraptown | Entered Factory 962 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x3, Utility x2 978 | -6/Factory | Discovered new exit (range 6) 1297 | -6/Factory | Sucked down chute 1297 | -6/Factory | Entered Waste 1298 | -6/Waste | Joined by Warlord forces that had cleared the area 1448 | -6/Waste | Murdered 4 allies 1448 | -6/Waste | Discovered new exit (range 16) 1505 | -6/Waste | Identified exit to Factory 1549 | -6/Waste | Entered Factory 1549 | -6/Factory | Accompanied by 16 allies 1701 | -6/Factory | Lost 3 parts (1p1n1w) 1726 | -6/Factory | Garrison activated, responded to threat 1786 | -6/Factory | Build established: Scavenger-Sprinter 1899 | -6/Factory | First assault squad dispatched 1953 | -6/Factory | Identified exit to Lower Caves 1954 | -6/Factory | Discovered new exit (range 10) 1955 | -6/Factory | Identified exit to Factory 1956 | -6/Factory | Entered another Factory area 1956 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2003 | -5/Factory | Sucked down chute 2003 | -5/Factory | Entered Waste 2004 | -5/Waste | Met a frightened Derelict 2008 | -5/Waste | Spotted C-40 Crusher 2013 | -5/Waste | Spotted C-40 Crusher 2013 | -5/Waste | Spotted C-40 Crusher 2016 | -5/Waste | Spotted C-40 Crusher 2018 | -5/Waste | Discovered new exit (range 22) 2018 | -5/Waste | Spotted C-40 Crusher 2019 | -5/Waste | Spotted C-40 Crusher 2023 | -5/Waste | Warlord forces began an assault 2031 | -5/Waste | Allies destroyed C-40 Crusher 2035 | -5/Waste | Allies destroyed C-40 Crusher 2042 | -5/Waste | Allies destroyed C-40 Crusher 2046 | -5/Waste | Identified exit to Factory 2066 | -5/Waste | Allies destroyed C-40 Crusher 2080 | -5/Waste | Entered Factory 2080 | -5/Factory | Accompanied by 18 allies 2247 | -5/Factory | Discovered new exit (range 13) 2251 | -5/Factory | Identified exit to Upper Caves 2253 | -5/Factory | Garrison activated, responded to threat 2286 | -5/Factory | Discovered new exit (range 10) 2289 | -5/Factory | Identified exit to Factory 2289 | -5/Factory | Entered another Factory area 2289 | -4/Factory | Evolved 2 slots: Utility x2 2378 | -4/Factory | Repaired Broken Antimatter Reactor 2573 | -4/Factory | Discovered new exit (range 15) 2576 | -4/Factory | Identified exit to Upper Caves 2682 | -4/Factory | Fabricated L-61 Swordsman (x3) 2847 | -4/Factory | Identified exit to Extension 2847 | -4/Factory | Identified exit to Armory 2847 | -4/Factory | Identified exit to Research 2905 | -4/Factory | Entered Research 2905 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 3007 | -3/Research | Found Prototype Processor 3007 | -3/Research | Identified Exp. Target Analyzer 3175 | -3/Research | Found Fusion Bomb Launcher 3262 | -3/Research | Identified exit to Research 3262 | -3/Research | Identified exit to Quarantine 3295 | -3/Research | Entered another Research area 3295 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 3357 | -2/Research | Identified exit to Access 3417 | -2/Research | Build established: Hacker-Sprinter 3423 | -2/Research | Spotted B-90 Cyclops 3440 | -2/Research | Spotted B-90 Cyclops 3448 | -2/Research | Found Prototype Launcher 3448 | -2/Research | Identified Adv. Micro-nuke Launcher 3454 | -2/Research | Entered Access 3454 | -1/Access | Evolved 2 slots: Utility x2 3542 | -1/Access | Identified exit to Command 3574 | -1/Access | Repaired Nuclear Pulse Thruster 3628 | -1/Access | Spotted B-99 Colossus 3645 | -1/Access | Spotted B-99 Colossus 3689 | -1/Access | Identified exit to Surface 3784 | -1/Access | Lost 7 parts (5n2u) 3818 | -1/Access | Spotted B-99 Colossus 3818 | -1/Access | Spotted B-99 Colossus 3836 | -1/Access | System corruption reached 10% 3840 | -1/Access | Core integrity fell below 50% 3873 | -1/Access | Lost 15 parts (9n6u) 3979 | -1/Access | First assault squad dispatched 4023 | -1/Access | Crushed by falling debris 4027 | -1/Access | Door terminal overloaded 4029 | -1/Access | Core integrity fell below 20% 4032 | *** | Escaped! Last Messages --------------- 04018_ Structural Scanner destroyed. 04022_ R-10 Processor collects Med. Matter Pod. 04022_ Backup Power VII destroyed. 04023_ The unstable cave ceiling collapses. 04023_ Crushed by falling debris. 04023_ Imp. Hacking Suite destroyed. 04023_ System corrupted by crushing effect (+4). 04023_ Backup Propulsion VII destroyed. 04023_ System corrupted by crushing effect (+4). 04023_ Companion Sword destroyed. Companion Sword: "Time to go to the place where all swords go after they die..." 04026_ Slammed into U-05 Engineer. 04026_ U-05 Engineer destroyed. 04027_ System overload, Sealed Barrier opened. 04027_ Terminal disabled. 04028_ R-10 Processor collects Wheel. 04029_ The unstable cave ceiling collapses. 04029_ The Access Shell folds into the floor. 04030_ Backup Power VII destroyed. 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"""" | | ?????????????# % """" # """ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 41 Energy Capacity 1325 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 110 ECM Strength 2 Jamming Range 16 Cloak Strength 3 Additional Mass Support 9 Armor Coverage 225 Propulsion Shielding 66 Utility Shielding 66 Melee Speed Boost 30 Phase Shifting 10 Evasion (%) 86 Targeting Accuracy 6 Melee Accuracy 16 Recoil Reduction 1 Offensive Hacking 42 Defensive Hacking 12 Trap Extractor Capacity 4 Item Schematics ----------------- Nuclear Pulse Thruster | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ L-61 Swordsman | x3 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TacticalSwarmAutohacker Manual? 0 Play Time 01:44:17 Cumulative 758.5 hours Start 2024.10.02 @ 20:57:44 End 2024.10.02 @ 22:42:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 184 Rogue 46 Adventurer 138 Explorer 0 Win Type 0 Total 14 Types 9/0/1/2/1/0/0/0/1 Lore% 80 Gallery% 85 Achievement% 76 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6da06273-40d3-45b7-9806-81390f7ef789