Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.29 @ 14:19:16
Player: ModulinMyGlobulin
Result: Destroyed by B-99 Colossus with Linear Accelerator
Performance
-------------
Evolutions (9) 4500
Regions Visited (14) 2800
Robots Destroyed (286) 1430
Value Destroyed (13026) 13026
Prototype IDs (20) 400
Alien Tech Used (0) 0
Bonus (5250) 5250
TOTAL SCORE: 27406
Bonus
-------
High Alert Combat Kills 4291
Follower Combat Kills 1728
Met Imprinter 300
Was Imprinted 300
Met R17 at Cetus 500
Friendly Fire -1869
Cogmind
---------
Core Integrity 0/1600
Matter 279/300
Energy 100/100
System Corruption 18%
Temperature Cool (0)
Movement Core (50)
Location -1/Access
Parts
-------
> --- POWER (2) --------
(None)
> --- PROPULSION (6) ---
(None)
> --- UTILITY (14) -----
(None)
> --- WEAPON (3) -------
Lance
> --- INVENTORY (4) ----
(None)
Peak State
------------
> --- POWER ------------
Zionite Heavy DM Reactor
Light Quantum Reactor
> --- PROPULSION -------
Biometal Heavy Treads
Advanced Heavy Siege Treads
Zionite Composite Leg II
Centrium Leg
> --- UTILITY ----------
Advanced Heat Sink
Advanced Heat Sink
Advanced Heat Sink
Humpback
Zionite Biocell
Experimental Matter Compressor
Enhanced Optical Array
Experimental Signal Interpreter
Advanced Terrain Scan Processor
Advanced Armor Integrity Analyzer
Advanced Phase Shifter
Advanced Phase Shifter
Zionite Shade Armor
> --- WEAPON -----------
Nova Cannon
Nova Cannon
Railgun
> --- INVENTORY --------
Zionite Light DM Reactor
Zionite Heavy DM Reactor
Advanced Medium Treads
Heavy Siege Treads
Advanced Heavy Treads
Advanced Heavy Siege Treads
Zionite Composite Leg I
Myomer Leg
Improved Antigrav System
Improved Antigrav System
Combat Linear Gravjet
Advanced Signal Interpreter
Recoil Nullifier
Precision Matter Filter
Tesla Rifle
Phase Gun
Zionite Laser-H
Nova Cannon
Railgun
Micro-nuke Launcher
Heavy Pick
[Rating: 194]
Favorites
-----------
Power Micro Fission Core
Engine Heavy Ion Engine
Power Core Micro Fission Core
Reactor Light Quantum Reactor
Propulsion Carbon-fiber Leg
Treads Light Treads
Leg Carbon-fiber Leg
Wheel Armored Huge Wheel
Hover Unit Improved Antigrav System
Utility Large Storage Unit
Device Advanced Heat Sink
Storage Large Storage Unit
Processor Advanced Targeting Computer
Protection Centrium Medium Armor Plating
Weapon KE Penetrator
Energy Gun Heavy Laser
Energy Cannon Nova Cannon
Ballistic Gun KE Penetrator
Ballistic Cannon Compact Linear Accelerator
Launcher Advanced EMP Blaster
Piercing Weapon Heavy Pick
Build | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -3 -2 -1
------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Ext Cet Fac Res Res Acc
Slots Evolved 18 | . . 2 2 2 . . . 4 . . 2 2 2 2
Power 1 | . . . . . . . . 1 . . . . . .
Propulsion 4 | . . . 2 . . . . . . . 2 . . .
Utility 12 | . . 2 . 2 . . . 2 . . . 2 2 2
Weapon 1 | . . . . . . . . 1 . . . . . .
Parts Attached 240 | . 7 9 19 26 5 2 11 42 17 7 8 22 32 33
Power 25 | . . 1 1 4 . . . 5 2 . 1 4 4 3
Engine 6 | . . 1 . 2 . . . 3 . . . . . .
Core 6 | . . . 1 2 . . . 2 1 . . . . .
Reactor 13 | . . . . . . . . . 1 . 1 4 4 3
Propulsion 50 | . 1 1 8 7 2 . 1 6 1 1 2 7 7 6
Treads 24 | . . . 4 1 . . . 5 . 1 2 4 2 5
Leg 20 | . 1 1 4 6 2 . 1 . . . . 1 4 .
Wheel 5 | . . . . . . . . 1 1 . . 2 1 .
Hover 1 | . . . . . . . . . . . . . . 1
Flight . | . . . . . . . . . . . . . . .
Utility 61 | . 3 5 1 5 . 1 1 13 7 1 1 3 10 10
Device 26 | . . 3 1 . . 1 . 6 3 . . 2 5 5
Storage 9 | . 2 1 . . . . . 1 2 . . . 2 1
Processor 12 | . 1 1 . 4 . . . 2 . . . . 3 1
Hackware . | . . . . . . . . . . . . . . .
Protection 14 | . . . . 1 . . 1 4 2 1 1 1 . 3
Artifact . | . . . . . . . . . . . . . . .
Weapon 104 | . 3 2 9 10 3 1 9 18 7 5 4 8 11 14
Energy Gun 40 | . . 1 2 4 1 1 1 10 4 2 3 4 2 5
Energy Cannon 8 | . 1 . 1 . . . . . . . . 1 1 4
Ballistic Gun 35 | . 2 1 4 5 1 . 5 5 3 2 . 3 2 2
Ballistic Cannon 3 | . . . . . . . . . . . . . 3 .
Launcher 13 | . . . 2 1 1 . 3 1 . 1 . . 2 2
Special Weapon . | . . . . . . . . . . . . . . .
Impact Weapon . | . . . . . . . . . . . . . . .
Slashing Weapon . | . . . . . . . . . . . . . . .
Piercing Weapon 5 | . . . . . . . . 2 . . 1 . 1 1
Special Melee Weapon . | . . . . . . . . . . . . . . .
Unidentified Prototypes 20 | . . 2 1 1 . . . 1 . 4 . 1 4 6
Parts Lost 100 | . . 2 3 10 . . 2 14 6 1 1 30 11 20
Power 12 | . . . . 1 . . . 3 . . . 5 2 1
Propulsion 22 | . . 1 1 3 . . . 1 1 . 1 8 3 3
Utility 28 | . . . . 2 . . 1 4 2 . . 6 4 9
Weapon 38 | . . 1 2 4 . . 1 6 3 1 . 11 2 7
Highest Loss Streak 26 | . . 2 1 4 . . 2 4 4 1 1 26 3 5
Average Slot Usage (%) 86 | . 98 99 95 96 93 100 99 85 84 87 84 75 56 73
Engine 3 | . 14 11 7 2 . . . 4 4 . . . . .
Core 3 | . . . 1 4 7 7 7 5 5 5 5 2 . .
Reactor 2 | . . . . . . . . . . 5 5 5 6 7
Treads 6 | . . . 14 12 6 . . 4 5 5 12 11 4 8
Leg 11 | . 28 21 16 16 17 30 30 2 . . . . 7 5
Wheel 1 | . . . . . . . . 4 5 5 2 . . .
Device 7 | . . 8 4 7 7 7 5 6 9 6 5 8 8 16
Storage 11 | . 14 13 18 15 15 15 15 10 7 11 10 8 4 9
Processor 18 | . 12 22 13 17 23 23 23 22 23 23 21 18 12 13
Protection 1 | . . . . 3 . . 1 2 1 3 5 5 . 1
Energy Gun 5 | . 9 3 6 6 7 7 5 3 7 8 4 3 1 2
Energy Cannon 1 | . 4 2 3 . . . . . . . . 2 . 2
Ballistic Gun 7 | . 14 15 8 6 4 7 8 11 8 6 9 3 4 4
Naked Turns 29 | . . . . . . . . . . . . . . 29
Heaviest Build 167 | 12 28 45 51 66 50 48 54 118 122 73 78 102 141 167
Greatest Support 230 | 20 20 20 43 58 65 65 65 70 70 80 230 230 83 230
Greatest Overweight (x) 23 | . 1 2 4 5 1 . . 4 4 2 2 23 6 1
Average Overweight (x) . | . . 1 1 . . . . 1 1 . . . . .
Largest Inventory Capacity 36 | . 10 16 16 16 16 16 16 36 36 16 16 16 24 24
Average Capacity 16 | . 8 11 16 16 16 16 16 17 20 16 16 15 15 18
Most Carried 24 | . 10 10 16 16 16 16 16 20 24 16 16 16 14 24
Average Carried 14 | . 8 8 14 14 15 15 15 15 18 15 15 12 7 15
Final Capacity 24 | 6 10 16 16 16 16 16 16 24 16 16 16 16 24 4
Final Carried 18 | 6 9 10 16 16 16 16 16 18 16 16 16 13 14 .
Class Distribution
--------------------
37% | Mutant
31% | Scavenger-Gunner
19% | Scavenger-Mutant
3% | Scavenger-Tank
Dominant Class
----------------
Mutant | -10/Materials
Mutant | -9/Materials
Scavenger-Mutant | -8/Materials
Mutant | -7/Factory
Mutant | -7/Lower Caves
Mutant | -6/Zion
Scavenger-Mutant | -5/Proximity Caves
Scavenger-Gunner | -5/Factory
Scavenger-Gunner | -5/Extension
Scavenger-Gunner | -5/Cetus
Scavenger-Gunner | -4/Factory
Scavenger-Gunner | -3/Research
Mutant | -2/Research
Scavenger-Gunner | -1/Access
Resources | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -3 -2 -1
----------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Ext Cet Fac Res Res Acc
Matter Collected 7043 | 200 131 202 345 490 80 40 188 1004 560 169 515 503 1450 1166
Remotely 1351 | . . . . . . . . . . . . . 1237 114
Salvage Created 15063 | . 352 572 977 916 229 . 373 1805 1267 504 1454 1536 1409 3669
Parts 705 | . 20 29 48 44 13 . 24 96 56 22 85 76 61 131
Haulers Intercepted 9 | . 2 2 3 . . . . 1 . . . . . 1
Recyclers Shooed 7 | . 1 1 1 . . . . . 1 . . . 1 2
Parts Field Recycled . | . . . . . . . . . . . . . . .
Retrieved Matter . | . . . . . . . . . . . . . . .
Parts Self-Destructed 32 | . . . . . 5 . 27 . . . . . . .
Prevented 16 | . . . . . 5 . 11 . . . . . . .
Kills | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -3 -2 -1
------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Ext Cet Fac Res Res Acc
Combat Hostiles Destroyed 219 | . 5 7 14 20 4 . 12 21 19 8 27 20 21 41
Melee 1 | . . . . . . . . . . . . . 1 .
Guns 153 | . 5 7 3 17 1 . 2 18 18 8 27 15 5 27
Cannons 27 | . . . 10 . . . . . . . . 3 5 9
AOE 35 | . . . 1 3 2 . 10 3 . . . 1 10 5
Classes Destroyed 19 | . 5 2 3 2 1 . 1 1 1 1 . 1 1 .
Worker 18 | . . . 1 1 . . . 2 . . 4 . 3 7
Builder 12 | . . . . . . . . 5 2 . 1 . 1 3
Tunneler 2 | . . . . . . . . . 1 . . . 1 .
Hauler 9 | . 2 2 3 . . . . 1 . . . . . 1
Recycler 9 | . 1 1 1 . . . . . . . 1 . 1 4
Carrier 1 | . . . . . . . . . . 1 . . . .
Operator 4 | . . 1 . . . . . . 1 . 1 . 1 .
Watcher 11 | . 1 1 1 1 . . . 1 2 . . 1 2 1
Swarmer 62 | . 3 . . 7 . . 11 . 6 2 12 4 9 8
Grunt 55 | . 2 5 5 5 2 . . 5 7 1 3 7 5 8
Brawler 7 | . . . 1 2 . . . . 1 . . 1 . 2
Duelist 6 | . . . . . 1 . . 1 . 1 1 1 . 1
Protector 2 | . . . . . . . . . . . . 2 . .
Sentry 26 | . . 2 6 3 1 . . 2 3 . 2 2 2 3
Demolisher 1 | . . . . 1 . . . . . . . . . .
Hunter 23 | . . . 2 . . . . 9 . . 2 . . 10
Programmer 30 | . . . . 2 . . . 4 . . 7 3 5 9
Behemoth 3 | . . . . . . . 1 . 2 . . . . .
Cetus Guard 4 | . . . . . . . . . . 4 . . . .
Z-Courier 6 | . . . . . . . . 2 . . . . 2 2
Z-Heavy 1 | . . . . . . . . . . . . . 1 .
Best Kill Streak 16 | . 3 6 4 4 3 . 4 8 5 5 16 9 12 16
Combat Bots Only 12 | . 2 5 3 4 3 . 4 4 5 4 12 9 9 9
Max Kills in Single Turn 4 | . 1 1 1 2 1 . 2 3 2 2 2 1 3 4
Gunslinging 1 | . . . . . . . . . 1 1 1 . . .
Exploded 4 | . . . 1 2 1 . 2 1 . . . 1 3 4
Melee 1 | . . . . . . . . . . . . . 1 .
Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . .
Combat | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -3 -2 -1
-------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Ext Cet Fac Res Res Acc
Damage Taken 28648 | . 202 416 947 1645 124 . 682 2675 1417 105 1740 8196 2648 7851
Core 3870 | . 27 85 126 183 . . 72 255 72 10 88 686 640 1626
Absorbed by Shields 145 | . . . . . . . . . 46 99 . . . .
Reduced by Siege Mode 2985 | . . . . . . . . 91 46 . 251 1400 19 1178
Core Remaining (%) 74 | 100 89 78 77 . . . 63 . . 66 92 47 55 .
Volleys Fired 688 | . 27 29 60 61 7 . 17 75 43 23 52 78 58 158
Largest 3 | . 2 2 2 2 2 . 2 3 3 3 3 3 3 3
Hottest 350 | . 79 79 131 97 97 . 103 227 225 350 156 196 215 261
Shots Fired 1620 | . 54 57 118 113 10 . 26 177 116 59 142 176 144 428
Gun 1322 | . 51 50 78 110 6 . 19 173 116 57 142 132 86 302
Cannon 259 | . 3 7 38 . . . . . . . . 44 50 117
Launcher 39 | . . . 2 3 4 . 7 4 . 2 . . 8 9
Special . | . . . . . . . . . . . . . . .
Kinetic 923 | . 27 38 44 57 3 . 11 110 74 34 103 81 103 238
Thermal 446 | . . . 72 53 3 . 8 26 28 23 39 46 9 139
Explosive 17 | . . . . . . . . . . . . . 8 9
Electromagnetic 234 | . 27 19 2 3 4 . 7 41 14 2 . 49 24 42
Robot Hit Streak 50 | . 5 14 14 17 12 . 6 30 34 12 24 47 15 50
Robot Miss Streak 6 | . 5 3 2 3 2 . 4 4 2 1 2 2 3 6
Penetration Max 2 | . . . . . . . . 1 1 1 1 1 1 2
Secondary Targets 37 | . 1 2 . 3 . . . 2 6 4 11 1 . 7
Max Gunslinging Chain 2 | . 1 1 . 1 . . . 1 1 1 2 1 . 1
Shots Hit Robots 1242 | . 25 44 91 88 7 . 20 140 92 45 115 154 105 316
Core Hits 672 | . 13 24 36 58 11 . 22 85 44 24 63 67 72 153
Critical Hits 65 | . . . 2 . . . . 3 13 4 15 10 10 8
Critical Kills 25 | . . . 2 . . . . 1 4 2 6 4 3 3
Critical Parts Destroyed 29 | . . . . . . . . . 6 1 8 5 5 4
Melee Attacks 18 | . . . . . . . . 4 . . . . 7 7
Impact . | . . . . . . . . . . . . . . .
Slashing . | . . . . . . . . . . . . . . .
Piercing 18 | . . . . . . . . 4 . . . . 7 7
Sneak Attacks 1 | . . . . . . . . . . . . . 1 .
Combat Hostiles . | . . . . . . . . . . . . . . .
Follow-up Attacks . | . . . . . . . . . . . . . . .
Damage Inflicted 36424 | . 327 676 1617 1908 412 . 966 4154 2450 1356 3040 3957 5133 10428
Guns 25020 | . 327 553 858 1690 114 . 420 3220 2450 1164 3038 3211 1836 6139
Cannons 5718 | . . 123 725 . . . . . . . . 571 1158 3141
Explosions 5313 | . . . 28 218 298 . 546 918 . 192 . 175 1847 1091
Melee 329 | . . . . . . . . . . . . . 292 37
Ramming 44 | . . . 6 . . . . 16 . . 2 . . 20
Kinetic 17864 | . 103 346 436 934 94 . 283 2133 1621 647 2111 1881 2497 4778
Thermal 11165 | . . . 1147 808 121 . 251 941 580 517 927 1386 390 4097
Explosive 2719 | . . . . . . . . . . . . . 1628 1091
Electromagnetic 4303 | . 224 330 28 166 197 . 432 1064 249 192 . 690 326 405
Impact . | . . . . . . . . . . . . . . .
Slashing . | . . . . . . . . . . . . . . .
Piercing 329 | . . . . . . . . . . . . . 292 37
Highest Corruption 18 | . . . . 7 7 7 1 5 5 5 2 13 13 18
Average Corruption 4 | . . . . 4 7 7 1 2 5 5 1 9 3 8
Corruption Purged . | . . . . . . . . . . . . . . .
Effects 225 | . . . . 34 3 2 . 17 40 8 4 26 23 68
Message Errors 47 | . . . . 14 1 . . 5 10 1 . 2 4 10
Matter Fused 25 | . . . . 3 . . . 1 7 4 . 4 1 5
Heat Flow Errors 15 | . . . . 5 1 1 . 1 1 . 1 2 2 1
Energy Discharges 17 | . . . . 2 1 . . . 8 1 . 1 1 3
Parts Rejected 2 | . . . . 1 . . . 1 . . . . . .
Data Loss (minor) 16 | . . . . 3 . . . 1 4 . . 2 4 2
Data Loss (major) 2 | . . . . . . 1 . . 1 . . . . .
Misfires 4 | . . . . . . . . 1 1 1 . . . 1
Misdirections 2 | . . . . . . . . . . . . . 1 1
Targeting Errors 81 | . . . . 4 . . . 3 8 1 3 12 8 42
Weapon Failures 14 | . . . . 2 . . . 4 . . . 3 2 3
Overload Shots 3 | . . . . . . . . . 1 2 . . . .
Overflow Damage 469 | . . . 20 . . . 1 188 . . . 40 198 22
Projectiles 51 | . . . 20 . . . . . . . . . 29 2
Explosions 418 | . . . . . . . 1 188 . . . 40 169 20
Melee . | . . . . . . . . . . . . . . .
Knockbacks 10 | . . . . . . . . . . . . . 7 3
Impact . | . . . . . . . . . . . . . . .
Kinetic 10 | . . . . . . . . . . . . . 7 3
Secondary . | . . . . . . . . . . . . . . .
Self-Inflicted Damage 531 | . . . 3 . . . 53 219 60 . . 24 141 31
Shots 14 | . . . . . . . 3 4 1 . . 1 4 1
Rammed 10 | . . . 1 . . . . 3 . . 1 . . 5
Targets Rammed 10 | . . . 1 . . . . 3 . . 1 . . 5
Kicked . | . . . . . . . . . . . . . . .
Crushed . | . . . . . . . . . . . . . . .
Highest Temperature 420 | . 40 1 342 261 80 245 3 420 219 262 240 248 261 312
Average Temperature 81 | . 18 1 105 87 53 145 3 78 61 96 50 90 96 103
Received Heat Transfer 3727 | . 54 177 324 228 57 . 60 81 251 20 144 1863 180 288
Effects 6 | . . . . . . . . 6 . . . . . .
Shutdowns 1 | . . . . . . . . 1 . . . . . .
Energy Bleed 1 | . . . . . . . . 1 . . . . . .
Interference 3 | . . . . . . . . 3 . . . . . .
Damage (minor) 1 | . . . . . . . . 1 . . . . . .
Siege Activations 20 | . . . . . . . . 2 1 2 3 3 2 7
Total Turns 567 | . . . . . . . . 37 37 16 54 147 38 238
Longest Duration 92 | . . . . . . . . 24 37 15 32 88 29 92
Robots Corrupted 4 | . . . . . 1 . . 1 1 . . 1 . .
Combat Hostiles 3 | . . . . . 1 . . . 1 . . 1 . .
Parts Fried 32 | . . . . 2 2 . 2 13 2 1 . 6 2 2
Impact Corruptions . | . . . . . . . . . . . . . . .
Robots Melted . | . . . . . . . . . . . . . . .
Combat Hostiles . | . . . . . . . . . . . . . . .
Parts Melted 28 | . . . 5 3 . . . 1 . . 1 2 3 13
Heat Transferred 13825 | . . . 2072 1517 137 . 372 1053 851 803 1221 1524 298 3977
Parts Sabotaged . | . . . . . . . . . . . . . . .
Parts Stolen . | . . . . . . . . . . . . . . .
Parts Stripped . | . . . . . . . . . . . . . . .
Power Chain Reactions 11 | . . . . 1 1 . 3 4 . . . 1 1 .
Missiles Intercepted . | . . . . . . . . . . . . . . .
Alert | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -3 -2 -1
------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Ext Cet Fac Res Res Acc
Peak Influence 1653 | . 181 253 371 289 . . . 672 771 762 1202 833 1260 1653
Initial 732 | . . 17 31 129 . . . 346 274 431 418 627 362 732
Average 453 | . 61 73 203 151 . . . 321 386 571 883 698 742 985
Maximum Alert Level 5 | . . 1 1 1 . . . 2 3 3 4 3 4 5
Low Security (%) 28 | . 100 98 35 71 . . . 10 . . . . . .
Level 1 29 | . . 1 65 28 . . . 74 73 3 . . 11 .
Level 2 15 | . . . . . . . . 14 22 65 37 44 44 .
Level 3 18 | . . . . . . . . . 4 30 42 55 15 73
Level 4 7 | . . . . . . . . . . . 20 . 27 24
Level 5 . | . . . . . . . . . . . . . . 2
High Security . | . . . . . . . . . . . . . . .
Max Security . | . . . . . . . . . . . . . . .
Squads Dispatched 44 | . 1 . 1 2 . . . 11 1 . 7 4 4 13
Investigation 5 | . . . . . . . . 1 1 . 1 . 1 1
Extermination 10 | . . . . 2 . . . 2 . . 1 1 2 2
Reinforcement 12 | . 1 . 1 . . . . 4 . . 1 1 . 4
Assault 7 | . . . . . . . . . . . 1 2 1 3
Garrison 10 | . . . . . . . . 4 . . 3 . . 3
Intercept . | . . . . . . . . . . . . . . .
Construction Impeded 7 | . . . . . . . . 3 . . . 1 . 3
Haulers Reinforced . | . . . . . . . . . . . . . . .
Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -3 -2 -1
--------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Ext Cet Fac Res Res Acc
Distress Signals 12 | . . . . 1 . . . 1 . 2 . 1 2 5
Communications Jammed . | . . . . . . . . . . . . . . .
Distress Signals . | . . . . . . . . . . . . . . .
Times Spotted 374 | . 14 11 27 27 4 . 22 31 35 15 38 28 42 80
Peak Tracking Total 15 | . 3 5 4 4 3 . 5 5 5 4 6 11 12 15
Tactical Retreats 27 | . 1 2 4 2 . . 1 2 1 . 4 1 2 7
Traps | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -3 -2 -1
------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Ext Cet Fac Res Res Acc
Traps Triggered 10 | . . . . 2 . . . . 5 . 1 . . 2
Indirectly . | . . . . . . . . . . . . . . .
Trap Hack Attempts . | . . . . . . . . . . . . . . .
Triggered . | . . . . . . . . . . . . . . .
Disarmed . | . . . . . . . . . . . . . . .
Reprogrammed . | . . . . . . . . . . . . . . .
Reused 1 | . . . . . . . . 1 . . . . . .
Traps Extracted . | . . . . . . . . . . . . . . .
Installed 4 | . . . . . . . . 4 . . . . . .
Triggered 1 | . . . . . . . . 1 . . . . . .
Fabricated Traps 4 | . . . . . . . . 4 . . . . . .
Machines | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -3 -2 -1
---------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Ext Cet Fac Res Res Acc
Machines Disabled 15 | . . . 3 . . . . 4 4 1 . . 2 1
Max in Single Turn 2 | . . . 1 . . . . 2 2 1 . . 1 1
Energy Cycler 2 | . . . . . . . . . 2 . . . . .
Machines Sabotaged . | . . . . . . . . . . . . . . .
Garrisons Compromised 1 | . . . . 1 . . . . . . . . . .
Overloaded Fab Kills . | . . . . . . . . . . . . . . .
Fab Network Shutdowns . | . . . . . . . . . . . . . . .
Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -3 -2 -1
--------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Ext Cet Fac Res Res Acc
Machines Accessed 16 | . 4 1 5 5 . . . 1 . . . . . .
Terminals 14 | . 4 1 5 4 . . . . . . . . . .
Fabricators 1 | . . . . 1 . . . . . . . . . .
Repair Stations . | . . . . . . . . . . . . . . .
Recycling Units . | . . . . . . . . . . . . . . .
Scanalyzers 1 | . . . . . . . . 1 . . . . . .
Garrison Access . | . . . . . . . . . . . . . . .
Total Hacks 41 | . 9 2 14 15 . . . 1 . . . . . .
Successful 18 | . 4 1 6 7 . . . . . . . . . .
Failed 23 | . 5 1 8 8 . . . 1 . . . . . .
Catastrophic 1 | . 1 . . . . . . . . . . . . .
Database Lockouts . | . . . . . . . . . . . . . . .
Manual 92 | . 9 2 10 7 . 1 . 11 11 1 6 4 23 7
Terminals 39 | . 9 2 14 14 . . . . . . . . . .
Fabricators 1 | . . . . 1 . . . . . . . . . .
Repair Stations . | . . . . . . . . . . . . . . .
Recycling Units . | . . . . . . . . . . . . . . .
Scanalyzers 1 | . . . . . . . . 1 . . . . . .
Garrison Access . | . . . . . . . . . . . . . . .
Terminal Hacks 10 | . 1 1 3 5 . . . . . . . . . .
Record 2 | . . . . 2 . . . . . . . . . .
Robot Analysis 2 | . . 1 1 . . . . . . . . . . .
Branch Access Points 1 | . . . . 1 . . . . . . . . . .
Alert Level 1 | . . . . 1 . . . . . . . . . .
Dispatch Records 1 | . . . 1 . . . . . . . . . . .
Hauler Manifests 3 | . 1 . 1 1 . . . . . . . . . .
Fabricator Hacks . | . . . . . . . . . . . . . . .
Repair Station Hacks . | . . . . . . . . . . . . . . .
Recycling Unit Hacks . | . . . . . . . . . . . . . . .
Scanalyzer . | . . . . . . . . . . . . . . .
Garrison Access Hacks . | . . . . . . . . . . . . . . .
Unauthorized Hacks 8 | . 3 . 3 2 . . . . . . . . . .
Terminals 8 | . 3 . 3 2 . . . . . . . . . .
Botnet 8 | . 3 . 3 2 . . . . . . . . . .
Fabricators . | . . . . . . . . . . . . . . .
Repair Stations . | . . . . . . . . . . . . . . .
Recycling Units . | . . . . . . . . . . . . . . .
Scanalyzers . | . . . . . . . . . . . . . . .
Garrison Access . | . . . . . . . . . . . . . . .
Data Cores Recovered 1 | . . 1 . . . . . . . . . . . .
Used . | . . . . . . . . . . . . . . .
Hacking Detections 12 | . 3 . 3 5 . . . 1 . . . . . .
Full Trace Events . | . . . . . . . . . . . . . . .
Feedback Events . | . . . . . . . . . . . . . . .
Feedback Blocked . | . . . . . . . . . . . . . . .
Robot Schematics Acquired . | . . . . . . . . . . . . . . .
Robots Built . | . . . . . . . . . . . . . . .
Matter . | . . . . . . . . . . . . . . .
Time . | . . . . . . . . . . . . . . .
Total Robot Build Rating . | . . . . . . . . . . . . . . .
Part Schematics Acquired . | . . . . . . . . . . . . . . .
Parts Built . | . . . . . . . . . . . . . . .
Matter . | . . . . . . . . . . . . . . .
Time . | . . . . . . . . . . . . . . .
Total Part Build Rating . | . . . . . . . . . . . . . . .
Parts Repaired . | . . . . . . . . . . . . . . .
Time . | . . . . . . . . . . . . . . .
Parts Recycled . | . . . . . . . . . . . . . . .
Recycled Matter . | . . . . . . . . . . . . . . .
Retrieved Matter . | . . . . . . . . . . . . . . .
Retrieved Components . | . . . . . . . . . . . . . . .
Parts Scanalyzed . | . . . . . . . . . . . . . . .
Part Schematics Acquired . | . . . . . . . . . . . . . . .
Parts Damaged . | . . . . . . . . . . . . . . .
Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -3 -2 -1
------------ Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Ext Cet Fac Res Res Acc
Used RIF Installer . | . . . . . . . . . . . . . . .
Robots Hacked . | . . . . . . . . . . . . . . .
Non-combat . | . . . . . . . . . . . . . . .
Combat . | . . . . . . . . . . . . . . .
Robot Hacks Applied . | . . . . . . . . . . . . . . .
Relay Couplers Released . | . . . . . . . . . . . . . . .
Robots Rewired 10 | . . . . . . . . . 10 . . . . .
Allies Hacked 1 | . . . . . . . . . . . . . 1 .
Hacks Repelled . | . . . . . . . . . . . . . . .
Allies | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -3 -2 -1
-------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Ext Cet Fac Res Res Acc
Total Allies 43 | . . . . . . 8 . 4 22 . 1 . 6 2
Largest Group 11 | . . . . . . 8 8 7 11 10 1 . 2 1
Highest-Rated Group 416 | . . . . . . 265 265 231 416 391 144 . 244 32
Highest-Rated Ally 156 | . . . . . . 40 40 94 156 156 144 . 122 32
Zionite Dispatches 13 | . . . . . . . . 3 2 . 1 1 4 2
Heavy 1 | . . . . . . . . . . . . . 1 .
Recon 2 | . . . . . . . . 1 . . . 1 . .
Hacker 2 | . . . . . . . . . 1 . . . 1 .
Demo 1 | . . . . . . . . . 1 . . . . .
Hero 1 | . . . . . . . . . . . 1 . . .
Kinetic Resupply 1 | . . . . . . . . . . . . . 1 .
Trap Resupply 1 | . . . . . . . . 1 . . . . . .
Offense Resupply 1 | . . . . . . . . . . . . . . 1
Infowar Resupply 2 | . . . . . . . . 1 . . . . 1 .
Zionite Resupply 1 | . . . . . . . . . . . . . . 1
Total Orders 4 | . . . . . . . . . 2 . . 2 . .
EXPLORE 4 | . . . . . . . . . 2 . . 2 . .
Ally Attacks 252 | . . . . . . . 39 34 92 62 15 . 10 .
Total Damage 7742 | . . . . . . . 909 1088 2214 1696 1051 . 784 .
Kills 49 | . . . . . . . 10 3 17 9 4 . 6 .
Allies Corrupted 1 | . . . . . . . . . . . . . 1 .
Allies Melted . | . . . . . . . . . . . . . . .
Intel | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -3 -2 -1
------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Ext Cet Fac Res Res Acc
Robot Analysis Total 2 | . . 1 1 . . . . . . . . . . .
Derelict Logs Recovered 3 | . . . . . . 2 1 . . . . . . .
Drone Launches 4 | . . . . . . . . . 2 . . 2 . .
Drone Recoveries 3 | . . . . . . . . . 2 . . 1 . .
Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -3 -2 -1
------------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Ext Cet Fac Res Res Acc
Turns Passed 12509 | . 650 642 1120 1759 106 1171 450 1212 1283 294 666 667 1027 1462
Spaces Moved 6453 | 1 405 305 464 961 52 901 318 654 624 118 304 232 541 573
Core 184 | . . . . . . . . . . . . 1 86 97
Treads 1600 | . . . 195 1 . . . 34 339 104 198 211 90 428
Legs 3675 | 1 405 305 269 960 52 901 318 65 . . . . 351 48
Wheels 994 | . . . . . . . . 555 285 14 106 20 14 .
Hover . | . . . . . . . . . . . . . . .
Flight . | . . . . . . . . . . . . . . .
Fastest Speed 50 | 120 120 150 180 123 122 122 122 110 120 120 120 100 50 50
Average Speed 142 | 120 133 158 184 151 148 122 122 127 150 155 148 164 131 144
Slowest Speed 1200 | 120 150 180 240 270 155 122 122 180 180 160 166 1200 350 190
Overloaded Moves . | . . . . . . . . . . . . . . .
Propulsion Burnouts . | . . . . . . . . . . . . . . .
Robots Hopped . | . . . . . . . . . . . . . . .
Cave-ins Triggered . | . . . . . . . . . . . . . . .
Exploration Rate (%) 38 | 3 64 37 52 30 17 90 50 17 90 65 13 10 15 18
Regions Visited 14
Branch Regions 5
Pre-discovered Areas 1 | . . . . . . 1 . . . . . . . .
Known Exits Taken 2 | . . . . 1 . . . . . . . . 1 .
Unknown Exits Taken 12 | 1 1 1 1 . 1 1 1 1 1 1 1 1 . .
Scrap Searched 5 | . . . . . . 4 1 . . . . . . .
Spaces Dug 27 | . . . . . . . . 4 . . 3 . . 20
Terrain Destroyed 464 | . . . 7 7 2 . 13 99 32 4 19 21 175 85
Melee 8 | . . . . . . . . 4 . . . . . 4
Projectile 95 | . . . 7 . . . . 3 8 4 19 5 11 38
AOE 361 | . . . . 7 2 . 13 92 24 . . 16 164 43
Terrain Rammed . | . . . . . . . . . . . . . . .
Walls Destroyed . | . . . . . . . . . . . . . . .
Machines Disabled . | . . . . . . . . . . . . . . .
Actions | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -3 -2 -1
--------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Ext Cet Fac Res Res Acc
Total 8339 | . 464 408 611 1164 70 974 352 879 888 184 404 369 717 855
Wait 526 | . 7 56 38 83 3 66 1 48 51 16 32 30 54 41
Move 6439 | . 404 304 463 960 51 900 317 653 623 117 303 231 540 573
Hop . | . . . . . . . . . . . . . . .
Pick Up 133 | . 8 5 14 16 1 2 2 21 9 8 4 5 21 17
Fast Attach 90 | . 2 3 5 8 2 1 1 16 4 5 3 6 20 14
Attach 78 | . . 4 2 11 . . 1 13 8 . 3 16 8 12
Detach 7 | . . . 1 . . . . 2 1 . . . 1 2
Swap 72 | . 5 2 12 7 3 1 9 13 5 2 2 . 4 7
Drop 138 | . 11 5 15 18 3 4 4 27 10 13 4 3 4 17
Fire 688 | . 27 29 60 61 7 . 17 75 43 23 52 78 58 158
Melee 18 | . . . . . . . . 4 . . . . 7 7
Ram 2 | . . . . . . . . 1 . . . . . 1
Kick 1 | . . . 1 . . . . . . . . . . .
Crush 7 | . . . . . . . . 2 . . 1 . . 4
Escape Stasis 22 | . . . . . . . . . 20 . . . . 2
Rewire 114 | . . . . . . . . . 114 . . . . .
Trap 4 | . . . . . . . . 4 . . . . . .
Miscellaneous . | . . . . . . . . . . . . . . .
Route
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory (discovered 5 exits: [*Fac x2] / *Sto / *Low x2)
-7/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory
-5/Extension (discovered 3 exits: *Fac x2 / *Cet)
-5/Cetus (discovered 2 exits: *Fac / [*Arc])
-4/Factory
-3/Research (discovered 2 exits: *Res / [*Tes])
-2/Research
-1/Access
History
---------
Turn | Location | Event
1 | -11/Scrapyard | Discovered new exit (range 0)
1 | -11/Scrapyard | Entered Materials
227 | -10/Materials | Discovered new exit (range 4)
317 | -10/Materials | Build established: Mutant
338 | -10/Materials | Discovered new exit (range 3)
430 | -10/Materials | Discovered new exit (range 12)
651 | -10/Materials | Entered another Materials area
651 | -9/Materials | Evolved 2 slots: Utility x2
1134 | -9/Materials | Discovered new exit (range 12)
1262 | -9/Materials | Discovered new exit (range 16)
1293 | -9/Materials | Entered another Materials area
1293 | -8/Materials | Evolved 2 slots: Propulsion x2
1687 | -8/Materials | Build established: Scavenger-Mutant
2323 | -8/Materials | Discovered new exit (range 15)
2413 | -8/Materials | Entered Factory
2413 | -7/Factory | Evolved 2 slots: Utility x2
2832 | -7/Factory | Build established: Mutant
3099 | -7/Factory | Discovered new exit (range 16)
3294 | -7/Factory | Discovered new exit (range 9)
3648 | -7/Factory | Lost 4 parts (1p1n2w)
3831 | -7/Factory | Identified exit to Storage
3831 | -7/Factory | Identified exit to Lower Caves
4060 | -7/Factory | Discovered new exit (range 12)
4172 | -7/Factory | Entered Lower Caves
4174 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
4252 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place
4278 | -7/Lower Caves | Entered Zion
4325 | -6/Zion | System corruption cleaned by Quarantine Array
4535 | -6/Zion | Found Prototype Device
4655 | -6/Zion | Received a hallucinogenic algorithm
4750 | -6/Zion | Learned location of 1 exit from Lower Caves
4813 | -6/Zion | Given A8's code to call for help
4954 | -6/Zion | Gained Derelict followers
5158 | -6/Zion | Imprinted
5160 | -6/Zion | Declared Zion's savior
5358 | -6/Zion | Discovered new exit (range 19)
5449 | -6/Zion | Entered Proximity Caves
5449 | -5/Proximity Caves | Accompanied by 8 allies
5592 | -5/Proximity Caves | Learned Factory machine intel
5776 | -5/Proximity Caves | Spotted B-75 Beast
5799 | -5/Proximity Caves | Destroyed B-75 Beast
5836 | -5/Proximity Caves | Build established: Scavenger-Mutant
5865 | -5/Proximity Caves | Discovered new exit (range 12)
5899 | -5/Proximity Caves | Entered Factory
5899 | -5/Factory | Accompanied by 6 allies
5899 | -5/Factory | Evolved 4 slots: Power x1, Utility x2, Weapon x1
5900 | -5/Factory | Loaded intel: 280 machine locations
5900 | -5/Factory | Identified Bomb Factory No. 2
5995 | -5/Factory | Zion Infowar Resupply teleported in
6218 | -5/Factory | Lost 4 parts (2p1u1w)
6300 | -5/Factory | Garrison activated, responded to threat
6512 | -5/Factory | Build established: Scavenger-Gunner
6737 | -5/Factory | Lost 3 parts (2u1w)
6772 | -5/Factory | Spotted B-75 Beast
6860 | -5/Factory | Garrison activated, responded to threat
6888 | -5/Factory | Enhanced Grunt warped into view, answering call for help
6891 | -5/Factory | Zion Trap Resupply teleported in
6897 | -5/Factory | Enhanced Grunt warped into view, answering call for help
7027 | -5/Factory | Lost 4 parts (1p1n1u1w)
7082 | -5/Factory | Discovered new exit (range 19)
7100 | -5/Factory | Zion Recon squad teleported in
7111 | -5/Factory | Entered Extension
7245 | -5/Extension | Zion Hacker squad teleported in
7712 | -5/Extension | Spotted B-75 Beast
7717 | -5/Extension | Zion Demo squad teleported in
7741 | -5/Extension | Spotted B-75 Beast
7759 | -5/Extension | Destroyed B-75 Beast
7782 | -5/Extension | Destroyed B-75 Beast
7797 | -5/Extension | Lost 4 parts (1u3w)
8013 | -5/Extension | Energy Cycler disabled
8013 | -5/Extension | Rescued a captive Derelict
8014 | -5/Extension | Rescued a captive Derelict
8014 | -5/Extension | Rescued a captive Derelict
8014 | -5/Extension | Rescued a captive Derelict
8015 | -5/Extension | Rescued a captive Derelict
8015 | -5/Extension | Rescued a captive Derelict
8016 | -5/Extension | Rescued a captive Derelict
8016 | -5/Extension | Rescued a captive Derelict
8017 | -5/Extension | Rescued a captive Derelict
8018 | -5/Extension | Rescued a captive Derelict
8018 | -5/Extension | Rescued a captive Derelict
8019 | -5/Extension | Rescued a captive Derelict
8020 | -5/Extension | Rescued a captive Derelict
8020 | -5/Extension | Rescued a captive Derelict
8023 | -5/Extension | Rescued a captive Derelict
8023 | -5/Extension | Rescued a captive Derelict
8028 | -5/Extension | Rescued a captive Derelict
8093 | -5/Extension | Rescued A7
8223 | -5/Extension | Discovered new exit (range 17)
8351 | -5/Extension | Discovered new exit (range 20)
8352 | -5/Extension | Discovered new exit (range 19)
8394 | -5/Extension | Entered Cetus
8394 | -5/Cetus | Accompanied by 10 allies (A7)
8399 | -5/Cetus | Acquired a Cetus Manufacturing Module code from A7
8409 | -5/Cetus | Spotted Cetus Guard
8410 | -5/Cetus | Spotted Cetus Guard
8411 | -5/Cetus | Spotted Cetus Guard
8417 | -5/Cetus | Allies destroyed Cetus Guard
8417 | -5/Cetus | Spotted Cetus Guard
8431 | -5/Cetus | Allies destroyed Cetus Guard
8445 | -5/Cetus | Allies destroyed Cetus Guard
8449 | -5/Cetus | Allies destroyed Cetus Guard
8558 | -5/Cetus | Discovered new exit (range 20)
8592 | -5/Cetus | Spotted Cetus Guard
8593 | -5/Cetus | Spotted Cetus Guard
8593 | -5/Cetus | Spotted Cetus Guard
8598 | -5/Cetus | Destroyed Cetus Guard
8601 | -5/Cetus | Destroyed Cetus Guard
8606 | -5/Cetus | Spotted Cetus Guard
8611 | -5/Cetus | Destroyed Cetus Guard
8635 | -5/Cetus | Destroyed Cetus Guard
8643 | -5/Cetus | Discovered new exit (range 20)
8657 | -5/Cetus | Scared off Revision 17
8688 | -5/Cetus | Entered Factory
8688 | -4/Factory | Accompanied by 1 ally (A7)
8688 | -4/Factory | Evolved 2 slots: Propulsion x2
8735 | -4/Factory | Zion hero teleported in (1C-UTU)
8937 | -4/Factory | Garrison activated, responded to threat
9085 | -4/Factory | Spotted B-86 Titan
9101 | -4/Factory | Destroyed 12 combat bots
9188 | -4/Factory | First assault squad dispatched
9286 | -4/Factory | Discovered new exit (range 7)
9354 | -4/Factory | Entered Research
9354 | -3/Research | Evolved 2 slots: Utility x2
9429 | -3/Research | Zion Recon squad teleported in
9555 | -3/Research | Discovered new exit (range 39)
9652 | -3/Research | First assault squad dispatched
9690 | -3/Research | Discovered new exit (range 13)
9913 | -3/Research | System corruption reached 10%
9984 | -3/Research | Destroyed 9 combat bots
10004 | -3/Research | Core integrity fell below 50%
10021 | -3/Research | Entered another Research area
10021 | -2/Research | Evolved 2 slots: Utility x2
10022 | -2/Research | Lost 26 parts (5p7n6u8w)
10116 | -2/Research | Zion Hacker squad teleported in
10208 | -2/Research | Build established: Mutant
10469 | -2/Research | Discovered new exit (range 18)
10482 | -2/Research | Zion Kinetic Resupply teleported in
10536 | -2/Research | Zion Heavy squad teleported in
10793 | -2/Research | Destroyed 9 combat bots
10867 | -2/Research | System corruption reached 10%
10925 | -2/Research | Lost 3 parts (1n1u1w)
10957 | -2/Research | Zion Infowar Resupply teleported in
10968 | -2/Research | Found Prototype Processor
10968 | -2/Research | Identified Exp. Signal Interpreter
11021 | -2/Research | First assault squad dispatched
11043 | -2/Research | Identified exit to Access
11048 | -2/Research | Entered Access
11048 | -1/Access | Evolved 2 slots: Utility x2
11298 | -1/Access | First assault squad dispatched
11495 | -1/Access | Zion Zionite Resupply teleported in
11510 | -1/Access | Found Prototype Protection
11510 | -1/Access | Identified Zio. Shade Armor
11641 | -1/Access | Zion Offense Resupply teleported in
11742 | -1/Access | Destroyed 9 combat bots
12110 | -1/Access | System corruption reached 10%
12111 | -1/Access | Garrison activated, responded to threat
12150 | -1/Access | Lost 5 parts (1n3u1w)
12238 | -1/Access | Lost 3 parts (2u1w)
12340 | -1/Access | Terminal network hard line cut
12350 | -1/Access | Lost 3 parts (1p1u1w)
12439 | -1/Access | Released all parts (12)
12469 | -1/Access | Lost 3 parts (1n1u1w)
12492 | -1/Access | Spotted B-99 Colossus
12497 | -1/Access | Spotted B-99 Colossus
12498 | -1/Access | Core integrity fell below 50%
12505 | -1/Access | Core integrity fell below 20%
12510 | -1/Access | Destroyed by B-99 Colossus with Linear Accelerator
Last Messages
---------------
12504_ Knocked back.
12504_ Penetrated by Slug.
12504_ Slug penetrates Wall.
12505_ The unstable cave ceiling collapses.
12505_ G-73 Enforcer crushed by falling debris.
12506_ Slug penetrates Wall.
12506_ Slug penetrates H-88 Terminator.
12506_ H-88 Terminator suffers critical hit.
12506_ H-88 Terminator destroyed.
12506_ Slug penetrates Sealed Heavy Doors.
12506_ Penetrated by Slug.
12506_ Slug penetrates Wall.
12506_ Slug penetrates Earth. <x2>
12507_ System corrupted: Matter fused (-5).
12508_ Knocked back.
12508_ Penetrated by Slug. <x3>
12508_ Slug penetrates Wall. <x3>
12509_ B-99 Colossus activates siege mode.
12509_ Penetrated by Slug.
12509_ Slug penetrates Wall.
Map
-----
+----------------------------------------------------+
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+----------------------------------------------------+
Best States
-------------
Heat Dissipation 109
Energy Generation 57
Energy Capacity 1190
Matter Stores 800
Matter Capacity 800
Sight Range 22
Robot Scan Range 20
Terrain Scan Density 210
Jamming Range 12
Armor Coverage 1200
Resistance: KI 30
Resistance: TH 30
Resistance: EX 30
Resistance: EM 30
Resistance: I 30
Resistance: S 30
Resistance: P 30
Phase Shifting 15
Evasion (%) 55
Targeting Accuracy 16
Core Analysis 8
Armor Integrity Analysis 66
Recoil Reduction 6
Matter Filtering 50
Salvage Targeting 1
Item Schematics
-----------------
None
Robot Schematics
------------------
None
Fabricated
------------
Nothing
Alien Tech Used
-----------------
None
Achievements
--------------
Friend Of Zion
Help From High Places
Heroic Deeds
Revising The Future
Use The Force
Challenges
------------
None
Game
------
Seed CorruptionAlloyNanoactuators
Manual? 0
Play Time 03:08:00
Cumulative 43.1 hours
Start 2021.10.26 @ 11:23:18
End 2021.10.29 @ 14:19:16
Sessions 47
Manual Loads 0
Difficulty Rogue
Special Mode None
Game No. 56
Rogue 56
Adventurer 0
Explorer 0
Win Type -
Total 0
Types 0/0/0/0/0/0/0/0/0
Lore% 43
Gallery% 48
Achievement% 43
Wizard Run 0
Options
---------
ASCII 0
Keyboard 0
Movement Numpad
Keybinds 0
Fullscreen 1
Font 18/SmallcapsGlow
Map View 76x50
Tactical HUD 1
Map Filters NONE
Filters NONE
Steam 1
RUN: 03bb2513-0aa4-49a3-8778-4769a44937fa