Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.06 @ 22:42:41 Player: BatSpy Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (59) 295 Value Destroyed (1710) 1710 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (59) 59 TOTAL SCORE: 3784 Bonus ------- High Alert Combat Kills 59 Cogmind --------- Core Integrity 127/550 Matter 198/300 Energy 38/265 System Corruption 0% Temperature Warm (105) Movement Core (850) Ox16 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Advanced Targeting Computer Target Analyzer Transmission Jammer > --- WEAPON (2) ------- Pulse Rifle > --- INVENTORY (20) --- Improved Ion Engine Sensor Array Improved Sensor Array Target Analyzer Hacking Suite Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- High-capacity Storage Unit Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Field Laser Pulse Rifle > --- INVENTORY -------- Ion Engine Improved Ion Engine Improved Ion Engine Armored Wheel Hover Unit Hover Unit Hover Unit Hover Unit Hover Unit Sensor Array Target Analyzer Target Analyzer Hacking Suite Pulse Rifle Pulse Rifle Pulse Rifle Autogun Autogun [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Armored Wheel Wheel Armored Wheel Hover Unit Hover Unit Utility Advanced Targeting Computer Device Sensor Array Storage High-capacity Storage Unit Processor Advanced Targeting Computer Weapon Field Laser Energy Gun Field Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 3 | . . 2 1 Weapon . | . . . . Parts Attached 66 | 6 9 29 22 Power 8 | 1 . 4 3 Engine 8 | 1 . 4 3 Core . | . . . . Reactor . | . . . . Propulsion 20 | 2 3 8 7 Treads . | . . . . Leg . | . . . . Wheel 14 | 2 3 7 2 Hover 6 | . . 1 5 Flight . | . . . . Utility 17 | 1 4 8 4 Device 8 | . 1 5 2 Storage 4 | 1 3 . . Processor 5 | . . 3 2 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 21 | 2 2 9 8 Energy Gun 14 | 2 . 7 5 Energy Cannon 4 | . 2 2 . Ballistic Gun 3 | . . . 3 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . 1 . 1 Parts Lost 23 | . . 6 17 Power 2 | . . 1 1 Propulsion 10 | . . 2 8 Utility 1 | . . . 1 Weapon 10 | . . 3 7 Highest Loss Streak 7 | . . 3 7 To Critical Strikes . | . . . . Average Slot Usage (%) 90 | . 95 89 89 Engine 10 | . 14 9 7 Wheel 19 | . 28 17 15 Hover 1 | . . . 4 Device 5 | . 10 2 5 Storage 11 | . 14 11 9 Processor 21 | . . 27 30 Energy Gun 11 | . . 17 9 Energy Cannon 7 | . 27 2 . Ballistic Gun 2 | . . . 7 Naked Turns . | . . . . Heaviest Build 57 | 13 54 57 56 Greatest Support 36 | 26 26 24 36 Greatest Overweight (x) 13 | . 2 13 8 Average Overweight (x) 1 | . . 2 1 Largest Inventory Capacity 20 | 8 20 20 20 Average Capacity 17 | 7 10 20 20 Most Carried 18 | 3 5 18 18 Average Carried 9 | . 3 9 13 Final Capacity 20 | 8 20 20 20 Final Carried 18 | . 3 18 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 999 | 235 111 259 394 Remotely . | . . . . Salvage Created 2216 | . 227 1204 785 Parts 102 | . 24 56 22 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 44 | . 5 28 11 Guns 39 | . . 28 11 Cannons 4 | . 4 . . Classes Destroyed 8 | . 3 2 3 Worker 2 | . . . 2 Recycler 4 | . . 1 3 Watcher 9 | . 3 3 3 Swarmer 9 | . 1 6 2 Grunt 28 | . 4 18 6 Sentry 5 | . . 4 1 Hunter 1 | . . . 1 Heavy 1 | . . . 1 Best Kill Streak 5 | . 3 5 4 Combat Bots Only 5 | . 2 5 2 Max Kills in Single Turn 2 | . 1 2 2 Gunslinging 1 | . . 1 1 Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 337 | . 20 141 176 Missed 85 | . 6 40 39 Damage Taken 3616 | . 226 1178 2212 Core 846 | . 45 378 423 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 45 | . . 33 12 Core Remaining (%) 62 | 100 82 5 . Volleys Fired 156 | . 16 60 80 Largest 2 | . 2 2 2 Hottest 136 | . 136 136 126 Shots Fired 282 | . 32 105 145 Gun 244 | . . 99 145 Cannon 38 | . 32 6 . Launcher . | . . . . Special . | . . . . Kinetic 79 | . . . 79 Thermal 203 | . 32 105 66 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 29 | . 6 18 29 Robot Miss Streak 5 | . 3 5 3 Penetration Max . | . . . . Secondary Targets 8 | . . 5 3 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 216 | . 18 79 119 Core Hits 87 | . 8 40 39 Critical Kills 1 | . 1 . . Critical Parts Destroyed 1 | . . . 1 Critical Strikes 8 | . 1 3 4 Burn 6 | . . 3 3 Meltdown 1 | . 1 . . Destroy 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3727 | . 409 1404 1914 Guns 3256 | . . 1342 1914 Cannons 470 | . 409 61 . Explosions . | . . . . Melee . | . . . . Ramming 1 | . . 1 . Kinetic 921 | . . . 921 Thermal 2805 | . 409 1403 993 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 1 | . 1 . . Projectiles 1 | . 1 . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 1 | . . 1 . Targets Rammed 1 | . . 1 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 445 | . 378 445 375 Average Temperature 146 | . 131 152 145 Received Heat Transfer 1377 | . 69 579 729 Effects 10 | . 1 7 2 Shutdowns 2 | . . 2 . Energy Bleed 3 | . . 1 2 Interference 3 | . . 3 . Damage (minor) 2 | . 1 1 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | . 1 . . Combat Hostiles 1 | . 1 . . Parts Melted 12 | . 2 8 2 Heat Transferred 6364 | . 740 3256 2368 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 575 | . 205 575 376 Initial 179 | . . 1 179 Average 216 | . 66 283 247 Maximum Alert Level 2 | . 1 2 1 Low Security (%) 51 | 100 94 37 36 Level 1 32 | . 5 28 63 Level 2 15 | . . 34 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 7 | . 1 3 3 Investigation 2 | . 1 . 1 Extermination . | . . . . Reinforcement 5 | . . 3 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 6 | . 1 2 3 Communications Jammed 48 | . . . 48 Distress Signals 48 | . . . 48 Times Spotted 67 | . 11 34 22 Peak Tracking Total 8 | . 3 8 8 Tactical Retreats 2 | . . 1 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 5 | . . 4 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 1 | . . 1 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 14 | . 6 7 1 Terminals 10 | . 5 5 . Fabricators . | . . . . Repair Stations 3 | . 1 1 1 Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 46 | . 24 20 2 Successful 31 | . 16 13 2 Failed 15 | . 8 7 . Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual 19 | . 11 8 . Terminals 33 | . 18 15 . Fabricators . | . . . . Repair Stations 11 | . 6 3 2 Recycling Units . | . . . . Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Terminal Hacks 17 | . 12 5 . Robot Analysis 1 | . 1 . . Prototype ID Bank 3 | . 1 2 . Level Access Points 1 | . . 1 . Terminal Index 2 | . 1 1 . Locate Traps 2 | . 2 . . Dispatch Records 1 | . 1 . . Security Status 2 | . 2 . . Surveillance Status 2 | . 2 . . Assault Status 1 | . 1 . . Garrison Status 1 | . 1 . . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 6 | . 2 2 2 Scan Component 4 | . 2 1 1 Repair 2 | . . 1 1 Recycling Unit Hacks . | . . . . Scanalyzer 2 | . . 2 . Insert Component 1 | . . 1 . Analyze 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks 6 | . 2 4 . Terminals 6 | . 2 4 . Track 3 | . 1 2 . Botnet 3 | . 1 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 11 | . 4 7 . Full Trace Events 2 | . 1 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . . 1 1 Time 51 | . . 25 26 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1901 | 45 438 858 560 Spaces Moved 1102 | 39 377 467 219 Core 7 | 5 . 2 . Treads . | . . . . Legs . | . . . . Wheels 1067 | 34 377 465 191 Hover 28 | . . . 28 Flight . | . . . . Fastest Speed 50 | 50 90 105 105 Average Speed 117 | 84 95 128 138 Slowest Speed 700 | 90 120 700 545 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 40 | 3 82 53 24 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1438 | 50 423 622 343 Wait 29 | . 4 12 13 Move 1099 | 38 376 466 219 Hop . | . . . . Pick Up 68 | 6 11 44 7 Fast Attach . | . . . . Attach 49 | 6 4 25 14 Detach . | . . . . Swap 17 | . 5 4 8 Drop 19 | . 7 10 2 Fire 156 | . 16 60 80 Melee . | . . . . Ram 1 | . . 1 . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 16) 46 | -11/Scrapyard | Entered Materials 245 | -10/Materials | Discovered new exit (range 11) 304 | -10/Materials | Build established: Mutant 344 | -10/Materials | Discovered new exit (range 15) 417 | -10/Materials | Discovered new exit (range 14) 484 | -10/Materials | Entered another Materials area 484 | -9/Materials | Evolved 2 slots: Utility x2 628 | -9/Materials | Repaired Adv. Beam Cannon? 717 | -9/Materials | Identified exit to Materials 858 | -9/Materials | Lost 3 parts (1n2w) 884 | -9/Materials | Discovered new exit (range 6) 1021 | -9/Materials | Core integrity fell below 50% 1096 | -9/Materials | Core integrity fell below 20% 1342 | -9/Materials | Entered another Materials area 1342 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1376 | -8/Materials | Repaired Sensor Array? 1621 | -8/Materials | Lost 5 parts (1p2n2w) 1774 | -8/Materials | Core integrity fell below 50% 1813 | -8/Materials | Lost 3 parts (2n1w) 1902 | -8/Materials | Self-destructed Last Messages --------------- 01876_ R-06 Scavenger collects Visual Processing Unit. 01877_ W-25 Informer distress signal jammed. 01883_ S-10 Pest suffers critical hit (Burn). 01885_ Critical hit (Burn: +37). 01888_ Slug penetrates Wall. 01889_ S-10 Pest suffers critical hit (Burn). 01890_ R-06 Scavenger collects Lgt. Ion Engine. 01891_ Slug penetrates Wall. 01891_ Hover Unit destroyed. 01893_ Imp. Heat Sink destroyed. 01894_ Slug penetrates Wall. 01897_ K-01 Serf cleans the Scanalyzer. 01897_ Hover Unit destroyed. 01899_ Critical hit (Burn: +37). 01900_ Wall collapses. 01900_ Penetrated by Slug. 01901_ U-05 Engineer builds a Door. 01902_ Pulse Rifle destroyed. 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Targeting Computer | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoolingFlyingBoomstick Manual? 0 Play Time 00:27:09 Cumulative 33.6 hours Start 2024.06.06 @ 19:28:32 End 2024.06.06 @ 22:42:41 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 64 Rogue 64 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 37 Achievement% 29 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bbdd4b3e-909a-4e66-8055-58a3d408c3da