Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.09 @ 12:20:51 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (76) 380 Value Destroyed (1961) 1961 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5001 Bonus ------- None Cogmind --------- Core Integrity 634/700 Matter 155/300 Energy 99/265 System Corruption 4% Temperature Cool (99) Movement Treading (240) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Light Treads Light Treads Light Treads Light Treads > --- UTILITY (5) ------ Huge Storage Unit Machine Analyzer Advanced Targeting Computer Hardened Medium Armor Plating Corruption Screen > --- WEAPON (3) ------- Precision Shock Rifle Precision Assault Rifle > --- INVENTORY (25) --- Light Treads Light Treads Improved Heat Sink Improved Light Armor Plating Hacking Suite Hacking Suite High-powered Tractor Beam Long-range Tractor Beam Heavy EM Pulse Gun Heavy EM Shotgun Heavy EM Shotgun Precision Shock Rifle Heavy Particle Gun Heavy Particle Gun Heavy Particle Gun Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Cannon Assault Rifle Rocket Launcher Katana Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Huge Storage Unit Machine Analyzer Advanced Targeting Computer Hardened Medium Armor Plating Corruption Screen > --- WEAPON ----------- Precision Shock Rifle Heavy Assault Rifle Precision Assault Rifle > --- INVENTORY -------- Light Treads Light Treads Improved Heat Sink Improved Light Armor Plating Hacking Suite Hacking Suite High-powered Tractor Beam Long-range Tractor Beam Heavy EM Pulse Gun Heavy EM Shotgun Heavy EM Shotgun Precision Shock Rifle Heavy Particle Gun Heavy Particle Gun Heavy Particle Gun Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Cannon Assault Rifle Rocket Launcher Katana [Rating: 39] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy Particle Gun Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Impact Weapon Impact Mace Build | -11 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion 2 | . . . 1 . 1 Utility 3 | . . . 1 1 1 Weapon 1 | . . . . 1 . Parts Attached 78 | . 15 . 14 35 14 Power 7 | . 3 . . 3 1 Engine 7 | . 3 . . 3 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 18 | . 4 . 5 7 2 Treads 14 | . . . 5 7 2 Leg 4 | . 4 . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 21 | . 2 . 3 11 5 Device 6 | . . . 1 5 . Storage 3 | . 1 . 1 1 . Processor 4 | . 1 . . 1 2 Hackware 1 | . . . . . 1 Protection 7 | . . . 1 4 2 Artifact . | . . . . . . Weapon 32 | . 6 . 6 14 6 Energy Gun 7 | . . . . 4 3 Energy Cannon 2 | . . . 2 . . Ballistic Gun 20 | . 6 . 3 9 2 Ballistic Cannon . | . . . . . . Launcher 2 | . . . 1 1 . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 6 | . . . . 3 3 Parts Lost 3 | . . . . 2 1 Power 2 | . . . . 1 1 Propulsion 1 | . . . . 1 . Utility . | . . . . . . Weapon . | . . . . . . Highest Loss Streak 2 | . . . . 2 1 To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 92 100 99 99 99 Engine 10 | . 14 14 11 9 7 Treads 21 | . . . 32 26 30 Leg 7 | . 28 28 . . . Device 4 | . . . 2 7 6 Storage 10 | . 14 14 11 9 7 Processor 9 | . 7 14 11 9 12 Protection 6 | . . . 8 9 10 Energy Gun 1 | . . . . 2 6 Energy Cannon 1 | . . . 5 . . Ballistic Gun 22 | . 27 28 16 24 14 Naked Turns . | . . . . . . Heaviest Build 105 | 10 28 28 95 104 105 Greatest Support 80 | 20 20 20 60 60 80 Greatest Overweight (x) 1 | . 1 1 1 1 1 Average Overweight (x) . | . . 1 . 1 1 Largest Inventory Capacity 25 | . 15 15 25 25 25 Average Capacity 21 | . 14 15 24 25 25 Most Carried 25 | . 15 15 25 25 25 Average Carried 20 | . 12 15 22 24 24 Final Capacity 25 | 8 15 15 25 25 25 Final Carried 25 | 6 15 15 25 25 23 Class Distribution -------------------- 39% | Scavenger-Gunner 36% | Scavenger-Mutant 14% | Mutant 9% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Jun Mat Min Mat Mat Fac Matter Collected 2153 | 193 265 . 307 1169 219 Remotely 113 | . . . . 113 . Salvage Created 3142 | . 384 . 440 1767 551 Parts 178 | . 33 . 19 91 35 Haulers Intercepted 9 | . 1 . 2 4 2 Recyclers Shooed 3 | . 1 . . 2 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Mat Mat Fac Combat Hostiles Destroyed 46 | . 11 . 6 24 5 Guns 41 | . 11 . 4 21 5 Cannons 2 | . . . 2 . . AOE 3 | . . . . 3 . Classes Destroyed 13 | . 4 . 3 5 1 Worker 5 | . . . . 3 2 Builder 4 | . . . . 3 1 Tunneler 1 | . . . . 1 . Hauler 9 | . 1 . 2 4 2 Recycler 6 | . . . . 5 1 Mechanic 1 | . . . . . 1 Operator 2 | . 1 . . 1 . Watcher 2 | . . . 1 1 . Swarmer 10 | . 6 . . 4 . Grunt 26 | . 5 . 1 16 4 Duelist 1 | . . . 1 . . Sentry 8 | . . . 4 3 1 Hunter 1 | . . . . 1 . Best Kill Streak 6 | . 5 . 3 6 6 Combat Bots Only 6 | . 5 . 3 6 3 Max Kills in Single Turn 3 | . 2 . 1 3 1 Gunslinging 1 | . 1 . . 1 . Exploded 1 | . . . . 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Jun Mat Min Mat Mat Fac Damage Taken 2507 | . 417 . 260 1355 475 Core 242 | . 91 . 14 71 66 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 221 | . 34 . 106 81 . Core Remaining (%) 86 | 100 . 63 96 87 . Volleys Fired 209 | . 49 . 33 94 33 Largest 3 | . 2 . 2 3 3 Hottest 128 | . 40 . 91 128 106 Shots Fired 530 | . 98 . 65 270 97 Gun 511 | . 98 . 52 264 97 Cannon 12 | . . . 12 . . Launcher 7 | . . . 1 6 . Special . | . . . . . . Kinetic 455 | . 98 . 52 242 63 Thermal 57 | . . . 12 20 25 Explosive 7 | . . . 1 6 . Electromagnetic 11 | . . . . 2 9 Robot Hit Streak 18 | . 7 . 17 18 12 Robot Miss Streak 4 | . 3 . 2 4 4 Penetration Max . | . . . . . . Secondary Targets 7 | . 1 . . 3 3 Max Gunslinging Chain 2 | . 1 . . 2 1 Shots Hit Robots 358 | . 65 . 49 175 69 Core Hits 147 | . 27 . 16 79 25 Critical Kills 2 | . . . . 2 . Critical Parts Destroyed 2 | . . . . 1 1 Critical Strikes 5 | . . . . 3 2 Burn 1 | . . . . . 1 Destroy 4 | . . . . 3 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5967 | . 615 . 796 3281 1275 Guns 5142 | . 604 . 584 2682 1272 Cannons 177 | . . . 177 . . Explosions 561 | . . . . 561 . Melee . | . . . . . . Ramming 87 | . 11 . 35 38 3 Kinetic 4389 | . 604 . 584 2396 805 Thermal 687 | . . . 177 235 275 Explosive 561 | . . . . 561 . Electromagnetic 243 | . . . . 51 192 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . . . 4 Average Corruption 4 | . . . . . 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 11 | . . . . . 11 Message Errors 3 | . . . . . 3 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 3 | . . . . . 3 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Data Loss (major) 1 | . . . . . 1 Misfires 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 1 | . . . 1 . . Impact 1 | . . . 1 . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 7 | . . . 3 2 2 Targets Rammed 13 | . 5 . 3 3 2 Kicked 5 | . 5 . . . . Crushed 1 | . . . . 1 . Highest Temperature 226 | . 18 . 63 226 154 Average Temperature 44 | . 9 . 27 63 39 Received Heat Transfer 948 | . 108 . 48 693 99 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1443 | . . . 370 481 592 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Mat Mat Fac Peak Influence 338 | . 204 40 162 338 252 Initial 153 | . . 40 15 22 153 Average 96 | . 57 40 84 109 175 Maximum Alert Level 1 | . 1 . . 1 1 Low Security (%) 89 | . 98 100 100 81 71 Level 1 10 | . 1 . . 18 28 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 12 | . 3 . . 3 6 Investigation 3 | . 1 . . 1 1 Extermination 1 | . . . . . 1 Reinforcement 7 | . 2 . . 2 3 Assault . | . . . . . . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Jun Mat Min Mat Mat Fac Distress Signals 3 | . . . . 2 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 88 | . 26 . 16 34 12 Peak Tracking Total 6 | . 5 . 3 5 6 Tactical Retreats 2 | . . . 1 1 . Traps | -11 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Mat Mat Fac Traps Triggered 2 | . 2 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Jun Mat Min Mat Mat Fac Machines Disabled 4 | . . . . 4 . Max in Single Turn 3 | . . . . 3 . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Jun Mat Min Mat Mat Fac Machines Accessed 18 | . 6 . 5 4 3 Terminals 13 | . 4 . 4 3 2 Fabricators . | . . . . . . Repair Stations 4 | . 1 . 1 1 1 Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 53 | . 20 . 15 13 5 Successful 23 | . 12 . 7 3 1 Failed 29 | . 7 . 8 10 4 Catastrophic 7 | . 1 . . 4 2 Database Lockouts 1 | . 1 . . . . Manual 25 | . 9 . 7 9 . Terminals 39 | . 13 . 13 10 3 Fabricators . | . . . . . . Repair Stations 12 | . 5 . 2 3 2 Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 8 | . 4 . 3 1 . Robot Analysis 1 | . 1 . . . . Prototype ID Bank 1 | . . . 1 . . Branch Access Points 1 | . . . 1 . . Unreport Threat 1 | . . . . 1 . Locate Traps 1 | . . . 1 . . Recall Investigation 1 | . 1 . . . . Registered Components 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 8 | . 3 . 2 2 1 Scan Component 5 | . 2 . 1 1 1 Repair 3 | . 1 . 1 1 . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 7 | . 5 . 2 . . Terminals 5 | . 3 . 2 . . Botnet 4 | . 2 . 2 . . Search 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Reject 1 | . 1 . . . . Mask 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 17 | . 5 . 5 4 3 Full Trace Events 2 | . . . . 1 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . 1 . 1 1 . Time 90 | . 26 . 26 38 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Jun Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Jun Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Mat Mat Fac Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Jun Mat Min Mat Mat Fac Turns Passed 5169 | . 1438 27 1167 1952 585 Spaces Moved 1908 | 1 640 15 427 639 186 Core . | . . . . . . Treads 1252 | . . . 427 639 186 Legs 656 | 1 640 15 . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 190 160 240 240 Average Speed 220 | 120 189 190 231 240 240 Slowest Speed 240 | 120 190 190 240 240 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 1 87 12 31 50 8 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 24 | . . . 14 10 . Terrain Destroyed 37 | . . . 14 23 . Melee . | . . . . . . Projectile . | . . . . . . AOE 37 | . . . 14 23 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Jun Mat Min Mat Mat Fac Total 2467 | . 790 14 545 871 247 Wait 128 | . 46 . 29 52 1 Move 1903 | . 639 14 426 638 186 Hop . | . . . . . . Pick Up 64 | . 18 . 25 17 4 Fast Attach 18 | . 5 . 2 7 4 Attach 14 | . . . 4 5 5 Detach . | . . . . . . Swap 46 | . 10 . 8 23 5 Drop 72 | . 18 . 15 32 7 Fire 209 | . 49 . 33 94 33 Melee . | . . . . . . Ram . | . . . . . . Kick 5 | . 5 . . . . Crush 8 | . . . 3 3 2 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 300 | -10/Materials | Build established: Mutant 382 | -10/Materials | Discovered new exit (range 10) 391 | -10/Materials | Central database locked down 720 | -10/Materials | Discovered new exit (range 5) 857 | -10/Materials | Repaired Lgt. Assault Rifle 947 | -10/Materials | Discovered new exit (range 7) 1080 | -10/Materials | Build established: Scavenger-Mutant 1110 | -10/Materials | Discovered new exit (range 15) 1203 | -10/Materials | Discovered new exit (range 15) 1439 | -10/Materials | Entered Mines 1443 | -10/Mines | Discovered new exit (range 12) 1466 | -10/Mines | Entered Materials 1466 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1799 | -9/Materials | Identified exit to Mines 1861 | -9/Materials | Discovered new exit (range 16) 2058 | -9/Materials | Repaired Lgt. Treads 2633 | -9/Materials | Entered another Materials area 2633 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3084 | -8/Materials | Discovered new exit (range 4) 3242 | -8/Materials | Build established: Scavenger-Gunner 3517 | -8/Materials | Repaired Hrd. Medium Armor Plating 4545 | -8/Materials | Discovered new exit (range 15) 4585 | -8/Materials | Entered Factory 4585 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4953 | -7/Factory | Garrison activated, responded to threat 5170 | -7/Factory | Self-destructed Last Messages --------------- 05111_ Acquired 14 matter. 05115_ System corrupted: Energy discharge (-36). 05120_ >> Machine Analyzer network decryption results: 05120_ DSF Access x1 05120_ Terminal x1 05132_ Connecting with Terminal... 05134_ ALERT: Suspicious activity at Terminal F006. Dispatching Investigation squad. 05134_ Discarded Hacking Suite. 05145_ >> Machine Analyzer network decryption results: 05145_ Fabricator x3 05152_ Penetrated by Slug. 05152_ Lgt. Ion Engine destroyed. 05155_ Penetrated by Slug. 05160_ System corrupted: Hvy. Assault Rifle rejected. 05161_ Penetrated by Slug. 05164_ P-60 Hacker resets H-55 Commando, system corruption cleaned. 05167_ Penetrated by Slug. 05167_ P-60 Hacker resets H-55 Commando, system corruption cleaned. 05170_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ## T################ #### ### ? | | ###############????# #??# #?# ? | | # #????# #??# #?###########+###?? | | # """??????# #??# #?????????????????? | | # """ ?????# #??#/#########?????????? | | + """ ?????# #?? #?????????? | | # ""T"" #????# #?? #?????????? | | # """"" #????# #? #?????????? | | #################### #? #?????????? | | # !!! +?????????? | | # !!! #?????????? | | + !!! #?????????? | | # #?????????? | | u / """ #?"""?????? | | ##########+##### h#? """ "" "" #?"""?????? | | #???????????? ?#o #? """ ""S""???"""?????? | | ######??????"""?""" # #?? 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"""""""""?"""""""""???????? | | ?????????????????????????????????????????????????? | | ???????????????????????"""""""""?"""""""""???????? | | ?????????????????????????????????????????????????? | | ???????????????????????"""""""""?"""""""""???????? | | ?????????????????????????????????????????????????? | | ???????????????????????"""""""""?"""""""""???????? | | ?????????????????????????????????????????????????? | | ???????????????????????"""""""""?"""""""""???????? | | ?????????????????????????????????????????????????? | | ???????????????????????"""""""""???????"""???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Corruption Block 8 Armor Coverage 375 Evasion (%) 45 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShieldBiomechanicalBarrier Manual? 0 Play Time 00:21:41 Cumulative 831.1 hours Start 2023.03.09 @ 10:26:08 End 2023.03.09 @ 12:20:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1252 Rogue 1252 Adventurer 0 Explorer 0 Win Type - Total 80 Types 47/1/13/14/4/0/0/1/0 Lore% 92 Gallery% 92 Achievement% 85 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c36cf8f1-7a83-4d31-af26-8bce2dd7b022