Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.01 @ 20:28:25 // AFD2020/Player2 Player: Minty Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (88) 440 Value Destroyed (2671) 2671 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (3046) 3046 TOTAL SCORE: 10257 Bonus ------- Triggered High Security 500 High Alert Combat Kills 671 Follower Combat Kills 2021 Aligned with FarCom 300 Friendly Fire -446 Cogmind --------- Core Integrity 0/700 Matter 214/300 Energy 160/160 System Corruption 17% Temperature Cool (161) Movement Walking (120) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (5) ------ Signal Interpreter Advanced Targeting Computer > --- WEAPON (5) ------- Particle Gun Particle Gun Heavy Laser Spear > --- INVENTORY (4) ---- Shock Bomb Launcher Shock Bomb Launcher Fire Trap Fire Trap Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Signal Interpreter Advanced Targeting Computer Target Analyzer > --- WEAPON ----------- Advanced Beam Rifle High-powered Shotgun AWS/Gauss Great Axe > --- INVENTORY -------- Launcher Guidance Computer [Rating: 46] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Flight Unit VTOL Module Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Signal Interpreter Weapon Beam Cannon Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun High-powered Shotgun Launcher Missile Launcher Slashing Weapon Great Axe Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Slots Evolved 6 | . . . 2 . . . 2 . 2 . Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility 3 | . . . 1 . . . 1 . 1 . Weapon 3 | . . . 1 . . . 1 . 1 . Parts Attached 75 | 7 4 . 5 6 1 3 2 5 34 8 Power 10 | 1 . . 1 3 . 1 . . 3 1 Engine 7 | 1 . . 1 2 . 1 . . 2 . Core 3 | . . . . 1 . . . . 1 1 Reactor . | . . . . . . . . . . . Propulsion 13 | 2 . . 2 . . 1 . . 6 2 Treads 3 | 2 . . . . . . . . 1 . Leg 9 | . . . 2 . . 1 . . 4 2 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 1 | . . . . . . . . . 1 . Utility 10 | 2 1 . 1 . . 1 1 1 3 . Device 5 | 1 1 . . . . 1 . . 2 . Storage 1 | 1 . . . . . . . . . . Processor 4 | . . . 1 . . . 1 1 1 . Hackware . | . . . . . . . . . . . Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 42 | 2 3 . 1 3 1 . 1 4 22 5 Energy Gun 12 | 2 . . . . . . . 1 6 3 Energy Cannon 6 | . 2 . . 1 . . . 1 2 . Ballistic Gun 14 | . 1 . . . 1 . . 1 11 . Ballistic Cannon . | . . . . . . . . . . . Launcher 6 | . . . 1 1 . . . . 2 2 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 3 | . . . . 1 . . 1 1 . . Piercing Weapon 1 | . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 . . . . 2 1 . Parts Lost 36 | . 1 . 2 5 . . . 1 23 4 Power 5 | . . . 1 2 . . . . 2 . Propulsion 8 | . . . . . . . . 1 6 1 Utility 5 | . . . 1 . . . . . 3 1 Weapon 18 | . 1 . . 3 . . . . 12 2 Highest Loss Streak 6 | . 1 . 1 3 . . . 1 6 4 Average Slot Usage (%) 87 | . 99 100 99 93 94 88 81 84 85 59 Engine 7 | . 14 14 10 5 11 11 9 9 5 . Treads 7 | . 28 28 6 . . . . . . 1 Leg 10 | . . . 15 22 22 22 18 14 11 11 Device 8 | . 14 14 11 11 11 11 9 9 7 1 Storage 8 | . 14 14 11 11 11 11 9 9 6 . Processor 13 | . . . 11 11 11 11 18 18 22 15 Energy Gun 5 | . 15 . . . . . . 4 7 13 Energy Cannon 9 | . 9 28 22 13 5 . . 3 . 1 Ballistic Gun 6 | . 2 . . . 5 11 9 9 15 1 Launcher 2 | . . . 11 13 5 . . . . . Slashing Weapon 3 | . . . . 3 11 11 9 8 5 . Piercing Weapon 1 | . . . . . . . . . . 7 Naked Turns . | . . . . . . . . . . . Heaviest Build 37 | 13 16 16 22 22 20 26 28 32 37 19 Greatest Support 40 | 40 40 40 40 26 26 28 28 28 30 20 Greatest Overweight (x) 9 | . . . 1 . . . . 1 9 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 6 6 6 6 4 Average Capacity 5 | 5 6 6 6 6 6 6 6 6 5 4 Most Carried 6 | . 1 6 3 5 5 5 3 3 3 4 Average Carried 2 | . . 3 1 3 4 4 3 3 1 2 Final Capacity 6 | 6 6 6 6 6 6 6 6 6 4 4 Final Carried 5 | . 1 4 2 5 4 4 3 3 2 4 Class Distribution -------------------- 46% | Mutant 27% | Scavenger-Gunner 18% | Scavenger-Mutant 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -8/Storage Scavenger-Gunner | -7/Factory Scavenger-Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Matter Collected 1578 | 270 40 . 69 167 . 40 20 30 790 152 Remotely 40 | 10 30 . . . . . . . . . Salvage Created 3264 | 113 306 277 152 116 . 221 75 648 1314 42 Parts 206 | 6 25 26 14 8 . 17 5 42 60 3 Haulers Intercepted 2 | . 1 . . . . . . 1 . . Recyclers Shooed 7 | . 1 . 1 1 . . . . 4 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . . . . 11 Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Combat Hostiles Destroyed 78 | . 8 7 4 19 . 7 1 10 21 1 Melee 7 | . 1 . . . . 1 1 . 4 . Guns 36 | . 3 . . . . 6 . 10 16 1 Cannons 18 | . 4 7 4 3 . . . . . . AOE 17 | . . . . 16 . . . . 1 . Classes Destroyed 15 | 2 4 3 . 1 . 1 . . 4 . Worker 8 | . . 1 2 . . . . 1 4 . Builder 5 | . . 1 . . . . 1 . 3 . Tunneler 1 | 1 . . . . . . . . . . Hauler 2 | . 1 . . . . . . 1 . . Recycler 4 | 1 . . . . . . . . 3 . Mechanic 1 | . . . . . . . . . 1 . Watcher 4 | . 1 . . . . . . 2 1 . Swarmer 16 | . 1 3 2 3 . 4 . . 3 . Grunt 28 | . 7 2 2 1 . 2 . 3 10 1 Duelist 1 | . . . . . . 1 . . . . Protector 1 | . . . . . . . . . 1 . Sentry 14 | . . 2 . . . . 1 7 4 . Hunter 1 | . . . . . . . . . 1 . Programmer 2 | . . . . . . . . . 2 . Assembled 15 | . . . . 15 . . . . . . Best Kill Streak 13 | 2 4 3 2 13 . 4 2 4 4 1 Combat Bots Only 13 | . 3 3 2 13 . 4 1 2 3 1 Max Kills in Single Turn 6 | 1 1 1 1 6 . 1 1 1 2 1 Gunslinging 1 | . . . . . . . . . 1 . Exploded 6 | . . . . 6 . . . . 1 . Melee 1 | . 1 . . . . 1 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Damage Taken 4015 | . 188 108 135 399 . 219 14 231 2106 615 Core 669 | . 12 12 . 79 . 39 . 28 341 158 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 70 | 100 . 68 . . . 28 . 87 . . Volleys Fired 176 | 13 23 12 15 17 . . . 9 71 16 Largest 5 | 2 2 2 3 3 . . . 1 5 3 Hottest 258 | 90 120 120 156 156 . . . 61 258 199 Shots Fired 436 | 17 43 24 31 25 . 18 6 46 190 36 Gun 330 | 17 31 . . . . 18 6 43 186 29 Cannon 87 | . 12 24 30 14 . . . 3 2 2 Launcher 19 | . . . 1 11 . . . . 2 5 Special . | . . . . . . . . . . . Kinetic 186 | . . . . . . 18 6 37 123 2 Thermal 226 | 17 43 24 30 14 . . . 6 63 29 Explosive 12 | . . . 1 11 . . . . . . Electromagnetic 12 | . . . . . . . . 3 4 5 Robot Hit Streak 14 | 7 9 12 4 4 . 9 7 14 13 8 Robot Miss Streak 8 | 2 4 2 2 6 . 1 1 2 7 8 Penetration Max . | . . . . . . . . . . . Secondary Targets 3 | . . . . . . . . . 3 . Max Gunslinging Chain 2 | . . . . . . . . . 2 . Autonomous 61 | . . . . . . 18 6 37 . . Shots Hit Robots 317 | 11 26 13 13 11 . 21 6 37 152 27 Core Hits 177 | 3 13 11 7 30 . 10 2 18 71 12 Critical Hits 7 | . . . . . . . . . 7 . Critical Kills 2 | . . . . . . . . . 2 . Critical Parts Destroyed 5 | . . . . . . . . . 5 . Melee Attacks 51 | . . . . 2 . 6 2 1 33 7 Impact . | . . . . . . . . . . . Slashing 36 | . . . . 2 . 6 2 1 25 . Piercing 15 | . . . . . . . . . 8 7 Sneak Attacks 16 | . . . . 1 . 3 1 1 9 1 Combat Hostiles 1 | . . . . . . . . . . 1 Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9443 | 151 394 255 258 1271 . 742 325 1233 4101 713 Guns 4626 | 151 248 . . . . 490 141 1091 2059 446 Cannons 901 | . 143 245 229 165 . . . 44 49 26 Explosions 1500 | . . . 24 1032 . . . . 386 58 Melee 2394 | . . . . 70 . 252 184 98 1607 183 Ramming 22 | . 3 10 5 4 . . . . . . Kinetic 2996 | . . . . . . 490 141 991 1300 74 Thermal 2747 | 151 391 245 229 165 . . . 100 1068 398 Explosive 1056 | . . . 24 1032 . . . . . . Electromagnetic 228 | . . . . . . . . 44 126 58 Impact . | . . . . . . . . . . . Slashing 2133 | . . . . 70 . 252 184 98 1529 . Piercing 261 | . . . . . . . . . 78 183 Highest Corruption 17 | . . . . . . 1 . . 17 17 Average Corruption 13 | . . . . . . 1 . . 12 17 Corruption Purged . | . . . . . . . . . . . Effects 165 | . . . . . . . . . 121 44 Message Errors 18 | . . . . . . . . . 11 7 Matter Fused 25 | . . . . . . . . . 16 9 Heat Flow Errors 15 | . . . . . . . . . 11 4 Energy Discharges 17 | . . . . . . . . . 13 4 Parts Rejected 1 | . . . . . . . . . 1 . Data Loss (minor) 11 | . . . . . . . . . 8 3 Data Loss (major) 5 | . . . . . . . . . 5 . Misfires 2 | . . . . . . . . . 2 . Alerts 2 | . . . . . . . . . 2 . Misdirections 24 | . . . . . . . . . 16 8 Targeting Errors 38 | . . . . . . . . . 31 7 Weapon Failures 7 | . . . . . . . . . 5 2 Overload Shots . | . . . . . . . . . . . Overflow Damage 877 | . . . 6 62 . 84 108 . 613 4 Projectiles 6 | . . . 6 . . . . . . . Explosions 161 | . . . . 32 . . . . 129 . Melee 710 | . . . . 30 . 84 108 . 484 4 Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 139 | . . . 58 53 . . . . 23 5 Shots 5 | . . . 1 2 . . . . 1 1 Rammed 9 | . 1 5 1 2 . . . . . . Targets Rammed 10 | . 2 5 1 2 . . . . . . Kicked . | . . . . . . . . . . . Crushed 1 | . 1 . . . . . . . . . Highest Temperature 270 | 90 270 54 45 84 . . . 1 259 242 Average Temperature 73 | 37 92 18 9 33 . . . 1 92 90 Received Heat Transfer 804 | . 66 15 36 18 . 36 9 27 378 219 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 7 | . 1 1 . 1 . . . . 4 . Heat Transferred 5547 | 432 934 518 481 296 . . . 185 1837 864 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Peak Influence 2225 | 10 375 238 286 202 . 323 171 601 2225 . Initial 273 | . 6 145 7 70 . . 125 72 273 . Average 579 | 3 202 112 178 79 . 272 130 330 1195 . Maximum Alert Level 5 | . 1 1 1 1 . 1 . 2 5 . Low Security (%) 41 | 100 40 80 72 98 . 9 100 36 . . Level 1 19 | . 59 19 27 1 . 90 . 22 9 . Level 2 9 | . . . . . . . . 41 17 . Level 3 9 | . . . . . . . . . 24 . Level 4 8 | . . . . . . . . . 19 . Level 5 8 | . . . . . . . . . 19 . High Security 3 | . . . . . . . . . 8 . Max Security . | . . . . . . . . . . . Squads Dispatched 35 | . 2 1 3 1 . . 1 1 26 . Investigation 14 | . 1 1 2 . . . . 1 9 . Extermination 3 | . . . . . . . . . 3 . Reinforcement 7 | . 1 . 1 1 . . 1 . 3 . Assault 7 | . . . . . . . . . 7 . Garrison 4 | . . . . . . . . . 4 . Intercept . | . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . . 1 . Haulers Reinforced 1 | . . . . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Distress Signals 3 | . . . 1 . . . . 1 1 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 140 | . 12 7 12 27 . 8 2 12 51 9 Peak Tracking Total 9 | . 4 3 5 9 . 4 4 3 5 4 Tactical Retreats 1 | . 1 . . . . . . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Traps Triggered 9 | . 1 . 1 . . . . 3 4 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . . . . . . 2 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Machines Disabled 10 | . . . 1 1 . . . 1 7 . Max in Single Turn 3 | . . . 1 . . . . 1 3 . Machines Sabotaged 1 | . 1 . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . 1 . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Machines Accessed 21 | . 2 1 3 . 1 . . 3 11 . Terminals 11 | . 2 . 2 . . . . 3 4 . Fabricators 1 | . . . . . . . . . 1 . Repair Stations 3 | . . . . . . . . . 3 . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . Garrison Access 3 | . . . . . . . . . 3 . Total Hacks 60 | . 6 1 9 . 1 . . 5 38 . Successful 23 | . 1 1 4 . 1 . . 3 13 . Failed 37 | . 5 . 5 . . . . 2 25 . Catastrophic 7 | . 1 . 3 . . . . . 3 . Database Lockouts . | . . . . . . . . . . . Manual 38 | . 6 . 7 . 1 . . 5 19 . Terminals 30 | . 6 . 7 . . . . 5 12 . Fabricators 4 | . . . . . . . . . 4 . Repair Stations 12 | . . . . . . . . . 12 . Recycling Units . | . . . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . Garrison Access 10 | . . . . . . . . . 10 . Terminal Hacks 5 | . . 1 1 . 1 . . 1 1 . Prototype ID Bank 1 | . . . . . . . . . 1 . Open Door 2 | . . 1 . . . . . 1 . . Branch Access Points 1 | . . . 1 . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . Fabricator Hacks 2 | . . . . . . . . . 2 . Network Status 1 | . . . . . . . . . 1 . Build 1 | . . . . . . . . . 1 . Repair Station Hacks 3 | . . . . . . . . . 3 . Scan Component 1 | . . . . . . . . . 1 . Repair 1 | . . . . . . . . . 1 . Refit 1 | . . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . Insert Component 1 | . . . 1 . . . . . . . Analyze 1 | . . . 1 . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . Coupler Status 1 | . . . . . . . . . 1 . Unauthorized Hacks 10 | . 1 . 1 . . . . 2 6 . Terminals 6 | . 1 . 1 . . . . 2 2 . Botnet 2 | . . . 1 . . . . . 1 . Detonate 2 | . . . . . . . . 1 1 . Sabotage 1 | . 1 . . . . . . . . . Search 1 | . . . . . . . . 1 . . Fabricators 1 | . . . . . . . . . 1 . Download 1 | . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . 3 . Redirect 1 | . . . . . . . . . 1 . Reprogram 2 | . . . . . . . . . 2 . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 16 | . 2 . 2 . . . . 2 10 . Full Trace Events 11 | . 1 . 2 . . . . . 8 . Feedback Events 2 | . . . . . . . . . 2 . Corruption 2 | . . . . . . . . . 2 . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . 1 . . . . . 1 . Parts Built . | . . . . . . . . . . . Matter 168 | . . . . . . . . . 168 . Time 84 | . . . . . . . . . 84 . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . 1 . Time 25 | . . . . . . . . . 25 . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Total Allies 8 | . 1 3 . 2 . . . . 2 . Largest Group 6 | . 1 4 4 6 1 1 1 1 3 1 Highest-Rated Group 151 | . 60 103 105 151 74 75 84 84 126 91 Highest-Rated Ally 91 | . 60 63 65 71 74 75 84 84 91 91 Total Orders . | . . . . . . . . . . . Ally Attacks 252 | . 10 4 46 36 . 5 1 9 118 23 Total Damage 8118 | . 90 55 491 558 . 525 . 259 4283 1857 Kills 76 | . 1 . 6 10 . 3 . 3 42 11 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 1 . . . . . 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Turns Passed 6145 | 135 344 1010 587 436 260 173 51 326 2092 731 Spaces Moved 3738 | 64 166 598 374 305 215 124 36 191 1235 430 Core 78 | 6 . . . . . . . . 43 29 Treads 1031 | 58 166 598 104 . . . . . 33 72 Legs 2541 | . . . 270 305 215 124 36 191 1071 329 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 88 | . . . . . . . . . 88 . Fastest Speed 40 | 50 160 160 120 120 120 120 120 120 40 50 Average Speed 135 | 149 160 160 131 120 120 120 120 145 131 122 Slowest Speed 500 | 160 160 160 160 120 120 120 120 150 500 160 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 . Exploration Rate (%) 43 | 4 45 99 35 80 60 24 4 40 32 51 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 2 | . . 1 . . . . . . . 1 Known Exits Taken 4 | . . . 1 . . . 1 1 1 . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . . . . Scrap Searched 2 | . . 1 . 1 . . . . . . Spaces Dug 6 | . . . . . . . . . 5 1 Terrain Destroyed 204 | . . . 5 98 . 12 2 20 66 1 Melee 6 | . . . . . . . . . 5 1 Projectile 38 | . . . . 3 . 12 2 20 1 . AOE 160 | . . . 5 95 . . . . 60 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Total 4402 | 83 200 626 439 343 218 136 40 227 1502 588 Wait 315 | . 2 3 41 9 . 1 . 19 117 123 Move 3727 | 63 165 597 373 304 214 123 35 190 1233 430 Hop . | . . . . . . . . . . . Pick Up 12 | . 1 6 1 2 . . . . . 2 Fast Attach 62 | 7 4 . 3 6 1 . 1 4 30 6 Attach 8 | . . . 3 . . . 1 . 2 2 Detach 4 | . . . . . . . . . 2 2 Swap 6 | . . . . . . 3 . 1 2 . Drop 30 | . 3 3 2 1 3 3 1 3 11 . Fire 176 | 13 23 12 15 17 . . . 9 71 16 Melee 51 | . . . . 2 . 6 2 1 33 7 Ram . | . . . . . . . . . . . Kick 3 | . . . 1 2 . . . . . . Crush 7 | . 2 5 . . . . . . . . Escape Stasis 1 | . . . . . . . . . 1 . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Mat] / *Min) -9/Mines (discovered 3 exits: [*Mat x2] / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: Fac / *Sto) -8/Storage -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 136 | -11/Scrapyard | Entered Materials 319 | -10/Materials | Build established: Mutant 327 | -10/Materials | Discovered new exit (range 15) 464 | -10/Materials | Discovered new exit (range 10) 480 | -10/Materials | Entered Mines 480 | -10/Mines | Accompanied by 1 ally 518 | -10/Mines | Discovered new exit (range 9) 603 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 606 | -10/Mines | Found Prototype Device 659 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 748 | -10/Mines | Met a Derelict shopkeep closing up shop 879 | -10/Mines | Learned location of Zion (-6) 1188 | -10/Mines | Discovered new exit (range 6) 1380 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1490 | -10/Mines | Entered Materials 1490 | -9/Materials | Accompanied by 4 allies 1490 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1491 | -9/Materials | Identified Exp. Sensor Array 1843 | -9/Materials | Discovered new exit (range 11) 1890 | -9/Materials | Identified exit to Mines 2077 | -9/Materials | Entered Mines 2077 | -9/Mines | Accompanied by 4 allies 2157 | -9/Mines | Assembled infested the area 2201 | -9/Mines | Learned location of 1 exit from Materials 2211 | -9/Mines | Destroyed 13 combat bots 2232 | -9/Mines | Lost 3 parts (1p2w) 2281 | -9/Mines | Core integrity fell below 50% 2313 | -9/Mines | Discovered new exit (range 13) 2441 | -9/Mines | Discovered new exit (range 11) 2509 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2509 | -9/Mines | Discovered new exit (range 5) 2513 | -9/Mines | Entered Exiles 2513 | -9/Exiles | Accompanied by 1 ally 2546 | -9/Exiles | Met 8R-AWN 2564 | -9/Exiles | Met EX-HEX 2599 | -9/Exiles | Met EX-BIN 2613 | -9/Exiles | Aligned with FarCom system 2614 | -9/Exiles | Given EX-Vault access code 2644 | -9/Exiles | Opened EX-Vault 2656 | -9/Exiles | Found AWS/Gauss 2684 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2715 | -9/Exiles | Met EX-DEC 2759 | -9/Exiles | Discovered new exit (range 10) 2773 | -9/Exiles | Left Exiles lab with AWS/Gauss 2773 | -9/Exiles | Entered Mines 2773 | -8/Mines | Accompanied by 1 ally 2941 | -8/Mines | Discovered new exit (range 4) 2946 | -8/Mines | Entered Materials 2946 | -8/Materials | Accompanied by 1 ally 2946 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2947 | -8/Materials | Identified exit to Factory 2979 | -8/Materials | Discovered new exit (range 11) 2996 | -8/Materials | Identified exit to Storage 2997 | -8/Materials | Entered Storage 2997 | -8/Storage | Accompanied by 1 ally 3265 | -8/Storage | Discovered exit to Factory (range 16) 3323 | -8/Storage | Entered Factory 3323 | -7/Factory | Accompanied by 1 ally 3323 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3615 | -7/Factory | Build established: Scavenger-Gunner 3723 | -7/Factory | First assault squad dispatched 3846 | -7/Factory | System corruption reached 10% 3939 | -7/Factory | Garrison activated, responded to threat 4060 | -7/Factory | Repaired Lgt. Angular Momentum Engine 4299 | -7/Factory | Lost 3 parts (3w) 4461 | -7/Factory | Garrison activated, responded to threat 4562 | -7/Factory | Build established: Scavenger-Mutant 4813 | -7/Factory | Local fabrication network quarantined 4902 | -7/Factory | Build established: Scavenger-Gunner 5012 | -7/Factory | Discovered new exit (range 14) 5068 | -7/Factory | Identified exit to Factory 5177 | -7/Factory | Lost 3 parts (1p2w) 5228 | -7/Factory | High security lockdown imminent 5229 | -7/Factory | Core integrity fell below 50% 5280 | -7/Factory | Lost 6 parts (2n1u3w) 5308 | -7/Factory | High security lockdown engaged 5314 | -7/Factory | Crushed by falling debris 5388 | -7/Factory | Discovered new exit (range 10) 5412 | -7/Factory | Identified exit to Lower Caves 5415 | -7/Factory | Entered Lower Caves 5415 | -7/Lower Caves | Accompanied by 1 ally 5421 | -7/Lower Caves | Encountered a Warlord checkpoint 5543 | -7/Lower Caves | Core integrity fell below 20% 5594 | -7/Lower Caves | Lost 4 parts (1n1u2w) 5863 | -7/Lower Caves | Build established: Scavenger-Mutant 5888 | -7/Lower Caves | Spotted B-75 Beast 5935 | -7/Lower Caves | Allies destroyed B-75 Beast 6146 | -7/Lower Caves | Core destroyed Last Messages --------------- 06030_ Imp. Heat Sink fries itself beyond repair. 06033_ Destroyed Particle Gun. 06036_ Aluminum Leg fries itself beyond repair. 06038_ FVC> 44JE 66TAWQAHAQJD5 LMPD 06057_ System corrupted: Component data lost. 06087_ System corrupted: Matter fused (-10). Player 2: "Did you ever consider just surrendering?" 06104_ System corrupted: Matter fused (-5). 06108_ C-30 ARC bursts open, deploying its payload. 06108_ B-48 Gladiator unfolds itself. 06108_ G-47 Trooper unfolds itself. 06114_ G-47 Trooper destroyed. Player 2: "Sucks to be you!" 06116_ G-47 Trooper destroyed. 06116_ System corrupted: Hvy. Laser targeting data glitched. 06119_ NY/,0D|GLGHR>EJPAJH7BNGT>/BMD1XJ 06126_ Aluminum Leg fries itself beyond repair. 06141_ Acquired derelict log, extracted data. World map confirmed: -6/Zion. 06145_ System corrupted: Heat flow error (+186). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????####??????????????? | | ???????????????????????????#### ##?????????????? | | ??????????????????????????? ??????????????? | | ??????????????????????????? ???????????????? | | ??????????????????????????? ????????????????? | | ??????????????????????????? #?????????????????? | | ??????????????????????????# #??????????????????? | | ????????????????????????## #???????????????????? | | ????????????????????????# #????????###?????????? | | ????????????????????????# #?????????# ##???????? | | ????????????????????????#@ #????????? #???????? | | ????????????????????????# #?????????# #??###??? | | ????????????????????????# #?????###?# ### #??? | | ????????????????????????# #????## ### #??? | | ????????????????????????# ##?### ## ???? | | ????????????????????????# ### ???? | | ????????????????????????# ## #???? | | ????????????????????????## #### ## #???? | | ?????????????????????????# ##??# ## #???? | | ?????????????????????????# ##?# ## ##### | | ????????????????????????## ### ## | | ????????????????????????# ## | | ????????????????????????# ### | | ???????????????????????# ##??? | | ??????????????????????# ## ## #???? | | ??????????????????????# ############ ##???? | | ??????????????????????## #???# #???### #????? | | ???????????????????????## #?### " "###%#????? | | ????????????????????????# ## *%#????? | | ????????????????????????# # "###=#????? | | ???????????????????????? ## ????# #????? | | ??????????????????????? ### ????#"###??? | | ?????????????????????? #??# #####%" #### | | ???????????????????????? ????# " | | ?????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 62 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 2 Item Schematics ----------------- Target Analyzer | -9/Materials | Scanalyzed Imp. Salvage Targeting Computer | -7/Factory | Downloaded Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Exterminator Challenges ------------ None Player 2 | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Slots Evolved 6 | . . 2 . . . 2 . 2 . . Power . | . . . . . . . . . . . Propulsion 1 | . . . . . . 1 . . . . Utility 2 | . . . . . . . . 2 . . Weapon 3 | . . 2 . . . 1 . . . . Parts Attached 70 | . 13 4 7 7 2 2 4 8 21 2 Parts Lost 15 | . 2 . . 6 . 2 . 1 2 2 Damage Taken 2714 | . 209 33 89 553 . 57 . 202 924 647 Core 475 | . 56 . 12 157 . . . 42 134 74 Player 2/Cogmind (%) 41 | . 82 . 100 66 . . . 60 28 31 Absorbed by Shields . | . . . . . . . . . . . Damage Inflicted 7352 | . 90 55 171 449 . 525 . 259 3946 1857 Player 2/Cogmind (%) 43 | . 18 17 39 26 . 41 . 17 49 72 Combat Hostiles Destroyed 61 | . 1 . 1 8 . 3 . 3 36 9 Player 2/Cogmind (%) 43 | . 11 . 20 29 . 30 . 23 63 90 Game ------ Seed WeldingSmartbombAxe Manual? 0 Play Time 00:38:02 Cumulative 321.8 hours Start 2020.12.01 @ 19:50:43 End 2020.12.01 @ 20:28:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 186 Rogue 29 Adventurer 52 Explorer 105 Win Type - Total 19 Types 17/0/1/0/0/0/0/1/0 Lore% 62 Gallery% 85 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b5dba903-0d84-4892-a7cf-0027c76f2fd9