Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.01 @ 20:28:25 // AFD2020/Player2

Player: Minty

Result: Core destroyed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (10)       2000
Robots Destroyed (88)      440
Value Destroyed (2671)     2671
Prototype IDs (30)         600
Alien Tech Used (0)        0
Bonus (3046)               3046
              TOTAL SCORE: 10257

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    671
Follower Combat Kills      2021
Aligned with FarCom        300
Friendly Fire              -446

 Cogmind 
---------
Core Integrity             0/700
Matter                     214/300
Energy                     160/160
System Corruption          17%
Temperature                Cool (161)
Movement                   Walking (120)
Location                   -7/Lower Caves

 Parts 
-------
>          --- POWER (1) --------
     Light Nuclear Core
>          --- PROPULSION (2) ---
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY (5) ------
           Signal Interpreter
  Advanced Targeting Computer
>          --- WEAPON (5) -------
           Particle Gun
           Particle Gun
     Heavy Laser
           Spear
>          --- INVENTORY (4) ----
           Shock Bomb Launcher
           Shock Bomb Launcher
           Fire Trap
           Fire Trap

 Peak State 
------------
>              --- POWER ------------
         Light Angular Momentum Engine
>              --- PROPULSION -------
               Carbon-fiber Leg
>              --- UTILITY ----------
      Improved Heat Sink
         Small Storage Unit
               Signal Interpreter
      Advanced Targeting Computer
               Target Analyzer
>              --- WEAPON -----------
      Advanced Beam Rifle
  High-powered Shotgun
               AWS/Gauss
               Great Axe
>              --- INVENTORY --------
               Launcher Guidance Computer
[Rating: 46]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Flight Unit              VTOL Module
Utility                    Small Storage Unit
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
Weapon                     Beam Cannon
  Energy Gun               Particle Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            High-powered Shotgun
  Launcher                 Missile Launcher
  Slashing Weapon          Great Axe
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low 
Slots Evolved              6    | .   .   .   2   .   .   .   2   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  3    | .   .   .   1   .   .   .   1   .   1   .   
  Weapon                   3    | .   .   .   1   .   .   .   1   .   1   .   
Parts Attached             75   | 7   4   .   5   6   1   3   2   5   34  8   
  Power                    10   | 1   .   .   1   3   .   1   .   .   3   1   
    Engine                 7    | 1   .   .   1   2   .   1   .   .   2   .   
    Core                   3    | .   .   .   .   1   .   .   .   .   1   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               13   | 2   .   .   2   .   .   1   .   .   6   2   
    Treads                 3    | 2   .   .   .   .   .   .   .   .   1   .   
    Leg                    9    | .   .   .   2   .   .   1   .   .   4   2   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   .   1   .   
  Utility                  10   | 2   1   .   1   .   .   1   1   1   3   .   
    Device                 5    | 1   1   .   .   .   .   1   .   .   2   .   
    Storage                1    | 1   .   .   .   .   .   .   .   .   .   .   
    Processor              4    | .   .   .   1   .   .   .   1   1   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   42   | 2   3   .   1   3   1   .   1   4   22  5   
    Energy Gun             12   | 2   .   .   .   .   .   .   .   1   6   3   
    Energy Cannon          6    | .   2   .   .   1   .   .   .   1   2   .   
    Ballistic Gun          14   | .   1   .   .   .   1   .   .   1   11  .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   
    Launcher               6    | .   .   .   1   1   .   .   .   .   2   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   1   .   .   1   1   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   1   .   .   .   .   2   1   .   
Parts Lost                 36   | .   1   .   2   5   .   .   .   1   23  4   
  Power                    5    | .   .   .   1   2   .   .   .   .   2   .   
  Propulsion               8    | .   .   .   .   .   .   .   .   1   6   1   
  Utility                  5    | .   .   .   1   .   .   .   .   .   3   1   
  Weapon                   18   | .   1   .   .   3   .   .   .   .   12  2   
  Highest Loss Streak      6    | .   1   .   1   3   .   .   .   1   6   4   
Average Slot Usage (%)     87   | .   99  100 99  93  94  88  81  84  85  59  
  Engine                   7    | .   14  14  10  5   11  11  9   9   5   .   
  Treads                   7    | .   28  28  6   .   .   .   .   .   .   1   
  Leg                      10   | .   .   .   15  22  22  22  18  14  11  11  
  Device                   8    | .   14  14  11  11  11  11  9   9   7   1   
  Storage                  8    | .   14  14  11  11  11  11  9   9   6   .   
  Processor                13   | .   .   .   11  11  11  11  18  18  22  15  
  Energy Gun               5    | .   15  .   .   .   .   .   .   4   7   13  
  Energy Cannon            9    | .   9   28  22  13  5   .   .   3   .   1   
  Ballistic Gun            6    | .   2   .   .   .   5   11  9   9   15  1   
  Launcher                 2    | .   .   .   11  13  5   .   .   .   .   .   
  Slashing Weapon          3    | .   .   .   .   3   11  11  9   8   5   .   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   .   7   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             37   | 13  16  16  22  22  20  26  28  32  37  19  
  Greatest Support         40   | 40  40  40  40  26  26  28  28  28  30  20  
  Greatest Overweight (x)  9    | .   .   .   1   .   .   .   .   1   9   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 6    | 6   6   6   6   6   6   6   6   6   6   4   
  Average Capacity         5    | 5   6   6   6   6   6   6   6   6   5   4   
  Most Carried             6    | .   1   6   3   5   5   5   3   3   3   4   
  Average Carried          2    | .   .   3   1   3   4   4   3   3   1   2   
  Final Capacity           6    | 6   6   6   6   6   6   6   6   6   4   4   
  Final Carried            5    | .   1   4   2   5   4   4   3   3   2   4   

 Class Distribution 
--------------------
 46% | Mutant
 27% | Scavenger-Gunner
 18% | Scavenger-Mutant
  4% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
               Mutant | -9/Mines
               Mutant | -9/Exiles
               Mutant | -8/Mines
     Scavenger-Mutant | -8/Materials
 Scavenger-Skirmisher | -8/Storage
     Scavenger-Gunner | -7/Factory
     Scavenger-Mutant | -7/Lower Caves

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  
Matter Collected           1578 | 270  40   .    69   167  .    40   20   30   790  152  
  Remotely                 40   | 10   30   .    .    .    .    .    .    .    .    .    
Salvage Created            3264 | 113  306  277  152  116  .    221  75   648  1314 42   
  Parts                    206  | 6    25   26   14   8    .    17   5    42   60   3    
Haulers Intercepted        2    | .    1    .    .    .    .    .    .    1    .    .    
Recyclers Shooed           7    | .    1    .    1    1    .    .    .    .    4    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      11   | .    .    .    .    .    .    .    .    .    .    11   
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low 
Combat Hostiles Destroyed  78   | .   8   7   4   19  .   7   1   10  21  1   
  Melee                    7    | .   1   .   .   .   .   1   1   .   4   .   
  Guns                     36   | .   3   .   .   .   .   6   .   10  16  1   
  Cannons                  18   | .   4   7   4   3   .   .   .   .   .   .   
  AOE                      17   | .   .   .   .   16  .   .   .   .   1   .   
Classes Destroyed          15   | 2   4   3   .   1   .   1   .   .   4   .   
  Worker                   8    | .   .   1   2   .   .   .   .   1   4   .   
  Builder                  5    | .   .   1   .   .   .   .   1   .   3   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   1   .   .   .   .   .   .   1   .   .   
  Recycler                 4    | 1   .   .   .   .   .   .   .   .   3   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   1   .   
  Watcher                  4    | .   1   .   .   .   .   .   .   2   1   .   
  Swarmer                  16   | .   1   3   2   3   .   4   .   .   3   .   
  Grunt                    28   | .   7   2   2   1   .   2   .   3   10  1   
  Duelist                  1    | .   .   .   .   .   .   1   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   1   .   
  Sentry                   14   | .   .   2   .   .   .   .   1   7   4   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   .   1   .   
  Programmer               2    | .   .   .   .   .   .   .   .   .   2   .   
  Assembled                15   | .   .   .   .   15  .   .   .   .   .   .   
Best Kill Streak           13   | 2   4   3   2   13  .   4   2   4   4   1   
  Combat Bots Only         13   | .   3   3   2   13  .   4   1   2   3   1   
Max Kills in Single Turn   6    | 1   1   1   1   6   .   1   1   1   2   1   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   1   .   
  Exploded                 6    | .   .   .   .   6   .   .   .   .   1   .   
  Melee                    1    | .   1   .   .   .   .   1   1   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  
Damage Taken               4015 | .    188  108  135  399  .    219  14   231  2106 615  
  Core                     669  | .    12   12   .    79   .    39   .    28   341  158  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         70   | 100  .    68   .    .    .    28   .    87   .    .    
Volleys Fired              176  | 13   23   12   15   17   .    .    .    9    71   16   
  Largest                  5    | 2    2    2    3    3    .    .    .    1    5    3    
  Hottest                  258  | 90   120  120  156  156  .    .    .    61   258  199  
Shots Fired                436  | 17   43   24   31   25   .    18   6    46   190  36   
  Gun                      330  | 17   31   .    .    .    .    18   6    43   186  29   
  Cannon                   87   | .    12   24   30   14   .    .    .    3    2    2    
  Launcher                 19   | .    .    .    1    11   .    .    .    .    2    5    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  186  | .    .    .    .    .    .    18   6    37   123  2    
  Thermal                  226  | 17   43   24   30   14   .    .    .    6    63   29   
  Explosive                12   | .    .    .    1    11   .    .    .    .    .    .    
  Electromagnetic          12   | .    .    .    .    .    .    .    .    3    4    5    
  Robot Hit Streak         14   | 7    9    12   4    4    .    9    7    14   13   8    
  Robot Miss Streak        8    | 2    4    2    2    6    .    1    1    2    7    8    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    .    .    .    .    .    .    .    .    3    .    
    Max Gunslinging Chain  2    | .    .    .    .    .    .    .    .    .    2    .    
  Autonomous               61   | .    .    .    .    .    .    18   6    37   .    .    
Shots Hit Robots           317  | 11   26   13   13   11   .    21   6    37   152  27   
  Core Hits                177  | 3    13   11   7    30   .    10   2    18   71   12   
  Critical Hits            7    | .    .    .    .    .    .    .    .    .    7    .    
  Critical Kills           2    | .    .    .    .    .    .    .    .    .    2    .    
  Critical Parts Destroyed 5    | .    .    .    .    .    .    .    .    .    5    .    
Melee Attacks              51   | .    .    .    .    2    .    6    2    1    33   7    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 36   | .    .    .    .    2    .    6    2    1    25   .    
  Piercing                 15   | .    .    .    .    .    .    .    .    .    8    7    
  Sneak Attacks            16   | .    .    .    .    1    .    3    1    1    9    1    
    Combat Hostiles        1    | .    .    .    .    .    .    .    .    .    .    1    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9443 | 151  394  255  258  1271 .    742  325  1233 4101 713  
  Guns                     4626 | 151  248  .    .    .    .    490  141  1091 2059 446  
  Cannons                  901  | .    143  245  229  165  .    .    .    44   49   26   
  Explosions               1500 | .    .    .    24   1032 .    .    .    .    386  58   
  Melee                    2394 | .    .    .    .    70   .    252  184  98   1607 183  
  Ramming                  22   | .    3    10   5    4    .    .    .    .    .    .    
  Kinetic                  2996 | .    .    .    .    .    .    490  141  991  1300 74   
  Thermal                  2747 | 151  391  245  229  165  .    .    .    100  1068 398  
  Explosive                1056 | .    .    .    24   1032 .    .    .    .    .    .    
  Electromagnetic          228  | .    .    .    .    .    .    .    .    44   126  58   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2133 | .    .    .    .    70   .    252  184  98   1529 .    
  Piercing                 261  | .    .    .    .    .    .    .    .    .    78   183  
Highest Corruption         17   | .    .    .    .    .    .    1    .    .    17   17   
  Average Corruption       13   | .    .    .    .    .    .    1    .    .    12   17   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  165  | .    .    .    .    .    .    .    .    .    121  44   
    Message Errors         18   | .    .    .    .    .    .    .    .    .    11   7    
    Matter Fused           25   | .    .    .    .    .    .    .    .    .    16   9    
    Heat Flow Errors       15   | .    .    .    .    .    .    .    .    .    11   4    
    Energy Discharges      17   | .    .    .    .    .    .    .    .    .    13   4    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      11   | .    .    .    .    .    .    .    .    .    8    3    
    Data Loss (major)      5    | .    .    .    .    .    .    .    .    .    5    .    
    Misfires               2    | .    .    .    .    .    .    .    .    .    2    .    
    Alerts                 2    | .    .    .    .    .    .    .    .    .    2    .    
    Misdirections          24   | .    .    .    .    .    .    .    .    .    16   8    
    Targeting Errors       38   | .    .    .    .    .    .    .    .    .    31   7    
    Weapon Failures        7    | .    .    .    .    .    .    .    .    .    5    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            877  | .    .    .    6    62   .    84   108  .    613  4    
  Projectiles              6    | .    .    .    6    .    .    .    .    .    .    .    
  Explosions               161  | .    .    .    .    32   .    .    .    .    129  .    
  Melee                    710  | .    .    .    .    30   .    84   108  .    484  4    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      139  | .    .    .    58   53   .    .    .    .    23   5    
  Shots                    5    | .    .    .    1    2    .    .    .    .    1    1    
  Rammed                   9    | .    1    5    1    2    .    .    .    .    .    .    
Targets Rammed             10   | .    2    5    1    2    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1    | .    1    .    .    .    .    .    .    .    .    .    
Highest Temperature        270  | 90   270  54   45   84   .    .    .    1    259  242  
  Average Temperature      73   | 37   92   18   9    33   .    .    .    1    92   90   
  Received Heat Transfer   804  | .    66   15   36   18   .    36   9    27   378  219  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             7    | .    1    1    .    1    .    .    .    .    4    .    
  Heat Transferred         5547 | 432  934  518  481  296  .    .    .    185  1837 864  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    .    .    .    1    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  
Peak Influence             2225 | 10   375  238  286  202  .    323  171  601  2225 .    
  Initial                  273  | .    6    145  7    70   .    .    125  72   273  .    
  Average                  579  | 3    202  112  178  79   .    272  130  330  1195 .    
Maximum Alert Level        5    | .    1    1    1    1    .    1    .    2    5    .    
  Low Security (%)         41   | 100  40   80   72   98   .    9    100  36   .    .    
  Level 1                  19   | .    59   19   27   1    .    90   .    22   9    .    
  Level 2                  9    | .    .    .    .    .    .    .    .    41   17   .    
  Level 3                  9    | .    .    .    .    .    .    .    .    .    24   .    
  Level 4                  8    | .    .    .    .    .    .    .    .    .    19   .    
  Level 5                  8    | .    .    .    .    .    .    .    .    .    19   .    
  High Security            3    | .    .    .    .    .    .    .    .    .    8    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          35   | .    2    1    3    1    .    .    1    1    26   .    
  Investigation            14   | .    1    1    2    .    .    .    .    1    9    .    
  Extermination            3    | .    .    .    .    .    .    .    .    .    3    .    
  Reinforcement            7    | .    1    .    1    1    .    .    1    .    3    .    
  Assault                  7    | .    .    .    .    .    .    .    .    .    7    .    
  Garrison                 4    | .    .    .    .    .    .    .    .    .    4    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    1    .    .    .    .    1    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    1    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low 
Distress Signals           3    | .   .   .   1   .   .   .   .   1   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              140  | .   12  7   12  27  .   8   2   12  51  9   
  Peak Tracking Total      9    | .   4   3   5   9   .   4   4   3   5   4   
  Tactical Retreats        1    | .   1   .   .   .   .   .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low 
Traps Triggered            9    | .   1   .   1   .   .   .   .   3   4   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   2   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low 
Machines Disabled          10   | .   .   .   1   1   .   .   .   1   7   .   
  Max in Single Turn       3    | .   .   .   1   .   .   .   .   1   3   .   
Machines Sabotaged         1    | .   1   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   .   1   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low 
Machines Accessed          21   | .   2   1   3   .   1   .   .   3   11  .   
  Terminals                11   | .   2   .   2   .   .   .   .   3   4   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   3   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   3   .   
Total Hacks                60   | .   6   1   9   .   1   .   .   5   38  .   
  Successful               23   | .   1   1   4   .   1   .   .   3   13  .   
  Failed                   37   | .   5   .   5   .   .   .   .   2   25  .   
    Catastrophic           7    | .   1   .   3   .   .   .   .   .   3   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   38   | .   6   .   7   .   1   .   .   5   19  .   
  Terminals                30   | .   6   .   7   .   .   .   .   5   12  .   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   4   .   
  Repair Stations          12   | .   .   .   .   .   .   .   .   .   12  .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   .   .   .   .   .   
  Garrison Access          10   | .   .   .   .   .   .   .   .   .   10  .   
Terminal Hacks             5    | .   .   1   1   .   1   .   .   1   1   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   .   .   .   1   .   
  Open Door                2    | .   .   1   .   .   .   .   .   1   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   2   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   1   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       3    | .   .   .   .   .   .   .   .   .   3   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   1   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   1   .   
  Refit                    1    | .   .   .   .   .   .   .   .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   1   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   1   .   
  Coupler Status           1    | .   .   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         10   | .   1   .   1   .   .   .   .   2   6   .   
  Terminals                6    | .   1   .   1   .   .   .   .   2   2   .   
    Botnet                 2    | .   .   .   1   .   .   .   .   .   1   .   
    Detonate               2    | .   .   .   .   .   .   .   .   1   1   .   
    Sabotage               1    | .   1   .   .   .   .   .   .   .   .   .   
    Search                 1    | .   .   .   .   .   .   .   .   1   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   .   
    Download               1    | .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   3   .   
    Redirect               1    | .   .   .   .   .   .   .   .   .   1   .   
    Reprogram              2    | .   .   .   .   .   .   .   .   .   2   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         16   | .   2   .   2   .   .   .   .   2   10  .   
  Full Trace Events        11   | .   1   .   2   .   .   .   .   .   8   .   
  Feedback Events          2    | .   .   .   .   .   .   .   .   .   2   .   
    Corruption             2    | .   .   .   .   .   .   .   .   .   2   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   1   .   .   .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 168  | .   .   .   .   .   .   .   .   .   168 .   
    Time                   84   | .   .   .   .   .   .   .   .   .   84  .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   1   .   
  Time                     25   | .   .   .   .   .   .   .   .   .   25  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  
Total Allies               8    | .    1    3    .    2    .    .    .    .    2    .    
  Largest Group            6    | .    1    4    4    6    1    1    1    1    3    1    
  Highest-Rated Group      151  | .    60   103  105  151  74   75   84   84   126  91   
  Highest-Rated Ally       91   | .    60   63   65   71   74   75   84   84   91   91   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               252  | .    10   4    46   36   .    5    1    9    118  23   
  Total Damage             8118 | .    90   55   491  558  .    525  .    259  4283 1857 
  Kills                    76   | .    1    .    6    10   .    3    .    3    42   11   
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   1   .   .   .   .   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  
Turns Passed               6145 | 135  344  1010 587  436  260  173  51   326  2092 731  
Spaces Moved               3738 | 64   166  598  374  305  215  124  36   191  1235 430  
  Core                     78   | 6    .    .    .    .    .    .    .    .    43   29   
  Treads                   1031 | 58   166  598  104  .    .    .    .    .    33   72   
  Legs                     2541 | .    .    .    270  305  215  124  36   191  1071 329  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   88   | .    .    .    .    .    .    .    .    .    88   .    
  Fastest Speed            40   | 50   160  160  120  120  120  120  120  120  40   50   
  Average Speed            135  | 149  160  160  131  120  120  120  120  145  131  122  
  Slowest Speed            500  | 160  160  160  160  120  120  120  120  150  500  160  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       43   | 4    45   99   35   80   60   24   4    40   32   51   
  Regions Visited          10
    Branch Regions         6
  Pre-discovered Areas     2    | .    .    1    .    .    .    .    .    .    .    1    
  Known Exits Taken        4    | .    .    .    1    .    .    .    1    1    1    .    
  Unknown Exits Taken      6    | 1    1    1    .    1    1    1    .    .    .    .    
Scrap Searched             2    | .    .    1    .    1    .    .    .    .    .    .    
Spaces Dug                 6    | .    .    .    .    .    .    .    .    .    5    1    
Terrain Destroyed          204  | .    .    .    5    98   .    12   2    20   66   1    
  Melee                    6    | .    .    .    .    .    .    .    .    .    5    1    
  Projectile               38   | .    .    .    .    3    .    12   2    20   1    .    
  AOE                      160  | .    .    .    5    95   .    .    .    .    60   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  
Total                      4402 | 83   200  626  439  343  218  136  40   227  1502 588  
  Wait                     315  | .    2    3    41   9    .    1    .    19   117  123  
  Move                     3727 | 63   165  597  373  304  214  123  35   190  1233 430  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  12   | .    1    6    1    2    .    .    .    .    .    2    
  Fast Attach              62   | 7    4    .    3    6    1    .    1    4    30   6    
  Attach                   8    | .    .    .    3    .    .    .    1    .    2    2    
  Detach                   4    | .    .    .    .    .    .    .    .    .    2    2    
  Swap                     6    | .    .    .    .    .    .    3    .    1    2    .    
  Drop                     30   | .    3    3    2    1    3    3    1    3    11   .    
  Fire                     176  | 13   23   12   15   17   .    .    .    9    71   16   
  Melee                    51   | .    .    .    .    2    .    6    2    1    33   7    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     3    | .    .    .    1    2    .    .    .    .    .    .    
  Crush                    7    | .    2    5    .    .    .    .    .    .    .    .    
  Escape Stasis            1    | .    .    .    .    .    .    .    .    .    1    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: [*Mat] / *Min)
-9/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 2 exits: Fac / *Sto)
-8/Storage
-7/Factory (discovered 2 exits: *Fac / *Low)
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
    4 | -11/Scrapyard  | Discovered new exit (range 15)
  136 | -11/Scrapyard  | Entered Materials
  319 | -10/Materials  | Build established: Mutant
  327 | -10/Materials  | Discovered new exit (range 15)
  464 | -10/Materials  | Discovered new exit (range 10)
  480 | -10/Materials  | Entered Mines
  480 | -10/Mines      | Accompanied by 1 ally
  518 | -10/Mines      | Discovered new exit (range 9)
  603 | -10/Mines      | Found a damaged Exp. Sensor Array with a note attached
  606 | -10/Mines      | Found Prototype Device
  659 | -10/Mines      | Received a Rocket Launcher from a helpful Derelict
  748 | -10/Mines      | Met a Derelict shopkeep closing up shop
  879 | -10/Mines      | Learned location of Zion (-6)
 1188 | -10/Mines      | Discovered new exit (range 6)
 1380 | -10/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 1490 | -10/Mines      | Entered Materials
 1490 | -9/Materials   | Accompanied by 4 allies
 1490 | -9/Materials   | Evolved 2 slots: Utility x1, Weapon x1
 1491 | -9/Materials   | Identified Exp. Sensor Array
 1843 | -9/Materials   | Discovered new exit (range 11)
 1890 | -9/Materials   | Identified exit to Mines
 2077 | -9/Materials   | Entered Mines
 2077 | -9/Mines       | Accompanied by 4 allies
 2157 | -9/Mines       | Assembled infested the area
 2201 | -9/Mines       | Learned location of 1 exit from Materials
 2211 | -9/Mines       | Destroyed 13 combat bots
 2232 | -9/Mines       | Lost 3 parts (1p2w)
 2281 | -9/Mines       | Core integrity fell below 50%
 2313 | -9/Mines       | Discovered new exit (range 13)
 2441 | -9/Mines       | Discovered new exit (range 11)
 2509 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
 2509 | -9/Mines       | Discovered new exit (range 5)
 2513 | -9/Mines       | Entered Exiles
 2513 | -9/Exiles      | Accompanied by 1 ally
 2546 | -9/Exiles      | Met 8R-AWN
 2564 | -9/Exiles      | Met EX-HEX
 2599 | -9/Exiles      | Met EX-BIN
 2613 | -9/Exiles      | Aligned with FarCom system
 2614 | -9/Exiles      | Given EX-Vault access code
 2644 | -9/Exiles      | Opened EX-Vault
 2656 | -9/Exiles      | Found AWS/Gauss
 2684 | -9/Exiles      | Warned to stay clear of 0b10 Research branches
 2715 | -9/Exiles      | Met EX-DEC
 2759 | -9/Exiles      | Discovered new exit (range 10)
 2773 | -9/Exiles      | Left Exiles lab with AWS/Gauss
 2773 | -9/Exiles      | Entered Mines
 2773 | -8/Mines       | Accompanied by 1 ally
 2941 | -8/Mines       | Discovered new exit (range 4)
 2946 | -8/Mines       | Entered Materials
 2946 | -8/Materials   | Accompanied by 1 ally
 2946 | -8/Materials   | Evolved 2 slots: Utility x1, Weapon x1
 2947 | -8/Materials   | Identified exit to Factory
 2979 | -8/Materials   | Discovered new exit (range 11)
 2996 | -8/Materials   | Identified exit to Storage
 2997 | -8/Materials   | Entered Storage
 2997 | -8/Storage     | Accompanied by 1 ally
 3265 | -8/Storage     | Discovered exit to Factory (range 16)
 3323 | -8/Storage     | Entered Factory
 3323 | -7/Factory     | Accompanied by 1 ally
 3323 | -7/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 3615 | -7/Factory     | Build established: Scavenger-Gunner
 3723 | -7/Factory     | First assault squad dispatched
 3846 | -7/Factory     | System corruption reached 10%
 3939 | -7/Factory     | Garrison activated, responded to threat
 4060 | -7/Factory     | Repaired Lgt. Angular Momentum Engine
 4299 | -7/Factory     | Lost 3 parts (3w)
 4461 | -7/Factory     | Garrison activated, responded to threat
 4562 | -7/Factory     | Build established: Scavenger-Mutant
 4813 | -7/Factory     | Local fabrication network quarantined
 4902 | -7/Factory     | Build established: Scavenger-Gunner
 5012 | -7/Factory     | Discovered new exit (range 14)
 5068 | -7/Factory     | Identified exit to Factory
 5177 | -7/Factory     | Lost 3 parts (1p2w)
 5228 | -7/Factory     | High security lockdown imminent
 5229 | -7/Factory     | Core integrity fell below 50%
 5280 | -7/Factory     | Lost 6 parts (2n1u3w)
 5308 | -7/Factory     | High security lockdown engaged
 5314 | -7/Factory     | Crushed by falling debris
 5388 | -7/Factory     | Discovered new exit (range 10)
 5412 | -7/Factory     | Identified exit to Lower Caves
 5415 | -7/Factory     | Entered Lower Caves
 5415 | -7/Lower Caves | Accompanied by 1 ally
 5421 | -7/Lower Caves | Encountered a Warlord checkpoint
 5543 | -7/Lower Caves | Core integrity fell below 20%
 5594 | -7/Lower Caves | Lost 4 parts (1n1u2w)
 5863 | -7/Lower Caves | Build established: Scavenger-Mutant
 5888 | -7/Lower Caves | Spotted B-75 Beast
 5935 | -7/Lower Caves | Allies destroyed B-75 Beast
 6146 | -7/Lower Caves | Core destroyed

 Last Messages 
---------------
06030_ Imp. Heat Sink fries itself beyond repair.
06033_ Destroyed Particle Gun.
06036_ Aluminum Leg fries itself beyond repair.
06038_ FVC> 44JE 66TAWQAHAQJD5 LMPD
06057_ System corrupted: Component data lost.
06087_ System corrupted: Matter fused (-10).
Player 2: "Did you ever consider just surrendering?"
06104_ System corrupted: Matter fused (-5).
06108_ C-30 ARC bursts open, deploying its payload.
06108_ B-48 Gladiator unfolds itself.
06108_ G-47 Trooper unfolds itself.
06114_ G-47 Trooper destroyed.
Player 2: "Sucks to be you!"
06116_ G-47 Trooper destroyed.
06116_ System corrupted: Hvy. Laser targeting data glitched.
06119_ NY/,0D|GLGHR>EJPAJH7BNGT>/BMD1XJ
06126_ Aluminum Leg fries itself beyond repair.
06141_ Acquired derelict log, extracted data.
World map confirmed: -6/Zion.
06145_ System corrupted: Heat flow error (+186).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          18
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                62
Targeting Accuracy         8
Target Analysis            5
Recoil Reduction           2

 Item Schematics 
-----------------
                 Target Analyzer | -9/Materials | Scanalyzed
 Imp. Salvage Targeting Computer | -7/Factory   | Downloaded

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Exterminator

 Challenges 
------------
None

 Player 2                       | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   
----------                 Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  
Slots Evolved              6    | .    .    2    .    .    .    2    .    2    .    .    
  Power                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion               1    | .    .    .    .    .    .    1    .    .    .    .    
  Utility                  2    | .    .    .    .    .    .    .    .    2    .    .    
  Weapon                   3    | .    .    2    .    .    .    1    .    .    .    .    
Parts Attached             70   | .    13   4    7    7    2    2    4    8    21   2    
Parts Lost                 15   | .    2    .    .    6    .    2    .    1    2    2    
Damage Taken               2714 | .    209  33   89   553  .    57   .    202  924  647  
  Core                     475  | .    56   .    12   157  .    .    .    42   134  74   
    Player 2/Cogmind (%)   41   | .    82   .    100  66   .    .    .    60   28   31   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7352 | .    90   55   171  449  .    525  .    259  3946 1857 
  Player 2/Cogmind (%)     43   | .    18   17   39   26   .    41   .    17   49   72   
Combat Hostiles Destroyed  61   | .    1    .    1    8    .    3    .    3    36   9    
  Player 2/Cogmind (%)     43   | .    11   .    20   29   .    30   .    23   63   90   

 Game 
------
Seed              WeldingSmartbombAxe
  Manual?         0
Play Time         00:38:02
  Cumulative      321.8 hours
  Start           2020.12.01 @ 19:50:43
  End             2020.12.01 @ 20:28:25
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      AFD2020/Player2
Game No.          186
  Rogue           29
  Adventurer      52
  Explorer        105
Win Type          -
  Total           19
  Types           17/0/1/0/0/0/0/1/0
Lore%             62
Gallery%          85
Achievement%      64
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/TerminusBold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b5dba903-0d84-4892-a7cf-0027c76f2fd9