Cogmind - Beta 11.2 @@@ ROGUE MODE // 2022.12.31 @ 16:45:49 // Winter2022/Polymind Player: bugsniper Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (107) 535 Value Destroyed (4858) 4858 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (16745) 16745 TOTAL SCORE: 30698 Bonus ------- Polymind Skill 10721 High Alert Combat Kills 1535 Follower Combat Kills 3328 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Friendly Fire -39 Cogmind --------- Core Integrity 0/1600 Matter 100/100 Energy 300/300 System Corruption 10% Temperature Cool (9) Movement Treading (170) Location -1/Access Parts ------- > --- POWER (1) -------- Reinforced Quantum Reactor > --- PROPULSION (4) --- Armored Heavy Treads Armored Heavy Treads > --- UTILITY (15) ----- Enhanced Optical Array Active Sensor Suite Advanced Targeting Computer Improved Kinecellerator Advanced Weapon Cycler Advanced Transmission Jammer Graphene Brace EM Disruption Field Improved Dynamic Insulation System > --- WEAPON (2) ------- Heavy Linear Accelerator > --- INVENTORY (1) ---- (None) Peak State ------------ > --- POWER ------------ Reinforced Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads Armored Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Enhanced Optical Array Active Sensor Suite Advanced Targeting Computer Improved Kinecellerator Advanced Weapon Cycler Advanced Transmission Jammer Layered Heavy Armor Plating Graphene Brace EM Disruption Field Improved Dynamic Insulation System > --- WEAPON ----------- Heavy Linear Accelerator > --- INVENTORY -------- (None) [Rating: 154] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Antigrav System Flight Unit Flight Unit Utility Advanced Heat Sink Device Advanced Heat Sink Storage Small Battery Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Hammer Energy Gun Heavy Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Magnetic Acceleration Cannon Special Weapon Improved Remote Datajack Impact Weapon Hammer Slashing Weapon Power Sword Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Slots Evolved . | . . . . . . . . . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . Parts Attached . | . . . . . . . . . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . . . . . . . . . Engine . | . . . . . . . . . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . . . . . Device . | . . . . . . . . . . . . . . . . . . . . . Storage . | . . . . . . . . . . . . . . . . . . . . . Processor . | . . . . . . . . . . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . . . . . . . . . . Protection . | . . . . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . Energy Gun . | . . . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . . . . . . . . . Parts Lost 96 | . 1 2 4 . . 4 2 3 3 . 1 5 6 5 . . . 27 12 21 Power 15 | . . 1 1 . . 1 1 1 . . 1 . . . . . . 5 1 3 Propulsion 31 | . 1 . 1 . . 2 1 1 1 . . 2 2 2 . . . 10 2 6 Utility 20 | . . . . . . 1 . . 1 . . 1 2 2 . . . 3 3 7 Weapon 30 | . . 1 2 . . . . 1 1 . . 2 2 1 . . . 9 6 5 Highest Loss Streak 12 | . 1 2 2 . . 2 2 3 2 . 1 5 5 2 . . . 9 12 9 To Critical Strikes 1 | . . . 1 . . . . . . . . . . . . . . . . . Average Slot Usage (%) 83 | . 80 78 95 100 100 70 91 99 84 40 24 73 98 84 45 . 57 88 87 86 Engine 10 | . 22 23 10 20 20 18 7 19 20 20 4 5 6 14 9 . 14 5 . . Core 1 | . . . 6 . . 1 11 . . . . 6 7 . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . 8 8 9 Treads 11 | . . . 14 40 40 22 . . . . . 1 19 15 4 . . . . 2 Leg 7 | . . . 13 . . . 14 40 25 20 20 2 7 . . . . 10 2 6 Wheel 2 | . . . . . . . . . . . . 11 . . . . 28 10 . . Hover 3 | . . . . . . . . . . . . 5 . . . . . 4 14 13 Flight 3 | . 35 31 14 . . 3 28 . . . . . . . . . . 8 . . Device 11 | . . . 6 . . . 7 20 19 . . 14 24 28 19 . . 4 14 18 Storage 1 | . . . . . . . . . . . . 3 . . . . 14 8 12 2 Processor 4 | . . . . . . . . . . . . 7 . . . . . 6 9 18 Protection 5 | . . . 7 20 20 3 . . . . . . 9 6 . . . . . . Energy Gun 4 | . . . 6 . . . 7 20 19 . . 5 10 . . . . 2 12 1 Ballistic Gun 5 | . 22 23 7 . . 1 16 . . . . . 8 7 4 . . 15 3 9 Special Weapon 1 | . . . . . . . . . . . . 7 . . . . . 1 6 . Impact Weapon 4 | . . . 7 20 20 18 . . . . . . . . . . . . . . Naked Turns 330 | . 36 2 1 . . . . 3 . . . 10 1 . 51 151 25 13 8 29 Heaviest Build 96 | . 4 4 15 15 15 15 14 14 14 9 9 33 75 75 52 . 4 29 29 96 Greatest Support 120 | 3 8 8 40 40 20 20 30 30 30 15 15 46 90 90 30 3 20 50 56 120 Greatest Overweight (x) 3 | . . . . . . 3 . . . . . 3 . 1 1 . . 2 1 1 Average Overweight (x) . | . . . . . . 1 . . . . . . . . . . . . . . Largest Inventory Capacity 10 | . . . 1 1 1 1 1 1 1 1 1 5 1 1 1 . 1 5 5 10 Average Capacity 1 | . . . . 1 1 . . . 1 1 1 2 . 1 . . . 1 4 1 Most Carried 5 | . . . . . . . . . . . . . . . . . . . . 5 Average Carried . | . . . . . . . . . . . . . . . . . . . . . Final Capacity 5 | . . . 1 1 1 . 1 1 1 1 1 1 1 1 . . 1 5 . 1 Final Carried . | . . . . . . . . . . . . . . . . . . . . . Class Distribution -------------------- 23% | Brawler 17% | Grunt 11% | Programmer 11% | Behemoth 7% | Swarmer 6% | Hunter 5% | Watcher 3% | Sentry 3% | Worker Dominant Class ---------------- Swarmer | -10/Materials Swarmer | -10/Mines Grunt | -9/Materials Brawler | -9/Mines Brawler | -7/Zion Brawler | -6/Proximity Caves Swarmer | -6/Factory Grunt | -6/Lower Caves Grunt | -6/Lower Caves Grunt | -6/Data Miner Grunt | -5/Proximity Caves Programmer | -5/Factory Sentry | -5/Upper Caves Behemoth | -5/Upper Caves Behemoth | -5/Zhirov Cogmind | -4/Proximity Caves Worker | -4/Factory Hunter | -3/Research Programmer | -2/Research Watcher | -1/Access Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Matter Collected 2013 | . 31 . 31 . . 38 104 . . . . 82 246 316 . . . 523 . 642 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 4105 | . 174 . 220 . . 65 173 157 84 . . 280 531 366 . . . 661 255 1139 Parts 219 | . 16 10 13 . . 1 12 4 3 . . 20 11 26 . . . 44 14 45 Haulers Intercepted 1 | . . . . . . . . . . . . . 1 . . . . . . . Recyclers Shooed 3 | . . . . . . . . . . . . . . . . . . . . 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 58 | . . . . . . 2 . 4 9 . 4 . 11 28 . . . . . . Prevented 6 | . . . . . . 5 . . . . . . . 1 . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Combat Hostiles Destroyed 102 | . 9 5 8 . . 2 6 3 2 . . 6 9 16 . . . 17 3 16 Melee 3 | . . . 1 . . . . . . . . . . . . . . 2 . . Guns 73 | . 9 5 5 . . 2 6 2 2 . . 6 6 6 . . . 14 3 7 Cannons 20 | . . . . . . . . . . . . . 3 10 . . . . . 7 AOE 1 | . . . . . . . . . . . . . . . . . . . . 1 Classes Destroyed 12 | . 2 . 1 . . . . . 1 . . 2 2 1 . . . 2 . 1 Builder 2 | . . . . . . . . . . . . 1 . . . . . . 1 . Hauler 1 | . . . . . . . . . . . . . 1 . . . . . . . Recycler 2 | . . . . . . . . . . . . . . . . . . . . 2 Swarmer 42 | . 7 5 . . . 2 5 2 . . . 4 . 13 . . . 3 . 1 Saboteur 1 | . . . . . . . . . . . . . . . . . . 1 . . Grunt 32 | . 2 . 7 . . . 1 . 1 . . . 6 1 . . . 4 2 8 Brawler 1 | . . . . . . . . . 1 . . . . . . . . . . . Duelist 3 | . . . . . . . . . . . . . 1 . . . . 2 . . Sentry 8 | . . . 1 . . . . 1 . . . 1 2 1 . . . . . 2 Hunter 9 | . . . . . . . . . . . . . . . . . . 5 1 3 Programmer 5 | . . . . . . . . . . . . 1 . . . . . 2 . 2 Behemoth 1 | . . . . . . . . . . . . . . 1 . . . . . . Best Kill Streak 8 | . 3 3 3 . . 2 3 2 2 . . 5 5 5 . . . 8 2 5 Combat Bots Only 8 | . 3 3 3 . . 2 3 2 2 . . 4 5 5 . . . 8 2 5 Max Kills in Single Turn 2 | . 1 1 1 . . 1 1 1 1 . . 1 1 2 . . . 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . . . . . . . . . . . 1 Melee 1 | . . . 1 . . . . . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Damage Taken 19768 | . 216 125 762 . . 344 226 752 296 . 16 727 1765 1549 184 156 . 5092 1507 6051 Core 4893 | . 105 48 244 . . 67 101 243 43 . . 119 214 217 184 156 . 1268 265 1619 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 61 | . . . . . . . . . . . . . . . . . . 61 . . Core Remaining (%) 51 | 100 . 38 . . . 22 . . . . 54 . . . . 11 100 2 81 . Volleys Fired 460 | . 36 15 60 . . 9 18 28 11 . . 21 46 37 . . . 94 16 69 Largest 3 | . 1 1 1 . . 1 1 1 1 . . 2 3 3 . . . 3 3 3 Hottest 173 | . 20 20 65 . . 23 69 69 69 . . 125 173 173 . . . 150 150 150 Shots Fired 774 | . 36 15 60 . . 9 18 28 11 . . 42 93 102 . . . 181 42 137 Gun 649 | . 36 15 60 . . 9 18 28 11 . . 42 57 37 . . . 181 42 113 Cannon 125 | . . . . . . . . . . . . . 36 65 . . . . . 24 Launcher . | . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 504 | . 36 15 39 . . 9 17 . . . . 4 49 65 . . . 133 36 101 Thermal 146 | . . . 21 . . . 1 28 11 . . 4 44 37 . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . Electromagnetic 124 | . . . . . . . . . . . . 34 . . . . . 48 6 36 Robot Hit Streak 19 | . 5 7 18 . . 6 9 7 16 . . 18 15 15 . . . 15 13 19 Robot Miss Streak 5 | . 3 2 3 . . 1 1 2 . . . 3 1 3 . . . 5 3 4 Penetration Max 1 | . . . . . . . . . . . . . . . . . . 1 . 1 Secondary Targets 7 | . . . . . . . . . . . . . 1 . . . . 4 1 1 Max Gunslinging Chain 1 | . . . . . . . . . . . . . 1 . . . . 1 1 1 Shots Hit Robots 578 | . 21 11 54 . . 11 15 20 11 . . 29 75 65 . . . 144 31 91 Core Hits 234 | . 13 7 15 . . 3 11 4 3 . . 16 26 22 . . . 66 8 40 Critical Kills 2 | . . . . . . . . . . . . . . . . . . 2 . . Critical Parts Destroyed 7 | . . . . . . 1 . . . . . . 1 . . . . 3 1 1 Critical Strikes 31 | . . . 1 . . 1 . . 2 . . 3 4 4 . . . 10 2 4 Burn 5 | . . . 1 . . . . . 2 . . . 2 . . . . . . . Destroy 10 | . . . . . . . . . . . . . 2 . . . . 5 2 1 Blast 6 | . . . . . . . . . . . . . . 4 . . . . . 2 Corrupt 7 | . . . . . . . . . . . . 3 . . . . . 3 . 1 Smash 1 | . . . . . . 1 . . . . . . . . . . . . . . Sever 2 | . . . . . . . . . . . . . . . . . . 2 . . Melee Attacks 32 | . . . 11 . . 10 . . . . . . . . . . . 11 . . Impact 21 | . . . 11 . . 10 . . . . . . . . . . . . . . Slashing 11 | . . . . . . . . . . . . . . . . . . 11 . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . 1 . . 2 . . . . . . . . . . . . . . Combat Hostiles 3 | . . . 1 . . 2 . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 13819 | . 175 87 764 . . 238 247 397 218 . . 408 2096 2126 . . . 2586 750 3727 Guns 8445 | . 175 87 482 . . 130 247 397 218 . . 403 1143 483 . . . 2359 750 1571 Cannons 4122 | . . . . . . . . . . . . . 953 1643 . . . . . 1526 Explosions 450 | . . . . . . . . . . . . . . . . . . . . 450 Melee 578 | . . . 282 . . 108 . . . . . . . . . . . 188 . . Ramming 224 | . . . . . . . . . . . . 5 . . . . . 39 . 180 Kinetic 8652 | . 175 87 216 . . 130 227 . . . . 104 1108 1180 . . . 2064 607 2754 Thermal 2885 | . . . 266 . . . 20 397 218 . . 50 988 946 . . . . . . Explosive 450 | . . . . . . . . . . . . . . . . . . . . 450 Electromagnetic 1030 | . . . . . . . . . . . . 249 . . . . . 295 143 343 Impact 390 | . . . 282 . . 108 . . . . . . . . . . . . . . Slashing 188 | . . . . . . . . . . . . . . . . . . 188 . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 11 | . 1 1 11 11 11 . 4 4 4 4 4 1 1 1 1 1 . 8 4 10 Average Corruption 3 | . 1 1 11 11 11 . 3 4 4 4 4 1 1 1 1 1 . 2 3 5 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 16 | . . . . . . . . . . . . . . . . . . 1 . 15 Effects 117 | . 3 . 4 15 5 . . 14 6 . 6 8 1 6 . . . 11 . 38 Message Errors 36 | . . . 2 4 3 . . 2 3 . 3 4 . 2 . . . 3 . 10 Matter Fused 10 | . . . . . . . . . . . . . . 3 . . . 2 . 5 Heat Flow Errors 21 | . . . . 6 . . . 4 . . 1 1 . . . . . 1 . 8 Energy Discharges 14 | . 1 . 1 2 . . . 3 . . 1 1 . . . . . 2 . 3 Data Loss (minor) 9 | . . . 1 1 . . . 3 1 . . 1 . . . . . . . 2 Data Loss (major) 12 | . . . . 1 2 . . 2 1 . . . 1 1 . . . 1 . 3 Misfires 6 | . 1 . . . . . . . . . . . . . . . . 2 . 3 Alerts 4 | . . . . 1 . . . . 1 . 1 1 . . . . . . . . Misdirections 3 | . . . . . . . . . . . . . . . . . . . . 3 Weapon Failures 2 | . 1 . . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 376 | . . . 5 . . 50 . . . . . . 46 33 . . . . . 242 Projectiles 321 | . . . . . . . . . . . . . 46 33 . . . . . 242 Explosions . | . . . . . . . . . . . . . . . . . . . . . Melee 55 | . . . 5 . . 50 . . . . . . . . . . . . . . Knockbacks 15 | . . . 1 . . . . . . . . 1 7 2 . . . . . 4 Impact 2 | . . . 1 . . . . . . . . 1 . . . . . . . . Kinetic 11 | . . . . . . . . . . . . . 5 2 . . . . . 4 Secondary 2 | . . . . . . . . . . . . . 2 . . . . . . . Self-Inflicted Damage 80 | . . . . . . . . . . . . 2 . . . . . 18 . 60 Shots 1 | . . . . . . . . . . . . . . . . . . . . 1 Rammed 38 | . . . . . . . . . . . . 3 . . . . . 4 . 31 Targets Rammed 38 | . . . . . . . . . . . . 3 . . . . . 4 . 31 Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 535 | . 41 18 183 535 . 20 2 263 28 . 229 284 311 165 . . . 134 27 323 Average Temperature 107 | . 13 8 75 191 . 7 1 58 17 . 118 81 83 69 . . . 18 9 110 Received Heat Transfer 2569 | . 24 . 405 . . 63 18 252 132 . . 72 624 159 36 30 . 346 27 381 Effects 20 | . . . . 16 . . . . . . . . 1 . . . . . . 3 Shutdowns 5 | . . . . 5 . . . . . . . . . . . . . . . . Energy Bleed 5 | . . . . 4 . . . . . . . . . . . . . . . 1 Interference 1 | . . . . 1 . . . . . . . . . . . . . . . . Short Circuit 3 | . . . . 1 . . . . . . . . . . . . . . . 2 Damage (minor) 1 | . . . . . . . . . . . . . 1 . . . . . . . Damage (major) 5 | . . . . 5 . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . . . . . . 1 . 1 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . 1 . 1 Parts Fried 15 | . . . . . . . . . . . . 1 . . . . . 6 . 8 Impact Corruptions 3 | . . . 2 . . 1 . . . . . . . . . . . . . . Robots Melted 2 | . . . 1 . . . . 1 . . . . . . . . . . . . Combat Hostiles 2 | . . . 1 . . . . 1 . . . . . . . . . . . . Parts Melted 8 | . . . 1 . . . . . 3 . . . 1 3 . . . . . . Heat Transferred 5108 | . . . 703 . . . 37 740 555 . . 74 1699 1300 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Peak Influence 1996 | . 313 221 400 103 . . 156 . . . . 745 . . . . 65 780 576 1996 Initial 368 | . . 121 85 82 . . 31 . . . . . . . . . 65 33 368 340 Average 569 | . 172 179 225 61 . . 91 . . . . 395 . . . . 64 429 443 1308 Maximum Alert Level 5 | . 1 1 2 . . . . . . . . 3 . . . . . 3 2 5 Low Security (%) 31 | . 52 65 47 100 . . 100 . . . . 23 . . . . 100 30 . . Level 1 20 | . 47 34 51 . . . . . . . . 23 . . . . . 7 49 14 Level 2 21 | . . . 1 . . . . . . . . 43 . . . . . 42 50 4 Level 3 6 | . . . . . . . . . . . . 9 . . . . . 20 . 3 Level 4 9 | . . . . . . . . . . . . . . . . . . . . 34 Level 5 11 | . . . . . . . . . . . . . . . . . . . . 42 High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 41 | . . . 2 2 . . . . . . . 12 . . . . 1 9 1 14 Investigation 11 | . . . 1 1 . . . . . . . 5 . . . . 1 1 . 2 Extermination 7 | . . . . . . . . . . . . 1 . . . . . 2 1 3 Reinforcement 11 | . . . 1 . . . . . . . . 5 . . . . . 3 . 2 Assault 12 | . . . . 1 . . . . . . . 1 . . . . . 3 . 7 Garrison . | . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 13 | . . . . . . . . . . . . 5 . . . . 1 3 . 4 Construction Impeded 3 | . . . . . . . . . . . . 1 . . . . . 1 . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses 1 | . . . . . . . . . . . . . . . . . . . . 1 Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Distress Signals 16 | . . . 3 . . . . . . . . 2 . . . . . 4 2 5 Communications Jammed 3 | . . . . . . . . . . . . . . . . . . . . 3 Distress Signals 3 | . . . . . . . . . . . . . . . . . . . . 3 Times Spotted 399 | . 17 9 25 1 . 16 10 14 7 . . 27 14 18 1 6 . 102 25 107 Peak Tracking Total 16 | . 4 3 6 1 . 5 5 7 4 . . 4 6 5 1 4 . 12 7 16 Tactical Retreats 34 | . 1 1 5 . . 1 . 1 . . . 1 1 2 . 3 . 7 1 10 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Traps Triggered 12 | . 2 . . . . . 2 . . . . 2 . . . . . 2 . 4 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Machines Disabled 10 | . . . . . . . . . . . . 3 . . . . . . . 7 Max in Single Turn 1 | . . . . . . . . . . . . . . . . . . . . 1 Garrison Access 3 | . . . . . . . . . . . . 2 . . . . . . . 1 Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Machines Accessed 26 | . 2 . 2 1 . 1 1 . 1 4 . 5 . . 4 . . 2 . 3 Terminals 8 | . 2 . 2 . . 1 1 . . . . 1 . . . . . 1 . . Fabricators 3 | . . . . . . . . . . . . 1 . . . . . 1 . 1 Repair Stations 1 | . . . . . . . . . . . . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . . 2 . . . . . . . 2 Total Hacks 90 | . 4 . 7 1 . 7 1 . 1 32 . 12 . . 17 . . 4 . 4 Successful 72 | . 2 . 3 1 . 7 1 . 1 32 . 4 . . 17 . . 3 . 1 Failed 18 | . 2 . 4 . . . . . . . . 8 . . . . . 1 . 3 Catastrophic 1 | . . . . . . . . . . . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 61 | . . . 6 . . . 4 . . . . 14 . . . . . 8 4 25 Terminals 22 | . 4 . 7 . . 7 1 . . . . 2 . . . . . 1 . . Fabricators 6 | . . . . . . . . . . . . 2 . . . . . 3 . 1 Repair Stations 3 | . . . . . . . . . . . . 3 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . . . . . . . . 5 . . . . . . . 3 Terminal Hacks 65 | . 2 . 2 1 . 7 1 . 1 32 . 1 . . 17 . . 1 . . Record 23 | . . . . . . 7 . . . 11 . . . . 5 . . . . . Part Schematic 17 | . . . . . . . . . . 13 . . . . 4 . . . . . Robot Schematic 5 | . . . . . . . . . . 5 . . . . . . . . . . Robot Analysis 5 | . 1 . . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 7 | . . . . . . . . . . 3 . . . . 4 . . . . . Open Door 2 | . . . . 1 . . . . 1 . . . . . . . . . . . Open DSF 3 | . . . . . . . 1 . . . . 1 . . . . . 1 . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . . . 2 . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . 1 . . Build 1 | . . . . . . . . . . . . . . . . . . 1 . . Repair Station Hacks 1 | . . . . . . . . . . . . 1 . . . . . . . . Scan Component 1 | . . . . . . . . . . . . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 4 | . . . 1 . . . . . . . . 2 . . . . . . . 1 Terminals 1 | . . . 1 . . . . . . . . . . . . . . . . . Botnet 1 | . . . 1 . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . 2 . . . . . . . 1 Jam 3 | . . . . . . . . . . . . 2 . . . . . . . 1 Data Cores Recovered 1 | . . . . . . . . . . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 11 | . 2 . 2 . . . . . . . . 4 . . . . . 1 . 2 Full Trace Events 4 | . 1 . 1 . . . . . . . . 1 . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . 3 . . . . 5 . . . . . . . . . . Robots Built 2 | . . . . . . . . . . . . . . . . . . 2 . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time 58 | . . . . . . . . . . . . . . . . . . 58 . . Total Robot Build Rating 6 | . . . . . . . . . . . . . . . . . . 6 . . Part Schematics Acquired 31 | . . . . . 14 . . . . 13 . . . . 4 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked 34 | . 1 1 2 . . 1 1 1 . . . 5 2 . . . 1 8 3 8 Non-combat 9 | . . . . . . . . . . . . 3 . . . . 1 . 1 4 Combat 25 | . 1 1 2 . . 1 1 1 . . . 2 2 . . . . 8 2 4 Robot Hacks Applied 55 | . 1 1 2 . . 1 2 1 . . . 7 2 . . . 1 16 6 15 find_chute 3 | . . . . . . . . . . . . 2 . . . . 1 . . . map_walls 1 | . . . . . . . . . . . . 1 . . . . . . . . find_fabricator 1 | . . . . . . . . . . . . . . . . . . . . 1 locate_stockpiles 1 | . . . . . . . . . . . . . . . . . . . . 1 find_recycling 1 | . . . . . . . . . . . . . . . . . . . . 1 map_route 3 | . . . . . . . . . . . . . . . . . . . 1 2 mark_security 3 | . . . . . . . . . . . . . . . . . . . 1 2 find_shortcuts 25 | . 1 1 2 . . 1 1 1 . . . 2 2 . . . . 8 2 4 find_garrison 17 | . . . . . . . 1 . . . . 2 . . . . . 8 2 4 Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Total Allies 49 | . . . . 4 4 . 4 . . . 1 8 . . . . . 10 5 13 Largest Group 6 | . . . . 3 4 4 4 . . . 1 6 . . . . . 4 3 5 Highest-Rated Group 556 | . . . . 40 151 151 112 . . . 96 429 . . . . . 412 244 556 Highest-Rated Ally 140 | . . . . 31 40 40 28 . . . 96 96 . . . . . 103 122 140 Zionite Dispatches 16 | . . . . . . . 2 . . . . 3 . . . . . 4 2 5 Heavy 6 | . . . . . . . . . . . . 1 . . . . . 3 1 1 Light 4 | . . . . . . . . . . . . 2 . . . . . . . 2 Recon 1 | . . . . . . . 1 . . . . . . . . . . . . . Fire 1 | . . . . . . . 1 . . . . . . . . . . . . . Hacker 3 | . . . . . . . . . . . . . . . . . . 1 1 1 Hero 1 | . . . . . . . . . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . . . . . . . . . Ally Attacks 358 | . . . . 23 . 23 3 . . . 14 103 . . . . . 43 19 130 Total Damage 15867 | . . . . 281 . 614 52 . . . 415 3524 . . . . . 1886 1368 7727 Kills 95 | . . . . 2 . 8 1 . . . 2 24 . . . . . 17 3 38 Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . . 2 Allies Melted 1 | . . . . . . . . . . . . . . . . . . 1 . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Robot Analysis Total 23 | . 2 . 2 . . 1 1 . . . . 3 1 . 4 . . 4 2 3 Derelict Logs Recovered 10 | . . 2 . 1 2 . . 1 1 . 1 . 2 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 2 | . . . . . . . . . . . . . . . . . . . . 2 Main Access 1 | . . . . . . . . . . . . . . . . . . . . 1 Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Turns Passed 11616 | . 323 157 439 558 1383 642 197 654 375 95 429 1471 617 1037 169 151 71 875 379 1594 Spaces Moved 9447 | 1 557 266 235 349 863 378 260 501 290 80 342 1342 327 475 140 286 107 796 286 1566 Core 1020 | 1 58 1 2 . . 221 . 4 . . . 200 2 . 91 286 49 22 18 65 Treads 2351 | . . . 76 349 863 73 . . . . . 46 256 475 49 . . . . 164 Legs 1967 | . . . 49 . . . 50 497 290 80 342 154 69 . . . . 182 2 252 Wheels 805 | . . . . . . . . . . . . 511 . . . . 58 210 . 26 Hover 1888 | . . . . . . . . . . . . 431 . . . . . 132 266 1059 Flight 1416 | . 499 265 108 . . 84 210 . . . . . . . . . . 250 . . Fastest Speed 32 | 50 37 37 37 160 160 32 32 50 120 120 120 50 50 160 50 50 50 34 50 50 Average Speed 104 | 50 39 38 94 160 160 154 49 119 120 120 120 96 150 182 116 50 66 71 103 81 Slowest Speed 240 | 50 50 50 160 160 160 200 120 120 120 120 120 200 160 240 240 50 80 200 120 180 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 10 | . 2 2 2 . . . . . 1 . . . . . . . . 3 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 45 | 2 87 57 32 77 85 51 7 61 47 68 53 40 56 58 48 49 4 24 13 40 Regions Visited 20 Branch Regions 12 Pre-discovered Areas 7 | . . . . 1 2 . . . . 1 . . . . 3 . . . . . Known Exits Taken 5 | . . . 1 . . . 1 1 . . 1 . . . . . . . 1 . Unknown Exits Taken 15 | 1 1 1 . 1 1 1 . . 1 1 . 1 1 1 1 1 1 1 . . Scrap Searched 10 | . . . . . . 2 . 3 1 . . . 2 2 . . . . . . Spaces Dug 1 | . . . . . . 1 . . . . . . . . . . . . . . Terrain Destroyed 77 | . . . . . . 1 . . . . . 1 7 13 . . . 2 . 53 Melee 1 | . . . . . . 1 . . . . . . . . . . . . . . Projectile 33 | . . . . . . . . . . . . 1 7 13 . . . 2 . 10 AOE 43 | . . . . . . . . . . . . . . . . . . . . 43 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Total 10484 | . 626 304 379 349 865 408 314 528 305 79 360 1475 375 568 145 293 106 931 329 1745 Wait 468 | . 36 26 76 1 3 9 37 . 6 . 19 51 3 57 6 8 . 30 23 77 Move 9408 | . 552 261 230 348 862 377 259 500 287 79 341 1341 326 474 139 285 106 790 285 1566 Hop 10 | . 2 2 2 . . . . . 1 . . . . . . . . 3 . . Pick Up 1 | . . . . . . . . . . . . . . . . . . . . 1 Fast Attach . | . . . . . . . . . . . . . . . . . . . . . Attach . | . . . . . . . . . . . . . . . . . . . . . Detach . | . . . . . . . . . . . . . . . . . . . . . Swap . | . . . . . . . . . . . . . . . . . . . . . Drop . | . . . . . . . . . . . . . . . . . . . . . Fire 460 | . 36 15 60 . . 9 18 28 11 . . 21 46 37 . . . 94 16 69 Melee 32 | . . . 11 . . 10 . . . . . . . . . . . 11 . . Ram 7 | . . . . . . . . . . . . 3 . . . . . 3 . 1 Kick . | . . . . . . . . . . . . . . . . . . . . . Crush 31 | . . . . . . . . . . . . . . . . . . . . 31 Escape Stasis 13 | . . . . . . . . . . . . 13 . . . . . . . . Rewire 3 | . . . . . . 3 . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous 51 | . . . . . . . . . . . . 46 . . . . . . 5 . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat / [*Exi]) -9/Materials (discovered 3 exits: [*Mat] / *Min x2) -9/Mines -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / Ext) -3/Research -2/Research -1/Access (discovered 1 exit: Sur) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 7 | -10/Materials | Discovered new exit (range 16) 184 | -10/Materials | Discovered new exit (range 11) 232 | -10/Materials | Discovered new exit (range 8) 293 | -10/Materials | Discovered new exit (range 8) 324 | -10/Materials | Entered Mines 406 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 431 | -10/Mines | Core integrity fell below 50% 457 | -10/Mines | Discovered new exit (range 6) 468 | -10/Mines | Discovered new exit (range 10) 481 | -10/Mines | Entered Materials 482 | -9/Materials | Identified exit to Mines 769 | -9/Materials | System corruption reached 10% 780 | -9/Materials | Core integrity fell below 50% 825 | -9/Materials | Discovered new exit (range 8) 920 | -9/Materials | Entered Mines 954 | -9/Mines | Learned location of Zion (-7) 984 | -9/Mines | Met a Derelict shopkeep closing up shop 1017 | -9/Mines | Assembled infested the area 1040 | -9/Mines | Met a Derelict testing a Signal Generator 1187 | -9/Mines | Found a hidden stash of uninstalled traps 1355 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1465 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1478 | -9/Mines | Entered Zion 1552 | -7/Zion | Discovered new exit (range 15) 1738 | -7/Zion | System corruption cleaned by Quarantine Array 1762 | -7/Zion | Learned Factory recycling unit intel 1778 | -7/Zion | Identified exit to Deep Caves 1787 | -7/Zion | Given A8's code to call for help 2029 | -7/Zion | Learned location of Warlord (-4) 2042 | -7/Zion | Learned location of Data Miner (-6) 2309 | -7/Zion | Imprinted 2312 | -7/Zion | Declared Zion's savior 2400 | -7/Zion | Learned Factory scanalyzer intel 2414 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2861 | -7/Zion | Entered Proximity Caves 2861 | -6/Proximity Caves | Accompanied by 4 allies 3042 | -6/Proximity Caves | Learned location of 1 exit from Factory 3042 | -6/Proximity Caves | Learned Armory terminal intel 3491 | -6/Proximity Caves | Discovered new exit (range 10) 3503 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3503 | -6/Proximity Caves | Entered Factory 3504 | -6/Factory | Identified exit to Lower Caves 3505 | -6/Factory | Identified exit to Factory 3506 | -6/Factory | Loaded intel: 6 recycling unit locations 3507 | -6/Factory | Loaded intel: 4 scanalyzer locations 3510 | -6/Factory | Zion Recon squad teleported in 3566 | -6/Factory | Zion Fire squad teleported in 3700 | -6/Factory | Entered Lower Caves 3701 | -6/Lower Caves | Identified exit to Lower Caves 3704 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4238 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4303 | -6/Lower Caves | Lost 3 parts (1p1n1w) 4354 | -6/Lower Caves | Entered another Lower Caves area 4395 | -6/Lower Caves | Encountered a Warlord checkpoint 4612 | -6/Lower Caves | Discovered new exit (range 11) 4616 | -6/Lower Caves | Learned Factory terminal intel 4679 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4729 | -6/Lower Caves | Entered Data Miner 4729 | -6/Data Miner | Discovered new exit (range 6) 4752 | -6/Data Miner | Met Data Miner 4785 | -6/Data Miner | Learned location of Section 7 (-2) 4785 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4795 | -6/Data Miner | Received God Mode back door access code from Data Miner 4824 | -6/Data Miner | Entered Proximity Caves 4906 | -5/Proximity Caves | Escorted by Enhanced Grunt 5253 | -5/Proximity Caves | Entered Factory 5253 | -5/Factory | Accompanied by 1 ally 5254 | -5/Factory | Loaded intel: 26 terminal locations 5258 | -5/Factory | Identified exit to DSF 5711 | -5/Factory | Zion Heavy squad teleported in 5762 | -5/Factory | Incoming investigation squad redirected 5796 | -5/Factory | Incoming investigation squad redirected 5819 | -5/Factory | Zion Light squad teleported in 5824 | -5/Factory | Lost 5 parts (2n1u2w) 5900 | -5/Factory | Spotted B-75 Beast 5909 | -5/Factory | Allies destroyed B-75 Beast 6017 | -5/Factory | Zion Light squad teleported in 6353 | -5/Factory | Incoming investigation squad redirected 6453 | -5/Factory | First assault squad dispatched 6474 | -5/Factory | Incoming assault squad redirected 6518 | -5/Factory | Terminal network hard line cut 6564 | -5/Factory | Incoming assault squad redirected 6683 | -5/Factory | Discovered new exit (range 10) 6724 | -5/Factory | Entered Upper Caves 6728 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7121 | -5/Upper Caves | Lost 5 parts (2n2u1w) 7194 | -5/Upper Caves | Learned Factory stockpile data 7200 | -5/Upper Caves | Spotted B-75 Beast 7204 | -5/Upper Caves | Took control of B-75 Beast 7218 | -5/Upper Caves | Discovered new exit (range 11) 7341 | -5/Upper Caves | Entered another Upper Caves area 7375 | -5/Upper Caves | Spotted B-75 Beast 7735 | -5/Upper Caves | Destroyed B-75 Beast 7799 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8093 | -5/Upper Caves | Core integrity fell below 50% 8357 | -5/Upper Caves | Discovered new exit (range 7) 8378 | -5/Upper Caves | Entered Zhirov 8378 | -5/Zhirov | Discovered new exit (range 3) 8422 | -5/Zhirov | Met Zhirov 8496 | -5/Zhirov | Spotted B-75 Beast 8517 | -5/Zhirov | Learned location of Quarantine (-3) 8517 | -5/Zhirov | Learned location of Testing (-2) 8517 | -5/Zhirov | Learned location of Command (-1) 8534 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 8547 | -5/Zhirov | Entered Proximity Caves 8569 | -4/Proximity Caves | Core integrity fell below 20% 8694 | -4/Proximity Caves | Discovered new exit (range 10) 8698 | -4/Proximity Caves | Entered Factory 8699 | -4/Factory | Identified exit to Extension 8721 | -4/Factory | Incoming investigation squad redirected 8757 | -4/Factory | Discovered new exit (range 12) 8769 | -4/Factory | Entered Research 8804 | -3/Research | Zion Heavy squad teleported in 8882 | -3/Research | Fabricated H-55 Commando? 9035 | -3/Research | Zion Heavy squad teleported in 9044 | -3/Research | Lost 7 parts (2p4n1w) 9060 | -3/Research | Zion Heavy squad teleported in 9166 | -3/Research | Lost 4 parts (3n1w) 9228 | -3/Research | Core integrity fell below 50% 9269 | -3/Research | First assault squad dispatched 9288 | -3/Research | Incoming assault squad redirected 9290 | -3/Research | Lost 9 parts (2p1n3u3w) 9294 | -3/Research | Destroyed 8 combat bots 9321 | -3/Research | Zion Hacker squad teleported in 9394 | -3/Research | Incoming assault squad redirected 9477 | -3/Research | Core integrity fell below 20% 9517 | -3/Research | Lost 3 parts (1n2w) 9592 | -3/Research | Incoming assault squad redirected 9633 | -3/Research | Discovered new exit (range 16) 9644 | -3/Research | Entered another Research area 9671 | -2/Research | Zion Hacker squad teleported in 9829 | -2/Research | Zion Heavy squad teleported in 10004 | -2/Research | Discovered new exit (range 31) 10012 | -2/Research | Spotted B-90 Cyclops 10022 | -2/Research | Identified exit to Access 10023 | -2/Research | Entered Access 10029 | -1/Access | Lost 12 parts (1p2n3u6w) 10036 | -1/Access | Zion Light squad teleported in 10237 | -1/Access | Zion Hacker squad teleported in 10355 | -1/Access | Zion Heavy squad teleported in 10357 | -1/Access | Enhanced Grunt warped into view, answering call for help 10363 | -1/Access | Enhanced Grunt warped into view, answering call for help 10468 | -1/Access | Zion Light squad teleported in 10572 | -1/Access | First assault squad dispatched 10828 | -1/Access | Energy Cycler disabled 11049 | -1/Access | Incoming assault squad redirected 11050 | -1/Access | Incoming assault squad redirected 11120 | -1/Access | Spotted B-99 Colossus 11121 | -1/Access | Retrieved Zion intel report: Main Access 11121 | -1/Access | Identified exit to Surface 11122 | -1/Access | Zion hero teleported in (1C-UTU) 11137 | -1/Access | Core integrity fell below 50% 11181 | -1/Access | Lost 9 parts (1p3n2u3w) 11225 | -1/Access | System corruption reached 10% 11261 | -1/Access | Spotted B-99 Colossus 11276 | -1/Access | Core integrity fell below 20% 11304 | -1/Access | Lost 4 parts (2n2w) 11373 | -1/Access | Retrieved Zion intel report: Trap Installations 11391 | -1/Access | Terminal network hard line cut 11541 | -1/Access | Incoming assault squad redirected 11578 | -1/Access | Incoming investigation squad redirected 11617 | -1/Access | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 11586_ Slammed into L-61 Swordsman. 11590_ Slammed into G-73 Enforcer. 11595_ Slammed into S-43 Plague. 11598_ Slammed into G-73 Enforcer. 11600_ K-01 Serf collects debris. 11601_ Slammed into G-73 Enforcer. 11603_ System corrupted: FCS attempts to trigger Hvy. Linear Accelerator. 11603_ System corrupted: Hvy. Linear Accelerator misfires. 11603_ Destroyed Xenon Bombardment Thruster. 11603_ S-43 Plague destroyed. 11603_ Slammed into G-73 Enforcer. 11605_ Slammed into S-43 Plague. 11609_ Acquired 80 matter. 11612_ Slammed into R-10 Processor. 11612_ R-10 Processor distress signal jammed. 11613_ Lyr. Heavy Armor Plating destroyed. 11613_ Adv. Heat Sink destroyed. 11613_ Slammed into S-43 Plague. 11613_ R-10 Processor collects Hvy. Machine Gun. 11616_ M-36 Artificer repairs G-73 Enforcer. Map ----- +----------------------------------------------------+ | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #####??????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????^??????^????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????^???????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????^???????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ??????????????????????u?#+#????????????????????? | | ???????????k???????????? #????????????????????? | | ???????????????????##???# #????????????????????? | | ???????????????????# ?g?# ################# #??? | | ???????????????????#=ghg# #??? | | ???????????????????# ??# !!! #??? | | ???????????????????# g?# !!= #??? | | ???????????????????# ?# !!= [! #??? | | ???????????????????# =h #Hs [! #??? | | ???????????????????# g#g R g s !! #??? | | ???????????????????# g/s g #??? | | ???????????????????# #k#####/##### #??? | | ???????????????????######g#?????????????? #??? | | ???^????????????????????#g#????????????????????? | | ???^????????????????????#m#????????????????????? | | ???^????????????????????#g#????????????????????? | | ???^????????????????????#%#????????????????????? | | ????????????????????????#%#??????????s?????????? | | ????????????????????????# #????????????????????? | | ????????????????????????#g#??????????l?????????? | | ???????????????##########R#????????????????????? | | ???????????????# #u#????????????????????? | | ???????????????# #b#????????????????????? | | ???????????????# %# ######### #??????? | | ???????????????# # l k #??????? | | ???????????????# / #???? | | ???????????????# # ## #???? | | ???????????????#% ########+## #??????? | | ???????????????# #?????????????###??????? | | ???????????????# % #??????????????????????? | | ???????????????#+"####"##??????????????????????? | | ???????????????# #???###???????????????????????? | | ???????????????# #?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Coolant Potential 65 Energy Generation 40 Energy Capacity 430 Matter Stores 250 Matter Capacity 250 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 85 Jamming Range 16 Additional Mass Support 9 EM Shielding 3 Armor Coverage 600 Resistance: KI 25 Resistance: EX 50 Resistance: EM 75 Resistance: I 50 Resistance: S 50 Resistance: P 50 Core Shielding 30 Weapon Cycling 25 Melee Speed Boost 20 Phase Shifting 15 Evasion (%) 70 Targeting Accuracy 8 Melee Accuracy 8 Target Analysis 8 Recoil Reduction 4 Kinecelleration 40 Item Schematics ----------------- Med. Insulated Plating | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Drone Bay | -7/Zion | Archive Adv. Field Recycling Unit | -7/Zion | Archive Hvy. Phase Cannon | -7/Zion | Archive Mak. Spear | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Force Field | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Proton Missile Launcher | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Thunder Hammer | -6/Data Miner | Free Adv. Medium Treads | -6/Data Miner | Free Micro-nuke Launcher | -6/Data Miner | Free Adv. Target Analyzer | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Impulse Thruster | -6/Data Miner | Free Linear Accelerator | -6/Data Miner | Free Force Lance | -6/Data Miner | Free Impulse Thruster Array | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive H-55 Commando | -7/Zion | Archive E-15 Imp | -6/Data Miner | Free X-67 Chaingunner | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free M-36 Artificer | -6/Data Miner | Free Fabricated ------------ H-55 Commando | x2 | -3/Research Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Polymind | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Hosts 34 | . 1 1 2 . . 1 1 1 . . . 5 2 . . . 1 8 3 8 Combat Hostiles 25 | . 1 1 2 . . 1 1 1 . . . 2 2 . . . . 8 2 4 Allies . | . . . . . . . . . . . . . . . . . . . . . Unique Host Classes 14 | . 1 . 2 . . . . . . . . 4 1 . . . . 2 1 3 Average Host Suspicion 70 | . 99 85 96 66 . 81 82 99 75 . 3 80 99 72 . . 26 85 71 95 Unsuspicious Activity 315 | . . . . . . . . . . . . 190 . . . . 20 46 22 37 Returns to Shadow 1 | . . . . . . . . . . . . 1 . . . . . . . . Fuzzy Dispatches 2 | . . . . . . . . . . . . 2 . . . . . . . . Protomatter Created 3491 | . 13 20 44 82 . 168 87 . 58 . 83 602 106 171 . . . 858 251 948 Used 1764 | . 6 6 53 . . 14 45 45 . . . 142 265 . . . 5 473 198 512 Decayed 1167 | . . . . 34 . . . . . . . 363 . 84 . . . 214 153 319 Highest Spend 220 | . 6 6 30 . . 14 45 45 . . . 74 220 . . . 5 74 86 192 Top 5 Hosts by Kills: B-75 Beast (-5/Upper Caves: 21) S-10 Pest (-10/Materials: 13) S-27 Virus (-6/Proximity Caves: 7) H-77 Assassin (-3/Research: 7) H-88 Terminator (-1/Access: 7) Game ------ Seed SigixReactionMultirail Manual? 0 Play Time 01:53:22 Cumulative 404.4 hours Start 2022.12.30 @ 21:08:25 End 2022.12.31 @ 16:45:49 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode Winter2022/Polymind Game No. 209 Rogue 209 Adventurer 0 Explorer 0 Win Type - Total 11 Types 10/0/1/0/0/0/0/0/0 Lore% 71 Gallery% 75 Achievement% 51 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cd3ff5b0-63ad-4d3e-b2cc-d14180727827