Cogmind - Beta 15 --- EXPLORER MODE // 2025.05.10 @ 19:47:43 Player: viper Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (30) 150 Value Destroyed (732) 732 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (-6) -6 TOTAL SCORE: 1536 Bonus ------- Friendly Fire -6 Cogmind --------- Core Integrity 0/250 Matter 268/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (1600) Ox31 Location -10/Subcaves Parts ------- > --- POWER (2+3) ------ (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Huge Storage Unit Power Bank > --- WEAPON (2) ------- Subdweller Beam Cannon Barrage Gun > --- INVENTORY (25) --- Subdweller Power Source Disposable Heat Sink Subdweller Optics Subdweller Optics Sensor Array Terrain Scanner Power Shielding Utility Shielding Heavy Riot Gun Subdweller Laser Subdweller Laser Light Assault Rifle Light Assault Rifle Light Assault Rifle Scrap Shield Fragment (50) Scrap Shield Fragment (48) Scrap Shield Fragment (47) Scrap Shield Fragment (42) Scrap Shield Fragment (20) Peak State ------------ > --- POWER ------------ Light Ion Engine Light Ion Engine > --- PROPULSION ------- Flight Unit Flight Unit > --- UTILITY ---------- Huge Storage Unit Power Bank > --- WEAPON ----------- Heavy Riot Gun Battle Rifle > --- INVENTORY -------- Subdweller Power Source Flight Unit Disposable Heat Sink Subdweller Optics Sensor Array Terrain Scanner Power Shielding Utility Shielding Subdweller Laser Subdweller Laser Subdweller Beam Cannon Subdweller Beam Cannon Light Assault Rifle Light Assault Rifle Light Assault Rifle Battle Cannon Hammer Scrap Shield Fragment Scrap Shield Fragment Scrap Shield Fragment Scrap Shield Fragment Scrap Shield Fragment [Rating: 23] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Flight Unit Leg Aluminum Leg Flight Unit Flight Unit Utility Huge Storage Unit Device Power Bank Storage Huge Storage Unit Weapon Light Assault Rifle Energy Gun Heavy Riot Gun Energy Cannon Subdweller Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Battle Cannon Impact Weapon Hammer Build | -11 -10 -10 ------- Run | Yrd Mat Sub Slots Evolved 1 | . 1 . Power 1 | . 1 . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 24 | 7 2 15 Power 6 | 1 1 4 Engine 6 | 1 1 4 Core . | . . . Reactor . | . . . Propulsion 5 | 2 . 3 Treads . | . . . Leg 2 | 2 . . Wheel . | . . . Hover . | . . . Flight 3 | . . 3 Utility 4 | 2 1 1 Device 2 | 1 . 1 Storage 2 | 1 1 . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 9 | 2 . 7 Energy Gun 1 | . . 1 Energy Cannon 2 | . . 2 Ballistic Gun 4 | 2 . 2 Ballistic Cannon 1 | . . 1 Launcher . | . . . Special Weapon . | . . . Impact Weapon 1 | . . 1 Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 13 | . 1 12 Power 5 | . 1 4 Propulsion 5 | . . 5 Utility . | . . . Weapon 3 | . . 3 Highest Loss Streak 2 | . 1 2 To Critical Strikes . | . . . Average Backups 11 | 1 5 13 Power . | . . . Propulsion . | . . . Utility 5 | . 3 6 Weapon 4 | . 1 5 Tool/Special . | . . . Unused Backups 10 | . . 10 Power . | . . . Propulsion . | . . . Utility 7 | . . 7 Weapon 3 | . . 3 Tool/Special . | . . . Average Slot Usage (%) 73 | . 96 68 Engine 13 | . 21 11 Leg 8 | . 24 5 Flight 8 | . . 10 Device 10 | . 12 10 Storage 10 | . 12 10 Energy Cannon 5 | . . 6 Ballistic Gun 12 | . 24 9 Impact Weapon 2 | . . 3 Peak Build Rating 23 | 7 8 23 Average Rating 14 | 5 7 15 On Entrance 4 | . 7 7 Naked Turns . | . . . Heaviest Build 99 | 18 93 99 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 32 | . 4 32 Average Overweight (x) 8 | . 3 10 Largest Inventory Capacity 25 | 10 25 25 Average Capacity 24 | 8 24 25 Most Carried 22 | 3 6 22 Average Carried 15 | 1 5 17 Final Capacity 25 | 10 25 25 Final Carried 19 | 3 6 19 Class Distribution -------------------- 89% | Hacker-Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Subcaves Resources | -11 -10 -10 ----------- Run | Yrd Mat Sub Matter Collected 1110 | 234 228 648 Remotely . | . . . Salvage Created 939 | . 341 598 Parts 66 | . 25 41 Haulers Intercepted . | . . . Recyclers Shooed 1 | . 1 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Sub Combat Hostiles Destroyed 24 | . 9 15 Guns 13 | . 9 4 Cannons 10 | . . 10 AOE 1 | . . 1 Classes Destroyed 7 | . 5 2 Worker 2 | . 2 . Builder 1 | . 1 . Watcher 3 | . 3 . Swarmer 9 | . 6 3 Grunt 3 | . 3 . Sentry 1 | . . 1 Subdweller 11 | . . 11 Best Kill Streak 3 | . 3 2 Combat Bots Only 2 | . 2 2 Max Kills in Single Turn 2 | . 2 1 Gunslinging . | . . . Exploded 1 | . . 1 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Sub Hostile Shots Fired 180 | . 48 132 Missed 54 | . 11 43 Hits 126 | . 37 89 Projectile 126 | . 37 89 AOE 3 | . . 3 Critical Strikes 1 | . . 1 Damage Taken 1278 | . 258 1020 Core 251 | . 24 227 Absorbed by Shields . | . . . Ignored by Resistances 794 | . 176 618 Regen/Repaired (Parts) 24 | . 24 . Core Remaining (%) 100 | 100 . . Volleys Fired 122 | . 57 65 Largest 2 | . 2 2 Hottest 160 | . 40 160 Shots Fired 229 | . 115 114 Gun 186 | . 115 71 Cannon 43 | . . 43 Launcher . | . . . Special . | . . . Kinetic 201 | . 115 86 Thermal 26 | . . 26 Explosive . | . . . Electromagnetic 2 | . . 2 Robot Hit Streak 60 | . 31 60 Robot Miss Streak 3 | . 3 1 Penetration Max . | . . . Secondary Targets 2 | . 1 1 Max Gunslinging Chain 1 | . 1 1 Shots Hit Robots 171 | . 84 87 Core Hits 59 | . 30 29 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks 9 | . . 9 Impact 9 | . . 9 Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1856 | . 677 1179 Guns 1096 | . 677 419 Cannons 707 | . . 707 Explosions 53 | . . 53 Melee . | . . . Ramming . | . . . Kinetic 1268 | . 677 591 Thermal 554 | . . 554 Explosive . | . . . Electromagnetic 34 | . . 34 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 2 | . 2 2 Average Corruption 1 | . 1 2 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 160 | . 23 137 Message Errors 36 | . 6 30 Matter Fused 47 | . 6 41 Heat Flow Errors 22 | . 3 19 Energy Discharges 18 | . 2 16 Parts Fused 4 | . . 4 Data Loss (minor) 13 | . 2 11 Data Loss (major) 12 | . 3 9 Misfires 2 | . 1 1 Alerts 5 | . . 5 Weapon Failures 1 | . . 1 Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks 2 | . . 2 Impact . | . . . Kinetic 2 | . . 2 Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 249 | . 235 249 Average Temperature 45 | . 28 66 Received Heat Transfer 418 | . 78 340 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 716 | . . 716 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 1 | . . 1 Alert | -11 -10 -10 ------- Run | Yrd Mat Sub Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 . Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 50 | . 50 . Initial . | . . . Average 3 | . 3 . Influence Increases 427 | . 277 150 Destroy 0b10 Robot/C 260 | . 180 80 Destroy 0b10 Robot/NC 30 | . 30 . Destroy Leader 66 | . 56 10 Successful Hack 11 | . 11 . Lose Combat Pursuer 60 | . . 60 Influence Decreases 382 | . 277 105 Time Decay 362 | . 277 85 Lost Part 20 | . . 20 Squads Dispatched 2 | . 2 . Investigation 2 | . 2 . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Sub Distress Signals 3 | . 3 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 38 | . 19 19 Peak Tracking Total 5 | . 3 5 Tactical Retreats 2 | . . 2 Traps | -11 -10 -10 ------- Run | Yrd Mat Sub Traps Triggered 5 | . 5 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed 3 | . 3 . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Sub Machines Disabled 1 | . . 1 Max in Single Turn 1 | . . 1 Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Sub Machines Accessed 9 | . 7 2 Terminals 6 | . 6 . Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 44 | . 30 14 Successful 40 | . 26 14 Failed 4 | . 4 . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 23 | . 23 . Fabricators . | . . . Repair Stations 7 | . 7 . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 34 | . 20 14 Record 23 | . 10 13 Prototype ID Bank 2 | . 2 . Branch Access Points 1 | . 1 . Locate Traps 2 | . 2 . Disarm Traps 1 | . 1 . Security Status 1 | . 1 . Investigation Status 1 | . 1 . Recall Investigation 1 | . 1 . Zone Layout 1 | . 1 . Proto ID Catalog 1 | . . 1 Fabricator Hacks . | . . . Repair Station Hacks 6 | . 6 . Scan Component 3 | . 3 . Repair 3 | . 3 . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 5 | . 5 . Full Trace Events 5 | . 5 . Feedback Events 1 | . 1 . Corruption 1 | . 1 . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 3 | . 3 . Time 78 | . 78 . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Sub Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Sub Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Sub Active Infowar (turns) 6183 | 40 2104 4039 Structural 6183 | 40 2104 4039 Robot Analysis Total . | . . . Derelict Logs Recovered 1 | . . 1 Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Sub Turns Passed 12699 | 63 2104 10532 Spaces Moved 1648 | 39 487 1122 Core 28 | 12 . 16 Treads . | . . . Legs 1052 | 27 487 538 Wheels . | . . . Hover . | . . . Flight 568 | . . 568 Fastest Speed 50 | 50 190 400 Average Speed 735 | 98 368 916 Slowest Speed 1960 | 120 400 1960 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 43 | 3 61 66 Regions Visited 2 Branch Regions 1 Pre-discovered Areas 1 | . . 1 Known Exits Taken 2 | 1 1 . Unknown Exits Taken . | . . . Scrap Searched 6 | . . 6 Spaces Dug . | . . . Terrain Destroyed 8 | . . 8 Melee . | . . . Projectile 1 | . . 1 AOE 7 | . . 7 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Sub Total 2023 | 60 704 1259 Wait 185 | 12 151 22 Move 1646 | 38 486 1122 Hop . | . . . Pick Up 21 | 3 4 14 Fast Attach 20 | 7 3 10 Attach 7 | . 1 6 Detach 6 | . . 6 Swap 5 | . 1 4 Drop 2 | . 1 1 Fire 122 | . 57 65 Melee 9 | . . 9 Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / Rec) History --------- Turn | Location | Event 3 | -11/Scrapyard | Identified exit to Materials 3 | -11/Scrapyard | Discovered exit to Materials (range 15) 64 | -11/Scrapyard | Entered Materials 64 | -10/Materials | Evolved 1 slot: Power x1 302 | -10/Materials | Build established: Hacker-Mutant 307 | -10/Materials | Identified exit to Materials 307 | -10/Materials | Discovered exit to Materials (range 10) 771 | -10/Materials | Repaired Aluminum Leg 799 | -10/Materials | Repaired Lgt. Assault Rifle 826 | -10/Materials | Repaired Lgt. Assault Rifle 1017 | -10/Materials | Identified exit to Subcaves 1017 | -10/Materials | Discovered exit to Subcaves (range 12) 1456 | -10/Materials | Identified exit to Mines 1632 | -10/Materials | Discovered exit to Materials (range 16) 2168 | -10/Materials | Entered Subcaves 2169 | -10/Subcaves | Approached by a straggling Scientist 3069 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3086 | -10/Subcaves | Shifting Twisted Machinery released Flamer 3097 | -10/Subcaves | Shifting Twisted Machinery released Sub. Shrapnel Launcher 3450 | -10/Subcaves | Identified exit to Materials 3450 | -10/Subcaves | Discovered exit to Materials (range 7) 3586 | -10/Subcaves | Visited Clippyterm 3598 | -10/Subcaves | Identified exit to Recycling 3598 | -10/Subcaves | Learned location of Extension (-5) 3771 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 4972 | -10/Subcaves | Build established: Scavenger-Mutant 6105 | -10/Subcaves | Visited 4L-MR0's lab 6208 | -10/Subcaves | Found Power Bank 6209 | -10/Subcaves | Attached Power Bank, gained temporary slots: Power x3 6267 | -10/Subcaves | Build established: Hacker-Mutant 7318 | -10/Subcaves | Core integrity fell below 50% 10583 | -10/Subcaves | Disturbed a concealed Subdweller 10631 | -10/Subcaves | Core integrity fell below 20% 12700 | -10/Subcaves | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- down. 11784_ Acquired 6 matter. 11809_ System corrupted: Substantial component data lost. 11854_ System corrupted: Matter fused (-9). 11994_ System corrupted: Heat flow error (+118). 12238_ System corrupted: Matter fused (-10). 12282_ System corrupted: Matter fused (-8). 12309_ System corrupted: Substantial component data lost. 12551_ System corrupted: IFF burst signal emitted. 12580_ System corrupted: Matter fused (-7). 12597_ System corrupted: Component data lost. 12631_ 39#VZJDXP 4L2T|UGHR977IZO>ZFPJQWHDOP 12667_ 2W-E2R(u) tweaks Twisted Machinery. 12678_ S-10 Pest springs to life. 12685_ Destroyed Flight Unit. 12688_ S-10 Pest destroyed. 12693_ Flight Unit destroyed. 12693_ Broken Sub. Power Source destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????#######? | | ??????????????????????#"?????????????????######### | | ??????????????????????#""????????????????### ### | | ?????????????????????? 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"""#????##### # | | ????????????????????## ##??? s "#????### # | | ????????????????????## #####%* "#????## # | | ????????????????????## t""#????##### # | | ????????????????????## s ?>????##### | | ???????????? ??? #### s ????????????### | | ??????????? #### @ #??????????????### | | ??????????? #### ;##????????######## | | ???????????# ## ####??????######## | | ??????????????## ############ ## | | ??????????????### ########## | | ???????????????### | | ???????????????### ## | | ???????????????### ### | | ???????????????## ### ###### | | ???????????????##### ####### # | | ??????????????????## ####??## ### ## ### | | ??????????????????## ###???## ############# | | ??????????????????## ####### ############## | | ???????????? ? ## %&######## ###??????????? | | ????????????## ## ## ## #???????????? | | ????????????### #### ###?????????? | | ?????????????#### ##### ###?????????? | | ?????????????##### ##### ##?????????? | | ???????????????#### ##### #### ##?????????? | | ????????????????########## ###?????????? | | ?????????????????######## ######??????????? | | ???????????????????###### #######???????????? | | ??????????????????### ####??????????????? | | ??????????????????### ###??????????????? | | ??????????????? #####???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 20 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 50 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 81% | -10/Materials Lgt. Assault Rifle | 95% | -10/Materials Lgt. Assault Rifle | 96% | -10/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GunConcussiveDriveblaster Manual? 0 Play Time 00:24:41 Cumulative 2012.2 hours Start 2025.05.10 @ 19:23:09 End 2025.05.10 @ 19:47:43 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 1016 Rogue 62 Adventurer 0 Explorer 954 Win Type - Total 11 Types 11/0/0/0/0/0/0/0/0/0 Lore% 53 Gallery% 71 Achievement% 64 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 55x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 710005e8-1ddc-45bb-8c50-db37f4359e16