Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.10 @ 02:26:13 Player: heavypress Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (24) 120 Value Destroyed (477) 477 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (417) 417 TOTAL SCORE: 4394 Bonus ------- Follower Combat Kills 117 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 280/300 Energy 186/290 System Corruption 2% Temperature Cool (0) Movement Core (200) Ox3 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Light Nuclear Core Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- VTOL Module > --- UTILITY ---------- Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer Hardlight Generator > --- WEAPON ----------- Autogun > --- INVENTORY -------- Nuclear Core Improved Deuterium Engine Gatling Laser [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Flight Unit Flight Unit Utility Signal Interpreter Device Advanced Terrain Scanner Storage Small Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Electrolaser Ballistic Gun Heavy Assault Rifle Launcher Advanced EMP Blaster Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Slots Evolved 6 | . . 2 2 2 . . . . Power 1 | . . . 1 . . . . . Propulsion 2 | . . . . 2 . . . . Utility 2 | . . 2 . . . . . . Weapon 1 | . . . 1 . . . . . Parts Attached 56 | 7 9 3 18 7 . 2 . 10 Power 11 | 1 1 . 4 1 . 1 . 3 Engine 8 | 1 1 . 3 1 . 1 . 1 Core 3 | . . . 1 . . . . 2 Reactor . | . . . . . . . . . Propulsion 16 | 2 3 . 7 2 . . . 2 Treads 3 | 2 1 . . . . . . . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 13 | . 2 . 7 2 . . . 2 Utility 13 | 1 3 3 1 3 . . . 2 Device 7 | . 1 2 1 1 . . . 2 Storage 1 | 1 . . . . . . . . Processor 4 | . 1 1 . 2 . . . . Hackware . | . . . . . . . . . Protection 1 | . 1 . . . . . . . Artifact . | . . . . . . . . . Weapon 16 | 3 2 . 6 1 . 1 . 3 Energy Gun 4 | 1 . . 2 . . . . 1 Energy Cannon . | . . . . . . . . . Ballistic Gun 10 | 2 2 . 2 1 . 1 . 2 Ballistic Cannon . | . . . . . . . . . Launcher 2 | . . . 2 . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . . . Parts Lost 32 | . 1 3 16 3 . . . 9 Power 4 | . . 1 2 . . . . 1 Propulsion 11 | . . 2 5 2 . . . 2 Utility 5 | . . . 3 . . . . 2 Weapon 12 | . 1 . 6 1 . . . 4 Highest Loss Streak 12 | . 1 3 12 3 . . . 4 Average Slot Usage (%) 59 | . 94 68 42 42 30 44 46 36 Engine 6 | . 14 9 2 1 . 6 7 . Treads 8 | . 26 . . . . . . . Flight 4 | . 1 17 10 10 . . . 5 Device 4 | . . 20 8 9 7 7 7 . Storage 4 | . 13 . . . . . . . Processor 13 | . . 20 11 15 23 23 23 23 Protection 3 | . 10 . . . . . . . Ballistic Gun 11 | . 26 . 2 1 . 6 7 5 Naked Turns . | . . . . . . . . . Heaviest Build 20 | 11 20 6 9 8 1 6 6 15 Greatest Support 40 | 40 40 8 10 8 3 3 3 10 Greatest Overweight (x) 4 | 3 . 1 2 . . 1 1 4 Average Overweight (x) . | . . . . . . . 1 . Largest Inventory Capacity 6 | 6 6 4 4 4 4 4 4 4 Average Capacity 4 | 5 5 4 4 4 4 4 4 4 Most Carried 6 | 4 6 4 4 4 4 4 4 4 Average Carried 3 | 2 5 3 2 3 4 3 4 3 Final Capacity 6 | 6 4 4 4 4 4 4 4 4 Final Carried 4 | 2 3 4 4 4 4 4 4 1 Class Distribution -------------------- 97% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Matter Collected 968 | 219 291 . 144 135 . 57 . 122 Remotely . | . . . . . . . . . Salvage Created 669 | . 340 . 92 156 . . . 81 Parts 43 | . 21 . 12 6 . . . 4 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . . 6 Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 22 | . 8 . 8 3 . . . 3 Melee 1 | . . . . 1 . . . . Guns 19 | . 8 . 6 2 . . . 3 AOE 2 | . . . 2 . . . . . Classes Destroyed 3 | . 3 . . . . . . . Recycler 2 | . 1 . . 1 . . . . Swarmer 17 | . 3 . 8 3 . . . 3 Grunt 5 | . 5 . . . . . . . Best Kill Streak 5 | . 5 . 2 4 . . . 3 Combat Bots Only 3 | . 3 . 2 3 . . . 3 Max Kills in Single Turn 1 | . 1 . 1 1 . . . 1 Gunslinging . | . . . . . . . . . Exploded 1 | . . . 1 . . . . . Melee 1 | . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Damage Taken 3563 | . 811 105 1177 328 3 . . 1139 Core 1241 | . 117 43 373 103 1 . . 604 Absorbed by Shields 12 | . . . . . . . . 12 Core Remaining (%) 68 | 100 53 89 32 . . . . . Volleys Fired 93 | . 36 . 29 12 . . . 16 Largest 2 | . 2 . 2 1 . . . 2 Hottest 126 | . 46 . 126 25 . . . 50 Shots Fired 133 | . 70 . 32 12 . . . 19 Gun 129 | . 70 . 28 12 . . . 19 Cannon . | . . . . . . . . . Launcher 4 | . . . 4 . . . . . Special . | . . . . . . . . . Kinetic 119 | . 70 . 18 12 . . . 19 Thermal 10 | . . . 10 . . . . . Explosive 4 | . . . 4 . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 8 | . 8 . 6 3 . . . 6 Robot Miss Streak 3 | . 2 . 3 3 . . . 1 Penetration Max . | . . . . . . . . . Secondary Targets 5 | . 3 . 2 . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . Shots Hit Robots 91 | . 50 . 18 9 . . . 14 Core Hits 42 | . 13 . 10 11 2 . . 6 Critical Hits 2 | . 1 . . 1 . . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed 2 | . 1 . . 1 . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 1646 | . 755 . 538 133 8 . . 212 Guns 1310 | . 755 . 233 110 . . . 212 Cannons . | . . . . . . . . . Explosions 305 | . . . 305 . . . . . Melee . | . . . . . . . . . Ramming 31 | . . . . 23 8 . . . Kinetic 1226 | . 755 . 149 110 . . . 212 Thermal 84 | . . . 84 . . . . . Explosive 305 | . . . 305 . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . . 2 2 2 2 2 Average Corruption 2 | . . . . 2 2 2 2 2 Corruption Purged . | . . . . . . . . . Effects 11 | . . . . . 2 4 1 4 Message Errors 4 | . . . . . 2 . 1 1 Heat Flow Errors 2 | . . . . . . 1 . 1 Energy Discharges 1 | . . . . . . 1 . . Data Loss (minor) 2 | . . . . . . 2 . . Targeting Errors 2 | . . . . . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 4 | . . . 4 . . . . . Projectiles . | . . . . . . . . . Explosions 4 | . . . 4 . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 27 | . . . 14 10 3 . . . Shots 1 | . . . 1 . . . . . Rammed 15 | . . . . 8 7 . . . Targets Rammed 15 | . . . . 8 7 . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 209 | . 138 . 45 . . 209 . 100 Average Temperature 50 | . 53 . 19 . . 107 . 50 Received Heat Transfer 913 | . 342 60 297 36 . . . 178 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 185 | . . . 185 . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Peak Influence 186 | . 122 51 159 186 . . . . Average Influence 47 | . 35 46 55 116 . . . . Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . . . Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 5 | . 2 1 . 1 . . . 1 Investigation 2 | . 1 . . 1 . . . . Extermination . | . . . . . . . . . Reinforcement 2 | . 1 1 . . . . . . Assault 1 | . . . . . . . . 1 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Distress Signals 1 | . . . 1 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 88 | . 17 4 32 11 . 1 . 23 Peak Tracking Total 16 | . 6 3 16 9 . 1 . 11 Tactical Retreats 11 | . 1 . 5 . . 1 . 4 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Traps Triggered 2 | . 2 . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . 1 . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Machines Disabled 1 | . 1 . . . . . . . Max in Single Turn 1 | . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Machines Accessed 10 | . 2 . . 2 . 2 4 . Terminals 2 | . 1 . . . . 1 . . Fabricators . | . . . . . . . . . Repair Stations 2 | . 1 . . 1 . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 43 | . 5 . . 5 . 2 31 . Successful 38 | . 3 . . 2 . 2 31 . Failed 5 | . 2 . . 3 . . . . Catastrophic 1 | . . . . 1 . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 3 | . 2 . . . . 1 . . Fabricators . | . . . . . . . . . Repair Stations 6 | . 3 . . 3 . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . 2 . . . . Terminal Hacks 34 | . 1 . . . . 2 31 . Record 12 | . . . . . . 1 11 . Part Schematic 10 | . . . . . . . 10 . Robot Schematic 7 | . . . . . . . 7 . Prototype ID Bank 3 | . . . . . . . 3 . Open Door 1 | . . . . . . 1 . . Transport Status 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . 2 . . 2 . . . . Scan Component 3 | . 1 . . 2 . . . . Repair 1 | . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 5 | . 2 . . 2 . 1 . . Full Trace Events 1 | . . . . 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . 7 . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . 10 . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . Time 13 | . 13 . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Total Allies 1 | . . . . . . . . 1 Largest Group 1 | . . . . . . . . 1 Highest-Rated Group 94 | . . . . . . . . 94 Highest-Rated Ally 94 | . . . . . . . . 94 Total Orders . | . . . . . . . . . Ally Attacks 9 | . . . . . . . . 9 Total Damage 281 | . . . . . . . . 281 Kills 4 | . . . . . . . . 4 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Turns Passed 1967 | 62 626 73 263 113 112 344 84 290 Spaces Moved 2194 | 35 337 160 323 158 210 385 85 501 Core 865 | 17 . 17 45 8 210 385 85 98 Treads 293 | 18 275 . . . . . . . Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 1036 | . 62 143 278 150 . . . 403 Fastest Speed 37 | 50 37 37 37 37 50 50 100 37 Average Speed 71 | 136 137 40 52 38 50 87 100 44 Slowest Speed 250 | 200 160 120 150 50 50 100 100 250 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 21 | . . 2 11 2 . . . 6 Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 39 | 2 66 20 53 6 39 57 71 39 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . Known Exits Taken 1 | . . 1 . . . . . . Unknown Exits Taken 7 | 1 1 . 1 1 1 1 1 . Scrap Searched 5 | . . . . . . 2 . 3 Spaces Dug . | . . . . . . . . . Terrain Destroyed 18 | . . . 18 . . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 18 | . . . 18 . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Total 2459 | 49 431 165 378 199 216 390 84 547 Wait 46 | . 28 . 2 1 . . . 15 Move 2146 | 34 336 155 301 153 209 384 84 490 Hop 19 | . . 2 10 2 . . . 5 Pick Up 59 | 8 13 4 17 8 . 3 . 6 Fast Attach . | . . . . . . . . . Attach 47 | 6 4 2 18 5 . 2 . 10 Detach 6 | . . . 1 2 . . . 3 Swap 9 | 1 5 1 . 2 . . . . Drop 19 | . 9 1 . 6 . 1 . 2 Fire 93 | . 36 . 29 12 . . . 16 Melee . | . . . . . . . . . Ram 15 | . . . . 8 7 . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 527 | -10/Materials | Repaired Lgt. Treads 680 | -10/Materials | Discovered new exit (range 15) 689 | -10/Materials | Entered another Materials area 689 | -9/Materials | Evolved 2 slots: Utility x2 761 | -9/Materials | Discovered new exit (range 3) 761 | -9/Materials | Identified exit to Materials 762 | -9/Materials | Entered another Materials area 762 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 785 | -8/Materials | Lost 3 parts (1p2n) 929 | -8/Materials | Lost 12 parts (2p3n3u4w) 969 | -8/Materials | Core integrity fell below 50% 1011 | -8/Materials | Discovered new exit (range 13) 1025 | -8/Materials | Entered Factory 1025 | -7/Factory | Evolved 2 slots: Propulsion x2 1030 | -7/Factory | Lost 4 parts (2n2w) 1084 | -7/Factory | Discovered new exit (range 15) 1138 | -7/Factory | Entered Lower Caves 1168 | -7/Lower Caves | Lost 3 parts (2n1w) 1249 | -7/Lower Caves | Discovered new exit (range 3) 1250 | -7/Lower Caves | Entered another Lower Caves area 1402 | -7/Lower Caves | Discovered new exit (range 18) 1594 | -7/Lower Caves | Entered Data Miner 1594 | -7/Data Miner | Discovered new exit (range 6) 1613 | -7/Data Miner | Met Data Miner 1637 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 1637 | -7/Data Miner | Learned location of Section 7 (-2) 1655 | -7/Data Miner | Received God Mode back door access code from Data Miner 1678 | -7/Data Miner | Entered Proximity Caves 1728 | -6/Proximity Caves | Lost 4 parts (1p1u2w) 1753 | -6/Proximity Caves | Escorted by Enhanced Grunt 1797 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 1897 | -6/Proximity Caves | Core integrity fell below 50% 1960 | -6/Proximity Caves | Core integrity fell below 20% 1968 | -6/Proximity Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- Enhanced Grunt suffers critical hit. Enhanced Grunt destroyed. Acquired 20 matter. VTOL Module destroyed. Slug penetrates Wall. Slug penetrates B-48 Gladiator. Searching scrap... Found 45 Matter. Found Matter Compressor. Found Utility Shielding. Found Flak Gun. Found Fusion Compressor. Penetrated by Slug. Autogun destroyed. VTOL Module destroyed. System corrupted: Heat flow error (+134). Slug penetrates Wall. Gatling Laser destroyed. Hardlight Generator destroyed. Slug penetrates Wall. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????####??????????????????????????????? | | ??????????????## ##?????????????????????????????? | | ??????????????# ##????????????????????????????? | | ??????????????# #????????????????????????????? | | ###???????????# #??####??????????????????????? | | # #???????????#! *##### ##?????????????????????? | | ##?????????## # ### #?????????????????????? | | #?????????# # l ##?????????????????????? | | ########??# ##@#??????????????????????? | | # # " #??# ### #??????????????????????? | | # %* %" #?# ###?# #??????????????????????? | | ##=*%%## #?# ## #???#g#??????????????????????? | | !% ## ######### #???#g##?????????????????????? | | ### ## ##?????# ##### ##????????????????????? | | ??## ## ##????# #????????????????????? | | ???# ### ##???# ### ##???????????????????? | | ???# #?#### ##### #?# #???????????????????? | | ??? #????# #?# #???????????????????? | | ??? ####?## ######?# #???????????????????? | | ??###### ## #??????#### #???????????????????? | | ?????# ##????????# ##???????????????????? | | ????# ## ! ##???????# #????????????????????? | | ???# ## !% ######### ####?????????????????? | | ???# * !% #?????????????????? | | ???# ### * """ #?????????????????? | | ???# # #### """"" #?????????????????? | | ? ## !% ##??# """"" #?????????????????? | | ? #?# ## ##???# " " #?????????????????? | | ?### ??# ?## #????#""" """ #?????????????????? | | ???####???# ???###???? """ """ #?????????????????? | | ??????????#??????????? """ ""? #?????????????????? | | ?????????????????????? ? ? #?????????????????? | | ????????????????????? ? ????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Armor Coverage 150 Evasion (%) 62 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Mni. Smartbomb Launcher | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Fist Fight Omniscient Cartographer The Oracle Challenges ------------ None Game ------ Seed PoweredRiotMaul Manual? 0 Play Time 00:42:06 Cumulative 15.3 hours Start 2020.06.10 @ 01:42:28 End 2020.06.10 @ 02:26:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 20 Gallery% 23 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ad6895db-ae85-4714-a831-e53208b96eb8