Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.11.07 @ 16:23:18 Player: viper Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (8) 4000 Regions Visited (10) 2000 Robots Destroyed (198) 990 Value Destroyed (9114) 9114 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (1179) 1179 TOTAL SCORE: 17683 Bonus ------- High Alert Combat Kills 584 Follower Combat Kills 595 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (12) ----- Improved Targeting Computer Improved Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Seismic Analyzer Peak State ------------ > --- POWER ------------ Neutrino Core Cooled Fission Core Micro Fission Core Micro Fission Core > --- PROPULSION ------- Improved Heavy Siege Treads Improved Heavy Siege Treads > --- UTILITY ---------- Advanced Cryofiber Web Advanced Cooling System Large Storage Unit Gravity Neutralizing Apparatus Advanced Signal Interpreter Improved Targeting Computer Improved Targeting Computer Advanced ECM Suite Improved Phase Shifter Layered Medium Armor Plating > --- WEAPON ----------- Heavy Machine Gun KE Penetrator Railgun Light Antimatter Cannon > --- INVENTORY -------- Micro Fission Core Micro Fission Core Flexi-carbon Leg Flexi-carbon Leg Armored Leg Enhanced Flexi-carbon Leg Myomer Leg Myomer Leg Biometal Leg Seismic Analyzer [Rating: 132] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Enhanced Flexi-carbon Leg Treads Improved Heavy Siege Treads Leg Enhanced Flexi-carbon Leg Utility Improved Targeting Computer Device ECM Suite Storage High-capacity Matter Pod Processor Improved Targeting Computer Hackware Improved System Shield Protection Improved Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Quantum Rifle Energy Cannon Proton Burst Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Special Weapon Experimental Stasis Projector Piercing Weapon Force Lance Build | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Res Slots Evolved 17 | . 1 2 2 2 2 . 2 2 2 2 Power 3 | . 1 . . . 1 . . . 1 . Propulsion 2 | . . . . . . . . 2 . . Utility 10 | . . 2 1 2 . . 2 . 1 2 Weapon 2 | . . . 1 . 1 . . . . . Parts Attached 158 | 6 5 6 10 9 4 2 22 36 49 9 Power 33 | 1 4 1 4 2 1 . 4 5 10 1 Engine 14 | 1 3 . 3 1 1 . 3 1 1 . Core 16 | . 1 1 1 1 . . 1 3 8 . Reactor 3 | . . . . . . . . 1 1 1 Propulsion 36 | 2 . . 2 1 1 1 4 6 16 3 Treads 2 | . . . . . . . . . 2 . Leg 34 | 2 . . 2 1 1 1 4 6 14 3 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 45 | 1 1 2 1 3 1 . 10 13 12 1 Device 27 | . 1 1 . 2 . . 6 9 7 1 Storage 4 | 1 . 1 . . . . 1 1 . . Processor 8 | . . . 1 . . . 3 2 2 . Hackware 2 | . . . . . . . . . 2 . Protection 4 | . . . . 1 1 . . 1 1 . Artifact . | . . . . . . . . . . . Weapon 44 | 2 . 3 3 3 1 1 4 12 11 4 Energy Gun 2 | . . . . . . . . . 2 . Energy Cannon 4 | . . . . . . . . 1 1 2 Ballistic Gun 32 | 2 . 3 3 3 1 1 2 10 7 . Ballistic Cannon 4 | . . . . . . . 2 1 1 . Launcher . | . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 11 | . . . 1 2 . . 2 3 2 1 Parts Lost 87 | . . 1 . 1 . 2 10 14 45 14 Power 13 | . . 1 . . . . . 3 8 1 Propulsion 19 | . . . . . . 1 . 1 13 4 Utility 31 | . . . . 1 . . 6 7 12 5 Weapon 24 | . . . . . . 1 4 3 12 4 Highest Loss Streak 14 | . . 1 . 1 . 2 5 3 14 14 Average Slot Usage (%) 94 | . 99 95 97 99 99 100 98 98 83 31 Engine 11 | . 17 10 8 13 17 18 14 11 . . Core 4 | . 6 6 6 . . . 1 2 14 . Leg 14 | . 25 20 16 14 12 12 11 20 8 5 Device 20 | . 12 20 16 25 18 18 26 20 18 4 Storage 11 | . 12 19 16 14 12 12 12 9 3 . Processor 8 | . . . 8 7 6 6 7 13 14 10 Protection 1 | . . . . 2 6 6 1 . 1 . Ballistic Gun 16 | . 25 19 24 21 25 25 13 15 9 . Ballistic Cannon 2 | . . . . . . . 7 3 2 . Naked Turns . | . . . . . . . . . . . Heaviest Build 92 | 15 23 28 36 47 63 62 79 90 92 34 Greatest Support 162 | 20 20 20 32 41 41 42 65 124 162 85 Greatest Overweight (x) 2 | . 1 1 2 1 1 1 1 1 1 1 Average Overweight (x) . | . . 1 . . 1 1 1 . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 8 8 10 10 4 Average Capacity 8 | 7 8 8 8 8 8 8 8 9 9 4 Most Carried 10 | 6 8 7 8 8 8 8 8 10 10 1 Average Carried 7 | 2 7 6 7 7 7 7 5 8 7 1 Final Capacity 10 | 8 8 8 8 8 8 8 8 10 4 4 Final Carried 8 | 6 8 7 8 8 8 6 7 8 1 1 Class Distribution -------------------- 28% | Hacker-Gunner 28% | Generator-Gunner 17% | Hacker-Mutant 12% | Scavenger-Gunner 9% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Gunner | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Gunner | -6/Factory Hacker-Gunner | -6/Extension Hacker-Gunner | -5/Factory Generator-Gunner | -4/Factory Scavenger-Gunner | -3/Research Hacker-Mutant | -2/Research Resources | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -2 ----------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Res Matter Collected 7242 | 215 533 304 384 600 124 213 1167 1778 1903 21 Remotely . | . . . . . . . . . . . Salvage Created 9716 | . 229 405 611 869 127 242 1430 3567 2064 172 Parts 484 | . 27 31 30 42 8 12 55 176 94 9 Haulers Intercepted 10 | . . . 4 1 . . 2 1 2 . Recyclers Shooed 5 | . . . . . . . . 3 2 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Res Combat Hostiles Destroyed 146 | . 7 9 8 14 2 4 23 49 27 3 Melee 3 | . . . . . . . . . . 3 Guns 127 | . 7 9 8 14 2 4 16 47 20 . Cannons 16 | . . . . . . . 7 2 7 . Classes Destroyed 15 | . 3 3 1 3 . . 2 2 1 . Worker 5 | . . . . . . . 1 2 2 . Builder 6 | . . . . . . . . 2 4 . Tunneler 1 | . . . . . . . . 1 . . Hauler 10 | . . . 4 1 . . 2 1 2 . Recycler 7 | . . . . 1 . . 2 2 2 . Operator 9 | . . 1 . . 1 . 1 2 4 . Watcher 14 | . 2 2 1 1 . . 2 5 1 . Swarmer 27 | . 4 2 . . . . 6 9 4 2 Grunt 60 | . 3 4 8 11 . 3 9 15 6 1 Brawler 3 | . . 1 . . . . . 1 1 . Duelist 1 | . . . . . . . 1 . . . Sentry 13 | . . 2 . 1 1 1 1 7 . . Hunter 18 | . . . . 1 . . 5 6 6 . Programmer 23 | . . . . 1 1 . 1 11 9 . Behemoth 1 | . . . . . . . . . 1 . Best Kill Streak 20 | . 5 5 4 6 1 2 5 20 5 3 Combat Bots Only 13 | . 4 4 3 5 1 2 4 13 5 3 Max Kills in Single Turn 4 | . 2 1 2 1 1 2 2 3 4 1 Gunslinging 1 | . 1 . 1 . . 1 . 1 . . Exploded . | . . . . . . . . . . . Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Res Damage Taken 15513 | . 95 228 259 537 145 805 1623 2716 5874 3231 Core 2891 | . 30 26 39 39 17 77 123 201 874 1465 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 84 | 100 88 93 92 94 . 88 87 82 32 . Volleys Fired 457 | . 13 36 39 49 7 13 62 113 125 . Largest 4 | . 2 2 3 3 4 4 4 4 4 . Hottest 221 | . 40 40 60 69 92 92 157 221 207 . Shots Fired 1447 | . 26 72 117 147 28 52 231 428 346 . Gun 1228 | . 26 72 117 147 28 52 128 396 262 . Cannon 219 | . . . . . . . 103 32 84 . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 1417 | . 26 72 117 147 28 52 231 423 321 . Thermal 16 | . . . . . . . . . 16 . Explosive . | . . . . . . . . . . . Electromagnetic 14 | . . . . . . . . 5 9 . Robot Hit Streak 62 | . 19 25 37 62 20 22 33 45 50 . Robot Miss Streak 4 | . 1 2 2 1 1 1 2 4 2 . Penetration Max 1 | . . . . . . . 1 1 1 . Secondary Targets 30 | . 2 2 2 2 . 2 2 15 3 . Max Gunslinging Chain 2 | . 1 1 1 1 . 2 1 2 1 . Shots Hit Robots 1152 | . 21 56 101 130 19 44 162 324 288 7 Core Hits 458 | . 13 21 35 42 7 16 71 143 103 7 Critical Hits 66 | . . 1 1 1 . 1 5 30 26 1 Critical Kills 27 | . . . . 1 . . 4 15 7 . Critical Parts Destroyed 31 | . . 1 1 . . 1 . 14 13 1 Melee Attacks 8 | . . . . . . . . . . 8 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 8 | . . . . . . . . . . 8 Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 25684 | . 243 691 1181 1808 313 641 2875 9298 8278 356 Guns 20712 | . 243 691 1181 1808 313 641 1633 8270 5932 . Cannons 4114 | . . . . . . . 1242 581 2291 . Explosions 447 | . . . . . . . . 447 . . Melee 333 | . . . . . . . . . . 333 Ramming 78 | . . . . . . . . . 55 23 Kinetic 24120 | . 243 691 1181 1808 313 641 2875 8824 7544 . Thermal 1077 | . . . . . . . . 447 630 . Explosive . | . . . . . . . . . . . Electromagnetic 76 | . . . . . . . . 27 49 . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 333 | . . . . . . . . . . 333 Highest Corruption 12 | . . . . . . . . 10 12 . Average Corruption 5 | . . . . . . . . 6 5 . Corruption Purged 3 | . . . . . . . . . 3 . Effects 112 | . . . . . . . . 63 49 . Message Errors 15 | . . . . . . . . 8 7 . Matter Fused 19 | . . . . . . . . 12 7 . Heat Flow Errors 7 | . . . . . . . . 4 3 . Energy Discharges 5 | . . . . . . . . 4 1 . Parts Rejected 3 | . . . . . . . . . 3 . Data Loss (minor) 10 | . . . . . . . . 6 4 . Data Loss (major) 3 | . . . . . . . . 2 1 . Alerts 1 | . . . . . . . . . 1 . Misdirections 2 | . . . . . . . . 2 . . Targeting Errors 39 | . . . . . . . . 23 16 . Weapon Failures 8 | . . . . . . . . 2 6 . Overload Shots . | . . . . . . . . . . . Overflow Damage 201 | . . . . . . . 4 134 63 . Projectiles 85 | . . . . . . . 4 18 63 . Explosions 116 | . . . . . . . . 116 . . Melee . | . . . . . . . . . . . Knockbacks 30 | . . . . . . . 14 3 13 . Impact . | . . . . . . . . . . . Kinetic 27 | . . . . . . . 12 2 13 . Secondary 3 | . . . . . . . 2 1 . . Self-Inflicted Damage 17 | . . . . . . . . . 8 9 Shots . | . . . . . . . . . . . Rammed 12 | . . . . . . . . . 3 9 Targets Rammed 21 | . . . . . . . . . 9 12 Kicked 9 | . . . . . . . . . 6 3 Crushed . | . . . . . . . . . . . Highest Temperature 623 | . 35 15 95 134 159 351 1 231 623 . Average Temperature 140 | . 24 5 32 32 64 117 1 113 305 . Received Heat Transfer 3042 | . 51 147 243 360 54 246 342 411 450 738 Effects 35 | . . . . . . 3 . . 32 . Energy Bleed 7 | . . . . . . 2 . . 5 . Interference 4 | . . . . . . . . . 4 . Matter Decay 5 | . . . . . . 1 . . 4 . Short Circuit 2 | . . . . . . . . . 2 . Damage (minor) 3 | . . . . . . . . . 3 . Damage (major) 12 | . . . . . . . . . 12 . Damage (core) 2 | . . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . . . . . . 1 . . 1 . Heat Transferred 942 | . . . . . . . . 350 592 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Res Peak Influence 817 | . 286 213 290 198 121 321 288 817 734 121 Initial 318 | . . 6 18 4 23 . 112 48 318 121 Average 183 | . 93 73 148 48 51 115 124 253 485 98 Maximum Alert Level 3 | . 1 1 1 . . 1 1 3 3 . Low Security (%) 64 | 100 67 89 70 100 100 69 85 38 . 100 Level 1 24 | . 32 10 29 . . 30 14 46 44 . Level 2 8 | . . . . . . . . 10 45 . Level 3 2 | . . . . . . . . 4 10 . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 49 | . 1 2 3 8 1 1 9 11 11 2 Investigation 20 | . 1 1 3 4 . 1 6 2 1 1 Extermination 10 | . . . . 1 1 . 1 4 3 . Reinforcement 13 | . . 1 . 3 . . 1 4 3 1 Assault 1 | . . . . . . . . . 1 . Garrison 5 | . . . . . . . 1 1 3 . Intercept . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 1 1 . Haulers Reinforced 5 | . . . . 1 . . 1 2 . 1 Stealth | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Res Distress Signals 10 | . 1 1 1 1 . 1 1 3 1 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 235 | . 13 15 13 18 3 15 39 62 44 13 Peak Tracking Total 13 | . 4 4 4 4 2 4 5 7 6 13 Tactical Retreats 13 | . 1 . 1 1 . 1 1 2 6 . Traps | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Res Traps Triggered 8 | . 1 2 . . . . 1 2 2 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 8 | . 4 4 . . . . . . . . Reprogrammed 1 | . . . . 1 . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -2 ---------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Res Machines Disabled 28 | . . . . . . 1 4 21 2 . Max in Single Turn 13 | . . . . . . 1 1 13 1 . Garrison Access 2 | . . . 1 . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Res Machines Accessed 42 | . 5 1 6 6 4 8 5 3 3 1 Terminals 31 | . 4 1 3 5 4 8 3 1 2 . Fabricators 2 | . . . . 1 . . . . 1 . Repair Stations 7 | . 1 . 2 . . . 1 2 . 1 Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . 1 . . . 1 . . . Total Hacks 117 | . 16 3 18 19 10 14 14 11 7 5 Successful 80 | . 12 2 17 10 8 9 6 9 4 3 Failed 37 | . 4 1 1 9 2 5 8 2 3 2 Catastrophic 2 | . . . . 1 . . . . 1 . Database Lockouts . | . . . . . . . . . . . Manual 11 | . 4 . 1 . 2 1 2 1 . . Terminals 85 | . 14 3 11 18 10 14 9 2 4 . Fabricators 4 | . . . . 1 . . . . 3 . Repair Stations 26 | . 2 . 6 . . . 4 9 . 5 Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . 1 . . . 1 . . . Terminal Hacks 49 | . 8 2 9 9 6 8 3 1 3 . Part Schematic 1 | . . . . 1 . . . . . . Prototype ID Bank 5 | . . . 1 1 1 1 1 . . . Open Door 8 | . . . . . 1 7 . . . . Branch Access Points 4 | . . . 1 1 . . 1 . 1 . Emergency Access Points 1 | . . . 1 . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . Alert Level 3 | . 1 . . . 2 . . . . . Locate Traps 5 | . 1 1 1 2 . . . . . . Disarm Traps 2 | . 1 1 . . . . . . . . Reprogram Traps 1 | . . . . 1 . . . . . . Dispatch Records 4 | . 3 . . 1 . . . . . . Security Status 1 | . 1 . . . . . . . . . Transport Status 1 | . . . 1 . . . . . . . Assault Status 1 | . . . . . . . 1 . . . Hauler Manifests 2 | . . . 2 . . . . . . . Zone Layout 9 | . 1 . 1 2 2 . . 1 2 . Fabricator Hacks 2 | . . . . 1 . . . . 1 . Network Status 1 | . . . . 1 . . . . . . Build 1 | . . . . . . . . . 1 . Repair Station Hacks 19 | . 2 . 6 . . . 1 7 . 3 Scan Component 12 | . 1 . 4 . . . 1 4 . 2 Repair 7 | . 1 . 2 . . . . 3 . 1 Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . . 1 . . . Seal Access 2 | . . . 1 . . . 1 . . . Unauthorized Hacks 8 | . 2 . 1 . 2 1 1 1 . . Terminals 8 | . 2 . 1 . 2 1 1 1 . . Track 8 | . 2 . 1 . 2 1 1 1 . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 4 | . . . . . 1 . 1 1 1 . Used 1 | . . . . . 1 . . . . . Hacking Detections 34 | . 4 1 5 5 4 5 4 3 2 1 Full Trace Events 18 | . 1 1 4 4 . 1 4 1 1 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . Parts Built 1 | . . . . . . . . . 1 . Matter 278 | . . . . . . . . . 278 . Time 46 | . . . . . . . . . 46 . Total Part Build Rating 9 | . . . . . . . . . 9 . Parts Repaired 7 | . 1 . 2 . . . . 3 . 1 Time 198 | . 26 . 52 . . . . 89 . 31 Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -2 ------------ Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Res Total Allies 9 | . . . . . . 9 . . . . Largest Group 8 | . . . . . . 8 5 . . . Highest-Rated Group 220 | . . . . . . 220 144 . . . Highest-Rated Ally 31 | . . . . . . 31 31 . . . Total Orders . | . . . . . . . . . . . Ally Attacks 141 | . . . . . . 81 60 . . . Total Damage 2706 | . . . . . . 1656 1050 . . . Kills 18 | . . . . . . 9 9 . . . Allies Corrupted 1 | . . . . . . . 1 . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Res Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -2 ------------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Res Turns Passed 8456 | 64 534 536 485 1140 426 371 1599 1907 1154 240 Spaces Moved 4013 | 47 318 271 213 551 264 190 750 908 390 111 Core 26 | 10 . . . . . . . . . 16 Treads 136 | . . . . . . . . . 136 . Legs 3851 | 37 318 271 213 551 264 190 750 908 254 95 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 150 125 125 150 150 150 120 116 50 Average Speed 137 | 105 134 150 131 135 150 150 152 121 142 111 Slowest Speed 210 | 120 150 150 180 155 155 155 155 150 210 150 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 22 | 4 64 31 27 15 9 36 21 22 12 5 Regions Visited 10 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 1 | . . . . . . . . 1 . . Terrain Destroyed 232 | . . . . . . . 13 199 20 . Melee . | . . . . . . . . . . . Projectile 116 | . . . . . . . 13 83 20 . AOE 116 | . . . . . . . . 116 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Res Total 5873 | 58 399 328 331 833 275 243 1051 1432 718 205 Wait 1141 | . 56 13 54 213 . 39 210 355 136 65 Move 4003 | 46 317 270 212 550 263 189 749 907 389 111 Hop . | . . . . . . . . . . . Pick Up 36 | 6 5 1 7 4 . . 3 8 2 . Fast Attach 89 | 6 3 4 5 5 1 . 8 17 31 9 Attach 46 | . 2 2 2 3 1 2 7 12 15 . Detach 11 | . . 1 . 1 . . 1 4 4 . Swap 23 | . . . 3 1 2 . 7 7 3 . Drop 38 | . 3 1 9 7 1 . 4 9 4 . Fire 457 | . 13 36 39 49 7 13 62 113 125 . Melee 8 | . . . . . . . . . . 8 Ram 5 | . . . . . . . . . . 5 Kick 15 | . . . . . . . . . 8 7 Crush 1 | . . . . . . . . . 1 . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory (discovered 3 exits: *Fac / *Low x2) -6/Factory -6/Extension -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory (discovered 2 exits: *Res / *Upp) -3/Research (discovered 3 exits: *Res / Qua x2) -2/Research History --------- Turn | Location | Event 4 | -11/Scrapyard | Identified exit to Materials 4 | -11/Scrapyard | Discovered exit to Materials (range 15) 65 | -11/Scrapyard | Entered Materials 65 | -10/Materials | Evolved 1 slot: Power x1 318 | -10/Materials | Build established: Hacker-Mutant 577 | -10/Materials | Repaired Ion Engine 589 | -10/Materials | Identified exit to Materials 589 | -10/Materials | Discovered exit to Materials (range 8) 599 | -10/Materials | Entered another Materials area 599 | -9/Materials | Evolved 2 slots: Utility x2 1092 | -9/Materials | Identified exit to Materials 1092 | -9/Materials | Discovered exit to Materials (range 3) 1135 | -9/Materials | Entered another Materials area 1135 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1174 | -8/Materials | Identified exit to Storage 1375 | -8/Materials | Repaired Assault Rifle 1497 | -8/Materials | Repaired Assault Rifle 1579 | -8/Materials | Identified exit to Factory 1579 | -8/Materials | Discovered exit to Factory (range 15) 1620 | -8/Materials | Entered Factory 1620 | -7/Factory | Evolved 2 slots: Utility x2 1870 | -7/Factory | Build established: Hacker-Skirmisher 2151 | -7/Factory | Identified exit to Lower Caves 2652 | -7/Factory | Identified exit to Factory 2652 | -7/Factory | Discovered exit to Factory (range 10) 2669 | -7/Factory | Build established: Hacker-Gunner 2760 | -7/Factory | Entered another Factory area 2760 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 3180 | -6/Factory | Identified exit to Extension 3180 | -6/Factory | Discovered exit to Extension (range 6) 3186 | -6/Factory | Entered Extension 3250 | -6/Extension | Rescued a captive Derelict 3277 | -6/Extension | Rescued a captive Derelict 3278 | -6/Extension | Rescued a captive Derelict 3302 | -6/Extension | Rescued a captive Derelict 3330 | -6/Extension | Rescued a captive Derelict 3331 | -6/Extension | Rescued a captive Derelict 3359 | -6/Extension | Rescued a captive Derelict 3360 | -6/Extension | Rescued a captive Derelict 3463 | -6/Extension | Rescued a captive Derelict 3491 | -6/Extension | Spotted B-75 Beast 3498 | -6/Extension | Spotted B-75 Beast 3513 | -6/Extension | Allies destroyed B-75 Beast 3524 | -6/Extension | Allies destroyed B-75 Beast 3551 | -6/Extension | Identified exit to Factory 3551 | -6/Extension | Discovered exit to Factory (range 3) 3557 | -6/Extension | Entered Factory 3557 | -5/Factory | Accompanied by 5 allies 3557 | -5/Factory | Evolved 2 slots: Utility x2 3722 | -5/Factory | Identified exit to Upper Caves 4002 | -5/Factory | Garrison activated, responded to threat 4176 | -5/Factory | Lost 5 parts (3u2w) 4689 | -5/Factory | Build established: Generator-Gunner 5124 | -5/Factory | Identified exit to Factory 5124 | -5/Factory | Discovered exit to Factory (range 16) 5156 | -5/Factory | Entered another Factory area 5156 | -4/Factory | Evolved 2 slots: Propulsion x2 5659 | -4/Factory | Repaired Gauss Rifle 6569 | -4/Factory | Identified exit to Upper Caves 6569 | -4/Factory | Discovered exit to Upper Caves (range 14) 6676 | -4/Factory | System corruption reached 10% 6691 | -4/Factory | Garrison activated, responded to threat 6813 | -4/Factory | Build established: Scavenger-Gunner 6888 | -4/Factory | Repaired Adv. Cooling System 6905 | -4/Factory | Identified exit to Research 6905 | -4/Factory | Discovered exit to Research (range 6) 6929 | -4/Factory | Repaired Broken KE Penetrator 6997 | -4/Factory | Lost 3 parts (2u1w) 6999 | -4/Factory | Destroyed 13 combat bots 7063 | -4/Factory | Entered Research 7063 | -3/Research | Evolved 2 slots: Power x1, Utility x1 7253 | -3/Research | Lost 5 parts (2n1u2w) 7362 | -3/Research | First assault squad dispatched 7406 | -3/Research | Identified exit to Quarantine 7595 | -3/Research | Garrison activated, responded to threat 7640 | -3/Research | Lost 5 parts (1p2u2w) 7771 | -3/Research | Spotted B-86 Titan 7836 | -3/Research | Destroyed B-86 Titan 7859 | -3/Research | Lost 7 parts (1p2n2u2w) 7909 | -3/Research | Fabricated Adv. Cloaking Device (x1) 7984 | -3/Research | Lost 8 parts (1p3n2u2w) 8059 | -3/Research | Core integrity fell below 50% 8079 | -3/Research | Lost 4 parts (1p1n1u1w) 8121 | -3/Research | System corruption reached 10% 8195 | -3/Research | Identified exit to Research 8195 | -3/Research | Discovered exit to Research (range 6) 8217 | -3/Research | Entered another Research area 8217 | -2/Research | Evolved 2 slots: Utility x2 8243 | -2/Research | Lost 14 parts (4p4n3u3w) 8259 | -2/Research | Repaired Adv. Cryofiber Web 8443 | -2/Research | Core integrity fell below 50% 8451 | -2/Research | Core integrity fell below 20% 8457 | -2/Research | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 08444_ S-43 Plague destroyed. 08445_ Slug penetrates Wall. 08446_ Penetrated by Slug. 08448_ Slug penetrates Wall. 08448_ Force Lance destroyed. 08449_ Slug penetrates Wall. 08450_ Slammed into Y-72 Warden. 08451_ Slug penetrates Wall. 08451_ Slammed into G-73 Enforcer. 08452_ Slug penetrates Wall. 08452_ Penetrated by Slug. 08452_ Slug penetrates G-73 Enforcer. 08454_ Penetrated by Slug. 08454_ Slug penetrates Wall. 08455_ Slammed into A-15 Conveyor. 08456_ A-15 Conveyor calls for reinforcements. 08456_ ALERT: Hostile activity reported, dispatching reinforcements to area. 08457_ Slammed into A-15 Conveyor. 08457_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????######???????????????????? | | ???????????????????????? #???????????????????? | | ???????????????????????? #???????????????????? | | ???????????????????????? #???????????????????? | | ???????????????????????? #???????????????????? | | ????????????????????????# #???????????????????? | | ??????????????#######???# #???????????????????? | | ??????????????? ??# #???????????????????? | | ????????????????? ?# #???????????????????? | | ??????????????????? # #???????????????????? | | ????????????????????? # #???????????????????? | | ??????????????????????? ;A +???????????????????? | | ????????????????????????#@ #???????????????????? | | ????????????????????????# ##########??????????? | | ?????????????+########??#% #! #??????????? | | ????????????? #?#ggh #% #??????????? | | ?????????????? #?# h #*[ #??????????? | | ?????????????? #?#gg %#%=! #??????????? | | ???????????????? #?# g/[%[ #??????????? | | ?????????????????# #?# #%=! #??????????? | | ?????????????????# #?# # #??????????? | | ?????????????????# ### # #??????????? | | ?????????????????# # ] #??????????? | | ?????????????????# ##########??????????? | | ?????????????????# #???????????????????? | | ########?????????# #???????????????????? | | ########### ########???????????????????? | | # # #??????????????????????????? | | # # #??????????????????????????? | | # # *%=#??????????????????????????? | | # = # #??????????????????????????? | | # # #??????????????????????????? | | # / #??????????????????????????? | | # # #??????????????????????????? | | # # #??????????????????????????? | | ####+########+#### #??????????????????????????? | | #??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 120 Energy Generation 62 Energy Capacity 1300 Matter Stores 690 Matter Capacity 700 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 ECM Strength 3 Cloak Strength 4 Additional Mass Support 18 Base Temperature (-) 200 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Shielding 66 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 18 Target Analysis 8 Recoil Reduction 4 Matter Filtering 30 Kinecelleration 30 Offensive Hacking 32 Defensive Hacking 12 Item Schematics ----------------- Remote Shield | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Adv. Cloaking Device | x1 | -3/Research | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MeleeGravityWeb Manual? 0 Play Time 01:31:02 Cumulative 963.4 hours Start 2021.11.07 @ 14:36:59 End 2021.11.07 @ 16:23:18 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 726 Rogue 62 Adventurer 0 Explorer 664 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 73 Gallery% 81 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 311d38ad-48ed-430b-858e-07d1364951e5