Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.29 @ 14:19:16

Player: ModulinMyGlobulin

Result: Destroyed by B-99 Colossus with Linear Accelerator

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (14)       2800
Robots Destroyed (286)     1430
Value Destroyed (13026)    13026
Prototype IDs (20)         400
Alien Tech Used (0)        0
Bonus (5250)               5250
              TOTAL SCORE: 27406

 Bonus
-------
High Alert Combat Kills    4291
Follower Combat Kills      1728
Met Imprinter              300
Was Imprinted              300
Met R17 at Cetus           500
Friendly Fire              -1869

 Cogmind 
---------
Core Integrity             0/1600
Matter                     279/300
Energy                     100/100
System Corruption          18%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (6) ---
        (None)
>   --- UTILITY (14) -----
        (None)
>   --- WEAPON (3) -------
    Lance
>   --- INVENTORY (4) ----
        (None)

 Peak State 
------------
>              --- POWER ------------
       Zionite Heavy DM Reactor
         Light Quantum Reactor
>              --- PROPULSION -------
               Biometal Heavy Treads
      Advanced Heavy Siege Treads
       Zionite Composite Leg II
               Centrium Leg
>              --- UTILITY ----------
      Advanced Heat Sink
      Advanced Heat Sink
      Advanced Heat Sink
               Humpback
       Zionite Biocell
  Experimental Matter Compressor
      Enhanced Optical Array
  Experimental Signal Interpreter
      Advanced Terrain Scan Processor
      Advanced Armor Integrity Analyzer
      Advanced Phase Shifter
      Advanced Phase Shifter
       Zionite Shade Armor
>              --- WEAPON -----------
               Nova Cannon
               Nova Cannon
               Railgun
>              --- INVENTORY --------
       Zionite Light DM Reactor
       Zionite Heavy DM Reactor
      Advanced Medium Treads
         Heavy Siege Treads
      Advanced Heavy Treads
      Advanced Heavy Siege Treads
       Zionite Composite Leg I
               Myomer Leg
      Improved Antigrav System
      Improved Antigrav System
        Combat Linear Gravjet
      Advanced Signal Interpreter
               Recoil Nullifier
     Precision Matter Filter
               Tesla Rifle
               Phase Gun
       Zionite Laser-H
               Nova Cannon
               Railgun
               Micro-nuke Launcher
         Heavy Pick
[Rating: 194]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   Heavy Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Light Quantum Reactor
Propulsion                 Carbon-fiber Leg
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Improved Antigrav System
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Centrium Medium Armor Plating
Weapon                     KE Penetrator
  Energy Gun               Heavy Laser
  Energy Cannon            Nova Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Compact Linear Accelerator
  Launcher                 Advanced EMP Blaster
  Piercing Weapon          Heavy Pick

 Build                          | -11 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Low Zio Pro Fac Ext Cet Fac Res Res Acc 
Slots Evolved              18   | .   .   2   2   2   .   .   .   4   .   .   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   2   .   .   .   .   .   .   .   2   .   .   .   
  Utility                  12   | .   .   2   .   2   .   .   .   2   .   .   .   2   2   2   
  Weapon                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Parts Attached             240  | .   7   9   19  26  5   2   11  42  17  7   8   22  32  33  
  Power                    25   | .   .   1   1   4   .   .   .   5   2   .   1   4   4   3   
    Engine                 6    | .   .   1   .   2   .   .   .   3   .   .   .   .   .   .   
    Core                   6    | .   .   .   1   2   .   .   .   2   1   .   .   .   .   .   
    Reactor                13   | .   .   .   .   .   .   .   .   .   1   .   1   4   4   3   
  Propulsion               50   | .   1   1   8   7   2   .   1   6   1   1   2   7   7   6   
    Treads                 24   | .   .   .   4   1   .   .   .   5   .   1   2   4   2   5   
    Leg                    20   | .   1   1   4   6   2   .   1   .   .   .   .   1   4   .   
    Wheel                  5    | .   .   .   .   .   .   .   .   1   1   .   .   2   1   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  61   | .   3   5   1   5   .   1   1   13  7   1   1   3   10  10  
    Device                 26   | .   .   3   1   .   .   1   .   6   3   .   .   2   5   5   
    Storage                9    | .   2   1   .   .   .   .   .   1   2   .   .   .   2   1   
    Processor              12   | .   1   1   .   4   .   .   .   2   .   .   .   .   3   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             14   | .   .   .   .   1   .   .   1   4   2   1   1   1   .   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   104  | .   3   2   9   10  3   1   9   18  7   5   4   8   11  14  
    Energy Gun             40   | .   .   1   2   4   1   1   1   10  4   2   3   4   2   5   
    Energy Cannon          8    | .   1   .   1   .   .   .   .   .   .   .   .   1   1   4   
    Ballistic Gun          35   | .   2   1   4   5   1   .   5   5   3   2   .   3   2   2   
    Ballistic Cannon       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
    Launcher               13   | .   .   .   2   1   1   .   3   1   .   1   .   .   2   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        5    | .   .   .   .   .   .   .   .   2   .   .   1   .   1   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  20   | .   .   2   1   1   .   .   .   1   .   4   .   1   4   6   
Parts Lost                 100  | .   .   2   3   10  .   .   2   14  6   1   1   30  11  20  
  Power                    12   | .   .   .   .   1   .   .   .   3   .   .   .   5   2   1   
  Propulsion               22   | .   .   1   1   3   .   .   .   1   1   .   1   8   3   3   
  Utility                  28   | .   .   .   .   2   .   .   1   4   2   .   .   6   4   9   
  Weapon                   38   | .   .   1   2   4   .   .   1   6   3   1   .   11  2   7   
  Highest Loss Streak      26   | .   .   2   1   4   .   .   2   4   4   1   1   26  3   5   
Average Slot Usage (%)     86   | .   98  99  95  96  93  100 99  85  84  87  84  75  56  73  
  Engine                   3    | .   14  11  7   2   .   .   .   4   4   .   .   .   .   .   
  Core                     3    | .   .   .   1   4   7   7   7   5   5   5   5   2   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   5   5   5   6   7   
  Treads                   6    | .   .   .   14  12  6   .   .   4   5   5   12  11  4   8   
  Leg                      11   | .   28  21  16  16  17  30  30  2   .   .   .   .   7   5   
  Wheel                    1    | .   .   .   .   .   .   .   .   4   5   5   2   .   .   .   
  Device                   7    | .   .   8   4   7   7   7   5   6   9   6   5   8   8   16  
  Storage                  11   | .   14  13  18  15  15  15  15  10  7   11  10  8   4   9   
  Processor                18   | .   12  22  13  17  23  23  23  22  23  23  21  18  12  13  
  Protection               1    | .   .   .   .   3   .   .   1   2   1   3   5   5   .   1   
  Energy Gun               5    | .   9   3   6   6   7   7   5   3   7   8   4   3   1   2   
  Energy Cannon            1    | .   4   2   3   .   .   .   .   .   .   .   .   2   .   2   
  Ballistic Gun            7    | .   14  15  8   6   4   7   8   11  8   6   9   3   4   4   
Naked Turns                29   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   29  
Heaviest Build             167  | 12  28  45  51  66  50  48  54  118 122 73  78  102 141 167 
  Greatest Support         230  | 20  20  20  43  58  65  65  65  70  70  80  230 230 83  230 
  Greatest Overweight (x)  23   | .   1   2   4   5   1   .   .   4   4   2   2   23  6   1   
  Average Overweight (x)   .    | .   .   1   1   .   .   .   .   1   1   .   .   .   .   .   
Largest Inventory Capacity 36   | .   10  16  16  16  16  16  16  36  36  16  16  16  24  24  
  Average Capacity         16   | .   8   11  16  16  16  16  16  17  20  16  16  15  15  18  
  Most Carried             24   | .   10  10  16  16  16  16  16  20  24  16  16  16  14  24  
  Average Carried          14   | .   8   8   14  14  15  15  15  15  18  15  15  12  7   15  
  Final Capacity           24   | 6   10  16  16  16  16  16  16  24  16  16  16  16  24  4   
  Final Carried            18   | 6   9   10  16  16  16  16  16  18  16  16  16  13  14  .   

 Class Distribution 
--------------------
 37% | Mutant
 31% | Scavenger-Gunner
 19% | Scavenger-Mutant
  3% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Lower Caves
           Mutant | -6/Zion
 Scavenger-Mutant | -5/Proximity Caves
 Scavenger-Gunner | -5/Factory
 Scavenger-Gunner | -5/Extension
 Scavenger-Gunner | -5/Cetus
 Scavenger-Gunner | -4/Factory
 Scavenger-Gunner | -3/Research
           Mutant | -2/Research
 Scavenger-Gunner | -1/Access

 Resources                       | -11  -10  -9   -8   -7   -7   -6   -5   -5   -5   -5   -4   -3   -2   -1   
-----------                Run   | Scr  Mat  Mat  Mat  Fac  Low  Zio  Pro  Fac  Ext  Cet  Fac  Res  Res  Acc  
Matter Collected           7043  | 200  131  202  345  490  80   40   188  1004 560  169  515  503  1450 1166 
  Remotely                 1351  | .    .    .    .    .    .    .    .    .    .    .    .    .    1237 114  
Salvage Created            15063 | .    352  572  977  916  229  .    373  1805 1267 504  1454 1536 1409 3669 
  Parts                    705   | .    20   29   48   44   13   .    24   96   56   22   85   76   61   131  
Haulers Intercepted        9     | .    2    2    3    .    .    .    .    1    .    .    .    .    .    1    
Recyclers Shooed           7     | .    1    1    1    .    .    .    .    .    1    .    .    .    1    2    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      32    | .    .    .    .    .    5    .    27   .    .    .    .    .    .    .    
  Prevented                16    | .    .    .    .    .    5    .    11   .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Low Zio Pro Fac Ext Cet Fac Res Res Acc 
Combat Hostiles Destroyed  219  | .   5   7   14  20  4   .   12  21  19  8   27  20  21  41  
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Guns                     153  | .   5   7   3   17  1   .   2   18  18  8   27  15  5   27  
  Cannons                  27   | .   .   .   10  .   .   .   .   .   .   .   .   3   5   9   
  AOE                      35   | .   .   .   1   3   2   .   10  3   .   .   .   1   10  5   
Classes Destroyed          19   | .   5   2   3   2   1   .   1   1   1   1   .   1   1   .   
  Worker                   18   | .   .   .   1   1   .   .   .   2   .   .   4   .   3   7   
  Builder                  12   | .   .   .   .   .   .   .   .   5   2   .   1   .   1   3   
  Tunneler                 2    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Hauler                   9    | .   2   2   3   .   .   .   .   1   .   .   .   .   .   1   
  Recycler                 9    | .   1   1   1   .   .   .   .   .   .   .   1   .   1   4   
  Carrier                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Operator                 4    | .   .   1   .   .   .   .   .   .   1   .   1   .   1   .   
  Watcher                  11   | .   1   1   1   1   .   .   .   1   2   .   .   1   2   1   
  Swarmer                  62   | .   3   .   .   7   .   .   11  .   6   2   12  4   9   8   
  Grunt                    55   | .   2   5   5   5   2   .   .   5   7   1   3   7   5   8   
  Brawler                  7    | .   .   .   1   2   .   .   .   .   1   .   .   1   .   2   
  Duelist                  6    | .   .   .   .   .   1   .   .   1   .   1   1   1   .   1   
  Protector                2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Sentry                   26   | .   .   2   6   3   1   .   .   2   3   .   2   2   2   3   
  Demolisher               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Hunter                   23   | .   .   .   2   .   .   .   .   9   .   .   2   .   .   10  
  Programmer               30   | .   .   .   .   2   .   .   .   4   .   .   7   3   5   9   
  Behemoth                 3    | .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   
  Cetus Guard              4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Z-Courier                6    | .   .   .   .   .   .   .   .   2   .   .   .   .   2   2   
  Z-Heavy                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           16   | .   3   6   4   4   3   .   4   8   5   5   16  9   12  16  
  Combat Bots Only         12   | .   2   5   3   4   3   .   4   4   5   4   12  9   9   9   
Max Kills in Single Turn   4    | .   1   1   1   2   1   .   2   3   2   2   2   1   3   4   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   
  Exploded                 4    | .   .   .   1   2   1   .   2   1   .   .   .   1   3   4   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -8    -7    -7    -6    -5    -5    -5    -5    -4    -3    -2    -1    
--------                   Run   | Scr   Mat   Mat   Mat   Fac   Low   Zio   Pro   Fac   Ext   Cet   Fac   Res   Res   Acc   
Damage Taken               28648 | .     202   416   947   1645  124   .     682   2675  1417  105   1740  8196  2648  7851  
  Core                     3870  | .     27    85    126   183   .     .     72    255   72    10    88    686   640   1626  
  Absorbed by Shields      145   | .     .     .     .     .     .     .     .     .     46    99    .     .     .     .     
  Reduced by Siege Mode    2985  | .     .     .     .     .     .     .     .     91    46    .     251   1400  19    1178  
Core Remaining (%)         74    | 100   89    78    77    .     .     .     63    .     .     66    92    47    55    .     
Volleys Fired              688   | .     27    29    60    61    7     .     17    75    43    23    52    78    58    158   
  Largest                  3     | .     2     2     2     2     2     .     2     3     3     3     3     3     3     3     
  Hottest                  350   | .     79    79    131   97    97    .     103   227   225   350   156   196   215   261   
Shots Fired                1620  | .     54    57    118   113   10    .     26    177   116   59    142   176   144   428   
  Gun                      1322  | .     51    50    78    110   6     .     19    173   116   57    142   132   86    302   
  Cannon                   259   | .     3     7     38    .     .     .     .     .     .     .     .     44    50    117   
  Launcher                 39    | .     .     .     2     3     4     .     7     4     .     2     .     .     8     9     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  923   | .     27    38    44    57    3     .     11    110   74    34    103   81    103   238   
  Thermal                  446   | .     .     .     72    53    3     .     8     26    28    23    39    46    9     139   
  Explosive                17    | .     .     .     .     .     .     .     .     .     .     .     .     .     8     9     
  Electromagnetic          234   | .     27    19    2     3     4     .     7     41    14    2     .     49    24    42    
  Robot Hit Streak         50    | .     5     14    14    17    12    .     6     30    34    12    24    47    15    50    
  Robot Miss Streak        6     | .     5     3     2     3     2     .     4     4     2     1     2     2     3     6     
  Penetration Max          2     | .     .     .     .     .     .     .     .     1     1     1     1     1     1     2     
  Secondary Targets        37    | .     1     2     .     3     .     .     .     2     6     4     11    1     .     7     
    Max Gunslinging Chain  2     | .     1     1     .     1     .     .     .     1     1     1     2     1     .     1     
Shots Hit Robots           1242  | .     25    44    91    88    7     .     20    140   92    45    115   154   105   316   
  Core Hits                672   | .     13    24    36    58    11    .     22    85    44    24    63    67    72    153   
  Critical Hits            65    | .     .     .     2     .     .     .     .     3     13    4     15    10    10    8     
  Critical Kills           25    | .     .     .     2     .     .     .     .     1     4     2     6     4     3     3     
  Critical Parts Destroyed 29    | .     .     .     .     .     .     .     .     .     6     1     8     5     5     4     
Melee Attacks              18    | .     .     .     .     .     .     .     .     4     .     .     .     .     7     7     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 18    | .     .     .     .     .     .     .     .     4     .     .     .     .     7     7     
  Sneak Attacks            1     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           36424 | .     327   676   1617  1908  412   .     966   4154  2450  1356  3040  3957  5133  10428 
  Guns                     25020 | .     327   553   858   1690  114   .     420   3220  2450  1164  3038  3211  1836  6139  
  Cannons                  5718  | .     .     123   725   .     .     .     .     .     .     .     .     571   1158  3141  
  Explosions               5313  | .     .     .     28    218   298   .     546   918   .     192   .     175   1847  1091  
  Melee                    329   | .     .     .     .     .     .     .     .     .     .     .     .     .     292   37    
  Ramming                  44    | .     .     .     6     .     .     .     .     16    .     .     2     .     .     20    
  Kinetic                  17864 | .     103   346   436   934   94    .     283   2133  1621  647   2111  1881  2497  4778  
  Thermal                  11165 | .     .     .     1147  808   121   .     251   941   580   517   927   1386  390   4097  
  Explosive                2719  | .     .     .     .     .     .     .     .     .     .     .     .     .     1628  1091  
  Electromagnetic          4303  | .     224   330   28    166   197   .     432   1064  249   192   .     690   326   405   
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 329   | .     .     .     .     .     .     .     .     .     .     .     .     .     292   37    
Highest Corruption         18    | .     .     .     .     7     7     7     1     5     5     5     2     13    13    18    
  Average Corruption       4     | .     .     .     .     4     7     7     1     2     5     5     1     9     3     8     
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  225   | .     .     .     .     34    3     2     .     17    40    8     4     26    23    68    
    Message Errors         47    | .     .     .     .     14    1     .     .     5     10    1     .     2     4     10    
    Matter Fused           25    | .     .     .     .     3     .     .     .     1     7     4     .     4     1     5     
    Heat Flow Errors       15    | .     .     .     .     5     1     1     .     1     1     .     1     2     2     1     
    Energy Discharges      17    | .     .     .     .     2     1     .     .     .     8     1     .     1     1     3     
    Parts Rejected         2     | .     .     .     .     1     .     .     .     1     .     .     .     .     .     .     
    Data Loss (minor)      16    | .     .     .     .     3     .     .     .     1     4     .     .     2     4     2     
    Data Loss (major)      2     | .     .     .     .     .     .     1     .     .     1     .     .     .     .     .     
    Misfires               4     | .     .     .     .     .     .     .     .     1     1     1     .     .     .     1     
    Misdirections          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     
    Targeting Errors       81    | .     .     .     .     4     .     .     .     3     8     1     3     12    8     42    
    Weapon Failures        14    | .     .     .     .     2     .     .     .     4     .     .     .     3     2     3     
Overload Shots             3     | .     .     .     .     .     .     .     .     .     1     2     .     .     .     .     
Overflow Damage            469   | .     .     .     20    .     .     .     1     188   .     .     .     40    198   22    
  Projectiles              51    | .     .     .     20    .     .     .     .     .     .     .     .     .     29    2     
  Explosions               418   | .     .     .     .     .     .     .     1     188   .     .     .     40    169   20    
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Knockbacks                 10    | .     .     .     .     .     .     .     .     .     .     .     .     .     7     3     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  10    | .     .     .     .     .     .     .     .     .     .     .     .     .     7     3     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      531   | .     .     .     3     .     .     .     53    219   60    .     .     24    141   31    
  Shots                    14    | .     .     .     .     .     .     .     3     4     1     .     .     1     4     1     
  Rammed                   10    | .     .     .     1     .     .     .     .     3     .     .     1     .     .     5     
Targets Rammed             10    | .     .     .     1     .     .     .     .     3     .     .     1     .     .     5     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        420   | .     40    1     342   261   80    245   3     420   219   262   240   248   261   312   
  Average Temperature      81    | .     18    1     105   87    53    145   3     78    61    96    50    90    96    103   
  Received Heat Transfer   3727  | .     54    177   324   228   57    .     60    81    251   20    144   1863  180   288   
  Effects                  6     | .     .     .     .     .     .     .     .     6     .     .     .     .     .     .     
    Shutdowns              1     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
    Energy Bleed           1     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
    Interference           3     | .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     
    Damage (minor)         1     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
Siege Activations          20    | .     .     .     .     .     .     .     .     2     1     2     3     3     2     7     
  Total Turns              567   | .     .     .     .     .     .     .     .     37    37    16    54    147   38    238   
  Longest Duration         92    | .     .     .     .     .     .     .     .     24    37    15    32    88    29    92    
Robots Corrupted           4     | .     .     .     .     .     1     .     .     1     1     .     .     1     .     .     
  Combat Hostiles          3     | .     .     .     .     .     1     .     .     .     1     .     .     1     .     .     
  Parts Fried              32    | .     .     .     .     2     2     .     2     13    2     1     .     6     2     2     
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             28    | .     .     .     5     3     .     .     .     1     .     .     1     2     3     13    
  Heat Transferred         13825 | .     .     .     2072  1517  137   .     372   1053  851   803   1221  1524  298   3977  
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      11    | .     .     .     .     1     1     .     3     4     .     .     .     1     1     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -9   -8   -7   -7   -6   -5   -5   -5   -5   -4   -3   -2   -1   
-------                    Run  | Scr  Mat  Mat  Mat  Fac  Low  Zio  Pro  Fac  Ext  Cet  Fac  Res  Res  Acc  
Peak Influence             1653 | .    181  253  371  289  .    .    .    672  771  762  1202 833  1260 1653 
  Initial                  732  | .    .    17   31   129  .    .    .    346  274  431  418  627  362  732  
  Average                  453  | .    61   73   203  151  .    .    .    321  386  571  883  698  742  985  
Maximum Alert Level        5    | .    .    1    1    1    .    .    .    2    3    3    4    3    4    5    
  Low Security (%)         28   | .    100  98   35   71   .    .    .    10   .    .    .    .    .    .    
  Level 1                  29   | .    .    1    65   28   .    .    .    74   73   3    .    .    11   .    
  Level 2                  15   | .    .    .    .    .    .    .    .    14   22   65   37   44   44   .    
  Level 3                  18   | .    .    .    .    .    .    .    .    .    4    30   42   55   15   73   
  Level 4                  7    | .    .    .    .    .    .    .    .    .    .    .    20   .    27   24   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          44   | .    1    .    1    2    .    .    .    11   1    .    7    4    4    13   
  Investigation            5    | .    .    .    .    .    .    .    .    1    1    .    1    .    1    1    
  Extermination            10   | .    .    .    .    2    .    .    .    2    .    .    1    1    2    2    
  Reinforcement            12   | .    1    .    1    .    .    .    .    4    .    .    1    1    .    4    
  Assault                  7    | .    .    .    .    .    .    .    .    .    .    .    1    2    1    3    
  Garrison                 10   | .    .    .    .    .    .    .    .    4    .    .    3    .    .    3    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       7    | .    .    .    .    .    .    .    .    3    .    .    .    1    .    3    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -4  -3  -2  -1  
---------                  Run  | Scr Mat Mat Mat Fac Low Zio Pro Fac Ext Cet Fac Res Res Acc 
Distress Signals           12   | .   .   .   .   1   .   .   .   1   .   2   .   1   2   5   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              374  | .   14  11  27  27  4   .   22  31  35  15  38  28  42  80  
  Peak Tracking Total      15   | .   3   5   4   4   3   .   5   5   5   4   6   11  12  15  
  Tactical Retreats        27   | .   1   2   4   2   .   .   1   2   1   .   4   1   2   7   

 Traps                          | -11 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Low Zio Pro Fac Ext Cet Fac Res Res Acc 
Traps Triggered            10   | .   .   .   .   2   .   .   .   .   5   .   1   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Fabricated Traps           4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -4  -3  -2  -1  
----------                 Run  | Scr Mat Mat Mat Fac Low Zio Pro Fac Ext Cet Fac Res Res Acc 
Machines Disabled          15   | .   .   .   3   .   .   .   .   4   4   1   .   .   2   1   
  Max in Single Turn       2    | .   .   .   1   .   .   .   .   2   2   1   .   .   1   1   
  Energy Cycler            2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -4  -3  -2  -1  
---------                  Run  | Scr Mat Mat Mat Fac Low Zio Pro Fac Ext Cet Fac Res Res Acc 
Machines Accessed          16   | .   4   1   5   5   .   .   .   1   .   .   .   .   .   .   
  Terminals                14   | .   4   1   5   4   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                41   | .   9   2   14  15  .   .   .   1   .   .   .   .   .   .   
  Successful               18   | .   4   1   6   7   .   .   .   .   .   .   .   .   .   .   
  Failed                   23   | .   5   1   8   8   .   .   .   1   .   .   .   .   .   .   
    Catastrophic           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   92   | .   9   2   10  7   .   1   .   11  11  1   6   4   23  7   
  Terminals                39   | .   9   2   14  14  .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             10   | .   1   1   3   5   .   .   .   .   .   .   .   .   .   .   
  Record                   2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         3    | .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         8    | .   3   .   3   2   .   .   .   .   .   .   .   .   .   .   
  Terminals                8    | .   3   .   3   2   .   .   .   .   .   .   .   .   .   .   
    Botnet                 8    | .   3   .   3   2   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         12   | .   3   .   3   5   .   .   .   1   .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -4  -3  -2  -1  
------------               Run  | Scr Mat Mat Mat Fac Low Zio Pro Fac Ext Cet Fac Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             10   | .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -7   -6   -5   -5   -5   -5   -4   -3   -2   -1   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Low  Zio  Pro  Fac  Ext  Cet  Fac  Res  Res  Acc  
Total Allies               43   | .    .    .    .    .    .    8    .    4    22   .    1    .    6    2    
  Largest Group            11   | .    .    .    .    .    .    8    8    7    11   10   1    .    2    1    
  Highest-Rated Group      416  | .    .    .    .    .    .    265  265  231  416  391  144  .    244  32   
  Highest-Rated Ally       156  | .    .    .    .    .    .    40   40   94   156  156  144  .    122  32   
Zionite Dispatches         13   | .    .    .    .    .    .    .    .    3    2    .    1    1    4    2    
  Heavy                    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Recon                    2    | .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    
  Hacker                   2    | .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    
  Demo                     1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Hero                     1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Kinetic Resupply         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Trap Resupply            1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Offense Resupply         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Infowar Resupply         2    | .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    
  Zionite Resupply         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Total Orders               4    | .    .    .    .    .    .    .    .    .    2    .    .    2    .    .    
  EXPLORE                  4    | .    .    .    .    .    .    .    .    .    2    .    .    2    .    .    
Ally Attacks               252  | .    .    .    .    .    .    .    39   34   92   62   15   .    10   .    
  Total Damage             7742 | .    .    .    .    .    .    .    909  1088 2214 1696 1051 .    784  .    
  Kills                    49   | .    .    .    .    .    .    .    10   3    17   9    4    .    6    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Low Zio Pro Fac Ext Cet Fac Res Res Acc 
Robot Analysis Total       2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   
Drone Launches             4    | .   .   .   .   .   .   .   .   .   2   .   .   2   .   .   
  Drone Recoveries         3    | .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -7   -6   -5   -5   -5   -5   -4   -3   -2   -1   
-------------              Run   | Scr  Mat  Mat  Mat  Fac  Low  Zio  Pro  Fac  Ext  Cet  Fac  Res  Res  Acc  
Turns Passed               12509 | .    650  642  1120 1759 106  1171 450  1212 1283 294  666  667  1027 1462 
Spaces Moved               6453  | 1    405  305  464  961  52   901  318  654  624  118  304  232  541  573  
  Core                     184   | .    .    .    .    .    .    .    .    .    .    .    .    1    86   97   
  Treads                   1600  | .    .    .    195  1    .    .    .    34   339  104  198  211  90   428  
  Legs                     3675  | 1    405  305  269  960  52   901  318  65   .    .    .    .    351  48   
  Wheels                   994   | .    .    .    .    .    .    .    .    555  285  14   106  20   14   .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 120  120  150  180  123  122  122  122  110  120  120  120  100  50   50   
  Average Speed            142   | 120  133  158  184  151  148  122  122  127  150  155  148  164  131  144  
  Slowest Speed            1200  | 120  150  180  240  270  155  122  122  180  180  160  166  1200 350  190  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       38    | 3    64   37   52   30   17   90   50   17   90   65   13   10   15   18   
  Regions Visited          14
    Branch Regions         5
  Pre-discovered Areas     1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Known Exits Taken        2     | .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    
  Unknown Exits Taken      12    | 1    1    1    1    .    1    1    1    1    1    1    1    1    .    .    
Scrap Searched             5     | .    .    .    .    .    .    4    1    .    .    .    .    .    .    .    
Spaces Dug                 27    | .    .    .    .    .    .    .    .    4    .    .    3    .    .    20   
Terrain Destroyed          464   | .    .    .    7    7    2    .    13   99   32   4    19   21   175  85   
  Melee                    8     | .    .    .    .    .    .    .    .    4    .    .    .    .    .    4    
  Projectile               95    | .    .    .    7    .    .    .    .    3    8    4    19   5    11   38   
  AOE                      361   | .    .    .    .    7    2    .    13   92   24   .    .    16   164  43   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -6   -5   -5   -5   -5   -4   -3   -2   -1   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Low  Zio  Pro  Fac  Ext  Cet  Fac  Res  Res  Acc  
Total                      8339 | .    464  408  611  1164 70   974  352  879  888  184  404  369  717  855  
  Wait                     526  | .    7    56   38   83   3    66   1    48   51   16   32   30   54   41   
  Move                     6439 | .    404  304  463  960  51   900  317  653  623  117  303  231  540  573  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  133  | .    8    5    14   16   1    2    2    21   9    8    4    5    21   17   
  Fast Attach              90   | .    2    3    5    8    2    1    1    16   4    5    3    6    20   14   
  Attach                   78   | .    .    4    2    11   .    .    1    13   8    .    3    16   8    12   
  Detach                   7    | .    .    .    1    .    .    .    .    2    1    .    .    .    1    2    
  Swap                     72   | .    5    2    12   7    3    1    9    13   5    2    2    .    4    7    
  Drop                     138  | .    11   5    15   18   3    4    4    27   10   13   4    3    4    17   
  Fire                     688  | .    27   29   60   61   7    .    17   75   43   23   52   78   58   158  
  Melee                    18   | .    .    .    .    .    .    .    .    4    .    .    .    .    7    7    
  Ram                      2    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    
  Kick                     1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    7    | .    .    .    .    .    .    .    .    2    .    .    1    .    .    4    
  Escape Stasis            22   | .    .    .    .    .    .    .    .    .    20   .    .    .    .    2    
  Rewire                   114  | .    .    .    .    .    .    .    .    .    114  .    .    .    .    .    
  Trap                     4    | .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory (discovered 5 exits: [*Fac x2] / *Sto / *Low x2)
-7/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory
-5/Extension (discovered 3 exits: *Fac x2 / *Cet)
-5/Cetus (discovered 2 exits: *Fac / [*Arc])
-4/Factory
-3/Research (discovered 2 exits: *Res / [*Tes])
-2/Research
-1/Access

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 0)
     1 | -11/Scrapyard      | Entered Materials
   227 | -10/Materials      | Discovered new exit (range 4)
   317 | -10/Materials      | Build established: Mutant
   338 | -10/Materials      | Discovered new exit (range 3)
   430 | -10/Materials      | Discovered new exit (range 12)
   651 | -10/Materials      | Entered another Materials area
   651 | -9/Materials       | Evolved 2 slots: Utility x2
  1134 | -9/Materials       | Discovered new exit (range 12)
  1262 | -9/Materials       | Discovered new exit (range 16)
  1293 | -9/Materials       | Entered another Materials area
  1293 | -8/Materials       | Evolved 2 slots: Propulsion x2
  1687 | -8/Materials       | Build established: Scavenger-Mutant
  2323 | -8/Materials       | Discovered new exit (range 15)
  2413 | -8/Materials       | Entered Factory
  2413 | -7/Factory         | Evolved 2 slots: Utility x2
  2832 | -7/Factory         | Build established: Mutant
  3099 | -7/Factory         | Discovered new exit (range 16)
  3294 | -7/Factory         | Discovered new exit (range 9)
  3648 | -7/Factory         | Lost 4 parts (1p1n2w)
  3831 | -7/Factory         | Identified exit to Storage
  3831 | -7/Factory         | Identified exit to Lower Caves
  4060 | -7/Factory         | Discovered new exit (range 12)
  4172 | -7/Factory         | Entered Lower Caves
  4174 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  4252 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to a safe place
  4278 | -7/Lower Caves     | Entered Zion
  4325 | -6/Zion            | System corruption cleaned by Quarantine Array
  4535 | -6/Zion            | Found Prototype Device
  4655 | -6/Zion            | Received a hallucinogenic algorithm
  4750 | -6/Zion            | Learned location of 1 exit from Lower Caves
  4813 | -6/Zion            | Given A8's code to call for help
  4954 | -6/Zion            | Gained Derelict followers
  5158 | -6/Zion            | Imprinted
  5160 | -6/Zion            | Declared Zion's savior
  5358 | -6/Zion            | Discovered new exit (range 19)
  5449 | -6/Zion            | Entered Proximity Caves
  5449 | -5/Proximity Caves | Accompanied by 8 allies
  5592 | -5/Proximity Caves | Learned Factory machine intel
  5776 | -5/Proximity Caves | Spotted B-75 Beast
  5799 | -5/Proximity Caves | Destroyed B-75 Beast
  5836 | -5/Proximity Caves | Build established: Scavenger-Mutant
  5865 | -5/Proximity Caves | Discovered new exit (range 12)
  5899 | -5/Proximity Caves | Entered Factory
  5899 | -5/Factory         | Accompanied by 6 allies
  5899 | -5/Factory         | Evolved 4 slots: Power x1, Utility x2, Weapon x1
  5900 | -5/Factory         | Loaded intel: 280 machine locations
  5900 | -5/Factory         | Identified Bomb Factory No. 2
  5995 | -5/Factory         | Zion Infowar Resupply teleported in
  6218 | -5/Factory         | Lost 4 parts (2p1u1w)
  6300 | -5/Factory         | Garrison activated, responded to threat
  6512 | -5/Factory         | Build established: Scavenger-Gunner
  6737 | -5/Factory         | Lost 3 parts (2u1w)
  6772 | -5/Factory         | Spotted B-75 Beast
  6860 | -5/Factory         | Garrison activated, responded to threat
  6888 | -5/Factory         | Enhanced Grunt warped into view, answering call for help
  6891 | -5/Factory         | Zion Trap Resupply teleported in
  6897 | -5/Factory         | Enhanced Grunt warped into view, answering call for help
  7027 | -5/Factory         | Lost 4 parts (1p1n1u1w)
  7082 | -5/Factory         | Discovered new exit (range 19)
  7100 | -5/Factory         | Zion Recon squad teleported in
  7111 | -5/Factory         | Entered Extension
  7245 | -5/Extension       | Zion Hacker squad teleported in
  7712 | -5/Extension       | Spotted B-75 Beast
  7717 | -5/Extension       | Zion Demo squad teleported in
  7741 | -5/Extension       | Spotted B-75 Beast
  7759 | -5/Extension       | Destroyed B-75 Beast
  7782 | -5/Extension       | Destroyed B-75 Beast
  7797 | -5/Extension       | Lost 4 parts (1u3w)
  8013 | -5/Extension       | Energy Cycler disabled
  8013 | -5/Extension       | Rescued a captive Derelict
  8014 | -5/Extension       | Rescued a captive Derelict
  8014 | -5/Extension       | Rescued a captive Derelict
  8014 | -5/Extension       | Rescued a captive Derelict
  8015 | -5/Extension       | Rescued a captive Derelict
  8015 | -5/Extension       | Rescued a captive Derelict
  8016 | -5/Extension       | Rescued a captive Derelict
  8016 | -5/Extension       | Rescued a captive Derelict
  8017 | -5/Extension       | Rescued a captive Derelict
  8018 | -5/Extension       | Rescued a captive Derelict
  8018 | -5/Extension       | Rescued a captive Derelict
  8019 | -5/Extension       | Rescued a captive Derelict
  8020 | -5/Extension       | Rescued a captive Derelict
  8020 | -5/Extension       | Rescued a captive Derelict
  8023 | -5/Extension       | Rescued a captive Derelict
  8023 | -5/Extension       | Rescued a captive Derelict
  8028 | -5/Extension       | Rescued a captive Derelict
  8093 | -5/Extension       | Rescued A7
  8223 | -5/Extension       | Discovered new exit (range 17)
  8351 | -5/Extension       | Discovered new exit (range 20)
  8352 | -5/Extension       | Discovered new exit (range 19)
  8394 | -5/Extension       | Entered Cetus
  8394 | -5/Cetus           | Accompanied by 10 allies (A7)
  8399 | -5/Cetus           | Acquired a Cetus Manufacturing Module code from A7
  8409 | -5/Cetus           | Spotted Cetus Guard
  8410 | -5/Cetus           | Spotted Cetus Guard
  8411 | -5/Cetus           | Spotted Cetus Guard
  8417 | -5/Cetus           | Allies destroyed Cetus Guard
  8417 | -5/Cetus           | Spotted Cetus Guard
  8431 | -5/Cetus           | Allies destroyed Cetus Guard
  8445 | -5/Cetus           | Allies destroyed Cetus Guard
  8449 | -5/Cetus           | Allies destroyed Cetus Guard
  8558 | -5/Cetus           | Discovered new exit (range 20)
  8592 | -5/Cetus           | Spotted Cetus Guard
  8593 | -5/Cetus           | Spotted Cetus Guard
  8593 | -5/Cetus           | Spotted Cetus Guard
  8598 | -5/Cetus           | Destroyed Cetus Guard
  8601 | -5/Cetus           | Destroyed Cetus Guard
  8606 | -5/Cetus           | Spotted Cetus Guard
  8611 | -5/Cetus           | Destroyed Cetus Guard
  8635 | -5/Cetus           | Destroyed Cetus Guard
  8643 | -5/Cetus           | Discovered new exit (range 20)
  8657 | -5/Cetus           | Scared off Revision 17
  8688 | -5/Cetus           | Entered Factory
  8688 | -4/Factory         | Accompanied by 1 ally (A7)
  8688 | -4/Factory         | Evolved 2 slots: Propulsion x2
  8735 | -4/Factory         | Zion hero teleported in (1C-UTU)
  8937 | -4/Factory         | Garrison activated, responded to threat
  9085 | -4/Factory         | Spotted B-86 Titan
  9101 | -4/Factory         | Destroyed 12 combat bots
  9188 | -4/Factory         | First assault squad dispatched
  9286 | -4/Factory         | Discovered new exit (range 7)
  9354 | -4/Factory         | Entered Research
  9354 | -3/Research        | Evolved 2 slots: Utility x2
  9429 | -3/Research        | Zion Recon squad teleported in
  9555 | -3/Research        | Discovered new exit (range 39)
  9652 | -3/Research        | First assault squad dispatched
  9690 | -3/Research        | Discovered new exit (range 13)
  9913 | -3/Research        | System corruption reached 10%
  9984 | -3/Research        | Destroyed 9 combat bots
 10004 | -3/Research        | Core integrity fell below 50%
 10021 | -3/Research        | Entered another Research area
 10021 | -2/Research        | Evolved 2 slots: Utility x2
 10022 | -2/Research        | Lost 26 parts (5p7n6u8w)
 10116 | -2/Research        | Zion Hacker squad teleported in
 10208 | -2/Research        | Build established: Mutant
 10469 | -2/Research        | Discovered new exit (range 18)
 10482 | -2/Research        | Zion Kinetic Resupply teleported in
 10536 | -2/Research        | Zion Heavy squad teleported in
 10793 | -2/Research        | Destroyed 9 combat bots
 10867 | -2/Research        | System corruption reached 10%
 10925 | -2/Research        | Lost 3 parts (1n1u1w)
 10957 | -2/Research        | Zion Infowar Resupply teleported in
 10968 | -2/Research        | Found Prototype Processor
 10968 | -2/Research        | Identified Exp. Signal Interpreter
 11021 | -2/Research        | First assault squad dispatched
 11043 | -2/Research        | Identified exit to Access
 11048 | -2/Research        | Entered Access
 11048 | -1/Access          | Evolved 2 slots: Utility x2
 11298 | -1/Access          | First assault squad dispatched
 11495 | -1/Access          | Zion Zionite Resupply teleported in
 11510 | -1/Access          | Found Prototype Protection
 11510 | -1/Access          | Identified Zio. Shade Armor
 11641 | -1/Access          | Zion Offense Resupply teleported in
 11742 | -1/Access          | Destroyed 9 combat bots
 12110 | -1/Access          | System corruption reached 10%
 12111 | -1/Access          | Garrison activated, responded to threat
 12150 | -1/Access          | Lost 5 parts (1n3u1w)
 12238 | -1/Access          | Lost 3 parts (2u1w)
 12340 | -1/Access          | Terminal network hard line cut
 12350 | -1/Access          | Lost 3 parts (1p1u1w)
 12439 | -1/Access          | Released all parts (12)
 12469 | -1/Access          | Lost 3 parts (1n1u1w)
 12492 | -1/Access          | Spotted B-99 Colossus
 12497 | -1/Access          | Spotted B-99 Colossus
 12498 | -1/Access          | Core integrity fell below 50%
 12505 | -1/Access          | Core integrity fell below 20%
 12510 | -1/Access          | Destroyed by B-99 Colossus with Linear Accelerator

 Last Messages 
---------------
12504_ Knocked back.
12504_ Penetrated by Slug.
12504_ Slug penetrates Wall.
12505_ The unstable cave ceiling collapses.
12505_ G-73 Enforcer crushed by falling debris.
12506_ Slug penetrates Wall.
12506_ Slug penetrates H-88 Terminator.
12506_ H-88 Terminator suffers critical hit.
12506_ H-88 Terminator destroyed.
12506_ Slug penetrates Sealed Heavy Doors.
12506_ Penetrated by Slug.
12506_ Slug penetrates Wall.
12506_ Slug penetrates Earth. <x2>
12507_ System corrupted: Matter fused (-5).
12508_ Knocked back.
12508_ Penetrated by Slug. <x3>
12508_ Slug penetrates Wall. <x3>
12509_ B-99 Colossus activates siege mode.
12509_ Penetrated by Slug.
12509_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????????????????????????????#### |
| ?????????????????????????????????????????????      |
| ??????????????????????????????????????????????     |
| ????????????????????????????????????????????###### |
| ????????????????????????????????????????????#      |
| ????????????????????????????????????????????#      |
| ????????????????????????????????????????????#      |
| ?????????????????????????????????????????????      |
| ???????????????????????????????????????????????    |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????###?????? |
| ?????????????????????????????????????????#T####### |
| ?????????????????????????????????????????"         |
| ?????????????????????????????????????????"         |
| ?????????????????????????????????????????#####+### |
| ???????????????????????????????????????????#       |
| ???????????????????????????????????????????#       |
| ????????????????????#######?????????#####??#       |
| ????????????????????#BB #;###"""#####   #??#    "  |
| ????????????????????#BB  @     *        ##?#   """ |
| ????????????????????#          %[     BB##?#  """  |
| ??????????????????# ;          [  h  gBBh###   "   |
| ??????????????????###########"""#########  #       |
| ????????????????????????????????????????###"       |
| ??????????????????????????????????????????######## |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           109
Energy Generation          57
Energy Capacity            1190
Matter Stores              800
Matter Capacity            800
Sight Range                22
Robot Scan Range           20
Terrain Scan Density       210
Jamming Range              12
Armor Coverage             1200
Resistance: KI             30
Resistance: TH             30
Resistance: EX             30
Resistance: EM             30
Resistance: I              30
Resistance: S              30
Resistance: P              30
Phase Shifting             15
Evasion (%)                55
Targeting Accuracy         16
Core Analysis              8
Armor Integrity Analysis   66
Recoil Reduction           6
Matter Filtering           50
Salvage Targeting          1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Friend Of Zion
Help From High Places
Heroic Deeds
Revising The Future
Use The Force

 Challenges 
------------
None

 Game 
------
Seed              CorruptionAlloyNanoactuators
  Manual?         0
Play Time         03:08:00
  Cumulative      43.1 hours
  Start           2021.10.26 @ 11:23:18
  End             2021.10.29 @ 14:19:16
Sessions          47
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          56
  Rogue           56
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             43
Gallery%          48
Achievement%      43
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 03bb2513-0aa4-49a3-8778-4769a44937fa