Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.19 @ 12:43:04 Player: Bunch Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (23) 115 Value Destroyed (513) 513 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (299) 299 TOTAL SCORE: 2027 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 288 Cogmind --------- Core Integrity 277/400 Matter 292/300 Energy 185/185 System Corruption 4% Temperature Cool (0) Movement Treading (180) Ox1 Location -9/Materials Parts ------- > --- POWER (2) -------- Light Ion Engine Light Nuclear Core > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (3) ------ High-capacity Storage Unit Advanced Targeting Computer > --- WEAPON (2) ------- Heavy Assault Rifle Autogun > --- INVENTORY (12) --- Small Laser Grenade Launcher Datajack Mace Peak State ------------ > --- POWER ------------ Ion Engine Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Small Storage Unit Improved Signal Interpreter Terrain Scan Processor > --- WEAPON ----------- Heavy Assault Rifle Datajack > --- INVENTORY -------- Aluminum Leg Aluminum Leg Small Laser Grenade Launcher [Rating: 14] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Small Storage Unit Storage Small Storage Unit Processor Terrain Scan Processor Protection Light Armor Plating Weapon Assault Rifle Energy Gun Particle Gun Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power 1 | . . . 1 Propulsion . | . . . . Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 29 | 6 4 2 17 Power 4 | 1 . . 3 Engine 3 | 1 . . 2 Core 1 | . . . 1 Reactor . | . . . . Propulsion 4 | 2 . . 2 Treads 4 | 2 . . 2 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 6 | 1 2 . 3 Device . | . . . . Storage 2 | 1 . . 1 Processor 3 | . 1 . 2 Hackware . | . . . . Protection 1 | . 1 . . Artifact . | . . . . Weapon 15 | 2 2 2 9 Energy Gun 3 | . . 1 2 Energy Cannon . | . . . . Ballistic Gun 7 | 2 1 . 4 Ballistic Cannon 1 | . . 1 . Launcher 2 | . 1 . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 2 | . . . 2 Unidentified Prototypes . | . . . . Parts Lost 3 | . 1 . 2 Power 1 | . . . 1 Propulsion . | . . . . Utility 1 | . 1 . . Weapon 1 | . . . 1 Highest Loss Streak 1 | . 1 . 1 Average Slot Usage (%) 98 | . 97 99 96 Engine 14 | . 14 14 16 Core 1 | . . . 5 Treads 26 | . 28 28 22 Storage 13 | . 14 14 11 Processor 13 | . 6 14 19 Protection 1 | . 4 . . Energy Gun 5 | . . 8 5 Ballistic Gun 14 | . 27 10 9 Ballistic Cannon 4 | . . 8 2 Naked Turns . | . . . . Heaviest Build 46 | 13 16 15 46 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) 2 | 2 . . 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 12 | 6 6 6 12 Average Capacity 6 | 5 6 6 6 Most Carried 6 | 2 6 6 6 Average Carried 4 | 1 4 5 4 Final Capacity 12 | 6 6 6 12 Final Carried 6 | 2 6 5 4 Class Distribution -------------------- 90% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 809 | 199 290 62 258 Remotely . | . . . . Salvage Created 638 | . 309 119 210 Parts 55 | . 28 6 21 Haulers Intercepted . | . . . . Recyclers Shooed 2 | . . . 2 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 14 | . 8 1 5 Guns 8 | . 4 1 3 AOE 6 | . 4 . 2 Classes Destroyed 9 | . 4 2 3 Worker 1 | . . . 1 Builder 1 | . 1 . . Tunneler 2 | . . 1 1 Recycler 1 | . . 1 . Operator 1 | . . . 1 Watcher 3 | . 3 . . Swarmer 5 | . 3 . 2 Grunt 8 | . 5 1 2 Sentry 1 | . . . 1 Best Kill Streak 6 | . 6 1 2 Combat Bots Only 5 | . 5 1 2 Max Kills in Single Turn 2 | . 2 1 1 Gunslinging . | . . . . Exploded 2 | . 2 . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 1063 | . 460 10 593 Core 193 | . 70 . 123 Absorbed by Shields . | . . . . Core Remaining (%) 86 | 100 . 72 . Volleys Fired 58 | . 30 8 20 Largest 2 | . 2 2 2 Hottest 100 | . 50 100 100 Shots Fired 111 | . 60 16 35 Gun 101 | . 58 13 30 Cannon 5 | . . 3 2 Launcher 5 | . 2 . 3 Special . | . . . . Kinetic 92 | . 58 13 21 Thermal 7 | . . 3 4 Explosive 5 | . 2 . 3 Electromagnetic 7 | . . . 7 Robot Hit Streak 9 | . 9 5 4 Robot Miss Streak 3 | . 3 2 2 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 72 | . 39 10 23 Core Hits 36 | . 18 4 14 Critical Hits 2 | . 1 . 1 Critical Kills . | . . . . Critical Parts Destroyed 2 | . 1 . 1 Melee Attacks 6 | . . . 6 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks 4 | . . . 4 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1175 | . 616 166 393 Guns 852 | . 464 122 266 Cannons 37 | . . 37 . Explosions 279 | . 152 . 127 Melee . | . . . . Ramming 7 | . . 7 . Kinetic 754 | . 464 128 162 Thermal 85 | . 26 31 28 Explosive 204 | . 77 . 127 Electromagnetic 125 | . 49 . 76 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 4 | . . . 4 Average Corruption 3 | . . . 3 Corruption Purged . | . . . . Effects 2 | . . . 2 Matter Fused 1 | . . . 1 Targeting Errors 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 6 | . 6 . . Projectiles . | . . . . Explosions 6 | . 6 . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 1 | . . 1 . Targets Rammed 1 | . . 1 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 53 | . 20 39 53 Average Temperature 18 | . 7 21 21 Received Heat Transfer 276 | . 144 6 126 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 186 | . 50 74 62 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . 1 . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 471 | . 321 63 471 Initial 8 | . . 8 . Average 88 | . 95 12 217 Maximum Alert Level 2 | . 1 . 2 Low Security (%) 81 | 100 84 100 46 Level 1 16 | . 15 . 46 Level 2 1 | . . . 6 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . 2 . 2 Investigation 3 | . 2 . 1 Extermination . | . . . . Reinforcement 1 | . . . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals 2 | . . . 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 43 | . 14 2 27 Peak Tracking Total 11 | . 5 2 11 Tactical Retreats 3 | . 1 . 2 Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered 3 | . 1 . 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled 3 | . 1 . 2 Max in Single Turn 1 | . 1 . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 7 | . 4 1 2 Terminals 6 | . 4 1 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 22 | . 14 2 6 Successful 12 | . 8 1 3 Failed 10 | . 6 1 3 Catastrophic 1 | . . . 1 Database Lockouts . | . . . . Manual . | . . . . Terminals 18 | . 14 2 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 4 | . . . 4 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 9 | . 8 1 . Record 2 | . 2 . . Branch Access Points 1 | . 1 . . Alert Level 2 | . 2 . . Unreport Threat 1 | . 1 . . Dispatch Records 2 | . 1 1 . Maintenance Status 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 3 | . . . 3 Recycle Component 1 | . . . 1 Process 1 | . . . 1 Retrieve Components 1 | . . . 1 Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 3 1 2 Full Trace Events 2 | . 1 . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled 1 | . . . 1 Recycled Matter 54 | . . . 54 Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked 5 | . . . 5 Non-combat 4 | . . . 4 Combat 1 | . . . 1 Robot Hacks Applied 5 | . . . 5 parse_system 2 | . . . 2 no_distress 3 | . . . 3 Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies 3 | . . 3 . Largest Group 3 | . . 3 3 Highest-Rated Group 40 | . . 40 40 Highest-Rated Ally 16 | . . 16 16 Total Orders . | . . . . Ally Attacks 49 | . . 17 32 Total Damage 558 | . . 160 398 Kills 16 | . . 1 15 Allies Corrupted 1 | . . . 1 Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 2604 | 97 624 1165 718 Spaces Moved 1389 | 61 321 699 308 Core 18 | 18 . . . Treads 1371 | 43 321 699 308 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 160 Average Speed 159 | 137 160 160 163 Slowest Speed 180 | 160 160 160 180 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 43 | 4 44 95 30 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 1 | . 1 . . Unknown Exits Taken 2 | 1 . 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed 34 | . 10 . 24 Melee . | . . . . Projectile . | . . . . AOE 34 | . 10 . 24 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 1661 | 74 370 730 487 Wait 138 | . 11 18 109 Move 1386 | 60 320 698 308 Hop . | . . . . Pick Up 28 | 8 5 1 14 Fast Attach 1 | . 1 . . Attach 22 | 6 1 2 13 Detach 4 | . . . 4 Swap 6 | . 2 . 4 Drop 11 | . . 2 9 Fire 58 | . 30 8 20 Melee 6 | . . . 6 Ram . | . . . . Kick . | . . . . Crush 1 | . . 1 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 1 exit: [*Min]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 98 | -11/Scrapyard | Entered Materials 198 | -10/Materials | Identified exit to Mines 318 | -10/Materials | Build established: Mutant 352 | -10/Materials | Discovered new exit (range 8) 722 | -10/Materials | Entered Mines 723 | -10/Mines | Assembled infested the area 774 | -10/Mines | Discovered new exit (range 8) 842 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1148 | -10/Mines | Learned Materials stockpile data 1193 | -10/Mines | Discovered new exit (range 5) 1887 | -10/Mines | Entered Materials 1887 | -9/Materials | Accompanied by 3 allies 1887 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 2591 | -9/Materials | Discovered new exit (range 7) 2605 | -9/Materials | Self-destructed Last Messages --------------- 02515_ System corrupted (+2). 02535_ Acquired 30 matter. 02542_ K-01 Serf collects debris. 02543_ Jacked Y-45 Defender... >>parse_system Reading system data... 02549_ System corrupted: Matter fused (-8). 02550_ Y-45 Defender destroyed. 02550_ System corrupted: Sml. Laser targeting data glitched. 02552_ Acquired 36 matter. 02556_ Acquired Lgt. Treads. 02559_ Dropped Lgt. Treads. 02563_ Acquired Hvy. Assault Rifle. 02565_ R-06 Scavenger collects Beam Rifle. 02569_ R-06 Scavenger collects Heat Sink. 02572_ R-06 Scavenger collects Lgt. Treads. 02581_ Acquired Mace. 02591_ EXIT=FOUND 02597_ T-07 Excavator destroyed. 02598_ Acquired 19 matter. 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[ # #???# #?????????????????????????? | | # # #???# ##????????????????????????? | | # %# #### #????????????????????????? | | # *# #????????????????????????? | | # """%+ = +????????????????????????? | | # """=# %* #????????????????????????? | | # """ # ## #????????????????????????? | | # # ########????????????????????????? | | # """ # ########????????????????????????? | | # """ # #????????????????????????? | | # """ #^ % #????????????????????????? | | # + #????????????????????????? | | #######^ [! #????????????????????????? | | ?#// ## ! ##????????????????????????? | | ?#// ## [ #???????????########??????? | | ?#// ## ############# #??????? | | ?#/ / #??????? | | ?#! ####+################### """ #??????? | | ?#!! ## ################ """ #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 19 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 85 Armor Coverage 150 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Challenges ------------ None Game ------ Seed SpectralHeartLog Manual? 0 Play Time 00:23:58 Cumulative 4.8 hours Start 2021.09.19 @ 12:16:25 End 2021.09.19 @ 12:43:04 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 2 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 10 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 258d9c2c-f366-419e-9e5e-e5de2d431c2c