Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.29 @ 14:19:16 Player: ModulinMyGlobulin Result: Destroyed by B-99 Colossus with Linear Accelerator Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (286) 1430 Value Destroyed (13026) 13026 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (5250) 5250 TOTAL SCORE: 27406 Bonus ------- High Alert Combat Kills 4291 Follower Combat Kills 1728 Met Imprinter 300 Was Imprinted 300 Met R17 at Cetus 500 Friendly Fire -1869 Cogmind --------- Core Integrity 0/1600 Matter 279/300 Energy 100/100 System Corruption 18% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (14) ----- (None) > --- WEAPON (3) ------- Lance > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Zionite Heavy DM Reactor Light Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Advanced Heavy Siege Treads Zionite Composite Leg II Centrium Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Humpback Zionite Biocell Experimental Matter Compressor Enhanced Optical Array Experimental Signal Interpreter Advanced Terrain Scan Processor Advanced Armor Integrity Analyzer Advanced Phase Shifter Advanced Phase Shifter Zionite Shade Armor > --- WEAPON ----------- Nova Cannon Nova Cannon Railgun > --- INVENTORY -------- Zionite Light DM Reactor Zionite Heavy DM Reactor Advanced Medium Treads Heavy Siege Treads Advanced Heavy Treads Advanced Heavy Siege Treads Zionite Composite Leg I Myomer Leg Improved Antigrav System Improved Antigrav System Combat Linear Gravjet Advanced Signal Interpreter Recoil Nullifier Precision Matter Filter Tesla Rifle Phase Gun Zionite Laser-H Nova Cannon Railgun Micro-nuke Launcher Heavy Pick [Rating: 194] Favorites ----------- Power Micro Fission Core Engine Heavy Ion Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Improved Antigrav System Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Centrium Medium Armor Plating Weapon KE Penetrator Energy Gun Heavy Laser Energy Cannon Nova Cannon Ballistic Gun KE Penetrator Ballistic Cannon Compact Linear Accelerator Launcher Advanced EMP Blaster Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Ext Cet Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 . . . 4 . . 2 2 2 2 Power 1 | . . . . . . . . 1 . . . . . . Propulsion 4 | . . . 2 . . . . . . . 2 . . . Utility 12 | . . 2 . 2 . . . 2 . . . 2 2 2 Weapon 1 | . . . . . . . . 1 . . . . . . Parts Attached 240 | . 7 9 19 26 5 2 11 42 17 7 8 22 32 33 Power 25 | . . 1 1 4 . . . 5 2 . 1 4 4 3 Engine 6 | . . 1 . 2 . . . 3 . . . . . . Core 6 | . . . 1 2 . . . 2 1 . . . . . Reactor 13 | . . . . . . . . . 1 . 1 4 4 3 Propulsion 50 | . 1 1 8 7 2 . 1 6 1 1 2 7 7 6 Treads 24 | . . . 4 1 . . . 5 . 1 2 4 2 5 Leg 20 | . 1 1 4 6 2 . 1 . . . . 1 4 . Wheel 5 | . . . . . . . . 1 1 . . 2 1 . Hover 1 | . . . . . . . . . . . . . . 1 Flight . | . . . . . . . . . . . . . . . Utility 61 | . 3 5 1 5 . 1 1 13 7 1 1 3 10 10 Device 26 | . . 3 1 . . 1 . 6 3 . . 2 5 5 Storage 9 | . 2 1 . . . . . 1 2 . . . 2 1 Processor 12 | . 1 1 . 4 . . . 2 . . . . 3 1 Hackware . | . . . . . . . . . . . . . . . Protection 14 | . . . . 1 . . 1 4 2 1 1 1 . 3 Artifact . | . . . . . . . . . . . . . . . Weapon 104 | . 3 2 9 10 3 1 9 18 7 5 4 8 11 14 Energy Gun 40 | . . 1 2 4 1 1 1 10 4 2 3 4 2 5 Energy Cannon 8 | . 1 . 1 . . . . . . . . 1 1 4 Ballistic Gun 35 | . 2 1 4 5 1 . 5 5 3 2 . 3 2 2 Ballistic Cannon 3 | . . . . . . . . . . . . . 3 . Launcher 13 | . . . 2 1 1 . 3 1 . 1 . . 2 2 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon 5 | . . . . . . . . 2 . . 1 . 1 1 Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 20 | . . 2 1 1 . . . 1 . 4 . 1 4 6 Parts Lost 100 | . . 2 3 10 . . 2 14 6 1 1 30 11 20 Power 12 | . . . . 1 . . . 3 . . . 5 2 1 Propulsion 22 | . . 1 1 3 . . . 1 1 . 1 8 3 3 Utility 28 | . . . . 2 . . 1 4 2 . . 6 4 9 Weapon 38 | . . 1 2 4 . . 1 6 3 1 . 11 2 7 Highest Loss Streak 26 | . . 2 1 4 . . 2 4 4 1 1 26 3 5 Average Slot Usage (%) 86 | . 98 99 95 96 93 100 99 85 84 87 84 75 56 73 Engine 3 | . 14 11 7 2 . . . 4 4 . . . . . Core 3 | . . . 1 4 7 7 7 5 5 5 5 2 . . Reactor 2 | . . . . . . . . . . 5 5 5 6 7 Treads 6 | . . . 14 12 6 . . 4 5 5 12 11 4 8 Leg 11 | . 28 21 16 16 17 30 30 2 . . . . 7 5 Wheel 1 | . . . . . . . . 4 5 5 2 . . . Device 7 | . . 8 4 7 7 7 5 6 9 6 5 8 8 16 Storage 11 | . 14 13 18 15 15 15 15 10 7 11 10 8 4 9 Processor 18 | . 12 22 13 17 23 23 23 22 23 23 21 18 12 13 Protection 1 | . . . . 3 . . 1 2 1 3 5 5 . 1 Energy Gun 5 | . 9 3 6 6 7 7 5 3 7 8 4 3 1 2 Energy Cannon 1 | . 4 2 3 . . . . . . . . 2 . 2 Ballistic Gun 7 | . 14 15 8 6 4 7 8 11 8 6 9 3 4 4 Naked Turns 29 | . . . . . . . . . . . . . . 29 Heaviest Build 167 | 12 28 45 51 66 50 48 54 118 122 73 78 102 141 167 Greatest Support 230 | 20 20 20 43 58 65 65 65 70 70 80 230 230 83 230 Greatest Overweight (x) 23 | . 1 2 4 5 1 . . 4 4 2 2 23 6 1 Average Overweight (x) . | . . 1 1 . . . . 1 1 . . . . . Largest Inventory Capacity 36 | . 10 16 16 16 16 16 16 36 36 16 16 16 24 24 Average Capacity 16 | . 8 11 16 16 16 16 16 17 20 16 16 15 15 18 Most Carried 24 | . 10 10 16 16 16 16 16 20 24 16 16 16 14 24 Average Carried 14 | . 8 8 14 14 15 15 15 15 18 15 15 12 7 15 Final Capacity 24 | 6 10 16 16 16 16 16 16 24 16 16 16 16 24 4 Final Carried 18 | 6 9 10 16 16 16 16 16 18 16 16 16 13 14 . Class Distribution -------------------- 37% | Mutant 31% | Scavenger-Gunner 19% | Scavenger-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Extension Scavenger-Gunner | -5/Cetus Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Mutant | -2/Research Scavenger-Gunner | -1/Access Resources | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Ext Cet Fac Res Res Acc Matter Collected 7043 | 200 131 202 345 490 80 40 188 1004 560 169 515 503 1450 1166 Remotely 1351 | . . . . . . . . . . . . . 1237 114 Salvage Created 15063 | . 352 572 977 916 229 . 373 1805 1267 504 1454 1536 1409 3669 Parts 705 | . 20 29 48 44 13 . 24 96 56 22 85 76 61 131 Haulers Intercepted 9 | . 2 2 3 . . . . 1 . . . . . 1 Recyclers Shooed 7 | . 1 1 1 . . . . . 1 . . . 1 2 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 32 | . . . . . 5 . 27 . . . . . . . Prevented 16 | . . . . . 5 . 11 . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Ext Cet Fac Res Res Acc Combat Hostiles Destroyed 219 | . 5 7 14 20 4 . 12 21 19 8 27 20 21 41 Melee 1 | . . . . . . . . . . . . . 1 . Guns 153 | . 5 7 3 17 1 . 2 18 18 8 27 15 5 27 Cannons 27 | . . . 10 . . . . . . . . 3 5 9 AOE 35 | . . . 1 3 2 . 10 3 . . . 1 10 5 Classes Destroyed 19 | . 5 2 3 2 1 . 1 1 1 1 . 1 1 . Worker 18 | . . . 1 1 . . . 2 . . 4 . 3 7 Builder 12 | . . . . . . . . 5 2 . 1 . 1 3 Tunneler 2 | . . . . . . . . . 1 . . . 1 . Hauler 9 | . 2 2 3 . . . . 1 . . . . . 1 Recycler 9 | . 1 1 1 . . . . . . . 1 . 1 4 Carrier 1 | . . . . . . . . . . 1 . . . . Operator 4 | . . 1 . . . . . . 1 . 1 . 1 . Watcher 11 | . 1 1 1 1 . . . 1 2 . . 1 2 1 Swarmer 62 | . 3 . . 7 . . 11 . 6 2 12 4 9 8 Grunt 55 | . 2 5 5 5 2 . . 5 7 1 3 7 5 8 Brawler 7 | . . . 1 2 . . . . 1 . . 1 . 2 Duelist 6 | . . . . . 1 . . 1 . 1 1 1 . 1 Protector 2 | . . . . . . . . . . . . 2 . . Sentry 26 | . . 2 6 3 1 . . 2 3 . 2 2 2 3 Demolisher 1 | . . . . 1 . . . . . . . . . . Hunter 23 | . . . 2 . . . . 9 . . 2 . . 10 Programmer 30 | . . . . 2 . . . 4 . . 7 3 5 9 Behemoth 3 | . . . . . . . 1 . 2 . . . . . Cetus Guard 4 | . . . . . . . . . . 4 . . . . Z-Courier 6 | . . . . . . . . 2 . . . . 2 2 Z-Heavy 1 | . . . . . . . . . . . . . 1 . Best Kill Streak 16 | . 3 6 4 4 3 . 4 8 5 5 16 9 12 16 Combat Bots Only 12 | . 2 5 3 4 3 . 4 4 5 4 12 9 9 9 Max Kills in Single Turn 4 | . 1 1 1 2 1 . 2 3 2 2 2 1 3 4 Gunslinging 1 | . . . . . . . . . 1 1 1 . . . Exploded 4 | . . . 1 2 1 . 2 1 . . . 1 3 4 Melee 1 | . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Ext Cet Fac Res Res Acc Damage Taken 28648 | . 202 416 947 1645 124 . 682 2675 1417 105 1740 8196 2648 7851 Core 3870 | . 27 85 126 183 . . 72 255 72 10 88 686 640 1626 Absorbed by Shields 145 | . . . . . . . . . 46 99 . . . . Reduced by Siege Mode 2985 | . . . . . . . . 91 46 . 251 1400 19 1178 Core Remaining (%) 74 | 100 89 78 77 . . . 63 . . 66 92 47 55 . Volleys Fired 688 | . 27 29 60 61 7 . 17 75 43 23 52 78 58 158 Largest 3 | . 2 2 2 2 2 . 2 3 3 3 3 3 3 3 Hottest 350 | . 79 79 131 97 97 . 103 227 225 350 156 196 215 261 Shots Fired 1620 | . 54 57 118 113 10 . 26 177 116 59 142 176 144 428 Gun 1322 | . 51 50 78 110 6 . 19 173 116 57 142 132 86 302 Cannon 259 | . 3 7 38 . . . . . . . . 44 50 117 Launcher 39 | . . . 2 3 4 . 7 4 . 2 . . 8 9 Special . | . . . . . . . . . . . . . . . Kinetic 923 | . 27 38 44 57 3 . 11 110 74 34 103 81 103 238 Thermal 446 | . . . 72 53 3 . 8 26 28 23 39 46 9 139 Explosive 17 | . . . . . . . . . . . . . 8 9 Electromagnetic 234 | . 27 19 2 3 4 . 7 41 14 2 . 49 24 42 Robot Hit Streak 50 | . 5 14 14 17 12 . 6 30 34 12 24 47 15 50 Robot Miss Streak 6 | . 5 3 2 3 2 . 4 4 2 1 2 2 3 6 Penetration Max 2 | . . . . . . . . 1 1 1 1 1 1 2 Secondary Targets 37 | . 1 2 . 3 . . . 2 6 4 11 1 . 7 Max Gunslinging Chain 2 | . 1 1 . 1 . . . 1 1 1 2 1 . 1 Shots Hit Robots 1242 | . 25 44 91 88 7 . 20 140 92 45 115 154 105 316 Core Hits 672 | . 13 24 36 58 11 . 22 85 44 24 63 67 72 153 Critical Hits 65 | . . . 2 . . . . 3 13 4 15 10 10 8 Critical Kills 25 | . . . 2 . . . . 1 4 2 6 4 3 3 Critical Parts Destroyed 29 | . . . . . . . . . 6 1 8 5 5 4 Melee Attacks 18 | . . . . . . . . 4 . . . . 7 7 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 18 | . . . . . . . . 4 . . . . 7 7 Sneak Attacks 1 | . . . . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 36424 | . 327 676 1617 1908 412 . 966 4154 2450 1356 3040 3957 5133 10428 Guns 25020 | . 327 553 858 1690 114 . 420 3220 2450 1164 3038 3211 1836 6139 Cannons 5718 | . . 123 725 . . . . . . . . 571 1158 3141 Explosions 5313 | . . . 28 218 298 . 546 918 . 192 . 175 1847 1091 Melee 329 | . . . . . . . . . . . . . 292 37 Ramming 44 | . . . 6 . . . . 16 . . 2 . . 20 Kinetic 17864 | . 103 346 436 934 94 . 283 2133 1621 647 2111 1881 2497 4778 Thermal 11165 | . . . 1147 808 121 . 251 941 580 517 927 1386 390 4097 Explosive 2719 | . . . . . . . . . . . . . 1628 1091 Electromagnetic 4303 | . 224 330 28 166 197 . 432 1064 249 192 . 690 326 405 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 329 | . . . . . . . . . . . . . 292 37 Highest Corruption 18 | . . . . 7 7 7 1 5 5 5 2 13 13 18 Average Corruption 4 | . . . . 4 7 7 1 2 5 5 1 9 3 8 Corruption Purged . | . . . . . . . . . . . . . . . Effects 225 | . . . . 34 3 2 . 17 40 8 4 26 23 68 Message Errors 47 | . . . . 14 1 . . 5 10 1 . 2 4 10 Matter Fused 25 | . . . . 3 . . . 1 7 4 . 4 1 5 Heat Flow Errors 15 | . . . . 5 1 1 . 1 1 . 1 2 2 1 Energy Discharges 17 | . . . . 2 1 . . . 8 1 . 1 1 3 Parts Rejected 2 | . . . . 1 . . . 1 . . . . . . Data Loss (minor) 16 | . . . . 3 . . . 1 4 . . 2 4 2 Data Loss (major) 2 | . . . . . . 1 . . 1 . . . . . Misfires 4 | . . . . . . . . 1 1 1 . . . 1 Misdirections 2 | . . . . . . . . . . . . . 1 1 Targeting Errors 81 | . . . . 4 . . . 3 8 1 3 12 8 42 Weapon Failures 14 | . . . . 2 . . . 4 . . . 3 2 3 Overload Shots 3 | . . . . . . . . . 1 2 . . . . Overflow Damage 469 | . . . 20 . . . 1 188 . . . 40 198 22 Projectiles 51 | . . . 20 . . . . . . . . . 29 2 Explosions 418 | . . . . . . . 1 188 . . . 40 169 20 Melee . | . . . . . . . . . . . . . . . Knockbacks 10 | . . . . . . . . . . . . . 7 3 Impact . | . . . . . . . . . . . . . . . Kinetic 10 | . . . . . . . . . . . . . 7 3 Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 531 | . . . 3 . . . 53 219 60 . . 24 141 31 Shots 14 | . . . . . . . 3 4 1 . . 1 4 1 Rammed 10 | . . . 1 . . . . 3 . . 1 . . 5 Targets Rammed 10 | . . . 1 . . . . 3 . . 1 . . 5 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 420 | . 40 1 342 261 80 245 3 420 219 262 240 248 261 312 Average Temperature 81 | . 18 1 105 87 53 145 3 78 61 96 50 90 96 103 Received Heat Transfer 3727 | . 54 177 324 228 57 . 60 81 251 20 144 1863 180 288 Effects 6 | . . . . . . . . 6 . . . . . . Shutdowns 1 | . . . . . . . . 1 . . . . . . Energy Bleed 1 | . . . . . . . . 1 . . . . . . Interference 3 | . . . . . . . . 3 . . . . . . Damage (minor) 1 | . . . . . . . . 1 . . . . . . Siege Activations 20 | . . . . . . . . 2 1 2 3 3 2 7 Total Turns 567 | . . . . . . . . 37 37 16 54 147 38 238 Longest Duration 92 | . . . . . . . . 24 37 15 32 88 29 92 Robots Corrupted 4 | . . . . . 1 . . 1 1 . . 1 . . Combat Hostiles 3 | . . . . . 1 . . . 1 . . 1 . . Parts Fried 32 | . . . . 2 2 . 2 13 2 1 . 6 2 2 Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 28 | . . . 5 3 . . . 1 . . 1 2 3 13 Heat Transferred 13825 | . . . 2072 1517 137 . 372 1053 851 803 1221 1524 298 3977 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 11 | . . . . 1 1 . 3 4 . . . 1 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Ext Cet Fac Res Res Acc Peak Influence 1653 | . 181 253 371 289 . . . 672 771 762 1202 833 1260 1653 Initial 732 | . . 17 31 129 . . . 346 274 431 418 627 362 732 Average 453 | . 61 73 203 151 . . . 321 386 571 883 698 742 985 Maximum Alert Level 5 | . . 1 1 1 . . . 2 3 3 4 3 4 5 Low Security (%) 28 | . 100 98 35 71 . . . 10 . . . . . . Level 1 29 | . . 1 65 28 . . . 74 73 3 . . 11 . Level 2 15 | . . . . . . . . 14 22 65 37 44 44 . Level 3 18 | . . . . . . . . . 4 30 42 55 15 73 Level 4 7 | . . . . . . . . . . . 20 . 27 24 Level 5 . | . . . . . . . . . . . . . . 2 High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 44 | . 1 . 1 2 . . . 11 1 . 7 4 4 13 Investigation 5 | . . . . . . . . 1 1 . 1 . 1 1 Extermination 10 | . . . . 2 . . . 2 . . 1 1 2 2 Reinforcement 12 | . 1 . 1 . . . . 4 . . 1 1 . 4 Assault 7 | . . . . . . . . . . . 1 2 1 3 Garrison 10 | . . . . . . . . 4 . . 3 . . 3 Intercept . | . . . . . . . . . . . . . . . Construction Impeded 7 | . . . . . . . . 3 . . . 1 . 3 Haulers Reinforced . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Ext Cet Fac Res Res Acc Distress Signals 12 | . . . . 1 . . . 1 . 2 . 1 2 5 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 374 | . 14 11 27 27 4 . 22 31 35 15 38 28 42 80 Peak Tracking Total 15 | . 3 5 4 4 3 . 5 5 5 4 6 11 12 15 Tactical Retreats 27 | . 1 2 4 2 . . 1 2 1 . 4 1 2 7 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Ext Cet Fac Res Res Acc Traps Triggered 10 | . . . . 2 . . . . 5 . 1 . . 2 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . 1 . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed 4 | . . . . . . . . 4 . . . . . . Triggered 1 | . . . . . . . . 1 . . . . . . Fabricated Traps 4 | . . . . . . . . 4 . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Ext Cet Fac Res Res Acc Machines Disabled 15 | . . . 3 . . . . 4 4 1 . . 2 1 Max in Single Turn 2 | . . . 1 . . . . 2 2 1 . . 1 1 Energy Cycler 2 | . . . . . . . . . 2 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . 1 . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Ext Cet Fac Res Res Acc Machines Accessed 16 | . 4 1 5 5 . . . 1 . . . . . . Terminals 14 | . 4 1 5 4 . . . . . . . . . . Fabricators 1 | . . . . 1 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 41 | . 9 2 14 15 . . . 1 . . . . . . Successful 18 | . 4 1 6 7 . . . . . . . . . . Failed 23 | . 5 1 8 8 . . . 1 . . . . . . Catastrophic 1 | . 1 . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 92 | . 9 2 10 7 . 1 . 11 11 1 6 4 23 7 Terminals 39 | . 9 2 14 14 . . . . . . . . . . Fabricators 1 | . . . . 1 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 10 | . 1 1 3 5 . . . . . . . . . . Record 2 | . . . . 2 . . . . . . . . . . Robot Analysis 2 | . . 1 1 . . . . . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . . Hauler Manifests 3 | . 1 . 1 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 8 | . 3 . 3 2 . . . . . . . . . . Terminals 8 | . 3 . 3 2 . . . . . . . . . . Botnet 8 | . 3 . 3 2 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 12 | . 3 . 3 5 . . . 1 . . . . . . Full Trace Events . | . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Ext Cet Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired 10 | . . . . . . . . . 10 . . . . . Allies Hacked 1 | . . . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Ext Cet Fac Res Res Acc Total Allies 43 | . . . . . . 8 . 4 22 . 1 . 6 2 Largest Group 11 | . . . . . . 8 8 7 11 10 1 . 2 1 Highest-Rated Group 416 | . . . . . . 265 265 231 416 391 144 . 244 32 Highest-Rated Ally 156 | . . . . . . 40 40 94 156 156 144 . 122 32 Zionite Dispatches 13 | . . . . . . . . 3 2 . 1 1 4 2 Heavy 1 | . . . . . . . . . . . . . 1 . Recon 2 | . . . . . . . . 1 . . . 1 . . Hacker 2 | . . . . . . . . . 1 . . . 1 . Demo 1 | . . . . . . . . . 1 . . . . . Hero 1 | . . . . . . . . . . . 1 . . . Kinetic Resupply 1 | . . . . . . . . . . . . . 1 . Trap Resupply 1 | . . . . . . . . 1 . . . . . . Offense Resupply 1 | . . . . . . . . . . . . . . 1 Infowar Resupply 2 | . . . . . . . . 1 . . . . 1 . Zionite Resupply 1 | . . . . . . . . . . . . . . 1 Total Orders 4 | . . . . . . . . . 2 . . 2 . . EXPLORE 4 | . . . . . . . . . 2 . . 2 . . Ally Attacks 252 | . . . . . . . 39 34 92 62 15 . 10 . Total Damage 7742 | . . . . . . . 909 1088 2214 1696 1051 . 784 . Kills 49 | . . . . . . . 10 3 17 9 4 . 6 . Allies Corrupted 1 | . . . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Ext Cet Fac Res Res Acc Robot Analysis Total 2 | . . 1 1 . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 2 1 . . . . . . . Drone Launches 4 | . . . . . . . . . 2 . . 2 . . Drone Recoveries 3 | . . . . . . . . . 2 . . 1 . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Ext Cet Fac Res Res Acc Turns Passed 12509 | . 650 642 1120 1759 106 1171 450 1212 1283 294 666 667 1027 1462 Spaces Moved 6453 | 1 405 305 464 961 52 901 318 654 624 118 304 232 541 573 Core 184 | . . . . . . . . . . . . 1 86 97 Treads 1600 | . . . 195 1 . . . 34 339 104 198 211 90 428 Legs 3675 | 1 405 305 269 960 52 901 318 65 . . . . 351 48 Wheels 994 | . . . . . . . . 555 285 14 106 20 14 . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 150 180 123 122 122 122 110 120 120 120 100 50 50 Average Speed 142 | 120 133 158 184 151 148 122 122 127 150 155 148 164 131 144 Slowest Speed 1200 | 120 150 180 240 270 155 122 122 180 180 160 166 1200 350 190 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 38 | 3 64 37 52 30 17 90 50 17 90 65 13 10 15 18 Regions Visited 14 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . 1 . . . . . . . . Known Exits Taken 2 | . . . . 1 . . . . . . . . 1 . Unknown Exits Taken 12 | 1 1 1 1 . 1 1 1 1 1 1 1 1 . . Scrap Searched 5 | . . . . . . 4 1 . . . . . . . Spaces Dug 27 | . . . . . . . . 4 . . 3 . . 20 Terrain Destroyed 464 | . . . 7 7 2 . 13 99 32 4 19 21 175 85 Melee 8 | . . . . . . . . 4 . . . . . 4 Projectile 95 | . . . 7 . . . . 3 8 4 19 5 11 38 AOE 361 | . . . . 7 2 . 13 92 24 . . 16 164 43 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Ext Cet Fac Res Res Acc Total 8339 | . 464 408 611 1164 70 974 352 879 888 184 404 369 717 855 Wait 526 | . 7 56 38 83 3 66 1 48 51 16 32 30 54 41 Move 6439 | . 404 304 463 960 51 900 317 653 623 117 303 231 540 573 Hop . | . . . . . . . . . . . . . . . Pick Up 133 | . 8 5 14 16 1 2 2 21 9 8 4 5 21 17 Fast Attach 90 | . 2 3 5 8 2 1 1 16 4 5 3 6 20 14 Attach 78 | . . 4 2 11 . . 1 13 8 . 3 16 8 12 Detach 7 | . . . 1 . . . . 2 1 . . . 1 2 Swap 72 | . 5 2 12 7 3 1 9 13 5 2 2 . 4 7 Drop 138 | . 11 5 15 18 3 4 4 27 10 13 4 3 4 17 Fire 688 | . 27 29 60 61 7 . 17 75 43 23 52 78 58 158 Melee 18 | . . . . . . . . 4 . . . . 7 7 Ram 2 | . . . . . . . . 1 . . . . . 1 Kick 1 | . . . 1 . . . . . . . . . . . Crush 7 | . . . . . . . . 2 . . 1 . . 4 Escape Stasis 22 | . . . . . . . . . 20 . . . . 2 Rewire 114 | . . . . . . . . . 114 . . . . . Trap 4 | . . . . . . . . 4 . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 5 exits: [*Fac x2] / *Sto / *Low x2) -7/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Extension (discovered 3 exits: *Fac x2 / *Cet) -5/Cetus (discovered 2 exits: *Fac / [*Arc]) -4/Factory -3/Research (discovered 2 exits: *Res / [*Tes]) -2/Research -1/Access History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 227 | -10/Materials | Discovered new exit (range 4) 317 | -10/Materials | Build established: Mutant 338 | -10/Materials | Discovered new exit (range 3) 430 | -10/Materials | Discovered new exit (range 12) 651 | -10/Materials | Entered another Materials area 651 | -9/Materials | Evolved 2 slots: Utility x2 1134 | -9/Materials | Discovered new exit (range 12) 1262 | -9/Materials | Discovered new exit (range 16) 1293 | -9/Materials | Entered another Materials area 1293 | -8/Materials | Evolved 2 slots: Propulsion x2 1687 | -8/Materials | Build established: Scavenger-Mutant 2323 | -8/Materials | Discovered new exit (range 15) 2413 | -8/Materials | Entered Factory 2413 | -7/Factory | Evolved 2 slots: Utility x2 2832 | -7/Factory | Build established: Mutant 3099 | -7/Factory | Discovered new exit (range 16) 3294 | -7/Factory | Discovered new exit (range 9) 3648 | -7/Factory | Lost 4 parts (1p1n2w) 3831 | -7/Factory | Identified exit to Storage 3831 | -7/Factory | Identified exit to Lower Caves 4060 | -7/Factory | Discovered new exit (range 12) 4172 | -7/Factory | Entered Lower Caves 4174 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4252 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4278 | -7/Lower Caves | Entered Zion 4325 | -6/Zion | System corruption cleaned by Quarantine Array 4535 | -6/Zion | Found Prototype Device 4655 | -6/Zion | Received a hallucinogenic algorithm 4750 | -6/Zion | Learned location of 1 exit from Lower Caves 4813 | -6/Zion | Given A8's code to call for help 4954 | -6/Zion | Gained Derelict followers 5158 | -6/Zion | Imprinted 5160 | -6/Zion | Declared Zion's savior 5358 | -6/Zion | Discovered new exit (range 19) 5449 | -6/Zion | Entered Proximity Caves 5449 | -5/Proximity Caves | Accompanied by 8 allies 5592 | -5/Proximity Caves | Learned Factory machine intel 5776 | -5/Proximity Caves | Spotted B-75 Beast 5799 | -5/Proximity Caves | Destroyed B-75 Beast 5836 | -5/Proximity Caves | Build established: Scavenger-Mutant 5865 | -5/Proximity Caves | Discovered new exit (range 12) 5899 | -5/Proximity Caves | Entered Factory 5899 | -5/Factory | Accompanied by 6 allies 5899 | -5/Factory | Evolved 4 slots: Power x1, Utility x2, Weapon x1 5900 | -5/Factory | Loaded intel: 280 machine locations 5900 | -5/Factory | Identified Bomb Factory No. 2 5995 | -5/Factory | Zion Infowar Resupply teleported in 6218 | -5/Factory | Lost 4 parts (2p1u1w) 6300 | -5/Factory | Garrison activated, responded to threat 6512 | -5/Factory | Build established: Scavenger-Gunner 6737 | -5/Factory | Lost 3 parts (2u1w) 6772 | -5/Factory | Spotted B-75 Beast 6860 | -5/Factory | Garrison activated, responded to threat 6888 | -5/Factory | Enhanced Grunt warped into view, answering call for help 6891 | -5/Factory | Zion Trap Resupply teleported in 6897 | -5/Factory | Enhanced Grunt warped into view, answering call for help 7027 | -5/Factory | Lost 4 parts (1p1n1u1w) 7082 | -5/Factory | Discovered new exit (range 19) 7100 | -5/Factory | Zion Recon squad teleported in 7111 | -5/Factory | Entered Extension 7245 | -5/Extension | Zion Hacker squad teleported in 7712 | -5/Extension | Spotted B-75 Beast 7717 | -5/Extension | Zion Demo squad teleported in 7741 | -5/Extension | Spotted B-75 Beast 7759 | -5/Extension | Destroyed B-75 Beast 7782 | -5/Extension | Destroyed B-75 Beast 7797 | -5/Extension | Lost 4 parts (1u3w) 8013 | -5/Extension | Energy Cycler disabled 8013 | -5/Extension | Rescued a captive Derelict 8014 | -5/Extension | Rescued a captive Derelict 8014 | -5/Extension | Rescued a captive Derelict 8014 | -5/Extension | Rescued a captive Derelict 8015 | -5/Extension | Rescued a captive Derelict 8015 | -5/Extension | Rescued a captive Derelict 8016 | -5/Extension | Rescued a captive Derelict 8016 | -5/Extension | Rescued a captive Derelict 8017 | -5/Extension | Rescued a captive Derelict 8018 | -5/Extension | Rescued a captive Derelict 8018 | -5/Extension | Rescued a captive Derelict 8019 | -5/Extension | Rescued a captive Derelict 8020 | -5/Extension | Rescued a captive Derelict 8020 | -5/Extension | Rescued a captive Derelict 8023 | -5/Extension | Rescued a captive Derelict 8023 | -5/Extension | Rescued a captive Derelict 8028 | -5/Extension | Rescued a captive Derelict 8093 | -5/Extension | Rescued A7 8223 | -5/Extension | Discovered new exit (range 17) 8351 | -5/Extension | Discovered new exit (range 20) 8352 | -5/Extension | Discovered new exit (range 19) 8394 | -5/Extension | Entered Cetus 8394 | -5/Cetus | Accompanied by 10 allies (A7) 8399 | -5/Cetus | Acquired a Cetus Manufacturing Module code from A7 8409 | -5/Cetus | Spotted Cetus Guard 8410 | -5/Cetus | Spotted Cetus Guard 8411 | -5/Cetus | Spotted Cetus Guard 8417 | -5/Cetus | Allies destroyed Cetus Guard 8417 | -5/Cetus | Spotted Cetus Guard 8431 | -5/Cetus | Allies destroyed Cetus Guard 8445 | -5/Cetus | Allies destroyed Cetus Guard 8449 | -5/Cetus | Allies destroyed Cetus Guard 8558 | -5/Cetus | Discovered new exit (range 20) 8592 | -5/Cetus | Spotted Cetus Guard 8593 | -5/Cetus | Spotted Cetus Guard 8593 | -5/Cetus | Spotted Cetus Guard 8598 | -5/Cetus | Destroyed Cetus Guard 8601 | -5/Cetus | Destroyed Cetus Guard 8606 | -5/Cetus | Spotted Cetus Guard 8611 | -5/Cetus | Destroyed Cetus Guard 8635 | -5/Cetus | Destroyed Cetus Guard 8643 | -5/Cetus | Discovered new exit (range 20) 8657 | -5/Cetus | Scared off Revision 17 8688 | -5/Cetus | Entered Factory 8688 | -4/Factory | Accompanied by 1 ally (A7) 8688 | -4/Factory | Evolved 2 slots: Propulsion x2 8735 | -4/Factory | Zion hero teleported in (1C-UTU) 8937 | -4/Factory | Garrison activated, responded to threat 9085 | -4/Factory | Spotted B-86 Titan 9101 | -4/Factory | Destroyed 12 combat bots 9188 | -4/Factory | First assault squad dispatched 9286 | -4/Factory | Discovered new exit (range 7) 9354 | -4/Factory | Entered Research 9354 | -3/Research | Evolved 2 slots: Utility x2 9429 | -3/Research | Zion Recon squad teleported in 9555 | -3/Research | Discovered new exit (range 39) 9652 | -3/Research | First assault squad dispatched 9690 | -3/Research | Discovered new exit (range 13) 9913 | -3/Research | System corruption reached 10% 9984 | -3/Research | Destroyed 9 combat bots 10004 | -3/Research | Core integrity fell below 50% 10021 | -3/Research | Entered another Research area 10021 | -2/Research | Evolved 2 slots: Utility x2 10022 | -2/Research | Lost 26 parts (5p7n6u8w) 10116 | -2/Research | Zion Hacker squad teleported in 10208 | -2/Research | Build established: Mutant 10469 | -2/Research | Discovered new exit (range 18) 10482 | -2/Research | Zion Kinetic Resupply teleported in 10536 | -2/Research | Zion Heavy squad teleported in 10793 | -2/Research | Destroyed 9 combat bots 10867 | -2/Research | System corruption reached 10% 10925 | -2/Research | Lost 3 parts (1n1u1w) 10957 | -2/Research | Zion Infowar Resupply teleported in 10968 | -2/Research | Found Prototype Processor 10968 | -2/Research | Identified Exp. Signal Interpreter 11021 | -2/Research | First assault squad dispatched 11043 | -2/Research | Identified exit to Access 11048 | -2/Research | Entered Access 11048 | -1/Access | Evolved 2 slots: Utility x2 11298 | -1/Access | First assault squad dispatched 11495 | -1/Access | Zion Zionite Resupply teleported in 11510 | -1/Access | Found Prototype Protection 11510 | -1/Access | Identified Zio. Shade Armor 11641 | -1/Access | Zion Offense Resupply teleported in 11742 | -1/Access | Destroyed 9 combat bots 12110 | -1/Access | System corruption reached 10% 12111 | -1/Access | Garrison activated, responded to threat 12150 | -1/Access | Lost 5 parts (1n3u1w) 12238 | -1/Access | Lost 3 parts (2u1w) 12340 | -1/Access | Terminal network hard line cut 12350 | -1/Access | Lost 3 parts (1p1u1w) 12439 | -1/Access | Released all parts (12) 12469 | -1/Access | Lost 3 parts (1n1u1w) 12492 | -1/Access | Spotted B-99 Colossus 12497 | -1/Access | Spotted B-99 Colossus 12498 | -1/Access | Core integrity fell below 50% 12505 | -1/Access | Core integrity fell below 20% 12510 | -1/Access | Destroyed by B-99 Colossus with Linear Accelerator Last Messages --------------- 12504_ Knocked back. 12504_ Penetrated by Slug. 12504_ Slug penetrates Wall. 12505_ The unstable cave ceiling collapses. 12505_ G-73 Enforcer crushed by falling debris. 12506_ Slug penetrates Wall. 12506_ Slug penetrates H-88 Terminator. 12506_ H-88 Terminator suffers critical hit. 12506_ H-88 Terminator destroyed. 12506_ Slug penetrates Sealed Heavy Doors. 12506_ Penetrated by Slug. 12506_ Slug penetrates Wall. 12506_ Slug penetrates Earth. 12507_ System corrupted: Matter fused (-5). 12508_ Knocked back. 12508_ Penetrated by Slug. 12508_ Slug penetrates Wall. 12509_ B-99 Colossus activates siege mode. 12509_ Penetrated by Slug. 12509_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????????#### | | ????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ????????????????????????????????????????????###### | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????????????????###?????? | | ?????????????????????????????????????????#T####### | | ?????????????????????????????????????????" | | ?????????????????????????????????????????" | | ?????????????????????????????????????????#####+### | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ????????????????????#######?????????#####??# | | ????????????????????#BB #;###"""##### #??# " | | ????????????????????#BB @ * ##?# """ | | ????????????????????# %[ BB##?# """ | | ??????????????????# ; [ h gBBh### " | | ??????????????????###########"""######### # | | ????????????????????????????????????????###" | | ??????????????????????????????????????????######## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 109 Energy Generation 57 Energy Capacity 1190 Matter Stores 800 Matter Capacity 800 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 210 Jamming Range 12 Armor Coverage 1200 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 16 Core Analysis 8 Armor Integrity Analysis 66 Recoil Reduction 6 Matter Filtering 50 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Friend Of Zion Help From High Places Heroic Deeds Revising The Future Use The Force Challenges ------------ None Game ------ Seed CorruptionAlloyNanoactuators Manual? 0 Play Time 03:08:00 Cumulative 43.1 hours Start 2021.10.26 @ 11:23:18 End 2021.10.29 @ 14:19:16 Sessions 47 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 56 Rogue 56 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 48 Achievement% 43 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 03bb2513-0aa4-49a3-8778-4769a44937fa