Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.12.19 @ 17:49:01 Player: Yosh Result: Destroyed self with Precision Rocket Launcher Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (164) 820 Value Destroyed (7421) 7421 Prototype IDs (29) 580 Alien Tech Used (2) 400 Bonus (3130) 3130 TOTAL SCORE: 17651 Bonus ------- High Alert Combat Kills 1551 Follower Combat Kills 713 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Friendly Fire -34 Cogmind --------- Core Integrity 0/1000 Matter 16/300 Energy 291/300 System Corruption 5% Temperature Cool (0) Movement Flying (99) Ox1 Location -4/Proximity Caves Parts ------- > --- POWER (2) -------- Angular Momentum Engine > --- PROPULSION (4) --- Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster > --- UTILITY (7) ------ System Guard > --- WEAPON (4) ------- Precision Rocket Launcher > --- INVENTORY (5) ---- Heavy Antimatter Reactor Advanced Energy Well (500) Experimental Weapon Shielding Gauss Cannon Peak State ------------ > --- POWER ------------ Cold Fusion Reactor Cooled Fission Core > --- PROPULSION ------- Advanced Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Advanced Cooling System High-capacity Storage Unit Improved Targeting Computer Advanced Targeting Computer Heavy Armor Plating Force Field > --- WEAPON ----------- Storm Laser > --- INVENTORY -------- Light Nuclear Core Angular Momentum Engine Armored Treads Armored Treads Armored Treads Improved Coolant Injector Huge Storage Unit Energy Well Phase Shifter Heavy Armor Plating Heavy Armor Plating Hardened Heavy Armor Plating Force Field Flak Gun Precision Rocket Launcher Precision Rocket Launcher GAL Module [Rating: 86] Favorites ----------- Power Nuclear Core Engine Improved Deuterium Engine Power Core Nuclear Core Reactor Cold Fusion Reactor Propulsion Armored Treads Treads Armored Treads Leg Carbon-fiber Leg Wheel Compact Wheel Flight Unit Cooled Nuclear Pulse Thruster Utility Improved Targeting Computer Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Improved Medium Armor Plating Weapon Shotgun Energy Gun Storm Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Shotgun Launcher Precision Rocket Launcher Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Slots Evolved 10 | . . 2 2 2 . . . . 2 2 . . . . Power 1 | . . . . . . . . . . 1 . . . . Propulsion 2 | . . . 1 1 . . . . . . . . . . Utility 5 | . . 1 1 1 . . . . 1 1 . . . . Weapon 2 | . . 1 . . . . . . 1 . . . . . Parts Attached 204 | 6 3 21 23 7 1 18 3 16 44 32 4 18 7 1 Power 18 | 1 . 2 . 1 1 1 . 1 5 3 . 1 2 . Engine 9 | 1 . 2 . 1 1 . . . 2 . . 1 1 . Core 5 | . . . . . . 1 . 1 2 1 . . . . Reactor 4 | . . . . . . . . . 1 2 . . 1 . Propulsion 52 | 2 2 6 3 5 . 5 1 2 11 9 . 3 3 . Treads 35 | . . 3 3 4 . 1 . 2 10 9 . 3 . . Leg 12 | 2 1 3 . 1 . 3 1 . 1 . . . . . Wheel 1 | . . . . . . 1 . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 4 | . 1 . . . . . . . . . . . 3 . Utility 83 | 1 1 5 13 1 . 8 1 7 24 12 1 7 2 . Device 32 | . 1 2 2 1 . 2 . 5 8 7 . 3 1 . Storage 10 | 1 . 1 3 . . . 1 . 1 1 . 1 1 . Processor 5 | . . 1 . . . 2 . 1 . . . 1 . . Hackware . | . . . . . . . . . . . . . . . Protection 36 | . . 1 8 . . 4 . 1 15 4 1 2 . . Artifact . | . . . . . . . . . . . . . . . Weapon 51 | 2 . 8 7 . . 4 1 6 4 8 3 7 . 1 Energy Gun 13 | 1 . 3 . . . 1 1 . 3 2 . 2 . . Energy Cannon 1 | . . . . . . . . . . . . 1 . . Ballistic Gun 28 | 1 . 5 6 . . 3 . 3 1 4 2 3 . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 9 | . . . 1 . . . . 3 . 2 1 1 . 1 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . 2 . . . . . 4 4 1 . . 5 . Corrupted Parts 1 | . . . . . . . . 1 . . . . . . System Corruption 1 | . . . . . . . . 1 . . . . . . Parts Lost 52 | . . . 4 2 . 14 . 2 7 4 2 17 . . Power 2 | . . . . . . 1 . 1 . . . . . . Propulsion 18 | . . . 1 2 . 4 . . 3 2 . 6 . . Utility 14 | . . . 1 . . 5 . 1 3 1 1 2 . . Weapon 18 | . . . 2 . . 4 . . 1 1 1 9 . . Highest Loss Streak 12 | . . . 2 1 . 6 . 1 2 2 2 12 . . Average Slot Usage (%) 91 | . 92 98 99 99 100 94 100 100 77 84 96 76 13 29 Engine 3 | . 14 11 9 7 7 3 . . 3 . . 3 1 5 Core 3 | . . . . . . 2 7 7 2 5 5 4 . . Treads 22 | . . 13 27 24 30 22 15 29 24 22 23 18 . . Leg 2 | . 28 7 . 4 . 5 7 . . . . . . . Wheel 1 | . . . . . . . 7 . . . . . . . Device 7 | . 6 7 . 7 7 4 7 4 7 11 17 8 5 5 Storage 7 | . 14 11 9 7 7 7 7 7 6 6 11 9 . . Processor 11 | . . 7 9 7 7 10 15 15 13 9 5 5 . . Protection 9 | . . 5 17 15 15 13 7 9 10 5 2 3 . . Energy Gun 4 | . 14 12 . . . 1 7 . 5 4 5 . . . Ballistic Gun 14 | . 14 20 26 23 23 16 15 21 . 7 17 13 . . Naked Turns 81 | . . . . . . . . . . . . 81 . . Heaviest Build 113 | 13 14 30 73 54 56 60 65 70 90 113 97 101 15 15 Greatest Support 113 | 20 20 43 63 80 80 88 16 80 102 113 99 102 18 18 Greatest Overweight (x) 4 | 1 . 1 1 1 . 2 4 4 1 1 . 1 . . Average Overweight (x) . | . . . . . . . 2 . . . . . . . Largest Inventory Capacity 20 | 8 8 10 20 15 15 15 20 20 20 20 20 20 5 5 Average Capacity 16 | 6 8 8 13 15 15 15 16 20 20 20 20 17 5 5 Most Carried 20 | 3 8 10 15 15 15 15 16 20 20 20 20 20 5 5 Average Carried 15 | 2 5 7 10 14 14 11 15 19 19 19 19 15 4 4 Final Capacity 20 | 8 8 10 15 15 15 15 20 20 20 20 20 5 5 5 Final Carried 20 | 3 8 10 15 15 15 15 16 20 20 19 20 5 5 4 Class Distribution -------------------- 27% | Scavenger-Gunner 20% | Derelict-Gunner 16% | Gunner 13% | Tank 10% | Scavenger-Tank 4% | Scavenger-Mutant 3% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Tank | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Derelict-Gunner | -7/Zion Derelict-Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Mutant | -5/Zhirov Mutant | -4/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Matter Collected 4997 | 190 87 506 657 147 56 621 26 630 419 896 379 383 . . Remotely 1114 | . . . 206 147 56 162 . 543 . . . . . . Salvage Created 7493 | . 87 810 715 147 . 388 . 207 2746 1143 536 714 . . Parts 329 | . 4 45 35 10 . 10 . 9 104 50 32 30 . . Haulers Intercepted 5 | . 1 2 1 . . . . . 1 . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 100 | . . . . . . 10 . 32 . . 31 27 . . Prevented 9 | . . . . . . . . 9 . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 149 | . 1 19 17 3 . 13 . 4 41 26 13 12 . . Melee 2 | . . . . . . . . . . 1 . 1 . . Guns 139 | . 1 19 16 3 . 13 . 4 40 25 8 10 . . AOE 7 | . . . 1 . . . . . . . 5 1 . . Classes Destroyed 18 | . 2 3 4 1 . 1 . 1 3 2 . 1 . . Worker 3 | . . . 1 . . . . . 2 . . . . . Builder 1 | . . . . . . . . . . 1 . . . . Tunneler 1 | . . . . . . . . . 1 . . . . . Hauler 5 | . 1 2 1 . . . . . 1 . . . . . Recycler 1 | . . . . . . . . . 1 . . . . . Minesweeper 1 | . . . . . . . . . . . . 1 . . Operator 3 | . . . . . . . . . 2 1 . . . . Swarmer 32 | . . 4 3 . . 4 . . 2 12 5 2 . . Grunt 63 | . 1 13 9 . . 7 . 2 17 5 3 6 . . Brawler 6 | . . 1 . . . . . . 1 3 1 . . . Duelist 2 | . . . . . . . . . . 1 . 1 . . Protector 1 | . . . . . . . . 1 . . . . . . Sentry 10 | . . 1 1 2 . . . 1 3 . . 2 . . Specialist 8 | . . . 2 . . . . . 6 . . . . . Hunter 12 | . . . 1 . . 1 . . 5 . 4 1 . . Programmer 10 | . . . . 1 . . . . 4 5 . . . . Heavy 4 | . . . 1 . . . . . 3 . . . . . Behemoth 1 | . . . . . . 1 . . . . . . . . Best Kill Streak 11 | . 2 11 4 1 . 3 . 2 9 6 9 4 . . Combat Bots Only 11 | . 1 11 4 1 . 3 . 2 7 4 9 4 . . Max Kills in Single Turn 4 | . 1 2 1 1 . 2 . 1 4 2 4 1 . . Gunslinging 1 | . . 1 . . . 1 . . . . . . . . Exploded 4 | . . . 1 . . . . . . . 4 1 . . Melee 1 | . . . . . . . . . . 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Damage Taken 13154 | . 21 554 1621 322 . 1971 . 1270 2382 1680 674 2555 . 104 Core 1628 | . . 64 122 15 . 143 . 103 168 89 34 821 . 69 Absorbed by Shields 1473 | . . . . . . . . . . 973 205 295 . . Core Remaining (%) 83 | 100 100 84 77 . . . . 62 80 . . . . . Volleys Fired 341 | . 6 40 50 11 . 40 . 39 61 43 20 30 . 1 Largest 4 | . 2 3 3 3 . 3 . 3 1 4 4 4 . 1 Hottest 250 | . 70 113 69 69 . 79 . 116 250 250 164 205 . 43 Shots Fired 831 | . 12 116 140 32 . 81 . 116 61 107 74 91 . 1 Gun 813 | . 12 116 138 32 . 81 . 116 61 105 72 80 . . Cannon 10 | . . . . . . . . . . . . 10 . . Launcher 8 | . . . 2 . . . . . . 2 2 1 . 1 Special . | . . . . . . . . . . . . . . . Kinetic 630 | . 6 67 138 32 . 81 . 113 . 72 53 68 . . Thermal 189 | . 6 45 . . . . . 3 61 33 19 22 . . Explosive 6 | . . . . . . . . . . 2 2 1 . 1 Electromagnetic 6 | . . 4 2 . . . . . . . . . . . Robot Hit Streak 25 | . 3 13 17 22 . 23 . 21 14 24 18 25 . . Robot Miss Streak 8 | . 2 2 7 4 . 6 . 5 8 8 2 2 . . Penetration Max 1 | . . . . . . . . . . 1 1 1 . . Secondary Targets 18 | . . 5 1 . . 2 . 2 . 4 2 2 . . Max Gunslinging Chain 1 | . . 1 1 . . 1 . 1 . 1 1 1 . . Shots Hit Robots 628 | . 8 85 101 24 . 72 . 74 60 85 45 74 . . Core Hits 506 | . 4 39 49 13 . 65 . 66 125 89 29 27 . . Critical Kills 8 | . . . . . . . . . . 3 1 4 . . Critical Parts Destroyed 8 | . . . 2 . . . . . . 3 . 3 . . Critical Strikes 23 | . . 3 2 . . . . . . 9 1 8 . . Burn 5 | . . 3 . . . . . . . 2 . . . . Destroy 18 | . . . 2 . . . . . . 7 1 8 . . Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 17763 | . 79 1069 1688 450 . 1352 . 1494 5903 3204 1107 1417 . . Guns 16952 | . 79 1056 1677 450 . 1352 . 1494 5903 3008 721 1212 . . Cannons 135 | . . . . . . . . . . . . 135 . . Explosions 648 | . . 13 11 . . . . . . 171 386 67 . . Melee . | . . . . . . . . . . . . . . . Ramming 28 | . . . . . . . . . . 25 . 3 . . Kinetic 8581 | . 29 570 1677 450 . 1352 . 1444 . 1529 501 1029 . . Thermal 8465 | . 50 440 5 . . . . 50 5903 1479 220 318 . . Explosive 624 | . . . . . . . . . . 171 386 67 . . Electromagnetic 65 | . . 59 6 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 5 | . . 1 1 1 1 1 1 1 1 5 5 5 5 5 Average Corruption 2 | . . 1 1 1 1 1 1 1 1 3 5 5 5 5 Corruption Purged . | . . . . . . . . . . . . . . . Effects 71 | . . 5 4 1 2 6 1 . 8 10 20 13 1 . Message Errors 24 | . . 2 2 . 1 1 . . 6 3 5 4 . . Matter Fused 12 | . . . . . . . . . . 4 4 3 1 . Heat Flow Errors 5 | . . . . . . . . . . 1 1 3 . . Energy Discharges 13 | . . 3 . . . 3 1 . 1 2 2 1 . . Data Loss (minor) 11 | . . . 1 . 1 2 . . 1 . 4 2 . . Data Loss (major) 2 | . . . . . . . . . . . 2 . . . Misfires 1 | . . . . . . . . . . . 1 . . . Weapon Failures 3 | . . . 1 1 . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 2 | . . . . . . . . . . . 2 . . . Projectiles . | . . . . . . . . . . . . . . . Explosions 2 | . . . . . . . . . . . 2 . . . Melee . | . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 106 | . . . 9 . . . . . . 12 21 . . 64 Shots 5 | . . . 2 . . . . . . 1 1 . . 1 Rammed 3 | . . . . . . . . . . 3 . . . . Targets Rammed 5 | . . . . . . . . . . 4 . 1 . . Kicked . | . . . . . . . . . . . . . . . Crushed 2 | . . . . . . . . . . 1 . 1 . . Highest Temperature 632 | . 112 280 148 30 . 421 . 282 336 237 152 632 . . Average Temperature 111 | . 56 65 41 12 . 193 . 65 110 53 92 239 . . Received Heat Transfer 2950 | . 12 240 306 42 . 729 . 307 411 355 20 528 . . Effects 47 | . . 2 . . . 4 . 2 4 . . 35 . . Shutdowns 9 | . . . . . . 1 . . . . . 8 . . Energy Bleed 6 | . . . . . . . . . 1 . . 5 . . Interference 16 | . . 2 . . . 1 . 2 3 . . 8 . . Matter Decay 6 | . . . . . . 1 . . . . . 5 . . Short Circuit 1 | . . . . . . . . . . . . 1 . . Damage (minor) 5 | . . . . . . 1 . . . . . 4 . . Damage (core) 4 | . . . . . . . . . . . . 4 . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . . . Parts Melted 43 | . 1 3 . . . . . . 30 8 1 . . . Heat Transferred 13701 | . 148 1422 . . . . . 111 8500 2450 500 570 . . Parts Sabotaged 9 | . . . . . . . . . . 9 . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Peak Influence 1418 | . 63 509 400 166 . . . . 818 1418 . . . . Initial 372 | . . 26 45 72 . . . . . 372 . . . . Average 424 | . 38 272 219 99 . . . . 301 1026 . . . . Maximum Alert Level 4 | . . 2 2 . . . . . 3 4 . . . . Low Security (%) 38 | 100 100 27 41 100 . . . . 46 . . . . . Level 1 25 | . . 54 56 . . . . . 23 6 . . . . Level 2 7 | . . 18 2 . . . . . 9 3 . . . . Level 3 16 | . . . . . . . . . 20 38 . . . . Level 4 11 | . . . . . . . . . . 50 . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 32 | . 1 2 4 3 . 1 . . 15 5 . 1 . . Investigation 5 | . . 1 1 . . 1 . . 2 . . . . . Extermination 7 | . . . . 1 . . . . 4 2 . . . . Reinforcement 14 | . 1 1 3 . . . . . 9 . . . . . Assault 4 | . . . . . . . . . . 3 . 1 . . Garrison 2 | . . . . 2 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . 2 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Distress Signals 33 | . . 3 4 . . . . 23 3 . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 241 | . 2 25 35 5 . 15 . 31 52 41 13 17 . 5 Peak Tracking Total 9 | . 1 7 9 2 . 7 . 7 6 6 5 6 . 5 Tactical Retreats 11 | . . . 4 . . 1 . 1 3 . . 2 . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Traps Triggered 5 | . . 2 1 . . . . . 1 1 . . . . Indirectly 1 | . . 1 . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Machines Disabled 39 | . . 2 . . . . . 3 . 34 . . . . Max in Single Turn 8 | . . 1 . . . . . 1 . 8 . . . . Garrison Access 1 | . . . . . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . 1 . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Machines Accessed 33 | . 2 5 3 1 . 1 1 . 6 4 1 . 9 . Terminals 15 | . 2 4 2 1 . 1 . . 3 1 1 . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . 1 . . . . . Recycling Units 2 | . . . . . . . . . 1 1 . . . . Scanalyzers 4 | . . 1 1 . . . . . 1 1 . . . . Garrison Access 1 | . . . . . . . . . . 1 . . . . Total Hacks 114 | . 5 21 9 2 . 3 4 . 12 9 1 . 48 . Successful 90 | . 3 10 5 1 . 3 4 . 10 5 1 . 48 . Failed 24 | . 2 11 4 1 . . . . 2 4 . . . . Catastrophic 1 | . . 1 . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 38 | . 3 15 . . . . 3 . 14 3 . . . . Terminals 39 | . 5 18 6 2 . 3 . . 3 1 1 . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . 2 . . . . . Recycling Units 5 | . . . . . . . . . 3 2 . . . . Scanalyzers 14 | . . 3 3 . . . . . 4 4 . . . . Garrison Access 2 | . . . . . . . . . . 2 . . . . Terminal Hacks 70 | . 2 6 2 1 . 3 4 . 2 1 1 . 48 . Record 41 | . . 1 . . . 3 . . . . 1 . 36 . Part Schematic 9 | . . 1 . . . . 4 . . . . . 4 . Robot Analysis 5 | . . 1 . . . . . . . . . . 4 . Prototype ID Bank 6 | . 1 1 . . . . . . . . . . 4 . Open DSF 3 | . . . . . . . . . 2 1 . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . Unreport Threat 2 | . . 1 1 . . . . . . . . . . . Investigation Status 1 | . . 1 . . . . . . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . 2 . . . . . Scan Component 1 | . . . . . . . . . 1 . . . . . Repair 1 | . . . . . . . . . 1 . . . . . Recycling Unit Hacks 3 | . . . . . . . . . 2 1 . . . . Report Inventory 2 | . . . . . . . . . 1 1 . . . . Retrieve Matter 1 | . . . . . . . . . 1 . . . . . Scanalyzer 10 | . . 2 3 . . . . . 3 2 . . . . Insert Component 5 | . . 1 1 . . . . . 2 1 . . . . Analyze 5 | . . 1 2 . . . . . 1 1 . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . . . 1 . . . . Unauthorized Hacks 4 | . 1 2 . . . . . . 1 . . . . . Terminals 2 | . 1 1 . . . . . . . . . . . . Botnet 2 | . 1 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . 1 . . . . . Tunnel 1 | . . . . . . . . . 1 . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . . Extract 1 | . . 1 . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 18 | . 2 4 3 1 . 1 . . 4 3 . . . . Full Trace Events 3 | . . . 1 . . 1 . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . 2 . 5 . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 31 | . . 5 1 . . . 19 . 1 1 . . 4 . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . 1 . . . . . Time 19 | . . . . . . . . . 19 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . 1 1 . . . . . 1 1 . . . . Part Schematics Acquired 4 | . . 1 1 . . . . . 1 1 . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Total Allies 9 | . . . . . . . 9 . . . . . . . Largest Group 9 | . . . . . . . 9 9 1 . . . . . Highest-Rated Group 273 | . . . . . . . 273 273 31 . . . . . Highest-Rated Ally 38 | . . . . . . . 38 38 31 . . . . . Zionite Dispatches 1 | . . . . . . . . . 1 . . . . . Recon 1 | . . . . . . . . . 1 . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 122 | . . . . . . . . 122 . . . . . . Total Damage 2751 | . . . . . . . . 2751 . . . . . . Kills 23 | . . . . . . . . 23 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Robot Analysis Total 5 | . . 1 . . . . . . . . . . 4 . Derelict Logs Recovered 8 | . . . . . . . 1 3 . . 1 3 . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Zionite Intel Received 4 | . . . . . . . . . 3 1 . . . . Emergency Access 1 | . . . . . . . . . 1 . . . . . Unaware Schematics 1 | . . . . . . . . . 1 . . . . . Trap Installations 1 | . . . . . . . . . 1 . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . 1 . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Turns Passed 14122 | 57 229 811 988 456 372 1322 2328 2164 2425 1472 688 684 122 4 Spaces Moved 7906 | 42 158 404 392 214 228 723 1689 1195 1085 724 361 432 250 9 Core 349 | 7 . . . . . . . . . . . 198 144 . Treads 5341 | . . 278 392 214 228 649 . 1176 1085 724 361 234 . . Legs 319 | 35 158 126 . . . . . . . . . . . . Wheels 1782 | . . . . . . 74 1689 19 . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 115 | . . . . . . . . . . . . . 106 9 Fastest Speed 29 | 50 120 120 160 162 162 130 130 160 158 156 167 50 29 29 Average Speed 151 | 109 120 147 173 165 162 161 136 166 170 163 167 127 41 29 Slowest Speed 250 | 120 120 190 243 245 162 245 160 167 250 245 167 250 50 29 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . 1 . Exploration Rate (%) 43 | 4 24 35 34 5 50 81 91 96 25 18 59 63 62 5 Regions Visited 14 Branch Regions 8 Pre-discovered Areas 10 | . . . . . . . 1 . 1 4 . 1 3 . Known Exits Taken 2 | . . . . . . . . . 1 . 1 . . . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 1 . 1 . 1 1 . Scrap Searched 18 | . . . . . 2 8 3 2 . . 1 2 . . Spaces Dug 21 | . . . . . . . . . . 21 . . . . Terrain Destroyed 179 | . . . 6 . . . . . . 119 36 15 . 3 Melee . | . . . . . . . . . . . . . . . Projectile 12 | . . . . . . . . . . 2 5 5 . . AOE 167 | . . . 6 . . . . . . 117 31 10 . 3 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Total 9322 | 50 186 551 595 293 231 805 1722 1290 1504 904 405 509 266 11 Wait 514 | . 9 22 92 52 . 12 14 12 218 57 14 12 . . Move 7892 | 41 157 403 391 213 227 722 1688 1194 1084 723 360 431 249 9 Hop . | . . . . . . . . . . . . . . . Pick Up 179 | 3 8 26 21 5 1 11 7 16 40 24 5 8 4 . Fast Attach 54 | 6 1 8 2 3 1 4 1 . 12 9 . 2 5 . Attach 75 | . . 5 6 2 . 11 1 3 11 19 2 12 2 1 Detach 17 | . . 2 . . . . . 1 3 4 . 6 1 . Swap 78 | . 2 8 15 2 . 3 1 13 22 4 2 4 2 . Drop 165 | . 3 37 18 5 2 2 10 11 53 17 2 2 3 . Fire 341 | . 6 40 50 11 . 40 . 39 61 43 20 30 . 1 Melee . | . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 5 | . . . . . . . . . . 4 . 1 . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 2 | . . . . . . . . 1 . . . 1 . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 223 | -10/Materials | Discovered new exit (range 8) 287 | -10/Materials | Entered another Materials area 287 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 551 | -9/Materials | Discovered new exit (range 16) 555 | -9/Materials | Destroyed 11 combat bots 918 | -9/Materials | Build established: Scavenger-Gunner 934 | -9/Materials | Discovered new exit (range 9) 1098 | -9/Materials | Entered another Materials area 1098 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1867 | -8/Materials | Build established: Tank 1946 | -8/Materials | Discovered new exit (range 13) 2086 | -8/Materials | Entered Factory 2086 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2330 | -7/Factory | Discovered new exit (range 7) 2427 | -7/Factory | Garrison activated, responded to threat 2542 | -7/Factory | Entered Lower Caves 2881 | -7/Lower Caves | Discovered new exit (range 9) 2914 | -7/Lower Caves | Entered another Lower Caves area 2915 | -7/Lower Caves | Encountered a Warlord checkpoint 3020 | -7/Lower Caves | Discovered new exit (range 3) 3143 | -7/Lower Caves | Spotted B-75 Beast 3171 | -7/Lower Caves | Destroyed B-75 Beast 3191 | -7/Lower Caves | Lost 3 parts (2u1w) 3450 | -7/Lower Caves | Build established: Scavenger-Tank 3501 | -7/Lower Caves | Attracted the attention of an 0b10 base 3592 | -7/Lower Caves | Lost 6 parts (2n2u2w) 3645 | -7/Lower Caves | Learned location of 1 exit from Factory 3645 | -7/Lower Caves | Learned 6 Proximity Caves zone layouts 3699 | -7/Lower Caves | Lost 5 parts (1p2n1u1w) 3815 | -7/Lower Caves | Discovered new exit (range 16) 3847 | -7/Lower Caves | Build established: Scavenger-Mutant 4236 | -7/Lower Caves | Entered Zion 4278 | -7/Zion | Discovered new exit (range 14) 4377 | -7/Zion | Found Prototype Energy Gun 4416 | -7/Zion | System corruption cleaned by Quarantine Array 4436 | -7/Zion | Build established: Derelict-Gunner 4596 | -7/Zion | Received a visual enhancement algorithm 4781 | -7/Zion | Visited the Megawrench Repair Shop 4790 | -7/Zion | Megawrench repaired 12 parts 5134 | -7/Zion | Learned location of Testing (-3) 5216 | -7/Zion | Gained Derelict followers 5679 | -7/Zion | Imprinted 5681 | -7/Zion | Declared Zion's savior 5950 | -7/Zion | Learned Factory terminal intel 5965 | -7/Zion | Found Relay Coupler [Programmer] 6008 | -7/Zion | Found GAL Module 6255 | -7/Zion | Build established: Scavenger-Gunner 6564 | -7/Zion | Entered Proximity Caves 6564 | -6/Proximity Caves | Accompanied by 9 allies 6728 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6832 | -6/Proximity Caves | Learned 12 Factory zone layouts 6835 | -6/Proximity Caves | Learned 4 Factory zone layouts 7051 | -6/Proximity Caves | Spotted B-75 Beast 7077 | -6/Proximity Caves | Allies destroyed B-75 Beast 7384 | -6/Proximity Caves | Learned Factory stockpile data 7715 | -6/Proximity Caves | Found Prototype Launcher 7716 | -6/Proximity Caves | Identified Tesla Bomb Launcher 7727 | -6/Proximity Caves | Found Prototype Launcher 7728 | -6/Proximity Caves | Identified Mni. Smartbomb Launcher 7740 | -6/Proximity Caves | Found Mni. Smartbomb Launcher 7826 | -6/Proximity Caves | Discovered new exit (range 16) 8081 | -6/Proximity Caves | Build established: Derelict-Gunner 8728 | -6/Proximity Caves | Entered Factory 8728 | -6/Factory | Accompanied by 1 ally 8728 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 8729 | -6/Factory | Identified exit to Factory 8730 | -6/Factory | Identified exit to Lower Caves 8732 | -6/Factory | Loaded intel: 28 terminal locations 8734 | -6/Factory | Identified Storm Laser 8796 | -6/Factory | Discovered exit to Factory (range 14) 9409 | -6/Factory | Build established: Scavenger-Gunner 9539 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 9584 | -6/Factory | Retrieved Zion intel report: Trap Installations 9585 | -6/Factory | Zion Recon squad teleported in 9662 | -6/Factory | Cargo convoy interrupted 9976 | -6/Factory | Retrieved Zion intel report: Emergency Access 10102 | -6/Factory | Terminal network hard line cut 10430 | -6/Factory | Repaired Arm. Treads 10432 | -6/Factory | Build established: Gunner 10464 | -6/Factory | Discovered exit to Lower Caves (range 9) 10631 | -6/Factory | Destroyed 7 combat bots 11153 | -6/Factory | Entered another Factory area 11153 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 11753 | -5/Factory | First assault squad dispatched 12043 | -5/Factory | Discovered new exit (range 9) 12283 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 12402 | -5/Factory | Terminal network hard line cut 12595 | -5/Factory | Build established: Scavenger-Tank 12625 | -5/Factory | Entered Upper Caves 12824 | -5/Upper Caves | Destroyed 9 combat bots 13063 | -5/Upper Caves | Identified exit to Upper Caves 13259 | -5/Upper Caves | Build established: Scavenger-Gunner 13313 | -5/Upper Caves | Entered another Upper Caves area 13364 | -5/Upper Caves | Lost 4 parts (1n1u2w) 13364 | -5/Upper Caves | Learned location of Armory (-3) 13592 | -5/Upper Caves | Learned location of 1 exit from Factory 13605 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 13673 | -5/Upper Caves | Build established: Scavenger-Tank 13829 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 13876 | -5/Upper Caves | Core integrity fell below 50% 13880 | -5/Upper Caves | Core integrity fell below 20% 13887 | -5/Upper Caves | Released all parts (5) 13918 | -5/Upper Caves | Lost 12 parts (4n1u7w) 13939 | -5/Upper Caves | Spotted B-75 Beast 13968 | -5/Upper Caves | Discovered new exit (range 10) 13983 | -5/Upper Caves | Learned 12 Factory zone layouts 13997 | -5/Upper Caves | Entered Zhirov 13997 | -5/Zhirov | Discovered new exit (range 3) 14007 | -5/Zhirov | Met Zhirov 14016 | -5/Zhirov | Learned location of Quarantine (-2) 14016 | -5/Zhirov | Learned location of Command (-1) 14028 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 14043 | -5/Zhirov | Found Alien Artifact 14044 | -5/Zhirov | Identified Transdimensional Reconstructor 14044 | -5/Zhirov | Warped through subspace 14064 | -5/Zhirov | Found Alien Artifact 14066 | -5/Zhirov | Identified Integrated Dissipator 14066 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 14119 | -5/Zhirov | Entered Proximity Caves 14123 | -4/Proximity Caves | Destroyed self with Precision Rocket Launcher Last Messages --------------- 14044_ Warped through subspace. [Achievement: Subspace Traveler] 14058_ System corrupted: Matter fused (-9). 14064_ Acquired Alien Artifact. 14066_ Identified Integrated Dissipator. 14066_ Integrated Dissipator installed, core heat dissipation increased (+20). 14074_ Acquired Prototype Flight Unit. 14074_ Identified Cld. Nuclear Pulse Thruster. 14076_ Acquired Cld. Nuclear Pulse Thruster. 14079_ Acquired Prototype Reactor. 14079_ Identified Hvy. Antimatter Reactor. 14085_ Acquired Prototype Storage. 14085_ Identified Adv. Energy Well. 14088_ Dropped Gauss Cannon. 14089_ Acquired Exp. Weapon Shielding. 14090_ Dropped Huge Storage Unit. 14091_ Acquired Gauss Cannon. LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????##????????????????? | | ?????????????????????????????## ????????????????? | | ????????????????????????????## ????????????????? | | ??????????????#?????????????# ????????????????? | | ??????????????# ????????????# ????????????????? | | ??????????????? #??????????# #????????????????? | | ??????????????# ?????????# #????????????????? | | ??????????????# ????????# #????????????????? | | ???????????????# ??????? #????????????????? | | ????????????????? ?????? #????????????????? | | ?????????????????"" 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""""" ### ########????????? | | ??????????????????"""" ### #??? | | ??????????????????""" ??## ?? | | ?????????????????? ???# ########????? | | ????????????????? ???## #???????????? | | ???????????????? ????## ##???????????? | | ??????????????? ###?????# ####????????????? | | ?????????????? ####????????####???????????????? | | ??????????????? ???????????????????????????????? | | ???????????????##????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 33 Energy Capacity 800 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 9 Base Temperature (-) 150 Corruption Prevention 12 Armor Coverage 600 Propulsion Shielding 33 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 64 Targeting Accuracy 14 Recoil Reduction 4 Energy Filtering 50 Authchip Count 1 Item Schematics ----------------- Imp. Assault Rifle | -9/Materials | Scanalyzed Hvy. Hammer | -9/Materials | Extracted Salvage Targeting Computer | -9/Materials | Extracted Mni. Grenade Launcher | -9/Materials | Extracted Hcp. Storage Unit | -9/Materials | Hacked Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Kinecellerator | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Recalibrator | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Imp. Focal Shield | -7/Zion | Archive Med. Treads | -7/Zion | Archive Plasma Flamer | -7/Zion | Archive Mak. Axe | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Imp. System Shield | -7/Zion | Archive Imp. Reclamation Unit | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Bore Cannon | -7/Zion | Free Enh. Flamer | -7/Zion | Free Hrd. Heavy Armor Plating | -6/Factory | Scanalyzed KE Penetrator | -5/Factory | Scanalyzed Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive A-15 Conveyor | -6/Factory | Z-intel G-47 Trooper | -6/Factory | Z-intel G-50 Soldier | -6/Factory | Z-intel S-27 Virus | -6/Factory | Z-intel X-57 Shotgunner | -6/Factory | Z-intel Fabricated ------------ Nothing Alien Tech Used ----------------- Transdimensional Reconstructor Integrated Dissipator Achievements -------------- Adventurer Alien Tech Armchair Analyst Brute Force Gun Specialist I'm Back, Baby! Leap Before You Look More Dakka Please Robot Respite Significant Disruption Subspace Traveler The One The Science Guy Challenges ------------ None Game ------ Seed LightpackAluminumRegulator Manual? 0 Play Time 03:37:26 Cumulative 12.5 hours Start 2021.12.17 @ 20:37:25 End 2021.12.19 @ 17:49:01 Sessions 10 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 18 Achievement% 17 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 972f9ad8-4a16-4384-8f5a-d4eee4e6b616