Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.04 @ 16:09:27 Player: Figgis Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (44) 220 Value Destroyed (1122) 1122 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1178) 1178 TOTAL SCORE: 6360 Bonus ------- Follower Combat Kills 578 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 459/850 Matter 148/300 Energy 490/490 System Corruption 1% Temperature Hot (275) Movement Treading (330) Ox2 Location -6/Extension Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Angular Momentum Engine > --- PROPULSION (4) --- Armored Treads Armored Treads Armored Treads > --- UTILITY (6) ------ Huge Storage Unit Advanced Sensor Array Advanced Signal Interpreter Experimental Targeting Computer Experimental Thermal Shield Z-Drone Bay (1/2) > --- WEAPON (3) ------- High-powered Shock Rifle Magnetic Acceleration Cannon > --- INVENTORY (25) --- Reinforced Deuterium Engine Carbon-fiber Leg Titanium Leg Flexi-carbon Leg Enhanced Flexi-carbon Leg Advanced Heat Sink Large Storage Unit Tactical Coordination Suite Improved Light Armor Plating Improved Medium Armor Plating Mobile Refinery Mk. CCLXVII Peak State ------------ > --- POWER ------------ Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Huge Storage Unit Experimental Sensor Array Advanced Signal Interpreter Experimental Targeting Computer Experimental Target Analyzer Layered Medium Armor Plating > --- WEAPON ----------- Heavy Beamcaster Magnetic Acceleration Cannon Bore Cannon > --- INVENTORY -------- Armored Treads Armored Treads Armored Treads Armored Treads Improved Medium Treads Enhanced Flexi-carbon Leg Advanced Heat Sink Large Storage Unit Tactical Coordination Suite Improved Light Armor Plating Improved Medium Armor Plating Mobile Refinery Mk. CCLXVII Z-Drone Bay High-powered Shock Rifle Gatling Laser Proton Cannon Gauss Rifle [Rating: 81] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Carbon-fiber Leg Treads Armored Treads Leg Carbon-fiber Leg Utility Experimental Targeting Computer Device Experimental Sensor Array Storage Large Storage Unit Processor Experimental Targeting Computer Protection Improved Light Armor Plating Weapon Heavy Beamcaster Energy Gun Heavy Beamcaster Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Bore Cannon Slashing Weapon Ripper Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Ext Slots Evolved 8 | . . . 2 . . . 6 . Power 1 | . . . . . . . 1 . Propulsion 2 | . . . . . . . 2 . Utility 4 | . . . 2 . . . 2 . Weapon 1 | . . . . . . . 1 . Parts Attached 61 | 6 6 2 4 . 6 3 29 5 Power 7 | 1 . . . . . 1 4 1 Engine 7 | 1 . . . . . 1 4 1 Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 18 | 2 3 . 2 . . 1 10 . Treads 6 | . . . . . . . 6 . Leg 12 | 2 3 . 2 . . 1 4 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 20 | 1 2 1 1 . 3 1 9 2 Device 7 | . . 1 . . . . 4 2 Storage 3 | 1 1 . . . . . 1 . Processor 5 | . . . . . 3 . 2 . Hackware . | . . . . . . . . . Protection 5 | . 1 . 1 . . 1 2 . Artifact . | . . . . . . . . . Weapon 16 | 2 1 1 1 . 3 . 6 2 Energy Gun 8 | 1 1 . 1 . 1 . 2 2 Energy Cannon 2 | . . 1 . . . . 1 . Ballistic Gun 2 | 1 . . . . . . 1 . Ballistic Cannon 3 | . . . . . 1 . 2 . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 8 | . . 1 . . 3 1 3 . Parts Lost 16 | . 1 . . . . . 12 3 Power 2 | . . . . . . . 2 . Propulsion 5 | . . . . . . . 4 1 Utility 3 | . . . . . . . 2 1 Weapon 6 | . 1 . . . . . 4 1 Highest Loss Streak 5 | . 1 . . . . . 5 3 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 97 | . 99 100 88 88 99 100 96 99 Engine 11 | . 14 14 11 11 11 11 10 13 Treads 4 | . . . . . . . 13 26 Leg 20 | . 27 28 22 22 22 22 12 . Device 4 | . . 3 11 11 . . 12 13 Storage 10 | . 14 14 11 11 11 11 6 6 Processor 13 | . . . . . 20 22 17 13 Protection 9 | . 13 10 11 11 11 11 2 5 Energy Gun 10 | . 13 2 10 11 11 11 5 12 Energy Cannon 2 | . . 11 11 11 2 . 2 . Ballistic Gun 3 | . 14 14 . . . . 2 . Ballistic Cannon 5 | . . . . . 8 11 6 6 Naked Turns . | . . . . . . . . . Heaviest Build 135 | 13 29 33 38 38 42 57 135 130 Greatest Support 90 | 20 20 20 30 30 30 43 90 90 Greatest Overweight (x) 4 | 4 1 1 1 1 1 1 2 1 Average Overweight (x) . | 1 . 1 1 1 . . . 1 Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 25 25 Average Capacity 16 | 7 9 15 15 15 15 15 24 25 Most Carried 19 | 4 8 15 15 14 15 15 19 14 Average Carried 13 | 1 6 11 14 14 14 14 14 11 Final Capacity 25 | 8 15 15 15 15 15 15 25 25 Final Carried 15 | 2 8 15 15 14 15 15 15 11 Class Distribution -------------------- 71% | Mutant 10% | Scavenger-Gunner 7% | Skirmisher 3% | Tank 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Tank | -6/Extension Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Jun Mat Min Mat Min Zio Pro Fac Ext Matter Collected 895 | 177 195 27 40 . 46 41 359 10 Remotely . | . . . . . . . . . Salvage Created 1379 | . 448 43 254 87 . . 462 85 Parts 86 | . 35 6 17 7 . . 14 7 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 4 | . . . 3 . . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 16 | . . . . . . 16 . . Prevented 5 | . . . . . . 5 . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Ext Combat Hostiles Destroyed 33 | . 15 3 2 5 . . 7 1 Guns 21 | . 15 . 1 3 . . 2 . Cannons 12 | . . 3 1 2 . . 5 1 Classes Destroyed 14 | . 5 . 2 1 . . 4 2 Worker 2 | . 1 . . . . . . 1 Builder 1 | . . . . . . . . 1 Tunneler 1 | . . . . . . . 1 . Recycler 1 | . . . 1 . . . . . Operator 2 | . 1 . 1 . . . . . Watcher 5 | . 2 . 2 . . . 1 . Swarmer 16 | . 9 3 . 4 . . . . Grunt 9 | . 6 . . . . . 3 . Duelist 1 | . . . . . . . 1 . Sentry 2 | . . . 2 . . . . . Hunter 2 | . . . . . . . 2 . Programmer 1 | . . . . . . . 1 . Behemoth 1 | . . . . . . . . 1 Assembled 1 | . . . . 1 . . . . Best Kill Streak 5 | . 5 3 3 4 . . 3 2 Combat Bots Only 5 | . 5 3 1 4 . . 3 1 Max Kills in Single Turn 2 | . 2 1 1 2 . . 2 2 Gunslinging 1 | . 1 . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Ext Damage Taken 4078 | . 548 67 65 101 . 162 2473 662 Core 589 | . 157 18 . 6 . 17 248 143 Absorbed by Shields 4 | . . . . . . . 4 . Redirected to Shielding 10 | . 10 . . . . . . . Regen/Repaired (Parts) 32 | . 32 . . . . . . . Core Remaining (%) 74 | 100 . 30 . . . 94 . . Volleys Fired 119 | . 62 6 13 7 . 1 21 9 Largest 3 | . 2 2 2 2 . 2 3 3 Hottest 208 | . 70 95 120 120 . 138 208 168 Shots Fired 257 | . 120 12 25 14 . 2 62 22 Gun 186 | . 120 6 12 7 . 1 27 13 Cannon 71 | . . 6 13 7 . 1 35 9 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 106 | . 62 6 . . . 1 28 9 Thermal 88 | . 40 6 13 7 . 1 21 . Explosive . | . . . . . . . . . Electromagnetic 63 | . 18 . 12 7 . . 13 13 Robot Hit Streak 13 | . 5 5 6 3 . 1 13 7 Robot Miss Streak 6 | . 6 6 4 2 . 1 5 6 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . 4 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 147 | . 58 3 16 8 . 1 45 16 Core Hits 78 | . 27 3 10 7 . . 22 9 Critical Kills 1 | . . . . . . . 1 . Critical Parts Destroyed 4 | . 1 . . . . 1 2 . Critical Strikes 10 | . 2 . . . . 1 5 2 Burn 2 | . 1 . . . . . 1 . Destroy 5 | . 1 . . . . 1 3 . Blast 1 | . . . . . . . 1 . Corrupt 2 | . . . . . . . . 2 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2960 | . 682 83 298 167 . 38 1174 518 Guns 1506 | . 681 8 123 59 . 22 422 191 Cannons 1271 | . . 75 175 100 . 16 660 245 Explosions 145 | . . . . . . . 63 82 Melee . | . . . . . . . . . Ramming 38 | . 1 . . 8 . . 29 . Kinetic 929 | . 255 8 . . . 16 405 245 Thermal 1164 | . 287 75 175 100 . 22 423 82 Explosive . | . . . . . . . . . Electromagnetic 829 | . 139 . 123 59 . . 317 191 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 1 | . . . . . . . 1 1 Average Corruption 1 | . . . . . . . 1 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 6 | . . . . . . . 4 2 Matter Fused 1 | . . . . . . . 1 . Heat Flow Errors 3 | . . . . . . . 1 2 Parts Rejected 1 | . . . . . . . 1 . Data Loss (minor) 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 79 | . . . 10 5 . . 50 14 Projectiles 15 | . . . 10 5 . . . . Explosions 64 | . . . . . . . 50 14 Melee . | . . . . . . . . . Knockbacks 8 | . . . . . . . 8 . Impact 1 | . . . . . . . 1 . Kinetic 5 | . . . . . . . 5 . Secondary 2 | . . . . . . . 2 . Self-Inflicted Damage 147 | . . . . . . . 147 . Shots 3 | . . . . . . . 3 . Rammed 3 | . . . . . . . 3 . Targets Rammed 5 | . 1 . . 1 . . 3 . Kicked 2 | . 1 . . 1 . . . . Crushed . | . . . . . . . . . Highest Temperature 635 | . 194 224 266 188 . 75 635 518 Average Temperature 137 | . 57 121 87 98 . 42 227 256 Received Heat Transfer 1265 | . 150 . 30 20 . 12 957 96 Effects 36 | . . . . . . . 24 12 Shutdowns 7 | . . . . . . . 4 3 Energy Bleed 1 | . . . . . . . 1 . Interference 3 | . . . . . . . 3 . Matter Decay 1 | . . . . . . . . 1 Short Circuit 7 | . . . . . . . 5 2 Damage (minor) 4 | . . . . . . . 2 2 Damage (major) 12 | . . . . . . . 9 3 Damage (core) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 3 | . . . 3 . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . 2 . . 1 . . . . Heat Transferred 2414 | . 925 111 259 148 . 37 834 100 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 1 1 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Ext Peak Influence 544 | . 205 137 208 174 . . 544 108 Initial 444 | . . 65 53 81 . . 444 83 Average 159 | . 97 92 97 129 . . 260 86 Maximum Alert Level 2 | . 1 . 1 . . . 2 . Low Security (%) 79 | 100 89 100 97 100 . . 53 100 Level 1 11 | . 10 . 2 . . . 23 . Level 2 8 | . . . . . . . 23 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 10 | . 4 1 1 . . . 3 1 Investigation 7 | . 4 1 1 . . . . 1 Extermination 2 | . . . . . . . 2 . Reinforcement 1 | . . . . . . . 1 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered 1 | . . . . . . . 1 . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Ext Distress Signals 6 | . 2 . 2 . . . 1 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 85 | . 24 3 10 5 . 9 29 5 Peak Tracking Total 12 | . 4 2 4 4 . 5 12 5 Tactical Retreats 3 | . 1 . . . . 1 1 . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Ext Traps Triggered 6 | . 3 . . . . . 2 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 3 | . . . 3 . . . . . Reused 1 | . . . 1 . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . 2 . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Jun Mat Min Mat Min Zio Pro Fac Ext Machines Disabled 10 | . . . . . . 4 6 . Max in Single Turn 4 | . . . . . . . 4 . Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Ext Machines Accessed 12 | . 9 1 2 . . . . . Terminals 10 | . 8 . 2 . . . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 27 | . 22 1 4 . . . . . Successful 11 | . 8 1 2 . . . . . Failed 16 | . 14 . 2 . . . . . Catastrophic 3 | . 3 . . . . . . . Database Lockouts . | . . . . . . . . . Manual 7 | . . . . . 2 . 5 . Terminals 23 | . 19 . 4 . . . . . Fabricators . | . . . . . . . . . Repair Stations 3 | . 3 . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 9 | . 6 1 2 . . . . . Prototype ID Bank 2 | . 2 . . . . . . . Open Door 1 | . . 1 . . . . . . Emergency Access Points 1 | . 1 . . . . . . . Scanalyzer Index 1 | . . . 1 . . . . . Locate Traps 1 | . 1 . . . . . . . Reprogram Traps 1 | . . . 1 . . . . . Dispatch Records 1 | . 1 . . . . . . . Investigation Status 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . . Scan Component 1 | . 1 . . . . . . . Repair 1 | . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 3 | . 1 . 1 . . . 1 . Used 1 | . . . 1 . . . . . Hacking Detections 11 | . 9 . 2 . . . . . Full Trace Events 1 | . 1 . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . Time 26 | . 26 . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Jun Mat Min Mat Min Zio Pro Fac Ext Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Ext Total Allies 6 | . . . . . 6 . . . Largest Group 6 | . . . . . 6 6 4 . Highest-Rated Group 349 | . . . . . 349 349 212 . Highest-Rated Ally 96 | . . . . . 96 96 96 . Zionite Dispatches 1 | . . . . . . . 1 . Recon 1 | . . . . . . . 1 . Total Orders . | . . . . . . . . . Ally Attacks 89 | . . . . . . 65 24 . Total Damage 3082 | . . . . . . 2252 830 . Kills 20 | . . . . . . 14 6 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Ext Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . . . . 3 1 . . Drone Launches 2 | . . . . . . . . 2 Drone Recoveries 1 | . . . . . . . . 1 Zionite Intel Received 1 | . . . . . . . 1 . Prototype Stockpiles 1 | . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Jun Mat Min Mat Min Zio Pro Fac Ext Turns Passed 6755 | 72 1117 241 357 438 1750 996 1515 269 Spaces Moved 3297 | 40 647 111 160 212 912 522 608 85 Core 18 | 18 . . . . . . . . Treads 372 | . . . . . . . 287 85 Legs 2907 | 22 647 111 160 212 912 522 321 . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 190 190 190 120 120 122 247 Average Speed 184 | 146 135 190 190 190 189 188 217 247 Slowest Speed 330 | 250 190 190 190 190 190 190 330 247 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 41 | 3 92 25 17 40 88 77 17 18 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 2 | . . 1 . . 1 . . . Known Exits Taken 2 | . . . . . 1 . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . 1 . . Scrap Searched 4 | . . . . . 3 1 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 48 | . . 2 6 3 . . 37 . Melee . | . . . . . . . . . Projectile 14 | . . 2 6 3 . . 3 . AOE 34 | . . . . . . . 34 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Ext Total 3733 | 53 783 131 191 233 934 535 749 124 Wait 153 | . 54 3 . 13 . . 58 25 Move 3290 | 39 646 110 159 211 911 521 608 85 Hop . | . . . . . . . . . Pick Up 72 | 8 11 8 8 . 8 5 24 . Fast Attach 3 | . . . . . 3 . . . Attach 44 | 6 3 1 3 . 2 1 24 4 Detach 2 | . . 1 . . . . 1 . Swap 14 | . 3 1 1 . 1 2 5 1 Drop 30 | . 3 1 7 1 9 5 4 . Fire 119 | . 62 6 13 7 . 1 21 9 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 2 | . 1 . . 1 . . . . Crush 2 | . . . . . . . 2 . Escape Stasis 2 | . . . . . . . 2 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Ext) -6/Extension History --------- Turn | Location | Event 26 | -11/Junkyard | Discovered new exit (range 14) 73 | -11/Junkyard | Entered Materials 314 | -10/Materials | Build established: Mutant 331 | -10/Materials | Repaired Aluminum Leg 348 | -10/Materials | Discovered new exit (range 5) 474 | -10/Materials | Discovered new exit (range 15) 597 | -10/Materials | Discovered new exit (range 7) 853 | -10/Materials | Discovered new exit (range 7) 1041 | -10/Materials | Core integrity fell below 50% 1164 | -10/Materials | Discovered new exit (range 8) 1190 | -10/Materials | Entered Mines 1207 | -10/Mines | Met a Derelict shopkeep closing up shop 1271 | -10/Mines | Learned location of Storage (-7) 1351 | -10/Mines | Discovered new exit (range 11) 1364 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1370 | -10/Mines | Found Prototype Device 1371 | -10/Mines | Identified Exp. Sensor Array 1431 | -10/Mines | Entered Materials 1431 | -9/Materials | Evolved 2 slots: Utility x2 1686 | -9/Materials | Discovered new exit (range 10) 1788 | -9/Materials | Entered Mines 1790 | -9/Mines | Assembled infested the area 1795 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1802 | -9/Mines | Met a Derelict bent on vengeance 2186 | -9/Mines | Discovered new exit (range 10) 2213 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2226 | -9/Mines | Entered Zion 2245 | -7/Zion | Learned Factory non-interactive machine intel 2255 | -7/Zion | Identified exit to Proximity Caves 2304 | -7/Zion | Found Prototype Processor 2305 | -7/Zion | Identified Exp. Armor Integrity Analyzer 2309 | -7/Zion | Found Prototype Processor 2310 | -7/Zion | Identified Exp. Targeting Computer 2315 | -7/Zion | Found Prototype Processor 2316 | -7/Zion | Identified Exp. Target Analyzer 2321 | -7/Zion | Found Prototype Processor 2773 | -7/Zion | Found Prototype Device 2882 | -7/Zion | Received a hallucinogenic algorithm 3450 | -7/Zion | Imprinted 3452 | -7/Zion | Declared Zion's savior 3587 | -7/Zion | Given A8's code to call for help 3651 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3653 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3976 | -7/Zion | Entered Proximity Caves 3976 | -6/Proximity Caves | Accompanied by 6 allies 4152 | -6/Proximity Caves | Spotter reported a threat 4258 | -6/Proximity Caves | Spotter reported a threat 4589 | -6/Proximity Caves | Attracted the attention of an 0b10 base 4768 | -6/Proximity Caves | Spotted B-75 Beast 4776 | -6/Proximity Caves | Learned 8 Factory zone layouts 4788 | -6/Proximity Caves | Allies destroyed B-75 Beast 4933 | -6/Proximity Caves | Discovered new exit (range 11) 4972 | -6/Proximity Caves | Entered Factory 4972 | -6/Factory | Accompanied by 4 allies 4972 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 4973 | -6/Factory | Identified exit to Factory 4974 | -6/Factory | Loaded intel: 209 non-interactive machine locations 4975 | -6/Factory | Identified Mobile Refinery Mk. CCLXVII 4977 | -6/Factory | Identified Exp. Core Analyzer 5202 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 5203 | -6/Factory | Zion Recon squad teleported in 5278 | -6/Factory | Build established: Scavenger-Gunner 5322 | -6/Factory | Search patrols dispatched 5720 | -6/Factory | Lost 4 parts (2n1u1w) 5720 | -6/Factory | Found Prototype Device 5934 | -6/Factory | Identified Exp. Thermal Shield 6183 | -6/Factory | Build established: Skirmisher 6270 | -6/Factory | Terminal network hard line cut 6445 | -6/Factory | Discovered new exit (range 16) 6484 | -6/Factory | Identified exit to Extension 6487 | -6/Factory | Entered Extension 6517 | -6/Extension | Lost 5 parts (1p2n1u1w) 6710 | -6/Extension | Spotted B-75 Beast 6741 | -6/Extension | Destroyed B-75 Beast 6756 | -6/Extension | Self-destructed Last Messages --------------- 06734_ Overheating: Imp. Medium Treads damaged (-2). 06734_ U-05 Engineer lays Concrete. 06735_ Power failure, Imp. Deuterium Engine shutdown. 06735_ U-05 Engineer lays Concrete. 06740_ Power failure, Angular Momentum Engine shutdown. 06740_ K-01 Serf knocked back. 06741_ B-75 Beast destroyed. 06742_ Overheating: Huge Storage Unit damaged (-306). 06743_ Magnetic Acceleration Cannon broken. 06743_ Overheating: Short circuit. 06744_ Overheating: Core damaged (-85). 06744_ Acquired 4 matter. 06744_ U-05 Engineer builds a Wall. 06751_ Overheating: Matter decay (-22). 06751_ Z-Drone retrieved by Z-Drone Bay. 06751_ U-05 Engineer Wheel blasted off. 06751_ U-05 Engineer destroyed. 06751_ Acquired 6 matter. 06753_ U-05 Engineer builds a Wall. 06754_ Imp. Medium Treads destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????? ????? | | ????????????????????????????###????????? ??? | | ###################################### ??? | | u Yu% ?? | | n @ Y % ?? | | k % === % ?? | | % !%%* = ?? | | u k k u u R =R=% ?? | | ###################################### ??? | | ???????????????????????????????????????? % ??? | | ?????????????????????????????????????????? ??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 29 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 450 Resistance: TH 30 Power Shielding 33 Evasion (%) 55 Targeting Accuracy 12 Target Analysis 10 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ZioniteMakeshiftSuperbattery Manual? 0 Play Time 00:40:26 Cumulative 21.6 hours Start 2023.10.04 @ 15:30:15 End 2023.10.04 @ 16:09:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 42 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 29 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4df08477-1fa8-435e-bea9-640a1acd7db4