Cogmind - Beta 11 --- EXPLORER MODE // 2022.03.24 @ 18:25:34 Player: Owlsley Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (25) 5000 Robots Destroyed (234) 1170 Value Destroyed (12600) 12600 Prototype IDs (279) 5580 Alien Tech Used (0) 0 Bonus (19182) 19182 TOTAL SCORE: 48032 Bonus ------- High Alert Combat Kills 669 Follower Combat Kills 3190 Entered DSFs 500 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Scanned by Researcher 500 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Win 3000 Friendly Fire -77 Cogmind --------- Core Integrity 1418/1600 Matter 277/300 Energy 830/840 System Corruption 2% Temperature Cool (5) Movement Walking (107) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Zero-point Reactor > --- PROPULSION (4) --- Enhanced Biometal Leg Experimental Myomer Leg Centrium Leg High-density Centrium Leg > --- UTILITY (17) ----- Experimental Power Amplifier Experimental Power Amplifier Coolant Network Large Storage Unit Experimental Energy Well Experimental Targeting Computer Advanced Target Analyzer Experimental Core Analyzer Experimental Core Analyzer Light Regenerative Plating Medium Regenerative Plating Advanced Focal Shield Experimental Thermal Shield EM Disruption Field Advanced Hardlight Generator Antimissile System > --- WEAPON (3) ------- Precision Phase Gun Zionite Phaser-H > --- INVENTORY (15) --- Compact Particle Reactor Compact Particle Reactor Biometal Leg Biometal Leg Biometal Leg Experimental Cooling System Enhanced Quantum Rifle Heavy Quantum Rifle Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Perforator Peak State ------------ > --- POWER ------------ Zero-point Reactor Zero-point Reactor > --- PROPULSION ------- Enhanced Biometal Leg Experimental Myomer Leg Centrium Leg High-density Centrium Leg > --- UTILITY ---------- Experimental Power Amplifier Experimental Power Amplifier Coolant Network Large Storage Unit Experimental Energy Well Experimental Targeting Computer Advanced Target Analyzer Experimental Core Analyzer Experimental Core Analyzer Light Regenerative Plating Medium Regenerative Plating Advanced Focal Shield Experimental Thermal Shield EM Disruption Field Advanced Hardlight Generator Antimissile System > --- WEAPON ----------- Zionite Laser-H Zionite Phaser-H Zionite Phaser-H > --- INVENTORY -------- Compact Particle Reactor Compact Particle Reactor Biometal Leg Biometal Leg Biometal Leg Centrium Leg Experimental Cooling System Precision Phase Gun Enhanced Quantum Rifle Heavy Quantum Rifle Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Perforator [Rating: 235] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Reactor Compact Particle Reactor Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Utility Large Storage Unit Device Experimental Thermal Shield Storage Large Storage Unit Processor Core Analyzer Hackware Authchip [Propulsion] Protection Light Armor Plating Weapon Beamcaster Energy Gun Beamcaster Energy Cannon Cooled Particle Cannon Ballistic Gun Advanced KE Penetrator Ballistic Cannon Flak Cannon Launcher Improved Proton Missile Launcher Slashing Weapon Nanosword Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac DSF Res Tes Res Acc Com Slots Evolved 19 | . 1 . 2 . . . 2 2 . . . . 2 . . . . 2 2 . 2 . 2 2 . Power 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Propulsion 2 | . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . Utility 15 | . 1 . 2 . . . 2 1 . . . . 2 . . . . 2 . . 1 . 2 2 . Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Parts Attached 265 | 1 7 2 19 . . 4 16 25 2 . 2 7 8 1 2 9 5 4 3 6 5 47 27 19 44 Power 15 | . . . 1 . . 1 . 1 . . . 1 . . . . . . . . 1 1 1 . 8 Engine 5 | . . . 1 . . 1 . 1 . . . 1 . . . . . . . . 1 . . . . Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reactor 10 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . 8 Propulsion 49 | . 2 . 2 . . . 3 7 . . . . 2 . 1 1 2 1 1 2 1 10 8 . 6 Treads 11 | . 2 . 2 . . . 3 4 . . . . . . . . . . . . . . . . . Leg 38 | . . . . . . . . 3 . . . . 2 . 1 1 2 1 1 2 1 10 8 . 6 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 106 | 1 3 1 8 . . 1 9 8 2 . . 4 3 1 1 8 . 2 . 1 1 17 14 8 13 Device 50 | . . 1 . . . 1 2 1 1 . . 3 3 . . 1 . . . 1 . 10 11 5 10 Storage 5 | . 1 . 1 . . . . . . . . . . . 1 . . . . . . . . 1 1 Processor 22 | 1 . . 1 . . . 3 2 1 . . . . 1 . 7 . 1 . . . 3 . 1 1 Hackware 2 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Protection 27 | . 2 . 6 . . . 4 4 . . . 1 . . . . . 1 . . 1 4 2 1 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 95 | . 2 1 8 . . 2 4 9 . . 2 2 3 . . . 3 1 2 3 2 19 4 11 17 Energy Gun 62 | . 1 1 6 . . 1 3 8 . . 2 2 1 . . . 1 1 1 2 . 9 3 7 13 Energy Cannon 14 | . . . . . . . . . . . . . 2 . . . . . . 1 . 2 1 4 4 Ballistic Gun 13 | . 1 . 2 . . 1 . 1 . . . . . . . . 1 . 1 . 1 5 . . . Ballistic Cannon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Piercing Weapon 3 | . . . . . . . . . . . . . . . . . . . . . 1 2 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 39 | . . . 1 . . . 1 . . . . 1 . . . 4 . 1 . . 1 16 2 1 11 Corrupted Parts 5 | . . . . . . 1 . . . . . . . . . . 1 . . 1 . 2 . . . System Corruption 5 | . . . . . . 1 . . . . . . . . . . 1 . . 1 . 2 . . . Parts Lost 20 | . . . . . . . 1 1 . . . 1 1 1 1 . . . . 1 . 7 1 . 5 Power 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Propulsion 3 | . . . . . . . . . . . . . 1 . 1 . . . . . . 1 . . . Utility 9 | . . . . . . . 1 . . . . . . 1 . . . . . . . 6 1 . . Weapon 6 | . . . . . . . . 1 . . . 1 . . . . . . . 1 . . . . 3 Highest Loss Streak 4 | . . . . . . . 1 1 . . . 1 1 1 1 . . . . 1 . 4 1 . 3 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 98 | . 98 100 96 100 100 100 94 99 100 100 86 99 99 100 99 99 100 100 100 99 98 99 98 99 98 Engine 6 | . 12 12 10 10 10 10 8 7 7 7 7 7 6 6 6 6 6 5 5 5 9 4 1 . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . 3 6 7 6 Treads 6 | . 22 25 20 20 20 20 16 10 . . . . . . . . . . . . . . . . . Leg 11 | . 2 . . . . . . 10 21 21 21 21 17 18 17 18 18 16 20 19 18 18 16 15 15 Device 17 | . . 2 10 10 10 10 7 7 13 14 14 13 24 19 18 17 18 16 15 15 13 28 35 39 38 Storage 6 | . 12 12 10 10 10 10 8 7 7 7 7 7 6 6 6 6 6 5 5 5 4 4 4 3 4 Processor 22 | . 12 12 10 10 10 10 20 24 34 35 35 35 31 35 37 37 37 38 35 35 31 20 14 13 11 Protection 7 | . 10 9 16 20 20 20 14 16 . . . . . . . . . 5 5 5 7 4 5 6 6 Energy Gun 10 | . 12 12 18 20 20 19 8 10 14 14 1 13 7 6 6 6 9 9 10 8 9 9 7 6 7 Energy Cannon 1 | . . . . . . . . . . . . . 4 6 6 6 2 . . 1 . . . . . Ballistic Gun 2 | . 12 12 1 . . . 6 2 . . . . . . . . . 1 5 5 3 2 4 3 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 119 | 16 29 31 42 42 42 43 48 56 49 39 39 53 52 52 50 50 51 57 62 69 81 105 108 113 119 Greatest Support 118 | 20 40 40 43 43 43 43 43 71 53 53 53 53 53 52 55 55 58 68 86 86 91 103 118 111 117 Greatest Overweight (x) 1 | . . . 1 . . . 1 . . . . . . . . . . . . . . 1 . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 10 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 7 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 15 15 15 15 15 15 Average Carried 14 | 7 13 14 14 14 15 15 14 14 15 15 15 14 14 14 14 14 15 13 13 14 14 14 14 14 14 Final Capacity 15 | 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 6 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 15 15 15 15 15 13 Class Distribution -------------------- 42% | Hacker-Mutant 27% | Hacker-Skirmisher 13% | Scavenger-Gunner 12% | Scavenger-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -9/Exiles Hacker-Mutant | -8/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Skirmisher | -7/Lower Caves Hacker-Skirmisher | -7/Lower Caves Hacker-Mutant | -7/Data Miner Hacker-Skirmisher | -6/Proximity Caves Hacker-Skirmisher | -6/Factory Hacker-Skirmisher | -6/Lower Caves Hacker-Skirmisher | -6/Lower Caves Hacker-Skirmisher | -6/Zion Hacker-Skirmisher | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/DSF Scavenger-Gunner | -3/Research Scavenger-Gunner | -3/Testing Scavenger-Gunner | -2/Research Scavenger-Tank | -1/Access Scavenger-Tank | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac DSF Res Tes Res Acc Com Matter Collected 4340 | 200 143 50 165 40 . . 383 385 20 . . 139 75 10 20 90 64 55 . 135 92 741 586 388 559 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 13628 | . 375 188 465 32 . 85 861 1416 103 . . 183 717 218 117 . 618 70 . 475 68 1524 2531 1529 2053 Parts 575 | . 23 9 22 4 . 8 43 71 2 . . 13 23 10 2 . 25 1 . 21 2 60 109 76 51 Haulers Intercepted 9 | . 1 . 3 . . . 2 2 . . . . . . . . . . . . . . 1 . . Recyclers Shooed 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac DSF Res Tes Res Acc Com Combat Hostiles Destroyed 207 | . 8 4 6 2 . 3 11 31 2 . . 5 15 6 2 . 9 1 . 8 1 26 30 19 18 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Guns 170 | . 8 4 6 2 . 3 10 30 2 . . 5 4 . 1 . 1 . . 8 1 25 28 14 18 Cannons 17 | . . . . . . . 1 . . . . . 6 5 1 . . . . . . . 2 2 . AOE 10 | . . . . . . . . . . . . . 4 . . . 6 . . . . . . . . Classes Destroyed 23 | . 4 . 1 . . 1 4 2 . . . . 2 . . . . . . 1 . 1 3 1 3 Worker 10 | . . . . . . . 2 2 . . . . 4 . . . . . . . . 1 . . 1 Builder 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . Tunneler 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Hauler 9 | . 1 . 3 . . . 2 2 . . . . . . . . . . . . . . 1 . . Recycler 3 | . . . . . . . 2 1 . . . . . . . . . . . . . . . . . Operator 4 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . 2 . Watcher 8 | . 1 . 2 . . . 1 2 . . . . . . . . . . . . . . . 2 . Swarmer 41 | . 2 . 2 2 . 2 2 2 . . . 4 5 4 . . . . . 3 . 7 3 . 3 Grunt 63 | . 6 4 . . . . 5 5 2 . . . 4 1 2 . 3 . . 3 . 12 15 . 1 Brawler 4 | . . . . . . . . . . . . . 1 . . . 2 . . . . . . . 1 Duelist 6 | . . . . . . . 2 . . . . . 1 . . . 3 . . . . . . . . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Researcher 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . Sentry 17 | . . . 4 . . . 1 2 . . . 1 2 1 . . 1 . . . . . 2 1 2 Specialist 3 | . . . . . . . . . . . . . . . . . . . . 2 1 . . . . Hunter 14 | . . . . . . 1 1 2 . . . . . . . . . 1 . . . . 1 7 1 Programmer 33 | . . . . . . . . 8 . . . . 2 . . . . . . . . 6 4 10 3 Q-Series 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . Enhanced Q-Series 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Protovariant Y 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Z-Light 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Z-EX 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Assembled 12 | . . . . . . . . 12 . . . . . . . . . . . . . . . . . Martyr 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Wizard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fireman 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 14 | . 3 2 2 2 . 2 8 12 2 . . 3 7 3 2 . 8 1 . 3 1 6 14 5 6 Combat Bots Only 13 | . 3 2 2 2 . 2 3 12 2 . . 3 5 3 2 . 8 1 . 3 1 6 13 5 6 Max Kills in Single Turn 4 | . 1 1 1 2 . 1 1 1 1 . . 1 4 1 1 . 3 1 . 1 1 2 2 2 2 Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . . . . . . 1 . 1 Exploded 3 | . . . . . . . . . . . . . 3 . . . 3 . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 MAIN.C Shell (-1/Command) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac DSF Res Tes Res Acc Com Damage Taken 6879 | . 144 84 143 6 . 47 369 1086 60 . . 222 406 86 75 . 87 . . 564 64 1254 578 286 1318 Core 715 | . 31 . 10 . . . 38 65 . . . 41 53 18 . . 10 . . 72 . 164 31 18 164 Absorbed by Shields 3170 | . . . . . . . . . . . . . . . . . . . . . . 585 958 355 1272 Redirected to Shielding 37 | . 15 9 13 . . . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 1148 | . . . . . . . 47 127 . . . . . . . 538 . . . . . 14 33 105 284 Core Remaining (%) 92 | 100 . 87 . . . 97 93 . . . . 84 . . . . 90 100 . 93 . 87 97 . 88 Volleys Fired 554 | . 21 10 27 1 . 5 51 78 5 . . 10 48 14 12 1 14 5 . 18 2 65 70 46 51 Largest 3 | . 2 2 2 2 . 2 2 2 2 . . 2 2 2 2 1 2 1 . 3 3 3 3 3 3 Hottest 320 | . 85 95 120 120 . 120 119 105 95 . . 130 90 50 50 20 95 35 . 198 130 288 229 223 320 Shots Fired 1204 | . 42 20 49 2 . 10 100 136 10 . . 20 84 19 21 1 25 5 . 51 4 143 197 127 138 Gun 1083 | . 42 20 49 2 . 10 96 136 10 . . 20 36 5 9 1 21 5 . 44 4 143 188 115 127 Cannon 117 | . . . . . . . 4 . . . . . 48 14 12 . . . . 7 . . 9 12 11 Launcher 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 327 | . 21 10 4 . . . 49 27 . . . . . . . . . 1 . 18 2 43 69 45 38 Thermal 763 | . 20 10 27 1 . 5 43 98 10 . . 10 84 19 21 1 21 4 . 26 2 100 116 64 81 Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 100 | . 1 . 18 1 . 5 8 11 . . . 10 . . . . 4 . . 7 . . 12 18 5 Phasic 14 | . . . . . . . . . . . . . . . . . . . . . . . . . 14 Robot Hit Streak 91 | . 36 46 18 19 . 28 33 88 91 . . 7 48 11 11 . 26 31 . 47 2 41 62 17 26 Robot Miss Streak 3 | . . 1 1 . . . 2 1 3 . . 3 1 1 1 . . . . 2 1 2 1 1 2 Penetration Max 1 | . . . . . . . 1 . . . . . . . . . . . . 1 . 1 1 1 1 Secondary Targets 31 | . 2 . . 1 . 1 . 4 . . . 1 . . . . . . . 2 . 3 9 3 5 Max Gunslinging Chain 1 | . 1 . . 1 . 1 . 1 . . . 1 . . . . . . . 1 . 1 1 1 1 Shots Hit Robots 1033 | . 36 15 40 2 . 9 87 116 5 . . 16 75 17 15 . 22 5 . 43 3 135 170 102 120 Core Hits 497 | . 15 6 13 2 . 4 31 59 3 . . 10 35 7 6 . 26 . . 18 3 73 88 45 53 Critical Kills 15 | . . . . . . . . . . . . . . . . . . . . . . 3 5 4 3 Critical Parts Destroyed 18 | . . . . . . . . . . . . . . . . . . . . 1 . 6 6 2 3 Critical Strikes 104 | . . 1 2 . . 1 3 9 2 . . . 1 1 . . 4 2 . 3 . 21 25 12 17 Burn 55 | . . 1 2 . . 1 3 9 2 . . . 1 1 . . 4 2 . 2 . 7 11 5 4 Destroy 39 | . . . . . . . . . . . . . . . . . . . . 1 . 9 13 7 9 Corrupt 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Impale 5 | . . . . . . . . . . . . . . . . . . . . . . 5 . . . Intensify 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 Melee Attacks 22 | . . . . . . . . . . . . . . . . . . . . . 3 19 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 22 | . . . . . . . . . . . . . . . . . . . . . 3 19 . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 29988 | . 532 275 804 37 . 165 1626 2575 100 . . 272 2801 373 365 . 1379 101 . 1089 72 4444 5428 3382 4168 Guns 24287 | . 532 275 778 37 . 165 1580 2575 100 . . 272 691 76 152 . 378 101 . 887 72 3818 5024 2940 3834 Cannons 2972 | . . . . . . . 46 . . . . . 1098 297 213 . . . . 202 . . 340 442 334 Explosions 2103 | . . . 26 . . . . . . . . . 1012 . . . 1001 . . . . . 64 . . Melee 626 | . . . . . . . . . . . . . . . . . . . . . . 626 . . . Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 6217 | . 182 65 32 . . . 807 392 . . . . . . . . . 26 . 405 50 888 1547 929 894 Thermal 19663 | . 326 210 533 22 . 89 749 2044 100 . . 150 2299 373 365 . 757 75 . 482 22 2930 3520 1949 2668 Explosive 502 | . . . . . . . . . . . . . 502 . . . . . . . . . . . . Electromagnetic 2452 | . 24 . 239 15 . 76 70 139 . . . 122 . . . . 622 . . 202 . . 361 504 78 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 626 | . . . . . . . . . . . . . . . . . . . . . . 626 . . . Phasic 528 | . . . . . . . . . . . . . . . . . . . . . . . . . 528 Highest Corruption 13 | . . . . . . 1 . 3 3 3 3 3 . . . . 1 . . 1 . 13 5 1 2 Average Corruption 3 | . . . . . . 1 . 1 3 3 3 3 . . . . 1 . . 1 . 9 3 1 1 Corruption Purged 6 | . . . . . . . . . . . . . . . . . . . . . . . 5 . 1 Corruption Blocked 39 | . . . . . . . . . . . . . . . . . . . . . . 9 15 . 15 Effects 112 | . . . . . . . . 13 6 . 4 12 . . . . . . . . . 58 13 5 1 Message Errors 25 | . . . . . . . . 6 2 . . 2 . . . . . . . . . 10 5 . . Matter Fused 28 | . . . . . . . . 2 . . 1 6 . . . . . . . . . 16 1 2 . Heat Flow Errors 10 | . . . . . . . . 1 . . 1 1 . . . . . . . . . 5 1 1 . Energy Discharges 13 | . . . . . . . . . 3 . . 2 . . . . . . . . . 6 2 . . Data Loss (minor) 18 | . . . . . . . . 2 . . 1 . . . . . . . . . . 11 1 2 1 Data Loss (major) 5 | . . . . . . . . 1 . . 1 . . . . . . . . . . 3 . . . Misfires 4 | . . . . . . . . 1 . . . . . . . . . . . . . 2 1 . . Alerts 2 | . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Weapon Failures 6 | . . . . . . . . . . . . . . . . . . . . . . 4 2 . . Overload Shots 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . Overflow Damage 81 | . . . . . . . . . . . . . 79 2 . . . . . . . . . . . Projectiles 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . Explosions 79 | . . . . . . . . . . . . . 79 . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 5 | . . . . . . . 5 . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 5 | . . . . . . . 5 . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 470 | . 255 294 180 72 . 192 279 199 90 . 210 190 36 22 35 . 48 . . 144 72 440 470 96 78 Average Temperature 84 | . 93 116 59 40 . 86 94 79 49 . 110 78 15 8 20 . 18 . . 45 34 130 125 18 16 Received Heat Transfer 2049 | . 132 72 63 . . . 333 391 54 . . 60 165 75 118 . 72 . . 78 . 243 25 6 162 Effects 11 | . . 1 . . . . 1 . . . . . . . . . . . . . . 4 5 . . Shutdowns 4 | . . . . . . . . . . . . . . . . . . . . . . 3 1 . . Energy Bleed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . Interference 4 | . . . . . . . 1 . . . . . . . . . . . . . . . 3 . . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . Parts Fried 13 | . . . 1 . . . 1 1 . . . . . . . . 1 3 . 1 . . 1 3 1 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 7 | . . . . . . . . 1 . . . . 1 1 . . 1 1 . . . . . 2 . Combat Hostiles 7 | . . . . . . . . 1 . . . . 1 1 . . 1 1 . . . . . 2 . Parts Melted 72 | . 1 1 1 . . . . 11 2 . . . 12 1 2 . 2 2 . 2 . 10 14 11 . Heat Transferred 29963 | . 740 444 1049 37 . 222 1554 4033 333 . . 259 3149 629 592 . 1299 296 . 1194 50 4061 4867 2516 2639 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . 1 . . . . . . . . . . . . . 2 . . . . . 1 . . Missiles Intercepted 21 | . . . . . . . . . . . . . . . . . . . . . . . . . 21 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac DSF Res Tes Res Acc Com Peak Influence 939 | . 130 92 235 50 . 96 241 184 . . . . 527 . . . . 106 40 182 140 239 464 831 939 Initial 310 | . . 12 13 . . . . 67 . . . . . . . . . 75 37 21 76 59 100 210 310 Average 145 | . 39 32 80 30 . 34 70 61 . . . . 119 . . . . 93 37 91 84 96 252 398 499 Maximum Alert Level 3 | . . . 1 . . . 1 . . . . . 2 . . . . . . . . 1 2 3 3 Low Security (%) 76 | 100 100 100 95 100 . 100 94 100 . . . . 61 . . . . 100 100 100 100 88 30 . 31 Level 1 12 | . . . 4 . . . 5 . . . . . 33 . . . . . . . . 11 57 45 2 Level 2 8 | . . . . . . . . . . . . . 4 . . . . . . . . . 12 52 35 Level 3 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 30 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Squads Dispatched 41 | . . . 1 . . . 1 9 . . . . 2 . . . 1 1 . 2 1 6 6 6 5 Investigation 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Extermination 16 | . . . . . . . . 5 . . . . 1 . . . . . . . . 3 3 2 2 Reinforcement 15 | . . . 1 . . . 1 2 . . . . 1 . . . . 1 . 2 1 3 2 1 . Assault 6 | . . . . . . . . . . . . . . . . . 1 . . . . . . 2 3 Garrison 3 | . . . . . . . . 2 . . . . . . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac DSF Res Tes Res Acc Com Distress Signals 22 | . 2 . 1 . . . 4 1 . . . . . . . . . . . . . . 1 3 10 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 361 | . 17 5 17 2 . 3 24 46 2 . . 7 20 5 2 . 22 2 . 9 4 41 36 32 65 Peak Tracking Total 15 | . 5 2 3 . . 2 6 6 2 . . 3 6 2 2 . 9 1 . 3 2 7 15 7 11 Tactical Retreats 13 | . 1 . . . . . 2 1 . . . . 3 . . . 3 . . . . 2 . 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac DSF Res Tes Res Acc Com Traps Triggered 9 | . . . 1 . . . . 2 . . . . . . . . . . . 2 . 2 2 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 4 | . 4 . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac DSF Res Tes Res Acc Com Machines Disabled 34 | . . . 2 . . 1 1 . . . . . 13 . . . 1 . . . . 10 3 2 1 Max in Single Turn 6 | . . . 1 . . 1 1 . . . . . 6 . . . 1 . . . . 1 1 1 . Garrison Access 3 | . . . . . . . . 1 . . . . . . . . . . . . 1 . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac DSF Res Tes Res Acc Com Machines Accessed 50 | . 8 1 5 1 . . 7 10 . . 4 . 4 . . 1 . . 1 . 1 3 2 . 2 Terminals 31 | . 8 1 5 . . . 5 3 . . . . 4 . . . . . 1 . . 2 . . 2 Fabricators 3 | . . . . . . . . 2 . . . . . . . . . . . . . . 1 . . Repair Stations 3 | . . . . . . . 1 2 . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Scanalyzers 3 | . . . . . . . 1 1 . . . . . . . . . . . . . 1 . . . Garrison Access 2 | . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . Total Hacks 152 | . 25 4 16 1 . . 21 26 . . 28 . 9 . . 4 . . 1 . 1 8 4 . 4 Successful 112 | . 14 2 13 1 . . 15 18 . . 28 . 5 . . 4 . . 1 . 1 5 3 . 2 Failed 40 | . 11 2 3 . . . 6 8 . . . . 4 . . . . . . . . 3 1 . 2 Catastrophic 5 | . . . . . . . 1 . . . . . 1 . . . . . . . . 2 . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 92 | . 11 4 13 . . . 7 6 . . . . 5 . . . . 3 . . 2 16 10 13 2 Terminals 86 | . 25 4 16 . . . 17 7 . . . . 9 . . . . . 1 . . 3 . . 4 Fabricators 6 | . . . . . . . . 4 . . . . . . . . . . . . . . 2 . . Repair Stations 9 | . . . . . . . 2 7 . . . . . . . . . . . . . . . . . Recycling Units 5 | . . . . . . . . 3 . . . . . . . . . . . . . . 2 . . Scanalyzers 11 | . . . . . . . 2 4 . . . . . . . . . . . . . 5 . . . Garrison Access 2 | . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . Terminal Hacks 74 | . 11 2 9 1 . . 9 4 . . 28 . 2 . . 4 . . 1 . . 1 . . 2 Record 11 | . . . . . . . . . . . 11 . . . . . . . . . . . . . . Part Schematic 14 | . . . 1 . . . . . . . 9 . . . . 4 . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . 5 . . . . . . . . . . . . . . Robot Analysis 6 | . 2 . 2 . . . 1 . . . . . 1 . . . . . . . . . . . . Prototype ID Bank 8 | . 3 . 1 . . . . 1 . . 3 . . . . . . . . . . . . . . Open Door 3 | . . . . 1 . . . . . . . . . . . . . . . . . 1 . . 1 Open DSF 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Level Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Branch Access Points 4 | . . . 1 . . . 1 1 . . . . 1 . . . . . . . . . . . . Machine Index 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Unreport Threat 6 | . 1 2 1 . . . 1 1 . . . . . . . . . . . . . . . . . Locate Traps 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Dispatch Records 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Security Status 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Registered Components 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . Registered Prototypes 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 5 | . . . . . . . . 3 . . . . . . . . . . . . . . 2 . . Load Schematic 2 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Build 3 | . . . . . . . . 2 . . . . . . . . . . . . . . 1 . . Repair Station Hacks 6 | . . . . . . . 2 4 . . . . . . . . . . . . . . . . . Scan Component 3 | . . . . . . . 1 2 . . . . . . . . . . . . . . . . . Repair 3 | . . . . . . . 1 2 . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Scanalyzer 9 | . . . . . . . 2 3 . . . . . . . . . . . . . 4 . . . Insert Component 5 | . . . . . . . 1 2 . . . . . . . . . . . . . 2 . . . Analyze 4 | . . . . . . . 1 1 . . . . . . . . . . . . . 2 . . . Garrison Access Hacks 2 | . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . Seal Access 2 | . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . Unauthorized Hacks 15 | . 3 . 4 . . . 2 2 . . . . 3 . . . . . . . . . 1 . . Terminals 13 | . 3 . 4 . . . 2 1 . . . . 3 . . . . . . . . . . . . Track 3 | . 1 . . . . . 1 . . . . . 1 . . . . . . . . . . . . Botnet 5 | . . . 3 . . . 1 1 . . . . . . . . . . . . . . . . . Detonate 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Disrupt 2 | . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . Operators 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Recyclers 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Mask 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . Used 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Hacking Detections 32 | . 8 1 5 . . . 5 7 . . . . 4 . . . . . . . . 1 1 . . Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . . . . 5 . . . . 3 . . . . . 1 . . . Robots Built 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time 99 | . . . . . . . . 99 . . . . . . . . . . . . . . . . . Total Robot Build Rating 6 | . . . . . . . . 6 . . . . . . . . . . . . . . . . . Part Schematics Acquired 64 | . . . 1 . . . 1 1 . . 9 . . . . 20 . . . . . 32 . . . Parts Built 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Authchips 2 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Time 115 | . . . . . . . . 47 . . . . . . . . . . . . . . 68 . . Total Part Build Rating 5 | . . . . . . . . 5 . . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . . . . . 1 2 . . . . . . . . . . . . . . . . . Time 83 | . . . . . . . 26 57 . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 9 | . . . . . . . . 9 . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . . . 1 2 . . . . . . . . . . . . . 1 . . . Part Schematics Acquired 3 | . . . . . . . 1 1 . . . . . . . . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac DSF Res Tes Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 9 | . . . . . . . . . . . . . 4 . . . . . . . . . . 5 . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . Programmers 7 | . . . . . . . . . . . . . 4 . . . . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac DSF Res Tes Res Acc Com Total Allies 45 | . . 4 . . . . . 3 . . . 1 . . . 4 2 . . . 2 . 8 4 17 Largest Group 14 | . . 3 3 1 1 1 . 3 . . . 1 . . . 4 6 2 2 2 2 1 3 4 14 Highest-Rated Group 1534 | . . 40 40 16 16 16 . 30 . . . 96 . . . 155 215 81 81 81 162 81 345 653 1534 Highest-Rated Ally 269 | . . 31 16 16 16 16 . 10 . . . 96 . . . 41 41 41 41 41 81 81 115 269 269 Zionite Dispatches 7 | . . . . . . . . . . . . . . . . . . . . . 1 . 3 3 . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Light 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Fire 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hacker 2 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 375 | . . 12 35 . . 3 . . . . . 14 . . . . 52 18 . 21 8 1 27 40 144 Total Damage 18995 | . . 160 412 . . 18 . . . . . 293 . . . . 823 189 . 281 228 36 1214 2321 13020 Kills 67 | . . 2 8 . . 1 . . . . . 2 . . . . 9 . . 1 1 . 4 7 32 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Allies Melted 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac DSF Res Tes Res Acc Com Robot Analysis Total 6 | . 2 . 2 . . . 1 . . . . . 1 . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . 1 . . . . 1 1 . 2 . 1 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 22 | . . . . . . . . . . . . . . . . . . 3 2 6 6 5 . . . Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Patrols 11 | . . . . . . . . . . . . . . . . . . 1 . 3 2 5 . . . Reinforcements 5 | . . . . . . . . . . . . . . . . . . 2 . 3 . . . . . Guards 5 | . . . . . . . . . . . . . . . . . . . 2 . 3 . . . . Zionite Intel Received 6 | . . . . . . . . . . . . . . . . . . . . . . 5 . 1 . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac DSF Res Tes Res Acc Com Turns Passed 18541 | 2 1108 739 1222 286 276 626 1050 2105 353 261 119 804 1025 569 388 1137 767 214 115 238 239 1540 1032 880 1446 Spaces Moved 11630 | 1 658 414 663 172 173 370 508 1191 269 209 94 611 531 423 278 847 575 161 90 118 174 909 618 655 918 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 3401 | . 552 414 663 172 173 370 508 549 . . . . . . . . . . . . . . . . . Legs 8229 | 1 106 . . . . . . 642 269 209 94 611 531 423 278 847 575 161 90 118 174 909 618 655 918 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 102 | 120 120 160 160 160 160 160 160 123 123 123 123 123 123 126 126 123 123 123 122 122 120 112 102 102 102 Average Speed 130 | 120 153 160 163 160 160 160 161 139 123 123 123 123 123 126 126 123 123 123 122 124 120 112 108 103 110 Slowest Speed 240 | 120 160 160 240 160 160 160 240 160 123 123 123 123 126 126 126 126 123 123 122 125 122 184 112 174 179 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 50 | 2 94 94 58 45 54 68 53 29 55 48 72 77 23 62 45 88 74 4 3 76 7 89 18 18 45 Regions Visited 25 Branch Regions 14 Pre-discovered Areas 4 | . . 1 . . . . . . . . 1 1 . . . 1 . . . . . . . . . Known Exits Taken 24 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 16 | . . 1 . . . . . . . 3 . 3 . 2 1 4 2 . . . . . . . . Spaces Dug 16 | . . . . . . . . . . . . . 2 . 3 . . . . . 3 7 1 . . Terrain Destroyed 174 | . . . 6 . . 12 . . . . . . 101 1 4 . 8 . . . 3 11 22 3 3 Melee 6 | . . . . . . . . . . . . . . . . . . . . . 3 3 . . . Projectile 27 | . . . . . . . . . . . . . 3 1 4 . . . . . . 8 5 3 3 AOE 141 | . . . 6 . . 12 . . . . . . 98 . . . 8 . . . . . 17 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac DSF Res Tes Res Acc Com Total 13859 | 2 715 471 754 182 172 393 640 1496 280 213 97 646 814 440 295 938 607 171 94 171 194 1256 831 749 1238 Wait 1034 | . 9 42 19 7 . 13 38 167 5 5 . 1 220 . . 68 1 . 1 9 . 156 72 21 180 Move 11600 | . 657 413 662 171 172 369 507 1190 268 208 93 610 530 422 277 842 574 160 89 117 173 908 617 654 917 Hop 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . Pick Up 156 | . 15 2 10 1 . 1 13 19 . . . 7 5 2 2 4 1 2 1 9 6 20 17 2 17 Fast Attach 84 | . . . 6 . . 3 4 3 . . 2 3 2 . . 8 . . . . 1 22 10 7 13 Attach 38 | . 1 . . . . . 4 4 . . . 1 3 1 1 . . 2 2 2 1 5 3 1 7 Detach 3 | . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . Swap 144 | 1 6 2 13 . . 1 8 18 2 . . 3 3 . 1 1 5 2 1 4 3 21 14 11 24 Drop 206 | 1 6 2 17 2 . 1 14 17 . . 2 10 3 1 2 12 1 . . 7 5 39 28 7 29 Fire 554 | . 21 10 27 1 . 5 51 78 5 . . 10 48 14 12 1 14 5 . 18 2 65 70 46 51 Melee 22 | . . . . . . . . . . . . . . . . . . . . . 3 19 . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . . . . . . . . . . . 5 . . . . . Rewire 11 | . . . . . . . . . . . . . . . . . 11 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac x2 / Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -4/Factory -4/DSF -3/Research -3/Testing -2/Research -1/Access -1/Command (discovered 2 exits: *Sur x2) To Epsilon Eridani History --------- Turn | Location | Event 3 | -11/Scrapyard | Identified exit to Materials 3 | -11/Scrapyard | Discovered exit to Materials (range 0) 3 | -11/Scrapyard | Entered Materials 3 | -10/Materials | Evolved 1 slot: Utility x1 308 | -10/Materials | Build established: Hacker-Mutant 342 | -10/Materials | Identified exit to Mines 342 | -10/Materials | Discovered exit to Mines (range 7) 540 | -10/Materials | Identified exit to Materials 540 | -10/Materials | Discovered exit to Materials (range 12) 663 | -10/Materials | Discovered exit to Materials (range 5) 1111 | -10/Materials | Entered Mines 1222 | -10/Mines | Discovered exit to Materials (range 12) 1225 | -10/Mines | Received a Mining Laser from a helpful Derelict 1756 | -10/Mines | Discovered exit to Materials (range 8) 1775 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1777 | -10/Mines | Learned location of Zion (-6) 1850 | -10/Mines | Entered Materials 1850 | -9/Materials | Accompanied by 3 allies 1850 | -9/Materials | Evolved 2 slots: Utility x2 1863 | -9/Materials | Identified exit to Mines 2784 | -9/Materials | Identified exit to Materials 2784 | -9/Materials | Discovered exit to Materials (range 16) 3072 | -9/Materials | Entered Mines 3072 | -9/Mines | Accompanied by 1 ally 3109 | -9/Mines | Discovered exit to Materials (range 5) 3269 | -9/Mines | Found the Drone Emporium 3278 | -9/Mines | Found Prototype Device 3348 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3348 | -9/Mines | Identified exit to Exiles 3348 | -9/Mines | Discovered exit to Exiles (range 5) 3358 | -9/Mines | Entered Exiles 3358 | -9/Exiles | Accompanied by 1 ally 3386 | -9/Exiles | Identified exit to Mines 3386 | -9/Exiles | Discovered exit to Mines (range 14) 3419 | -9/Exiles | Met 8R-AWN 3445 | -9/Exiles | Met EX-HEX 3490 | -9/Exiles | Met EX-BIN 3512 | -9/Exiles | Met EX-DEC 3610 | -9/Exiles | Discovered exit to Mines (range 15) 3634 | -9/Exiles | Entered Mines 3634 | -8/Mines | Accompanied by 1 ally 4235 | -8/Mines | Discovered exit to Materials (range 9) 4260 | -8/Mines | Entered Materials 4260 | -8/Materials | Evolved 2 slots: Utility x2 4272 | -8/Materials | Identified Bomb Drone Bay 4531 | -8/Materials | Repaired Lgt. Armor Plating 5185 | -8/Materials | Identified exit to Factory 5310 | -8/Materials | Entered Factory 5310 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5311 | -7/Factory | Identified exit to Storage 5430 | -7/Factory | Fabricated Beamcaster (x1) 5565 | -7/Factory | Assembled infested ambush trap array 5659 | -7/Factory | Destroyed 12 combat bots 5940 | -7/Factory | Repaired Reflective Plating 6340 | -7/Factory | Identified exit to Factory 6340 | -7/Factory | Discovered exit to Factory (range 9) 6427 | -7/Factory | Discovered exit to Factory (range 5) 6549 | -7/Factory | Identified exit to Lower Caves 6605 | -7/Factory | Fabricated B-36 Bruiser? 6900 | -7/Factory | Repaired Reflective Plating 7280 | -7/Factory | Garrison activated, responded to threat 7415 | -7/Factory | Entered Lower Caves 7415 | -7/Lower Caves | Spotted B-75 Beast 7438 | -7/Lower Caves | Encountered a Warlord checkpoint 7458 | -7/Lower Caves | Learned Factory terminal intel 7730 | -7/Lower Caves | Build established: Hacker-Skirmisher 7755 | -7/Lower Caves | Identified exit to Lower Caves 7755 | -7/Lower Caves | Discovered exit to Lower Caves (range 12) 7768 | -7/Lower Caves | Entered another Lower Caves area 7777 | -7/Lower Caves | Discovered exit to Factory (range 3) 7884 | -7/Lower Caves | Identified exit to Data Miner 8029 | -7/Lower Caves | Entered Data Miner 8030 | -7/Data Miner | Identified exit to Proximity Caves 8030 | -7/Data Miner | Discovered exit to Proximity Caves (range 6) 8049 | -7/Data Miner | Met Data Miner 8075 | -7/Data Miner | Learned location of Section 7 (-2) 8075 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8101 | -7/Data Miner | Received God Mode back door access code from Data Miner 8148 | -7/Data Miner | Entered Proximity Caves 8392 | -6/Proximity Caves | Spotted B-75 Beast 8394 | -6/Proximity Caves | Escorted by Enhanced Grunt 8399 | -6/Proximity Caves | Allies destroyed B-75 Beast 8515 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8708 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 8909 | -6/Proximity Caves | Found Prototype Device 8909 | -6/Proximity Caves | Identified Exp. Thermal Shield 8941 | -6/Proximity Caves | Discovered exit to Factory (range 5) 8952 | -6/Proximity Caves | Entered Factory 8952 | -6/Factory | Evolved 2 slots: Utility x2 8953 | -6/Factory | Loaded intel: 26 terminal locations 9344 | -6/Factory | Identified exit to Lower Caves 9977 | -6/Factory | Entered Lower Caves 9978 | -6/Lower Caves | Identified exit to Lower Caves 10110 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10138 | -6/Lower Caves | Learned Factory emergency access door positions 10546 | -6/Lower Caves | Entered another Lower Caves area 10743 | -6/Lower Caves | Spotted B-75 Beast 10882 | -6/Lower Caves | Identified exit to Zion 10882 | -6/Lower Caves | Discovered exit to Zion (range 13) 10934 | -6/Lower Caves | Entered Zion 11023 | -6/Zion | Found Prototype Processor 11023 | -6/Zion | Identified Exp. Terrain Scan Processor 11026 | -6/Zion | Found Prototype Processor 11026 | -6/Zion | Identified Spectral Analyzer 11030 | -6/Zion | Found Prototype Processor 11030 | -6/Zion | Identified Exp. Melee Analysis Suite 11034 | -6/Zion | Found Prototype Processor 11034 | -6/Zion | Identified Exp. Core Analyzer 11162 | -6/Zion | Found CR-A16's Pointy Stick 11521 | -6/Zion | Visited the Megawrench Repair Shop 11626 | -6/Zion | Megawrench repaired 10 parts 11752 | -6/Zion | Imprinted 11754 | -6/Zion | Declared Zion's savior 11985 | -6/Zion | Identified exit to Proximity Caves 11985 | -6/Zion | Discovered exit to Proximity Caves (range 15) 12071 | -6/Zion | Entered Proximity Caves 12071 | -5/Proximity Caves | Accompanied by 4 allies 12372 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 12408 | -5/Proximity Caves | Destroyed 8 combat bots 12767 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12795 | -5/Proximity Caves | Identified exit to Factory 12795 | -5/Proximity Caves | Discovered exit to Factory (range 23) 12838 | -5/Proximity Caves | Entered Factory 12838 | -5/Factory | Accompanied by 2 allies 12838 | -5/Factory | Evolved 2 slots: Utility x2 13015 | -5/Factory | Identified exit to Factory 13015 | -5/Factory | Discovered exit to Factory (range 18) 13052 | -5/Factory | Entered another Factory area 13052 | -4/Factory | Accompanied by 2 allies 13052 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 13164 | -4/Factory | Identified exit to DSF 13167 | -4/Factory | Entered DSF 13167 | -4/DSF | Accompanied by 2 allies 13187 | -4/DSF | Additional patrols routed to DSF 13335 | -4/DSF | Identified exit to Research 13335 | -4/DSF | Discovered exit to Research (range 15) 13381 | -4/DSF | Sterilization system engaged 13401 | -4/DSF | Ambient heat levels rising (+10) 13405 | -4/DSF | Entered Research 13405 | -3/Research | Evolved 2 slots: Power x1, Utility x1 13476 | -3/Research | Found Enh. Force Lance 13559 | -3/Research | Found Fusion Bomb Launcher 13592 | -3/Research | Zion Hacker squad teleported in 13627 | -3/Research | Identified exit to Testing 13627 | -3/Research | Discovered exit to Testing (range 13) 13644 | -3/Research | Entered Testing 13644 | -3/Testing | Accompanied by 1 ally 13655 | -3/Testing | Found Prototype Processor 13655 | -3/Testing | Identified Exp. Target Analyzer 13731 | -3/Testing | Spotted PY-VO5TBQXCM8 13801 | -3/Testing | Destroyed PY-VO5TBQXCM8 13898 | -3/Testing | Crushed by falling debris 13898 | -3/Testing | System corruption reached 10% 13929 | -3/Testing | Lost 4 parts (4u) 14014 | -3/Testing | Found Prototype Energy Gun 14014 | -3/Testing | Identified Warp Gun 14046 | -3/Testing | Found Prototype Energy Gun 14046 | -3/Testing | Identified Tachyon Dispersion Ray 14064 | -3/Testing | Found Antimissile System 14150 | -3/Testing | Found Prototype Processor 14150 | -3/Testing | Identified Exp. Signal Interpreter 14159 | -3/Testing | Retrieved Zion intel report: Component Schematics 14169 | -3/Testing | Retrieved Zion intel report: Prototype Stockpiles 14215 | -3/Testing | Retrieved Zion intel report: Component Stockpiles 14350 | -3/Testing | Found Prototype Ballistic Cannon 14385 | -3/Testing | Found Prototype Processor 14385 | -3/Testing | Identified Exp. Targeting Computer 14414 | -3/Testing | Spotted Striker 14524 | -3/Testing | Identified Perforator 14609 | -3/Testing | Retrieved Zion intel report: Prototype Schematics 14634 | -3/Testing | Found Prototype Slashing Weapon 14635 | -3/Testing | Identified Nanosword 14702 | -3/Testing | Scanned by Researcher 14830 | -3/Testing | Found Prototype Protection 14830 | -3/Testing | Identified Med. Regenerative Plating 14834 | -3/Testing | Found Lgt. Regenerative Plating 14909 | -3/Testing | Retrieved Zion intel report: Trap Installations 15145 | -3/Testing | Spotted PY-FEY6WDBS3Z 15168 | -3/Testing | Identified exit to Research 15168 | -3/Testing | Discovered exit to Research (range 3) 15184 | -3/Testing | Entered Research 15184 | -2/Research | Evolved 2 slots: Utility x2 15467 | -2/Research | Zion Hacker squad teleported in 15599 | -2/Research | Build established: Scavenger-Gunner 15754 | -2/Research | Zion Light squad teleported in 16060 | -2/Research | Destroyed 13 combat bots 16199 | -2/Research | Identified exit to Access 16199 | -2/Research | Discovered exit to Access (range 13) 16203 | -2/Research | Zion Fire squad teleported in 16216 | -2/Research | Entered Access 16216 | -1/Access | Accompanied by 3 allies 16216 | -1/Access | Evolved 2 slots: Utility x2 16256 | -1/Access | Build established: Scavenger-Tank 16496 | -1/Access | P-80 Master assimilated allied GX-ZE6(i) 16874 | -1/Access | Retrieved Zion intel report: Active Terminals 16875 | -1/Access | Zion Experimental squad teleported in 16883 | -1/Access | Zion hero teleported in (1C-UTU) 16899 | -1/Access | Zion Heavy squad teleported in 16999 | -1/Access | Garrison activated, responded to threat 17000 | -1/Access | First assault squad dispatched 17024 | -1/Access | Incoming assault squad redirected 17072 | -1/Access | Identified exit to Command 17072 | -1/Access | Discovered exit to Command (range 8) 17096 | -1/Access | Entered Command 17096 | -1/Command | Accompanied by 4 allies (1C-UTU) 17387 | -1/Command | First assault squad dispatched 17417 | -1/Command | Incoming assault squad redirected 17956 | -1/Command | Disengaged cave seal 17956 | -1/Command | Zionites emerged from the dark tunnel 17982 | -1/Command | Spotted M Guard 17982 | -1/Command | Spotted Combat Programmer 17982 | -1/Command | Spotted M Guard 17993 | -1/Command | Destroyed Combat Programmer 17996 | -1/Command | Allies destroyed M Guard 18010 | -1/Command | Allies destroyed M Guard 18011 | -1/Command | Spotted Combat Programmer 18016 | -1/Command | Allies destroyed Combat Programmer 18016 | -1/Command | All MAIN.C guards destroyed 18069 | -1/Command | Met MAIN.C 18075 | -1/Command | 0b10 Conduit disabled 18081 | -1/Command | Destroyed MAIN.C Shell 18084 | -1/Command | MAIN.C activated Command garrisons 18084 | -1/Command | Surrendered to MAIN.C 18084 | -1/Command | Loaded intel: 51 machine locations 18084 | -1/Command | Loaded intel: 122 trap records 18084 | -1/Command | Identified exit to Surface 18084 | -1/Command | Discovered exit to Surface (range 48) 18084 | -1/Command | Discovered exit to Surface (range 91) 18185 | -1/Command | Found Exp. Core Analyzer 18189 | -1/Command | Found Prototype Reactor 18189 | -1/Command | Identified Zero-point Reactor 18192 | -1/Command | Found Zero-point Reactor 18402 | -1/Command | MAIN.C activated Command garrisons 18441 | -1/Command | Unknown forces attacked Command 18441 | -1/Command | Spotted EQ-002 18441 | -1/Command | Spotted EQ-006 18441 | -1/Command | Spotted EQ-000 18441 | -1/Command | Spotted EQ-005 18441 | -1/Command | Spotted EQ-004 18441 | -1/Command | Spotted EQ-001 18441 | -1/Command | Spotted EQ-003 18448 | -1/Command | Destroyed EQ-005 18482 | -1/Command | Discovered exit to Surface (range 41) 18482 | -1/Command | Discovered exit to Surface (range 98) 18482 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 18519 | -1/Command | Spotted EQ-013 18528 | -1/Command | Spotted EQ-007 18530 | -1/Command | Spotted EQ-019 18542 | *** | Escaped! Last Messages --------------- 18498_ Tesla Bomb intercepted. 18501_ Penetrated by Slug. 18501_ Knocked back. 18502_ Swarm Drone destroyed. 18502_ Slug penetrates Reinforced Barrier. 18504_ EM Disruption Field blasted off. 18505_ Acquired EM Disruption Field. 18505_ Tesla Bomb intercepted. 18505_ Penetrated by Slug. 18508_ Chain reaction triggered in Zero-point Reactor. 18509_ Acquired 2 matter. 18515_ Slug penetrates Wall. 18521_ Slug penetrates Terminal. 18521_ Terminal disabled. 18521_ Slug penetrates Terminal. 18523_ Penetrated by Slug. 18524_ Zio. Phaser-H destroyed. 18527_ Penetrated by Slug. EQ-019 warps into view. 18530_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | " ## # ##???? | | " ## # #????? | | " "" ## # #????? | | # """## # #????? | | # T"## + #????? | | # """## # #????? | | / "" ## # #????? | | # ## # #????? | | # ########+#+#"###########+#+#####????? | | ##########"""""#" #????????? | | ###"" "## #????????? | | " #????????? | | " #????????? | | " " " #????????? | | % #????????? | | ##/### "" "" "" [[ ##???????? | | # """" """" """ #???????? | | # " """" """" """" #???????? | | "" # "" " "" #???????? | | "" # #???????? | | Y" # #???????? | | "" # *#???????? | | "" ######"" ""# ###"###"### !%#???????? | | #????#""T""# #???####### /#???????? | | #????# """ ####???# ## ##??????? | | #################??????# @ ## "" % "#??????? | | ??#""""""# #??????????# ## " " #???????? | | ??#""" + #??????????### ## ##??????? | | ??#""" + #?############ ## "" ] #??????? | | ??#""" + #?# # Q #??????? | | ??#""""""# #?# # #????### | | ??######## #?# # #????#?? | | ?????????# #?# # #????#?# | | ?????????# #?# # #######" #????#?# | | ?????????# #?# # ######## #????#?# | | ????????## ### # # # #????#?# | | ????????# ###+#####+### # # #????#?# | | ????????# T" #?#" " #?# # # #????#?# | | ????????# "" #?# " #?# # # #????#?# | | ????????# #?# " #?# # # " ???#?# | | ??########+##### #?#= # # ###??#?# | | ??# # ###%!+ # #????#?# | | ??# + ! "####### ###??#?# | | ??# # #??#?# | | ??# ########+## #??#?# | | ??# ## # #??#?# | | ??# ## # #??#?# | | ??# "" ## """" + ###### | | ??# """" ## """" # | | ??# """" ## """" ### ##+######### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 180 Coolant Potential 80 Energy Generation 105 Energy Capacity 980 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 15 Terrain Scan Density 10 Power Amplification 80 Additional Mass Support 9 EM Shielding 4 Armor Coverage 525 Resistance: KI 65 Resistance: TH 65 Resistance: EX 35 Resistance: EM 60 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Point Defense Rating 240 Phase Shifting 10 Evasion (%) 65 Targeting Accuracy 14 Target Analysis 8 Core Analysis 12 Recoil Reduction 3 Particle Charging 25 Offensive Hacking 20 Authchip Count 2 Item Schematics ----------------- Lgt. Cannon | -9/Materials | Hacked Beamcaster | -8/Materials | Scanalyzed Cld. Pulse Rifle | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Prc. Rocket Launcher | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Imp. Kinecellerator | -7/Data Miner | Free Imp. Remote Datajack | -7/Data Miner | Free Hyp. Gauss Rifle | -7/Data Miner | Free Arc Thrower | -6/Zion | Free Battle Cannon | -6/Zion | Free Flamer | -6/Zion | Free Enh. Flamer | -6/Zion | Free Recoil Nullifier | -6/Zion | Archive Imp. Particle Charger | -6/Zion | Archive KE Penetrator | -6/Zion | Archive Imp. Cryofiber Web | -6/Zion | Archive Imp. Component Analysis Suite | -6/Zion | Archive Bore Cannon | -6/Zion | Archive Adv. Reaction Control System | -6/Zion | Archive Myomer Leg | -6/Zion | Archive Coil Gun | -6/Zion | Archive Hvy. Treads | -6/Zion | Archive Adv. Melee Analysis Suite | -6/Zion | Archive Arm. Medium Treads | -6/Zion | Archive 0b10 Decoder Chip [Skirmisher] | -6/Zion | Archive Adv. Shield Generator | -6/Zion | Archive Lrn. Missile Launcher | -6/Zion | Archive Imp. KE Penetrator | -6/Zion | Archive Adv. Hacking Suite | -3/Testing | Z-intel Focal Shield | -3/Testing | Z-intel Quantum Rifle | -3/Testing | Z-intel Drone Bay | -3/Testing | Z-intel Imp. Coolant Injector | -3/Testing | Z-intel HERF Cannon | -3/Testing | Z-intel Imp. Shock Absorption System | -3/Testing | Z-intel Imp. Melee Analysis Suite | -3/Testing | Z-intel VSS Leg | -3/Testing | Z-intel Microactuators | -3/Testing | Z-intel Stasis Canceller | -3/Testing | Z-intel Imp. Target Analyzer | -3/Testing | Z-intel Adv. Launcher Guidance Computer | -3/Testing | Z-intel Lgt. Particle Reactor | -3/Testing | Z-intel Lyr. Light Armor Plating | -3/Testing | Z-intel Core Analyzer | -3/Testing | Z-intel Exp. Myomer Leg | -3/Testing | Scanalyzed Hvy. Wave Gun | -3/Testing | Z-intel Enh. Coil Gun | -3/Testing | Z-intel Prc. Energy Filter | -3/Testing | Z-intel Prc. Phase Gun | -3/Testing | Z-intel Neutron Cannon | -3/Testing | Z-intel Exp. Power Amplifier | -3/Testing | Z-intel Cld. Plasma Rifle | -3/Testing | Z-intel Tri-rail Accelerator | -3/Testing | Z-intel Neutron Missile Launcher | -3/Testing | Z-intel Exp. Signal Interpreter | -3/Testing | Z-intel Diametric Drive | -3/Testing | Archive Hdn. Centrium Wheel | -3/Testing | Archive Com. Particle Reactor | -3/Testing | Archive Exp. Matter Compressor | -3/Testing | Archive Exp. Heat Sink | -3/Testing | Archive Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free A-02 Transporter | -6/Zion | Archive K-01 Serf | -6/Zion | Archive T-07 Excavator | -6/Zion | Archive S-43 Plague | -3/Testing | Archive Fabricated ------------ Beamcaster | x1 | -7/Factory | Authchip B-36 Bruiser | x3 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ControlOmegaMegatreads Manual? 0 Play Time 02:51:17 Cumulative 196.2 hours Start 2022.03.24 @ 15:28:02 End 2022.03.24 @ 18:25:34 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 175 Rogue 165 Adventurer 2 Explorer 8 Win Type 0 Total 27 Types 13/1/3/8/1/0/0/1/0 Lore% 63 Gallery% 78 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 35e07200-941d-4509-afc0-975a483c75a1