Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.08.31 @ 10:43:39 Player: btmk16 Result: Destroyed by M Guard with Graviton Cannon Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (14) 70 Value Destroyed (308) 308 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (5700) 5700 TOTAL SCORE: 13098 Bonus ------- Pacifist 200 Entered DSFs 500 Met MAIN.C 5000 Cogmind --------- Core Integrity 0/1600 Matter 133/300 Energy 6/100 System Corruption 12% Temperature Cool (4) Movement Flying (27) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- Experimental Gyrokinetic Inverter Experimental Gyrokinetic Inverter Cooled Q-thruster Cooled Q-thruster > --- UTILITY (13) ----- Improved Signal Interpreter Graphene Brace System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Matter Compressor (0) Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Experimental Gyrokinetic Inverter Experimental Gyrokinetic Inverter Experimental Gyrokinetic Inverter Experimental Gyrokinetic Inverter Xenon Bombardment Thruster Field Propulsion Drive Cooled Q-thruster Cooled Q-thruster > --- UTILITY ---------- Machine Analyzer Improved Signal Interpreter Improved Signal Interpreter Advanced Targeting Computer Advanced Transmission Jammer Advanced Reaction Control System Centrium Light Armor Plating Graphene Brace Hacking Suite System Shield > --- WEAPON ----------- Lance > --- INVENTORY -------- Light Quantum Reactor Improved Matter Compressor Improved Light Armor Plating Hardcell Cannon [Rating: 135] Favorites ----------- Power Micro Fission Core Power Core Micro Fission Core Reactor Particle Reactor Propulsion Xenon Bombardment Thruster Treads Light Treads Leg Improved Carbon-fiber Leg Hover Unit Antigrav System Flight Unit Xenon Bombardment Thruster Utility Improved Signal Interpreter Device Advanced Reaction Control System Storage Improved Matter Compressor Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Carbide Saw Energy Gun Dispersion Rifle Ballistic Gun Heavy Machine Gun Ballistic Cannon Hardcell Cannon Slashing Weapon Carbide Saw Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Fac Res Res Acc Com Slots Evolved 18 | . . 2 2 2 . 2 2 2 2 2 2 . Power 1 | . . . . . . 1 . . . . . . Propulsion 6 | . . 2 2 . . . 2 . . . . . Utility 11 | . . . . 2 . 1 . 2 2 2 2 . Weapon . | . . . . . . . . . . . . . Parts Attached 96 | 3 1 5 1 2 8 9 5 3 16 11 24 8 Power 8 | . . . . . . 1 2 . 2 1 1 1 Engine . | . . . . . . . . . . . . . Core 2 | . . . . . . . 2 . . . . . Reactor 6 | . . . . . . 1 . . 2 1 1 1 Propulsion 46 | 2 . 4 1 2 5 3 1 1 11 5 6 5 Treads 2 | 2 . . . . . . . . . . . . Leg 1 | . . . . 1 . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover 19 | . . 2 1 1 1 . 1 1 2 3 4 3 Flight 24 | . . 2 . . 4 3 . . 9 2 2 2 Utility 27 | . 1 . . . 3 2 2 1 1 4 12 1 Device 11 | . 1 . . . . . 1 . 1 1 7 . Storage 1 | . . . . . . . . . . 1 . . Processor 5 | . . . . . . 1 . 1 . 1 2 . Hackware 4 | . . . . . 3 . . . . . 1 . Protection 6 | . . . . . . 1 1 . . 1 2 1 Artifact . | . . . . . . . . . . . . . Weapon 15 | 1 . 1 . . . 3 . 1 2 1 5 1 Energy Gun 1 | . . . . . . . . . 1 . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 2 | 1 . . . . . . . . 1 . . . Ballistic Cannon 4 | . . . . . . . . . . 1 2 1 Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 5 | . . 1 . . . 3 . 1 . . . . Piercing Weapon 3 | . . . . . . . . . . . 3 . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . 1 . . . 1 4 . Parts Lost 42 | . . 3 1 . 5 3 1 . 5 6 2 16 Power 2 | . . . . . . . . . . . . 2 Propulsion 22 | . . 3 1 . 4 2 . . 2 4 2 4 Utility 13 | . . . . . . 1 . . 2 2 . 8 Weapon 5 | . . . . . 1 . 1 . 1 . . 2 Highest Loss Streak 15 | . . 3 4 . 5 1 1 . 3 4 1 15 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 64 | . 45 59 38 40 36 66 60 67 77 72 68 60 Core 2 | . . . . . . . 5 10 7 2 . . Reactor 2 | . . . . . . 3 2 . 1 4 4 5 Treads 2 | . 28 18 . . . . . . . . . . Hover 8 | . . 16 11 12 5 . 3 7 7 1 12 19 Flight 16 | . . 3 9 7 12 24 17 15 22 27 18 2 Device 6 | . 2 11 9 7 7 3 . 5 6 8 6 8 Processor 8 | . . . . . . 2 5 9 9 11 14 12 Hackware 6 | . . . . . 4 18 11 10 8 4 4 7 Protection 3 | . . . . . . 5 5 5 3 2 4 2 Energy Gun 1 | . . . . . . . . . 2 4 1 . Ballistic Gun 1 | . 14 3 . . . . . . 2 2 . . Slashing Weapon 2 | . . 8 9 7 3 6 5 3 1 . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 43 | 2 3 3 3 3 3 22 18 17 39 43 32 41 Greatest Support 96 | 3 3 8 4 4 18 24 18 18 61 50 35 96 Greatest Overweight (x) 2 | . . . . . . . . . . 2 . . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 2 2 5 3 3 5 5 5 5 5 5 5 5 Average Carried 4 | 1 2 4 3 3 4 4 4 4 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 2 2 4 3 3 5 5 5 5 5 5 4 1 Class Distribution -------------------- 35% | Hacker-Mutant 23% | Mutant 16% | Scavenger-Sprinter 15% | Sprinter 7% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Scavenger-Sprinter | -3/Research Scavenger-Sprinter | -2/Research Sprinter | -1/Access Hacker-Mutant | -1/Command Resources | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 -1 -1 ----------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Fac Res Res Acc Com Matter Collected 972 | 171 . 109 . . 7 134 . . 90 110 351 . Remotely . | . . . . . . . . . . . . . Salvage Created 782 | . . 39 . . . 155 . . 92 110 286 100 Parts 35 | . . 4 . . . 5 . . 11 2 9 4 Haulers Intercepted 3 | . . . . . . . . . . 1 2 . Recyclers Shooed 1 | . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Fac Res Res Acc Com Combat Hostiles Destroyed 8 | . . 3 . . . 2 . . 3 . . . Melee 7 | . . 3 . . . 2 . . 2 . . . Guns 1 | . . . . . . . . . 1 . . . Classes Destroyed 3 | . . 1 . . . 1 . . . 1 . . Hauler 3 | . . . . . . . . . . 1 2 . Recycler 3 | . . . . . . 1 . . . . 1 1 Swarmer 8 | . . 3 . . . 2 . . 3 . . . Best Kill Streak 3 | . . 3 . . . 1 . . 3 1 2 1 Combat Bots Only 3 | . . 3 . . . 1 . . 3 . . . Max Kills in Single Turn 1 | . . 1 . . . 1 . . 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . Melee 1 | . . 1 . . . 1 . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Fac Res Res Acc Com Damage Taken 6595 | . 20 467 92 . 380 359 89 20 529 659 409 3571 Core 2222 | . . 65 29 . 240 47 14 20 88 77 18 1624 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 91 | 100 100 83 94 . 65 94 98 98 93 94 . . Volleys Fired 30 | . . . . . . . . . 5 9 9 7 Largest 2 | . . . . . . . . . 2 2 1 1 Hottest 153 | . . . . . . . . . 118 153 65 65 Shots Fired 38 | . . . . . . . . . 8 14 9 7 Gun 17 | . . . . . . . . . 8 9 . . Cannon 21 | . . . . . . . . . . 5 9 7 Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 27 | . . . . . . . . . 3 8 9 7 Thermal 11 | . . . . . . . . . 5 6 . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 11 | . . . . . . . . . 2 5 . 11 Robot Miss Streak 3 | . . . . . . . . . 3 1 . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 53 | . . 7 . . . 10 . . 11 5 12 8 Core Hits 20 | . . 2 . . . 5 . . 6 2 2 3 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . 1 . . . Critical Strikes 5 | . . 1 . . . 2 . . 2 . . . Destroy 1 | . . . . . . . . . 1 . . . Sever 4 | . . 1 . . . 2 . . 1 . . . Melee Attacks 58 | . . 10 . . . 15 . . 8 . 21 4 Impact . | . . . . . . . . . . . . . Slashing 33 | . . 10 . . . 15 . . 8 . . . Piercing 25 | . . . . . . . . . . . 21 4 Sneak Attacks 7 | . . . . . . 2 . . . . 3 2 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 2062 | . . 240 . . . 253 . . 225 122 845 377 Guns 223 | . . . . . . . . . 101 122 . . Cannons 214 | . . . . . . . . . . . . 214 Explosions . | . . . . . . . . . . . . . Melee 1601 | . . 240 . . . 253 . . 124 . 821 163 Ramming 24 | . . . . . . . . . . . 24 . Kinetic 329 | . . . . . . . . . 47 68 . 214 Thermal 108 | . . . . . . . . . 54 54 . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing 617 | . . 240 . . . 253 . . 124 . . . Piercing 984 | . . . . . . . . . . . 821 163 Highest Corruption 12 | . . . . . . . . . 1 10 . 12 Average Corruption 7 | . . . . . . . . . 1 9 . 7 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 7 | . . . . . . . . . . 4 . 3 Matter Fused 2 | . . . . . . . . . . 1 . 1 Parts Rejected 2 | . . . . . . . . . . 1 . 1 Data Loss (minor) 2 | . . . . . . . . . . 1 . 1 Data Loss (major) 1 | . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 285 | . . 26 . . . 20 . . . . 176 63 Projectiles . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee 285 | . . 26 . . . 20 . . . . 176 63 Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 12 | . . . . . . . . . . . 12 . Shots . | . . . . . . . . . . . . . Rammed 1 | . . . . . . . . . . . 1 . Targets Rammed 1 | . . . . . . . . . . . 1 . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 234 | . . 13 . . . . . . 234 114 48 8 Average Temperature 54 | . . 13 . . . . . . 79 42 18 4 Received Heat Transfer 549 | . 12 183 27 . . 21 9 . . 45 99 153 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 148 | . . . . . . . . . 74 74 . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Fac Res Res Acc Com Peak Influence 786 | . 30 127 99 59 44 145 155 126 251 629 786 569 Initial 443 | . . 12 49 44 44 7 65 70 66 141 376 443 Average 249 | . 7 60 80 44 16 52 98 99 131 328 524 507 Maximum Alert Level 3 | . . . . . . . . . 1 2 3 2 Low Security (%) 55 | 100 100 100 100 100 100 100 100 100 74 31 . . Level 1 11 | . . . . . . . . . 25 29 18 . Level 2 30 | . . . . . . . . . . 39 71 100 Level 3 1 | . . . . . . . . . . . 9 . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 20 | . 1 . 1 . . . 1 1 2 7 3 4 Investigation 11 | . . . . . . . 1 1 2 4 . 3 Extermination 1 | . . . . . . . . . . . 1 . Reinforcement 8 | . 1 . 1 . . . . . . 3 2 1 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . 1 . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . 1 1 . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Fac Res Res Acc Com Distress Signals 5 | . . 1 . . . . 1 . . 2 . 1 Communications Jammed 6 | . . . . . . . . . . . . 6 Distress Signals 6 | . . . . . . . . . . . . 6 Times Spotted 148 | . 3 14 6 . 1 19 5 4 21 36 22 17 Peak Tracking Total 14 | . 2 9 5 . 1 9 4 4 11 14 12 14 Tactical Retreats 23 | . . 1 . . 1 2 1 . 3 7 7 1 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Fac Res Res Acc Com Traps Triggered 5 | . . . . . . . . . 4 . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 -1 -1 ---------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Fac Res Res Acc Com Machines Disabled 3 | . . . . . . . . . . . . 3 Max in Single Turn 1 | . . . . . . . . . . . . 1 Garrison Access 2 | . . . . . . . 1 . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Fac Res Res Acc Com Machines Accessed 30 | . 1 2 1 1 . 3 2 1 2 7 5 5 Terminals 27 | . 1 2 1 1 . 3 1 1 1 7 4 5 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . 1 . . . Total Hacks 70 | . 3 7 2 1 . 6 4 5 5 17 8 12 Successful 23 | . 1 2 . 1 . 3 2 2 2 5 3 2 Failed 47 | . 2 5 2 . . 3 2 3 3 12 5 10 Catastrophic 10 | . . 1 1 . . . 2 1 . 1 . 4 Database Lockouts . | . . . . . . . . . . . . . Manual 23 | . . 5 . . . 2 2 . 3 7 . 4 Terminals 65 | . 3 7 2 1 . 6 3 5 3 17 6 12 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . 2 . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 . 2 . . . Terminal Hacks 18 | . 1 2 . 1 . 3 1 2 . 3 3 2 Robot Analysis 3 | . . . . . . . . 1 . 2 . . Open Door 4 | . . . . . . . . . . . 3 1 Open DSF 2 | . . . . 1 . 1 . . . . . . Level Access Points 2 | . . . . . . 1 . 1 . . . . Branch Access Points 2 | . . . . . . 1 . . . 1 . . Emergency Access Points 1 | . . . . . . . 1 . . . . . Terminal Index 2 | . . 1 . . . . . . . . . 1 Hauler Manifests 1 | . 1 . . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . 1 . . . Seal Access 2 | . . . . . . . 1 . 1 . . . Unauthorized Hacks 3 | . . . . . . . . . 1 2 . . Terminals 3 | . . . . . . . . . 1 2 . . Botnet 3 | . . . . . . . . . 1 2 . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 24 | . 1 2 1 . . 2 1 1 2 7 2 5 Full Trace Events 11 | . . . 1 . . . 1 1 1 4 . 3 Feedback Events 1 | . . . . . . . . . . 1 . . Corruption 1 | . . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 -1 -1 ------------ Run | Scr Mat Mat Mat Fac DSF Fac Fac Fac Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Fac Res Res Acc Com Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Fac Res Res Acc Com Robot Analysis Total 3 | . . . . . . . . 1 . 2 . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 -1 -1 ------------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Fac Res Res Acc Com Turns Passed 1699 | 18 44 111 42 33 61 197 112 61 255 244 333 188 Spaces Moved 3818 | 23 84 153 103 63 85 383 300 163 595 845 693 328 Core 298 | 23 84 109 . 52 30 . . . . . . . Treads . | . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover 333 | . . . . . 2 . . . 8 1 87 235 Flight 3187 | . . 44 103 11 53 383 300 163 587 844 606 93 Fastest Speed 19 | 50 50 37 40 40 34 29 34 34 19 19 22 27 Average Speed 32 | 50 50 46 40 48 42 34 34 34 24 23 30 45 Slowest Speed 180 | 50 50 50 40 50 60 37 34 34 56 180 52 60 Overloaded Moves 7 | . . . . . . . . . . . 7 . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 50 | . . 5 5 . . 4 2 . 5 21 4 4 Cave-ins Triggered 1 | . . . . . . . . . . 1 . . Exploration Rate (%) 19 | 3 19 22 14 3 74 17 9 6 17 23 26 18 Regions Visited 12 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 7 | . . . . 1 . 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 12 | . . . . . . 1 . . . 1 10 . Terrain Destroyed 23 | . . . . . . 1 . . . 6 16 . Melee 9 | . . . . . . 1 . . . . 8 . Projectile 14 | . . . . . . . . . . 6 8 . AOE . | . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Fac Res Res Acc Com Total 4080 | 27 84 171 98 64 108 412 306 166 674 849 769 352 Wait 19 | . . 2 . . 7 5 . . 3 . . 2 Move 3708 | 22 83 142 92 62 84 374 295 162 584 802 684 322 Hop 47 | . . 5 5 . . 4 2 . 5 20 4 2 Pick Up 24 | 2 . 4 . . 3 2 1 1 1 2 6 2 Fast Attach 65 | 3 1 4 . 2 8 5 4 2 11 8 14 3 Attach 22 | . . 1 1 . . 4 1 1 2 2 5 5 Detach 11 | . . . . . 2 2 1 . 1 1 3 1 Swap 9 | . . . . . . . . . 3 1 5 . Drop 41 | . . 3 . . 4 1 2 . 7 3 17 4 Fire 30 | . . . . . . . . . 5 9 9 7 Melee 58 | . . 10 . . . 15 . . 8 . 21 4 Ram 1 | . . . . . . . . . . . 1 . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 45 | . . . . . . . . . 44 1 . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/DSF -6/Factory (discovered 8 exits: *Fac x4 / Low x2 / Ext x2) -5/Factory -4/Factory (discovered 4 exits: *Res x4) -3/Research -2/Research (discovered 3 exits: *Acc / *Qua x2) -1/Access -1/Command History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 13) 19 | -11/Scrapyard | Entered Materials 62 | -10/Materials | Discovered new exit (range 3) 63 | -10/Materials | Entered another Materials area 63 | -9/Materials | Evolved 2 slots: Propulsion x2 122 | -9/Materials | Discovered new exit (range 16) 171 | -9/Materials | Discovered new exit (range 8) 174 | -9/Materials | Entered another Materials area 174 | -8/Materials | Evolved 2 slots: Propulsion x2 215 | -8/Materials | Discovered new exit (range 4) 216 | -8/Materials | Entered Factory 216 | -7/Factory | Evolved 2 slots: Utility x2 219 | -7/Factory | Lost 4 parts (4n) 249 | -7/Factory | Identified exit to DSF 249 | -7/Factory | Entered DSF 275 | -7/DSF | Additional patrols routed to DSF 285 | -7/DSF | Discovered new exit (range 15) 306 | -7/DSF | Lost 5 parts (4n1w) 310 | -7/DSF | Entered Factory 310 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 339 | -6/Factory | Identified exit to Lower Caves 339 | -6/Factory | Identified exit to Extension 404 | -6/Factory | Spotted B-75 Beast 491 | -6/Factory | Identified exit to Factory 507 | -6/Factory | Entered another Factory area 507 | -5/Factory | Evolved 2 slots: Propulsion x2 584 | -5/Factory | Spotted B-75 Beast 614 | -5/Factory | Discovered new exit (range 12) 618 | -5/Factory | Identified exit to Factory 619 | -5/Factory | Entered another Factory area 619 | -4/Factory | Evolved 2 slots: Utility x2 640 | -4/Factory | Identified exit to Research 680 | -4/Factory | Entered Research 680 | -3/Research | Evolved 2 slots: Utility x2 843 | -3/Research | Lost 3 parts (2n1w) 935 | -3/Research | Discovered new exit (range 4) 935 | -3/Research | Identified exit to Research 935 | -3/Research | Entered another Research area 935 | -2/Research | Evolved 2 slots: Utility x2 940 | -2/Research | Spotted B-90 Cyclops 950 | -2/Research | Spotted B-90 Cyclops 1100 | -2/Research | Crushed by falling debris 1131 | -2/Research | Lost 4 parts (2n2u) 1151 | -2/Research | System corruption reached 10% 1158 | -2/Research | Identified exit to Quarantine 1174 | -2/Research | Discovered new exit (range 4) 1174 | -2/Research | Identified exit to Access 1179 | -2/Research | Entered Access 1179 | -1/Access | Evolved 2 slots: Utility x2 1228 | -1/Access | Found Prototype Processor 1228 | -1/Access | Identified Exp. Core Analyzer 1293 | -1/Access | Spotted B-99 Colossus 1359 | -1/Access | Spotted B-99 Colossus 1386 | -1/Access | Spotted B-99 Colossus 1474 | -1/Access | Search patrols dispatched 1509 | -1/Access | Discovered new exit (range 7) 1510 | -1/Access | Identified exit to Command 1512 | -1/Access | Entered Command 1610 | -1/Command | Spotted B-99 Colossus 1642 | -1/Command | Spotted M Guard 1642 | -1/Command | Spotted Combat Programmer 1642 | -1/Command | Spotted M Guard 1643 | -1/Command | Spotted Combat Programmer 1665 | -1/Command | Met MAIN.C 1670 | -1/Command | 0b10 Conduit disabled 1673 | -1/Command | System corruption reached 10% 1678 | -1/Command | Core integrity fell below 50% 1696 | -1/Command | Core integrity fell below 20% 1700 | -1/Command | Destroyed by M Guard with Graviton Cannon Last Messages --------------- So if you wouldn't mind, it's time to surrender. [Achievement: Meet Your Maker] 01667_ System corrupted: Matter fused (-9). 01670_ 0b10 Conduit disabled. 01671_ Penetrated by EMDS Slug. 01673_ EMDS Slug penetrates MAIN.C. 01674_ Hacking Suite destroyed. 01674_ EMDS Slug penetrates 0b10 Conduit. 01674_ P-80 Master resets Combat Programmer, system corruption cleaned. 01676_ Penetrated by EMDS Slug. 01681_ Hardcell Cannon destroyed. 01682_ System corrupted: Component data lost. 01684_ Penetrated by EMDS Slug. 01686_ EMDS Slug penetrates 0b10 Conduit. 01687_ Machine Analyzer destroyed. 01692_ Penetrated by EMDS Slug. 01695_ P-80 Master resets P-80 Master, system corruption cleaned. 01696_ Exp. Gyrokinetic Inverter destroyed. 01697_ Combat Programmer shuts down. 01699_ EMDS Slug penetrates Reinforced Barrier. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????#############???? | | ?????????????????????????????????"""" #???? | | ?????????????????????????????????"" #???? | | ??????????????????????????""???? "" ##### | | ????????????????????????""""???"""" / | | ????????????????????????" "? """ / | | ????????????????????????"" """""" / | | ???????????????????????#"" """""" ##### | | ???????????????????????# " """""" #???? | | ???????????????????????# " ""MMM #???? | | ???????????????????????# " " MMM #???? | | ???????????????????????#"""" " "" MMM ""#???? | | ???????????????????????#"" ""#???? | | ???????????????????????# """#???? | | ???????????????????????# " #???? | | ???????????????????????# p " #???? | | ???????????????????????" p " #???? | | ???????????????????????" @ pp "" #???? | | ???????????????????????" p " #???? | | ???????????????????????# % " " #???? | | ???????????????????????# """" """#???? | | ???????????????????????# " " " #???? | | ???????????????????????#######################???? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 45 Energy Capacity 390 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Power Amplification 30 Armor Coverage 300 Evasion (%) 77 Targeting Accuracy 8 Offensive Hacking 30 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Meet Your Maker Challenges ------------ None Game ------ Seed MatterArmoredPick Manual? 0 Play Time 00:42:42 Cumulative 472.0 hours Start 2022.08.30 @ 18:09:17 End 2022.08.31 @ 10:43:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 533 Rogue 532 Adventurer 0 Explorer 1 Win Type - Total 15 Types 10/0/2/3/0/0/0/0/0 Lore% 80 Gallery% 88 Achievement% 70 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c3148a6e-ad29-4cc4-b016-f30ada4b1fee