Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.04 @ 12:47:02 Player: Turtle Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (69) 345 Value Destroyed (2050) 2050 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5455 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 290/300 Energy 46/100 System Corruption 0% Temperature Cool (9) Movement Rolling (80) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Wheel > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Advanced ECM Suite Drone Bay (2/2) Heavy Particle Gun Heavy Particle Gun Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Armored Huge Wheel > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Advanced Weight Redist. System Improved Sensor Array Advanced Targeting Computer > --- WEAPON ----------- Field Laser Heavy Ion Cannon Heavy Ion Cannon > --- INVENTORY -------- Cryofiber Web Advanced Heat Sink High-capacity Battery Advanced Targeting Computer Particle Charger Transmission Jammer Pulse Rifle Heavy Particle Gun Heavy Particle Gun [Rating: 47] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Wheel Leg Carbon-fiber Leg Wheel Wheel Utility Medium Storage Unit Device Advanced Weight Redist. System Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Field Laser Energy Gun Field Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Power Maul Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . 1 . . Propulsion 2 | . . 1 . . 1 Utility 4 | . . 1 . 2 1 Weapon 1 | . . . 1 . . Parts Attached 70 | 6 5 10 23 21 5 Power 11 | 1 1 . 4 5 . Engine 6 | 1 . . 3 2 . Core 5 | . 1 . 1 3 . Reactor . | . . . . . . Propulsion 14 | 2 1 2 3 4 2 Treads . | . . . . . . Leg 5 | . . . 3 1 1 Wheel 9 | 2 1 2 . 3 1 Hover . | . . . . . . Flight . | . . . . . . Utility 19 | 1 2 4 3 6 3 Device 11 | . 2 1 2 3 3 Storage 3 | 1 . 1 1 . . Processor 2 | . . . . 2 . Hackware . | . . . . . . Protection 3 | . . 2 . 1 . Artifact . | . . . . . . Weapon 26 | 2 1 4 13 6 . Energy Gun 14 | 2 1 1 9 1 . Energy Cannon 6 | . . 1 3 2 . Ballistic Gun 1 | . . 1 . . . Ballistic Cannon . | . . . . . . Launcher 2 | . . 1 1 . . Special Weapon . | . . . . . . Impact Weapon 2 | . . . . 2 . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . 3 . . Parts Lost 21 | . . . 2 5 14 Power 3 | . . . 1 . 2 Propulsion 6 | . . . 1 2 3 Utility 7 | . . . . 1 6 Weapon 5 | . . . . 2 3 Highest Loss Streak 14 | . . . 2 3 14 To Critical Strikes . | . . . . . . Average Backups 7 | 2 3 6 7 9 6 Power . | . . . . . . Propulsion . | 1 1 . . . . Utility 4 | 1 1 4 5 5 3 Weapon 2 | . . . 1 3 2 Tool/Special . | . . . . . . Unused Backups 12 | . . 2 2 6 2 Power 1 | . . . . 1 . Propulsion . | . . . . . . Utility 8 | . . 1 1 5 1 Weapon 3 | . . 1 1 . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 91 | . 100 98 93 91 79 Engine 6 | . 5 . 3 11 . Core 7 | . 8 11 11 3 11 Leg 8 | . . . 13 15 . Wheel 12 | . 28 32 12 1 11 Device 16 | . 14 3 15 17 24 Storage 8 | . 14 11 9 7 5 Processor 3 | . . . . 7 5 Protection 3 | . . 17 2 3 . Energy Gun 12 | . 28 11 15 10 . Energy Cannon 6 | . . 9 9 9 . Impact Weapon 2 | . . . . . 12 Slashing Weapon 1 | . . . . . 5 Peak Build Rating 47 | 6 10 17 33 47 46 Average Rating 30 | 5 8 16 26 40 42 On Entrance 17 | . 6 10 16 33 41 Avg Prop Armor Cover (%) 2 | . . . 2 6 . Naked Turns 3 | . . . . . 3 Heaviest Build 57 | 10 15 35 38 57 35 Greatest Support 56 | 26 26 36 56 50 47 Greatest Overweight (x) 2 | . . 1 1 2 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 Average Capacity 9 | 7 8 8 8 10 9 Most Carried 10 | 4 5 8 10 10 7 Average Carried 7 | 2 3 6 7 9 6 Final Capacity 10 | 8 8 8 10 10 5 Final Carried 9 | 4 5 6 9 6 5 Class Distribution -------------------- 44% | Gunner 22% | Mutant 13% | Infiltrator-Gladiator 13% | Scavenger-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Infiltrator-Gladiator | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1032 | 260 50 109 288 174 151 Remotely . | . . . . . . Salvage Created 2358 | 144 230 125 440 1062 357 Parts 125 | 12 15 13 23 46 16 Haulers Intercepted 3 | . . . 1 2 . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 45 | . 6 4 8 20 7 Melee 5 | . . . . . 5 Guns 17 | . 6 1 3 7 . Cannons 16 | . . 3 4 9 . AOE 4 | . . . . 4 . Classes Destroyed 14 | 2 2 3 4 1 2 Worker 5 | . . 1 1 3 . Builder 3 | . . 1 . 2 . Tunneler 6 | 5 1 . . . . Hauler 3 | . . . 1 2 . Recycler 2 | 1 . . . 1 . Operator 1 | . . 1 . . . Watcher 4 | . . . 1 3 . Swarmer 16 | . 3 3 2 8 . Grunt 15 | . 3 1 1 7 3 Duelist 1 | . . . . . 1 Sentry 5 | . . . 3 2 . Specialist 2 | . . . . . 2 Hunter 2 | . . . 2 . . Programmer 4 | . . . . 3 1 Best Kill Streak 8 | 3 3 4 2 8 3 Combat Bots Only 6 | . 3 2 2 6 3 Max Kills in Single Turn 6 | 1 1 1 1 6 1 Gunslinging . | . . . . . . Exploded 4 | . . . . 4 . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 401 | . 35 24 62 129 151 Missed 139 | . 10 12 20 47 50 Hits 262 | . 25 12 42 82 101 Melee 7 | . . . . . 7 Projectile 255 | . 25 12 42 82 94 Critical Strikes 12 | . . . 1 3 8 Damage Taken 4303 | . 360 148 503 1240 2052 Core 1220 | . 117 53 89 102 859 Absorbed by Shields 47 | . . . . . 47 Ignored by Resistances 27 | . . 16 11 . . Regen/Repaired (Parts) 48 | . . . 33 . 15 Core Remaining (%) 81 | 100 53 86 83 85 . Volleys Fired 127 | 14 23 17 29 44 . Largest 3 | 2 2 2 3 3 . Hottest 199 | 80 105 124 199 193 . Shots Fired 320 | 28 46 32 83 131 . Gun 213 | 28 46 15 45 79 . Cannon 106 | . . 16 38 52 . Launcher 1 | . . 1 . . . Special . | . . . . . . Kinetic . | . . . . . . Thermal 319 | 28 46 31 83 131 . Explosive 1 | . . 1 . . . Electromagnetic . | . . . . . . Robot Hit Streak 19 | 9 5 7 10 19 . Robot Miss Streak 4 | 2 3 3 4 4 . Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 215 | 20 26 19 45 79 26 Core Hits 99 | 7 12 8 17 48 7 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . . . . 2 Critical Strikes 8 | . . . . 2 6 Burn 2 | . . . . 2 . Smash 4 | . . . . . 4 Sever 2 | . . . . . 2 Melee Attacks 51 | . . . . 4 47 Impact 32 | . . . . 4 28 Slashing 19 | . . . . . 19 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks 7 | . . . . . 7 Damage Inflicted 5371 | 222 310 304 822 2788 925 Guns 2070 | 222 310 119 465 954 . Cannons 1374 | . . 185 348 841 . Explosions 979 | . . . . 979 . Melee 925 | . . . . . 925 Ramming 23 | . . . 9 14 . Kinetic . | . . . . . . Thermal 4423 | 222 310 304 813 2774 . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact 399 | . . . . . 399 Slashing 526 | . . . . . 526 Piercing . | . . . . . . Highest Corruption 4 | . 1 . 4 4 . Average Corruption 2 | . 1 . 4 2 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 19 | . . . 5 14 . Message Errors 4 | . . . 1 3 . Matter Fused 4 | . . . 1 3 . Heat Flow Errors 2 | . . . . 2 . Energy Discharges 5 | . . . 1 4 . Data Loss (minor) 2 | . . . 1 1 . Misfires 2 | . . . 1 1 . Overload Shots . | . . . . . . Overflow Damage 265 | . . 11 . 103 151 Projectiles 20 | . . 11 . 9 . Explosions 94 | . . . . 94 . Melee 151 | . . . . . 151 Knockbacks 6 | . . . . . 6 Impact 4 | . . . . . 4 Kinetic . | . . . . . . Secondary 2 | . . . . . 2 Self-Inflicted Damage 268 | . . 30 . 238 . Shots 4 | . . 1 . 3 . Rammed . | . . . . . . Targets Rammed 4 | . . . 2 2 . Kicked 4 | . . . 2 2 . Crushed . | . . . . . . Highest Temperature 526 | 72 204 343 526 492 19 Average Temperature 112 | 28 86 103 141 153 6 Received Heat Transfer 1242 | . 147 36 72 243 744 Effects 3 | . . . 3 . . Interference 3 | . . . 3 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 2 | . . . . . 2 Combat Hostiles 2 | . . . . . 2 Parts Fried 4 | . . . . . 4 Impact Corruptions 5 | . . . . . 5 Robots Melted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Melted 20 | 2 3 1 4 10 . Heat Transferred 7527 | 500 711 608 1665 4043 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level 1 | . . . . 1 . Low Security (%) 84 | 100 100 100 100 60 100 Level 1 15 | . . . . 39 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 283 | 10 67 161 86 283 123 Initial 123 | . . 24 55 28 123 Average 73 | 1 15 68 35 129 49 Influence Increases 1691 | 30 178 242 247 706 288 Destroy 0b10 Robot/C 900 | . 120 80 160 400 140 Destroy 0b10 Robot/NC 120 | 30 5 15 15 55 . Destroy Leader 234 | . 30 20 64 90 30 Successful Hack 66 | . 5 14 5 10 32 Disable Machine 135 | . . 45 . 90 . Destroy Structure 71 | . 3 8 3 46 11 Partial Spotted 15 | . 15 . . . . Lose Combat Pursuer 150 | . . 60 . 15 75 Influence Decreases 1626 | 30 119 168 318 514 477 Entered New Map 278 | . . 35 78 34 131 Time Decay 1138 | 30 119 133 220 430 206 Lost Part 210 | . . . 20 50 140 Squads Dispatched 10 | . 1 1 . 4 4 Investigation 2 | . . . . 1 1 Extermination 3 | . . . . 2 1 Reinforcement 5 | . 1 1 . 1 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . 1 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 3 | . . 1 1 1 . Communications Jammed 1 | . . . . . 1 Distress Signals 1 | . . . . . 1 Times Spotted 84 | . 8 14 14 27 21 Peak Tracking Total 11 | . 3 5 5 6 11 Tactical Retreats 6 | . . 3 . 1 2 ECM-based Alert Blocks 2 | . . . . . 2 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 3 | . 2 . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 9 | . . 3 . 6 . Max in Single Turn 5 | . . 1 . 5 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 12 | . 2 1 2 3 4 Terminals 6 | . 1 1 1 3 . Fabricators . | . . . . . . Repair Stations 5 | . 1 . 1 . 3 Recycling Units . | . . . . . . Scanalyzers 1 | . . . . . 1 Garrison Access . | . . . . . . Total Hacks 31 | . 3 7 7 4 10 Successful 16 | . 2 3 3 2 6 Failed 15 | . 1 4 4 2 4 Catastrophic 2 | . 1 . . . 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 16 | . 2 7 3 4 . Fabricators . | . . . . . . Repair Stations 13 | . 1 . 4 . 8 Recycling Units . | . . . . . . Scanalyzers 2 | . . . . . 2 Garrison Access . | . . . . . . Terminal Hacks 7 | . 1 3 1 2 . Record 1 | . . 1 . . . Open DSF 2 | . . . . 2 . Transport Status 1 | . . . 1 . . Hauler Manifests 1 | . . 1 . . . Zone Layout 2 | . 1 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 7 | . 1 . 2 . 4 Scan Component 4 | . 1 . 1 . 2 Repair 3 | . . . 1 . 2 Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . . . . 2 Insert Component 1 | . . . . . 1 Analyze 1 | . . . . . 1 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used . | . . . . . . Hacking Detections 11 | . 2 1 2 2 4 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . . 1 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 2 | . . . 1 . 1 Time 89 | . . . 26 . 63 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . . 1 Part Schematics Acquired 1 | . . . . . 1 Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 1367 | . 441 6 . 349 571 Sensors 790 | . . . . 349 441 Terrain 2 | . 2 . . . . Seismic 445 | . 439 6 . . . Jamming 467 | . . . . . 467 ECM 123 | . . . . . 123 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 3499 | 137 442 321 607 1373 619 Spaces Moved 2080 | 91 311 241 303 824 310 Core 13 | 4 . . . . 9 Treads . | . . . . . . Legs 812 | . . . 166 641 5 Wheels 1255 | 87 311 241 137 183 296 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 86 86 90 50 Average Speed 111 | 87 90 86 107 137 92 Slowest Speed 260 | 90 90 105 125 260 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 17 | 3 29 20 24 24 7 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 16 | . . . . 4 12 Terrain Destroyed 71 | . . 7 . 52 12 Melee 16 | . . . . 4 12 Projectile 4 | . . . . 4 . AOE 51 | . . 7 . 44 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 2925 | 117 428 324 524 965 567 Wait 473 | 3 80 33 119 34 204 Move 2075 | 90 310 240 302 823 310 Hop . | . . . . . . Pick Up 39 | 4 5 7 13 8 2 Fast Attach 43 | 6 . 3 19 10 5 Attach 17 | . 3 5 3 4 2 Detach 21 | . 2 5 9 4 1 Swap 28 | . 2 6 5 11 4 Drop 55 | . 3 8 23 21 . Fire 127 | 14 23 17 29 44 . Melee 43 | . . . . 4 39 Ram . | . . . . . . Kick 4 | . . . 2 2 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 138 | -11/Scrapyard | Entered Materials 202 | -10/Materials | Discovered new exit (range 10) 314 | -10/Materials | Build established: Mutant 580 | -10/Materials | Entered another Materials area 580 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 716 | -9/Materials | Discovered new exit (range 13) 874 | -9/Materials | Discovered new exit (range 8) 901 | -9/Materials | Entered another Materials area 901 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 976 | -8/Materials | Repaired Wheel 1312 | -8/Materials | Build established: Gunner 1366 | -8/Materials | Discovered new exit (range 10) 1508 | -8/Materials | Entered Factory 1508 | -7/Factory | Evolved 2 slots: Utility x2 1605 | -7/Factory | Identified exit to DSF 2314 | -7/Factory | Lost 3 parts (1n1u1w) 2472 | -7/Factory | Discovered new exit (range 12) 2881 | -7/Factory | Entered another Factory area 2881 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2959 | -6/Factory | Repaired Imp. Sensor Array 3261 | -6/Factory | Build established: Infiltrator-Gladiator 3484 | -6/Factory | Core integrity fell below 50% 3495 | -6/Factory | Core integrity fell below 20% 3500 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Replicator. 03479_ Adv. Weight Redist. System destroyed. 03481_ Power Maul follow-up attack on G-50 Soldier. 03482_ R-10 Processor collects Flexi-carbon Leg. 03484_ K-01 Serf collects debris. 03484_ Destroyed Hvy. Laser. 03484_ G-50 Soldier destroyed. 03484_ Med. Storage Unit destroyed. 03484_ Critical hit (Burn: +37). 03484_ M-13 Machinist destroyed. 03487_ K-01 Serf collects debris. 03489_ G-50 Soldier destroyed. 03489_ Critical hit (Burn: +37). 03490_ K-01 Serf collects debris. 03490_ K-01 Serf destroyed. 03493_ Power Maul destroyed. 03495_ Chainsword destroyed. 03498_ Acquired Wheel. 03499_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ########################?????????????????????????? | | ?????????????????????????? | | ????????????????????????? | | ????????????????????????? | | ???????????????????????? | | ????????????????????????? | | ########## ######????????????????????????????? | | #??# #?????????????????????????????????? | | "" #??# #?????????????????????????????????? | | "" #### #?????????????????????????????????? | | "" ] # ## #?????????????????????????????????? | | #### #?????????????????????????????????? | | "" #??# #?????????????????????????????????? | | "" #??# #?????????????????????????????????? | | "" #??# ###+##### ????????????????????????? | | #??# ??????????" ""?????????? | | #??# ?????????"" """????????? | | ##?# ????????""" """ ??????? | | ##?# ???????? ??????? | | ########?# ??????? #?????? | | ????###??## #############??????? #?????? | | ??????????# #????############## #?????? | | ??????????# #????# [* @ !R%# [[ ]! #?????? | | ??????????# #????#"" %*g[g% [] ]! #?????? | | ??????????# #????#"R*! g=g%# g[] ]! #?????? | | ??????????# #????#"" """g#? A #?????? | | ??????????# #????# """"" #?? #?????? | | ??????????# #????# """"" #????####+####?????? | | ??????????# #????# = *#??????????????????? | | ??????????# #????# """!#??????????????????? | | ??????????# #????# """""=#??????????????????? | | ########### ##???# """"" #??????????????????? | | # #???# #??????????????????? | | """""" # #???# #??????????????????? | | """""" # #???##############??????????????????? | | """""" + ###########?????????????????????????? | | """""" # # #?????????????????????????? | | # # * #?????????????????????????? | | # # ##????????????????????????? | | # # """ "#????????????????????????? | | ######## # """ """ ##????????????????????????? | | ???????# # "Y """ "#????????????????????????? | | ???????# + """ ##????????????????????????? | | ???????# # #?????????????????????????? | | ???????# ####+##+###?????????????????????????? | | ???????# ???????????????????????????????????? | | ???????# ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Additional Mass Support 9 Base Temperature (-) 100 Armor Coverage 300 Resistance: KI 20 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 5 Item Schematics ----------------- Power Maul | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Wheel | 17% | -8/Materials Imp. Sensor Array | 31% | -6/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- DATA ERROR: Steam Global Achievement% DIY Cooler For Emergencies Only Heavy Suspicion Novice Programmer Organ Harvest Overwhelming There's More Where That Came From Well Done Challenges ------------ None Game ------ Seed SigixSupercompositeCleaver Manual? 0 Play Time 01:28:57 Cumulative 33.4 hours Start 2026.09.02 @ 23:57:06 End 2026.09.04 @ 12:47:02 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 49 Rogue 49 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 21 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d3460f6b-60ea-4a92-ba8c-85f75b1aafe2