Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.08 @ 20:49:06 Player: delto Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (11) 55 Value Destroyed (264) 264 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 4439 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 774/850 Matter 138/300 Energy 98/100 System Corruption 0% Temperature Cool (4) Movement Flying (32) Location -6/DSF Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Flight Unit VTOL Module VTOL Module > --- UTILITY (7) ------ Advanced Weight Redist. System Advanced Weight Redist. System Improved Terrain Scanner Terrain Scan Processor Target Analyzer > --- WEAPON (2) ------- Flak Cannon > --- INVENTORY (5) ---- Armored Treads Armored Huge Wheel Improved Sensor Array Hardened Medium Armor Plating Peak State ------------ > --- POWER ------------ Light Ion Engine Nuclear Core > --- PROPULSION ------- Flight Unit Flight Unit VTOL Module VTOL Module > --- UTILITY ---------- Advanced Weight Redist. System Improved Terrain Scanner Hardened Medium Armor Plating > --- WEAPON ----------- Flak Cannon Missile Launcher > --- INVENTORY -------- Armored Treads Flight Unit Melee Analysis Suite Actuator Array Insulated Plating [Rating: 26] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Flight Unit Treads Light Treads Wheel Compact Wheel Flight Unit Flight Unit Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Medium Storage Unit Processor Terrain Scan Processor Protection Hardened Medium Armor Plating Weapon Flak Cannon Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Improved Grenade Launcher Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Slots Evolved 8 | . . . 2 . 2 2 2 . Power 1 | . . . . . 1 . . . Propulsion 2 | . . . 1 . 1 . . . Utility 5 | . . . 1 . . 2 2 . Weapon . | . . . . . . . . . Parts Attached 31 | 7 3 6 4 . 9 2 . . Power 5 | 1 . 1 2 . 1 . . . Engine 3 | 1 . . 1 . 1 . . . Core 2 | . . 1 1 . . . . . Reactor . | . . . . . . . . . Propulsion 8 | 2 . 2 1 . 3 . . . Treads 1 | 1 . . . . . . . . Leg . | . . . . . . . . . Wheel 1 | 1 . . . . . . . . Hover . | . . . . . . . . . Flight 6 | . . 2 1 . 3 . . . Utility 11 | 2 2 1 1 . 3 2 . . Device 6 | 1 1 1 1 . 2 . . . Storage 2 | 1 1 . . . . . . . Processor 2 | . . . . . . 2 . . Hackware . | . . . . . . . . . Protection 1 | . . . . . 1 . . . Artifact . | . . . . . . . . . Weapon 7 | 2 1 2 . . 2 . . . Energy Gun 2 | 1 1 . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 1 | 1 . . . . . . . . Ballistic Cannon 2 | . . 1 . . 1 . . . Launcher 2 | . . 1 . . 1 . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . Parts Lost 8 | . . . . . 7 . . 1 Power 2 | . . . . . 2 . . . Propulsion 2 | . . . . . 1 . . 1 Utility 2 | . . . . . 2 . . . Weapon 2 | . . . . . 2 . . . Highest Loss Streak 5 | . . . . . 5 . . 1 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 95 | . 100 97 100 100 91 76 66 64 Engine 5 | . 14 2 . . 8 . . . Core 5 | . . 11 11 11 6 . . . Treads 5 | . 14 10 . . . . . . Wheel 5 | . 14 11 . . . . . . Flight 19 | . . 5 33 33 36 30 26 24 Device 24 | . 16 28 33 33 23 23 20 20 Storage 3 | . 11 . . . . . . . Processor 1 | . . . . . . 15 13 13 Energy Gun 4 | . 14 3 . . . . . . Ballistic Gun 4 | . 14 3 . . . . . . Ballistic Cannon 6 | . . 9 11 11 6 7 6 6 Launcher 5 | . . 9 11 11 6 . . . Peak Build Rating 26 | 9 12 18 22 22 26 24 24 24 Average Rating 16 | 5 9 16 21 22 22 23 24 23 On Entrance 16 | . 9 12 18 22 22 19 24 24 Naked Turns . | . . . . . . . . . Heaviest Build 31 | 14 20 21 21 21 31 7 7 7 Greatest Support 25 | 20 20 20 21 21 25 8 8 8 Greatest Overweight (x) 2 | 1 1 1 . . 2 . . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 10 5 5 5 5 5 5 5 Average Capacity 6 | 7 8 5 5 5 5 5 5 5 Most Carried 10 | 7 10 5 5 5 5 5 5 5 Average Carried 5 | 3 6 4 4 5 4 3 5 5 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 Final Carried 7 | 7 5 5 5 5 4 5 5 5 Class Distribution -------------------- 43% | Mutant 36% | Scavenger-Mutant 12% | Sprinter 7% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Sprinter | -6/DSF Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Matter Collected 527 | 224 77 82 76 68 . . . . Remotely . | . . . . . . . . . Salvage Created 211 | 27 105 6 73 . . . . . Parts 22 | 2 8 3 9 . . . . . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Combat Hostiles Destroyed 9 | . 3 1 5 . . . . . Guns 3 | . 3 . . . . . . . Cannons 1 | . . 1 . . . . . . AOE 5 | . . . 5 . . . . . Classes Destroyed 5 | 1 2 . 2 . . . . . Tunneler 1 | 1 . . . . . . . . Watcher 1 | . . . 1 . . . . . Swarmer 5 | . 1 1 3 . . . . . Grunt 2 | . 2 . . . . . . . Sentry 2 | . . . 2 . . . . . Best Kill Streak 3 | 1 2 1 3 . . . . . Combat Bots Only 3 | . 2 1 3 . . . . . Max Kills in Single Turn 1 | 1 1 1 1 . . . . . Gunslinging . | . . . . . . . . . Exploded 1 | . . . 1 . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Hostile Shots Fired 57 | . 15 3 8 . 28 . . 3 Missed 22 | . 5 1 2 . 13 . . 1 Damage Taken 736 | . 116 29 121 . 371 . . 99 Core 223 | . 39 14 33 . 61 . . 76 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 91 | 100 . 78 . 91 88 100 . . Volleys Fired 24 | 1 10 2 8 . 3 . . . Largest 2 | 2 2 1 2 . 2 . . . Hottest 80 | 70 70 44 80 . 80 . . . Shots Fired 45 | 2 20 2 16 . 5 . . . Gun 22 | 2 20 . . . . . . . Cannon 13 | . . 2 8 . 3 . . . Launcher 10 | . . . 8 . 2 . . . Special . | . . . . . . . . . Kinetic 24 | 1 10 2 8 . 3 . . . Thermal 11 | 1 10 . . . . . . . Explosive 10 | . . . 8 . 2 . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 6 | 1 6 4 4 . 3 . . . Robot Miss Streak 7 | . 1 6 7 . 4 . . . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 29 | 1 12 1 11 . 4 . . . Core Hits 28 | 1 6 4 12 . 5 . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 1 | . 1 . . . . . . . Burn 1 | . 1 . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 878 | 13 122 33 469 . 241 . . . Guns 135 | 13 122 . . . . . . . Cannons 197 | . . 33 98 . 66 . . . Explosions 546 | . . . 371 . 175 . . . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 255 | . 58 33 98 . 66 . . . Thermal 77 | 13 64 . . . . . . . Explosive 546 | . . . 371 . 175 . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 14 | . . . 14 . . . . . Projectiles . | . . . . . . . . . Explosions 14 | . . . 14 . . . . . Melee . | . . . . . . . . . Knockbacks 5 | . . 3 2 . . . . . Impact . | . . . . . . . . . Kinetic 5 | . . 3 2 . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 74 | . . . 51 . 23 . . . Shots 3 | . . . 2 . 1 . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 158 | 30 123 . 57 . 158 . . . Average Temperature 63 | 18 43 . 25 . 94 . . . Received Heat Transfer 159 | . 42 . 27 . 90 . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . Heat Transferred 296 | 37 259 . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Peak Influence 295 | 5 141 74 295 119 166 72 35 39 Initial 114 | . 3 54 28 114 46 52 35 24 Average 68 | . 48 61 97 118 90 59 35 29 Maximum Alert Level 1 | . . . 1 . . . . . Low Security (%) 94 | 100 100 100 77 100 100 100 100 100 Level 1 5 | . . . 22 . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 3 | . 1 . . . 1 . . 1 Investigation . | . . . . . . . . . Extermination . | . . . . . . . . . Reinforcement 2 | . 1 . . . . . . 1 Assault . | . . . . . . . . . Garrison 1 | . . . . . 1 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Distress Signals 5 | . 2 . 2 . 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 29 | . 8 1 7 . 10 . . 3 Peak Tracking Total 7 | . 4 1 3 . 7 . . 2 Tactical Retreats 3 | . 1 . . . 1 . . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Traps Triggered 2 | . . . . . . . . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Machines Disabled 2 | . . . 1 . 1 . . . Max in Single Turn 1 | . . . 1 . 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Machines Accessed 17 | . 5 1 4 1 3 2 1 . Terminals 16 | . 5 . 4 1 3 2 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 19 | . 7 1 4 1 3 2 1 . Successful 14 | . 5 1 2 1 3 1 1 . Failed 5 | . 2 . 2 . . 1 . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 14 | . 5 . 4 1 3 1 . . Terminals 18 | . 7 . 4 1 3 2 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 4 | . 2 1 . . . . 1 . Open Door 1 | . . 1 . . . . . . Open DSF 1 | . . . . . . . 1 . Alert Level 1 | . 1 . . . . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 10 | . 3 . 2 1 3 1 . . Terminals 10 | . 3 . 2 1 3 1 . . Botnet 10 | . 3 . 2 1 3 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 4 | . 2 . 1 . 1 . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Turns Passed 1251 | 88 374 125 327 81 127 85 2 42 Spaces Moved 1728 | 68 236 84 494 218 296 253 5 74 Core 8 | 7 . . . . 1 . . . Treads 69 | 5 60 4 . . . . . . Legs . | . . . . . . . . . Wheels 287 | 56 176 55 . . . . . . Hover . | . . . . . . . . . Flight 1364 | . . 25 494 218 295 253 5 74 Fastest Speed 28 | 50 100 100 34 34 28 32 32 32 Average Speed 51 | 100 121 116 34 34 29 32 32 32 Slowest Speed 240 | 160 160 240 34 34 150 32 32 32 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 2 | . . . . 2 . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 27 | 4 41 25 29 48 31 7 . 34 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 1 | . . . . 1 . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 93 | . . . 75 . 18 . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 93 | . . . 75 . 18 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Total 2049 | 82 309 116 636 222 332 256 4 92 Wait 186 | . 40 . 125 7 14 . . . Move 1716 | 67 235 83 493 213 295 252 4 74 Hop 2 | . . . . 2 . . . . Pick Up 38 | 7 9 10 4 . 6 2 . . Fast Attach 13 | 7 . 3 . . 3 . . . Attach 9 | . . . 2 . 5 2 . . Detach 3 | . . 2 . . 1 . . . Swap 9 | . 3 3 2 . 1 . . . Drop 31 | . 12 13 2 . 4 . . . Fire 24 | 1 10 2 8 . 3 . . . Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 18 | . . . . . . . . 18 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/DSF History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 89 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 448 | -10/Materials | Discovered new exit (range 7) 463 | -10/Materials | Entered Mines 479 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 529 | -10/Mines | Discovered new exit (range 10) 588 | -10/Mines | Entered Materials 588 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 851 | -9/Materials | Build established: Scavenger-Mutant 894 | -9/Materials | Discovered new exit (range 13) 915 | -9/Materials | Entered Mines 950 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 963 | -9/Mines | Learned location of Storage (-7) 994 | -9/Mines | Discovered new exit (range 9) 996 | -9/Mines | Entered Materials 996 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1035 | -8/Materials | Garrison activated, responded to threat 1111 | -8/Materials | Discovered new exit (range 10) 1123 | -8/Materials | Entered Factory 1123 | -7/Factory | Evolved 2 slots: Utility x2 1150 | -7/Factory | Lost 5 parts (2p1n1u1w) 1188 | -7/Factory | Discovered new exit (range 5) 1208 | -7/Factory | Entered another Factory area 1208 | -6/Factory | Evolved 2 slots: Utility x2 1210 | -6/Factory | Identified exit to DSF 1210 | -6/Factory | Entered DSF 1238 | -6/DSF | Additional patrols routed to DSF 1252 | -6/DSF | Self-destructed Last Messages --------------- 01229_ Field strength at 60. 01230_ Field strength at 55. 01231_ Field strength at 50. 01232_ Field strength at 45. 01233_ Field strength at 40. 01234_ Field strength at 35. 01235_ Field strength at 30. 01236_ Field strength at 25. 01237_ Field strength at 20. 01238_ Hostiles detected in DSF, routing additional patrols. 01238_ Field strength at 15. 01239_ Field strength at 10. 01240_ Field strength at 5. 01241_ Stasis field depleted. 01242_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 01247_ Triggered Alarm Trap. 01247_ An alarm sounds. 01247_ Flight Unit destroyed. 01250_ Knocked back. Map ----- +----------------------------------------------------+ | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????######??###???#?????????????? | | ??????# #? #?!!#?????????????? | | ??????# ## #!!!## ?????????? | | ??????#== ????????? | | ??????#== ????????? | | ??????#==% ????????? | | ??????# ##!!!#|||#?????????????? | | ??????# #???????????H??????????? | | ??????### ###????????????????????? | | ???????#! #????????????????????? | | ???????#! c #????????????????????? | | ???????#! @ #????????????????????? | | ???????## ###????????????????????? | | ???????#! #????????????????????? | | ???????#! #????????????????????? | | ???????## ##########?????????????? | | ??????### ###!!# #???? #???????? | | ????###"" ##!!# ### ###?????? | | ????""""" #?????? | | ????"##"" ! #?????? | | ??????#"""""##!!# #!!^!!!!#?????? | | ??????#"""""#########?!!!!!!#?????? | | ??????####"##??????????######?????? | | ?????????#"#??????????????????????? | | ?????????""#??????????????????????? | | ?????????##???????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 19 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 85 Additional Mass Support 9 Armor Coverage 225 Evasion (%) 64 Target Analysis 5 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Novice Programmer Challenges ------------ None Game ------ Seed AdvancedKineticKit Manual? 0 Play Time 00:33:58 Cumulative 53.8 hours Start 2024.08.07 @ 16:19:23 End 2024.08.08 @ 20:49:06 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 65 Rogue 65 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 37 Achievement% 29 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c1b9f417-17fd-4782-b356-d931b3cb42c0