Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.06 @ 22:51:41

Player: Arcadia

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (47)      235
Value Destroyed (1322)     1322
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (45)                 45
              TOTAL SCORE: 3202

 Bonus
-------
High Alert Combat Kills    45

 Cogmind 
---------
Core Integrity             483/550
Matter                     300/300
Energy                     125/125
System Corruption          0%
Temperature                Warm (165)
Movement                   Hovering (120) Ox1
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
     Light Ion Engine
>          --- PROPULSION (3) ---
           Airjet
>          --- UTILITY (3) ------
           Heat Sink
           Power Shielding
     Light Armor Plating
>          --- WEAPON (3) -------
           Particle Gun
           Particle Gun
>          --- INVENTORY (5) ----
           Carbon-fiber Leg
  Advanced Weight Redist. System
           Signal Interpreter
     Light Armor Plating
           Particle Gun

 Peak State 
------------
>       --- POWER ------------
  Light Ion Engine
  Light Nuclear Core
>       --- PROPULSION -------
        Airjet
        Airjet
        Airjet
>       --- UTILITY ----------
        Heat Sink
        Power Shielding
  Light Armor Plating
>       --- WEAPON -----------
        Particle Gun
        Particle Gun
        Plasma Cutter
>       --- INVENTORY --------
        Signal Interpreter
  Light Armor Plating
        Particle Gun
[Rating: 22]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Airjet
Utility                    Large Storage Unit
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Protection               Core Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Particle Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Special Weapon           Plasma Cutter

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    1    | .   .   .   1   
  Propulsion               1    | .   .   .   1   
  Utility                  1    | .   .   1   .   
  Weapon                   1    | .   .   1   .   
Parts Attached             49   | 6   15  26  2   
  Power                    8    | 1   3   3   1   
    Engine                 3    | 1   1   .   1   
    Core                   5    | .   2   3   .   
    Reactor                .    | .   .   .   .   
  Propulsion               17   | 2   7   7   1   
    Treads                 7    | 2   3   2   .   
    Leg                    2    | .   2   .   .   
    Wheel                  4    | .   2   2   .   
    Hover                  4    | .   .   3   1   
    Flight                 .    | .   .   .   .   
  Utility                  10   | 1   3   6   .   
    Device                 3    | .   1   2   .   
    Storage                2    | 1   1   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             5    | .   1   4   .   
    Artifact               .    | .   .   .   .   
  Weapon                   14   | 2   2   10  .   
    Energy Gun             6    | .   1   5   .   
    Energy Cannon          2    | .   .   2   .   
    Ballistic Gun          4    | 2   .   2   .   
    Ballistic Cannon       1    | .   1   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         1    | .   .   1   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 9    | .   1   4   4   
  Power                    1    | .   .   .   1   
  Propulsion               5    | .   1   2   2   
  Utility                  2    | .   .   2   .   
  Weapon                   1    | .   .   .   1   
  Highest Loss Streak      2    | .   1   1   2   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     92   | .   90  97  81  
  Engine                   4    | .   7   .   9   
  Core                     7    | .   5   11  2   
  Treads                   9    | .   13  6   .   
  Leg                      1    | .   2   .   .   
  Wheel                    4    | .   5   4   .   
  Hover                    5    | .   .   8   21  
  Device                   7    | .   3   10  9   
  Storage                  11   | .   14  10  .   
  Protection               10   | .   8   11  18  
  Energy Gun               11   | .   5   16  18  
  Energy Cannon            3    | .   .   8   .   
  Ballistic Gun            12   | .   17  7   .   
  Ballistic Cannon         2    | .   4   .   .   
Peak Build Rating          22   | 6   10  19  22  
  Average Rating           11   | 4   7   15  17  
  On Entrance              8    | .   6   10  18  
Naked Turns                .    | .   .   .   .   
Heaviest Build             38   | 11  31  38  20  
  Greatest Support         40   | 40  40  40  24  
  Greatest Overweight (x)  4    | .   4   3   1   
  Average Overweight (x)   1    | .   1   1   .   
Largest Inventory Capacity 15   | 8   15  15  5   
  Average Capacity         11   | 7   9   14  5   
  Most Carried             10   | 5   9   10  5   
  Average Carried          4    | 1   4   5   4   
  Final Capacity           15   | 8   15  5   5   
  Final Carried            8    | 1   8   5   5   

 Class Distribution 
--------------------
 54% | Mutant
 24% | Scavenger-Tank
 19% | Tank

 Dominant Class 
----------------
         Mutant | -10/Materials
 Scavenger-Tank | -9/Materials
         Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           995  | 189 385 392 29  
  Remotely                 .    | .   .   .   .   
Salvage Created            1551 | .   354 961 236 
  Parts                    99   | .   28  65  6   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  38   | .   9   25  4   
  Guns                     24   | .   7   14  3   
  Cannons                  11   | .   1   10  .   
  AOE                      1    | .   1   .   .   
Classes Destroyed          8    | .   4   3   1   
  Worker                   1    | .   .   1   .   
  Builder                  2    | .   1   .   1   
  Watcher                  6    | .   3   2   1   
  Swarmer                  11   | .   3   8   .   
  Grunt                    21   | .   6   12  3   
  Brawler                  1    | .   .   1   .   
  Sentry                   4    | .   .   4   .   
  Hunter                   1    | .   .   .   1   
Best Kill Streak           6    | .   3   6   5   
  Combat Bots Only         4    | .   2   4   3   
Max Kills in Single Turn   2    | .   2   2   1   
  Gunslinging              1    | .   1   .   .   
  Exploded                 1    | .   1   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        243  | .    64   148  31   
  Missed                   54   | .    14   33   7    
Damage Taken               2043 | .    493  1181 369  
  Core                     307  | .    71   169  67   
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Shielding  41   | .    6    19   16   
  Regen/Repaired (Parts)   23   | .    23   .    .    
Core Remaining (%)         76   | 100  71   57   .    
Volleys Fired              133  | .    45   67   21   
  Largest                  3    | .    2    3    3    
  Hottest                  195  | .    75   195  150  
Shots Fired                321  | .    90   185  46   
  Gun                      240  | .    76   122  42   
  Cannon                   77   | .    14   63   .    
  Launcher                 .    | .    .    .    .    
  Special                  4    | .    .    .    4    
  Kinetic                  123  | .    75   48   .    
  Thermal                  169  | .    .    123  46   
  Explosive                .    | .    .    .    .    
  Electromagnetic          29   | .    15   14   .    
  Robot Hit Streak         10   | .    5    10   10   
  Robot Miss Streak        11   | .    4    11   8    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           158  | .    42   92   24   
  Core Hits                68   | .    22   36   10   
  Critical Kills           1    | .    .    1    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         3    | .    .    2    1    
    Burn                   2    | .    .    1    1    
    Meltdown               1    | .    .    1    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2616 | .    714  1513 389  
  Guns                     1749 | .    536  847  366  
  Cannons                  747  | .    88   659  .    
  Explosions               90   | .    90   .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  7    | .    .    7    .    
  Kinetic                  612  | .    455  157  .    
  Thermal                  1725 | .    90   1246 389  
  Explosive                .    | .    .    .    .    
  Electromagnetic          272  | .    169  103  .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         3    | .    3    .    .    
  Average Corruption       3    | .    3    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  4    | .    4    .    .    
    Message Errors         1    | .    1    .    .    
    Heat Flow Errors       1    | .    1    .    .    
    Data Loss (minor)      1    | .    1    .    .    
    Alerts                 1    | .    1    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            1    | .    .    1    .    
  Projectiles              1    | .    .    1    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      3    | .    .    3    .    
  Shots                    .    | .    .    .    .    
  Rammed                   1    | .    .    1    .    
Targets Rammed             1    | .    .    1    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        421  | .    159  421  406  
  Average Temperature      117  | .    38   136  131  
  Received Heat Transfer   531  | .    159  255  117  
  Effects                  12   | .    .    12   .    
    Shutdowns              2    | .    .    2    .    
    Energy Bleed           1    | .    .    1    .    
    Interference           2    | .    .    2    .    
    Matter Decay           2    | .    .    2    .    
    Damage (minor)         1    | .    .    1    .    
    Damage (major)         4    | .    .    4    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              2    | .    2    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              2    | .    .    1    1    
  Combat Hostiles          2    | .    .    1    1    
  Parts Melted             12   | .    .    9    3    
  Heat Transferred         3924 | .    150  2775 999  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      2    | .    2    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             567  | .   191 567 283 
  Initial                  195  | .   .   80  195 
  Average                  197  | .   61  361 216 
Maximum Alert Level        2    | .   .   2   1   
  Low Security (%)         59   | 100 100 14  41  
  Level 1                  19   | .   .   36  58  
  Level 2                  20   | .   .   48  .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          5    | .   1   1   3   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            5    | .   1   1   3   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           3    | .   .   3   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              56   | .   16  32  8   
  Peak Tracking Total      6    | .   5   6   3   
  Tactical Retreats        4    | .   2   2   .   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            3    | .   2   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          2    | .   .   2   .   
  Max in Single Turn       1    | .   .   1   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          3    | .   2   1   .   
  Terminals                2    | .   1   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                7    | .   5   2   .   
  Successful               3    | .   3   .   .   
  Failed                   4    | .   2   2   .   
    Catastrophic           2    | .   .   2   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                5    | .   3   2   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   2   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             1    | .   1   .   .   
  Alert Level              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   
  Scan Component           1    | .   1   .   .   
  Repair                   1    | .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         2    | .   1   1   .   
  Full Trace Events        2    | .   1   1   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   1   .   .   
  Time                     19   | .   19  .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  
Turns Passed               2302 | 69   1107 987  139  
Spaces Moved               1224 | 48   606  470  100  
  Core                     103  | 19   84   .    .    
  Treads                   424  | 29   277  118  .    
  Legs                     .    | .    .    .    .    
  Wheels                   396  | .    245  151  .    
  Hover                    301  | .    .    201  100  
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   95   95   52   
  Average Speed            139  | 116  149  146  60   
  Slowest Speed            250  | 160  250  240  120  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       38   | 3    79   58   12   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          9    | .    9    .    .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      9    | .    9    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      1550 | 61  723 635 131 
  Wait                     60   | .   26  28  6   
  Move                     1221 | 47  605 469 100 
  Hop                      .    | .   .   .   .   
  Pick Up                  52   | 7   20  23  2   
  Fast Attach              1    | 1   .   .   .   
  Attach                   26   | 5   6   13  2   
  Detach                   4    | .   2   2   .   
  Swap                     22   | .   9   13  .   
  Drop                     30   | 1   10  19  .   
  Fire                     133  | .   45  67  21  
  Melee                    .    | .   .   .   .   
  Ram                      1    | .   .   1   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials (discovered 3 exits: [*Mat] / [*Min] / [*Sto])
-8/Materials

 History 
---------
 Turn | Location      | Event
   26 | -11/Scrapyard | Discovered new exit (range 15)
   70 | -11/Scrapyard | Entered Materials
  310 | -10/Materials | Build established: Mutant
  523 | -10/Materials | Discovered new exit (range 3)
  799 | -10/Materials | Discovered new exit (range 8)
 1007 | -10/Materials | Discovered new exit (range 10)
 1118 | -10/Materials | Repaired Lgt. Nuclear Core
 1177 | -10/Materials | Entered another Materials area
 1177 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1418 | -9/Materials  | Discovered new exit (range 12)
 2061 | -9/Materials  | Discovered new exit (range 15)
 2139 | -9/Materials  | Discovered new exit (range 5)
 2164 | -9/Materials  | Entered another Materials area
 2164 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 2303 | -8/Materials  | Self-destructed

 Last Messages 
---------------
Gauss Rifle melted.
H-55 Commando destroyed.
Acquired 29 matter.
Acquired Carbon-fiber Leg.
K-01 Serf collects debris. <x2>
Acquired Adv. Weight Redist. System.
G-47 Trooper destroyed.
Airjet destroyed. <x2>
G-47 Trooper destroyed.
G-47 Trooper suffers critical hit (Burn).
G-47 Trooper critical meltdown.
Imp. Heat Sink melted.
Lgt. Nuclear Core melted.
[A new version of Cogmind is available, see F1
  News page.]
W-25 Informer destroyed.
K-01 Serf collects debris.
U-05 Engineer destroyed.
K-01 Serf collects debris.
R-06 Scavenger collects Imp. Hover Unit.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????? ?????????????????????????? |
| ??????????????????????   ????????????????????????? |
| ??????????????????????"  ????????????????????????? |
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| ?????????????????????""  ????????????????????????? |
| ?????????????????#????   ????????????????????????? |
| ?????????????????# ??    ????????""#?????????????? |
| ?????????????????#  """  ???????"""??????????????? |
| ?????????????????#  """  #?????   ???????????????? |
| ?????????????????#  """ r##+###+#????????????????? |
| ?????????????????# u            #????????????????? |
| ???????????#######!     !       #????????????????? |
| ????????????    u      !%= k    #????????????????? |
| ????????????????    !   %       #????????????????? |
| ????????????????????            #????????????????? |
| ???????????????????????#r@      #????????????????? |
| ???????????????????????#        +       ?????????? |
| ???????????????????????# #####  #        ????????? |
| ???????????????????????# #???#  #?????""?????????? |
| ????????????????????####+#####  #????????????????? |
| ????????????????????#        +  #????????????????? |
| ????????????????????#        #%%#????????????????? |
| ??????###############        #  #????????????????? |
| ??????#  """""     ##!       #  #????????????????? |
|  ?????#  """""     ##        #  #####+#######????? |
|   ????#  """""     ##       %+=                 ?? |
|    ???#            ##        #                  ?? |
|     ??#            ##        ###+##########??????? |
|      ?#            ##        ##    #?????????????? |
|       #####+#####+#######/#####    #?????????????? |
|                   " ##### #####    #?????????????? |
|                  "%"          +    #?????????????? |
|                   " ###########    #?????????????? |
|   ####+###   ##### ##?????????#  " #?????????????? |
| ?????????#   #???# #??????????#  T #?????????????? |
| ?????????#   #???#%#??????????#  " #?????????????? |
| ?????????#   #???# #######    #    #?????????????? |
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| ??????????##! ####       #???????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          19
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Core Shielding             20
Power Shielding            33
Evasion (%)                54
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AbsorptionElectronMultirail
  Manual?         0
Play Time         00:25:00
  Cumulative      1.4 hours
  Start           2025.02.05 @ 23:22:05
  End             2025.02.06 @ 22:51:41
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          4
  Rogue           4
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          5
Achievement%      4
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2c5509dd-3c0c-45e1-9052-c1ed9aa6ed85