Cogmind - Beta 11 X1 @@@ ROGUE MODE // 2021.01.31 @ 08:54:55 Player: Agave Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (49) 245 Value Destroyed (957) 957 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3562 Bonus ------- None Cogmind --------- Core Integrity 396/700 Matter 131/300 Energy 265/265 System Corruption 1% Temperature Cool (0) Movement Rolling (90) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Wheel Wheel > --- UTILITY (6) ------ Large Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Seismic Analyzer Improved Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (14) --- Gravmag System Medium Matter Pod (0) Advanced Visual Processing Unit Terrain Scanner Targeting Computer Remote Datajack Flail Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Wheel Wheel Wheel Wheel > --- UTILITY ---------- Large Storage Unit Weight Redist. System Advanced Visual Processing Unit Sensor Array Improved Signal Interpreter ECM Suite > --- WEAPON ----------- Plasma Cannon Advanced Assault Cannon > --- INVENTORY -------- Improved Ion Engine Nuclear Core Gravmag System Large Storage Unit Small Battery Medium Matter Pod Advanced Visual Processing Unit Seismic Analyzer Improved Targeting Computer Improved Medium Laser EMP Blaster Mini Grenade Launcher Remote Datajack Flail [Rating: 28] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Advanced Visual Processing Unit Weapon Heavy Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Impact Weapon Flail Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . . 1 1 Utility 4 | . . 2 1 1 Weapon . | . . . . . Parts Attached 68 | 2 12 18 9 27 Power 6 | . 1 2 1 2 Engine 4 | . 1 2 . 1 Core 2 | . . . 1 1 Reactor . | . . . . . Propulsion 16 | 2 1 4 2 7 Treads 3 | 1 . 2 . . Leg . | . . . . . Wheel 13 | 1 1 2 2 7 Hover . | . . . . . Flight . | . . . . . Utility 24 | . 7 6 2 9 Device 14 | . 5 4 1 4 Storage 4 | . 1 . . 3 Processor 6 | . 1 2 1 2 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 22 | . 3 6 4 9 Energy Gun 4 | . . 1 1 2 Energy Cannon 2 | . . 1 . 1 Ballistic Gun 5 | . 3 1 1 . Ballistic Cannon 4 | . . 1 . 3 Launcher 2 | . . . . 2 Special Weapon . | . . . . . Impact Weapon 4 | . . 1 2 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . 1 . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 21 | . 1 2 2 16 Power 2 | . . 1 . 1 Propulsion 9 | . . 1 2 6 Utility 5 | . . . . 5 Weapon 5 | . 1 . . 4 Highest Loss Streak 10 | . 1 2 2 10 Average Slot Usage (%) 95 | . 97 96 96 85 Engine 8 | . 14 10 3 . Core 2 | . . . 5 6 Treads 8 | . 14 10 2 . Wheel 15 | . 13 10 22 21 Device 13 | . 12 11 17 15 Storage 10 | . 14 11 9 7 Processor 12 | . . 19 18 18 Energy Gun 3 | . 4 6 . 3 Ballistic Gun 13 | . 22 14 6 . Ballistic Cannon 2 | . . . 9 5 Naked Turns . | . . . . . Heaviest Build 41 | 13 32 33 33 41 Greatest Support 46 | 10 10 16 42 46 Greatest Overweight (x) 10 | 1 10 8 3 9 Average Overweight (x) 1 | 1 2 2 1 . Largest Inventory Capacity 14 | 7 14 14 14 14 Average Capacity 13 | 7 13 14 14 14 Most Carried 14 | 6 12 14 14 14 Average Carried 11 | 4 8 13 13 12 Final Capacity 14 | 7 14 14 14 14 Final Carried 14 | 5 12 13 14 7 Class Distribution -------------------- 52% | Mutant 25% | Skirmisher 10% | Scavenger-Mutant 8% | Assassin 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1373 | 223 325 384 183 258 Remotely . | . . . . . Salvage Created 1514 | 84 524 489 119 298 Parts 91 | 1 33 27 5 25 Haulers Intercepted 2 | . 1 1 . . Recyclers Shooed 5 | 1 3 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 26 | . 10 8 2 6 Guns 20 | . 10 8 2 . Cannons 2 | . . . . 2 AOE 4 | . . . . 4 Classes Destroyed 10 | 1 5 1 . 3 Worker 7 | . 2 2 . 3 Builder 2 | . . . . 2 Tunneler 1 | . . . . 1 Hauler 2 | . 1 1 . . Recycler 6 | 1 2 1 . 2 Watcher 5 | . 2 1 2 . Swarmer 13 | . 6 3 . 4 Grunt 7 | . 4 1 2 . Sentry 4 | . . 4 . . Programmer 2 | . . . . 2 Best Kill Streak 6 | 1 4 6 2 4 Combat Bots Only 5 | . 4 5 1 3 Max Kills in Single Turn 2 | 1 2 2 1 2 Gunslinging 1 | . 1 . . . Exploded 2 | . . . . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 2774 | . 477 712 221 1364 Core 630 | . 132 194 . 304 Absorbed by Shields . | . . . . . Core Remaining (%) 74 | 100 47 51 100 . Volleys Fired 167 | 3 54 41 29 40 Largest 2 | 2 2 2 2 2 Hottest 128 | 70 73 79 58 128 Shots Fired 279 | 6 99 65 58 51 Gun 196 | 6 99 56 29 6 Cannon 78 | . . 9 29 40 Launcher 5 | . . . . 5 Special . | . . . . . Kinetic 223 | 3 85 51 58 26 Thermal 51 | 3 14 14 . 20 Explosive 4 | . . . . 4 Electromagnetic 1 | . . . . 1 Robot Hit Streak 15 | 2 9 15 7 4 Robot Miss Streak 7 | 2 4 7 5 2 Penetration Max . | . . . . . Secondary Targets 4 | . 3 1 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 148 | 3 54 39 29 23 Core Hits 69 | 2 25 18 9 15 Critical Hits 1 | . 1 . . . Critical Kills 1 | . 1 . . . Critical Parts Destroyed . | . . . . . Melee Attacks 17 | . . 4 12 1 Impact 16 | . . 3 12 1 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 1 | . . 1 . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2814 | 44 662 626 448 1034 Guns 1592 | 44 662 588 264 34 Cannons 783 | . . 38 184 561 Explosions 439 | . . . . 439 Melee . | . . . . . Ramming . | . . . . . Kinetic 2033 | 6 538 556 448 485 Thermal 342 | 38 124 70 . 110 Explosive 418 | . . . . 418 Electromagnetic 21 | . . . . 21 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . . 5 3 1 Average Corruption 3 | . . 5 3 1 Corruption Purged . | . . . . . Effects 4 | . . 3 . 1 Message Errors 1 | . . 1 . . Matter Fused 2 | . . 2 . . Energy Discharges 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 98 | . . . 13 85 Projectiles 59 | . . . 13 46 Explosions 39 | . . . . 39 Melee . | . . . . . Knockbacks 10 | . . . 3 7 Impact . | . . . . . Kinetic 9 | . . . 3 6 Secondary 1 | . . . . 1 Self-Inflicted Damage 82 | . . . . 82 Shots 2 | . . . . 2 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 315 | 50 110 109 2 315 Average Temperature 48 | 26 19 26 2 112 Received Heat Transfer 255 | . 93 111 27 24 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 853 | 111 370 148 . 224 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 224 | 5 224 205 217 155 Initial 86 | . 3 5 86 28 Average 66 | 2 59 47 118 63 Maximum Alert Level 1 | . 1 1 1 . Low Security (%) 92 | 100 96 95 69 100 Level 1 7 | . 3 4 30 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 9 | . 3 . 3 3 Investigation 5 | . 2 . 2 1 Extermination 2 | . . . . 2 Reinforcement 2 | . 1 . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 1 | . 1 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 52 | . 26 11 8 7 Peak Tracking Total 5 | . 4 5 3 4 Tactical Retreats 7 | . 4 . 3 . Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 2 | . 1 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 2 | . . . 1 1 Max in Single Turn 1 | . . . 1 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 17 | . 8 6 2 1 Terminals 13 | . 6 5 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 4 | . 2 1 . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 74 | . 36 26 9 3 Successful 49 | . 25 18 4 2 Failed 25 | . 11 8 5 1 Catastrophic 4 | . 1 2 1 . Database Lockouts . | . . . . . Manual 47 | . 17 21 9 . Terminals 61 | . 27 25 9 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 13 | . 9 1 . 3 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 28 | . 15 11 2 . Record 1 | . 1 . . . Part Schematic 1 | . . 1 . . Prototype ID Bank 1 | . 1 . . . Branch Access Points 2 | . 1 1 . . Terminal Index 2 | . 2 . . . Garrison Index 1 | . . 1 . . Alert Level 3 | . 3 . . . Unreport Threat 2 | . 2 . . . Locate Traps 6 | . 3 2 1 . Patrol Status 1 | . . 1 . . Investigation Status 1 | . . 1 . . Hauler Manifests 1 | . . 1 . . Registered Components 1 | . . 1 . . Zone Layout 5 | . 2 2 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 5 | . 3 . . 2 Recycle Component 1 | . . . . 1 Process 1 | . . . . 1 Report Inventory 1 | . 1 . . . Retrieve Components 2 | . 2 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 16 | . 7 7 2 . Terminals 12 | . 4 6 2 . Track 5 | . 1 3 1 . Assimilate 1 | . . 1 . . Botnet 6 | . 3 2 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 4 | . 3 1 . . Monitor 3 | . 2 1 . . Tunnel 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 15 | . 7 5 2 1 Full Trace Events 3 | . 1 . 1 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled 1 | . . . . 1 Recycled Matter 17 | . . . . 17 Retrieved Matter . | . . . . . Retrieved Components 12 | . 12 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 1 | . . 1 . . Non-combat 1 | . . 1 . . Combat . | . . . . . Robot Hacks Applied 1 | . . 1 . . parse_system 1 | . . 1 . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 3672 | 17 1208 1173 624 650 Spaces Moved 2040 | 5 687 630 320 398 Core 21 | . 1 9 . 11 Treads . | . . . . . Legs . | . . . . . Wheels 2019 | 5 686 621 320 387 Hover . | . . . . . Flight . | . . . . . Fastest Speed 80 | 90 90 90 93 80 Average Speed 104 | 90 103 113 98 97 Slowest Speed 550 | 90 550 450 110 500 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 2 | . . 1 1 . Exploration Rate (%) 34 | 2 84 55 19 12 Regions Visited 4 Branch Regions . Pre-discovered Areas 1 | . 1 . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug 11 | . . 2 8 1 Terrain Destroyed 34 | . . 2 8 24 Melee 11 | . . 2 8 1 Projectile 2 | . . . . 2 AOE 21 | . . . . 21 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 3275 | 12 1091 1017 551 604 Wait 902 | . 315 298 175 114 Move 2036 | 4 686 629 319 398 Hop . | . . . . . Pick Up 53 | 1 17 16 3 16 Fast Attach 5 | . . . 4 1 Attach 29 | 2 4 7 1 15 Detach . | . . . . . Swap 34 | . 8 11 4 11 Drop 32 | 2 7 11 4 8 Fire 167 | 3 54 41 29 40 Melee 17 | . . 4 12 1 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 3 exits: *Mat x2 / Min) -8/Materials -7/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 3) 18 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 553 | -10/Materials | Identified exit to Mines 559 | -10/Materials | Discovered new exit (range 13) 646 | -10/Materials | Discovered new exit (range 3) 912 | -10/Materials | Core integrity fell below 50% 1091 | -10/Materials | Discovered new exit (range 12) 1225 | -10/Materials | Identified exit to Materials 1226 | -10/Materials | Entered another Materials area 1226 | -9/Materials | Evolved 2 slots: Utility x2 1592 | -9/Materials | Discovered new exit (range 6) 1607 | -9/Materials | Identified exit to Materials 2128 | -9/Materials | Build established: Skirmisher 2181 | -9/Materials | Identified exit to Mines 2257 | -9/Materials | Discovered exit to Materials (range 13) 2294 | -9/Materials | Crushed by falling debris 2399 | -9/Materials | Entered another Materials area 2399 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3013 | -8/Materials | Crushed by falling debris 3013 | -8/Materials | Discovered new exit (range 5) 3022 | -8/Materials | Identified exit to Factory 3023 | -8/Materials | Entered Factory 3023 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3515 | -7/Factory | Lost 10 parts (1p4n3u2w) 3673 | -7/Factory | Self-destructed Last Messages --------------- 03589_ Acquired Terrain Scanner. 03593_ K-01 Serf collects debris. 03610_ Acquired Targeting Computer. 03618_ P-60 Hacker knocked back. 03626_ Wheel destroyed. 03626_ Destroyed Mic. Nuclear Core. 03626_ P-60 Hacker knocked back. 03635_ Com. Wheel destroyed. 03638_ Destroyed Gravmag System. 03638_ P-60 Hacker knocked back. 03638_ P-60 Hacker destroyed. 03643_ K-01 Serf collects debris. 03643_ Dropped Nuclear Core. 03645_ K-01 Serf collects debris. 03647_ Mni. Grenade Launcher destroyed. 03647_ Adv. Assault Cannon destroyed. 03647_ K-01 Serf collects debris. 03652_ System corrupted: Energy discharge (-95). 03652_ K-01 Serf collects debris. 03673_ Terrain Scanner destroyed. 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Signal Interpreter | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SmartbombDeuteriumPlating Manual? 0 Play Time 01:40:03 Cumulative 85.0 hours Start 2021.01.30 @ 19:42:39 End 2021.01.31 @ 08:54:55 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 95 Rogue 95 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 35 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fac6bd9a-39e2-4591-89ff-e7ee181e4b3d