Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.04 @ 20:58:24 Player: Anemone Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (22) 110 Value Destroyed (621) 621 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1631 Bonus ------- None Cogmind --------- Core Integrity 353/400 Matter 300/300 Energy 125/125 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -9/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (3) ------ Large Storage Unit High-capacity Storage Unit Improved Light Armor Plating > --- WEAPON (2) ------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY (18) --- Ion Engine Improved Ion Engine Wheel Improved Hover Unit Improved Hover Unit Improved Hover Unit Improved Hover Unit Large Storage Unit Advanced Signal Interpreter Advanced Signal Interpreter Improved Light Armor Plating Improved Light Armor Plating Advanced Beam Cannon Improved Light Cannon Improved Light Cannon Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Wheel Wheel > --- UTILITY ---------- Medium Storage Unit High-capacity Storage Unit Improved Light Armor Plating > --- WEAPON ----------- Beam Rifle Particle Gun > --- INVENTORY -------- Ion Engine Ion Engine Light Treads Improved Hover Unit Improved Hover Unit Improved Hover Unit Improved Hover Unit Medium Storage Unit Large Storage Unit Advanced Signal Interpreter Advanced Signal Interpreter Advanced Signal Interpreter Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating [Rating: 16] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Storage High-capacity Storage Unit Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon . | . . . Parts Attached 20 | . 9 11 Power 1 | . 1 . Engine 1 | . 1 . Core . | . . . Reactor . | . . . Propulsion 6 | . 3 3 Treads 3 | . . 3 Leg . | . . . Wheel 3 | . 3 . Hover . | . . . Flight . | . . . Utility 7 | . 4 3 Device . | . . . Storage 3 | . 2 1 Processor . | . . . Hackware . | . . . Protection 4 | . 2 2 Artifact . | . . . Weapon 6 | . 1 5 Energy Gun 4 | . 1 3 Energy Cannon . | . . . Ballistic Gun 2 | . . 2 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 9 | . 3 6 Power . | . . . Propulsion 3 | . 1 2 Utility 2 | . 1 1 Weapon 4 | . 1 3 Highest Loss Streak 4 | . 3 4 Average Slot Usage (%) 97 | . 99 96 Engine 12 | . 14 11 Treads 10 | . . 16 Leg 1 | . 5 . Wheel 17 | . 22 14 Storage 20 | . 17 22 Protection 10 | . 10 10 Energy Gun 9 | . 14 7 Ballistic Gun 14 | . 14 14 Naked Turns . | . . . Heaviest Build 60 | 12 46 60 Greatest Support 60 | 20 20 60 Greatest Overweight (x) 2 | . 2 2 Average Overweight (x) 1 | . 1 1 Largest Inventory Capacity 18 | 6 16 18 Average Capacity 15 | 6 11 17 Most Carried 18 | 6 12 18 Average Carried 13 | 6 9 16 Final Capacity 18 | 6 16 18 Final Carried 15 | 6 10 15 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 553 | 200 84 269 Remotely . | . . . Salvage Created 754 | . 302 452 Parts 45 | . 17 28 Haulers Intercepted 1 | . 1 . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 18 | . 7 11 Guns 16 | . 6 10 AOE 2 | . 1 1 Classes Destroyed 5 | . 4 1 Hauler 1 | . 1 . Watcher 3 | . 1 2 Swarmer 5 | . 2 3 Grunt 10 | . 5 5 Sentry 3 | . . 3 Best Kill Streak 4 | . 3 4 Combat Bots Only 4 | . 2 4 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded 1 | . 1 1 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 1093 | . 412 681 Core 108 | . 61 47 Absorbed by Shields . | . . . Core Remaining (%) 87 | 100 75 . Volleys Fired 78 | . 36 42 Largest 2 | . 2 2 Hottest 79 | . 70 79 Shots Fired 143 | . 66 77 Gun 143 | . 66 77 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 93 | . 36 57 Thermal 37 | . 23 14 Explosive . | . . . Electromagnetic 13 | . 7 6 Robot Hit Streak 10 | . 7 10 Robot Miss Streak 3 | . 2 3 Penetration Max . | . . . Secondary Targets 2 | . 1 1 Max Gunslinging Chain 1 | . 1 1 Shots Hit Robots 92 | . 44 48 Core Hits 37 | . 18 19 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1261 | . 465 796 Guns 1142 | . 445 697 Cannons . | . . . Explosions 119 | . 20 99 Melee . | . . . Ramming . | . . . Kinetic 698 | . 173 525 Thermal 490 | . 245 245 Explosive . | . . . Electromagnetic 73 | . 47 26 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage 4 | . . 4 Projectiles . | . . . Explosions 4 | . . 4 Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 37 | . . 37 Shots 1 | . . 1 Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 313 | . 313 84 Average Temperature 84 | . 116 30 Received Heat Transfer 345 | . 144 201 Effects 2 | . 2 . Interference 2 | . 2 . Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 2 | . 1 1 Heat Transferred 1186 | . 666 520 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 2 | . 1 1 Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 184 | . 160 184 Average Influence 66 | . 55 75 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 4 | . 3 1 Investigation 2 | . 1 1 Extermination . | . . . Reinforcement 2 | . 2 . Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 2 | . 1 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 32 | . 11 21 Peak Tracking Total 6 | . 4 6 Tactical Retreats 1 | . . 1 Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 2 | . 1 1 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled 2 | . 1 1 Max in Single Turn 1 | . 1 1 Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 9 | . 5 4 Terminals 6 | . 4 2 Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units . | . . . Scanalyzers 2 | . . 2 Garrison Access . | . . . Total Hacks 25 | . 14 11 Successful 16 | . 8 8 Failed 9 | . 6 3 Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual 9 | . 5 4 Terminals 17 | . 13 4 Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units . | . . . Scanalyzers 7 | . . 7 Garrison Access . | . . . Terminal Hacks 4 | . 4 . Branch Access Points 1 | . 1 . Unreport Threat 1 | . 1 . Transport Status 1 | . 1 . Hauler Manifests 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 1 | . 1 . Scan Component 1 | . 1 . Recycling Unit Hacks . | . . . Scanalyzer 7 | . . 7 Insert Component 3 | . . 3 Analyze 4 | . . 4 Garrison Access Hacks . | . . . Unauthorized Hacks 4 | . 3 1 Terminals 4 | . 3 1 Botnet 4 | . 3 1 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 7 | . 4 3 Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired 2 | . . 2 Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed 2 | . . 2 Part Schematics Acquired 2 | . . 2 Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 1167 | 36 401 730 Spaces Moved 772 | 31 251 490 Core . | . . . Treads 115 | . . 115 Legs 55 | 31 24 . Wheels 602 | . 227 375 Hover . | . . . Flight . | . . . Fastest Speed 80 | 120 80 100 Average Speed 110 | 120 101 114 Slowest Speed 160 | 120 120 160 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 30 | 3 51 38 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 6 | . 2 4 Melee . | . . . Projectile . | . . . AOE 6 | . 2 4 Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 953 | 30 338 585 Wait 49 | . 28 21 Move 770 | 30 250 490 Hop . | . . . Pick Up 25 | . 10 15 Fast Attach 7 | . 3 4 Attach 9 | . 3 6 Detach . | . . . Swap 4 | . 3 1 Drop 11 | . 5 6 Fire 78 | . 36 42 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials (discovered 3 exits: [*Mat] / [*Sto x2]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 37 | -11/Scrapyard | Entered Materials 221 | -10/Materials | Identified exit to Mines 302 | -10/Materials | Build established: Mutant 362 | -10/Materials | Lost 3 parts (1n1u1w) 435 | -10/Materials | Discovered new exit (range 3) 438 | -10/Materials | Entered another Materials area 438 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 481 | -9/Materials | Discovered new exit (range 8) 959 | -9/Materials | Lost 4 parts (2n1u1w) 1003 | -9/Materials | Discovered new exit (range 8) 1133 | -9/Materials | Discovered new exit (range 16) 1168 | -9/Materials | Self-destructed Last Messages --------------- 01099_ T-07 Excavator is excavating. 01119_ Connecting with Scanalyzer... >>Insert(Adv. Signal Interpreter) Scanning Adv. Signal Interpreter... >>Insert(Imp. Hover Unit) Scanning Imp. Hover Unit... Ready to analyze. >>Scanalyze Scanning: Imp. Hover Unit... Scan incomplete, additional scanning required. >>Scanalyze Scanning: Imp. Hover Unit... Scan incomplete, additional scanning required. >>Scanalyze Scanning: Imp. Hover Unit... Schematic downloaded. 01133_ EXIT=FOUND 01141_ G-34 Mercenary destroyed. 01157_ R-06 Scavenger collects Aluminum Leg. 01161_ Acquired 24 matter. Map ----- +----------------------------------------------------+ | ?############ # # "S #?############??????? | | ??# =%# # # """ #???????????????????? | | ??# %+% + # "" #???????????????????? | | ??# #^ %# # #???????????????????? | | ??# # = ####### #???????????????????? | | ??#####+##### ##########+####??????????????????? | | ??????# # #??????????????????? | | ??????# # < ############???????? | | ??????# # ??????? | | ??????# ####+###### ####### ??????? | | ??????# # # #??# ??????? | | ??????# # """ # #??# ##### ####???????? | | ??????# #! """ # #??# #????? #?????????? | | ??????# # """ # #??# #??????? #?????????? | | ??????? # # #??# #????????#?????????? | | ??????? # # #??# #??????????????????? | | ??????? # "Y" # ##??# #??????????????????? | | ??????? # ""??######???# #??????????????????? | | ??????? # ????????????# #??????????????????? | | ??????? ######????????????# r #??????????????????? | | ??????? ??????????????????# #??????????????????? | | ????????????????########??# #??????????????????? | | ????????????????? ?##% ##?????????????????? | | ????????????????? """ [# #?????????????????? | | ????????????????# """ # #?????????????????? | | ????????????????# """ @ < #?????????????????? | | ????????????????# a # #?????????????????? | | ????????????????# """ # #?????????????????? | | ????????????????# """ ?## ##?????????????????? | | ?????????????????? """ ??# #??????????????????? | | ?????????????????? ???# #??????????????????? | | ?????????????????######???? #??????????????????? | | ??????????????????????????? #??????????????????? | | ??????????????????????????? #??????????????????? | | ??????????????????????????? #??????????????????? | | ???????????????????????????# ##??????????????????? | | ???????????????????????????? #???????????????????? | | ???????????????????????????? #???????????????????? | | ???????????????????????????? #???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- Adv. Signal Interpreter | -9/Materials | Scanalyzed Imp. Hover Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MicroDataBiocell Manual? 0 Play Time 00:20:11 Cumulative 47.0 hours Start 2020.08.02 @ 22:27:53 End 2020.08.04 @ 20:58:24 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 39 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 33 Gallery% 40 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d66b4d2b-a8d1-4980-a4c9-ad67f65edc05