Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.17 @ 02:42:22 Player: ktur Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (70) 350 Value Destroyed (1675) 1675 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3905 Bonus ------- None Cogmind --------- Core Integrity 458/550 Matter 245/300 Energy 125/125 System Corruption 0% Temperature Cool (0) Movement Treading (240) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- Improved Treads Improved Treads > --- UTILITY (5) ------ Huge Storage Unit Signal Interpreter > --- WEAPON (2) ------- Flak Cannon > --- INVENTORY (25) --- Light Nuclear Core Light Nuclear Core Improved Treads Improved Treads Improved Treads Improved Treads Improved Treads Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Small Storage Unit Medium Storage Unit Large Storage Unit High-capacity Matter Pod (200) ECM Suite Hacking Suite Hacking Suite Hacking Suite Grenade Launcher Datajack Flail Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- Huge Storage Unit Signal Interpreter Salvage Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Nuclear Core Improved Treads Improved Treads Improved Treads Improved Treads Improved Treads Improved Treads Improved Treads Improved Treads Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Small Storage Unit Medium Storage Unit Large Storage Unit High-capacity Matter Pod ECM Suite Hacking Suite Hacking Suite Hacking Suite Light Assault Rifle Grenade Launcher Datajack Flail [Rating: 21] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Flight Unit Improved Flight Unit Utility Huge Storage Unit Device Heat Sink Storage Huge Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 3 | . . 2 . 1 Weapon . | . . . . . Parts Attached 61 | 6 7 32 11 5 Power 7 | 1 . 3 3 . Engine 6 | 1 . 3 2 . Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 18 | 2 2 11 1 2 Treads 17 | 2 2 10 1 2 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight 1 | . . 1 . . Utility 18 | 1 2 11 4 . Device 2 | . . 1 1 . Storage 5 | 1 2 1 1 . Processor 4 | . . 3 1 . Hackware . | . . . . . Protection 7 | . . 6 1 . Artifact . | . . . . . Weapon 18 | 2 3 7 3 3 Energy Gun 3 | . 2 1 . . Energy Cannon . | . . . . . Ballistic Gun 12 | 2 1 6 2 1 Ballistic Cannon 1 | . . . . 1 Launcher 2 | . . . 1 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 2 . . Parts Lost 20 | . 1 7 5 7 Power 2 | . . 1 1 . Propulsion 5 | . . 2 1 2 Utility 5 | . . 1 2 2 Weapon 8 | . 1 3 1 3 Highest Loss Streak 3 | . 1 3 3 3 To Critical Strikes . | . . . . . Average Slot Usage (%) 89 | . 84 96 88 63 Engine 11 | . 14 10 9 9 Treads 22 | . 27 21 22 17 Device 1 | . . 2 . . Storage 11 | . 14 11 12 9 Processor 14 | . . 21 18 12 Protection 3 | . . 6 2 3 Energy Gun 5 | . 10 4 . . Ballistic Gun 17 | . 17 17 21 9 Naked Turns . | . . . . . Heaviest Build 98 | 12 92 98 98 90 Greatest Support 69 | 40 40 46 46 69 Greatest Overweight (x) 4 | . 2 4 2 3 Average Overweight (x) 1 | . . 1 1 1 Largest Inventory Capacity 25 | 8 25 25 25 25 Average Capacity 22 | 6 16 24 25 25 Most Carried 25 | 6 15 25 25 24 Average Carried 19 | 2 9 23 24 22 Final Capacity 25 | 8 15 25 25 25 Final Carried 25 | 6 15 25 24 22 Class Distribution -------------------- 74% | Mutant 25% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Min Mat Matter Collected 1567 | 199 161 867 250 90 Remotely . | . . . . . Salvage Created 2607 | . 560 1577 262 208 Parts 153 | . 35 100 8 10 Haulers Intercepted 7 | . 1 6 . . Recyclers Shooed 7 | . 2 4 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Combat Hostiles Destroyed 61 | . 13 26 14 8 Guns 52 | . 13 26 10 3 Cannons 2 | . . . . 2 AOE 7 | . . . 4 3 Classes Destroyed 9 | . 4 4 1 . Worker 1 | . . 1 . . Hauler 7 | . 1 6 . . Recycler 2 | . . 2 . . Operator 6 | . 4 2 . . Watcher 1 | . . 1 . . Swarmer 20 | . 5 8 4 3 Grunt 23 | . 8 10 2 3 Sentry 10 | . . 8 . 2 Assembled 8 | . . . 8 . Best Kill Streak 5 | . 4 5 5 4 Combat Bots Only 5 | . 4 5 5 4 Max Kills in Single Turn 4 | . 1 2 4 3 Gunslinging 1 | . . 1 . . Exploded 4 | . . . 4 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Damage Taken 3746 | . 575 1546 930 695 Core 559 | . 128 229 110 92 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 231 | . 231 . . . Core Remaining (%) 54 | 100 48 . 15 . Volleys Fired 232 | . 60 112 28 32 Largest 2 | . 2 2 2 2 Hottest 73 | . 70 73 46 64 Shots Fired 442 | . 121 214 55 52 Gun 429 | . 121 214 54 40 Cannon 11 | . . . . 11 Launcher 2 | . . . 1 1 Special . | . . . . . Kinetic 335 | . 64 166 54 51 Thermal 105 | . 57 48 . . Explosive 2 | . . . 1 1 Electromagnetic . | . . . . . Robot Hit Streak 14 | . 12 13 9 14 Robot Miss Streak 5 | . 4 3 2 5 Penetration Max . | . . . . . Secondary Targets 8 | . 2 6 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 313 | . 80 154 39 40 Core Hits 151 | . 33 64 26 28 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . 1 . . . Critical Strikes 6 | . 5 1 . . Burn 5 | . 4 1 . . Destroy 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4392 | . 885 2074 748 685 Guns 3772 | . 874 2040 552 306 Cannons 216 | . . . . 216 Explosions 336 | . . . 173 163 Melee . | . . . . . Ramming 68 | . 11 34 23 . Kinetic 2963 | . 305 1584 552 522 Thermal 1025 | . 569 456 . . Explosive 336 | . . . 173 163 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . 1 . . . Average Corruption 1 | . 1 . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 8 | . 8 . . . Matter Fused 1 | . 1 . . . Energy Discharges 5 | . 5 . . . Data Loss (minor) 1 | . 1 . . . Misfires 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 16 | . . . 16 . Projectiles . | . . . . . Explosions 16 | . . . 16 . Melee . | . . . . . Knockbacks 8 | . . . . 8 Impact . | . . . . . Kinetic 8 | . . . . 8 Secondary . | . . . . . Self-Inflicted Damage 31 | . . . 31 . Shots 1 | . . . 1 . Rammed 17 | 1 4 8 4 . Targets Rammed 17 | 1 4 8 4 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 308 | . 308 183 2 67 Average Temperature 61 | . 75 53 2 21 Received Heat Transfer 1149 | . 168 675 54 252 Effects 1 | . 1 . . . Interference 1 | . 1 . . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 6 | . 3 3 . . Heat Transferred 3367 | . 1961 1406 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Peak Influence 264 | . 116 264 134 191 Initial 42 | . . 42 23 19 Average 86 | . 30 118 74 132 Maximum Alert Level 1 | . . 1 . . Low Security (%) 91 | 100 100 83 100 100 Level 1 8 | . . 16 . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 4 2 . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 6 | . 4 2 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Distress Signals 8 | . . 6 . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 116 | . 34 55 16 11 Peak Tracking Total 7 | . 5 7 5 4 Tactical Retreats 5 | . 1 3 1 . Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 4 | . . 4 . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Min Mat Machines Disabled 1 | . . 1 . . Max in Single Turn 1 | . . 1 . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Machines Accessed 10 | . 4 5 . 1 Terminals 9 | . 3 5 . 1 Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 42 | . 17 23 . 2 Successful 17 | . 8 8 . 1 Failed 24 | . 8 15 . 1 Catastrophic 3 | . 1 2 . . Database Lockouts 1 | . 1 . . . Manual 23 | . 10 11 . 2 Terminals 37 | . 12 23 . 2 Fabricators . | . . . . . Repair Stations 5 | . 5 . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 10 | . 3 7 . . Robot Analysis 1 | . 1 . . . Prototype ID Bank 1 | . . 1 . . Unreport Threat 4 | . 1 3 . . Locate Traps 2 | . 1 1 . . Disarm Traps 1 | . . 1 . . Hauler Manifests 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . 4 . . . Scan Component 2 | . 2 . . . Repair 2 | . 2 . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 3 | . 1 1 . 1 Terminals 3 | . 1 1 . 1 Operators 3 | . 1 1 . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 9 | . 3 5 . 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . 2 . . . Time 52 | . 52 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Min Mat Turns Passed 4483 | 92 1189 2196 704 302 Spaces Moved 1338 | 49 437 577 196 79 Core 2 | 2 . . . . Treads 1336 | 47 437 577 196 79 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 240 240 Average Speed 259 | 155 209 306 253 274 Slowest Speed 480 | 160 320 480 320 400 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 39 | 5 86 54 41 13 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched 3 | . . . 3 . Spaces Dug 7 | . . . 7 . Terrain Destroyed 18 | . . . 7 11 Melee . | . . . . . Projectile . | . . . . . AOE 18 | . . . 7 11 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Total 1924 | 61 597 805 343 118 Wait 189 | . 74 14 100 1 Move 1334 | 48 436 576 195 79 Hop . | . . . . . Pick Up 47 | 6 11 29 1 . Fast Attach 28 | 6 4 11 5 2 Attach 13 | . 1 6 3 3 Detach 7 | . 2 2 2 1 Swap 20 | . 2 15 3 . Drop 37 | . 3 32 2 . Fire 232 | . 60 112 28 32 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 17 | 1 4 8 4 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 3 exits: *Mat / *Min / [*Sto]) -9/Mines -8/Materials History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 15) 93 | -11/Scrapyard | Entered Materials 293 | -10/Materials | Central database locked down 314 | -10/Materials | Build established: Mutant 454 | -10/Materials | Discovered new exit (range 11) 671 | -10/Materials | Discovered new exit (range 15) 840 | -10/Materials | Core integrity fell below 50% 1047 | -10/Materials | Repaired Lgt. Treads 1075 | -10/Materials | Repaired Lgt. Treads 1092 | -10/Materials | Discovered new exit (range 16) 1282 | -10/Materials | Entered another Materials area 1282 | -9/Materials | Evolved 2 slots: Utility x2 1898 | -9/Materials | Discovered new exit (range 6) 2266 | -9/Materials | Discovered new exit (range 16) 2661 | -9/Materials | Build established: Scavenger-Mutant 2943 | -9/Materials | Lost 3 parts (1p2w) 3029 | -9/Materials | Core integrity fell below 50% 3434 | -9/Materials | Discovered new exit (range 12) 3475 | -9/Materials | Identified exit to Mines 3478 | -9/Materials | Entered Mines 3522 | -9/Mines | Build established: Mutant 3536 | -9/Mines | Assembled infested the area 3541 | -9/Mines | Assisted by a Guerilla fighting off Assembled 4069 | -9/Mines | Discovered new exit (range 13) 4075 | -9/Mines | Core integrity fell below 20% 4105 | -9/Mines | Lost 3 parts (1p1n1w) 4180 | -9/Mines | Identified exit to Materials 4182 | -9/Mines | Entered Materials 4182 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4319 | -8/Materials | Lost 3 parts (2u1w) 4484 | -8/Materials | Self-destructed Last Messages --------------- Trojan loaded successfully. Testing... Operator tracking enabled and active. 04373_ W-25 Informer sends out distress signal. 04389_ Acquired Flak Cannon. 04393_ G-47 Trooper knocked back. 04398_ G-47 Trooper destroyed. 04413_ Acquired 35 matter. 04416_ Imp. Treads destroyed. 04424_ G-50 Soldier knocked back. 04427_ G-47 Trooper knocked back. 04429_ G-50 Soldier destroyed. 04431_ Lgt. Assault Rifle destroyed. 04433_ K-01 Serf collects debris. 04434_ W-25 Informer knocked back. 04434_ G-47 Trooper destroyed. 04453_ Acquired 24 matter. 04454_ K-01 Serf collects debris. 04479_ Acquired 31 matter. 04480_ K-01 Serf collects debris. 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""" + *+ # | | ??????????????# # # # | | ??????????????########### =# # | | ????????????????#########@k# # | | ????????????????# [ # # # | | ????????????????# "T" + # # | | ????????????????# # # # | | ??????????????########### ######### | | ??????????????# ##### #??????? | | ??????????????# #??????? | | ??????????????# T #??????? | | ??????????????# ##### #??????? | | ??????????????## ##?####+#####????? | | ???????????????# #??# #????? | | ??????########?# #??# #????? | | ??????# #?# #??# #????? | | ??????# #?# #??# #????? | | ??????# #?# #??# #????? | | ??????# #?# #??# ! #????? | | ??????# ### #??# #????? | | ??????# + #### #????? | | ??????# ### + #????? | | ??????# #?# #############????? | | ??????# #?# #????????????????? | | ??????# #?# #????????????????? | | ??????# #?# #????????????????? | | ??????# #?# #????????????????? | | ##????# #?# #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 265 Matter Stores 444 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 3 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ScatterAlloyTearclaws Manual? 0 Play Time 00:20:18 Cumulative 345.9 hours Start 2022.04.17 @ 02:16:53 End 2022.04.17 @ 02:42:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 360 Rogue 360 Adventurer 0 Explorer 0 Win Type - Total 19 Types 11/2/3/2/0/0/0/1/0 Lore% 91 Gallery% 87 Achievement% 74 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c0040d63-9b93-4289-a666-f722b02c2aee