Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.28 @ 21:13:34 Player: TheGreatBorealis Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (8) 4000 Regions Visited (13) 2600 Robots Destroyed (157) 785 Value Destroyed (6311) 6311 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (311) 311 TOTAL SCORE: 14167 Bonus ------- High Alert Combat Kills 311 Cogmind --------- Core Integrity 0/1450 Matter 168/300 Energy 99/100 System Corruption 4% Temperature Cool (0) Movement Core (150) Ox2 Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ Medium Storage Unit Advanced Targeting Computer Advanced Targeting Computer Advanced Target Analyzer > --- WEAPON (6) ------- (None) > --- INVENTORY (8) ---- Myomer Leg Biometal Leg Lance Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Biometal Heavy Treads Centrium Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Small Matter Pod Advanced Targeting Computer Advanced Target Analyzer Improved Light Armor Plating Improved System Backup Module Drone Bay > --- WEAPON ----------- Quantum Rifle Heavy Machine Gun Heavy Machine Gun KE Penetrator Railgun Lance > --- INVENTORY -------- Light Particle Reactor Biometal Heavy Treads Myomer Leg Myomer Leg [Rating: 142] Favorites ----------- Power Micro Fission Core Engine Reinforced Ion Engine Power Core Micro Fission Core Reactor Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Centrium Leg Wheel Armored Wheel Hover Unit Improved Linear Gravjet Flight Unit Field Propulsion Drive Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Medium Armor Plating Weapon Light Assault Rifle Energy Gun Quantum Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Rocket Array Slashing Weapon Axe Piercing Weapon Lance Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -5 -4 -3 -2 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Sto Rec Fac Fac Res Res Slots Evolved 16 | . . 2 . 2 2 . . . . 4 2 2 2 Power 1 | . . . . . . . . . . . 1 . . Propulsion 4 | . . 2 . . . . . . . . . 1 1 Utility 7 | . . . . 1 1 . . . . 2 1 1 1 Weapon 4 | . . . . 1 1 . . . . 2 . . . Parts Attached 192 | 8 1 29 . 6 26 . 16 24 . 17 4 2 59 Power 14 | 1 . 1 . . 2 . 1 1 . 2 . . 6 Engine 8 | 1 . 1 . . 2 . 1 1 . 2 . . . Core 2 | . . . . . . . . . . . . . 2 Reactor 4 | . . . . . . . . . . . . . 4 Propulsion 57 | 2 . 13 . 2 7 . 3 11 . 5 3 1 10 Treads 24 | 2 . 11 . 2 5 . . . . 2 . . 2 Leg 24 | . . 2 . . 2 . . 11 . 1 . . 8 Wheel 6 | . . . . . . . 3 . . 1 2 . . Hover 1 | . . . . . . . . . . . . 1 . Flight 2 | . . . . . . . . . . 1 1 . . Utility 42 | 1 1 4 . 1 7 . 6 3 . 1 . 1 17 Device 17 | . . . . . 4 . 4 . . 1 . 1 7 Storage 7 | 1 . 1 . . . . 1 . . . . . 4 Processor 7 | . . . . . 2 . 1 1 . . . . 3 Hackware . | . . . . . . . . . . . . . . Protection 11 | . 1 3 . 1 1 . . 2 . . . . 3 Artifact . | . . . . . . . . . . . . . . Weapon 79 | 4 . 11 . 3 10 . 6 9 . 9 1 . 26 Energy Gun 23 | 1 . 1 . . 9 . 3 1 . . . . 8 Energy Cannon 5 | . . . . . . . . 2 . 1 . . 2 Ballistic Gun 37 | 3 . 10 . 3 1 . 2 2 . 1 . . 15 Ballistic Cannon 5 | . . . . . . . . 2 . 3 . . . Launcher 3 | . . . . . . . 1 . . 2 . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . 2 . 2 . . . Piercing Weapon 2 | . . . . . . . . . . . 1 . 1 Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . 1 . . . . 2 3 . . . . 2 Parts Lost 119 | . . 4 . 4 19 4 1 15 . 18 5 1 48 Power 10 | . . . . . 1 . . 1 . 2 . . 6 Propulsion 38 | . . 1 . 1 8 2 . 5 . 7 4 . 10 Utility 24 | . . 2 . 2 2 1 . 3 . 2 . 1 11 Weapon 47 | . . 1 . 1 8 1 1 6 . 7 1 . 21 Highest Loss Streak 26 | . . 2 . 2 12 4 1 6 . 7 4 1 26 Average Slot Usage (%) 80 | . 99 99 100 90 83 41 61 81 100 70 8 1 72 Engine 5 | . 14 11 11 9 7 4 6 7 7 4 . . . Core 1 | . . . . . . . . . . . . . 4 Treads 17 | . 28 41 44 35 25 . . . . 3 . . 3 Leg 7 | . . 2 . . 2 9 . 21 30 6 . . 13 Wheel 1 | . . . . . . . 13 5 . 1 4 . . Device 6 | . . . . . 4 4 14 8 7 9 . 1 11 Storage 7 | . 14 11 11 9 7 4 . 7 7 4 . . 6 Processor 4 | . . . . . 3 7 11 5 7 4 . . 8 Protection 5 | . 13 11 11 10 3 . . 4 7 3 . . 2 Energy Gun 3 | . . . . . 11 9 8 1 7 . . . 3 Ballistic Gun 13 | . 28 21 22 26 14 . 2 10 7 4 . . 9 Ballistic Cannon 1 | . . . . . . . . 1 15 18 . . . Naked Turns 66 | . . . . . . . . . . 19 13 34 . Heaviest Build 76 | 12 19 37 33 39 46 30 41 45 39 59 6 1 76 Greatest Support 140 | 40 40 86 83 83 80 33 56 56 45 97 44 13 140 Greatest Overweight (x) 2 | 1 . . . . 1 . 1 1 . 2 1 . 2 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 6 6 10 10 10 10 10 10 10 10 10 4 4 8 Average Capacity 8 | 5 6 9 10 10 10 7 4 10 10 9 4 4 7 Most Carried 10 | 4 5 10 10 10 10 3 5 10 10 10 2 2 8 Average Carried 6 | 2 4 9 10 9 8 3 3 7 10 5 2 2 5 Final Capacity 10 | 6 6 10 10 10 10 4 10 10 10 4 4 4 8 Final Carried 10 | 4 5 10 10 10 3 3 5 10 10 2 2 2 3 Class Distribution -------------------- 30% | Mutant 25% | Scavenger-Mutant 22% | Scavenger-Gunner 9% | Scavenger-Executioner 4% | Scavenger-Tank 3% | Executioner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Scavenger-Mutant | -7/Storage Scavenger-Gunner | -7/Recycling Executioner | -5/Factory Mutant | -4/Factory Mutant | -3/Research Scavenger-Executioner | -2/Research Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -5 -4 -3 -2 ----------- Run | Scr Mat Mat Min Mat Fac Was Fac Sto Rec Fac Fac Res Res Matter Collected 4402 | 199 130 760 16 296 318 . 201 684 . 185 . . 1613 Remotely . | . . . . . . . . . . . . . . Salvage Created 7828 | . 130 1182 84 532 1008 . 425 1162 . 389 . . 2916 Parts 374 | . 5 73 5 38 40 . 17 52 . 8 . . 136 Haulers Intercepted 8 | . 1 4 . . . . 1 1 . . . . 1 Recyclers Shooed 5 | . . . . 2 . . 1 1 . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -5 -4 -3 -2 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Sto Rec Fac Fac Res Res Combat Hostiles Destroyed 128 | . 2 25 2 18 18 . 3 19 . 7 . . 34 Melee 2 | . . . . . . . . . . . . . 2 Guns 116 | . 2 25 2 18 18 . 3 15 . 2 . . 31 Cannons 9 | . . . . . . . . 4 . 4 . . 1 AOE 1 | . . . . . . . . . . 1 . . . Classes Destroyed 12 | . 2 4 . . 3 . 1 2 . . . . . Worker 6 | . . 2 . 1 . . . . . . . . 3 Builder 3 | . . . . . . . . 2 . . . . 1 Hauler 8 | . 1 4 . . . . 1 1 . . . . 1 Recycler 8 | . . . . . 1 . 2 2 . 1 . . 2 Watcher 4 | . . 3 . . 1 . . . . . . . . Swarmer 30 | . . 10 . 12 3 . . . . . . . 5 Grunt 53 | . 2 10 2 4 6 . 1 12 . 6 . . 10 Brawler 2 | . . . . . 1 . . 1 . . . . . Duelist 3 | . . . . . . . . 1 . 1 . . 1 Sentry 23 | . . 5 . 2 7 . 1 5 . . . . 3 Hunter 7 | . . . . . . . 1 . . . . . 6 Programmer 10 | . . . . . 1 . . . . . . . 9 Best Kill Streak 11 | . 2 5 2 5 6 . 3 10 . 5 . . 11 Combat Bots Only 6 | . 2 4 2 5 6 . 2 6 . 4 . . 5 Max Kills in Single Turn 2 | . 1 2 1 2 1 . 2 1 . 2 . . 1 Gunslinging 1 | . . 1 . 1 . . . . . . . . . Exploded 1 | . . . . . . . . . . 1 . . . Melee 1 | . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -5 -4 -3 -2 -------- Run | Scr Mat Mat Min Mat Fac Was Fac Sto Rec Fac Fac Res Res Damage Taken 20509 | . 124 1430 69 710 1901 91 358 1900 . 2837 1422 612 9055 Core 4002 | . 17 103 . 18 215 . 151 212 . 446 798 568 1474 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 65 | 100 93 . 74 96 . . . . 17 55 30 56 . Volleys Fired 490 | . 14 119 4 38 53 4 22 75 . 10 . . 151 Largest 6 | . 2 2 2 3 4 2 3 4 . 5 . . 6 Hottest 291 | . 40 60 43 66 221 160 160 188 . 244 . . 291 Shots Fired 1148 | . 28 237 8 113 158 8 33 146 . 45 . . 372 Gun 1080 | . 28 237 8 113 158 8 33 121 . 13 . . 361 Cannon 62 | . . . . . . . . 25 . 26 . . 11 Launcher 6 | . . . . . . . . . . 6 . . . Special . | . . . . . . . . . . . . . . Kinetic 855 | . 28 231 8 113 71 . 2 112 . 34 . . 256 Thermal 253 | . . 6 . . 79 8 10 30 . 5 . . 115 Explosive 6 | . . . . . . . . . . 6 . . . Electromagnetic 34 | . . . . . 8 . 21 4 . . . . 1 Robot Hit Streak 30 | . 9 23 7 15 17 25 12 18 . 8 . . 30 Robot Miss Streak 6 | . 1 4 1 5 2 1 3 4 . 4 . . 6 Penetration Max 1 | . . . . . . . . 1 . 1 . . 1 Secondary Targets 13 | . . 4 . 5 . . . 3 . . . . 1 Max Gunslinging Chain 1 | . . 1 . 1 . . . 1 . . . . 1 Shots Hit Robots 839 | . 22 166 7 70 120 8 21 120 . 32 . . 273 Core Hits 363 | . 6 64 5 32 58 5 10 55 . 27 . 2 99 Critical Hits 36 | . . 3 . . 2 . . 2 . . . . 29 Critical Kills 9 | . . . . . 1 . . . . . . . 8 Critical Parts Destroyed 25 | . . 3 . . . . . 2 . . . . 20 Melee Attacks 10 | . . . . . . . . . . 2 . . 8 Impact . | . . . . . . . . . . . . . . Slashing 2 | . . . . . . . . . . 2 . . . Piercing 8 | . . . . . . . . . . . . . 8 Sneak Attacks 1 | . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 15995 | . 243 1701 69 798 1671 246 402 2473 . 1343 . 11 7038 Guns 13633 | . 243 1701 69 798 1624 246 402 1992 . 256 . . 6302 Cannons 1339 | . . . . . . . . 481 . 468 . . 390 Explosions 634 | . . . . . 47 . . . . 587 . . . Melee 370 | . . . . . . . . . . 32 . . 338 Ramming 19 | . . . . . . . . . . . . 11 8 Kinetic 9887 | . 243 1677 69 798 446 . . 1820 . 615 . . 4219 Thermal 4651 | . . 24 . . 1149 246 78 572 . 109 . . 2473 Explosive 587 | . . . . . . . . . . 587 . . . Electromagnetic 481 | . . . . . 76 . 324 81 . . . . . Impact . | . . . . . . . . . . . . . . Slashing 32 | . . . . . . . . . . 32 . . . Piercing 338 | . . . . . . . . . . . . . 338 Highest Corruption 11 | . . 3 3 . 1 8 8 11 11 6 . . 5 Average Corruption 4 | . . 3 3 . 1 6 8 10 11 4 . . 2 Corruption Purged 10 | . . . . . . . . . . . . . 10 Effects 133 | . . 25 1 . . 5 16 43 8 1 . . 34 Message Errors 15 | . . 6 1 . . . 2 2 . . . . 4 Matter Fused 29 | . . 7 . . . 2 4 6 1 . . . 9 Heat Flow Errors 10 | . . 1 . . . . 3 1 3 . . . 2 Energy Discharges 11 | . . 4 . . . . 1 2 1 1 . . 2 Parts Rejected 1 | . . . . . . . . . . . . . 1 Data Loss (minor) 10 | . . 1 . . . 2 . 3 . . . . 4 Data Loss (major) 4 | . . . . . . . . 1 2 . . . 1 Misfires 4 | . . . . . . . . 3 . . . . 1 Misdirections 5 | . . . . . . . . 4 1 . . . . Targeting Errors 36 | . . 5 . . . 1 5 16 . . . . 9 Weapon Failures 8 | . . 1 . . . . 1 5 . . . . 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 220 | . . . . . . . . 4 . 112 . . 104 Projectiles 44 | . . . . . . . . 4 . 40 . . . Explosions 72 | . . . . . . . . . . 72 . . . Melee 104 | . . . . . . . . . . . . . 104 Knockbacks 7 | . . . . . . . . . . 7 . . . Impact . | . . . . . . . . . . . . . . Kinetic 7 | . . . . . . . . . . 7 . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 340 | . . . . . 29 . . . . 305 . 5 1 Shots 8 | . . . . . 1 . . . . 7 . . . Rammed 5 | . . . . . . . . . . . . 3 2 Targets Rammed 8 | . . . . . . . . 1 . . . 3 4 Kicked 3 | . . . . . . . . 1 . . . . 2 Crushed . | . . . . . . . . . . . . . . Highest Temperature 410 | . 30 158 40 218 410 62 357 192 185 197 . . 208 Average Temperature 75 | . 9 23 24 73 160 38 140 82 71 104 . . 28 Received Heat Transfer 3282 | . 72 444 42 153 537 . 141 681 . 573 243 18 378 Effects 5 | . . . . . 4 . 1 . . . . . . Shutdowns 1 | . . . . . 1 . . . . . . . . Energy Bleed 1 | . . . . . . . 1 . . . . . . Interference 2 | . . . . . 2 . . . . . . . . Damage (minor) 1 | . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . 2 . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 13 | . . . . . 8 . . . . . . . 5 Heat Transferred 7612 | . . 50 . . 2568 575 161 866 . 102 . . 3290 Parts Sabotaged 3 | . . . . . . . . . . 3 . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -5 -4 -3 -2 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Sto Rec Fac Fac Res Res Peak Influence 1293 | . 66 290 116 461 362 72 134 353 163 1293 506 310 414 Initial 967 | . . 27 66 44 209 72 32 60 109 967 501 260 174 Average 267 | . 32 157 112 268 258 61 74 227 134 1097 495 276 219 Maximum Alert Level 4 | . . 1 . 2 1 . . 1 . 4 2 1 2 Low Security (%) 47 | 100 100 74 100 44 4 100 100 34 100 . . . 42 Level 1 40 | . . 25 . 26 95 . . 65 . . . 100 56 Level 2 4 | . . . . 28 . . . . . . 100 . 1 Level 3 3 | . . . . . . . . . . 43 . . . Level 4 4 | . . . . . . . . . . 56 . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 23 | . . 2 . 1 6 . 1 3 . 2 1 . 7 Investigation 1 | . . . . . 1 . . . . . . . . Extermination 6 | . . . . . 2 . . . . . . . 4 Reinforcement 13 | . . 2 . 1 1 . 1 3 . 1 1 . 3 Assault 1 | . . . . . . . . . . 1 . . . Garrison 2 | . . . . . 2 . . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . 1 . . . . 2 Haulers Reinforced 2 | . . . . . . . 1 1 . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -5 -4 -3 -2 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Sto Rec Fac Fac Res Res Distress Signals 15 | . . 4 . 3 3 . . 1 . 1 . . 3 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 242 | . 3 40 2 25 22 6 4 20 9 25 24 8 54 Peak Tracking Total 16 | . 2 6 2 7 8 6 3 6 6 9 16 7 10 Tactical Retreats 12 | . . 1 . 1 . . . . . 4 3 1 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -5 -4 -3 -2 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Sto Rec Fac Fac Res Res Traps Triggered 6 | . . 1 . . 4 . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -5 -4 -3 -2 ---------- Run | Scr Mat Mat Min Mat Fac Was Fac Sto Rec Fac Fac Res Res Machines Disabled 8 | . . . . . 1 . . 1 . 5 . . 1 Max in Single Turn 4 | . . . . . 1 . . 1 . 4 . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -5 -4 -3 -2 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Sto Rec Fac Fac Res Res Machines Accessed 8 | . 2 3 . . . . . . 1 . . . 2 Terminals 8 | . 2 3 . . . . . . 1 . . . 2 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 15 | . 4 8 . . . . . . 1 . . . 2 Successful 7 | . 3 3 . . . . . . 1 . . . . Failed 8 | . 1 5 . . . . . . . . . . 2 Catastrophic 2 | . . 1 . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 6 | . . 4 . . . . . 1 1 . . . . Terminals 15 | . 4 8 . . . . . . 1 . . . 2 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 7 | . 3 3 . . . . . . 1 . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . Level Access Points 1 | . . . . . . . . . 1 . . . . Emergency Access Points 2 | . 1 1 . . . . . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . . . . Zone Layout 2 | . 1 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 6 | . 2 2 . . . . . . . . . . 2 Full Trace Events . | . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -5 -4 -3 -2 ------------ Run | Scr Mat Mat Min Mat Fac Was Fac Sto Rec Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . 4 . . . Programmers 4 | . . . . . . . . . . 4 . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -5 -4 -3 -2 -------- Run | Scr Mat Mat Min Mat Fac Was Fac Sto Rec Fac Fac Res Res Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -5 -4 -3 -2 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Sto Rec Fac Fac Res Res Robot Analysis Total 1 | . 1 . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -5 -4 -3 -2 ------------- Run | Scr Mat Mat Min Mat Fac Was Fac Sto Rec Fac Fac Res Res Turns Passed 6913 | 74 296 1476 95 396 829 98 292 561 140 537 167 61 1891 Spaces Moved 3597 | 41 150 577 53 158 371 101 193 214 117 305 200 112 1005 Core 304 | 5 . . . . . 59 25 . . 38 29 111 37 Treads 1546 | 36 150 577 53 158 309 . . . . 187 . . 76 Legs 1333 | . . . . . 62 42 . 184 117 60 . . 868 Wheels 326 | . . . . . . . 168 30 . . 128 . . Hover 25 | . . . . . . . . . . . . 1 24 Flight 63 | . . . . . . . . . . 20 43 . . Fastest Speed 40 | 50 160 160 160 160 120 50 50 96 120 40 40 40 40 Average Speed 128 | 147 160 160 160 160 153 79 89 116 120 152 74 49 118 Slowest Speed 210 | 160 160 160 160 160 180 120 100 150 120 210 100 50 150 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 25 | 6 37 48 19 23 11 86 7 39 32 10 6 7 24 Regions Visited 13 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . . 1 . . . . Unknown Exits Taken 10 | 1 1 1 1 1 . . 1 1 . 1 1 1 . Scrap Searched . | . . . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 154 | . . . . . 2 . . 6 . 145 . . 1 Melee . | . . . . . . . . . . . . . . Projectile 14 | . . . . . . . . 6 . 7 . . 1 AOE 140 | . . . . . 2 . . . . 138 . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -5 -4 -3 -2 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Sto Rec Fac Fac Res Res Total 4928 | 51 181 928 56 222 520 108 275 382 116 347 215 116 1411 Wait 539 | . 14 162 . 20 64 4 36 54 . 7 12 . 166 Move 3586 | 40 149 576 52 157 371 100 192 213 116 304 199 112 1005 Hop . | . . . . . . . . . . . . . . Pick Up 44 | 3 2 14 . 1 2 . 3 6 . 2 . . 11 Fast Attach 111 | 6 1 7 . 1 7 . 15 14 . 8 4 2 46 Attach 48 | . . 6 . 3 12 . 1 8 . 9 . . 9 Detach 15 | . . 2 . . 1 . 3 6 . 2 . . 1 Swap 34 | 2 . 16 . 2 7 . . 3 . . . . 4 Drop 44 | . 1 26 . . 3 . 3 2 . 3 . . 6 Fire 490 | . 14 119 4 38 53 4 22 75 . 10 . . 151 Melee 10 | . . . . . . . . . . 2 . . 8 Ram 3 | . . . . . . . . . . . . 2 1 Kick 4 | . . . . . . . . 1 . . . . 3 Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory -7/Storage -7/Recycling -5/Factory -4/Factory -3/Research -2/Research History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 14) 75 | -11/Scrapyard | Entered Materials 322 | -10/Materials | Build established: Mutant 347 | -10/Materials | Discovered new exit (range 16) 371 | -10/Materials | Entered another Materials area 371 | -9/Materials | Evolved 2 slots: Propulsion x2 1390 | -9/Materials | Discovered new exit (range 8) 1400 | -9/Materials | Build established: Scavenger-Mutant 1810 | -9/Materials | Discovered new exit (range 16) 1847 | -9/Materials | Entered Mines 1926 | -9/Mines | Discovered new exit (range 11) 1928 | -9/Mines | Learned location of Storage (-7) 1942 | -9/Mines | Entered Materials 1942 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2317 | -8/Materials | Discovered new exit (range 14) 2338 | -8/Materials | Entered Factory 2338 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2549 | -7/Factory | Build established: Scavenger-Gunner 2703 | -7/Factory | Lost 3 parts (3w) 2905 | -7/Factory | Lost 3 parts (2n1w) 2999 | -7/Factory | Garrison activated, responded to threat 3116 | -7/Factory | Lost 12 parts (1p5n2u4w) 3167 | -7/Factory | Sucked down chute 3167 | -7/Factory | Entered Waste 3182 | -7/Waste | EMP discharged 3190 | -7/Waste | Spotted C-40 Crusher 3191 | -7/Waste | Spotted C-40 Crusher 3228 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3231 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3240 | -7/Waste | Spotted C-40 Crusher 3240 | -7/Waste | Spotted C-40 Crusher 3252 | -7/Waste | Spotted C-40 Crusher 3252 | -7/Waste | Spotted C-40 Crusher 3254 | -7/Waste | Discovered new exit (range 21) 3262 | -7/Waste | Lost 4 parts (2n1u1w) 3265 | -7/Waste | Entered Factory 3364 | -7/Factory | Build established: Mutant 3388 | -7/Factory | Discovered new exit (range 9) 3432 | -7/Factory | Core integrity fell below 50% 3515 | -7/Factory | Found Prototype Launcher 3515 | -7/Factory | Identified Rocket Array 3520 | -7/Factory | Found Faulty Rocket Array 3557 | -7/Factory | Entered Storage 3611 | -7/Storage | System corruption reached 10% 3641 | -7/Storage | Lost 3 parts (1u2w) 3932 | -7/Storage | Lost 6 parts (4n1u1w) 4016 | -7/Storage | Core integrity fell below 20% 4113 | -7/Storage | Used back door to open Recycling access 4113 | -7/Storage | Discovered new exit (range 5) 4118 | -7/Storage | Entered Recycling 4154 | -7/Recycling | Identified exit to Factory 4156 | -7/Recycling | Spotter reported a threat 4170 | -7/Recycling | Spotter reported a threat 4171 | -7/Recycling | Spotter reported a threat 4174 | -7/Recycling | Spotter reported a threat 4194 | -7/Recycling | Spotter reported a threat 4201 | -7/Recycling | Spotter reported a threat 4220 | -7/Recycling | Spotter reported a threat 4224 | -7/Recycling | Spotter reported a threat 4227 | -7/Recycling | Spotter reported a threat 4230 | -7/Recycling | Spotter reported a threat 4254 | -7/Recycling | Spotter reported a threat 4258 | -7/Recycling | Entered Factory 4258 | -5/Factory | Evolved 4 slots: Utility x2, Weapon x2 4385 | -5/Factory | Lost 7 parts (1p4n2w) 4558 | -5/Factory | First assault squad dispatched 4730 | -5/Factory | Lost 4 parts (2u2w) 4767 | -5/Factory | Released all parts (6) 4793 | -5/Factory | Discovered new exit (range 5) 4795 | -5/Factory | Entered another Factory area 4795 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 4796 | -4/Factory | Lost 6 parts (1p2n3w) 4885 | -4/Factory | Spotted B-86 Titan 4952 | -4/Factory | Core integrity fell below 50% 4953 | -4/Factory | Discovered new exit (range 15) 4962 | -4/Factory | Entered Research 4962 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 4980 | -3/Research | Lost 4 parts (3n1w) 5018 | -3/Research | Discovered new exit (range 8) 5023 | -3/Research | Entered another Research area 5023 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 5246 | -2/Research | Lost 9 parts (1p2n1u5w) 5632 | -2/Research | Lost 5 parts (2p1u2w) 5930 | -2/Research | Core integrity fell below 50% 5965 | -2/Research | Lost 4 parts (3u1w) 6192 | -2/Research | Build established: Scavenger-Mutant 6529 | -2/Research | Build established: Scavenger-Executioner 6884 | -2/Research | Core integrity fell below 20% 6914 | -2/Research | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 06909_ Penetrated by Slug. 06909_ Critical hit. 06909_ KE Penetrator destroyed. 06909_ Penetrated by Slug. 06909_ Centrium Leg destroyed. 06909_ Penetrated by Slug. 06910_ Critical hit. 06910_ Myomer Leg destroyed. 06910_ Slug penetrates H-88 Terminator. 06910_ Penetrated by Slug. 06910_ Slug penetrates Wall. 06910_ Slammed into U-05 Engineer. 06910_ Destabilizing: System interference. 06910_ Adv. Target Analyzer temporarily disabled. 06910_ R-10 Processor collects Biometal Leg. 06912_ Slug penetrates Wall. 06913_ Sml. Matter Pod destroyed. 06913_ Penetrated by Slug. 06914_ Slug penetrates H-88 Terminator. 06914_ Slug penetrates Y-72 Warden. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????##############????????????? | | ???????????????????????# ! #????????????? | | ???????????????????????# #????????????? | | ???????????????????????#! #????????????? | | ???????????????????????# #????????????? | | ???????????????????????# #????????????? | | ???????????????????????# [ #????????????? | | ???????????????????????# #????????????? | | ???????????????????????# #????????????? | | ???????????????????????# #????????????? | | ???????????????????????# #????????????? | | ???????????????????????# ] #????????????? | | ?????????????????????#?# #????????????? | | ?????????????????##### #######;######????????????? | | ?????????? hh k @ #????????????????? | | ?????????????????######## #????????????????? | | ????????????????????????# #????????????????? | | ????????????????????????# !!#????????????????? | | ????????????????????????# pg!#????????????????? | | ????????????????????????# p#????????????????? | | ????????????????????????+ hhY ######+######????? | | ????????????????????????####k % ????? | | ???????????????????????????# h h ???? | | ???????????????????????????# g% [ ???? | | ???????????????????????????# %% R ???? | | ????????????????????###########+########## ?????? | | ????????????????????# ! =#??????????????? | | ????????????????????# !% !#??????????????? | | ????????????????????# [#??????????????? | | ????????????????????# #??????????????? | | ????????????????????# % #??????? ???? | | ????????????????????# = #??????? #??? | | ????????????????????#/#############??????? #??? | | ????????????????????# #?# """"" #??????? #??? | | ????????????????????# #?# ""R"" #??????? #??? | | ????????????????????# ### " " #??????? #??? | | ????????????????????# + #??????? #??? | | ????????????????????# ### #??????# #??? | | ????????????????????# #?# | #??????# #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Coolant Potential 65 Energy Generation 45 Energy Capacity 440 Matter Stores 350 Matter Capacity 350 Sight Range 22 Terrain Scan Density 10 Armor Coverage 300 Core Shielding 20 Point Defense Rating 80 Weapon Cycling 20 Melee Speed Boost 20 Evasion (%) 62 Targeting Accuracy 16 Melee Accuracy 6 Target Analysis 8 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Universal Adapter \\IAMDERELICT Challenges ------------ None Game ------ Seed WaveLightExoskeleton Manual? 0 Play Time 01:14:18 Cumulative 42.8 hours Start 2020.09.28 @ 20:01:42 End 2020.09.28 @ 21:13:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 84 Rogue 84 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 40 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a52acbe3-a1c8-4e61-8322-5be2b549dc45