Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.15 @ 12:21:59

Player: Nebula avali

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (1)       5
Value Destroyed (10)       10
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1135

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             330/400
Matter                     231/300
Energy                     68/100
System Corruption          0%
Temperature                Cool (6)
Movement                   Flying (29)
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
           VTOL Module
           VTOL Module
           VTOL Module
>          --- UTILITY (2) ------
     Small Storage Unit
>          --- WEAPON (2) -------
  Improved Assault Rifle
>          --- INVENTORY (8) ----
           Ion Engine
           Wheel
           Flight Unit

 Peak State 
------------
>       --- POWER ------------
  Light Ion Engine
>       --- PROPULSION -------
        VTOL Module
        VTOL Module
        VTOL Module
        VTOL Module
>       --- UTILITY ----------
  Small Storage Unit
>       --- WEAPON -----------
        EM Shotgun
  Light Assault Rifle
>       --- INVENTORY --------
        Ion Engine
        Wheel
        Flight Unit
[Rating: 13]

 Favorites 
-----------
Power                      Backup Power I
  Engine                   Backup Power I
Propulsion                 Backup Propulsion I
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Backup Propulsion I
  Flight Unit              VTOL Module
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Protection               Backup Plating I
Weapon                     Backup Laser I
  Energy Gun               Backup Laser I
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   .   2   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             10   | .   .   4   6   
  Power                    1    | .   .   .   1   
    Engine                 1    | .   .   .   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               6    | .   .   4   2   
    Treads                 .    | .   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  2    | .   .   2   .   
    Hover                  .    | .   .   .   .   
    Flight                 4    | .   .   2   2   
  Utility                  .    | .   .   .   .   
    Device                 .    | .   .   .   .   
    Storage                .    | .   .   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   3    | .   .   .   3   
    Energy Gun             1    | .   .   .   1   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          2    | .   .   .   2   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   
Parts Lost                 9    | .   .   7   2   
  Power                    2    | .   .   1   1   
  Propulsion               4    | .   .   3   1   
  Utility                  1    | .   .   1   .   
  Weapon                   2    | .   .   2   .   
  Highest Loss Streak      7    | .   .   7   2   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     73   | .   97  50  63  
  Engine                   8    | .   14  3   5   
  Wheel                    1    | .   .   4   .   
  Hover                    15   | .   26  11  .   
  Flight                   9    | .   .   3   39  
  Storage                  13   | .   14  14  11  
  Protection               6    | .   13  2   .   
  Energy Gun               15   | .   26  10  2   
Naked Turns                .    | .   .   .   .   
Heaviest Build             12   | 8   9   9   12  
  Greatest Support         26   | 20  20  26  16  
  Greatest Overweight (x)  1    | .   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         8    | 8   8   8   8   
  Most Carried             8    | 7   8   8   6   
  Average Carried          6    | 6   7   7   3   
  Final Capacity           8    | 8   8   8   8   
  Final Carried            8    | 5   8   7   3   

 Class Distribution 
--------------------
 79% | Mutant
 20% | Sprinter

 Dominant Class 
----------------
   Mutant | -10/Materials
   Mutant | -10/Mines
 Sprinter | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Min Mat 
Matter Collected           208  | 200 .   8   .   
  Remotely                 .    | .   .   .   .   
Salvage Created            13   | .   .   13  .   
  Parts                    3    | .   .   3   .   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  1    | .   .   1   .   
  Guns                     1    | .   .   1   .   
Classes Destroyed          1    | .   .   1   .   
  Swarmer                  1    | .   .   1   .   
Best Kill Streak           1    | .   .   1   .   
  Combat Bots Only         1    | .   .   1   .   
Max Kills in Single Turn   1    | .   .   1   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Hostile Shots Fired        109  | .   .   85  24  
  Missed                   36   | .   .   25  11  
Damage Taken               814  | .   .   646 168 
  Core                     309  | .   .   239 70  
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         52   | 100 .   4   .   
Volleys Fired              11   | .   .   9   2   
  Largest                  2    | .   .   2   2   
  Hottest                  65   | .   .   60  65  
Shots Fired                15   | .   .   11  4   
  Gun                      15   | .   .   11  4   
  Cannon                   .    | .   .   .   .   
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  2    | .   .   .   2   
  Thermal                  11   | .   .   11  .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          2    | .   .   .   2   
  Robot Hit Streak         8    | .   .   5   8   
  Robot Miss Streak        2    | .   .   2   1   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        .    | .   .   .   .   
Shots Hit Robots           11   | .   .   7   4   
  Core Hits                6    | .   .   5   1   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         .    | .   .   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           122  | .   .   83  39  
  Guns                     101  | .   .   62  39  
  Cannons                  .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  21   | .   .   21  .   
  Kinetic                  16   | .   .   .   16  
  Thermal                  62   | .   .   62  .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          23   | .   .   .   23  
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         2    | .   .   2   .   
  Average Corruption       2    | .   .   2   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      9    | .   .   9   .   
  Shots                    .    | .   .   .   .   
  Rammed                   12   | .   .   12  .   
Targets Rammed             12   | .   .   12  .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        62   | .   .   6   62  
  Average Temperature      22   | .   .   4   26  
  Received Heat Transfer   267  | .   .   210 57  
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         259  | .   .   259 .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             78   | .   62  49  78  
  Initial                  24   | .   .   24  5   
  Average                  25   | .   24  17  47  
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   2   .   1   
  Investigation            2    | .   1   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           1    | .   1   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              18   | .   3   6   9   
  Peak Tracking Total      8    | .   4   5   8   
  Tactical Retreats        2    | .   .   1   1   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          5    | .   3   .   2   
  Terminals                4    | .   2   .   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                16   | .   10  .   6   
  Successful               9    | .   4   .   5   
  Failed                   7    | .   6   .   1   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   15   | .   9   .   6   
  Terminals                15   | .   9   .   6   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       1    | .   1   .   .   
  Refit                    1    | .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         8    | .   3   .   5   
  Terminals                8    | .   3   .   5   
    Assimilate             3    | .   1   .   2   
    Botnet                 4    | .   2   .   2   
    Detonate               1    | .   .   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         5    | .   3   .   2   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               1    | .   .   .   1   
  Largest Group            1    | .   .   .   1   
  Highest-Rated Group      10   | .   .   .   10  
  Highest-Rated Ally       10   | .   .   .   10  
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Yrd Mat Min Mat 
Turns Passed               400  | 3   169 156 72  
Spaces Moved               580  | 1   208 185 186 
  Core                     .    | .   .   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     9    | 1   8   .   .   
  Wheels                   31   | .   .   31  .   
  Hover                    278  | .   200 78  .   
  Flight                   262  | .   .   76  186 
  Fastest Speed            26   | 120 76  32  26  
  Average Speed            56   | 120 77  63  26  
  Slowest Speed            160  | 120 120 160 29  
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            6    | .   .   3   3   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       19   | 2   26  24  25  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Total                      636  | 5   218 210 203 
  Wait                     8    | .   .   1   7   
  Move                     565  | .   207 178 180 
  Hop                      6    | .   .   3   3   
  Pick Up                  7    | .   4   2   1   
  Fast Attach              1    | .   .   .   1   
  Attach                   9    | .   .   4   5   
  Detach                   8    | 2   3   1   2   
  Swap                     .    | .   .   .   .   
  Drop                     9    | 3   4   .   2   
  Fire                     11   | .   .   9   2   
  Melee                    .    | .   .   .   .   
  Ram                      12   | .   .   12  .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 0)
    4 | -11/Scrapyard | Entered Materials
  100 | -10/Materials | Discovered new exit (range 6)
  173 | -10/Materials | Entered Mines
  239 | -10/Mines     | Core integrity fell below 50%
  258 | -10/Mines     | Discovered new exit (range 6)
  306 | -10/Mines     | Core integrity fell below 20%
  308 | -10/Mines     | Lost 7 parts (1p3n1u2w)
  329 | -10/Mines     | Entered Materials
  329 | -9/Materials  | Evolved 2 slots: Propulsion x2
  393 | -9/Materials  | Discovered new exit (range 8)
  401 | -9/Materials  | Self-destructed

 Last Messages 
---------------
Trojan loaded successfully.
  Testing...
  System interface override in place.
>>Trojan(Botnet)
Trojan loaded successfully.
  Testing...
  Terminal linked with 1 system.
  Awaiting botnet instructions.
00375_ ALERT: Alarm triggered, dispatching investigation squad.
00376_ Acquired EM Shotgun.
00382_ Technician 2a destroyed.
00383_ VTOL Module destroyed.
00389_ Lgt. Ion Engine destroyed.
00390_ K-01 Serf collects debris.
00393_ EXIT=FOUND
00393_ K-01 Serf cleans the Matter Pump.
00396_ Acquired Prototype Ballistic Gun.
00396_ Identified Imp. Assault Rifle.
00398_ Dropped EM Shotgun.
00398_ Dropped Lgt. Assault Rifle.

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????#               #?????????? |
| ???????????????????????#       [[!     #?????????? |
| ???????????????????????#      [[[!     #?????????? |
| ???????????????????????#       [[!     #?????????? |
| ???????????????????????##              #?????????? |
| ????????????????????????#              #?????????? |
| ????????????????????????#              +?????????? |
| ????????????????????????#              #?????????? |
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| ????????????????????????#   """  """   ##????????? |
| ????????????????????????#   """  """    #????????? |
| ??????????????????      #               #????????? |
| ?????????????????       +               #????????? |
| ?????????????????"" """ #               ########## |
| ??????????????????????" #   ###+###                |
| ????????????????????????#   ??????#############    |
| ????????????????????????# <???????????????????#### |
| ????????????????????????# ?????????????????????### |
| ????????????????????????##?????????????????????#   |
| ???????????????????????????????????????????????#   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             80
Evasion (%)                64

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RestorationAbsorptionRouter
  Manual?         0
Play Time         00:07:53
  Cumulative      35.0 hours
  Start           2024.04.15 @ 12:15:06
  End             2024.04.15 @ 12:21:59
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          54
  Rogue           53
  Adventurer      1
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             23
Gallery%          44
Achievement%      35
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e1550a73-dd23-47b0-9fab-6e2b0a112804