Cogmind - Beta 11 X1 @@@ ROGUE MODE // 2021.01.31 @ 08:54:55

Player: Agave

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (49)      245
Value Destroyed (957)      957
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3562

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             396/700
Matter                     131/300
Energy                     265/265
System Corruption          1%
Temperature                Cool (0)
Movement                   Rolling (90) Ox1
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
  Improved Ion Engine
>          --- PROPULSION (4) ---
           Wheel
           Wheel
>          --- UTILITY (6) ------
     Large Storage Unit
  Advanced Visual Processing Unit
  Improved Signal Interpreter
           Seismic Analyzer
  Improved Targeting Computer
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (14) ---
           Gravmag System
    Medium Matter Pod (0)
  Advanced Visual Processing Unit
           Terrain Scanner
           Targeting Computer
           Remote Datajack
           Flail

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Wheel
           Wheel
           Wheel
           Wheel
>          --- UTILITY ----------
     Large Storage Unit
           Weight Redist. System
  Advanced Visual Processing Unit
           Sensor Array
  Improved Signal Interpreter
           ECM Suite
>          --- WEAPON -----------
           Plasma Cannon
  Advanced Assault Cannon
>          --- INVENTORY --------
  Improved Ion Engine
           Nuclear Core
           Gravmag System
     Large Storage Unit
     Small Battery
    Medium Matter Pod
  Advanced Visual Processing Unit
           Seismic Analyzer
  Improved Targeting Computer
  Improved Medium Laser
           EMP Blaster
      Mini Grenade Launcher
           Remote Datajack
           Flail
[Rating: 28]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Sensor Array
  Storage                  Large Storage Unit
  Processor                Advanced Visual Processing Unit
Weapon                     Heavy Assault Rifle
  Energy Gun               Improved Medium Laser
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Flail
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   1   1   
  Utility                  4    | .   .   2   1   1   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             68   | 2   12  18  9   27  
  Power                    6    | .   1   2   1   2   
    Engine                 4    | .   1   2   .   1   
    Core                   2    | .   .   .   1   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               16   | 2   1   4   2   7   
    Treads                 3    | 1   .   2   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  13   | 1   1   2   2   7   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  24   | .   7   6   2   9   
    Device                 14   | .   5   4   1   4   
    Storage                4    | .   1   .   .   3   
    Processor              6    | .   1   2   1   2   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   22   | .   3   6   4   9   
    Energy Gun             4    | .   .   1   1   2   
    Energy Cannon          2    | .   .   1   .   1   
    Ballistic Gun          5    | .   3   1   1   .   
    Ballistic Cannon       4    | .   .   1   .   3   
    Launcher               2    | .   .   .   .   2   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          4    | .   .   1   2   1   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   1    | .   .   1   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   
Parts Lost                 21   | .   1   2   2   16  
  Power                    2    | .   .   1   .   1   
  Propulsion               9    | .   .   1   2   6   
  Utility                  5    | .   .   .   .   5   
  Weapon                   5    | .   1   .   .   4   
  Highest Loss Streak      10   | .   1   2   2   10  
Average Slot Usage (%)     95   | .   97  96  96  85  
  Engine                   8    | .   14  10  3   .   
  Core                     2    | .   .   .   5   6   
  Treads                   8    | .   14  10  2   .   
  Wheel                    15   | .   13  10  22  21  
  Device                   13   | .   12  11  17  15  
  Storage                  10   | .   14  11  9   7   
  Processor                12   | .   .   19  18  18  
  Energy Gun               3    | .   4   6   .   3   
  Ballistic Gun            13   | .   22  14  6   .   
  Ballistic Cannon         2    | .   .   .   9   5   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             41   | 13  32  33  33  41  
  Greatest Support         46   | 10  10  16  42  46  
  Greatest Overweight (x)  10   | 1   10  8   3   9   
  Average Overweight (x)   1    | 1   2   2   1   .   
Largest Inventory Capacity 14   | 7   14  14  14  14  
  Average Capacity         13   | 7   13  14  14  14  
  Most Carried             14   | 6   12  14  14  14  
  Average Carried          11   | 4   8   13  13  12  
  Final Capacity           14   | 7   14  14  14  14  
  Final Carried            14   | 5   12  13  14  7   

 Class Distribution 
--------------------
 52% | Mutant
 25% | Skirmisher
 10% | Scavenger-Mutant
  8% | Assassin
  3% | Scavenger-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
       Skirmisher | -8/Materials
 Scavenger-Mutant | -7/Factory

 Resources                      | -11 -10 -9  -8  -7  
-----------                Run  | Scr Mat Mat Mat Fac 
Matter Collected           1373 | 223 325 384 183 258 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1514 | 84  524 489 119 298 
  Parts                    91   | 1   33  27  5   25  
Haulers Intercepted        2    | .   1   1   .   .   
Recyclers Shooed           5    | 1   3   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Combat Hostiles Destroyed  26   | .   10  8   2   6   
  Guns                     20   | .   10  8   2   .   
  Cannons                  2    | .   .   .   .   2   
  AOE                      4    | .   .   .   .   4   
Classes Destroyed          10   | 1   5   1   .   3   
  Worker                   7    | .   2   2   .   3   
  Builder                  2    | .   .   .   .   2   
  Tunneler                 1    | .   .   .   .   1   
  Hauler                   2    | .   1   1   .   .   
  Recycler                 6    | 1   2   1   .   2   
  Watcher                  5    | .   2   1   2   .   
  Swarmer                  13   | .   6   3   .   4   
  Grunt                    7    | .   4   1   2   .   
  Sentry                   4    | .   .   4   .   .   
  Programmer               2    | .   .   .   .   2   
Best Kill Streak           6    | 1   4   6   2   4   
  Combat Bots Only         5    | .   4   5   1   3   
Max Kills in Single Turn   2    | 1   2   2   1   2   
  Gunslinging              1    | .   1   .   .   .   
  Exploded                 2    | .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  
Damage Taken               2774 | .    477  712  221  1364 
  Core                     630  | .    132  194  .    304  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         74   | 100  47   51   100  .    
Volleys Fired              167  | 3    54   41   29   40   
  Largest                  2    | 2    2    2    2    2    
  Hottest                  128  | 70   73   79   58   128  
Shots Fired                279  | 6    99   65   58   51   
  Gun                      196  | 6    99   56   29   6    
  Cannon                   78   | .    .    9    29   40   
  Launcher                 5    | .    .    .    .    5    
  Special                  .    | .    .    .    .    .    
  Kinetic                  223  | 3    85   51   58   26   
  Thermal                  51   | 3    14   14   .    20   
  Explosive                4    | .    .    .    .    4    
  Electromagnetic          1    | .    .    .    .    1    
  Robot Hit Streak         15   | 2    9    15   7    4    
  Robot Miss Streak        7    | 2    4    7    5    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        4    | .    3    1    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    
Shots Hit Robots           148  | 3    54   39   29   23   
  Core Hits                69   | 2    25   18   9    15   
  Critical Hits            1    | .    1    .    .    .    
  Critical Kills           1    | .    1    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
Melee Attacks              17   | .    .    4    12   1    
  Impact                   16   | .    .    3    12   1    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            1    | .    .    1    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2814 | 44   662  626  448  1034 
  Guns                     1592 | 44   662  588  264  34   
  Cannons                  783  | .    .    38   184  561  
  Explosions               439  | .    .    .    .    439  
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  2033 | 6    538  556  448  485  
  Thermal                  342  | 38   124  70   .    110  
  Explosive                418  | .    .    .    .    418  
  Electromagnetic          21   | .    .    .    .    21   
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         5    | .    .    5    3    1    
  Average Corruption       3    | .    .    5    3    1    
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  4    | .    .    3    .    1    
    Message Errors         1    | .    .    1    .    .    
    Matter Fused           2    | .    .    2    .    .    
    Energy Discharges      1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            98   | .    .    .    13   85   
  Projectiles              59   | .    .    .    13   46   
  Explosions               39   | .    .    .    .    39   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 10   | .    .    .    3    7    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  9    | .    .    .    3    6    
  Secondary                1    | .    .    .    .    1    
Self-Inflicted Damage      82   | .    .    .    .    82   
  Shots                    2    | .    .    .    .    2    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        315  | 50   110  109  2    315  
  Average Temperature      48   | 26   19   26   2    112  
  Received Heat Transfer   255  | .    93   111  27   24   
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         853  | 111  370  148  .    224  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Peak Influence             224  | 5   224 205 217 155 
  Initial                  86   | .   3   5   86  28  
  Average                  66   | 2   59  47  118 63  
Maximum Alert Level        1    | .   1   1   1   .   
  Low Security (%)         92   | 100 96  95  69  100 
  Level 1                  7    | .   3   4   30  .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          9    | .   3   .   3   3   
  Investigation            5    | .   2   .   2   1   
  Extermination            2    | .   .   .   .   2   
  Reinforcement            2    | .   1   .   1   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Distress Signals           1    | .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              52   | .   26  11  8   7   
  Peak Tracking Total      5    | .   4   5   3   4   
  Tactical Retreats        7    | .   4   .   3   .   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Traps Triggered            2    | .   1   .   1   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Scr Mat Mat Mat Fac 
Machines Disabled          2    | .   .   .   1   1   
  Max in Single Turn       1    | .   .   .   1   1   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Machines Accessed          17   | .   8   6   2   1   
  Terminals                13   | .   6   5   2   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          4    | .   2   1   .   1   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                74   | .   36  26  9   3   
  Successful               49   | .   25  18  4   2   
  Failed                   25   | .   11  8   5   1   
    Catastrophic           4    | .   1   2   1   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   47   | .   17  21  9   .   
  Terminals                61   | .   27  25  9   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          13   | .   9   1   .   3   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             28   | .   15  11  2   .   
  Record                   1    | .   1   .   .   .   
  Part Schematic           1    | .   .   1   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   
  Branch Access Points     2    | .   1   1   .   .   
  Terminal Index           2    | .   2   .   .   .   
  Garrison Index           1    | .   .   1   .   .   
  Alert Level              3    | .   3   .   .   .   
  Unreport Threat          2    | .   2   .   .   .   
  Locate Traps             6    | .   3   2   1   .   
  Patrol Status            1    | .   .   1   .   .   
  Investigation Status     1    | .   .   1   .   .   
  Hauler Manifests         1    | .   .   1   .   .   
  Registered Components    1    | .   .   1   .   .   
  Zone Layout              5    | .   2   2   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       5    | .   3   .   .   2   
  Recycle Component        1    | .   .   .   .   1   
  Process                  1    | .   .   .   .   1   
  Report Inventory         1    | .   1   .   .   .   
  Retrieve Components      2    | .   2   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         16   | .   7   7   2   .   
  Terminals                12   | .   4   6   2   .   
    Track                  5    | .   1   3   1   .   
    Assimilate             1    | .   .   1   .   .   
    Botnet                 6    | .   3   2   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          4    | .   3   1   .   .   
    Monitor                3    | .   2   1   .   .   
    Tunnel                 1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         15   | .   7   5   2   1   
  Full Trace Events        3    | .   1   .   1   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             1    | .   .   .   .   1   
  Recycled Matter          17   | .   .   .   .   17  
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     12   | .   12  .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Scr Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              1    | .   .   1   .   .   
  Non-combat               1    | .   .   1   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        1    | .   .   1   .   .   
  parse_system             1    | .   .   1   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Scr Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  
Turns Passed               3672 | 17   1208 1173 624  650  
Spaces Moved               2040 | 5    687  630  320  398  
  Core                     21   | .    1    9    .    11   
  Treads                   .    | .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    
  Wheels                   2019 | 5    686  621  320  387  
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            80   | 90   90   90   93   80   
  Average Speed            104  | 90   103  113  98   97   
  Slowest Speed            550  | 90   550  450  110  500  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       2    | .    .    1    1    .    
Exploration Rate (%)       34   | 2    84   55   19   12   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     1    | .    1    .    .    .    
  Known Exits Taken        3    | .    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 11   | .    .    2    8    1    
Terrain Destroyed          34   | .    .    2    8    24   
  Melee                    11   | .    .    2    8    1    
  Projectile               2    | .    .    .    .    2    
  AOE                      21   | .    .    .    .    21   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  
Total                      3275 | 12   1091 1017 551  604  
  Wait                     902  | .    315  298  175  114  
  Move                     2036 | 4    686  629  319  398  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  53   | 1    17   16   3    16   
  Fast Attach              5    | .    .    .    4    1    
  Attach                   29   | 2    4    7    1    15   
  Detach                   .    | .    .    .    .    .    
  Swap                     34   | .    8    11   4    11   
  Drop                     32   | 2    7    11   4    8    
  Fire                     167  | 3    54   41   29   40   
  Melee                    17   | .    .    4    12   1    
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Materials (discovered 3 exits: *Mat x2 / Min)
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 3)
   18 | -11/Scrapyard | Entered Materials
  312 | -10/Materials | Build established: Mutant
  553 | -10/Materials | Identified exit to Mines
  559 | -10/Materials | Discovered new exit (range 13)
  646 | -10/Materials | Discovered new exit (range 3)
  912 | -10/Materials | Core integrity fell below 50%
 1091 | -10/Materials | Discovered new exit (range 12)
 1225 | -10/Materials | Identified exit to Materials
 1226 | -10/Materials | Entered another Materials area
 1226 | -9/Materials  | Evolved 2 slots: Utility x2
 1592 | -9/Materials  | Discovered new exit (range 6)
 1607 | -9/Materials  | Identified exit to Materials
 2128 | -9/Materials  | Build established: Skirmisher
 2181 | -9/Materials  | Identified exit to Mines
 2257 | -9/Materials  | Discovered exit to Materials (range 13)
 2294 | -9/Materials  | Crushed by falling debris
 2399 | -9/Materials  | Entered another Materials area
 2399 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3013 | -8/Materials  | Crushed by falling debris
 3013 | -8/Materials  | Discovered new exit (range 5)
 3022 | -8/Materials  | Identified exit to Factory
 3023 | -8/Materials  | Entered Factory
 3023 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3515 | -7/Factory    | Lost 10 parts (1p4n3u2w)
 3673 | -7/Factory    | Self-destructed

 Last Messages 
---------------
03589_ Acquired Terrain Scanner.
03593_ K-01 Serf collects debris.
03610_ Acquired Targeting Computer.
03618_ P-60 Hacker knocked back. <x2>
03626_ Wheel destroyed.
03626_ Destroyed Mic. Nuclear Core.
03626_ P-60 Hacker knocked back. <x2>
03635_ Com. Wheel destroyed.
03638_ Destroyed Gravmag System.
03638_ P-60 Hacker knocked back.
03638_ P-60 Hacker destroyed.
03643_ K-01 Serf collects debris.
03643_ Dropped Nuclear Core.
03645_ K-01 Serf collects debris.
03647_ Mni. Grenade Launcher destroyed.
03647_ Adv. Assault Cannon destroyed.
03647_ K-01 Serf collects debris. <x2>
03652_ System corrupted: Energy discharge (-95).
03652_ K-01 Serf collects debris. <x4>
03673_ Terrain Scanner destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            400
Sight Range                20
Robot Scan Range           14
Terrain Scan Range         14
Terrain Scan Density       60
ECM Strength               1
Additional Mass Support    6
Evasion (%)                44
Targeting Accuracy         6

 Item Schematics 
-----------------
 Imp. Signal Interpreter | -9/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SmartbombDeuteriumPlating
  Manual?         0
Play Time         01:40:03
  Cumulative      85.0 hours
  Start           2021.01.30 @ 19:42:39
  End             2021.01.31 @ 08:54:55
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          95
  Rogue           95
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          35
Achievement%      25
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fac6bd9a-39e2-4591-89ff-e7ee181e4b3d