Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.27 @ 00:31:10 Player: Mr Goldstein Result: Destroyed by Tracker with Linked Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (61) 305 Value Destroyed (1844) 1844 Prototype IDs (219) 4380 Alien Tech Used (0) 0 Bonus (4060) 4060 TOTAL SCORE: 15189 Bonus ------- Follower Combat Kills 244 Aligned with FarCom 300 Met Data Miner 300 Used Data Conduit 3000 Pursued by Intercept 500 Friendly Fire -284 Cogmind --------- Core Integrity 0/850 Matter 212/300 Energy 80/100 System Corruption 2% Temperature Cool (0) Movement Treading (170) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Armored Treads Armored Treads > --- UTILITY (8) ------ Enhanced Optical Array Improved Signal Interpreter Improved Signal Interpreter Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Melee Analysis Suite Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Potential Leg Potential Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Visual Processing Unit Improved Signal Interpreter ECM Suite Hacking Suite > --- WEAPON ----------- Arc Projector Heavy Laser Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Light Angular Momentum Engine Armored Treads Armored Treads Armored Treads Cesium-ion Thruster Improved Signal Interpreter Hacking Suite Arc Projector Light Assault Rifle Light Assault Rifle High-powered Shotgun Rocket Launcher Katana [Rating: 57] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Potential Leg Flight Unit Nuclear Pulse Thruster Utility Visual Processing Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Weapon Assault Rifle Energy Gun Heavy Laser Ballistic Gun Assault Rifle Launcher Rocket Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Slots Evolved 8 | . . . 2 . . . 2 2 . . . . 2 Power . | . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . 1 . . . . . . Utility 6 | . . . 2 . . . 1 1 . . . . 2 Weapon 1 | . . . . . . . . 1 . . . . . Parts Attached 58 | 7 3 1 5 4 3 7 4 4 . 2 . 11 7 Power 6 | 1 . . 1 . . 2 . . . . . 2 . Engine 5 | 1 . . 1 . . 2 . . . . . 1 . Core 1 | . . . . . . . . . . . . 1 . Reactor . | . . . . . . . . . . . . . . Propulsion 12 | 2 . . 1 2 2 . 2 . . . . . 3 Treads 8 | 2 . . 1 2 . . 1 . . . . . 2 Leg 3 | . . . . . 2 . 1 . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . 1 Utility 17 | 1 2 . 3 1 1 2 1 1 . . . 3 2 Device 7 | . . . 2 1 1 2 . 1 . . . . . Storage 2 | 1 1 . . . . . . . . . . . . Processor 5 | . 1 . 1 . . . . . . . . 1 2 Hackware 3 | . . . . . . . 1 . . . . 2 . Protection . | . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 23 | 3 1 1 . 1 . 3 1 3 . 2 . 6 2 Energy Gun 7 | 2 . . . . . . 1 1 . . . 3 . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 13 | 1 1 1 . 1 . 3 . 2 . 1 . 1 2 Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 2 | . . . . . . . . . . 1 . 1 . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 1 3 . . . . . . . . Parts Lost 27 | . . . 1 3 . 1 1 . . . 2 14 5 Power 3 | . . . . . . . . . . . . 3 . Propulsion 7 | . . . 1 2 . . . . . . . 3 1 Utility 6 | . . . . . . . . . . . . 3 3 Weapon 11 | . . . . 1 . 1 1 . . . 2 5 1 Highest Loss Streak 12 | . . . 1 3 . 1 1 . . . 2 12 3 To Critical Strikes 1 | . . . . . . . . . . . . 1 . Average Slot Usage (%) 93 | . 87 100 92 99 98 97 96 98 100 100 99 87 30 Engine 10 | . 14 14 11 11 11 11 9 7 7 7 7 5 . Treads 14 | . 28 28 21 21 18 . 4 . . . . . . Leg 8 | . . . . . 3 22 20 23 23 23 23 19 . Device 8 | . . . 10 11 9 8 9 15 15 15 15 12 . Storage 10 | . 14 14 11 11 11 11 9 7 7 7 7 6 . Processor 16 | . 2 14 16 22 22 22 18 15 15 15 15 15 17 Hackware 2 | . . . . . . . 8 7 7 7 7 7 10 Energy Gun 4 | . 7 . . . . . 4 13 15 15 14 10 . Ballistic Gun 17 | . 20 28 22 21 22 21 13 6 7 6 7 5 . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 43 | 13 28 31 35 35 32 35 37 43 43 43 43 43 . Greatest Support 75 | 40 40 40 40 40 60 60 75 75 75 75 75 75 6 Greatest Overweight (x) 1 | . . . 1 1 1 . . . . . . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 5 Average Capacity 14 | 7 9 15 15 15 15 15 15 15 15 15 15 13 5 Most Carried 15 | 5 8 11 13 15 15 15 15 14 15 15 15 14 5 Average Carried 11 | 2 3 9 11 13 13 14 14 11 14 15 15 11 3 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 5 5 Final Carried 15 | 2 6 11 13 13 15 15 15 13 15 15 15 2 1 Class Distribution -------------------- 32% | Mutant 27% | Skirmisher 20% | Scavenger-Skirmisher 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Skirmisher | -9/Mines Skirmisher | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Data Miner Scavenger-Skirmisher | -6/Proximity Caves Hacker-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Matter Collected 1492 | 249 187 37 254 146 . 203 195 . 86 51 . 84 . Remotely . | . . . . . . . . . . . . . . Salvage Created 2235 | . 338 . 491 286 . 264 340 . 209 125 . 182 . Parts 152 | . 23 . 47 21 . 13 19 . 12 7 . 10 . Haulers Intercepted 5 | . . . 3 . . . 2 . . . . . . Recyclers Shooed 2 | . 2 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . . . . 10 7 . 8 . Prevented 2 | . . . . . . . . . 2 . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 43 | . 6 . 6 9 . 5 4 . 4 4 . 5 . Guns 39 | . 6 . 6 9 . 5 4 . 4 1 . 4 . AOE 4 | . . . . . . . . . . 3 . 1 . Classes Destroyed 13 | . 4 . 5 1 . 2 . . . . . 1 . Worker 2 | . . . 2 . . . . . . . . . . Builder 4 | . 1 . 2 . . . 1 . . . . . . Hauler 5 | . . . 3 . . . 2 . . . . . . Operator 3 | . 1 . 2 . . . . . . . . . . Watcher 3 | . 1 . 2 . . . . . . . . . . Swarmer 9 | . . . 2 3 . . . . . 3 . 1 . Grunt 23 | . 6 . 3 5 . 2 3 . 3 . . 1 . Brawler 2 | . . . . . . 1 . . 1 . . . . Duelist 2 | . . . 1 . . 1 . . . . . . . Protector 1 | . . . . 1 . . . . . . . . . Sentry 2 | . . . 1 . . . . . . 1 . . . Hunter 3 | . . . . . . 1 1 . . . . 1 . Programmer 2 | . . . . . . . . . . . . 2 . Best Kill Streak 5 | . 5 . 4 3 . 4 2 . 4 3 . 2 . Combat Bots Only 4 | . 3 . 4 3 . 4 2 . 4 3 . 2 . Max Kills in Single Turn 3 | . 1 . 1 2 . 1 1 . 1 3 . 2 . Gunslinging 1 | . . . . 1 . . . . . . . . . Exploded 3 | . . . . . . . . . . 3 . 1 . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Damage Taken 5291 | . 311 10 188 519 . 307 568 . 111 104 455 1487 1231 Core 1721 | . 54 . 17 87 . 37 97 . 17 12 138 392 870 Absorbed by Shields . | . . . . . . . . . . . . . . Regen/Repaired (Parts) 98 | . . . . . . . . 98 . . . . . Core Remaining (%) 68 | 100 . 78 . . . 64 82 . . . . 20 . Volleys Fired 193 | . 44 2 35 22 . 25 24 3 7 6 4 14 7 Largest 3 | . 2 2 2 2 . 2 2 3 3 3 3 3 1 Hottest 174 | . 60 40 53 53 . 48 97 152 152 157 152 174 30 Shots Fired 388 | . 81 4 70 39 . 50 47 9 21 18 10 32 7 Gun 386 | . 81 4 70 39 . 50 47 9 21 17 10 31 7 Cannon . | . . . . . . . . . . . . . . Launcher 2 | . . . . . . . . . . 1 . 1 . Special . | . . . . . . . . . . . . . . Kinetic 312 | . 69 4 70 39 . 50 42 3 7 5 4 12 7 Thermal 53 | . 12 . . . . . 5 3 7 6 3 17 . Explosive 2 | . . . . . . . . . . 1 . 1 . Electromagnetic 21 | . . . . . . . . 3 7 6 3 2 . Robot Hit Streak 12 | . 9 4 7 6 . 7 12 1 7 4 8 8 3 Robot Miss Streak 7 | . 3 2 6 3 . 2 3 5 7 2 1 4 1 Penetration Max 1 | . . . . . . 1 1 . . . . . . Secondary Targets 7 | . 1 . 1 2 . . 2 . 1 . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . 1 . 1 . . . . Shots Hit Robots 244 | . 48 2 34 26 . 33 33 1 14 12 9 28 4 Core Hits 122 | . 24 . 18 15 . 15 16 . 6 6 4 16 2 Critical Kills 2 | . . . 1 . . . . . 1 . . . . Critical Parts Destroyed 5 | . 1 . . . . 2 2 . . . . . . Critical Strikes 9 | . 1 . 1 . . 2 2 . 2 1 . . . Burn 2 | . . . . . . . . . 1 1 . . . Destroy 7 | . 1 . 1 . . 2 2 . 1 . . . . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 4335 | . 557 20 792 441 . 466 605 25 220 318 96 680 115 Guns 4008 | . 551 18 765 432 . 462 605 21 220 193 96 546 99 Cannons . | . . . . . . . . . . . . . . Explosions 259 | . . . . . . . . . . 125 . 134 . Melee . | . . . . . . . . . . . . . . Ramming 68 | . 6 2 27 9 . 4 . 4 . . . . 16 Kinetic 3179 | . 444 18 765 432 . 462 548 21 83 68 52 187 99 Thermal 735 | . 107 . . . . . 57 . 95 93 27 356 . Explosive 259 | . . . . . . . . . . 125 . 134 . Electromagnetic 94 | . . . . . . . . . 42 32 17 3 . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 2 | . . . . . . . . . . . . . 2 Average Corruption 1 | . . . . . . . . . . . . . 1 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 1 | . . . . . . . . . . . . . 1 Message Errors 1 | . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 6 | . . . . . . . . . . . . . 6 Shots . | . . . . . . . . . . . . . . Rammed 17 | . 4 1 2 2 . . . . . . . . 8 Targets Rammed 21 | . 4 1 4 2 . 1 . 1 . . . . 8 Kicked 2 | . . . . . . 1 . 1 . . . . . Crushed 2 | . . . 2 . . . . . . . . . . Highest Temperature 72 | . 48 . 4 15 . . . 9 63 72 18 72 . Average Temperature 20 | . 18 . 4 4 . . . 6 27 34 9 24 . Received Heat Transfer 1311 | . 195 6 42 276 . 99 279 . 63 36 . 159 156 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 2 | . . . 1 . . . 1 . . . . . . Heat Transferred 1640 | . 250 . . . . . 111 . 259 259 74 687 . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Peak Influence 755 | . 250 92 243 126 . 125 125 15 . . . . 755 Initial 478 | . . 34 . 2 . . 48 . . . . . 478 Average 81 | . 96 22 77 47 . 72 49 12 . . . . 563 Maximum Alert Level 3 | . 1 . 1 . . . . . . . . . 3 Low Security (%) 91 | 100 96 100 89 100 . 100 100 100 . . . . . Level 1 2 | . 3 . 10 . . . . . . . . . . Level 2 4 | . . . . . . . . . . . . . 87 Level 3 . | . . . . . . . . . . . . . 12 Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 9 | . . . 2 1 . 1 1 . . . . . 4 Investigation 3 | . . . 2 . . . . . . . . . 1 Extermination . | . . . . . . . . . . . . . . Reinforcement 1 | . . . . . . . 1 . . . . . . Assault 3 | . . . . 1 . 1 . . . . . . 1 Garrison . | . . . . . . . . . . . . . . Intercept 2 | . . . . . . . . . . . . . 2 Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Distress Signals 12 | . 3 . 2 . . . 2 . . . . 2 3 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 124 | . 15 2 21 14 . 7 6 2 8 2 4 23 20 Peak Tracking Total 9 | . 5 2 5 5 . 4 5 1 4 2 4 8 9 Tactical Retreats 16 | . 1 . . 1 . . 1 . 2 . . 4 7 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Traps Triggered 1 | . . . 1 . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . . . Most Traps Carried 3 | . . 3 3 . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Machines Disabled 4 | . 1 . 3 . . . . . . . . . . Max in Single Turn 1 | . 1 . 1 . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Machines Accessed 25 | . 5 . 8 . 1 . 2 2 . . 3 . 4 Terminals 18 | . 5 . 8 . . . 2 1 . . . . 2 Fabricators . | . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . 1 Garrison Access 1 | . . . . . . . . . . . . . 1 Total Hacks 78 | . 12 . 23 . 1 . 6 5 . . 23 . 8 Successful 48 | . 6 . 12 . 1 . 2 2 . . 23 . 2 Failed 30 | . 6 . 11 . . . 4 3 . . . . 6 Catastrophic 7 | . 1 . 2 . . . 1 . . . . . 3 Database Lockouts . | . . . . . . . . . . . . . . Manual 41 | . 11 . 19 . 1 . 5 . . . . . 5 Terminals 48 | . 12 . 23 . . . 6 2 . . . . 5 Fabricators . | . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . 3 . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . 1 Garrison Access 2 | . . . . . . . . . . . . . 2 Terminal Hacks 40 | . 4 . 9 . 1 . 2 . . . 23 . 1 Record 7 | . . . . . 1 . . . . . 6 . . Part Schematic 10 | . . . . . . . . . . . 10 . . Robot Schematic 4 | . . . . . . . . . . . 4 . . Robot Analysis 2 | . 1 . 1 . . . . . . . . . . Prototype ID Bank 7 | . 1 . 3 . . . . . . . 3 . . Branch Access Points 1 | . . . 1 . . . . . . . . . . Terminal Index 4 | . 1 . 1 . . . 1 . . . . . 1 Scanalyzer Index 1 | . . . . . . . 1 . . . . . . Hauler Manifests 3 | . 1 . 2 . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . 2 . . . . . Scan Component 1 | . . . . . . . . 1 . . . . . Repair 1 | . . . . . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . 1 Unlock Access 1 | . . . . . . . . . . . . . 1 Unauthorized Hacks 5 | . 2 . 3 . . . . . . . . . . Terminals 5 | . 2 . 3 . . . . . . . . . . Assimilate 3 | . 1 . 2 . . . . . . . . . . Operators 2 | . 1 . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 17 | . 4 . 6 . . . 2 2 . . . . 3 Full Trace Events 1 | . . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . 4 . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . . . . 10 . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . 1 . . . . . Time 44 | . . . . . . . . 44 . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Total Allies 6 | . 1 3 1 1 . . . . . . . . . Largest Group 3 | . 1 3 3 1 1 1 . . . . . . . Highest-Rated Group 40 | . 10 40 40 31 31 31 . . . . . . . Highest-Rated Ally 31 | . 10 16 16 31 31 31 . . . . . . . Total Orders 4 | . 1 . 3 . . . . . . . . . . STAY 3 | . 1 . 2 . . . . . . . . . . FOLLOW 1 | . . . 1 . . . . . . . . . . Ally Attacks 87 | . . 5 43 36 . 3 . . . . . . . Total Damage 964 | . . 80 377 466 . 41 . . . . . . . Kills 11 | . . 2 5 4 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Robot Analysis Total 133 | . 1 . 1 . . . . . . . 131 . . Derelict Logs Recovered 6 | . . 2 . 2 . . . . 2 . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Turns Passed 9021 | 78 581 1165 1670 1063 844 296 1024 236 861 356 122 394 331 Spaces Moved 5895 | 48 272 716 889 565 546 227 404 144 705 328 113 387 551 Core 523 | 13 . . . . . . . . . . . 67 443 Treads 2926 | 35 272 716 889 565 449 . . . . . . . . Legs 2338 | . . . . . 97 227 404 144 705 328 113 320 . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 108 | . . . . . . . . . . . . . 108 Fastest Speed 40 | 50 160 160 160 160 90 90 90 100 100 100 45 45 40 Average Speed 123 | 130 160 160 164 161 147 90 91 100 100 100 87 82 48 Slowest Speed 240 | 160 160 160 240 240 170 90 100 100 100 100 100 170 50 Overloaded Moves 84 | . . . . . . . . . . . 25 59 . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . . . . . . . Time Travels 1 | . . . . . 1 . . . . . . . . Exploration Rate (%) 53 | 3 41 97 53 97 91 45 19 4 86 55 80 69 13 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 27 | . . 1 . 1 1 . . . . . 24 . . Known Exits Taken 10 | . . . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . Scrap Searched 14 | . . 1 . 3 . . . . 9 1 . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 25 | . . . 2 2 . 1 . . 1 4 . 15 . Melee . | . . . . . . . . . . . . . . Projectile 6 | . . . 2 2 . 1 . . 1 . . . . AOE 19 | . . . . . . . . . . 4 . 15 . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Total 7286 | 64 340 731 1023 677 583 273 1011 230 846 341 127 431 609 Wait 1049 | . 9 7 78 82 27 5 574 72 129 6 11 17 32 Move 5880 | 47 271 715 888 564 545 226 403 143 704 327 112 386 549 Hop 1 | . . . . . . . . . . . . . 1 Pick Up 57 | 9 7 5 9 3 3 4 4 4 4 . . 1 4 Fast Attach 4 | . . . . . 1 1 1 . . . . . 1 Attach 37 | 6 2 . 3 3 1 1 2 3 . . . 10 6 Detach 1 | . . . . . . . . . . . . . 1 Swap 17 | 1 1 1 2 1 1 5 1 1 . 2 . 1 . Drop 23 | 1 2 . 4 . 2 5 2 3 2 . . 2 . Fire 193 | . 44 2 35 22 . 25 24 3 7 6 4 14 7 Melee . | . . . . . . . . . . . . . . Ram 6 | . . . . . . . . . . . . . 6 Kick 2 | . . . . . . 1 . 1 . . . . . Crush 13 | . 4 1 4 2 . . . . . . . . 2 Escape Stasis . | . . . . . . . . . . . . . . Rewire 3 | . . . . . 3 . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min / *Sto) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 8 | -11/Junkyard | Discovered new exit (range 15) 79 | -11/Junkyard | Entered Materials 308 | -10/Materials | Build established: Mutant 480 | -10/Materials | Discovered new exit (range 7) 660 | -10/Materials | Entered Mines 796 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 875 | -10/Mines | Found a hidden stash of uninstalled traps 911 | -10/Mines | Discovered new exit (range 10) 1030 | -10/Mines | Learned location of Mines (-8) 1033 | -10/Mines | Learned Materials emergency access door positions 1191 | -10/Mines | Discovered new exit (range 7) 1400 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1825 | -10/Mines | Entered Materials 1825 | -9/Materials | Accompanied by 3 allies 1825 | -9/Materials | Evolved 2 slots: Utility x2 2423 | -9/Materials | Discovered new exit (range 4) 2622 | -9/Materials | Discovered new exit (range 16) 2867 | -9/Materials | Discovered new exit (range 10) 2897 | -9/Materials | Build established: Skirmisher 3108 | -9/Materials | Identified exit to Storage 3145 | -9/Materials | Identified exit to Mines 3495 | -9/Materials | Entered Mines 3495 | -9/Mines | Accompanied by 1 ally 3633 | -9/Mines | Learned Materials non-interactive machine intel 3749 | -9/Mines | Discovered new exit (range 8) 3760 | -9/Mines | Identified exit to Materials 4166 | -9/Mines | Met a Derelict testing a Signal Generator 4175 | -9/Mines | Found Signal Generator 4286 | -9/Mines | Lost 3 parts (2n1w) 4419 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 4422 | -9/Mines | Found Prototype Device 4423 | -9/Mines | Identified Exp. Sensor Array 4526 | -9/Mines | Discovered exit to Materials (range 6) 4550 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4552 | -9/Mines | Discovered new exit (range 5) 4557 | -9/Mines | Identified exit to Exiles 4558 | -9/Mines | Entered Exiles 4558 | -9/Exiles | Accompanied by 1 ally 4595 | -9/Exiles | Discovered new exit (range 17) 4618 | -9/Exiles | Met 8R-AWN 4651 | -9/Exiles | Met EX-HEX 4725 | -9/Exiles | Met EX-DEC 4785 | -9/Exiles | Visited The Gauntlet 5061 | -9/Exiles | Discovered new exit (range 10) 5075 | -9/Exiles | Identified exit to Mines 5171 | -9/Exiles | Learned location of Zion (-6) 5193 | -9/Exiles | Met EX-BIN 5219 | -9/Exiles | Aligned with FarCom system 5221 | -9/Exiles | Given EX-Vault access code 5257 | -9/Exiles | Opened EX-Vault 5267 | -9/Exiles | Found Prototype Device 5268 | -9/Exiles | Identified Chronowheel 5268 | -9/Exiles | Activated Chronowheel 5268 | -9/Exiles | Spacetime reconverged on an earlier point 5273 | -9/Exiles | Found Prototype Device 5274 | -9/Exiles | Identified PSU Rigger 5283 | -9/Exiles | Found Prototype Leg 5284 | -9/Exiles | Identified Potential Leg 5288 | -9/Exiles | Found Potential Leg 5309 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5402 | -9/Exiles | Left Exiles lab with Potential Leg 5402 | -9/Exiles | Entered Mines 5402 | -8/Mines | Accompanied by 1 ally 5691 | -8/Mines | Discovered exit to Materials (range 8) 5698 | -8/Mines | Entered Materials 5698 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5699 | -8/Materials | Loaded intel: 32 non-interactive machine locations 5743 | -8/Materials | Build established: Scavenger-Mutant 6714 | -8/Materials | Discovered new exit (range 9) 6721 | -8/Materials | Identified exit to Factory 6722 | -8/Materials | Entered Factory 6722 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6930 | -7/Factory | Repaired Gauss Rifle 6953 | -7/Factory | Discovered new exit (range 3) 6955 | -7/Factory | Identified exit to Lower Caves 6958 | -7/Factory | Entered Lower Caves 7182 | -7/Lower Caves | Learned Factory security intel 7237 | -7/Lower Caves | Build established: Scavenger-Skirmisher 7685 | -7/Lower Caves | Learned Factory garrison access intel 7750 | -7/Lower Caves | Discovered new exit (range 5) 7755 | -7/Lower Caves | Identified exit to Lower Caves 7819 | -7/Lower Caves | Entered another Lower Caves area 7917 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8168 | -7/Lower Caves | Discovered new exit (range 7) 8174 | -7/Lower Caves | Identified exit to Data Miner 8175 | -7/Lower Caves | Entered Data Miner 8175 | -7/Data Miner | Discovered new exit (range 6) 8191 | -7/Data Miner | Identified exit to Proximity Caves 8202 | -7/Data Miner | Met Data Miner 8225 | -7/Data Miner | Learned location of Section 7 (-3) 8225 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8245 | -7/Data Miner | Received God Mode back door access code from Data Miner 8274 | -7/Data Miner | Interfaced with the Data Conduit 8297 | -7/Data Miner | Entered Proximity Caves 8510 | -6/Proximity Caves | Spotter reported a threat 8541 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8625 | -6/Proximity Caves | Spotter reported a threat 8635 | -6/Proximity Caves | Ambushed by research squad 8654 | -6/Proximity Caves | Core integrity fell below 50% 8658 | -6/Proximity Caves | Spotter reported a threat 8683 | -6/Proximity Caves | Discovered new exit (range 14) 8691 | -6/Proximity Caves | Identified exit to Factory 8691 | -6/Proximity Caves | Entered Factory 8691 | -6/Factory | Evolved 2 slots: Utility x2 8693 | -6/Factory | Loaded intel: 272 machine locations 8694 | -6/Factory | Loaded intel: 4 garrison access locations 8696 | -6/Factory | Lost 12 parts (2p3n3u4w) 8858 | -6/Factory | Spotted B-75 Beast 8924 | -6/Factory | Identified exit to Garrison 8977 | -6/Factory | Intercept squad dispatched 8986 | -6/Factory | Spotted Tracker 8988 | -6/Factory | Core integrity fell below 50% 9009 | -6/Factory | Core integrity fell below 20% 9022 | -6/Factory | Destroyed by Tracker with Linked Autogun Last Messages --------------- Access door unlocked. 08924_ EXIT=UNLOCKED: GARRISON 08924_ ALERT: Garrison Access compromised, dispatching assault squad. 08924_ Garrison Access disabled. 08924_ Subcomponent Replicator disabled. 08927_ ALERT: Security rotation in progress. 08939_ Acquired Nuclear Pulse Thruster. 08957_ K-01 Serf cleans the Subcomponent Replicator. 08970_ K-01 Serf cleans the Fusion Modulator. 08977_ ALERT: Reliable intel has pinpointed LRC-V3, intercept squad en route. 08983_ Acquired Enh. Optical Array. 08984_ Acquired Imp. Signal Interpreter. Tracker: "THREAT CONFIRMED. DEPLOY COMBAT PROGRAMMER." 08987_ Nuclear Pulse Thruster temporarily disabled. 08992_ Nuclear Pulse Thruster destroyed. 09006_ Visual Processing Unit destroyed. 09011_ :I1O=QDI0V=7KB%A A%QFEG,CIPGFTRIX ULL>J 09012_ Hvy. Machine Gun destroyed. 09020_ Slammed into Tracker. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | %"% """ "" #??????#####+##########??????????? | | "" "" #??????#[ #???????????????? | | " "" #????? # !![ #???????????????? | | #????? # ! !![ #???????????????? | | """ """ #??""" # !*[ #???????????????? | | """ """ #??""" ###########???????????????? | | "" """ #??""" #?????????????????????????? | | "" "" #??? #?????????????????????????? | | !! "" #??? ??????????????????????????? | | !! ####+##??????????????????????????? | | ! g ##?????????????????????????? | | ## #"#### +?????????????????????????? | | ## #?#??# #??????????????????????????? | | #### #????# #??????????????????????????? | | ! # #????# C #??????????????????????????? | | # #????# g ####+##????????????????????? | | " # #????# Y +????????????????????? | | " # #????# ####### T## ##????????????????????? | | " # #????# #?????##### #???""""""????????????? | | # ######+###???????# #???""""""????????????? | | ##+# # #?#######/## #???""""""????????????? | | ## # # """" = #?# # #???""""""????????????? | | # """" #?# """#g#?????????????????????? | | # """" #?# """#k######+##????????"""??" | | / """" ! #?# g"""# #????????"""??" | | # """" #?# = @ #????????"""??" | | # """" #?# """#s #?????????????" | | # ## """" ]#?# """# #?????????????" | | # ## #?# = """# #?????????????" | | # ###+#######?# # ### #?????????????? | | # #?# #???????########## #????#?????????????? | | # #?# #????????????????# #??????????????????? | | # #?# #????????????????#+##+#??????????????????? | | # #?# #????????????????????????????????????????? | | # ? ?????????????????"""????????????????????? | | # ? ?????????????????"Y"????????????????????? | | # ?????????????????"?"????????????????????? | | ######+##???????????????????????????g????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????"""?"""?"""?"""?????????????????????????????? | | ?????"""?"""?"""?"""?????????????????????????????? | | ?????"""?"""?"""?"""?????????????????????????????? | | ?????????????????????????????"""?????????????????? | | ???????????????????????????"""""??????""?????????? | | ???????????????????????????"""""?????"""?????????? | | ?????????????????????????????????????"F???"""????? | | ?????????????????????????????"""?????"""??"""????? | | ???????????????????????????"""""??????""??"""????? | | ???????????????????????????"""""?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Evasion (%) 66 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Ion Burst Cannon | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Remote Force Field | -7/Data Miner | Free Variable Charge Gun | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Adv. Datajack | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Back For More Unlimited Data root@ Challenges ------------ None Game ------ Seed PowerTransmissionDatajack Manual? 0 Play Time 01:01:01 Cumulative 36.6 hours Start 2023.03.26 @ 23:25:25 End 2023.03.27 @ 00:31:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 32 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0182ece5-da36-4ed0-9465-4c4a89c442bc