Cogmind - Beta 15 *** ADVENTURER MODE // 2025.09.08 @ 19:47:01 Player: anung_un_rama Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (82) 410 Value Destroyed (2297) 2297 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (912) 912 TOTAL SCORE: 7059 Bonus ------- High Alert Combat Kills 40 Follower Combat Kills 302 Met Imprinter 300 Was Imprinted 300 Friendly Fire -30 Cogmind --------- Core Integrity 737/850 Matter 257/300 Energy 150/150 System Corruption 7% Temperature Cool (0) Movement Treading (163) Location -6/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- Light Treads Armored Treads Medium Treads > --- UTILITY (5) ------ Medium Storage Unit Weapon Cycler Phase Shifter Improved Light Armor Plating Sensor Drone Bay (8/20) > --- WEAPON (4) ------- Heavy Assault Rifle Ripper > --- INVENTORY (10) --- Light Treads Light Treads Light Treads Light Treads Light Treads Hacking Drone Bay (0/1) Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Armored Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Medium Storage Unit Weapon Cycler Phase Shifter Improved Light Armor Plating Sensor Drone Bay > --- WEAPON ----------- Heavy Assault Rifle Gauss Rifle Gauss Rifle Ripper > --- INVENTORY -------- Light Treads Light Treads Light Treads Light Treads Light Treads Hacking Drone Bay [Rating: 58] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Protection Improved Light Armor Plating Weapon Assault Rifle Ballistic Gun Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Improved Grenade Launcher Slashing Weapon Ripper Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 1 | . . . . . . . 1 Propulsion 2 | . . . 1 . . . 1 Utility 3 | . . . . . . . 3 Weapon 2 | . . . 1 . . . 1 Parts Attached 47 | 7 4 1 13 1 2 8 11 Power 4 | 1 1 . . . . 1 1 Engine 4 | 1 1 . . . . 1 1 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 17 | 2 . . 8 1 . 3 3 Treads 17 | 2 . . 8 1 . 3 3 Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 13 | 2 2 1 2 . 1 . 5 Device 6 | 1 . 1 1 . . . 3 Storage 6 | 1 2 . 1 . 1 . 1 Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 1 | . . . . . . . 1 Artifact . | . . . . . . . . Weapon 13 | 2 1 . 3 . 1 4 2 Energy Gun . | . . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 9 | 2 1 . 3 . . 2 1 Ballistic Cannon 1 | . . . . . . 1 . Launcher 1 | . . . . . . 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon 1 | . . . . . 1 . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . . 1 Corrupted Parts 7 | . . . . . . 6 1 System Corruption 15 | . . . . . . 13 2 Parts Lost 14 | . . . 1 . . 3 10 Power 2 | . . . . . . 1 1 Propulsion 3 | . . . . . . . 3 Utility 2 | . . . 1 . . . 1 Weapon 7 | . . . . . . 2 5 Highest Loss Streak 6 | . . . 1 . . 2 6 To Critical Strikes . | . . . . . . . . Average Backups 15 | . 3 7 14 19 22 24 13 Power . | . 1 1 1 1 1 1 . Propulsion 7 | . . . 5 11 11 11 7 Utility 5 | . 1 4 5 4 7 8 3 Weapon 2 | . . 1 2 3 3 3 1 Tool/Special . | . . . . . . . . Unused Backups 14 | . 1 . 4 . . . 9 Power 1 | . . . . . . . 1 Propulsion 5 | . . . . . . . 5 Utility 6 | . 1 . 2 . . . 3 Weapon 2 | . . . 2 . . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 95 | . 100 99 96 100 90 86 84 Engine 11 | . 14 14 11 11 11 10 6 Treads 30 | . 28 28 29 33 33 33 25 Device 8 | . 14 13 10 11 2 . 14 Storage 11 | . 14 14 11 11 11 11 4 Ballistic Gun 30 | . 28 28 32 33 32 27 19 Peak Build Rating 58 | 7 7 14 14 14 17 38 58 Average Rating 14 | 5 7 7 12 14 15 29 52 On Entrance 12 | . 7 7 8 14 14 15 38 Naked Turns . | . . . . . . . . Heaviest Build 94 | 12 30 30 94 94 94 72 77 Greatest Support 110 | 40 40 40 60 60 60 90 110 Greatest Overweight (x) 1 | 1 . . 1 1 1 1 . Average Overweight (x) . | . . . . 1 . . . Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 25 Average Capacity 20 | 7 14 15 19 25 24 25 16 Most Carried 25 | 1 6 9 19 20 25 25 24 Average Carried 15 | . 3 7 14 19 22 24 12 Final Capacity 25 | 8 15 15 25 25 25 25 10 Final Carried 25 | 1 5 9 19 20 24 25 6 Class Distribution -------------------- 54% | Gunner 30% | Mutant 11% | Scavenger-Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Scavenger-Tank | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Matter Collected 2499 | 314 143 484 710 62 48 290 448 Remotely . | . . . . . . . . Salvage Created 3305 | 121 285 111 1201 116 . 323 1148 Parts 200 | 7 8 11 97 7 . 16 54 Haulers Intercepted 5 | . 1 . 4 . . . . Recyclers Shooed 4 | . . . 1 . . . 3 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 9 | . . . . . . 9 . Prevented 19 | . . . . . . 19 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 53 | . 4 9 21 2 . 6 11 Melee 2 | . . . . . . . 2 Guns 46 | . 4 9 21 2 . 3 7 AOE 5 | . . . . . . 3 2 Classes Destroyed 15 | 2 3 2 5 . . 1 2 Worker 3 | . . . 1 . . . 2 Builder 5 | . . . 2 . . . 3 Tunneler 3 | 2 . . . . . . 1 Hauler 5 | . 1 . 4 . . . . Recycler 5 | 1 . . 2 . . . 2 Carrier 1 | . . . . . . . 1 Mechanic 1 | . . . 1 . . . . Operator 1 | . . . 1 . . . . Watcher 8 | . 2 . 5 . . . 1 Swarmer 17 | . . 6 11 . . . . Grunt 20 | . 4 . 5 . . 3 8 Duelist 2 | . . . . . . 2 . Sentry 9 | . . . 5 2 . 1 1 Hunter 2 | . . . . . . . 2 Assembled 3 | . . 3 . . . . . Best Kill Streak 12 | 2 3 3 7 2 . 3 12 Combat Bots Only 6 | . 3 3 4 2 . 3 6 Max Kills in Single Turn 2 | 1 1 1 2 1 . 2 2 Gunslinging 1 | . . . 1 . . . . Exploded 2 | . . . . . . 2 2 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Hostile Shots Fired 312 | . 18 28 54 14 . 47 151 Missed 74 | . 6 7 19 4 . 9 29 Hits 238 | . 12 21 35 10 . 38 122 Melee 6 | . . . . . . . 6 Projectile 232 | . 12 21 35 10 . 38 116 Critical Strikes 5 | . 1 1 1 . . 1 1 Part Disruptions 1 | . . 1 . . . . . Damage Taken 3032 | . 136 145 298 114 . 688 1651 Core 301 | . 36 23 50 11 . 68 113 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 879 | . 41 48 90 33 . 188 479 Regen/Repaired (Parts) 68 | . . . . . 68 . . Core Remaining (%) 81 | 100 . 76 . . . 67 . Volleys Fired 178 | 11 21 27 61 4 7 21 26 Largest 4 | 2 2 2 3 3 3 3 4 Hottest 115 | 40 40 40 66 66 66 90 115 Shots Fired 433 | 22 42 32 183 12 9 62 71 Gun 427 | 22 42 32 183 12 9 59 68 Cannon 1 | . . . . . . 1 . Launcher 5 | . . . . . . 2 3 Special . | . . . . . . . . Kinetic 428 | 22 42 32 183 12 9 60 68 Thermal . | . . . . . . . . Explosive 5 | . . . . . . 2 3 Electromagnetic . | . . . . . . . . Robot Hit Streak 31 | 7 16 11 18 13 . 27 31 Robot Miss Streak 5 | 2 2 1 5 . . 2 1 Penetration Max 1 | . . . . . . . 1 Secondary Targets 9 | . . . 4 1 . . 4 Max Gunslinging Chain 2 | . . . 2 1 . . 1 Shots Hit Robots 323 | 15 33 23 123 11 . 49 69 Core Hits 158 | 5 15 10 52 4 . 13 59 Critical Kills 1 | . . . 1 . . . . Critical Parts Destroyed 4 | . . . 2 . . . 2 Critical Strikes 8 | . . . 3 . . 1 4 Destroy 6 | . . . 3 . . 1 2 Sever 2 | . . . . . . . 2 Melee Attacks 15 | . . . . . 1 . 14 Impact . | . . . . . . . . Slashing 14 | . . . . . . . 14 Piercing 1 | . . . . . 1 . . Sneak Attacks 3 | . . . . . . . 3 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5985 | 166 410 307 1712 188 . 863 2339 Guns 4267 | 166 404 298 1653 160 . 637 949 Cannons . | . . . . . . . . Explosions 1067 | . . . . . . 226 841 Melee 549 | . . . . . . . 549 Ramming 102 | . 6 9 59 28 . . . Kinetic 4267 | 166 404 298 1653 160 . 637 949 Thermal . | . . . . . . . . Explosive 512 | . . . . . . 226 286 Electromagnetic 555 | . . . . . . . 555 Impact . | . . . . . . . . Slashing 549 | . . . . . . . 549 Piercing . | . . . . . . . . Highest Corruption 13 | . . . . . . 13 7 Average Corruption 8 | . . . . . . 8 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 22 | . . . . . . 22 . Message Errors 6 | . . . . . . 6 . Matter Fused 3 | . . . . . . 3 . Heat Flow Errors 1 | . . . . . . 1 . Energy Discharges 5 | . . . . . . 5 . Parts Fused 1 | . . . . . . 1 . Data Loss (minor) 1 | . . . . . . 1 . Data Loss (major) 1 | . . . . . . 1 . Misfires 3 | . . . . . . 3 . Weapon Failures 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 40 | . . . . 5 . . 35 Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee 40 | . . . . 5 . . 35 Knockbacks 3 | . . . 2 1 . . . Impact 2 | . . . 1 1 . . . Kinetic . | . . . . . . . . Secondary 1 | . . . 1 . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed 8 | . 2 1 3 2 . . . Targets Rammed 9 | . 2 1 4 2 . . . Kicked . | . . . . . . . . Crushed 1 | . . . 1 . . . . Highest Temperature 197 | . 20 10 56 8 . 143 197 Average Temperature 45 | . 5 10 16 6 . 24 87 Received Heat Transfer 674 | . 117 20 99 36 . 141 261 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Parts Fried 5 | . . . . . . . 5 Impact Corruptions 1 | . . . . 1 . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . . . . 1 1 Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . . . . 2 Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Maximum Alert Level 2 | . . . . . . . 2 Low Security (%) 95 | 100 100 100 100 100 . . 33 Level 1 1 | . . . . . . . 31 Level 2 2 | . . . . . . . 35 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 479 | 5 85 90 195 40 . . 479 Initial 40 | . . . . 40 . . 23 Average 40 | 1 16 9 77 2 . . 274 Influence Increases 1974 | 15 158 140 638 40 . 334 649 Destroy 0b10 Robot/C 1160 | . 80 120 420 40 . 240 260 Destroy 0b10 Robot/NC 155 | 15 15 . 80 . . . 45 Destroy Leader 276 | . 26 20 118 . . 50 62 Allied During Kill 52 | . . . . . . 44 8 Successful Hack 14 | . 7 . 7 . . . . Disable Machine 252 | . . . 9 . . . 243 Destroy Structure 5 | . . . 4 . . . 1 Lose Combat Pursuer 60 | . 30 . . . . . 30 Influence Decreases 1545 | 15 158 140 516 162 . 291 263 Entered New Map 102 | . . . . 82 . . 20 Time Decay 1277 | 15 158 140 506 80 . 255 123 Lost Part 120 | . . . 10 . . 10 100 Lost Ally 46 | . . . . . . 26 20 Squads Dispatched 6 | . . . 2 . . . 4 Investigation 1 | . . . . . . . 1 Extermination . | . . . . . . . . Reinforcement 3 | . . . 2 . . . 1 Assault 1 | . . . . . . . 1 Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Distress Signals 7 | . 1 2 3 . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 87 | . 10 12 30 2 . 12 21 Peak Tracking Total 6 | . 4 4 5 2 . 4 6 Tactical Retreats 8 | . 2 4 . . . . 2 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Traps Triggered 2 | . . . 2 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Disabled 28 | . . . 1 . . . 27 Max in Single Turn 5 | . . . 1 . . . 5 Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Accessed 14 | . 3 1 7 1 1 . 1 Terminals 11 | . 3 . 7 1 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Total Hacks 32 | . 3 1 14 3 8 . 3 Successful 16 | . 2 1 4 1 8 . . Failed 16 | . 1 . 10 2 . . 3 Catastrophic 3 | . . . 3 . . . . Database Lockouts . | . . . . . . . . Manual 13 | . 2 . 11 . . . . Terminals 20 | . 3 . 14 3 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . . . . 3 Terminal Hacks 16 | . 2 1 4 1 8 . . Part Schematic 8 | . . . . . 8 . . Open Door 1 | . . 1 . . . . . Branch Access Points 2 | . 1 . 1 . . . . Locate Traps 2 | . 1 . 1 . . . . Dispatch Records 1 | . . . . 1 . . . Recall Investigation 1 | . . . 1 . . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used . | . . . . . . . . Hacking Detections 9 | . 3 . 4 1 . . 1 Full Trace Events 1 | . . . . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 4 | . . . . . 4 . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 22 | . . . . . 22 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 2 | . . . . . . . 2 Machine Destruction 2 | . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total Allies 9 | . . 2 . 3 4 . . Largest Group 7 | . . 2 . 3 7 7 1 Highest-Rated Group 188 | . . 45 . 40 188 188 35 Highest-Rated Ally 38 | . . 31 . 16 38 38 35 Total Orders . | . . . . . . . . Ally Attacks 63 | . . 4 . . . 57 2 Total Damage 1902 | . . 49 . . . 1766 87 Kills 8 | . . . . . . 7 1 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Active Infowar (turns) 4863 | 23 641 1286 1121 1305 487 . . Seismic 4863 | 23 641 1286 1121 1305 487 . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 5 | . . 2 . 1 1 1 . Drone Launches 19 | . . . . . . . 19 Drone Recoveries 6 | . . . . . . . 6 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Turns Passed 7438 | 115 641 1290 1143 1305 2054 596 294 Spaces Moved 3556 | 44 317 721 481 512 1119 260 102 Core 6 | 6 . . . . . . . Treads 3550 | 38 317 721 481 512 1119 260 102 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 240 160 160 162 Average Speed 181 | 147 160 160 188 240 174 188 162 Slowest Speed 240 | 160 160 160 240 240 240 240 163 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 54 | 4 57 99 44 90 90 45 4 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . 1 . . Known Exits Taken 3 | . 1 . 1 . . 1 . Unknown Exits Taken 4 | 1 . 1 . 1 1 . . Scrap Searched 9 | . . 3 . 1 4 1 . Spaces Dug . | . . . . . . . . Terrain Destroyed 11 | . . . . . . 10 1 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 11 | . . . . . . 10 1 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total 4184 | 71 408 825 595 578 1212 328 167 Wait 284 | 9 56 70 5 60 58 24 2 Move 3549 | 43 316 720 480 511 1118 259 102 Hop . | . . . . . . . . Pick Up 54 | 1 5 3 14 . 21 7 3 Fast Attach 26 | 7 . 2 6 . 1 4 6 Attach 12 | . . . 1 . 1 2 8 Detach 3 | . . 1 . . 1 . 1 Swap 25 | . 4 . 11 1 1 5 3 Drop 29 | . 4 1 13 . 3 6 2 Fire 178 | 11 21 27 61 4 7 21 26 Melee 15 | . . . . . 1 . 14 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 9 | . 2 1 4 2 . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 4 exits: [*Mat x2] / [*Exi] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: Low) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 116 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 454 | -10/Materials | Discovered new exit (range 6) 685 | -10/Materials | Identified exit to Mines 757 | -10/Materials | Entered Mines 771 | -10/Mines | Assembled infested the area 882 | -10/Mines | Learned Materials stockpile data 1078 | -10/Mines | Discovered new exit (range 7) 1096 | -10/Mines | Learned location of Storage (-7) 1250 | -10/Mines | Found the Drone Emporium 1257 | -10/Mines | Found Prototype Device 1257 | -10/Mines | Identified Sensor Drone Bay 1524 | -10/Mines | Discovered new exit (range 4) 1573 | -10/Mines | Learned Materials interactive machine intel 2047 | -10/Mines | Entered Materials 2047 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2049 | -9/Materials | Loaded intel: 18 interactive machine locations 2653 | -9/Materials | Build established: Scavenger-Gunner 2654 | -9/Materials | Identified exit to Mines 3019 | -9/Materials | Build established: Gunner 3190 | -9/Materials | Entered Mines 3197 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3206 | -9/Mines | Met a Derelict bent on vengeance 3224 | -9/Mines | Found a hidden stash of uninstalled traps 3869 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3975 | -9/Mines | Discovered new exit (range 5) 4022 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4198 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4198 | -9/Mines | Discovered new exit (range 5) 4208 | -9/Mines | Discovered new exit (range 10) 4495 | -9/Mines | Entered Zion 4495 | -7/Zion | Accompanied by 3 allies 4640 | -7/Zion | Given the Hacking Drone Bay 4641 | -7/Zion | Found Prototype Device 4649 | -7/Zion | Discovered new exit (range 13) 4730 | -7/Zion | Received a hallucinogenic algorithm 5409 | -7/Zion | Met Imprinter 5435 | -7/Zion | Imprinted 5438 | -7/Zion | Declared Zion's savior 6132 | -7/Zion | Found CR-A16's Pointy Stick 6549 | -7/Zion | Entered Proximity Caves 6549 | -6/Proximity Caves | Accompanied by 7 allies 6550 | -6/Proximity Caves | Identified exit to Factory 6619 | -6/Proximity Caves | Spotted B-75 Beast 6655 | -6/Proximity Caves | Allies destroyed B-75 Beast 6951 | -6/Proximity Caves | Build established: Scavenger-Gunner 7004 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7035 | -6/Proximity Caves | Lost 3 allies 7121 | -6/Proximity Caves | System corruption reached 10% 7145 | -6/Proximity Caves | Entered Factory 7145 | -6/Factory | Accompanied by 1 ally 7145 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 7146 | -6/Factory | Identified exit to Lower Caves 7149 | -6/Factory | Identified Hacking Drone Bay 7240 | -6/Factory | Garrison activated, responded to threat 7346 | -6/Factory | Lost 6 parts (2n1u3w) 7439 | -6/Factory | Self-destructed Last Messages --------------- 07431_ U-05 Engineer lays Concrete. 07431_ Sensor Drone retrieved by Sensor Drone Bay (no repairs). 07432_ U-05 Engineer lays Concrete. 07434_ Imp. Medium Treads destroyed. 07434_ System corrupted by crushing effect (+2). 07434_ B-48 Gladiator Lgt. Treads severed. 07434_ Gauss Rifle destroyed. 07434_ K-01 Serf collects debris. 07434_ Sensor Drone retrieved by Sensor Drone Bay (no repairs). 07435_ U-05 Engineer lays Concrete. 07436_ Rnf. Deuterium Engine destroyed. 07436_ System corrupted by crushing effect (+3). 07437_ B-48 Gladiator Imp. Light Armor Plating severed. 07437_ U-05 Engineer lays Concrete. 07438_ Sensor Drone retrieved by Sensor Drone Bay (no repairs). 07438_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ????????????????????????? # #?????? | | ???????????????????????"""" """" # #?????? | | ????????????????????# ?"""" """" # #?????? | | ????????????????????# """" """" # #?????? | | ????????????????????# """" """" # #?????? | | ????????????????????# """" """" + #?????? | | ????????????????????# """" """" # #?????? | | ????????????????????# # #?????? | | ????????????????????# # #?????? | | ????????????????????# #######?????? | | ????????????????????#########+####???????????? | | ????????????????????????????# #?????########?? | | ????????? ??????????????????# #?????# #?? | | ?????????#/################## #?????# #?? | | ???????? ####### !!!#?? | | ???????? + !!!#?? | | ??????? u # !!!#?? | | ??????? # #?? | | ??????? = """ """ ########?? | | ?????? %% %%= """ """ #????????? | | ?????? % ""% %"% ##+########?? | | ?????# "%" # # | | ?????# = ! # "" ? | | ?????# [ %=%"" # " ? | | ?????# "["!* """ # # | | ?????# "G"@in""" # # | | ?????# = %k"b!=unn% # # | | ?????# % =!gl=nnn n*+! u # | | ?????# % !%=g=n]= n %# # | | ?????# ;#####*nnn # # | | ?????# %##???# n # u" # | | ?????# #????####### # """ ?? | | ?????# "% #??????????# # """ " ?? | | ?????# "%% % #??????????# # ??? | | ?????# " #??????????#+##########??? | | ?????# #??????????? #???????????? | | ?????# % m#??????????? #???????????? | | ?????# #??????????? #???????????? | | ?????? #??????????? #???????????? | | ?????? #????????????#???????????? | | ??????? #????????????Y???????????? | | ??????? R????????????????????????? | | ????????? #????????????????????????? | | ??????????? ?????????????????????????? | | ?????????????? ?????????R???????????????? | | ???????????????? ?????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 29 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 45 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Barrage Gun | -7/Zion | Free Slug Cannon | -7/Zion | Free Enh. Flamer | -7/Zion | Free Ripper | -7/Zion | Free Hrd. Heavy Armor Plating | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Recalibrator | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Imp. Focal Shield | -7/Zion | Archive Lrn. Tractor Beam | -7/Zion | Archive Arc Projector | -7/Zion | Archive Drone Bay | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive L-31 Rogue | -7/Zion | Archive K-01 Serf | -7/Zion | Archive H-77 Assassin | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Preemptive Strike Challenges ------------ None Game ------ Seed BladeHellfireDeflector Manual? 0 Play Time 00:40:59 Cumulative 50.5 hours Start 2025.09.08 @ 19:07:50 End 2025.09.08 @ 19:47:01 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 30 Rogue 0 Adventurer 30 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 41 Achievement% 42 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 25x17 Zoom Use 57% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9c6767f7-e9b3-468a-93bd-cf01c05eaa98