Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.29 @ 11:20:50 Player: star Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (139) 695 Value Destroyed (6599) 6599 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1387) 1387 TOTAL SCORE: 12081 Bonus ------- High Alert Combat Kills 921 Follower Combat Kills 260 Entered Garrisons 400 Friendly Fire -194 Cogmind --------- Core Integrity 0/700 Matter 44/300 Energy 99/100 System Corruption 34% Temperature Cool (9) Movement Core (450) Ox8 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Large Storage Unit Advanced Visual Processing Unit > --- WEAPON (4) ------- Heavy Missile Launcher > --- INVENTORY (15) --- Light Angular Momentum Engine Improved Heavy Treads Coolant Injector Improved Signal Interpreter Medium Reactive Plating Medium Reactive Plating Heavy Mass Driver Heavy Mass Driver Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Improved Heavy Treads > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Armor Integrity Analyzer Kinecellerator Medium Reactive Plating > --- WEAPON ----------- Heavy Mass Driver Heavy Mass Driver > --- INVENTORY -------- Light Angular Momentum Engine Improved Heavy Treads Improved Heavy Treads Improved Cooling System Coolant Injector Medium Reactive Plating Heavy Mass Driver Heavy Missile Launcher Heavy Missile Launcher Heavy Pick [Rating: 66] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Utility Medium Storage Unit Device Improved Cooling System Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Medium Reactive Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Ion Cannon Ballistic Gun Minigun Ballistic Cannon Heavy Mass Driver Launcher Heavy Missile Launcher Impact Weapon Mace Piercing Weapon Heavy Pick Build | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Gar Fac Slots Evolved 6 | . . 2 . 2 . . 2 . . Power . | . . . . . . . . . . Propulsion 1 | . . . . . . . 1 . . Utility 3 | . . 2 . . . . 1 . . Weapon 2 | . . . . 2 . . . . . Parts Attached 95 | 6 4 2 9 6 24 . 15 15 14 Power 7 | 1 . . 1 . 2 . 2 1 . Engine 6 | 1 . . 1 . 1 . 2 1 . Core 1 | . . . . . 1 . . . . Reactor . | . . . . . . . . . . Propulsion 21 | 2 . 1 . . 7 . 3 3 5 Treads 10 | . . . . . 4 . 1 3 2 Leg 5 | . . . . . 3 . 2 . . Wheel 6 | 2 . 1 . . . . . . 3 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 33 | 1 1 . 4 2 7 . 5 6 7 Device 10 | . 1 . 1 1 4 . . . 3 Storage 7 | 1 . . 1 . . . 1 3 1 Processor 5 | . . . . . 1 . 3 . 1 Hackware 1 | . . . . . . . 1 . . Protection 10 | . . . 2 1 2 . . 3 2 Artifact . | . . . . . . . . . . Weapon 34 | 2 3 1 4 4 8 . 5 5 2 Energy Gun 15 | . 2 1 2 2 4 . 2 2 . Energy Cannon 3 | . . . 2 1 . . . . . Ballistic Gun 7 | 2 . . . . 3 . 2 . . Ballistic Cannon 3 | . . . . . . . . 1 2 Launcher 4 | . 1 . . . . . 1 2 . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 1 | . . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . . 3 . . . 2 . . Parts Lost 32 | . . . 3 1 7 1 4 7 9 Power 5 | . . . 1 . 1 . 1 1 1 Propulsion 8 | . . . 1 . 1 . 1 2 3 Utility 13 | . . . 1 1 4 1 1 1 4 Weapon 6 | . . . . . 1 . 1 3 1 Highest Loss Streak 7 | . . . 1 1 5 1 2 2 7 To Critical Strikes . | . . . . . . . . . . Average Backups 9 | 1 7 7 8 9 9 10 9 9 12 Power . | . . . . . . 1 . . . Propulsion . | 1 2 1 . . . . . 1 2 Utility 3 | . . . 1 4 3 4 2 3 4 Weapon 3 | . 5 6 5 3 3 4 3 3 4 Tool/Special . | . . . . . . . . . . Unused Backups 22 | . 1 2 1 . 2 . 4 6 6 Power 4 | . . . . . . . 2 1 1 Propulsion 2 | . . 2 . . . . . . . Utility 9 | . . . . . 1 . . 4 4 Weapon 5 | . 1 . 1 . 1 . 1 . 1 Tool/Special 2 | . . . . . . . 1 1 . Average Slot Usage (%) 88 | . 88 77 95 94 98 98 90 81 74 Engine 7 | . 14 11 10 9 7 9 6 7 6 Treads 8 | . . . . . 2 18 11 12 11 Leg 3 | . . . . . 12 . 6 . . Wheel 5 | . 28 22 21 17 3 . . . 3 Device 8 | . 3 11 20 14 12 9 6 4 4 Storage 8 | . 14 11 11 9 9 9 7 6 7 Processor 10 | . . . . . 5 9 18 16 14 Protection 6 | . . . 9 8 8 7 . 6 6 Energy Gun 16 | . 15 22 14 26 23 18 11 15 6 Energy Cannon 1 | . . . 7 6 3 . . . . Ballistic Gun 6 | . 9 . . . 7 17 18 2 . Ballistic Cannon 2 | . . . . . . . . 4 9 Peak Build Rating 66 | 6 12 13 19 25 37 32 43 63 66 Average Rating 39 | 4 9 12 17 22 29 29 36 56 59 On Entrance 23 | . 6 12 13 19 24 32 30 38 63 Avg Prop Armor Cover (%) 7 | . . . . . 7 . 8 4 . Naked Turns . | . . . . . . . . . . Heaviest Build 196 | 11 15 15 30 38 40 37 105 196 196 Greatest Support 95 | 26 26 26 28 28 40 40 40 95 95 Greatest Overweight (x) 16 | . . 1 1 1 3 . 2 2 16 Average Overweight (x) . | . . . . 1 . . . . . Largest Inventory Capacity 30 | 8 8 8 10 10 10 10 25 30 30 Average Capacity 12 | 6 8 8 9 10 10 10 10 16 17 Most Carried 26 | 4 8 8 10 10 10 10 10 23 26 Average Carried 10 | 2 7 7 8 9 9 10 9 11 16 Final Capacity 30 | 8 8 8 10 10 10 10 10 30 15 Final Carried 23 | 3 8 8 9 9 10 10 10 23 11 Class Distribution -------------------- 31% | Scavenger-Gunner 25% | Scavenger-Tank 14% | Mutant 12% | Hauler-Tank 12% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Tank | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Tank | -7/Garrison Scavenger-Tank | -7/Factory Resources | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Gar Fac Matter Collected 3127 | 181 59 41 253 90 393 136 612 1068 294 Remotely . | . . . . . . . . . . Salvage Created 6322 | . 313 41 765 354 863 295 1237 2175 279 Parts 292 | . 21 4 53 12 49 23 49 69 12 Haulers Intercepted 9 | . . . 3 1 . 2 2 . 1 Recyclers Shooed 5 | . 1 1 . . . . 1 . 2 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Gar Fac Combat Hostiles Destroyed 116 | . 8 1 17 4 22 6 20 33 5 Melee 1 | . . . . . . . 1 . . Guns 79 | . 6 1 12 4 19 6 15 16 . Cannons 21 | . . . 5 . 2 . . 9 5 AOE 11 | . 1 . . . . . 3 7 . Classes Destroyed 15 | . 3 1 4 1 3 . 2 1 . Worker 4 | . 2 . . . . . 1 . 1 Builder 1 | . . . 1 . . . . . . Hauler 9 | . . . 3 1 . 2 2 . 1 Recycler 3 | . . . . 1 . . 2 . . Mechanic 1 | . . . 1 . . . . . . Operator 3 | . . . 2 . . . 1 . . Watcher 1 | . . . . . . . . 1 . Swarmer 20 | . 3 . 4 . 6 3 2 2 . Grunt 56 | . 5 . 8 3 6 . 12 19 3 Brawler 4 | . . . . . 1 . 2 . 1 Duelist 1 | . . . . . . . 1 . . Sentry 20 | . . 1 5 1 4 1 . 7 1 Specialist 5 | . . . . . 2 . . 3 . Hunter 5 | . . . . . 3 2 . . . Programmer 5 | . . . . . . . 3 2 . Thug 1 | . . . . . . . 1 . . Best Kill Streak 8 | . 4 1 7 3 5 3 6 8 2 Combat Bots Only 8 | . 3 1 4 3 5 3 4 8 2 Max Kills in Single Turn 3 | . 2 1 2 1 2 2 3 2 1 Gunslinging 1 | . . . . . 1 1 . 1 . Exploded 2 | . 1 . . . . . 2 2 . Melee 1 | . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Gar Fac Hostile Shots Fired 735 | . 18 4 67 8 101 21 68 251 197 Missed 202 | . 5 1 19 . 22 6 30 72 47 Hits 533 | . 13 3 48 8 79 15 38 179 150 Melee 14 | . . . . . . . 1 . 13 Projectile 519 | . 13 3 48 8 79 15 37 179 137 AOE 2 | . . . . . . . . . 2 Critical Strikes 17 | . . . 1 1 5 1 1 3 5 Part Disruptions 2 | . . . . . . . . 2 . Damage Taken 7662 | . 119 42 627 151 1203 207 658 2065 2590 Core 1010 | . 30 15 105 33 106 6 42 227 446 Absorbed by Shields . | . . . . . . . . . . Reduced by Siege Mode 95 | . . . . . . . . 51 44 Ignored by Resistances 250 | . . . . . . . . 90 160 Regen/Repaired (Parts) 117 | . . . . 117 . . . . . Core Remaining (%) 82 | 100 88 . 70 . . 73 . . . Volleys Fired 296 | . 15 3 59 7 49 16 48 72 27 Largest 4 | . 2 2 2 4 4 4 4 4 3 Hottest 249 | . 130 130 133 234 249 176 176 193 175 Shots Fired 790 | . 24 6 110 28 164 62 154 208 34 Gun 654 | . 18 6 84 21 142 62 147 170 4 Cannon 114 | . . . 26 7 22 . . 30 29 Launcher 22 | . 6 . . . . . 7 8 1 Special . | . . . . . . . . . . Kinetic 265 | . 5 . . . 19 32 102 78 29 Thermal 474 | . 13 6 95 21 138 30 45 122 4 Explosive 9 | . . . . . . . . 8 1 Electromagnetic 42 | . 6 . 15 7 7 . 7 . . Robot Hit Streak 19 | . 7 6 17 15 19 8 9 16 4 Robot Miss Streak 8 | . 6 3 8 2 7 3 5 6 2 Penetration Max . | . . . . . . . . . . Secondary Targets 24 | . 2 . 3 . 5 2 4 8 . Max Gunslinging Chain 1 | . 1 . 1 . 1 1 1 1 . Shots Hit Robots 531 | . 17 5 80 20 93 36 109 145 26 Core Hits 363 | . 26 7 65 25 70 16 66 74 14 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 24 | . . . 2 . 3 2 . 13 4 Burn 14 | . . . 2 . 3 2 . 7 . Blast 7 | . . . . . . . . 5 2 Impale 3 | . . . . . . . . 1 2 Melee Attacks 60 | . . . . 11 13 . 2 22 12 Impact 15 | . . . . 11 4 . . . . Slashing . | . . . . . . . . . . Piercing 45 | . . . . . 9 . 2 22 12 Sneak Attacks 1 | . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 13686 | . 392 73 1405 431 1522 701 2642 5111 1409 Guns 7840 | . 184 73 1016 328 1314 701 2069 2098 57 Cannons 2797 | . . . 347 21 208 . . 1244 977 Explosions 1563 | . 208 . 42 82 . . 541 677 13 Melee 1451 | . . . . . . . 32 1092 327 Ramming 35 | . . . . . . . . . 35 Kinetic 4866 | . 48 . . . 169 309 1434 1929 977 Thermal 5647 | . 165 73 1234 286 1296 392 731 1413 57 Explosive 690 | . . . . . . . . 677 13 Electromagnetic 997 | . 179 . 171 145 57 . 445 . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 1451 | . . . . . . . 32 1092 327 Highest Corruption 33 | . . . 4 . . . 9 14 33 Average Corruption 12 | . . . 2 . . . 7 13 15 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 160 | . . . 3 . . . 6 109 42 Message Errors 38 | . . . . . . . 2 27 9 Matter Fused 29 | . . . . . . . . 21 8 Heat Flow Errors 20 | . . . 1 . . . 3 10 6 Energy Discharges 16 | . . . . . . . . 11 5 Parts Rejected 5 | . . . 1 . . . . 2 2 Data Loss (minor) 19 | . . . . . . . 1 15 3 Data Loss (major) 10 | . . . . . . . . 10 . Misfires 5 | . . . . . . . . 5 . Alerts 4 | . . . 1 . . . . 2 1 Misdirections 3 | . . . . . . . . . 3 Weapon Failures 11 | . . . . . . . . 6 5 Overload Shots . | . . . . . . . . . . Overflow Damage 244 | . . . 11 . . . . 108 125 Projectiles 157 | . . . 11 . . . . 81 65 Explosions 27 | . . . . . . . . 27 . Melee 60 | . . . . . . . . . 60 Knockbacks 5 | . . . . . . . . 3 2 Impact . | . . . . . . . . . . Kinetic 5 | . . . . . . . . 3 2 Secondary . | . . . . . . . . . . Self-Inflicted Damage 286 | . . . 29 31 . . 58 43 125 Shots 10 | . . . 1 1 . . 2 4 2 Rammed 16 | . . . . . . . . . 16 Targets Rammed 16 | . . . . . . . . . 16 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 551 | . 108 54 129 120 551 90 199 234 304 Average Temperature 86 | . 49 26 59 47 149 33 40 76 85 Received Heat Transfer 2304 | . 30 18 210 81 486 45 198 813 423 Effects 9 | . . . . . 8 . . . 1 Shutdowns 1 | . . . . . 1 . . . . Interference 6 | . . . . . 5 . . . 1 Short Circuit 1 | . . . . . 1 . . . . Damage (minor) 1 | . . . . . 1 . . . . Siege Activations 2 | . . . . . . . . 1 1 Total Turns 51 | . . . . . . . . 40 11 Longest Duration 40 | . . . . . . . . 40 11 Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 2 | . 1 . . . . . 1 . . Combat Hostiles 2 | . 1 . . . . . 1 . . Parts Fried 3 | . 1 . . . . . 2 . . Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . . . . . 1 . . 1 . Combat Hostiles 2 | . . . . . 1 . . 1 . Parts Melted 20 | . . . . . 8 . 1 11 . Heat Transferred 11084 | . 225 90 2139 452 2523 999 1308 3237 111 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 8 | . 1 . 1 2 . . 4 . . Alert | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Gar Fac Maximum Alert Level 5 | . . . 1 . 4 3 2 5 3 Low Security (%) 21 | 100 100 100 99 100 11 . 1 . . Level 1 20 | . . . . . 21 . 89 7 . Level 2 17 | . . . . . 41 86 9 11 . Level 3 23 | . . . . . 23 13 . 26 100 Level 4 12 | . . . . . 2 . . 40 . Level 5 4 | . . . . . . . . 14 . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 1815 | . 170 67 205 87 1122 759 424 1815 952 Initial 952 | . . 67 19 72 35 546 336 273 952 Average 625 | . 64 49 118 39 547 629 294 1099 882 Influence Increases 5066 | . 230 30 539 151 1157 413 592 1652 302 Destroy 0b10 Robot/C 2520 | . 160 20 340 80 540 220 400 660 100 Destroy 0b10 Robot/NC 155 | . 10 . 35 10 . 25 30 35 10 Destroy Leader 398 | . 30 10 96 22 20 76 92 30 22 Allied During Kill 65 | . . . . . 21 44 . . . Successful Hack 50 | . . . . . 21 8 . 21 . Disable Machine 300 | . 15 . 45 30 15 30 15 45 105 Anti-Garrison Action 1150 | . . . . . 400 . . 750 . Destroy Structure 263 | . . . 8 9 80 10 10 96 50 Partial Spotted 15 | . . . 15 . . . . . . Lose Combat Pursuer 150 | . 15 . . . 60 . 45 15 15 Influence Decreases 4276 | . 70 143 414 268 90 796 941 227 1327 Entered New Map 2200 | . . 93 28 100 20 576 403 117 863 Time Decay 1706 | . 70 50 356 168 . 190 498 . 374 Lost Part 310 | . . . 30 . 70 10 40 70 90 Lost Ally 60 | . . . . . . 20 . 40 . Squads Dispatched 21 | . 2 . 6 1 . 1 7 . 4 Investigation 6 | . 2 . . 1 . 1 1 . 1 Extermination 4 | . . . . . . . 3 . 1 Reinforcement 7 | . . . 3 . . . 3 . 1 Assault 1 | . . . . . . . . . 1 Garrison 3 | . . . 3 . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . Haulers Reinforced 1 | . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Gar Fac Distress Signals 7 | . 1 1 2 . . . 2 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 160 | . 9 2 27 4 25 11 25 42 15 Peak Tracking Total 6 | . 5 2 5 3 5 4 5 5 6 Tactical Retreats 7 | . 1 . . . 2 . 2 1 1 Traps | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Gar Fac Traps Triggered 17 | . 2 . 3 1 7 1 3 . . Indirectly 1 | . 1 . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Gar Fac Machines Disabled 27 | . 1 . 3 2 5 2 1 6 7 Max in Single Turn 5 | . 1 . 1 1 1 1 1 1 5 Garrison Relay 7 | . . . . . 4 . . 3 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Gar Fac Machines Accessed 15 | . . . . 2 4 1 4 2 2 Terminals 8 | . . . . . 4 1 . 2 1 Fabricators 2 | . . . . . . . 2 . . Repair Stations 1 | . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . . . . . . 1 . 1 Garrison Access 2 | . . . . 1 . . 1 . . Total Hacks 38 | . . . . 7 11 4 6 5 5 Successful 14 | . . . . 5 2 1 2 2 2 Failed 24 | . . . . 2 9 3 4 3 3 Catastrophic 9 | . . . . . 3 2 2 . 2 Database Lockouts . | . . . . . . . . . . Manual 10 | . . . . . . 4 3 . 3 Terminals 22 | . . . . . 11 4 . 5 2 Fabricators 3 | . . . . . . . 3 . . Repair Stations 6 | . . . . 6 . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 5 | . . . . . . . 2 . 3 Garrison Access 2 | . . . . 1 . . 1 . . Terminal Hacks 5 | . . . . . 2 1 . 2 . Open Door 2 | . . . . . 1 . . 1 . Branch Access Points 1 | . . . . . . 1 . . . Emergency Access Points 2 | . . . . . 1 . . 1 . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 4 | . . . . 4 . . . . . Scan Component 2 | . . . . 2 . . . . . Repair 2 | . . . . 2 . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . 2 Insert Component 1 | . . . . . . . . . 1 Analyze 1 | . . . . . . . . . 1 Garrison Access Hacks 2 | . . . . 1 . . 1 . . Unlock Access 2 | . . . . 1 . . 1 . . Unauthorized Hacks 1 | . . . . . . . 1 . . Terminals . | . . . . . . . . . . Fabricators 1 | . . . . . . . 1 . . Report 1 | . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . Used . | . . . . . . . . . . Hacking Detections 10 | . . . . 1 2 1 3 1 2 Full Trace Events 4 | . . . . . 2 . 1 . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . 1 Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired 2 | . . . . 2 . . . . . Time 70 | . . . . 70 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . . . 1 Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Sto Mat Gar Mat Fac Gar Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 30 | . . . . . 15 . . 15 . Machine Destruction 30 | . . . . . 15 . . 15 . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Gar Fac Total Allies 4 | . . . . . 2 . . 2 . Largest Group 2 | . . . . . 2 2 1 2 . Highest-Rated Group 70 | . . . . . 70 70 31 45 . Highest-Rated Ally 39 | . . . . . 39 39 31 25 . Initial Warlord ECA Mod 14 | . . . . . . 8 7 7 14 Total Orders . | . . . . . . . . . . Ally Attacks 53 | . . . . . 28 22 1 2 . Total Damage 511 | . . . . . 144 324 . 43 . Kills 13 | . . . . . 5 8 . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Gar Fac Active Infowar (turns) 4838 | . . . . 3 . . 1333 2625 877 Optics 4835 | . . . . . . . 1333 2625 877 T.N.C. 611 | . . . . . . . 229 382 . ECM 3 | . . . . 3 . . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Gar Fac Turns Passed 8535 | 61 219 114 818 434 1674 380 1333 2625 877 Spaces Moved 4100 | 42 162 97 535 220 817 199 535 1095 398 Core 1 | 1 . . . . . . . . . Treads 2086 | . . . . . 78 199 394 1095 320 Legs 654 | . . . . . 513 . 141 . . Wheels 1359 | 41 162 97 535 220 226 . . . 78 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 90 85 85 110 110 160 160 160 120 Average Speed 161 | 87 90 86 99 110 166 160 189 204 166 Slowest Speed 330 | 90 90 95 110 110 240 160 320 320 330 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 37 | 3 44 14 73 23 86 29 13 74 11 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . . 1 . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 35 | . . . . . . . . . 35 Terrain Destroyed 150 | . . . 5 7 . . 13 66 59 Melee . | . . . . . . . . . . Projectile 27 | . . . . . . . . 11 16 AOE 123 | . . . 5 7 . . 13 55 43 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Gar Fac Total 5247 | 63 208 122 706 373 1002 229 754 1264 526 Wait 482 | 12 17 14 88 122 55 12 133 11 18 Move 4089 | 41 161 96 534 220 814 198 534 1093 398 Hop . | . . . . . . . . . . Pick Up 78 | 4 6 2 6 3 7 1 9 22 18 Fast Attach 36 | 5 2 . 6 2 4 . 3 8 6 Attach 27 | 1 . 1 1 3 3 . 4 4 10 Detach 6 | . . 1 . . . . . 1 4 Swap 85 | . 5 2 7 4 28 1 14 19 5 Drop 54 | . 2 3 5 1 11 1 7 12 12 Fire 296 | . 15 3 59 7 49 16 48 72 27 Melee 60 | . . . . 11 13 . 2 22 12 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 16 | . . . . . . . . . 16 Escape Stasis 18 | . . . . . 18 . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 2 exits: [*Fac] / Gar) -7/Garrison (discovered 3 exits: [*Fac x2] / *Fac) -7/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 240 | -10/Materials | Discovered new exit (range 13) 281 | -10/Materials | Entered another Materials area 281 | -9/Materials | Evolved 2 slots: Utility x2 302 | -9/Materials | Build established: Mutant 393 | -9/Materials | Discovered new exit (range 4) 395 | -9/Materials | Entered Storage 504 | -9/Storage | Garrison activated, responded to threat 973 | -9/Storage | Discovered new exit (range 15) 1213 | -9/Storage | Entered Materials 1213 | -8/Materials | Evolved 2 slots: Weapon x2 1355 | -8/Materials | Repaired Arm. Wheel 1395 | -8/Materials | Repaired Imp. Heat Sink 1512 | -8/Materials | Build established: Tank 1647 | -8/Materials | Identified exit to Garrison 1647 | -8/Materials | Entered Garrison 1775 | -8/Garrison | Triggered checkpoint 1798 | -8/Garrison | Garrison Relay disabled 1957 | -8/Garrison | Triggered checkpoint 2014 | -8/Garrison | Lost 5 parts (4u1w) 2117 | -8/Garrison | Triggered checkpoint 2170 | -8/Garrison | Discovered new exit (range 12) 2322 | -8/Garrison | Triggered checkpoint 2349 | -8/Garrison | Build established: Scavenger-Tank 2556 | -8/Garrison | Garrison Relay disabled 2671 | -8/Garrison | Build established: Scavenger-Gunner 2925 | -8/Garrison | Rescued a captive Derelict 2927 | -8/Garrison | Rescued a captive Derelict 2972 | -8/Garrison | Discovered new exit (range 10) 2973 | -8/Garrison | Triggered checkpoint 2995 | -8/Garrison | Garrison Relay disabled 3062 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3139 | -8/Garrison | Triggered checkpoint 3189 | -8/Garrison | Triggered checkpoint 3261 | -8/Garrison | Garrison Relay disabled 3273 | -8/Garrison | Triggered checkpoint 3309 | -8/Garrison | Discovered new exit (range 3) 3321 | -8/Garrison | Entered Materials 3321 | -8/Materials | Accompanied by 2 allies 3615 | -8/Materials | Discovered new exit (range 16) 3701 | -8/Materials | Entered Factory 3701 | -7/Factory | Accompanied by 1 ally 3701 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4985 | -7/Factory | Discovered new exit (range 7) 5026 | -7/Factory | Identified exit to Garrison 5034 | -7/Factory | Entered Garrison 5288 | -7/Garrison | Triggered checkpoint 5332 | -7/Garrison | Rescued a captive Derelict 5334 | -7/Garrison | Rescued a captive Derelict 5346 | -7/Garrison | Build established: Scavenger-Tank 5370 | -7/Garrison | Triggered checkpoint 5378 | -7/Garrison | System corruption reached 10% 5469 | -7/Garrison | Discovered new exit (range 3) 5542 | -7/Garrison | Garrison Relay disabled 5632 | -7/Garrison | Triggered checkpoint 5697 | -7/Garrison | Discovered new exit (range 19) 5705 | -7/Garrison | Build established: Tank 5718 | -7/Garrison | Triggered checkpoint 5774 | -7/Garrison | Garrison Relay disabled 6020 | -7/Garrison | Triggered checkpoint 6020 | -7/Garrison | Triggered checkpoint 6025 | -7/Garrison | Build established: Scavenger-Tank 6094 | -7/Garrison | Destroyed 8 combat bots 6150 | -7/Garrison | Discovered new exit (range 9) 6193 | -7/Garrison | Garrison Relay disabled 6200 | -7/Garrison | Triggered checkpoint 6544 | -7/Garrison | Triggered checkpoint 6947 | -7/Garrison | Build established: Hauler-Tank 7351 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 7659 | -7/Garrison | Entered Factory 8059 | -7/Factory | First assault squad dispatched 8132 | -7/Factory | Build established: Scavenger-Tank 8462 | -7/Factory | Core integrity fell below 50% 8509 | -7/Factory | Lost 7 parts (1p2n3u1w) 8514 | -7/Factory | System corruption reached 30% 8526 | -7/Factory | Core integrity fell below 20% 8536 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08503_ U-05 Engineer lays Concrete. 08503_ Slammed into G-50 Soldier. 08513_ Kinecellerator destroyed. 08513_ System corrupted by crushing effect (+3). 08515_ Slammed into G-50 Soldier. 08515_ U-05 Engineer lays Concrete. 08516_ Door malfunctions. 08516_ Slammed into G-50 Soldier. 08516_ U-05 Engineer builds a Wall. 08518_ System corrupted: Matter fused (-9). 08518_ Slammed into G-50 Soldier. 08519_ Manufacturing Mainframe disabled. 08519_ Slammed into G-50 Soldier. 08519_ Slug penetrates Manufacturing Mainframe. 08521_ Slammed into G-50 Soldier. 08529_ Critical hit (Burn: +37). 08533_ Imp. Heavy Treads destroyed. 08535_ System corrupted: Hvy. Missile Launcher failed to launch. 08536_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?# #?# # # ?????????????????? | | ?# #?# # ?????????????????? | | ?# #### # ?????????????????? | | ?# ### ???????????????????? | | ?# ## ] ????????????????????? | | ?# ## # ??????????????????????? | | ?# "### ## #???????????????????????? | | ## ### # ## #???????????????????????? | | # #???????????????????????? | | !!! # #???????????????????????? | | !%! # #???????????????????????? | | !! #???????????????????????? | | #???????????????????????? | | % =]] # #???????????????????????? | | ###/###!# #???????????????????????? | | = %k% #???????????????????????? | | %% #???????????????????????? | | | u #???????????????????????? | | #???????????????????????? | | #???????????????????????? | | #######""### #####??????????????????????? | | #?????###??# #??????????????????????? | | #??????????# h #??????????????????????? | | #??????????# i p #??????????????????????? | | ^ ^^#????????????# gb#??????????????????????? | | ^ #????????????# "" @#??????????????????????? | | #????????????# """ #??????????????????????? | | #????????????# """ #??????????????????????? | | #????????????# """" #??????????????????????? | | #????????????# #??????????????????????? | | #????????????###/######??????????????????????? | | #??????????????# ????????????????????????????? | | +??????????????# ????????????????????????????? | | #??????????????# ????????????????????????????? | | #??????????????# ????????????????????????????? | | #??????????????# ????????????????????????????? | | #??????????????# ????????????????????????????? | | #??????????????#?????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | +####????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 18 Energy Capacity 290 Matter Stores 600 Matter Capacity 600 Sight Range 20 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 30 Evasion (%) 44 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 3 Kinecelleration 30 Defensive Hacking 10 Item Schematics ----------------- Kinecellerator | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Arm. Wheel | 18% | -8/Materials Imp. Heat Sink | 12% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WardroneTowerKinecellerator Manual? 0 Play Time 01:04:10 Cumulative 215.8 hours Start 2026.06.28 @ 21:17:43 End 2026.06.29 @ 11:20:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 360 Rogue 360 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 63 Gallery% 61 Achievement% 47 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 64x51 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5a15609b-39ba-49f5-a1cb-9623b6909380