Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.10 @ 00:47:57 Player: David Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (123) 615 Value Destroyed (5906) 5906 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (2186) 2186 TOTAL SCORE: 15827 Bonus ------- High Alert Combat Kills 1816 Follower Combat Kills 70 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1600 Matter 106/300 Energy 9/100 System Corruption 26% Temperature Cool (9) Movement Walking (140) Ox1 Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- Biometal Leg > --- UTILITY (13) ----- Advanced Powered Armor Advanced Powered Armor Improved System Shield > --- WEAPON (3) ------- Enhanced Quantum Rifle > --- INVENTORY (4) ---- Biometal Leg Improved Stasis Canceller Layered Light Armor Plating Hardcell Cannon Peak State ------------ > --- POWER ------------ Particle Reactor Light Particle Reactor > --- PROPULSION ------- Field Propulsion Array Flying Fortress v7 Q-thruster > --- UTILITY ---------- Medium Storage Unit Advanced Target Analyzer Matter Filter Quantum Capacitor Stasis Canceller Advanced Reaction Control System Advanced Cloaking Device Advanced Powered Armor Remote Force Field Advanced Hacking Suite Advanced System Shield > --- WEAPON ----------- Linear Accelerator Stasis Beam > --- INVENTORY -------- Improved System Restoration Module Enhanced Quantum Rifle Enhanced Quantum Rifle Hardcell Cannon Smartbomb Launcher [Rating: 168] Favorites ----------- Power Neutrino Core Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Light Particle Reactor Propulsion Flying Fortress v7 Treads Improved Heavy Treads Leg Biometal Leg Wheel Compact Wheel Flight Unit Flying Fortress v7 Utility Medium Storage Unit Device Long-range Sensor Array Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Advanced Hacking Suite Protection Hardened Medium Armor Plating Weapon Flak Gun Energy Gun EM Pulse Gun Energy Cannon Enhanced Nova Cannon Ballistic Gun Flak Gun Ballistic Cannon Hardcell Cannon Launcher Smartbomb Launcher Special Weapon Stasis Beam Build | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . . . 4 . 2 2 2 2 2 2 2 Power 1 | . . . . . 1 . . . . . . . . Propulsion 5 | . . . . . 2 . . . . . 2 . 1 Utility 11 | . . . . . 1 . 2 2 2 2 . 1 1 Weapon 1 | . . . . . . . . . . . . 1 . Parts Attached 144 | 5 1 . 2 . 9 9 15 7 24 17 11 20 24 Power 17 | 1 . . . . 3 . 2 . 4 2 . 2 3 Engine 6 | 1 . . . . 2 . 2 . 1 . . . . Core 5 | . . . . . 1 . . . 3 1 . . . Reactor 6 | . . . . . . . . . . 1 . 2 3 Propulsion 19 | 2 . . 2 . 1 . 2 . 2 . 2 2 6 Treads 1 | . . . . . . . . . . . . . 1 Leg 1 | . . . . . . . . . . . . . 1 Wheel 4 | 2 . . 2 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 13 | . . . . . 1 . 2 . 2 . 2 2 4 Utility 45 | . 1 . . . 3 1 2 4 8 7 4 4 11 Device 19 | . . . . . 1 . 1 1 3 3 1 3 6 Storage 3 | . 1 . . . . . . . . 1 . 1 . Processor 6 | . . . . . 2 . . . . 2 2 . . Hackware 5 | . . . . . . . 1 . 2 1 . . 1 Protection 12 | . . . . . . 1 . 3 3 . 1 . 4 Artifact . | . . . . . . . . . . . . . . Weapon 63 | 2 . . . . 2 8 9 3 10 8 5 12 4 Energy Gun 6 | 1 . . . . . . . . 1 . 1 1 2 Energy Cannon 3 | . . . . . . . 2 . . . . . 1 Ballistic Gun 21 | 1 . . . . 2 4 5 . 3 3 1 2 . Ballistic Cannon 18 | . . . . . . . . 3 5 3 2 5 . Launcher 8 | . . . . . . . . . 1 2 1 3 1 Special Weapon 7 | . . . . . . 4 2 . . . . 1 . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . . . . . . Parts Lost 37 | . . . . . . . . . 3 4 . 6 24 Power 4 | . . . . . . . . . . 1 . . 3 Propulsion 6 | . . . . . . . . . . . . 1 5 Utility 24 | . . . . . . . . . 3 3 . 4 14 Weapon 3 | . . . . . . . . . . . . 1 2 Highest Loss Streak 9 | . . . . . . . . . 2 2 . 2 9 Average Slot Usage (%) 73 | . 73 85 85 85 64 72 74 79 79 73 76 74 53 Engine 6 | . 14 14 14 14 9 9 13 13 5 . . . . Core 3 | . . . . . 3 9 1 . 4 7 4 1 . Reactor 1 | . . . . . . . . . . 2 4 6 6 Wheel 2 | . 28 28 28 28 . . . . . . . . . Flight 6 | . . . . . 9 9 6 6 4 5 8 7 10 Device 11 | . . . . . 7 3 5 9 19 12 15 17 15 Storage 7 | . 2 14 14 14 9 9 7 6 5 8 7 7 3 Processor 6 | . . . . . 7 9 7 6 5 9 14 8 3 Hackware 5 | . . . . . . . 7 6 5 9 9 8 4 Protection 5 | . . . . . . 5 7 15 11 5 . 4 2 Energy Gun 1 | . 14 14 14 14 . . . . 1 . 1 . . Ballistic Gun 6 | . 14 14 14 14 17 13 14 1 . 4 2 1 . Ballistic Cannon 3 | . . . . . . . . 11 8 4 3 3 2 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 101 | 6 14 14 14 14 30 36 45 59 70 71 83 101 95 Greatest Support 106 | 32 32 32 32 32 72 72 72 72 72 72 99 99 106 Greatest Overweight (x) 4 | . . . 4 . . . . . . . . 1 2 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 4 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 4 4 8 8 8 8 8 8 8 8 8 8 8 7 Most Carried 8 | 4 4 4 8 8 8 8 8 8 8 8 8 8 8 Average Carried 7 | 2 3 3 6 8 7 7 7 7 7 7 7 7 5 Final Capacity 8 | 4 8 8 8 8 8 8 8 8 8 8 8 8 4 Final Carried 8 | 3 3 4 8 8 8 8 8 8 8 7 8 6 4 Class Distribution -------------------- 41% | Scout 29% | Hacker-Mutant 27% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scout | -8/Materials Mutant | -8/Storage Scout | -7/Factory Scout | -6/Factory Scout | -5/Factory Hacker-Mutant | -4/Factory Hacker-Mutant | -3/Research Hacker-Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Fac Fac Res Res Acc Matter Collected 3921 | 192 . 72 . . 342 50 281 140 1057 503 158 771 355 Remotely . | . . . . . . . . . . . . . . Salvage Created 4725 | . . 76 . . 418 50 178 151 1607 634 306 1058 247 Parts 239 | . . 7 . . 29 2 20 10 83 31 7 35 15 Haulers Intercepted 4 | . . . . . 2 . . . 1 1 . . . Recyclers Shooed 6 | . . . . . . . . 1 4 . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 80 | . . 3 . . 4 1 2 1 21 15 6 22 5 Guns 19 | . . 3 . . 4 1 2 . 4 1 2 2 . Cannons 31 | . . . . . . . . . 8 4 2 12 5 AOE 30 | . . . . . . . . 1 9 10 2 8 . Classes Destroyed 17 | . . 2 . . 5 . 2 2 2 1 2 1 . Worker 14 | . . . . . . . 2 1 7 2 2 . . Builder 4 | . . 1 . . . . . 1 1 . . . 1 Tunneler 2 | . . . . . . . . 1 . 1 . . . Hauler 4 | . . . . . 2 . . . 1 1 . . . Recycler 7 | . . . . . . . . 1 3 1 . 1 1 Mechanic 2 | . . . . . . . . . 1 . . 1 . Operator 3 | . . . . . 1 . 1 . . . 1 . . Watcher 7 | . . . . . 2 . 1 . 2 1 . 1 . Swarmer 10 | . . 3 . . . . . . . 7 . . . Saboteur 1 | . . . . . . . . . . . . 1 . Grunt 16 | . . . . . 1 . . 1 2 4 1 7 . Brawler 4 | . . . . . . . . . . . 1 3 . Duelist 4 | . . . . . . . . . . . 2 2 . Protector 2 | . . . . . . . . . . 1 . 1 . Sentry 14 | . . . . . 3 1 . . 4 1 . 5 . Hunter 8 | . . . . . . . . . 7 1 . . . Programmer 21 | . . . . . . . 2 . 8 1 2 3 5 Best Kill Streak 9 | . . 3 . . 4 1 2 4 9 9 2 5 2 Combat Bots Only 8 | . . 3 . . 2 1 1 1 8 6 2 4 1 Max Kills in Single Turn 9 | . . 2 . . 1 1 1 1 7 9 2 2 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 6 | . . . . . . . . 1 5 6 2 2 . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Fac Fac Res Res Acc Damage Taken 9040 | . . 24 . . 44 31 167 88 1430 1023 99 1779 4355 Core 2190 | . . . . . . . 32 . 210 100 12 233 1603 Absorbed by Shields 1077 | . . . . . . . . . 227 473 95 114 168 Core Remaining (%) 94 | 100 . . . 100 . 100 95 100 79 91 99 83 . Volleys Fired 400 | . . 4 . . 26 25 28 4 84 38 39 90 62 Largest 2 | . . 2 . . 2 2 2 2 2 2 2 2 2 Hottest 159 | . . 60 . . 60 128 128 101 114 100 159 131 120 Shots Fired 569 | . . 8 . . 52 31 45 8 129 61 58 109 68 Gun 214 | . . 8 . . 52 10 33 . 38 27 34 10 2 Cannon 278 | . . . . . . . 2 8 88 26 20 75 59 Launcher 29 | . . . . . . . . . 3 8 4 13 1 Special 48 | . . . . . . 21 10 . . . . 11 6 Kinetic 435 | . . 4 . . 50 10 33 8 111 53 36 81 49 Thermal 82 | . . . . . . 21 12 . 15 . 18 4 12 Explosive 29 | . . . . . . . . . 3 8 4 13 1 Electromagnetic 6 | . . 4 . . 2 . . . . . . . . Robot Hit Streak 28 | . . 2 . . 19 8 8 4 18 9 5 14 28 Robot Miss Streak 17 | . . 1 . . 17 3 10 4 5 4 5 7 3 Penetration Max 1 | . . . . . . . . . 1 . . . . Secondary Targets . | . . . . . . . . . . . . . . Capacitor 4 | . . . . . . . . . . . . 4 . Shots Hit Robots 340 | . . 5 . . 39 6 27 6 82 36 29 68 42 Core Hits 264 | . . 4 . . 29 3 20 9 58 32 25 68 16 Critical Hits 41 | . . . . . . . . 1 8 11 9 9 3 Critical Kills 13 | . . . . . . . . . 4 3 2 3 1 Critical Parts Destroyed 24 | . . . . . . . . 1 4 7 7 3 2 Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 18260 | . . 61 . . 556 42 317 464 4644 3595 1881 4778 1922 Guns 2326 | . . 61 . . 556 42 317 . 562 133 445 172 38 Cannons 6947 | . . . . . . . . 120 1959 610 500 1969 1789 Explosions 8957 | . . . . . . . . 344 2123 2852 936 2637 65 Melee . | . . . . . . . . . . . . . . Ramming 30 | . . . . . . . . . . . . . 30 Kinetic 7968 | . . 28 . . 556 42 317 120 2126 743 571 2020 1445 Thermal 4676 | . . . . . . . . . 2267 1532 374 121 382 Explosive 5553 | . . . . . . . . 344 251 1320 936 2637 65 Electromagnetic 33 | . . 33 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 26 | . . . . . . . 3 . 5 3 3 5 26 Average Corruption 3 | . . . . . . . 2 . 3 2 2 1 7 Corruption Purged . | . . . . . . . . . . . . . . Effects 89 | . . . . . . . 15 . 33 4 1 5 31 Message Errors 16 | . . . . . . . 5 . 2 1 . 2 6 Matter Fused 18 | . . . . . . . 4 . 10 . 1 . 3 Heat Flow Errors 5 | . . . . . . . 1 . . . . . 4 Energy Discharges 7 | . . . . . . . 2 . 4 1 . . . Parts Rejected 1 | . . . . . . . . . . . . . 1 Data Loss (minor) 12 | . . . . . . . 3 . 6 . . . 3 Data Loss (major) 4 | . . . . . . . . . . . . 1 3 Misfires 1 | . . . . . . . . . 1 . . . . Misdirections 8 | . . . . . . . . . . . . . 8 Targeting Errors 17 | . . . . . . . . . 10 2 . 2 3 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 835 | . . . . . . . . 1 346 245 15 94 134 Projectiles 282 | . . . . . . . . 1 78 18 9 42 134 Explosions 553 | . . . . . . . . . 268 227 6 52 . Melee . | . . . . . . . . . . . . . . Knockbacks 65 | . . . . . . . . 2 27 3 6 9 18 Impact . | . . . . . . . . . . . . . . Kinetic 64 | . . . . . . . . 2 27 3 5 9 18 Secondary 1 | . . . . . . . . . . . 1 . . Self-Inflicted Damage 168 | . . . . . . . . 69 . 86 . . 13 Shots 2 | . . . . . . . . 1 . 1 . . . Rammed 5 | . . . . . . . . . . . . . 5 Targets Rammed 5 | . . . . . . . . . . . . . 5 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 440 | . . 20 . . 114 376 336 163 440 271 87 383 387 Average Temperature 94 | . . 15 . . 42 144 91 67 88 103 28 78 114 Received Heat Transfer 832 | . . . . . 18 9 . 9 150 140 4 174 328 Effects 17 | . . . . . . 5 1 . 3 1 . 1 6 Shutdowns 8 | . . . . . . 1 . . 3 . . 1 3 Interference 8 | . . . . . . 3 1 . . 1 . . 3 Damage (minor) 1 | . . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . . . 3 . . Impact Corruptions 1 | . . . . . . . . . . . 1 . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 3 | . . . . . . . . . . 1 1 1 . Heat Transferred 3656 | . . . . . . . . . 1731 1000 444 148 333 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Fac Fac Res Res Acc Peak Influence 1684 | . 30 86 . . 212 106 74 182 1019 1684 1062 1367 923 Initial 883 | . . 11 . . . 23 7 . 2 499 883 597 740 Average 408 | . 10 81 . . 58 43 25 64 182 1076 880 879 734 Maximum Alert Level 5 | . . . . . 1 . . . 3 5 3 4 3 Low Security (%) 56 | 100 100 100 . 100 99 100 100 100 82 . . . . Level 1 . | . . . . . . . . . 3 . . . . Level 2 11 | . . . . . . . . . 1 45 . 34 27 Level 3 22 | . . . . . . . . . 13 . 100 38 72 Level 4 8 | . . . . . . . . . . 52 . 27 . Level 5 . | . . . . . . . . . . 1 . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 37 | . . . . . . . 3 1 6 10 3 5 9 Investigation 5 | . . . . . . . 1 . . . . . 4 Extermination 11 | . . . . . . . 2 . 3 1 1 1 3 Reinforcement 8 | . . . . . . . . 1 3 2 1 . 1 Assault 9 | . . . . . . . . . . 4 1 4 . Garrison 4 | . . . . . . . . . . 3 . . 1 Intercept . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 1 . . . 1 Haulers Reinforced 3 | . . . . . . . . 1 2 . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Fac Fac Res Res Acc Distress Signals 20 | . 1 . . . 2 . . . 7 3 1 2 4 Communications Jammed 24 | . . . . . . . . 3 21 . . . . Distress Signals 24 | . . . . . . . . 3 21 . . . . Times Spotted 192 | . 2 1 . . 9 1 5 6 37 41 16 26 48 Peak Tracking Total 20 | . 2 1 . . 3 1 1 3 11 19 4 6 20 Tactical Retreats 24 | . . . . . 1 . . 1 5 5 . 3 9 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Fac Fac Res Res Acc Traps Triggered 10 | . . . . . . . . 1 6 1 . 1 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Fac Fac Res Res Acc Machines Disabled 45 | . . . . . 1 1 . 4 12 25 1 1 . Max in Single Turn 23 | . . . . . . 1 . 1 5 23 1 1 . Garrison Access 5 | . . . . . . . 1 1 . 1 . 2 . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Fac Fac Res Res Acc Machines Accessed 64 | . 2 . . . 3 6 6 6 10 9 4 5 13 Terminals 38 | . 2 . . . 2 6 4 3 4 5 3 2 7 Fabricators 4 | . . . . . . . . . 1 2 . . 1 Repair Stations 3 | . . . . . . . 1 1 . . . . 1 Recycling Units 8 | . . . . . . . . . 2 1 1 1 3 Scanalyzers 3 | . . . . . 1 . . . 2 . . . . Garrison Access 8 | . . . . . . . 1 2 1 1 . 2 1 Total Hacks 129 | . 2 . . . 8 12 14 11 15 31 8 6 22 Successful 64 | . 2 . . . 8 8 7 6 8 13 4 4 4 Failed 65 | . . . . . . 4 7 5 7 18 4 2 18 Catastrophic 12 | . . . . . . . . 1 1 3 1 . 6 Database Lockouts . | . . . . . . . . . . . . . . Manual 2 | . . . 1 . . 1 . . . . . . . Terminals 82 | . 2 . . . 2 12 10 7 6 21 5 3 14 Fabricators 5 | . . . . . . . . . 1 3 . . 1 Repair Stations 6 | . . . . . . . 3 2 . . . . 1 Recycling Units 14 | . . . . . . . . . 4 2 3 1 4 Scanalyzers 8 | . . . . . 6 . . . 2 . . . . Garrison Access 14 | . . . . . . . 1 2 2 5 . 2 2 Terminal Hacks 41 | . 2 . . . 2 8 5 3 4 11 1 2 3 Record 6 | . . . . . . . 2 2 . 1 . . 1 Robot Schematic 1 | . . . . . . 1 . . . . . . . Open Door 2 | . . . . . . 2 . . . . . . . Level Access Points 4 | . . . . . . 1 . . 1 . 1 . 1 Branch Access Points 1 | . . . . . . . . . . 1 . . . Emergency Access Points 2 | . . . . . . . . . 1 . . 1 . Terminal Index 1 | . . . . . . . . . . 1 . . . Garrison Index 1 | . . . . . . . 1 . . . . . . Alert Level 2 | . . . . . . . . . . 2 . . . Locate Traps 10 | . 2 . . . 1 3 . . 2 1 . 1 . Dispatch Records 1 | . . . . . . . 1 . . . . . . Security Status 1 | . . . . . . . . . . 1 . . . Recall Investigation 1 | . . . . . . . . . . 1 . . . Recall Extermination 1 | . . . . . . . . . . 1 . . . Zone Layout 7 | . . . . . 1 1 1 1 . 2 . . 1 Fabricator Hacks 3 | . . . . . . . . . 1 2 . . . Load Schematic 1 | . . . . . . . . . . 1 . . . Build 2 | . . . . . . . . . 1 1 . . . Repair Station Hacks 3 | . . . . . . . 1 2 . . . . . Scan Component 2 | . . . . . . . 1 1 . . . . . Repair 1 | . . . . . . . . 1 . . . . . Recycling Unit Hacks 7 | . . . . . . . . . 3 . 3 . 1 Process 2 | . . . . . . . . . 1 . 1 . . Retrieve Matter 5 | . . . . . . . . . 2 . 2 . 1 Scanalyzer 6 | . . . . . 6 . . . . . . . . Insert Component 3 | . . . . . 3 . . . . . . . . Analyze 3 | . . . . . 3 . . . . . . . . Garrison Access Hacks 4 | . . . . . . . 1 1 . . . 2 . Seal Access 4 | . . . . . . . 1 1 . . . 2 . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 49 | . 1 . . . 2 3 4 5 9 7 3 3 12 Full Trace Events 4 | . . . . . . . 1 . . . . . 3 Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . 3 . . . . . . . . Parts Built 3 | . . . . . . . . . 2 1 . . . Matter 446 | . . . . . . . . . 278 168 . . . Time 223 | . . . . . . . . . 139 84 . . . Total Part Build Rating 22 | . . . . . . . . . 18 4 . . . Parts Repaired 1 | . . . . . . . . 1 . . . . . Time 19 | . . . . . . . . 19 . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter 337 | . . . . . . . . . 31 . 306 . . Retrieved Matter 337 | . . . . . . . . . 31 . 306 . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . 3 . . . . . . . . Part Schematics Acquired 3 | . . . . . 3 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Sto Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Fac Fac Res Res Acc Total Allies 4 | . . 1 . 3 . . . . . . . . . Largest Group 3 | . . 1 1 3 3 . . . . . . . . Highest-Rated Group 40 | . . 31 31 40 40 . . . . . . . . Highest-Rated Ally 31 | . . 31 31 16 16 . . . . . . . . Total Orders 3 | . . . . . 3 . . . . . . . . STAY 1 | . . . . . 1 . . . . . . . . FOLLOW 2 | . . . . . 2 . . . . . . . . Ally Attacks 24 | . . . . . 24 . . . . . . . . Total Damage 280 | . . . . . 280 . . . . . . . . Kills 3 | . . . . . 3 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Fac Fac Res Res Acc Turns Passed 9591 | 52 144 301 237 49 592 661 1474 416 1950 1023 739 874 1079 Spaces Moved 11040 | 43 143 269 230 43 676 403 1079 605 2294 1439 733 1194 1889 Core 185 | 5 . . 2 . . . . . . . . . 178 Treads . | . . . . . . . . . . . . . . Legs 4 | . . . . . . . . . . . . . 4 Wheels 721 | 38 143 269 228 43 . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 10130 | . . . . . 676 403 1079 605 2294 1439 733 1194 1707 Fastest Speed 31 | 50 100 100 100 100 50 50 50 50 50 50 42 42 31 Average Speed 50 | 94 100 100 101 100 50 50 50 50 50 50 43 42 41 Slowest Speed 250 | 100 100 100 250 100 50 50 50 50 50 50 50 150 150 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 15 | . . . . . 3 1 . . . . . 3 8 Cave-ins Triggered 1 | . . . . . . . . . . . . 1 . Exploration Rate (%) 29 | 3 29 35 61 9 40 45 21 17 44 29 18 17 39 Regions Visited 13 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . 1 . . . . . . . Known Exits Taken 7 | . . . . . 1 1 1 1 1 1 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . . . . . . . 1 . Scrap Searched 1 | . . 1 . . . . . . . . . . . Spaces Dug 23 | . . . . . . 20 . . 1 . . . 2 Terrain Destroyed 584 | . . . . . . 20 . 10 146 179 42 164 23 Melee . | . . . . . . . . . . . . . . Projectile 101 | . . . . . . 20 . . 27 7 6 23 18 AOE 483 | . . . . . . . . 10 119 172 36 141 5 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Fac Fac Res Res Acc Total 14384 | 54 144 293 234 49 878 784 1949 710 2969 1681 1097 1437 2105 Wait 2623 | . . 20 . 7 146 345 816 80 520 173 295 113 108 Move 10997 | 42 142 268 229 42 669 400 1078 604 2293 1438 732 1187 1873 Hop 15 | . . . . . 3 1 . . . . . 3 8 Pick Up 79 | 7 1 1 1 . 13 2 5 3 11 5 9 6 15 Fast Attach 60 | 1 . . 2 . 4 . 4 7 15 8 4 9 6 Attach 61 | 4 1 . . . 5 1 2 . 5 9 6 11 17 Detach 21 | . . . . . 1 . . . 3 3 3 7 4 Swap 23 | . . . . . . 8 9 . 4 . 1 . 1 Drop 79 | . . . 2 . 11 2 7 7 18 7 8 11 6 Fire 400 | . . 4 . . 26 25 28 4 84 38 39 90 62 Melee . | . . . . . . . . . . . . . . Ram 5 | . . . . . . . . . . . . . 5 Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 21 | . . . . . . . . 5 16 . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -8/Storage -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 5 exits: *Res x2 / Upp x2 / Arm) -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 2 exits: *Acc / [*Qua]) -1/Access (discovered 1 exit: Sur) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 53 | -11/Scrapyard | Entered Materials 130 | -10/Materials | Discovered new exit (range 15) 197 | -10/Materials | Entered Mines 228 | -10/Mines | Met a Derelict bent on vengeance 228 | -10/Mines | Learned Materials emergency access door positions 245 | -10/Mines | Discovered new exit (range 9) 258 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 258 | -10/Mines | Discovered new exit (range 5) 305 | -10/Mines | Build established: Mutant 410 | -10/Mines | Received a Mining Laser from a helpful Derelict 498 | -10/Mines | Entered Exiles 498 | -10/Exiles | Accompanied by 1 ally 522 | -10/Exiles | Met 8R-AWN 540 | -10/Exiles | Met EX-HEX 568 | -10/Exiles | Met EX-BIN 580 | -10/Exiles | Aligned with FarCom system 581 | -10/Exiles | Given EX-Vault access code 605 | -10/Exiles | Opened EX-Vault 612 | -10/Exiles | Found Prototype Flight Unit 641 | -10/Exiles | Warned to stay clear of 0b10 Research branches 667 | -10/Exiles | Met EX-DEC 723 | -10/Exiles | Discovered new exit (range 12) 735 | -10/Exiles | Left Exiles lab with Flying Fortress v7 735 | -10/Exiles | Entered Mines 740 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 764 | -9/Mines | Discovered new exit (range 12) 784 | -9/Mines | Entered Materials 784 | -8/Materials | Accompanied by 3 allies 784 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 785 | -8/Materials | Identified Flying Fortress v7 797 | -8/Materials | Discovered new exit (range 10) 1139 | -8/Materials | Build established: Scout 1375 | -8/Materials | Identified exit to Storage 1376 | -8/Materials | Entered Storage 1426 | -8/Storage | Learned location of Armory (-4) 1495 | -8/Storage | Identified exit to Factory 1945 | -8/Storage | Build established: Mutant 2037 | -8/Storage | Entered Factory 2037 | -7/Factory | Evolved 2 slots: Utility x2 2658 | -7/Factory | Build established: Scout 3508 | -7/Factory | Discovered new exit (range 6) 3510 | -7/Factory | Identified exit to Factory 3511 | -7/Factory | Entered another Factory area 3511 | -6/Factory | Evolved 2 slots: Utility x2 3623 | -6/Factory | Spotted B-75 Beast 3821 | -6/Factory | Discovered new exit (range 11) 3827 | -6/Factory | Identified exit to Lower Caves 3889 | -6/Factory | Repaired Hrd. Medium Armor Plating 3900 | -6/Factory | Discovered new exit (range 16) 3918 | -6/Factory | Identified exit to Factory 3927 | -6/Factory | Entered another Factory area 3927 | -5/Factory | Evolved 2 slots: Utility x2 4638 | -5/Factory | Fabricated Enh. Quantum Rifle (x2) 4772 | -5/Factory | Identified exit to Factory 5454 | -5/Factory | Spotted B-75 Beast 5637 | -5/Factory | Destroyed 8 combat bots 5877 | -5/Factory | Entered another Factory area 5877 | -4/Factory | Evolved 2 slots: Utility x2 5903 | -4/Factory | Build established: Mutant 6028 | -4/Factory | Fabricated Lrn. Sensor Array (x1) 6100 | -4/Factory | Garrison activated, responded to threat 6127 | -4/Factory | First assault squad dispatched 6382 | -4/Factory | Build established: Hacker-Mutant 6592 | -4/Factory | Discovered new exit (range 4) 6593 | -4/Factory | Identified exit to Research 6669 | -4/Factory | Identified exit to Upper Caves 6669 | -4/Factory | Identified exit to Armory 6708 | -4/Factory | Discovered exit to Research (range 5) 6900 | -4/Factory | Entered Research 6900 | -3/Research | Evolved 2 slots: Propulsion x2 6918 | -3/Research | Found Antimissile System 7400 | -3/Research | First assault squad dispatched 7562 | -3/Research | Found Adv. Powered Armor 7624 | -3/Research | Identified exit to Research 7639 | -3/Research | Entered another Research area 7639 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 7941 | -2/Research | Found Quantum Capacitor 8139 | -2/Research | First assault squad dispatched 8444 | -2/Research | Crushed by falling debris 8464 | -2/Research | Discovered new exit (range 5) 8513 | -2/Research | Discovered new exit (range 12) 8513 | -2/Research | Entered Access 8513 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 8886 | -1/Access | Garrison activated, responded to threat 9102 | -1/Access | Build established: Mutant 9209 | -1/Access | Lost 7 parts (1p4u2w) 9427 | -1/Access | System corruption reached 10% 9466 | -1/Access | Lost 9 parts (2p2n5u) 9484 | -1/Access | Identified exit to Surface 9486 | -1/Access | Core integrity fell below 50% 9503 | -1/Access | Lost 4 parts (2n2u) 9559 | -1/Access | Core integrity fell below 20% 9581 | -1/Access | Found Adv. Powered Armor 9583 | -1/Access | Found Adv. Powered Armor 9592 | -1/Access | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 09539_ Acquired Unknown Device. 09539_ Identified Imp. Remote Force Field. 09541_ Dropped Imp. Remote Force Field. 09543_ Connecting with Terminal... 09545_ Terminal disabled. 09555_ Slammed into W-44 Eye. 09555_ Destabilizing: System interference. 09555_ Adv. Target Analyzer temporarily disabled. 09556_ Slammed into W-44 Eye. 09557_ VVGW%T9XVZBZ6B52>MW,IT 09557_ Slammed into W-44 Eye. 09559_ Adv. Target Analyzer permanently disabled. 09559_ Destabilizing: Short circuit. 09562_ Discarded Broken Adv. Target Analyzer. 09579_ Acquired Biometal Leg. 09581_ Acquired Adv. Powered Armor. 09584_ System corrupted: Substantial component data lost. 09588_ Critical hit. 09590_ Acquired Biometal Leg. 09591_ P-80 Master suffers critical hit. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????w??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????w??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????##########?????????????????????? | | ??????????????????# !!= #?????????????????????? | | ??????????????????# ! #?????????????????????? | | ??????????????????# =@ +?????????????????????? | | ??????????????????# #?????????????????????? | | ??????????????????# #?????????????????????? | | ??????????????????# #?????????????????????? | | ??????????????????# ppg #?????????????????????? | | ??????????????????# pp #?????????????????????? | | ??????????????????# #?????????????????????? | | ??????????????????####g#####?????????????????????? | | #######+####?????????#g#?????????????????????????? | | #?????????# #?????????????????????????? | | #?????????# #?????????????????????????? | | ##+######## ###### #??????????????? | | gg g gg w#??????????????? | | g ############ #??????????????? | | #???????????????????????????????? | | " "" / #???????????????????????????????? | | "T""" #???????????????????????????????? | | ################ #???????????????????????????????? | | ??????????# ??# #???????????????????????????????? | | ?????????# ??# #???????????????????????????????? | | ???????# ?# #???????????????????????????????? | | ?????# ?# #???????????????????????????????? | | #????# = # #???????????????????????????????? | | = #????# # #???????????????????????????????? | | ########### ! + #???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 63 Energy Generation 43 Energy Capacity 1055 Matter Stores 342 Matter Capacity 450 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Cloak Strength 4 Armor Coverage 800 Propulsion Shielding 66 Utility Shielding 66 Phase Shifting 10 Evasion (%) 87 Target Analysis 8 Core Analysis 10 Armor Integrity Analysis 33 Matter Filtering 30 Stasis Canceling 1 Offensive Hacking 14 Defensive Hacking 14 Item Schematics ----------------- Hacking Suite | -8/Materials | Scanalyzed Lrn. Sensor Array | -8/Materials | Scanalyzed Imp. Datajack | -8/Materials | Scanalyzed Robot Schematics ------------------ M-28 Smith | -8/Storage | Hacked Fabricated ------------ Enh. Quantum Rifle | x2 | -5/Factory | Preloaded Lrn. Sensor Array | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- Denied? No Signal Oh No You Don't! Origins Party Time Prolific Hacker Quick And Dirty Rockin' Loadout Challenges ------------ None Game ------ Seed AutogunAssemblyTearclaws Manual? 0 Play Time 04:26:22 Cumulative 82.3 hours Start 2021.02.09 @ 20:12:34 End 2021.02.10 @ 00:47:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 94 Rogue 94 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 52 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a1e69de7-0b35-432a-97b0-49bf9401964f