Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.14 @ 01:42:59

Player: Peregrine

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (56)      280
Value Destroyed (1311)     1311
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3631

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             449/550
Matter                     261/300
Energy                     97/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
           Signal Interpreter
  Improved Terrain Scan Processor
           Hacking Suite
>          --- WEAPON (2) -------
           Assault Rifle
           Autogun
>          --- INVENTORY (5) ----
     Small Storage Unit
           Shock Bomb Launcher
           Maul

 Peak State 
------------
>          --- POWER ------------
           Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
           Signal Interpreter
  Improved Terrain Scanner
  Improved Terrain Scan Processor
           Hacking Suite
>          --- WEAPON -----------
           Beam Rifle
           Shotgun
>          --- INVENTORY --------
     Small Storage Unit
           Assault Rifle
           Autogun
           Autogun
           Flail
[Rating: 21]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              Flight Unit
Utility                    Signal Interpreter
  Device                   Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
Weapon                     Shotgun
  Energy Gun               Beam Rifle
  Ballistic Gun            Shotgun

 Build                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Slots Evolved              4    | .   .   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   1   
  Utility                  2    | .   .   .   1   .   1   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             55   | .   7   .   34  1   13  
  Power                    7    | .   1   .   5   .   1   
    Engine                 5    | .   .   .   5   .   .   
    Core                   2    | .   1   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               21   | .   2   .   15  1   3   
    Treads                 8    | .   .   .   6   1   1   
    Leg                    7    | .   2   .   3   .   2   
    Wheel                  5    | .   .   .   5   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 1    | .   .   .   1   .   .   
  Utility                  9    | .   3   .   3   .   3   
    Device                 2    | .   1   .   .   .   1   
    Storage                2    | .   1   .   1   .   .   
    Processor              4    | .   1   .   1   .   2   
    Hackware               1    | .   .   .   1   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   18   | .   1   .   11  .   6   
    Energy Gun             6    | .   .   .   5   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          12   | .   1   .   6   .   5   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   .   .   
Parts Lost                 21   | .   1   .   10  .   10  
  Power                    4    | .   .   .   3   .   1   
  Propulsion               11   | .   .   .   5   .   6   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   5    | .   1   .   2   .   2   
  Highest Loss Streak      6    | .   1   .   3   .   6   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   98  100 88  100 92  
  Engine                   9    | .   10  .   9   11  7   
  Core                     1    | .   3   14  .   .   .   
  Treads                   19   | .   .   .   18  33  26  
  Leg                      7    | .   28  28  7   .   2   
  Wheel                    1    | .   .   .   2   .   .   
  Device                   1    | .   6   .   .   .   1   
  Storage                  10   | .   14  14  11  11  7   
  Processor                12   | .   5   14  11  11  18  
  Hackware                 7    | .   .   .   7   11  9   
  Energy Gun               3    | .   .   .   5   .   1   
  Ballistic Gun            16   | .   28  28  13  22  16  
Peak Build Rating          21   | 6   10  9   16  15  21  
  Average Rating           13   | 6   7   9   12  15  17  
  On Entrance              10   | 6   6   9   9   15  15  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             21   | 13  19  17  21  18  18  
  Greatest Support         80   | 20  20  20  60  60  80  
  Greatest Overweight (x)  2    | .   .   .   2   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  8   8   
  Average Capacity         8    | 8   9   10  8   8   7   
  Most Carried             9    | 6   9   8   8   8   7   
  Average Carried          6    | 6   7   8   6   8   5   
  Final Capacity           10   | 8   10  10  8   8   5   
  Final Carried            8    | 6   8   8   8   8   3   

 Class Distribution 
--------------------
 58% | Mutant
 41% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials

 Resources                      | -11  -10  -10  -9   -9   -8   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Mat  
Matter Collected           1508 | 200  164  .    734  147  263  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            1716 | .    230  .    1075 120  291  
  Parts                    130  | .    28   .    76   16   10   
Haulers Intercepted        3    | .    .    .    3    .    .    
Recyclers Shooed           7    | .    .    .    7    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Combat Hostiles Destroyed  43   | .   8   .   22  8   5   
  Guns                     43   | .   8   .   22  8   5   
Classes Destroyed          10   | .   5   .   4   .   1   
  Worker                   2    | .   1   .   .   .   1   
  Tunneler                 4    | .   1   .   1   2   .   
  Hauler                   3    | .   .   .   3   .   .   
  Operator                 1    | .   .   .   1   .   .   
  Watcher                  3    | .   1   .   2   .   .   
  Swarmer                  20   | .   6   .   6   8   .   
  Grunt                    13   | .   2   .   7   .   4   
  Brawler                  1    | .   .   .   1   .   .   
  Sentry                   8    | .   .   .   8   .   .   
  Hunter                   1    | .   .   .   .   .   1   
Best Kill Streak           5    | .   4   .   5   5   3   
  Combat Bots Only         4    | .   3   .   4   4   3   
Max Kills in Single Turn   2    | .   2   .   1   2   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  
Hostile Shots Fired        373  | .    45   .    211  25   92   
  Missed                   114  | .    13   .    70   7    24   
Damage Taken               3408 | .    479  .    1727 142  1060 
  Core                     527  | .    75   .    351  .    101  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   29   | .    .    .    29   .    .    
Core Remaining (%)         60   | 100  .    70   .    12   .    
Volleys Fired              210  | .    35   .    123  12   40   
  Largest                  2    | .    2    .    2    2    2    
  Hottest                  112  | .    40   .    112  46   79   
Shots Fired                341  | .    68   .    176  24   73   
  Gun                      341  | .    68   .    176  24   73   
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  295  | .    68   .    147  24   56   
  Thermal                  44   | .    .    .    27   .    17   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          2    | .    .    .    2    .    .    
  Robot Hit Streak         11   | .    5    .    11   7    11   
  Robot Miss Streak        6    | .    4    .    6    6    4    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        4    | .    1    .    .    1    2    
    Max Gunslinging Chain  1    | .    1    .    .    1    1    
Shots Hit Robots           211  | .    30   .    113  12   56   
  Core Hits                95   | .    19   .    51   9    16   
  Critical Kills           2    | .    .    .    1    .    1    
  Critical Parts Destroyed 2    | .    1    .    1    .    .    
  Critical Strikes         5    | .    1    .    2    .    2    
    Burn                   1    | .    .    .    .    .    1    
    Destroy                4    | .    1    .    2    .    1    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3031 | .    357  .    1635 172  867  
  Guns                     2892 | .    299  .    1559 167  867  
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               119  | .    58   .    61   .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  20   | .    .    .    15   5    .    
  Kinetic                  2456 | .    299  .    1282 167  708  
  Thermal                  454  | .    .    .    295  .    159  
  Explosive                58   | .    58   .    .    .    .    
  Electromagnetic          43   | .    .    .    43   .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         10   | .    .    .    10   10   .    
  Average Corruption       9    | .    .    .    9    10   .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  53   | .    .    .    43   10   .    
    Message Errors         12   | .    .    .    10   2    .    
    Matter Fused           14   | .    .    .    12   2    .    
    Heat Flow Errors       6    | .    .    .    5    1    .    
    Energy Discharges      5    | .    .    .    5    .    .    
    Parts Rejected         2    | .    .    .    2    .    .    
    Parts Fused            1    | .    .    .    1    .    .    
    Data Loss (minor)      3    | .    .    .    2    1    .    
    Data Loss (major)      4    | .    .    .    1    3    .    
    Misfires               2    | .    .    .    2    .    .    
    Alerts                 1    | .    .    .    .    1    .    
    Misdirections          1    | .    .    .    1    .    .    
    Weapon Failures        2    | .    .    .    2    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    1    .    .    
  Impact                   1    | .    .    .    1    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      198  | .    174  .    24   .    .    
  Shots                    3    | .    2    .    1    .    .    
  Rammed                   5    | .    .    .    2    3    .    
Targets Rammed             7    | .    .    .    3    4    .    
  Kicked                   1    | .    .    .    1    .    .    
  Crushed                  1    | .    .    .    .    1    .    
Highest Temperature        262  | .    9    .    262  210  128  
  Average Temperature      64   | .    6    .    77   118  44   
  Received Heat Transfer   1194 | .    69   .    621  .    504  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             3    | .    .    .    3    .    .    
  Heat Transferred         1173 | .    .    .    692  .    481  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Peak Influence             346  | .   319 124 346 309 155 
  Initial                  124  | .   .   124 48  104 120 
  Average                  164  | .   140 124 190 205 100 
Maximum Alert Level        1    | .   1   .   1   1   .   
  Low Security (%)         69   | 100 64  100 58  60  100 
  Level 1                  30   | .   35  .   41  39  .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          7    | .   1   .   5   .   1   
  Investigation            2    | .   .   .   2   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            5    | .   1   .   3   .   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Distress Signals           6    | .   1   .   4   .   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              80   | .   16  .   41  9   14  
  Peak Tracking Total      6    | .   3   .   4   4   6   
  Tactical Retreats        3    | .   2   .   .   1   .   

 Traps                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Min Mat Min Mat 
Machines Disabled          4    | .   2   .   1   .   1   
  Max in Single Turn       1    | .   1   .   1   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Machines Accessed          8    | .   .   .   7   .   1   
  Terminals                6    | .   .   .   5   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                21   | .   .   .   17  .   4   
  Successful               11   | .   .   .   9   .   2   
  Failed                   10   | .   .   .   8   .   2   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   11   | .   .   .   7   .   4   
  Terminals                15   | .   .   .   11  .   4   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   4   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             3    | .   .   .   2   .   1   
  Alert Level              1    | .   .   .   1   .   .   
  Zone Layout              2    | .   .   .   1   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   .   
  Scan Component           1    | .   .   .   1   .   .   
  Repair                   1    | .   .   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   4   .   .   
  Insert Component         2    | .   .   .   2   .   .   
  Analyze                  2    | .   .   .   2   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         2    | .   .   .   1   .   1   
  Terminals                2    | .   .   .   1   .   1   
    Botnet                 2    | .   .   .   1   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         7    | .   .   .   6   .   1   
  Full Trace Events        2    | .   .   .   2   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   2   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   
  Time                     32   | .   .   .   32  .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   2   .   .   
  Part Schematics Acquired 2    | .   .   .   2   .   .   
  Parts Damaged            1    | .   .   .   1   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  
------------               Run  | Yrd Mat Min Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Min Mat Min Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  
Turns Passed               2692 | 4    308  14   1426 299  641  
Spaces Moved               1092 | 4    158  12   661  158  99   
  Core                     .    | .    .    .    .    .    .    
  Treads                   613  | .    .    .    402  158  53   
  Legs                     419  | 4    158  12   199  .    46   
  Wheels                   60   | .    .    .    60   .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            100  | 120  120  120  100  160  120  
  Average Speed            148  | 120  120  120  153  160  143  
  Slowest Speed            260  | 120  120  120  260  160  190  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       26   | 2    43   7    57   36   11   
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        4    | .    1    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    
Scrap Searched             1    | .    .    .    .    1    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          21   | .    18   .    3    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      21   | .    18   .    3    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Total                      1841 | 3   217 11  902 177 531 
  Wait                     416  | .   4   .   39  3   370 
  Move                     1087 | 3   157 11  660 157 99  
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  43   | .   9   .   28  .   6   
  Fast Attach              1    | .   .   .   1   .   .   
  Attach                   24   | .   2   .   16  .   6   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     30   | .   5   .   17  1   7   
  Drop                     23   | .   5   .   15  .   3   
  Fire                     210  | .   35  .   123 12  40  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     1    | .   .   .   1   .   .   
  Crush                    6    | .   .   .   2   4   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 1)
    5 | -11/Scrapyard | Entered Materials
  298 | -10/Materials | Discovered new exit (range 13)
  311 | -10/Materials | Identified exit to Mines
  313 | -10/Materials | Entered Mines
  316 | -10/Mines     | Build established: Mutant
  322 | -10/Mines     | Discovered new exit (range 4)
  325 | -10/Mines     | Identified exit to Materials
  327 | -10/Mines     | Entered Materials
  327 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  461 | -9/Materials  | Lost 3 parts (1p1n1w)
  597 | -9/Materials  | Lost 3 parts (1p2n)
  654 | -9/Materials  | System corruption reached 10%
  810 | -9/Materials  | Core integrity fell below 50%
  990 | -9/Materials  | Discovered new exit (range 14)
 1013 | -9/Materials  | Identified exit to Materials
 1022 | -9/Materials  | Core integrity fell below 20%
 1150 | -9/Materials  | Build established: Scavenger-Mutant
 1447 | -9/Materials  | Discovered new exit (range 15)
 1474 | -9/Materials  | Build established: Mutant
 1519 | -9/Materials  | Identified exit to Mines
 1614 | -9/Materials  | Repaired Beam Rifle
 1753 | -9/Materials  | Entered Mines
 2005 | -9/Mines      | Discovered exit to Materials (range 9)
 2012 | -9/Mines      | Discovered exit to Materials (range 14)
 2026 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 2052 | -9/Mines      | Entered Materials
 2052 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2188 | -8/Materials  | Build established: Scavenger-Mutant
 2693 | -8/Materials  | Self-destructed

 Last Messages 
---------------
02664_ K-01 Serf collects debris.
02668_ Shotgun destroyed.
02668_ K-01 Serf collects debris.
02669_ Nuclear Core destroyed.
02671_ K-01 Serf collects debris.
02672_ Acquired 47 matter.
02675_ K-01 Serf collects debris. <x2>
02676_ K-01 Serf destroyed.
02677_ R-06 Scavenger collects Wheel.
02678_ Beam Rifle destroyed.
02681_ K-01 Serf collects debris.
02681_ Destroyed Lgt. Nuclear Core.
02682_ R-06 Scavenger collects Lgt. Ion Engine.
02682_ Aluminum Leg destroyed.
02682_ Critical hit (Burn: +37).
02684_ Imp. Terrain Scanner destroyed.
02685_ K-01 Serf collects debris.
02686_ R-06 Scavenger collects Particle Gun.
02688_ Carbon-fiber Leg destroyed.
02690_ K-01 Serf collects debris. <x2>

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Range         16
Terrain Scan Density       110
Evasion (%)                55
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
 Imp. EM Shotgun | -9/Materials | Scanalyzed
      Beam Rifle | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ProtonModifiedShearcannon
  Manual?         0
Play Time         00:21:46
  Cumulative      91.0 hours
  Start           2025.01.14 @ 01:24:34
  End             2025.01.14 @ 01:42:59
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          109
  Rogue           94
  Adventurer      15
  Explorer        0
Win Type          -
  Total           1
  Types           0/0/1/0/0/0/0/0/0
Lore%             22
Gallery%          58
Achievement%      48
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              36/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e93439ef-ee51-4ec0-9004-ddc3b18ccd43