Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.11 @ 17:47:52 Player: 3.14 Result: Destroyed by Architect with Modified Quantum Sheargun Performance ------------- Evolutions (9) 4500 Regions Visited (23) 4600 Robots Destroyed (317) 1585 Value Destroyed (16361) 16361 Prototype IDs (50) 1000 Alien Tech Used (0) 0 Bonus (28601) 28601 TOTAL SCORE: 56647 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3575 Follower Combat Kills 3105 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Friendly Fire -979 Cogmind --------- Core Integrity 0/1600 Matter 195/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -1/Access_0 Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (15) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Improved Energy Well (600) Improved Energy Well (600) Zionite Biocell (1000) Peak State ------------ > --- POWER ------------ Quantum Reactor Reinforced Quantum Reactor Reinforced Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION ------- Experimental Biometal Heavy Treads High-density Centrium Heavy Treads > --- UTILITY ---------- Advanced Cooling System Advanced Cooling System Experimental Coolant Injector High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Particle Charger Quantum Capacitor Experimental Transmission Jammer Zionite Weapon Casing SHELL Armor Thermal Barrier > --- WEAPON ----------- Null Cannon Molecular Scythe > --- INVENTORY -------- Particle Reactor Quantum Reactor Reinforced Quantum Reactor Experimental Biometal Heavy Treads Advanced Heavy Siege Treads Improved Energy Well Improved Energy Well Improved Energy Well Improved Energy Well Zionite Biocell Matter Compressor Improved Armor Integrity Analyzer Advanced Particle Charger Advanced Phase Shifter Zionite Weapon Casing Zionite Weapon Casing Experimental Focal Shield Experimental Thermal Shield EM Shield Advanced Force Field Advanced Force Field System Backup Module Compact HERF Cannon Nova Cannon Enhanced Nova Cannon Enhanced Gamma Bomb Array [Rating: 218] Favorites ----------- Power Reinforced Quantum Reactor Engine Reinforced Deuterium Engine Power Core Fission Core Reactor Reinforced Quantum Reactor Propulsion Improved Medium Treads Treads Improved Medium Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Advanced Cooling System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Heavy EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Heavy Missile Launcher Slashing Weapon Molecular Scythe Piercing Weapon Heavy Pick Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Tes Acc Com Ac0 Slots Evolved 18 | . . . . . 4 2 . . . . 2 . . . . 2 2 2 2 . 2 . . Power 3 | . . . . . . . . . . . 1 . . . . . . 1 . . 1 . . Propulsion 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . Utility 13 | . . . . . 3 1 . . . . 1 . . . . 2 2 1 2 . 1 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 546 | 7 4 . . . 40 30 23 35 . 15 23 25 15 3 14 39 19 72 11 62 25 61 23 Power 49 | 1 1 . . . 3 3 1 2 . . 3 1 . . 1 2 1 10 2 1 7 8 2 Engine 7 | 1 . . . . 2 1 1 1 . . . 1 . . . . . . . . . . . Core 12 | . 1 . . . 1 2 . 1 . . 3 . . . 1 2 . 1 . . . . . Reactor 30 | . . . . . . . . . . . . . . . . . 1 9 2 1 7 8 2 Propulsion 60 | 2 . . . . 12 3 4 5 . . 2 5 . . 4 5 1 6 . 4 . 1 6 Treads 49 | 2 . . . . 8 3 4 5 . . 1 5 . . 4 5 1 6 . 4 . 1 . Leg 11 | . . . . . 4 . . . . . 1 . . . . . . . . . . . 6 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Utility 252 | 2 2 . . . 10 10 13 15 . 8 7 11 6 2 7 15 13 32 7 33 14 37 8 Device 192 | . . . . . 3 5 9 10 . 7 3 8 5 1 4 14 7 26 6 31 13 33 7 Storage 10 | 2 2 . . . 2 . . . . . . 1 . . . . . 2 . 1 . . . Processor 4 | . . . . . . 1 1 . . . . . . . . . . 1 . . . 1 . Hackware . | . . . . . . . . . . . . . . . . . . . . . . . . Protection 46 | . . . . . 5 4 3 5 . 1 4 2 1 1 3 1 6 3 1 1 1 3 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 185 | 2 1 . . . 15 14 5 13 . 7 11 8 9 1 2 17 4 24 2 24 4 15 7 Energy Gun 40 | 1 1 . . . 7 3 3 . . . 1 1 3 . 1 5 1 11 . . . 1 1 Energy Cannon 99 | . . . . . 4 7 . 7 . 4 5 3 2 . . 8 3 11 2 20 4 14 5 Ballistic Gun 6 | 1 . . . . 2 2 . . . . . . 1 . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . Launcher 26 | . . . . . 2 1 2 5 . 2 2 1 2 . 1 4 . 1 . 2 . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 8 | . . . . . . 1 . 1 . 1 1 . . 1 . . . 1 . 2 . . . Piercing Weapon 6 | . . . . . . . . . . . 2 3 1 . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 32 | . . . . . 4 1 . . . 1 . . . . . . . 11 2 8 . 4 1 Parts Lost 33 | . 1 . . . 2 . 8 4 . . . . 1 . . 1 . 3 . . . . 13 Power 5 | . 1 . . . 1 . 1 . . . . . . . . . . . . . . . 2 Propulsion 8 | . . . . . 1 . 2 3 . . . . . . . 1 . . . . . . 1 Utility 11 | . . . . . . . 1 1 . . . . . . . . . 2 . . . . 7 Weapon 9 | . . . . . . . 4 . . . . . 1 . . . . 1 . . . . 3 Highest Loss Streak 6 | . 1 . . . 1 . 4 6 . . . . 1 . . 1 . 1 . . . . 3 Average Slot Usage (%) 92 | . 99 100 100 100 98 99 99 95 100 99 100 98 100 100 99 93 97 84 90 83 79 79 76 Engine 3 | . 1 . . . 8 5 6 3 7 7 6 6 6 6 6 5 1 . . . . . . Core 3 | . 11 14 14 14 . 1 . 3 . . 6 6 6 6 6 5 5 4 . . . . . Reactor 4 | . . . . . . . . . . . . . . . . . 3 9 13 13 15 16 14 Treads 19 | . 28 28 28 28 16 30 29 26 30 30 24 25 26 26 25 23 21 9 13 8 8 8 4 Leg 1 | . . . . . 10 . . . . . 1 . . . . . . . . . . . 5 Device 16 | . . . . . 9 6 6 10 . 6 12 11 13 16 19 22 23 25 31 30 28 26 30 Storage 18 | . 28 28 28 28 26 23 23 23 23 23 20 20 20 20 20 17 15 14 13 13 12 11 3 Processor 3 | . . . . . . 7 11 7 7 7 6 6 6 3 . . . 2 4 4 1 1 3 Protection 6 | . . . . . 8 6 3 4 15 7 6 7 6 6 6 5 15 7 5 4 6 7 6 Energy Gun 3 | . 14 14 14 14 6 3 14 . . . . 5 3 . . 2 2 2 . . . 1 . Energy Cannon 4 | . . . . . 5 7 . 11 7 4 9 1 1 6 . 7 7 3 4 3 4 2 3 Ballistic Gun 1 | . 14 14 14 14 5 2 . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . 4 2 . . 2 6 . . . 4 3 4 4 2 Naked Turns 29 | . . . . . . . . . . . . . . . . . . . . . . . 29 Heaviest Build 285 | 14 72 72 72 72 118 127 125 138 138 138 149 153 147 156 155 175 182 184 200 227 273 285 219 Greatest Support 175 | 40 40 40 40 40 62 92 94 120 120 120 120 120 120 120 120 108 105 145 116 175 175 175 175 Greatest Overweight (x) 5 | . 1 1 1 1 5 1 1 1 1 1 1 1 1 1 1 1 1 1 1 3 1 1 3 Average Overweight (x) 1 | . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Largest Inventory Capacity 28 | 8 20 20 20 20 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 12 Average Capacity 26 | 5 16 20 20 20 26 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 27 11 Most Carried 28 | 4 15 15 16 20 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 12 Average Carried 26 | 2 10 15 15 18 26 27 27 24 28 27 27 27 27 27 27 27 27 27 25 27 27 27 11 Final Capacity 28 | 8 20 20 20 20 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 12 4 Final Carried 28 | 4 15 15 16 19 28 28 27 28 28 28 28 28 27 28 28 28 28 27 28 28 28 11 3 Class Distribution -------------------- 49% | Hauler-Mutant 46% | Messiah-Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Hauler-Mutant | -10/Materials Hauler-Mutant | -10/Mines Hauler-Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Data Miner Hauler-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Zion Messiah-Mutant | -5/Proximity Caves Messiah-Mutant | -5/Factory Messiah-Mutant | -4/Factory Messiah-Mutant | -3/Research Messiah-Mutant | -2/Research Messiah-Mutant | -2/Testing Messiah-Mutant | -1/Access Messiah-Mutant | -1/Command Messiah-Mutant | -1/Access_0 Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Tes Acc Com Ac0 Matter Collected 7062 | 266 58 . . 34 529 372 210 641 . 232 308 304 347 146 328 507 170 752 76 762 240 615 165 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 17422 | 90 142 . . 75 1187 503 537 509 . 317 938 289 347 . 429 1269 422 2140 456 2509 1694 2851 718 Parts 713 | 3 10 . . 4 51 19 22 27 . 8 45 11 17 . 10 59 11 64 10 106 65 140 31 Haulers Intercepted 4 | . . . . . 2 . . . . . . . . . . . 1 . . 1 . . . Recyclers Shooed 7 | . 2 . . . 2 . . . . . 1 . . . . . 1 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 47 | . . . . . . . 1 18 . 12 . . 6 . 10 . . . . . . . . Prevented 55 | . . . . . . . 19 8 . . . 11 5 . 12 . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Tes Acc Com Ac0 Combat Hostiles Destroyed 272 | . 5 . . 3 19 8 10 20 . 10 15 8 16 . 8 28 2 31 5 26 16 29 13 Melee 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . Guns 47 | . 5 . . 3 13 1 4 . . . 2 1 2 . . 2 . 10 . . . 4 . Cannons 93 | . . . . . 2 6 . 3 . 2 8 . 1 . . 13 1 6 2 14 9 16 10 AOE 79 | . . . . . 4 1 4 17 . 8 3 6 13 . 7 9 . 5 . 1 . . 1 Classes Destroyed 17 | 1 2 . . . 5 2 3 . . . . . 1 . 1 1 . . . 1 . . . Worker 9 | . . . . . 1 . . . . . 2 . . . . . . 3 . 2 . 1 . Builder 6 | . . . . . . . . . . . . . . . . 1 . 2 . 2 1 . . Tunneler 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Hauler 4 | . . . . . 2 . . . . . . . . . . . 1 . . 1 . . . Recycler 14 | 1 . . . . 1 2 . . . . 1 . . . . 1 1 1 . 1 1 4 . Minesweeper 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Operator 4 | . . . . . . 2 . . . . . . . . . . . . . 2 . . . Watcher 4 | . . . . . 1 . . . . . . . . . . . . 2 . 1 . . . Swarmer 60 | . 3 . . 2 . 3 1 9 . 5 . 3 6 . 3 15 . 9 . . . 1 . Grunt 108 | . 2 . . 1 16 2 5 9 . 3 9 1 8 . 4 7 . 9 4 11 12 5 . Brawler 7 | . . . . . . . 1 . . 1 1 2 . . . . . 1 . 1 . . . Duelist 8 | . . . . . . . 1 1 . . 1 . 1 . . . . 2 . 1 . 1 . Protector 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Sentry 16 | . . . . . 3 . 1 . . . 1 1 1 . . 2 1 3 . . . 3 . Hunter 9 | . . . . . . . . . . . . . . . 1 . 1 . . 2 . 5 . Programmer 41 | . . . . . . 3 . . . 1 3 . . . . 3 . 7 1 10 3 10 . Behemoth 7 | . . . . . . . 1 1 . . . 1 . . . 1 . . . . 1 2 . Enhanced Grunt 12 | . . . . . . . . . . 1 . . . . . . . . . . . . 11 Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Packrat 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Best Kill Streak 12 | 1 2 . . 2 4 3 5 4 . 4 7 6 10 . 4 7 2 12 4 11 7 4 3 Combat Bots Only 10 | . 2 . . 2 3 3 5 4 . 4 5 6 10 . 4 6 1 9 4 9 7 4 3 Max Kills in Single Turn 3 | 1 1 . . 1 2 2 2 2 . 2 3 2 2 . 2 1 1 3 1 2 2 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . 2 1 2 2 . 2 1 2 2 . 2 1 . 3 . 1 . . 1 Melee 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Uniques/NPCs Destroyed 3 | . . . . . . . . . . . . . . . . . . . . . . 1 2 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Tes Acc Com Ac0 Damage Taken 19974 | . 200 . . 9 1461 661 1840 807 . 402 728 210 445 . 186 1352 133 2156 106 659 966 1482 6171 Core 2820 | . 18 . . . 173 44 143 102 . 57 117 . 18 . 31 159 . 288 . 35 25 118 1492 Absorbed by Shields 7420 | . . . . . . . . . . . 151 131 205 . 156 599 51 398 103 637 885 1443 2661 Reduced by Siege Mode 145 | . . . . . . . . . . . . . . . . . . . . 13 28 . 104 Core Remaining (%) 83 | 100 . . . 92 68 . . . . 50 . . . . 80 84 100 77 . 97 . . . Volleys Fired 1133 | 2 14 . . 5 93 33 33 34 . 16 28 17 20 . 10 64 14 147 17 86 60 255 185 Largest 2 | 2 2 . . 2 2 2 2 2 . 2 2 2 2 . 1 2 2 1 1 1 1 1 1 Hottest 180 | 60 60 . . 60 136 136 100 136 . 130 133 116 116 . 43 180 131 94 94 130 120 130 130 Shots Fired 1382 | 4 28 . . 10 177 64 57 41 . 22 50 28 24 . 10 103 18 145 17 86 60 255 183 Gun 448 | 4 28 . . 10 125 17 53 . . . 6 11 8 . . 16 4 68 . . . 98 . Cannon 841 | . . . . . 50 46 . 26 . 12 41 11 4 . . 70 14 74 17 82 60 157 177 Launcher 93 | . . . . . 2 1 4 15 . 10 3 6 12 . 10 17 . 3 . 4 . . 6 Special . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 75 | 2 14 . . 5 38 16 . . . . . . . . . . . . . . . . . Thermal 721 | 2 14 . . 5 137 46 . 14 . 12 34 . . . . 76 . 77 2 38 9 80 175 Explosive 53 | . . . . . 2 1 4 15 . 10 3 6 12 . . . . . . . . . . Electromagnetic 435 | . . . . . . 1 53 12 . . 13 22 12 . 10 27 18 68 15 48 51 77 8 Phasic 98 | . . . . . . . . . . . . . . . . . . . . . . 98 . Robot Hit Streak 23 | 1 8 . . 6 14 14 15 16 . 12 23 22 8 . 7 20 14 14 8 18 22 15 7 Robot Miss Streak 5 | 1 2 . . 1 5 2 3 1 . 3 1 1 1 . 1 3 2 5 1 2 2 3 4 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 4 | . . . . 1 . . 3 . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . 1 . . . . . . . . . . . . . . . . Capacitor 713 | . . . . . . . . . . . . . . . . . . 122 17 82 60 255 177 Shots Hit Robots 984 | 2 18 . . 7 117 53 55 30 . 17 53 22 20 . 7 68 15 98 14 64 57 150 117 Core Hits 576 | 1 9 . . 4 48 19 29 37 . 22 34 14 41 . 12 44 9 54 7 54 20 51 67 Critical Hits 89 | . . . . . 3 7 . 1 . . 2 . . . . 2 . 13 . . 2 11 48 Critical Kills 19 | . . . . . . 2 . 1 . . . . . . . 1 . 5 . . 2 2 6 Critical Parts Destroyed 43 | . . . . . 3 5 . . . . 2 . . . . 1 . 8 . . . 6 18 Melee Attacks 112 | . . . . . . 4 . 1 . 3 33 32 5 . 3 . . 4 . 12 1 14 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 71 | . . . . . . 4 . 1 . 3 29 . . . 3 . . 4 . 12 1 14 . Piercing 41 | . . . . . . . . . . . 4 32 5 . . . . . . . . . . Sneak Attacks 15 | . . . . . . 2 . . . 2 1 . 1 . . . . 2 . 2 1 4 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 53929 | 41 246 . . 88 2552 1464 1859 2705 . 1973 2357 1088 3065 . 782 3812 441 4568 609 4536 2704 8680 10359 Guns 6144 | 41 213 . . 88 1436 297 948 . . . 109 165 122 . . 301 64 1472 . . . 888 . Cannons 30360 | . . . . . 776 779 . 400 . 324 828 159 63 . . 1662 377 2287 609 3362 2531 6256 9947 Explosions 14056 | . . . . . 310 199 911 2271 . 1436 962 764 2683 . 782 1849 . 522 . 969 . . 398 Melee 3180 | . . . . . . 182 . 34 . 213 446 . 197 . . . . 214 . 205 173 1516 . Ramming 189 | . 33 . . . 30 7 . . . . 12 . . . . . . 73 . . . 20 14 Kinetic 925 | 30 136 . . 66 422 271 . . . . . . . . . . . . . . . . . Thermal 25927 | 11 77 . . 22 1790 779 227 232 . 324 1162 . . . 85 2445 . 2014 97 1743 525 4399 9995 Explosive 8603 | . . . . . 310 199 684 2271 . 1436 498 764 2441 . . . . . . . . . . Electromagnetic 14217 | . . . . . . 26 948 168 . . 239 324 427 . 697 1367 441 2267 512 2588 2006 1857 350 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 2872 | . . . . . . 182 . 34 . 213 335 . . . . . . 214 . 205 173 1516 . Piercing 308 | . . . . . . . . . . . 111 . 197 . . . . . . . . . . Phasic 888 | . . . . . . . . . . . . . . . . . . . . . . 888 . Highest Corruption 8 | . . . . . 2 4 6 6 . . 2 2 . . . 3 . 8 1 6 1 5 3 Average Corruption 2 | . . . . . 1 2 3 3 . . 1 1 . . . 2 . 3 1 3 1 2 2 Corruption Purged 27 | . . . . . . . 3 6 . . . 2 . . . 1 . . . 5 . 10 . Effects 207 | . . . . . 19 18 28 18 . . 5 3 . . . 13 . 22 1 34 2 23 21 Message Errors 69 | . . . . . 6 4 7 8 . . . . . . . 7 . 6 . 15 1 10 5 Matter Fused 25 | . . . . . . 3 6 1 . . . . . . . 3 . 1 . 6 . 2 3 Heat Flow Errors 28 | . . . . . 6 4 6 2 . . . 1 . . . 1 . 2 . 4 . 2 . Energy Discharges 26 | . . . . . 1 4 6 2 . . 1 2 . . . 1 . 1 . 2 . 4 2 Data Loss (minor) 30 | . . . . . 4 2 1 5 . . 1 . . . . . . 3 1 4 1 3 5 Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Targeting Errors 22 | . . . . . 1 1 1 . . . 3 . . . . 1 . 7 . 2 . 2 4 Weapon Failures 6 | . . . . . 1 . 1 . . . . . . . . . . 2 . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2761 | . . . . . 1 99 56 265 . 177 72 83 317 . 29 207 . 46 . 226 106 874 203 Projectiles 1079 | . . . . . 1 25 . 4 . 36 . . . . . 64 . 46 . 129 106 465 203 Explosions 969 | . . . . . . 11 56 261 . 74 72 83 236 . 29 143 . . . 4 . . . Melee 713 | . . . . . . 63 . . . 67 . . 81 . . . . . . 93 . 409 . Knockbacks 2 | . . . . . 1 . . . . . . . . . . . . 1 . . . . . Impact 2 | . . . . . 1 . . . . . . . . . . . . 1 . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 944 | . . . . . . . 245 83 . 113 141 . . . . 145 . 167 . 44 . . 6 Shots 22 | . . . . . . . 4 3 . 2 2 . . . . 4 . 5 . 2 . . . Rammed 12 | . 3 . . . . 1 . . . . 1 . . . . . . 4 . . . 1 2 Targets Rammed 14 | . 3 . . . 1 1 . . . . 1 . . . . . . 5 . . . 1 2 Kicked 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Highest Temperature 434 | . 58 . . 18 324 232 244 222 . 36 63 116 301 . 33 286 72 350 161 246 206 434 193 Average Temperature 88 | . 22 . . 8 105 62 71 59 . 30 19 27 133 . 16 86 29 103 59 92 98 97 80 Received Heat Transfer 2336 | . 90 . . . 648 18 300 183 . 36 183 24 163 . 49 157 18 156 12 60 44 60 135 Effects 4 | . . . . . 3 . . . . . . . . . . . . 1 . . . . . Interference 4 | . . . . . 3 . . . . . . . . . . . . 1 . . . . . Siege Activations 6 | . . . . . . . . . . . . . . . . . . . . 2 1 1 2 Total Turns 121 | . . . . . . . . . . . . . . . . . . . . 22 26 1 72 Longest Duration 56 | . . . . . . . . . . . . . . . . . . . . 13 26 1 56 Robots Corrupted 53 | . . . . . . . 2 . . . . 1 . . 1 4 1 10 3 13 7 9 2 Combat Hostiles 51 | . . . . . . . 2 . . . . 1 . . 1 4 1 10 3 11 7 9 2 Parts Fried 141 | . . . . . . . 6 2 . . . 1 1 . 8 8 6 19 7 35 26 15 7 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 27 | . . . . . 3 2 . . . . 2 . . . . 1 . 5 . 4 . 10 . Heat Transferred 18256 | 25 175 . . 50 3441 1258 300 407 . 370 1336 . . . 50 1968 . 2003 50 1076 296 2063 3388 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 14 | . . . . . . . 3 . . . . . . . 1 4 . 4 . 1 . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Tes Acc Com Ac0 Peak Influence 2692 | 5 126 48 . 177 234 135 . . . . 356 . . . . 754 382 878 608 962 939 2692 . Average Influence 411 | . 68 48 . 68 96 68 . . . . 96 . . . . 448 353 378 526 503 801 1249 . Maximum Alert Level 5 | . . . . . 1 . . . . . 1 . . . . 3 1 3 2 3 3 5 . Low Security (%) 38 | 100 100 100 . 100 91 100 . . . . 93 . . . . 25 . 6 . . . . . Level 1 14 | . . . . . 8 . . . . . 6 . . . . 5 100 50 . 38 . . . Level 2 18 | . . . . . . . . . . . . . . . . 56 . 37 100 43 15 3 . Level 3 13 | . . . . . . . . . . . . . . . . 12 . 5 . 18 84 23 . Level 4 2 | . . . . . . . . . . . . . . . . . . . . . . 11 . Level 5 11 | . . . . . . . . . . . . . . . . . . . . . . 55 . High Security 1 | . . . . . . . . . . . . . . . . . . . . . . 5 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 53 | . 1 . . . 1 4 . . . . 6 . . . . 10 1 5 1 8 2 14 . Investigation 7 | . 1 . . . . . . . . . 2 . . . . 1 . 1 . 2 . . . Extermination 21 | . . . . . . 1 . . . . 3 . . . . 2 1 3 1 4 2 4 . Reinforcement 10 | . . . . . 1 3 . . . . 1 . . . . 3 . . . . . 2 . Assault 12 | . . . . . . . . . . . . . . . . 1 . 1 . 2 . 8 . Garrison 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Tes Acc Com Ac0 Distress Signals 21 | . . . . . . . . . . . 1 . . . . 1 . . . . . 19 . Communications Jammed 77 | . . . . . . . . . . . . . . . . . . 13 . 28 1 35 . Distress Signals 77 | . . . . . . . . . . . . . . . . . . 13 . 28 1 35 . Times Spotted 427 | . 5 . . 7 34 13 11 22 . 12 20 7 16 . 17 39 3 58 6 38 20 61 38 Peak Tracking Total 12 | . 3 . . 3 4 4 6 4 . 4 7 4 10 . 5 6 2 9 1 6 4 12 4 Tactical Retreats 27 | . 1 . . 1 3 1 . 3 . . . . 3 . 2 4 . 7 . . . 2 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Tes Acc Com Ac0 Traps Triggered 19 | . . . . . 2 2 . . . . 1 . 7 . . . . 3 . . 1 3 . Indirectly 7 | . . . . . . . . . . . . . 7 . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed 13 | . . . . . . . . . . . . . 13 . . . . . . . . . . Triggered 5 | . . . . . . . . . . . . . 2 . 3 . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Tes Acc Com Ac0 Machines Disabled 32 | . . . . . 2 . . . . . 3 . 2 . . 9 . . . 8 1 6 1 Max in Single Turn 4 | . . . . . 1 . . . . . 3 . 1 . . 4 . . . 1 . 1 1 Garrison Access 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Tes Acc Com Ac0 Machines Accessed 31 | . 3 . 1 . 4 6 1 1 4 . 6 . 1 . . . . 2 . 2 . . . Terminals 16 | . 3 . . . 2 5 . . . . 5 . 1 . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Repair Stations 4 | . . . . . 1 1 . . . . 1 . . . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . Total Hacks 109 | . 12 . 1 . 21 22 1 1 26 . 15 . 2 . . . . 4 . 4 . . . Successful 84 | . 7 . 1 . 16 16 1 1 26 . 8 . 2 . . . . 3 . 3 . . . Failed 24 | . 4 . . . 5 6 . . . . 7 . . . . . . 1 . 1 . . . Catastrophic 6 | . 1 . . . 1 1 . . . . 2 . . . . . . . . 1 . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Manual 140 | . 10 . . . 7 14 . . . . 12 . . . . 3 3 12 7 27 15 30 . Terminals 54 | . 12 . . . 9 18 . . . . 13 . 2 . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . Repair Stations 19 | . . . . . 10 4 . . . . 2 . . . . . . . . 3 . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . . . . . . 2 . 1 . . . Terminal Hacks 49 | . 3 . 1 . 5 7 1 1 26 . 3 . 2 . . . . . . . . . . Record 14 | . . . 1 . . . . . 11 . . . 2 . . . . . . . . . . Part Schematic 7 | . . . . . 1 . . . 6 . . . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . 6 . . . . . . . . . . . . . . Robot Analysis 5 | . 1 . . . 2 1 . . . . 1 . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . Open Door 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . Branch Access Points 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Terminal Index 4 | . 1 . . . 1 1 . . . . 1 . . . . . . . . . . . . Locate Traps 3 | . 1 . . . 1 1 . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Build 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Repair Station Hacks 17 | . . . . . 9 4 . . . . 2 . . . . . . . . 2 . . . Scan Component 9 | . . . . . 5 2 . . . . 1 . . . . . . . . 1 . . . Repair 8 | . . . . . 4 2 . . . . 1 . . . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . Insert Component 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Analyze 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 14 | . 4 . . . . 5 . . . . 3 . . . . . . 1 . 1 . . . Terminals 12 | . 4 . . . . 5 . . . . 3 . . . . . . . . . . . . Botnet 11 | . 3 . . . . 5 . . . . 3 . . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . Jam 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 20 | . 3 . . . 4 4 . . . . 5 . 1 . . . . 2 . 1 . . . Full Trace Events 2 | . . . . . . . . . . . 1 . . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 6 . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 32 | . . . . . 2 . . . 6 . . . . . . . . . . 9 . 15 . Parts Built 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Matter 384 | . . . . . . . . . . . . . . . . . . 384 . . . . . Time 204 | . . . . . . . . . . . . . . . . . . 204 . . . . . Total Part Build Rating 8 | . . . . . . . . . . . . . . . . . . 8 . . . . . Parts Repaired 8 | . . . . . 4 2 . . . . 1 . . . . . . . . 1 . . . Time 295 | . . . . . 142 89 . . . . 44 . . . . . . . . 20 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Tes Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . Programmers 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 7 | . . . . . . . . . . . . . . . . . . . . . . 7 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Tes Acc Com Ac0 Total Allies 65 | . . . . 1 . . . . . 1 . . . 4 . 1 2 2 1 . 7 46 . Largest Group 35 | . . . . 1 1 . . . . 1 . . . 4 4 1 2 3 1 . 5 35 . Highest-Rated Group 3230 | . . . . 31 31 . . . . 94 . . . 150 150 113 206 237 32 . 586 3230 . Highest-Rated Ally 268 | . . . . 31 31 . . . . 94 . . . 39 39 113 113 103 32 . 122 268 . Zionite Dispatches 8 | . . . . . . . . . . . . . . . . 1 1 2 1 . 3 . . Heavy 3 | . . . . . . . . . . . . . . . . . 1 . . . 2 . . Light 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Hero 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Offense Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Defense Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Total Orders 12 | . . . . . . . . . . . 1 8 . . . . . 2 1 . . . . GOTO 5 | . . . . . . . . . . . . 5 . . . . . . . . . . . DROP 3 | . . . . . . . . . . . . . . . . . . 2 1 . . . . EXPLORE 4 | . . . . . . . . . . . 1 3 . . . . . . . . . . . Ally Attacks 512 | . . . . 10 5 . . . . 10 . . . . 52 3 . 17 . . 18 397 . Total Damage 33741 | . . . . 208 61 . . . . 383 . . . . 1009 129 . 1316 . . 1515 29120 . Kills 107 | . . . . 4 1 . . . . 4 . . . . 10 1 . 5 . . 5 77 . Allies Corrupted 10 | . . . . . . . . . . . . . . . . . . 1 . . . 9 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Tes Acc Com Ac0 Robot Analysis Total 5 | . 1 . . . 2 1 . . . . 1 . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . . . . 1 1 . 1 . 1 2 . 2 . . . . . . . . Drone Launches 4 | . . . . . . . . . . . 2 2 . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 20 | . . . . . . . . . . . . . . . . . . 1 1 7 2 9 . Main Access 2 | . . . . . . . . . . . . . . . . . . 1 . . . 1 . Branch Access 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Unaware Analyses 3 | . . . . . . . . . . . . . . . . . . . . 1 1 1 . Trap Installations 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . Active Terminals 2 | . . . . . . . . . . . . . . . . . . . 1 . . 1 . Active Garrisons 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Tes Acc Com Ac0 Turns Passed 26326 | 91 367 56 356 497 1944 1467 1593 2122 150 771 1266 1242 718 1862 1365 1205 310 1853 370 1840 769 3241 871 Spaces Moved 11054 | 46 165 32 198 263 740 700 427 597 84 380 540 324 334 1027 617 495 127 734 174 703 312 1640 395 Core 61 | 2 . . . . . . . . . . . . . . . . . . . . . . 59 Treads 10527 | 44 165 32 198 263 424 700 427 597 84 380 540 324 334 1027 617 495 127 734 174 703 312 1640 186 Legs 466 | . . . . . 316 . . . . . . . . . . . . . . . . . 150 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 180 180 180 175 172 168 175 180 180 180 180 180 180 180 182 185 172 183 155 167 167 50 Average Speed 174 | 155 174 180 180 180 186 172 170 177 180 180 180 180 180 180 180 183 185 182 183 163 167 167 143 Slowest Speed 280 | 160 180 180 180 180 280 172 172 180 180 180 180 180 180 180 182 185 185 195 183 230 167 167 210 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 42 | 4 29 10 59 62 47 19 61 62 68 61 17 86 45 88 66 16 4 21 7 80 8 71 26 Regions Visited 23 Branch Regions 14 Pre-discovered Areas 7 | . . . 1 1 . . 1 . 1 . . . . 2 1 . . . . . . . . Known Exits Taken 8 | . . . . . . 1 . . . . 1 . . . 1 1 . 1 1 1 1 . . Unknown Exits Taken 15 | 1 1 1 1 1 1 . 1 1 1 1 . 1 1 1 . . 1 . . . . 1 . Scrap Searched 23 | . . . . . . . 5 2 . 1 . 7 2 4 2 . . . . . . . . Spaces Dug 183 | . . . . . . 2 . 45 . . 18 20 19 . 3 8 . 4 . 12 . 52 . Terrain Destroyed 896 | . . . . . 26 9 46 151 . 93 85 70 127 . 6 83 . 24 . 26 1 90 59 Melee 55 | . . . . . . 2 . . . . 18 20 1 . 3 . . 1 . 7 . 3 . Projectile 175 | . . . . . . . . . . . 2 . . . . 21 . 4 . 9 1 87 51 AOE 666 | . . . . . 26 7 46 151 . 93 65 50 126 . 3 62 . 19 . 10 . . 8 Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Tes Acc Com Ac0 Total 17121 | 58 215 31 198 277 1137 889 1232 1606 83 435 734 886 410 1043 858 678 182 1212 226 1362 557 2121 691 Wait 3726 | . 15 . . 5 174 100 736 927 . 12 81 474 19 3 196 42 8 174 10 457 137 99 57 Move 11031 | 45 164 31 197 262 739 699 426 596 83 379 539 323 333 1026 616 494 126 734 173 702 311 1638 395 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 221 | 4 12 . 1 4 45 8 7 8 . 3 12 3 2 5 6 18 7 24 7 11 9 11 14 Fast Attach 116 | 7 1 . . . 13 7 1 3 . 4 4 3 . 2 2 2 2 23 2 17 3 7 13 Attach 62 | . 1 . . . 7 5 7 5 . 1 3 1 2 . . 3 4 7 3 1 2 6 4 Detach 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . Swap 369 | . 2 . . . 20 18 15 27 . 10 16 21 13 1 12 34 13 43 6 44 20 48 6 Drop 316 | . 3 . . 1 45 14 7 5 . 7 16 11 3 6 13 21 8 47 8 31 14 41 15 Fire 1133 | 2 14 . . 5 93 33 33 34 . 16 28 17 20 . 10 64 14 147 17 86 60 255 185 Melee 112 | . . . . . . 4 . 1 . 3 33 32 5 . 3 . . 4 . 12 1 14 . Ram 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Kick 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Crush 10 | . 3 . . . . 1 . . . . 1 . . . . . . 4 . . . 1 . Escape Stasis 5 | . . . . . . . . . . . . . . . . . . 4 . . . 1 . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . Trap 13 | . . . . . . . . . . . . . 13 . . . . . . . . . . Miscellaneous 2 | . . . . . . . . . . . 1 1 . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: Mat / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory (discovered 2 exits: *Res / Ext) -3/Research (discovered 3 exits: *Res x3) -2/Research -2/Testing -1/Access -1/Command (discovered 3 exits: *Sur x2 / [*Ac0]) -1/Access_0 History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 92 | -11/Scrapyard | Entered Materials 443 | -10/Materials | Central database locked down 446 | -10/Materials | Discovered new exit (range 8) 459 | -10/Materials | Entered Mines 463 | -10/Mines | Identified exit to Materials 475 | -10/Mines | Assembled infested the area 508 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 508 | -10/Mines | Discovered new exit (range 5) 515 | -10/Mines | Entered Exiles 522 | -10/Exiles | Build established: Hauler-Mutant 559 | -10/Exiles | Met 8R-AWN 589 | -10/Exiles | Met EX-HEX 720 | -10/Exiles | Met EX-DEC 754 | -10/Exiles | Met EX-BIN 783 | -10/Exiles | Learned location of Zion (-6) 846 | -10/Exiles | Discovered new exit (range 14) 871 | -10/Exiles | Entered Mines 875 | -9/Mines | Escorted by a lone wolf Derelict 895 | -9/Mines | Learned location of Storage (-9) 967 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1351 | -9/Mines | Discovered new exit (range 11) 1368 | -9/Mines | Entered Materials 1368 | -8/Materials | Accompanied by 1 ally 1368 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2308 | -8/Materials | Discovered new exit (range 3) 3024 | -8/Materials | Repaired Lgt. Treads 3052 | -8/Materials | Repaired Lgt. Treads 3079 | -8/Materials | Repaired Lgt. Treads 3143 | -8/Materials | Repaired Broken Adv. Beam Cannon 3312 | -8/Materials | Entered Factory 3312 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3675 | -7/Factory | Repaired Adv. Beam Cannon 3715 | -7/Factory | Repaired Hrd. Medium Armor Plating 4674 | -7/Factory | Discovered new exit (range 8) 4743 | -7/Factory | Identified exit to Lower Caves 4779 | -7/Factory | Entered Lower Caves 5080 | -7/Lower Caves | Spotted B-75 Beast 5124 | -7/Lower Caves | Destroyed B-75 Beast 5150 | -7/Lower Caves | Lost 4 parts (2n2w) 5337 | -7/Lower Caves | Encountered a Warlord checkpoint 5581 | -7/Lower Caves | Discovered new exit (range 6) 6328 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6372 | -7/Lower Caves | Entered another Lower Caves area 6405 | -7/Lower Caves | Lost 6 parts (1p1n2u2w) 6449 | -7/Lower Caves | Discovered new exit (range 5) 7465 | -7/Lower Caves | Spotted B-75 Beast 7499 | -7/Lower Caves | Destroyed B-75 Beast 7684 | -7/Lower Caves | Learned location of 1 exit from Factory 8458 | -7/Lower Caves | Discovered new exit (range 12) 8494 | -7/Lower Caves | Entered Data Miner 8494 | -7/Data Miner | Discovered new exit (range 6) 8529 | -7/Data Miner | Met Data Miner 8563 | -7/Data Miner | Learned location of Section 7 (-3) 8563 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8597 | -7/Data Miner | Received God Mode back door access code from Data Miner 8644 | -7/Data Miner | Entered Proximity Caves 8720 | -6/Proximity Caves | Learned Factory garrison access intel 8736 | -6/Proximity Caves | Escorted by Enhanced Grunt 9185 | -6/Proximity Caves | Found Prototype Device 9185 | -6/Proximity Caves | Identified Exp. Thermal Shield 9395 | -6/Proximity Caves | Discovered new exit (range 10) 9415 | -6/Proximity Caves | Entered Factory 9415 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 9416 | -6/Factory | Identified exit to Factory 9417 | -6/Factory | Loaded intel: 4 garrison access locations 9681 | -6/Factory | Build established: Scavenger-Mutant 9810 | -6/Factory | Incoming investigation squad redirected 10187 | -6/Factory | Repaired Med. Treads 10441 | -6/Factory | Discovered new exit (range 25) 10534 | -6/Factory | Identified exit to Lower Caves 10681 | -6/Factory | Entered Lower Caves 10682 | -6/Lower Caves | Imp. Medium Treads stolen by Master Thief 10725 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10977 | -6/Lower Caves | Build established: Hauler-Mutant 11075 | -6/Lower Caves | Discovered new exit (range 130) 11546 | -6/Lower Caves | Learned location of 1 exit from Factory 11592 | -6/Lower Caves | Spotted B-75 Beast 11642 | -6/Lower Caves | Destroyed B-75 Beast 11849 | -6/Lower Caves | Encountered a Warlord checkpoint 11923 | -6/Lower Caves | Entered another Lower Caves area 11954 | -6/Lower Caves | Discovered exit to Factory (range 6) 12080 | -6/Lower Caves | Attracted the attention of an 0b10 base 12125 | -6/Lower Caves | Destroyed 10 combat bots 12625 | -6/Lower Caves | Discovered new exit (range 10) 12641 | -6/Lower Caves | Entered Zion 12772 | -6/Zion | Discovered new exit (range 14) 13643 | -6/Zion | Learned location of Quarantine (-3) 14160 | -6/Zion | Imprinted 14162 | -6/Zion | Declared Zion's savior 14456 | -6/Zion | Build established: Messiah-Mutant 14503 | -6/Zion | Entered Proximity Caves 14503 | -5/Proximity Caves | Accompanied by 4 allies 14832 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 14965 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15219 | -5/Proximity Caves | Learned Factory stockpile data 15239 | -5/Proximity Caves | Learned location of Warlord (-5) 15836 | -5/Proximity Caves | Discovered exit to Factory (range 11) 15868 | -5/Proximity Caves | Entered Factory 15868 | -5/Factory | Accompanied by 1 ally 15868 | -5/Factory | Evolved 2 slots: Utility x2 15869 | -5/Factory | Identified exit to Factory 15960 | -5/Factory | Incoming investigation squad redirected 16286 | -5/Factory | Spotted B-75 Beast 16290 | -5/Factory | Destroyed B-75 Beast 16578 | -5/Factory | Garrison activated, responded to threat 16885 | -5/Factory | Zion hero teleported in (CL-ANK) 17001 | -5/Factory | Discovered exit to Factory (range 14) 17068 | -5/Factory | First assault squad dispatched 17073 | -5/Factory | Entered another Factory area 17073 | -4/Factory | Accompanied by 1 ally 17073 | -4/Factory | Evolved 2 slots: Utility x2 17074 | -4/Factory | Identified exit to Extension 17246 | -4/Factory | Zion Heavy squad teleported in 17313 | -4/Factory | Found Quantum Capacitor 17365 | -4/Factory | Discovered new exit (range 7) 17383 | -4/Factory | Entered Research 17383 | -3/Research | Accompanied by 2 allies 17383 | -3/Research | Evolved 2 slots: Power x1, Utility x1 17454 | -3/Research | Zion Heavy Resupply teleported in 17539 | -3/Research | Incoming investigation squad redirected 17865 | -3/Research | Fabricated Exp. Transmission Jammer (x1) 18306 | -3/Research | Found Prototype Protection 18306 | -3/Research | Identified Zio. Weapon Casing 18420 | -3/Research | Found Zio. Weapon Casing 18719 | -3/Research | Retrieved Zion intel report: Main Access 18719 | -3/Research | Identified exit to Research 18720 | -3/Research | Zion Offense Resupply teleported in 18801 | -3/Research | Terminal network hard line cut 18883 | -3/Research | First assault squad dispatched 19120 | -3/Research | Incoming assault squad redirected 19203 | -3/Research | Destroyed 9 combat bots 19236 | -3/Research | Entered another Research area 19236 | -2/Research | Evolved 2 slots: Utility x2 19413 | -2/Research | Retrieved Zion intel report: Active Terminals 19414 | -2/Research | Zion Defense Resupply teleported in 19420 | -2/Research | Found Prototype Device 19420 | -2/Research | Identified Exp. Focal Shield 19535 | -2/Research | Discovered new exit (range 9) 19601 | -2/Research | Identified exit to Testing 19606 | -2/Research | Entered Testing 19686 | -2/Testing | Retrieved Zion intel report: Trap Installations 19711 | -2/Testing | Retrieved Zion intel report: Active Garrisons 19752 | -2/Testing | Incoming investigation squad redirected 19755 | -2/Testing | Repaired Quantum Capacitor 19939 | -2/Testing | Retrieved Zion intel report: Unaware Analyses 20083 | -2/Testing | Found Prototype Energy Cannon 20083 | -2/Testing | Identified Null Cannon 20311 | -2/Testing | Found Prototype Slashing Weapon 20311 | -2/Testing | Identified Molecular Scythe 20375 | -2/Testing | Retrieved Zion intel report: Branch Access 20519 | -2/Testing | Retrieved Zion intel report: Prototype Schematics 20591 | -2/Testing | Retrieved Zion intel report: Component Stockpiles 20609 | -2/Testing | Retrieved Zion intel report: Prototype Stockpiles 20652 | -2/Testing | First assault squad dispatched 20669 | -2/Testing | Found Prototype Protection 20669 | -2/Testing | Identified SHELL Armor 20670 | -2/Testing | Incoming assault squad redirected 21073 | -2/Testing | Discovered new exit (range 12) 21098 | -2/Testing | Incoming investigation squad redirected 21161 | -2/Testing | Destroyed 9 combat bots 21166 | -2/Testing | Terminal network hard line cut 21266 | -2/Testing | Found Prototype Energy Cannon 21266 | -2/Testing | Identified Disintegrator 21343 | -2/Testing | Found Prototype Launcher 21343 | -2/Testing | Identified Enh. Gamma Bomb Array 21444 | -2/Testing | Identified exit to Access 21446 | -2/Testing | Entered Access 21446 | -1/Access | Evolved 2 slots: Power x1, Utility x1 21527 | -1/Access | Spotted B-99 Colossus 21566 | -1/Access | Destroyed B-99 Colossus 21662 | -1/Access | Retrieved Zion intel report: Branch Access 21662 | -1/Access | Identified exit to Command 21663 | -1/Access | Zion Heavy squad teleported in 21693 | -1/Access | Found Zio. Weapon Casing 22043 | -1/Access | Destroyed 7 combat bots 22077 | -1/Access | Retrieved Zion intel report: Unaware Analyses 22078 | -1/Access | Zion Heavy squad teleported in 22100 | -1/Access | Zion Light squad teleported in 22215 | -1/Access | Entered Command 22215 | -1/Command | Accompanied by 5 allies 22477 | -1/Command | Retrieved Zion intel report: Main Access 22477 | -1/Command | Identified exit to Surface 22484 | -1/Command | P-80 Master assimilated allied 44-9Y0(z) 22526 | -1/Command | Spotted B-99 Colossus 22543 | -1/Command | Destroyed B-99 Colossus 22867 | -1/Command | Found Zio. Weapon Casing 22985 | -1/Command | Retrieved Zion intel report: Trap Installations 23141 | -1/Command | Retrieved Zion intel report: Active Garrisons 23160 | -1/Command | Retrieved Zion intel report: Component Schematics 23171 | -1/Command | Retrieved Zion intel report: Guard Positions 23209 | -1/Command | Retrieved Zion intel report: Unaware Analyses 23253 | -1/Command | First assault squad dispatched 23264 | -1/Command | Retrieved Zion intel report: Active Terminals 23298 | -1/Command | Disengaged cave seal 23298 | -1/Command | Zionites emerged from the dark tunnel 23336 | -1/Command | Retrieved Zion intel report: Prototype Stockpiles 23496 | -1/Command | Found Zio. Weapon Casing 23514 | -1/Command | Incoming assault squad redirected 23516 | -1/Command | Incoming assault squad redirected 23555 | -1/Command | Disengaged cave seal 23555 | -1/Command | Zionites emerged from the dark tunnel 23556 | -1/Command | Retrieved Zion intel report: Emergency Access 23579 | -1/Command | Terminal network hard line cut 23698 | -1/Command | High security lockdown imminent 23726 | -1/Command | Spotted Combat Programmer 23727 | -1/Command | Spotted M Guard 23730 | -1/Command | Spotted Combat Programmer 23734 | -1/Command | Spotted M Guard 23747 | -1/Command | Allies destroyed M Guard 23752 | -1/Command | Allies destroyed M Guard 23752 | -1/Command | Destroyed Combat Programmer 23752 | -1/Command | Destroyed all MAIN.C guards 23774 | -1/Command | Found Prototype Device 23774 | -1/Command | Identified Thermal Barrier 23778 | -1/Command | High security lockdown engaged 23871 | -1/Command | Met MAIN.C 23877 | -1/Command | Allies destroyed MAIN.C Shell 23877 | -1/Command | MAIN.C activated Command garrisons 23877 | -1/Command | 0b10 Conduit disabled 23900 | -1/Command | Destroyed MAIN.C 23981 | -1/Command | Found Quantum Capacitor 24024 | -1/Command | Spotted B-99 Colossus 24049 | -1/Command | Destroyed B-99 Colossus 25371 | -1/Command | Crushed by falling debris 25409 | -1/Command | Discovered new exit (range 5) 25456 | -1/Command | Entered Access_0 25457 | -1/Access_0 | Met Architect 25491 | -1/Access_0 | Destroyed A8 25499 | -1/Access_0 | Architect warped through subspace 25544 | -1/Access_0 | Architect warped through subspace 25586 | -1/Access_0 | Architect warped through subspace 25631 | -1/Access_0 | Architect warped through subspace 25669 | -1/Access_0 | Architect warped through subspace 25703 | -1/Access_0 | Architect warped through subspace 25743 | -1/Access_0 | Architect warped through subspace 25779 | -1/Access_0 | Architect warped through subspace 25838 | -1/Access_0 | Architect warped through subspace 25863 | -1/Access_0 | Architect warped through subspace 25904 | -1/Access_0 | Architect warped through subspace 25914 | -1/Access_0 | A6 warped into view 25929 | -1/Access_0 | Architect warped through subspace 25934 | -1/Access_0 | Destroyed A6 25969 | -1/Access_0 | Architect warped through subspace 25996 | -1/Access_0 | Architect warped through subspace 26036 | -1/Access_0 | Architect warped through subspace 26100 | -1/Access_0 | Architect warped through subspace 26134 | -1/Access_0 | Architect warped through subspace 26173 | -1/Access_0 | Architect warped through subspace 26223 | -1/Access_0 | Architect warped through subspace 26238 | -1/Access_0 | Subspace Access Node disabled 26256 | -1/Access_0 | Architect warped through subspace 26293 | -1/Access_0 | Released all parts (16) 26294 | -1/Access_0 | Core integrity fell below 50% 26320 | -1/Access_0 | Core integrity fell below 20% 26324 | -1/Access_0 | Subspace Access Node disabled 26327 | -1/Access_0 | Destroyed by Architect with Modified Quantum Sheargun Last Messages --------------- 26293_ Released Quantum Capacitor. 26293_ Released Exp. Thermal Shield. 26293_ Released Adv. Heat Sink. 26293_ Released Rnf. Quantum Reactor. 26294_ Acquired Enh. Flexi-carbon Leg. 26295_ Penetrated by Quantum Shear. 26296_ Slammed into Architect. 26298_ Penetrated by Quantum Shear. 26298_ Enh. Flexi-carbon Leg severed. 26300_ Penetrated by Quantum Shear. 26317_ Com. HERF Cannon destroyed. 26317_ Penetrated by Quantum Shear. 26324_ Penetrated by HV Slug. 26324_ Subspace Access Node disabled. 26324_ Penetrated by HV Slug. 26326_ HV Slug penetrates Enhanced Hunter. 26326_ Enhanced Hunter knocked back. 26327_ Penetrated by HV Slug. 26327_ Knocked back. 26327_ Penetrated by Quantum Shear. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????#??????????????????????????? | | ?????????????????????? #?????????????????????????? | | ?????????????????????? ###??????????????????????? | | ??????????????????????? ??????????????????????? | | ??????????????????????? h ??????????????????????? | | ??????????????????????? #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????#h #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# @#??????????????????????? | | ???????????????????????# ##?????????????????????? | | ???????????????????????# ;#?????????????????????? | | ???????????????????????# ##?????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ??????????????????????## ##?????????????????????? | | ????????????????????###" "###???????????????????? | | ????????????????????# "" #???????????????????? | | ??????#?????????????# "" #???????????????????? | | ?????? ?????????????###" ###???????????????????? | | ?????? ???????????????## #?????????????????????? | | ?????? ????????????????# #??????????????????????? | | ????## #??????????????##;;###?????##?????????????? | | ????# #??????????????# ##???? ##????????????? | | ???## ##?????????????"" #??? ##???????????? | | ####" "###????????????" #??# #???????????? | | "" #????????????" #?# #???????????? | | "" #???????????"" # ## #???????????? | | ####" ###???????????# # #????????????? | | ??## ##?????????????### #?????????????? | | ### #???????#???????# ####?????????????? | | #??????? ???????## #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 152 Coolant Potential 120 Energy Generation 95 Energy Capacity 1440 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 22 Armor Coverage 1800 Resistance: KI 30 Resistance: TH 30 Resistance: EM 25 Weapon Shielding 100 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 8 Armor Integrity Analysis 50 Recoil Reduction 4 Particle Charging 25 Item Schematics ----------------- Lgt. Treads | -8/Materials | Scanalyzed Arm. Treads | -8/Materials | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Cld. Proton Cannon | -2/Testing | Z-intel Helical Railgun | -2/Testing | Z-intel Exp. Melee Analysis Suite | -2/Testing | Z-intel Hdn. Centrium Leg | -2/Testing | Z-intel Imp. Particle Accelerator | -2/Testing | Z-intel Adv. Plasma Rifle | -2/Testing | Z-intel Hvy. Proton Missile Launcher | -2/Testing | Z-intel Cld. Nuclear Pulse Thruster | -2/Testing | Z-intel Neutron Missile Launcher | -2/Testing | Z-intel Linear Gravjet | -1/Command | Z-intel Adv. System Shield | -1/Command | Z-intel Adv. Reclamation Unit | -1/Command | Z-intel Gravmag Array | -1/Command | Z-intel Hacking Suite | -1/Command | Z-intel Imp. Maneuvering Thrusters | -1/Command | Z-intel Imp. Remote Force Field | -1/Command | Z-intel Nuclear Pulse Array | -1/Command | Z-intel Imp. Plasma Cutter | -1/Command | Z-intel Quantum Rifle | -1/Command | Z-intel Imp. Transmission Jammer | -1/Command | Z-intel Maneuvering Thrusters | -1/Command | Z-intel Impulse Thruster Array | -1/Command | Z-intel Imp. Cloaking Device | -1/Command | Z-intel Imp. Heavy Armor Plating | -1/Command | Z-intel Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Exp. Transmission Jammer | x1 | -3/Research Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BiometalMatterExpander Manual? 0 Play Time 02:52:56 Cumulative 528.3 hours Start 2020.05.11 @ 14:49:15 End 2020.05.11 @ 17:47:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 852 Rogue 852 Adventurer 0 Explorer 0 Win Type - Total 48 Types 31/1/6/8/2/0/0 Lore% 94 Gallery% 93 Achievement% 81 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 06f6b571-912c-48e7-b373-5493eba3af18