Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.25 @ 21:50:14 Player: sentrybuster Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (8) 4000 Regions Visited (10) 2000 Robots Destroyed (151) 755 Value Destroyed (6243) 6243 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (1042) 1042 TOTAL SCORE: 14460 Bonus ------- High Alert Combat Kills 1042 Cogmind --------- Core Integrity 0/1450 Matter 253/300 Energy 97/100 System Corruption 24% Temperature Cool (0) Movement Treading (170) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Improved Heavy Treads Armored Heavy Treads > --- UTILITY (11) ----- Advanced Signal Interpreter > --- WEAPON (5) ------- Railgun > --- INVENTORY (4) ---- Improved Energy Well (575) Advanced Sensor Array Advanced Component Analysis Suite Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Particle Reactor > --- PROPULSION ------- Medium Treads Heavy Siege Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Coolant Injector Medium Storage Unit Improved Energy Well Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Improved Targeting Computer Advanced Targeting Computer Improved Medium Armor Plating Layered Medium Armor Plating Advanced Component Analysis Suite > --- WEAPON ----------- Heavy Gatling Laser HERF Cannon KE Penetrator Hardcell Cannon Heavy Gauss Cannon > --- INVENTORY -------- Compact Particle Reactor Advanced Sensor Array Advanced Force Field Long-range Tractor Beam Heavy Wave Gun Enhanced Gauss Cannon Fusion Bomb Launcher [Rating: 134] Favorites ----------- Power Light Neutrino Core Engine Improved Ion Engine Power Core Light Neutrino Core Reactor Light Particle Reactor Propulsion Improved Hover Unit Treads Heavy Siege Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Utility Medium Storage Unit Device Advanced Sensor Array Storage Medium Storage Unit Processor Advanced Signal Interpreter Protection Improved Medium Armor Plating Weapon KE Penetrator Energy Gun Improved Medium Laser Energy Cannon Long-range Proton Cannon Ballistic Gun KE Penetrator Ballistic Cannon Heavy Gauss Cannon Launcher Improved Proton Missile Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Slots Evolved 16 | . . . 2 2 2 2 2 2 2 2 Power 1 | . . . . . . 1 . . . . Propulsion 3 | . . . 1 1 . . . 1 . . Utility 9 | . . . 1 1 2 1 1 1 1 1 Weapon 3 | . . . . . . . 1 . 1 1 Parts Attached 168 | 6 3 2 13 10 18 33 12 41 11 19 Power 19 | 1 . . . 1 2 4 1 6 3 1 Engine 10 | 1 . . . 1 2 3 . 2 1 . Core 5 | . . . . . . 1 1 3 . . Reactor 4 | . . . . . . . . 1 2 1 Propulsion 42 | 2 . . 5 4 3 8 2 12 . 6 Treads 12 | . . . 4 1 . . . 3 . 4 Leg 7 | 2 . . 1 . . . . 3 . 1 Wheel 1 | . . . . . . . . . . 1 Hover 22 | . . . . 3 3 8 2 6 . . Flight . | . . . . . . . . . . . Utility 45 | 1 1 . 3 4 5 13 2 9 4 3 Device 18 | . . . 2 1 1 4 . 4 3 3 Storage 6 | 1 . . 1 . 2 1 . 1 . . Processor 6 | . 1 . . 2 2 . . 1 . . Hackware . | . . . . . . . . . . . Protection 15 | . . . . 1 . 8 2 3 1 . Artifact . | . . . . . . . . . . . Weapon 62 | 2 2 2 5 1 8 8 7 14 4 9 Energy Gun 14 | 2 1 . 1 . 4 3 . . . 3 Energy Cannon 11 | . . . . . . 2 1 6 2 . Ballistic Gun 12 | . . 1 . . 2 . 4 2 . 3 Ballistic Cannon 12 | . . 1 2 1 1 2 1 2 1 1 Launcher 12 | . . . 2 . 1 1 1 4 1 2 Special Weapon 1 | . 1 . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . . 1 . 1 . 1 1 1 1 Parts Lost 47 | . . 1 2 1 1 1 . 14 . 27 Power 7 | . . . . . . 1 . 3 . 3 Propulsion 14 | . . . 2 . 1 . . 6 . 5 Utility 14 | . . . . 1 . . . 3 . 10 Weapon 12 | . . 1 . . . . . 2 . 9 Highest Loss Streak 11 | . . 1 1 1 1 1 . 4 . 11 Average Slot Usage (%) 90 | . 99 95 96 96 95 96 98 89 80 68 Engine 5 | . 14 14 11 9 6 10 1 1 4 2 Core 2 | . . . . . . 1 9 6 2 . Treads 7 | . . . 14 30 . . . 6 9 8 Leg 3 | . 28 28 17 . . . . 1 . . Hover 11 | . . . . 4 27 25 23 9 . . Device 8 | . . . 8 7 7 8 11 10 9 10 Storage 8 | . 14 14 11 9 7 6 5 9 9 6 Processor 18 | . 13 14 11 17 23 20 17 20 19 13 Protection 5 | . . . . . 7 9 10 4 6 5 Energy Gun 3 | . 24 14 2 8 3 5 . . . 1 Energy Cannon 1 | . . . . . . . 5 2 3 2 Ballistic Gun 3 | . . 8 8 . 6 . 3 5 4 2 Ballistic Cannon 5 | . . 2 10 9 3 3 4 5 6 6 Naked Turns . | . . . . . . . . . . . Heaviest Build 101 | 13 13 14 20 23 34 47 53 68 94 101 Greatest Support 173 | 20 20 20 60 80 40 52 58 170 140 173 Greatest Overweight (x) 21 | . . . 1 1 1 1 . 4 . 21 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | 6 6 6 10 8 8 8 8 8 8 8 Average Capacity 7 | 5 6 6 7 8 7 8 8 8 8 7 Most Carried 8 | 6 6 6 8 8 8 8 8 8 8 8 Average Carried 7 | 3 5 5 7 7 6 7 7 7 7 6 Final Capacity 8 | 6 6 6 8 8 8 8 8 8 8 4 Final Carried 8 | 6 6 6 8 8 8 8 8 8 8 3 Class Distribution -------------------- 30% | Scout 28% | Mutant 19% | Scavenger-Mutant 8% | Scavenger-Skirmisher 6% | Scavenger-Scout 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scout | -7/Factory Scavenger-Scout | -6/Factory Scout | -5/Factory Scout | -4/Factory Mutant | -3/Research Scavenger-Skirmisher | -2/Research Resources | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 ----------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Matter Collected 4365 | 260 26 41 223 494 293 501 354 969 274 930 Remotely 406 | . . . . . . . . . . 406 Salvage Created 6311 | 112 66 98 526 887 295 691 557 1551 328 1200 Parts 287 | 4 3 5 28 52 18 29 19 53 9 67 Haulers Intercepted 6 | . . . 1 4 . . 1 . . . Recyclers Shooed 17 | . . 1 . 2 . 1 2 4 3 4 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Combat Hostiles Destroyed 92 | . 1 2 12 11 3 10 5 24 3 21 Melee 1 | . . . . . . . . . . 1 Guns 20 | . 1 2 2 4 1 2 . 5 . 3 Cannons 40 | . . . 4 7 2 5 2 8 3 9 AOE 27 | . . . 6 . . 2 3 10 . 6 Classes Destroyed 16 | 2 2 . 5 1 3 . . 3 . . Worker 17 | . . . 1 2 . 3 4 2 . 5 Builder 3 | . . . . . 1 . . 1 . 1 Tunneler 1 | 1 . . . . . . . . . . Hauler 6 | . . . 1 4 . . 1 . . . Recycler 17 | 1 . . 1 2 2 3 2 3 2 1 Mechanic 2 | . . . . . 1 1 . . . . Operator 2 | . . . 1 . . 1 . . . . Watcher 11 | . 1 . . 4 . 2 . 3 . 1 Swarmer 18 | . . . 4 . . 4 1 4 . 5 Grunt 22 | . 1 2 4 4 . 1 4 3 . 3 Brawler 1 | . . . . . . . . 1 . . Duelist 1 | . . . . . . . . 1 . . Protector 1 | . . . . . . . . 1 . . Sentry 18 | . . . 4 5 1 3 . 4 . 1 Hunter 16 | . . . . 2 . . . 6 . 8 Programmer 15 | . . . . . 2 2 . 4 3 4 Best Kill Streak 11 | 2 1 2 5 3 2 4 6 7 1 11 Combat Bots Only 10 | . 1 2 4 3 1 3 4 6 1 10 Max Kills in Single Turn 4 | 1 1 1 2 2 2 4 2 2 1 4 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . 2 . . 2 1 2 . 3 Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Damage Taken 11810 | . 167 80 473 580 318 631 114 2669 224 6554 Core 1975 | . . 27 78 77 16 39 . 259 16 1463 Absorbed by Shields 683 | . . . . . . . . 151 57 475 Reduced by Siege Mode 128 | . . . . . . . . . 9 119 Core Remaining (%) 91 | 100 . 89 80 86 97 95 100 77 98 . Volleys Fired 428 | 3 12 11 37 71 25 54 20 89 25 81 Largest 4 | 2 2 2 2 2 2 2 3 3 2 4 Hottest 286 | 100 100 100 91 91 78 110 143 175 126 286 Shots Fired 711 | 6 19 21 61 123 45 73 36 157 36 134 Gun 296 | 6 15 21 24 52 28 36 9 59 . 46 Cannon 374 | . . . 29 71 17 36 24 80 32 85 Launcher 37 | . . . 8 . . 1 3 18 4 3 Special 4 | . 4 . . . . . . . . . Kinetic 447 | . . 7 50 71 38 37 15 116 23 90 Thermal 134 | 6 19 14 3 52 . 22 . 3 . 15 Explosive 18 | . . . . . . 1 3 7 4 3 Electromagnetic 112 | . . . 8 . 7 13 18 31 9 26 Robot Hit Streak 58 | 2 7 10 5 15 6 8 17 29 58 19 Robot Miss Streak 5 | 2 1 3 4 3 5 3 1 3 . 2 Penetration Max 1 | . . . . . 1 . 1 . . 1 Secondary Targets 2 | . 1 . . . . . . 1 . . Max Gunslinging Chain 1 | . 1 . . . . . . 1 . . Shots Hit Robots 470 | 4 11 14 33 92 23 44 27 103 29 90 Core Hits 262 | 3 5 5 22 39 10 25 16 70 9 58 Critical Hits 19 | . . . . 4 2 . 1 4 5 3 Critical Kills 9 | . . . . 2 1 . 1 3 1 1 Critical Parts Destroyed 10 | . . . . 2 1 . . 1 4 2 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 19022 | 49 139 158 771 1537 714 2013 1461 6074 1241 4865 Guns 4079 | 49 139 158 117 529 421 652 151 980 . 883 Cannons 8617 | . . . 407 1008 293 842 680 1703 1165 2519 Explosions 6223 | . . . 247 . . 519 630 3391 52 1384 Melee . | . . . . . . . . . . . Ramming 103 | . . . . . . . . . 24 79 Kinetic 8689 | . . 39 507 1008 652 842 343 2113 838 2347 Thermal 3973 | 49 139 119 17 529 . 738 174 1858 52 298 Explosive 2851 | . . . . . . 176 456 835 . 1384 Electromagnetic 3406 | . . . 247 . 62 257 488 1268 327 757 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 24 | . . . . 3 2 . . 6 7 24 Average Corruption 6 | . . . . 2 1 . . 5 5 16 Corruption Purged . | . . . . . . . . . . . Effects 104 | . . . . 12 3 . . 33 15 41 Message Errors 14 | . . . . 1 1 . . 6 4 2 Matter Fused 18 | . . . . 3 . . . 7 3 5 Heat Flow Errors 13 | . . . . . 1 . . 6 4 2 Energy Discharges 8 | . . . . 4 . . . 1 2 1 Data Loss (minor) 8 | . . . . . 1 . . 3 1 3 Data Loss (major) 4 | . . . . . . . . 4 . . Misfires 2 | . . . . . . . . 2 . . Misdirections 8 | . . . . . . . . . . 8 Targeting Errors 23 | . . . . 2 . . . 4 1 16 Weapon Failures 6 | . . . . 2 . . . . . 4 Overload Shots . | . . . . . . . . . . . Overflow Damage 1031 | . . . . . 8 87 78 520 143 195 Projectiles 305 | . . . . . 8 13 22 64 143 55 Explosions 726 | . . . . . . 74 56 456 . 140 Melee . | . . . . . . . . . . . Knockbacks 44 | . . . 1 14 2 1 . 6 5 15 Impact . | . . . . . . . . . . . Kinetic 38 | . . . 1 10 2 1 . 6 5 13 Secondary 6 | . . . . 4 . . . . . 2 Self-Inflicted Damage 461 | . . . . . . . . 135 . 326 Shots 8 | . . . . . . . . 4 . 4 Rammed 13 | . . . . . . . . . 2 11 Targets Rammed 14 | . . . . . . . . . 2 12 Kicked . | . . . . . . . . . . . Crushed 1 | . . . . . . . . . . 1 Highest Temperature 420 | 99 315 215 6 69 126 321 420 349 192 198 Average Temperature 90 | 47 99 138 4 17 42 92 140 92 75 90 Received Heat Transfer 1147 | . 93 45 129 117 24 120 36 261 . 322 Effects 8 | . . . . . . 3 5 . . . Shutdowns 1 | . . . . . . . 1 . . . Energy Bleed 1 | . . . . . . 1 . . . . Interference 6 | . . . . . . 2 4 . . . Siege Activations 2 | . . . . . . . . . 1 1 Total Turns 83 | . . . . . . . . . 58 25 Longest Duration 58 | . . . . . . . . . 58 25 Robots Corrupted 7 | . . . . . . 1 2 1 1 2 Combat Hostiles 4 | . . . . . . 1 . 1 . 2 Parts Fried 25 | . . . 2 . . 3 2 9 3 6 Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 4 | . 1 1 . 1 . 1 . . . . Heat Transferred 4750 | 148 407 333 37 1147 . 855 200 1125 50 448 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 7 | . . . 3 . . 1 2 . 1 . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Peak Influence 974 | 10 52 59 329 369 221 646 643 974 562 640 Initial 468 | . 6 19 22 40 108 19 233 236 468 231 Average 338 | 4 13 42 108 134 84 233 410 807 448 341 Maximum Alert Level 3 | . . . 1 1 1 2 2 3 2 2 Low Security (%) 40 | 100 100 100 80 72 83 55 . . . 18 Level 1 21 | . . . 19 27 16 15 51 3 26 42 Level 2 21 | . . . . . . 28 48 14 73 38 Level 3 15 | . . . . . . . . 82 . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 23 | . 1 . 2 . 2 2 2 7 1 6 Investigation 3 | . . . . . 1 . 1 1 . . Extermination 7 | . . . . . 1 1 . 2 1 2 Reinforcement 8 | . 1 . 2 . . 1 1 2 . 1 Assault 3 | . . . . . . . . 2 . 1 Garrison 2 | . . . . . . . . . . 2 Intercept . | . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . 2 . 1 Haulers Reinforced 1 | . . . . . . . 1 . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Distress Signals 8 | . . . 1 3 . . . . . 4 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 163 | . 7 2 17 22 4 14 6 41 3 47 Peak Tracking Total 12 | . 4 2 4 6 1 3 4 9 3 12 Tactical Retreats 10 | . . . . 1 . 1 . 4 . 4 Traps | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Traps Triggered 10 | . . . . 2 1 3 1 3 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . 1 . . 1 . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 ---------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Machines Disabled 49 | . . . 2 2 . 21 11 10 . 3 Max in Single Turn 19 | . . . 2 1 . 19 10 4 . 1 Garrison Access 5 | . . . . . 2 1 . 2 . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . 1 . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Machines Accessed 53 | . 6 . 3 4 13 7 10 5 2 3 Terminals 33 | . 4 . 2 4 8 3 7 3 1 1 Fabricators 2 | . . . . . 2 . . . . . Repair Stations 5 | . . . 1 . 1 1 2 . . . Recycling Units 6 | . 2 . . . . 2 1 . 1 . Scanalyzers 1 | . . . . . . . . . . 1 Garrison Access 6 | . . . . . 2 1 . 2 . 1 Total Hacks 151 | . 19 . 9 15 35 17 31 10 12 3 Successful 85 | . 12 . 6 10 16 10 22 4 5 . Failed 65 | . 6 . 3 5 19 7 9 6 7 3 Catastrophic 12 | . . . 1 . 3 2 3 2 . 1 Database Lockouts 1 | . 1 . . . . . . . . . Manual 74 | . 15 . 5 15 13 8 13 1 4 . Terminals 109 | . 14 . 7 15 22 10 23 8 9 1 Fabricators 4 | . . . . . 4 . . . . . Repair Stations 19 | . . . 2 . 6 4 7 . . . Recycling Units 11 | . 5 . . . . 2 1 . 3 . Scanalyzers 1 | . . . . . . . . . . 1 Garrison Access 7 | . . . . . 3 1 . 2 . 1 Terminal Hacks 40 | . 5 . 4 4 6 3 12 2 4 . Robot Analysis 7 | . 4 . . 1 2 . . . . . Prototype ID Bank 2 | . . . . . 1 . 1 . . . Level Access Points 1 | . . . . . . . . . 1 . Branch Access Points 1 | . . . . . . . 1 . . . Terminal Index 5 | . . . . 1 1 1 1 . 1 . Alert Level 9 | . . . 2 1 1 2 2 1 . . Unreport Threat 2 | . . . 1 . . . . 1 . . Locate Traps 2 | . . . . . . . 1 . 1 . Dispatch Records 1 | . . . . . . . 1 . . . Patrol Status 1 | . . . . . . . 1 . . . Hauler Manifests 3 | . . . 1 1 . . 1 . . . Zone Layout 6 | . 1 . . . 1 . 3 . 1 . Fabricator Hacks 1 | . . . . . 1 . . . . . Network Status 1 | . . . . . 1 . . . . . Repair Station Hacks 15 | . . . 2 . 4 4 5 . . . Scan Component 8 | . . . 1 . 2 2 3 . . . Repair 7 | . . . 1 . 2 2 2 . . . Recycling Unit Hacks 3 | . 2 . . . . . . . 1 . Retrieve Components 3 | . 2 . . . . . . . 1 . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . 2 1 . 1 . . Seal Access 4 | . . . . . 2 1 . 1 . . Unauthorized Hacks 22 | . 5 . . 6 3 2 5 1 . . Terminals 18 | . 3 . . 6 3 2 4 . . . Track 4 | . 1 . . 3 . . . . . . Assimilate 3 | . 1 . . . . . 2 . . . Botnet 9 | . 1 . . 2 2 2 2 . . . Operators 2 | . . . . 1 1 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . . Mechanics 1 | . . . . . . . 1 . . . Recycling Units 2 | . 2 . . . . . . . . . Monitor 1 | . 1 . . . . . . . . . Recyclers 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . Jam 1 | . . . . . . . . 1 . . Data Cores Recovered 1 | . . . 1 . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 44 | . 5 . 2 3 10 6 10 3 2 3 Full Trace Events 1 | . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 7 | . . . 1 . 2 2 2 . . . Time 254 | . . . 26 . 64 82 82 . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 6 | . 3 . . . . . . . 3 . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------------ Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 3 | . . . . . 3 . . . . . Programmers 3 | . . . . . 3 . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Total Allies 15 | . 1 . . . . 12 2 . . . Largest Group 8 | . 1 1 1 1 . 8 1 1 . . Highest-Rated Group 183 | . 10 10 10 10 . 183 26 26 . . Highest-Rated Ally 31 | . 10 10 10 10 . 31 26 26 . . Total Orders 15 | . . . 6 2 . . 5 2 . . STAY 8 | . . . 3 1 . . 3 1 . . FOLLOW 7 | . . . 3 1 . . 2 1 . . Ally Attacks 39 | . . . . . . 39 . . . . Total Damage 730 | . . . . . . 730 . . . . Kills 4 | . . . . . . 4 . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Robot Analysis Total 7 | . 4 . . 1 2 . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Turns Passed 7518 | 91 302 70 562 866 959 962 594 1448 695 969 Spaces Moved 6096 | 59 191 21 314 449 1119 1244 727 1171 314 487 Core 176 | 5 . . . . . . . . . 171 Treads 1371 | . . . 69 282 . . . 398 314 308 Legs 527 | 54 191 21 245 . . . . 11 . 5 Wheels 3 | . . . . . . . . . . 3 Hover 4019 | . . . . 167 1119 1244 727 762 . . Flight . | . . . . . . . . . . . Fastest Speed 34 | 50 120 120 120 52 48 48 45 34 180 50 Average Speed 83 | 114 120 120 129 120 50 48 46 91 180 135 Slowest Speed 1100 | 120 120 120 160 160 112 105 48 280 180 1100 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 23 | 4 30 7 27 50 29 31 25 32 11 15 Regions Visited 10 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 5 | . . . . . 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . Scrap Searched 1 | . . 1 . . . . . . . . Spaces Dug 34 | . 4 . . . 1 11 1 16 1 . Terrain Destroyed 403 | . 4 . 4 . 6 39 45 138 26 141 Melee . | . . . . . . . . . . . Projectile 73 | . 4 . . . 6 8 1 42 2 10 AOE 330 | . . . 4 . . 31 44 96 24 131 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Total 7841 | 73 236 45 407 654 1468 1535 949 1401 405 668 Wait 937 | . 29 10 30 102 275 156 168 65 44 58 Move 6086 | 58 190 20 313 448 1118 1243 726 1170 313 487 Hop . | . . . . . . . . . . . Pick Up 77 | 6 1 1 6 8 7 22 10 9 4 3 Fast Attach 92 | 6 1 1 6 7 12 14 7 25 3 10 Attach 34 | . . 1 3 2 2 6 4 5 2 9 Detach 13 | . . . 3 1 2 1 . 3 . 3 Swap 42 | . 2 . 4 1 4 13 1 11 6 . Drop 102 | . 1 1 5 14 10 26 13 21 6 5 Fire 428 | 3 12 11 37 71 25 54 20 89 25 81 Melee . | . . . . . . . . . . . Ram 5 | . . . . . . . . . . 5 Kick . | . . . . . . . . . . . Crush 9 | . . . . . . . . . 2 7 Escape Stasis 16 | . . . . . 13 . . 3 . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory (discovered 3 exits: *Res / *Upp x2) -3/Research (discovered 3 exits: *Res x3) -2/Research History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 92 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 327 | -10/Materials | Discovered new exit (range 9) 357 | -10/Materials | Central database locked down 394 | -10/Materials | Entered Mines 394 | -10/Mines | Accompanied by 1 ally 444 | -10/Mines | Discovered new exit (range 9) 460 | -10/Mines | Learned Materials terminal intel 464 | -10/Mines | Entered Materials 464 | -9/Materials | Accompanied by 1 ally 464 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 465 | -9/Materials | Loaded intel: 12 terminal locations 683 | -9/Materials | Repaired Beam Cannon 828 | -9/Materials | Discovered new exit (range 16) 1026 | -9/Materials | Entered another Materials area 1026 | -8/Materials | Accompanied by 1 ally 1026 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1340 | -8/Materials | Build established: Scavenger-Mutant 1871 | -8/Materials | Discovered new exit (range 20) 1892 | -8/Materials | Entered Factory 1892 | -7/Factory | Evolved 2 slots: Utility x2 2189 | -7/Factory | Discovered new exit (range 3) 2190 | -7/Factory | Identified exit to Factory 2192 | -7/Factory | Build established: Scout 2322 | -7/Factory | Repaired Imp. Hover Unit 2363 | -7/Factory | Repaired Imp. Ion Engine 2851 | -7/Factory | Entered another Factory area 2851 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2882 | -6/Factory | Discovered new exit (range 18) 2917 | -6/Factory | Identified exit to Lower Caves 3153 | -6/Factory | Build established: Scavenger-Scout 3664 | -6/Factory | Repaired Antigrav System 3692 | -6/Factory | Repaired Propulsion Shielding 3798 | -6/Factory | Discovered new exit (range 13) 3807 | -6/Factory | Identified exit to Factory 3813 | -6/Factory | Entered another Factory area 3813 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3987 | -5/Factory | Build established: Scout 4086 | -5/Factory | Identified exit to Upper Caves 4356 | -5/Factory | Repaired Imp. Medium Armor Plating 4395 | -5/Factory | Repaired Adv. Sensor Array 4399 | -5/Factory | Discovered new exit (range 9) 4405 | -5/Factory | Identified exit to Factory 4407 | -5/Factory | Entered another Factory area 4407 | -4/Factory | Accompanied by 1 ally 4407 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4638 | -4/Factory | Lost 3 parts (2u1w) 4903 | -4/Factory | Lost 4 parts (1p2n1u) 4975 | -4/Factory | Discovered new exit (range 10) 4986 | -4/Factory | Identified exit to Upper Caves 5157 | -4/Factory | First assault squad dispatched 5668 | -4/Factory | Discovered exit to Upper Caves (range 5) 5772 | -4/Factory | Spotted B-86 Titan 5848 | -4/Factory | Discovered new exit (range 5) 5853 | -4/Factory | Identified exit to Research 5855 | -4/Factory | Entered Research 5855 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 6171 | -3/Research | Build established: Mutant 6349 | -3/Research | Found Fusion Bomb Launcher 6438 | -3/Research | Identified exit to Research 6550 | -3/Research | Entered another Research area 6550 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 6643 | -2/Research | Build established: Scavenger-Mutant 7098 | -2/Research | Build established: Scavenger-Skirmisher 7212 | -2/Research | Destroyed 10 combat bots 7223 | -2/Research | System corruption reached 10% 7302 | -2/Research | Lost 11 parts (2p3n4u2w) 7332 | -2/Research | First assault squad dispatched 7401 | -2/Research | Core integrity fell below 50% 7411 | -2/Research | Lost 11 parts (1p2n4u4w) 7414 | -2/Research | Garrison activated, responded to threat 7440 | -2/Research | Core integrity fell below 20% 7519 | -2/Research | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 07472_ Slug penetrates Wall. 07472_ Slammed into H-88 Terminator. 07472_ Destabilizing: System corrupted (+2). 07473_ Slug penetrates Wall. 07473_ Slammed into H-88 Terminator. 07473_ H-88 Terminator destroyed. 07473_ Destabilizing: System corrupted (+1). 07474_ Acquired 43 matter. 07478_ System corrupted: Component data lost. 07482_ Slug penetrates Wall. 07486_ K-01 Serf collects debris. 07493_ System corrupted: Matter fused (-7). 07496_ Acquired Railgun. 07506_ C-30 ARC bursts open, deploying its payload. 07506_ G-73 Enforcer unfolds itself. 07506_ I-47 Archangel unfolds itself. 07509_ System corrupted: Railgun targeting data glitched. 07509_ Slug penetrates Ion Accelerator. 07511_ System corrupted: Component data lost. 07516_ Slug penetrates Ion Accelerator. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????#????????? | | ???????????????????????????????????????? ????????? | | ???????????????????????????????????????? ????????? | | ???????????????????????????????????????? ????????? | | ???????????????????????????????????????? ????????? | | ???????????????????????????????????????#+#???????? | | ???????????????????????????????????????# ???????? | | ???????????????????????????????????????# #???????? | | ???????????????????????????????????????# #???????? | | ??????????????????????????????#####????#*#???????? | | ????????????????????????????# ??### #???????? | | ????????????????????????????# ??# #!#####???? | | ????????????????????????????# ### # #???? | | ????????###???????########### # ##??? | | ????????# ????? # ##!] # # #??? | | ????????# # gg p##!= # #??? | | ????????# """" # """ss##! # % #??? | | ????????# """" # """ ## # # # ##??? | | ????????# """" # """ ## # # # #??? | | ????????# """" # """@ ## # ##??? | | ????????? [ # """gl## # = * #???? | | ??????????? ??# hh i #?? # =#=##!##???? | | ?????????####+##### % sg! #???? ## *#[#!##????? | | ?????????# ###+#############+#####=#* #????? | | ?????????# =*[!## #????? | | ?????????# =#######????? | | ?????????# = #!##???????? | | ?????????# ##?????????? | | ?????????# = #??????????? | | ?????????# ########### #####+##+#??????????? | | ####?????### ###????????##!#???# ? ??????????? | | #???????# #??????????##!# #?#?? ??????????? | | #???????# #???????????#%###???? ??????????? | | ######### #???????##### #####?? ?????????? | | ## #???????# %%=%[ #?? ?????????? | | ## | #?????? # %%! % # ? ?????????? | | ## +???? # *=%% # """ ?????????? | | ## #?? # # """ ????????? | | ## ## # % # "" ????????? | | ## ## # #############???? | | ## ! ## # / +? #???? | | ## ! ########## # #? #???? | | ## ############## ##### # #???? | | ##/## # #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Coolant Potential 100 Energy Generation 36 Energy Capacity 980 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 900 Propulsion Shielding 33 Evasion (%) 57 Targeting Accuracy 14 Recoil Reduction 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ScatterLinearFalx Manual? 0 Play Time 01:52:25 Cumulative 279.1 hours Start 2021.06.25 @ 16:39:46 End 2021.06.25 @ 21:50:14 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 370 Rogue 366 Adventurer 0 Explorer 4 Win Type - Total 5 Types 4/0/0/1/0/0/0/0/0 Lore% 81 Gallery% 89 Achievement% 62 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6c03998f-d6d0-4207-af0d-d466fe210fcb